Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.24 @ 00:55:03 Player: jumpy Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (99) 495 Value Destroyed (3016) 3016 Prototype IDs (11) 220 Alien Tech Used (1) 200 Bonus (300) 300 TOTAL SCORE: 9331 Bonus ------- Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -5/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Micro Nuclear Core Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Armored Leg Armored Leg Thunder Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Sensor Array Improved Targeting Computer Improved Transmission Jammer Improved Heavy Armor Plating Makeshift Light Armor Plating > --- WEAPON ----------- Heavy Laser Beamcaster Coil Gun Heavy Machine Gun > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Neutrino Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Flexi-carbon Leg Dimensional Node Initializer Arc Projector High-powered Shock Rifle Pulse Rifle Plasma Rifle Improved Proton Missile Launcher Improved Grenade Launcher [Rating: 84] Favorites ----------- Power Micro Nuclear Core Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Utility Improved Targeting Computer Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Autogun Energy Gun Heavy Laser Ballistic Gun Autogun Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Was Slots Evolved 10 | . . 2 2 . . . 4 . . . . 2 . Power . | . . . . . . . . . . . . . . Propulsion 2 | . . 1 . . . . 1 . . . . . . Utility 6 | . . 1 1 . . . 2 . . . . 2 . Weapon 2 | . . . 1 . . . 1 . . . . . . Parts Attached 75 | 9 3 12 10 3 2 1 20 4 2 . 1 8 . Power 12 | 2 2 2 1 . 1 . 3 . . . 1 . . Engine 8 | 2 2 2 . . . . 2 . . . . . . Core 4 | . . . 1 . 1 . 1 . . . 1 . . Reactor . | . . . . . . . . . . . . . . Propulsion 20 | 2 1 5 2 . 1 . 5 . 1 . . 3 . Treads . | . . . . . . . . . . . . . . Leg 20 | 2 1 5 2 . 1 . 5 . 1 . . 3 . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 22 | 2 . 1 5 . . . 6 3 . . . 5 . Device 8 | 1 . . 1 . . . 3 1 . . . 2 . Storage 3 | 1 . 1 1 . . . . . . . . . . Processor 7 | . . . 1 . . . 3 1 . . . 2 . Hackware . | . . . . . . . . . . . . . . Protection 4 | . . . 2 . . . . 1 . . . 1 . Artifact . | . . . . . . . . . . . . . . Weapon 21 | 3 . 4 2 3 . 1 6 1 1 . . . . Energy Gun 5 | 2 . . . . . . 2 1 . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 14 | 1 . 3 2 3 . 1 3 . 1 . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 2 | . . 1 . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . . . . . . . 1 Parts Lost 26 | . . 4 2 4 . . 11 . 1 . . 2 2 Power 2 | . . 1 . . . . 1 . . . . . . Propulsion 8 | . . 1 . 3 . . 3 . 1 . . . . Utility 6 | . . . 1 1 . . 2 . . . . 2 . Weapon 10 | . . 2 1 . . . 5 . . . . . 2 Highest Loss Streak 6 | . . 2 1 4 . . 6 . 1 . . 2 1 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 10 | 3 7 7 7 11 9 9 10 12 12 13 13 13 6 Power 1 | . 1 . 1 2 1 1 1 2 2 2 2 2 1 Propulsion 1 | 1 2 1 2 3 1 1 1 2 1 1 1 3 1 Utility 1 | . 2 2 1 1 1 1 2 2 3 3 3 1 . Weapon 4 | 1 2 2 1 4 6 6 5 6 6 6 6 6 2 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 10 | . 1 2 . . . . . . . . . . 7 Power 1 | . . . . . . . . . . . . . 1 Propulsion 4 | . 1 1 . . . . . . . . . . 2 Utility . | . . . . . . . . . . . . . . Weapon 5 | . . 1 . . . . . . . . . . 4 Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 100 87 97 99 90 90 93 99 100 100 100 93 31 Engine 3 | . 14 11 . . . . 5 6 6 6 3 . . Core 4 | . . . 8 9 9 9 . . . . 2 5 1 Leg 26 | . 28 32 27 26 27 27 25 26 26 26 26 23 7 Device 9 | . 14 11 8 8 . . 10 15 13 13 13 14 5 Storage 7 | . 14 11 9 9 9 9 6 6 6 6 6 5 1 Processor 9 | . . . 7 9 9 9 15 12 13 13 13 10 1 Protection 5 | . . . 8 9 9 9 2 4 6 6 6 7 3 Energy Gun 7 | . 28 9 . . . . 6 16 15 13 13 11 3 Ballistic Gun 17 | . . 11 27 27 27 27 17 9 10 13 13 11 3 Peak Build Rating 84 | 7 8 18 28 29 25 25 56 63 64 63 64 84 84 Average Rating 39 | 5 7 15 24 27 25 25 45 60 62 63 63 77 25 On Entrance 37 | . 7 8 16 28 22 25 25 54 63 63 63 64 84 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . Naked Turns 77 | . . . . . . . . . . . . . 77 Heaviest Build 75 | 15 15 22 43 44 43 43 55 53 54 54 59 75 75 Greatest Support 72 | 20 20 51 49 49 44 44 72 72 72 67 67 70 70 Greatest Overweight (x) 1 | . . . . 1 . . 1 . . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 10 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 8 8 14 15 15 15 15 15 15 15 15 15 7 Most Carried 15 | 7 8 8 10 13 10 11 14 14 14 14 15 15 15 Average Carried 10 | 3 7 7 7 11 9 9 10 13 13 14 14 13 6 Final Capacity 15 | 8 8 10 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 7 8 8 10 11 9 11 14 14 14 14 14 15 1 Class Distribution -------------------- 33% | Gunner 22% | Scavenger-Skirmisher 20% | Scavenger-Gunner 16% | Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -8/Storage Gunner | -8/Recycling Gunner | -8/Scraptown Scavenger-Gunner | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Data Miner Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Gunner | -5/Factory Mutant | -5/Waste Resources | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Was Matter Collected 2779 | 290 30 296 460 230 114 20 798 78 122 . 117 224 . Remotely . | . . . . . . . . . . . . . . Salvage Created 4088 | 136 232 648 651 564 . . 1112 108 143 . 84 410 . Parts 219 | 11 10 43 41 35 . . 50 5 13 . . 11 . Haulers Intercepted 3 | . . 1 . 2 . . . . . . . . . Recyclers Shooed 7 | . . 3 2 1 . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . . 10 9 . . . . Prevented . | . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Was Combat Hostiles Destroyed 77 | . 5 16 12 10 . . 17 2 8 . 1 6 . Guns 63 | . 5 13 12 10 . . 16 2 . . . 5 . AOE 12 | . . 3 . . . . 1 . 8 . . . . Classes Destroyed 17 | 2 3 5 1 1 . . 3 1 1 . . . . Worker 2 | . 2 . . . . . . . . . . . . Builder 1 | . . 1 . . . . . . . . . . . Tunneler 7 | 4 . 1 . . . . 1 . . . . 1 . Hauler 3 | . . 1 . 2 . . . . . . . . . Recycler 7 | 1 . 2 2 1 . . . . . . . 1 . Mechanic 1 | . . . . . . . 1 . . . . . . Operator 1 | . 1 . . . . . . . . . . . . Watcher 1 | . . . . . . . 1 . . . . . . Swarmer 26 | . . 9 3 3 . . . . 8 . . 3 . Grunt 28 | . 5 4 4 2 . . 11 . . . . 2 . Brawler 5 | . . 1 1 . . . 2 . . . . 1 . Duelist 1 | . . . . . . . 1 . . . . . . Sentry 11 | . . 2 3 4 . . 1 . . . 1 . . Hunter 3 | . . . 1 . . . 2 . . . . . . Programmer 1 | . . . . . . . . 1 . . . . . Samaritan 1 | . . . . . . . . . 1 . . . . Assembled 1 | . . . . 1 . . . . . . . . . Thug 1 | . . . . . . . . 1 . . . . . Best Kill Streak 6 | 4 3 4 5 4 . . 6 1 4 . 1 6 . Combat Bots Only 5 | . 2 4 5 4 . . 5 1 4 . 1 3 . Max Kills in Single Turn 2 | 1 1 2 2 2 . . 1 1 2 . 1 2 . Gunslinging 1 | . . . 1 1 . . . . . . . 1 . Exploded 2 | . . 1 . . . . 1 . 2 . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Was Hostile Shots Fired 464 | . 22 89 55 66 . . 159 3 11 . 8 27 24 Missed 131 | . 5 22 18 20 . . 55 . 3 . 2 5 1 Hits 333 | . 17 67 37 46 . . 104 3 8 . 6 22 23 Melee 31 | . . . . 5 . . . . . . . 3 23 Projectile 302 | . 17 67 37 41 . . 104 3 8 . 6 19 . Critical Strikes 22 | . . 3 2 1 . . 2 1 1 . . 1 11 Part Disruptions 1 | . . . . 1 . . . . . . . . . Damage Taken 5707 | . 229 863 516 680 . . 1382 60 225 . 135 521 1096 Core 1478 | . 57 112 65 75 . . 129 . . . . . 1040 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 81 | 100 77 72 . . . 74 . . . . 84 . . Volleys Fired 248 | 12 21 57 37 27 1 . 52 4 14 . 4 18 1 Largest 4 | 2 2 2 3 3 3 . 4 4 4 . 4 4 4 Hottest 243 | 100 100 100 66 69 69 . 191 243 204 . 204 204 204 Shots Fired 684 | 24 42 108 110 81 4 . 181 16 28 . 16 70 4 Gun 670 | 24 42 104 110 81 4 . 179 16 20 . 16 70 4 Cannon . | . . . . . . . . . . . . . . Launcher 14 | . . 4 . . . . 2 . 8 . . . . Special . | . . . . . . . . . . . . . . Kinetic 469 | . . 60 110 81 4 . 152 7 8 . 8 37 2 Thermal 201 | 24 42 44 . . . . 27 9 12 . 8 33 2 Explosive 10 | . . 4 . . . . . . 6 . . . . Electromagnetic 4 | . . . . . . . 2 . 2 . . . . Robot Hit Streak 17 | 7 10 10 13 17 1 . 11 3 4 . 11 14 3 Robot Miss Streak 4 | 2 3 4 3 2 3 . 2 3 1 . 1 4 1 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 14 | . 1 1 2 3 . . 5 . . . . 2 . Max Gunslinging Chain 1 | . 1 1 1 1 . . 1 . . . . 1 . Shots Hit Robots 442 | 15 26 68 79 60 1 . 124 6 8 . 12 40 3 Core Hits 192 | 6 15 28 28 23 1 . 60 2 11 . 2 14 2 Critical Kills 1 | . . . . 1 . . . . . . . . . Critical Parts Destroyed 2 | . . . 1 . . . . . . . . 1 . Critical Strikes 17 | 3 3 4 1 1 . . . . . . 1 4 . Burn 14 | 3 3 4 . . . . . . . . 1 3 . Destroy 3 | . . . 1 1 . . . . . . . 1 . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 7896 | 186 339 1172 1047 871 12 . 2271 142 653 . 253 810 140 Guns 6581 | 186 339 891 1047 871 12 . 1848 142 115 . 253 810 67 Cannons . | . . . . . . . . . . . . . . Explosions 1242 | . . 281 . . . . 423 . 538 . . . . Melee . | . . . . . . . . . . . . . . Ramming 73 | . . . . . . . . . . . . . 73 Kinetic 4653 | . . 544 1047 871 12 . 1486 101 72 . 110 363 47 Thermal 2130 | 186 339 347 . . . . 564 41 43 . 143 447 20 Explosive 819 | . . 281 . . . . . . 538 . . . . Electromagnetic 221 | . . . . . . . 221 . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 9 | . 2 . . 4 4 . . . . . . 6 9 Average Corruption 4 | . 2 . . 2 4 . . . . . . 5 6 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 21 | . 1 . . 1 9 . . . . . . 7 3 Message Errors 7 | . 1 . . 1 4 . . . . . . 1 . Matter Fused 4 | . . . . . 2 . . . . . . . 2 Heat Flow Errors 3 | . . . . . 2 . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . . . 1 . Misfires 4 | . . . . . 1 . . . . . . 3 . Weapon Failures 1 | . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 49 | . . 14 . . . . 27 . 8 . . . . Projectiles . | . . . . . . . . . . . . . . Explosions 49 | . . 14 . . . . 27 . 8 . . . . Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 243 | . . 93 . . . . . . 118 . . . 32 Shots 8 | . . 3 . . . . . . 5 . . . . Rammed 24 | . . . . . . . . . . . . . 24 Targets Rammed 24 | . . . . . . . . . . . . . 24 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 456 | 265 315 273 125 116 225 . 202 216 144 . 227 456 81 Average Temperature 89 | 128 127 109 41 32 85 . 61 101 75 . 120 167 41 Received Heat Transfer 1456 | . 126 255 225 217 . . 426 45 . . 27 135 . Effects 4 | . . . . . . . . . . . . 4 . Shutdowns 1 | . . . . . . . . . . . . 1 . Interference 3 | . . . . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . 1 1 . Combat Hostiles 2 | . . . . . . . . . . . 1 1 . Parts Melted 19 | 2 7 2 . . . . 1 . . . 2 5 . Heat Transferred 5837 | 777 1221 1332 . . . . 953 74 74 . 333 1036 37 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Was Maximum Alert Level 1 | . . 1 . 1 . . . . . . . . . Low Security (%) 94 | 100 100 68 100 94 100 . 100 . . . . 100 100 Level 1 5 | . . 31 . 5 . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 257 | 15 95 257 188 202 87 . 174 . . . . 157 39 Initial 104 | . . 35 104 76 57 . . . . . . . 39 Average 65 | 2 34 128 66 134 20 . 51 . . . . 52 13 Influence Increases 2327 | 25 157 483 352 281 35 . 502 50 180 . 20 242 . Destroy 0b10 Robot/C 1520 | . 100 320 240 180 . . 340 40 160 . 20 120 . Destroy 0b10 Robot/NC 120 | 25 15 25 10 20 . . 15 . . . . 10 . Destroy Leader 328 | . 20 72 60 64 . . 62 10 20 . . 20 . Successful Hack 23 | . 7 . 11 . 5 . . . . . . . . Select Force Hacks 30 | . . . . . 30 . . . . . . . . Disable Machine 45 | . . 15 . . . . . . . . . 30 . Destroy Structure 51 | . . 36 1 2 . . 10 . . . . 2 . Lose Combat Pursuer 210 | . 15 15 30 15 . . 75 . . . . 60 . Influence Decreases 2327 | 25 72 320 420 314 182 . 352 200 180 . 20 130 112 Entered New Map 517 | . . 50 144 104 90 . . 56 . . . . 73 Time Decay 1570 | 25 72 230 256 170 92 . 252 144 170 . 20 110 29 Lost Part 240 | . . 40 20 40 . . 100 . 10 . . 20 10 Squads Dispatched 9 | . 1 . 2 1 . . 4 . . . . 1 . Investigation 2 | . . . . . . . 2 . . . . . . Extermination 2 | . . . . . . . 1 . . . . 1 . Reinforcement 4 | . 1 . 2 . . . 1 . . . . . . Assault . | . . . . . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Was Distress Signals 8 | . 1 . 1 3 . . 3 . . . . . . Communications Jammed 1 | . . . . . . . . . . . . 1 . Distress Signals 1 | . . . . . . . . . . . . 1 . Times Spotted 119 | . 10 21 16 20 . . 29 1 6 . 1 9 6 Peak Tracking Total 8 | . 4 5 5 8 . . 6 1 4 . 1 4 6 Tactical Retreats 9 | . 1 1 1 1 . . 3 . . . . 2 . Traps | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Was Traps Triggered 7 | . 1 1 . 3 . . . . . . . 2 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Was Machines Disabled 4 | . . 1 . . . . . . 1 . . 2 . Max in Single Turn 1 | . . 1 . . . . . . 1 . . 1 . Garrison Access 1 | . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Was Machines Accessed 21 | . 2 . 2 4 3 1 3 . 2 4 . . . Terminals 11 | . 2 . 2 3 2 . 2 . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . 1 . . . . . . Total Hacks 73 | . 4 . 10 8 5 8 7 . 5 26 . . . Successful 52 | . 2 . 5 2 3 8 1 . 5 26 . . . Failed 19 | . 1 . 5 6 1 . 6 . . . . . . Catastrophic 7 | . . . 3 2 . . 2 . . . . . . Database Lockouts 2 | . 1 . . . 1 . . . . . . . . Manual 29 | . 4 . 10 6 4 . 5 . . . . . . Terminals 29 | . 4 . 10 7 3 . 5 . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . 2 . . . . . . Terminal Hacks 48 | . 2 . 3 1 2 8 1 . 5 26 . . . Record 23 | . . . . . . 8 . . 4 11 . . . Part Schematic 10 | . 1 . . . . . . . . 9 . . . Robot Schematic 4 | . 1 . . . . . . . . 3 . . . Robot Analysis 4 | . . . 3 . 1 . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . . Open Door 1 | . . . . . . . . . 1 . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . Unauthorized Hacks 3 | . . . 2 . 1 . . . . . . . . Terminals 2 | . . . 2 . . . . . . . . . . Botnet 1 | . . . 1 . . . . . . . . . . Skim 1 | . . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . Tunnel 1 | . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 11 | . 2 . 2 3 1 . 3 . . . . . . Full Trace Events 2 | . . . . . . . 2 . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . 1 . . . . . . . . 3 . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 10 | . 1 . . . . . . . . 9 . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Was Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Was Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Was Active Infowar (turns) 3757 | 43 218 498 545 339 . . 216 380 449 94 461 482 32 Optics 216 | . . . . . . . 216 . . . . . . Sensors 117 | . . . . . . . . . . . . 85 32 Terrain 1781 | . . . . . . . . 380 449 94 461 397 . Seismic 1643 | 43 218 498 545 339 . . . . . . . . . Jamming 285 | . . . . . . . . . . . . 253 32 Robot Analysis Total 4 | . . . 3 . 1 . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 1 . . 1 . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Was Turns Passed 5634 | 166 218 498 566 357 414 774 662 384 449 94 461 482 109 Spaces Moved 3555 | 94 107 215 272 197 325 612 362 298 329 78 366 207 93 Core 80 | 2 . . . . . . . . . . . . 78 Treads . | . . . . . . . . . . . . . . Legs 3475 | 92 107 215 272 197 325 612 362 298 329 78 366 207 15 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 126 126 126 126 122 122 122 122 122 120 50 Average Speed 126 | 118 120 129 126 129 126 126 126 122 122 122 122 187 71 Slowest Speed 196 | 120 120 130 126 195 126 126 196 122 122 122 122 192 185 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 38 | 7 25 24 20 46 67 52 11 47 53 68 64 8 42 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 2 | . . . . . 1 . . . . 1 . . . Known Exits Taken 2 | . . . . . . . 1 . . . 1 . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 . 1 1 1 . . . Scrap Searched 9 | . . . . . . 4 . 3 1 . 1 . . Spaces Dug 12 | . . . . . . . . . 12 . . . . Terrain Destroyed 117 | . . 57 . . . . 7 . 49 . . 4 . Melee . | . . . . . . . . . . . . . . Projectile 4 | . . . . . . . . . . . . 4 . AOE 113 | . . 57 . . . . 7 . 49 . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Was Total 4191 | 120 156 328 413 248 328 614 485 307 352 77 371 258 134 Wait 209 | . 20 29 86 12 . . 30 . . . . 20 12 Move 3543 | 93 106 214 271 196 324 611 361 297 328 77 365 207 93 Hop . | . . . . . . . . . . . . . . Pick Up 37 | 6 2 5 4 2 . 1 13 1 1 . . 2 . Fast Attach 15 | 7 . 2 2 . . . 4 . . . . . . Attach 32 | . . 5 4 2 1 . 11 1 2 . . 4 2 Detach 3 | . . 1 . . . . . . 1 . . 1 . Swap 52 | 2 3 8 5 3 1 2 11 4 6 . 1 6 . Drop 23 | . 4 7 4 1 1 . 3 . . . 1 . 2 Fire 248 | 12 21 57 37 27 1 . 52 4 14 . 4 18 1 Melee . | . . . . . . . . . . . . . . Ram 24 | . . . . . . . . . . . . . 24 Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 5 | . . . . 5 . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -8/Storage -8/Recycling -8/Scraptown -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: Fac x3) -5/Waste History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 167 | -11/Scrapyard | Entered Materials 167 | -10/Materials | Discovered new exit (range 15) 185 | -10/Materials | Central database locked down 301 | -10/Materials | Build established: Mutant 371 | -10/Materials | Discovered new exit (range 10) 385 | -10/Materials | Entered another Materials area 385 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 872 | -9/Materials | Discovered new exit (range 10) 883 | -9/Materials | Entered another Materials area 883 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1271 | -8/Materials | Build established: Gunner 1416 | -8/Materials | Discovered new exit (range 6) 1449 | -8/Materials | Entered Storage 1622 | -8/Storage | Garrison activated, responded to threat 1777 | -8/Storage | Assembled infested ambush trap array 1800 | -8/Storage | Used back door to open Recycling access 1800 | -8/Storage | Discovered new exit (range 4) 1806 | -8/Storage | Entered Recycling 1835 | -8/Recycling | Lost 4 parts (3n1u) 2190 | -8/Recycling | Scanned before Scraplab entrance 2208 | -8/Recycling | Entered Scraplab 2218 | -8/Recycling | Discovered new exit (range 2) 2220 | -8/Recycling | Entered Scraptown 2220 | -8/Scraptown | System corruption cleaned by C-Scrubber 2407 | -8/Scraptown | Discovered new exit (range 11) 2558 | -8/Scraptown | Visited Cave Peace 2595 | -8/Scraptown | Visited SPCMW 2646 | -8/Scraptown | Visited Awakened 2656 | -8/Scraptown | Visited Red Mages 2994 | -8/Scraptown | Entered Factory 2994 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3319 | -6/Factory | Lost 6 parts (2n1u3w) 3551 | -6/Factory | Identified exit to Lower Caves 3623 | -6/Factory | Build established: Scavenger-Gunner 3656 | -6/Factory | Entered Lower Caves 3743 | -6/Lower Caves | Learned Factory garrison access intel 4023 | -6/Lower Caves | Discovered new exit (range 14) 4040 | -6/Lower Caves | Entered another Lower Caves area 4095 | -6/Lower Caves | Build established: Scavenger-Skirmisher 4374 | -6/Lower Caves | Found Alien Artifact 4444 | -6/Lower Caves | Entered an active Warlord outpost 4459 | -6/Lower Caves | Discovered new exit (range 11) 4460 | -6/Lower Caves | Learned location of 1 exit from Factory 4460 | -6/Lower Caves | Identified exit to Factory 4489 | -6/Lower Caves | Entered Data Miner 4489 | -6/Data Miner | Discovered new exit (range 6) 4513 | -6/Data Miner | Met Data Miner 4536 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4536 | -6/Data Miner | Learned location of Section 7 (-2) 4554 | -6/Data Miner | Received God Mode back door access code from Data Miner 4583 | -6/Data Miner | Entered Proximity Caves 4656 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5044 | -5/Proximity Caves | Entered Factory 5044 | -5/Factory | Evolved 2 slots: Utility x2 5045 | -5/Factory | Identified exit to Factory 5047 | -5/Factory | Loaded intel: 3 garrison access locations 5526 | -5/Factory | Sucked down chute 5526 | -5/Factory | Entered Waste 5539 | -5/Waste | Spotted C-40 Crusher 5557 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5558 | -5/Waste | Released all parts (14) 5561 | -5/Waste | Spotted C-40 Crusher 5561 | -5/Waste | Spotted C-40 Crusher 5562 | -5/Waste | Spotted C-40 Crusher 5567 | -5/Waste | Spotted C-40 Crusher 5570 | -5/Waste | Spotted C-40 Crusher 5593 | -5/Waste | Identified Dimensional Node Initializer 5593 | -5/Waste | Initialized slip node 5619 | -5/Waste | Core integrity fell below 50% 5621 | -5/Waste | Crushed by Compactor (1 part destroyed) 5628 | -5/Waste | Core integrity fell below 20% 5635 | -5/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 05588_ Slammed into C-40 Crusher. 05593_ Identified Dimensional Node Initializer. 05593_ Initializer activates and latches into the ground. 05598_ System corrupted: Matter fused (-7). 05612_ Slammed into C-40 Crusher. 05617_ Destabilizing: System corrupted (+2). 05618_ Slammed into C-40 Crusher. 05621_ Imp. Proton Missile Launcher crushed. 05622_ System corrupted: Component data lost. 05622_ Slammed into C-40 Crusher. 05622_ Destabilizing: Core damaged (-20). 05623_ Slammed into C-40 Crusher. 05630_ 3 Matter crushed. 05631_ Slammed into C-40 Crusher. 05632_ 3 Matter crushed. 05633_ Slammed into C-40 Crusher. 05633_ Destabilizing: System corrupted (+1). 05633_ 4 Matter crushed. 05634_ Slammed into C-40 Crusher. 05635_ 2 Matter crushed. Map ----- +----------------------------------------------------+ | !*######## ######## ####???????????????????? | | =[!=![* ! ???????????????????? | | [ [[ ???????????????????? | | ???????????????????? | | =]= " ???????????????????? | | ######## ######## ###????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# ######## "#??????????????????????? | | #??????# #??????????????????????? | | #??????# #??????????????????????? | | #??????# #??????????????????????? | | #??????# #??????????????????????? | | #??????# ######## #??????????????????????? | | ???????# #??????# #??????????????????????? | | ???????# #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????# #??????# CC#??????????????????????? | | ?????????# #??????# CC#??????????????????????? | | ?????????# #??????#CCCC#??????????????????????? | | ?????????# #??????#CCCC#??????????????????????? | | ?????????# ???????#CCCC#??????????????????????? | | ?????????? ???????#CCCC#??????????????????????? | | ???????????? ????????# CC@#??????????????????????? | | ?????????????????????# CC%#??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????######??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 135 Jamming Range 14 Armor Coverage 700 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 16 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Hyp. Mass Driver | -6/Data Miner | Free Lrn. Terrain Scanner | -6/Data Miner | Free Neutrino Core | -6/Data Miner | Free Hvy. Siege Treads | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Combat Drone Bay | -6/Data Miner | Free Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked D-63 Destroyer | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- None Challenges ------------ None Game ------ Seed SwarmSwordTerminator Manual? 0 Play Time 00:31:29 Cumulative 301.9 hours Start 2025.12.24 @ 00:21:46 End 2025.12.24 @ 00:55:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 647 Rogue 647 Adventurer 0 Explorer 0 Win Type - Total 20 Types 14/0/4/1/1/0/0/0/0/0 Lore% 81 Gallery% 72 Achievement% 51 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(100) Steam 1 RUN: 2fe9ce77-30d9-42b7-a99e-9e7aa039e25c