Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.02.12 @ 16:34:59 Player: pointone Result: Destroyed by Cetus Guard with Advanced Variable Charge Gun Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (156) 780 Value Destroyed (5374) 5374 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (3096) 3096 TOTAL SCORE: 14870 Bonus ------- High Alert Combat Kills 839 Follower Combat Kills 1756 Met Imprinter 300 Was Imprinted 300 Friendly Fire -99 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (1100) Ox21 Location -5/Cetus Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ High-capacity Storage Unit High-capacity Storage Unit Advanced Visual Processing Unit 0b10 Decoder Chip [Skirmisher] > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Angular Momentum Engine Improved Cooling System Coolant Injector High-capacity Storage Unit High-capacity Storage Unit Gravity Neutralizing Apparatus Gravity Neutralizing Apparatus Experimental Signal Interpreter Tactical Coordination Suite Kinecellerator Improved Medium Armor Plating Advanced Shield Generator Heavy Phase Cannon Bore Cannon Long-range Missile Launcher Ripper Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Coolant Injector High-capacity Storage Unit High-capacity Storage Unit Advanced Visual Processing Unit 0b10 Decoder Chip [Skirmisher] Tactical Coordination Suite Experimental Utility Shielding Improved Medium Armor Plating > --- WEAPON ----------- Hypervelocity Gauss Rifle KE Penetrator Mass Driver > --- INVENTORY -------- Angular Momentum Engine Armored Treads Improved Medium Treads Improved Cooling System High-capacity Storage Unit High-capacity Storage Unit Gravity Neutralizing Apparatus Gravity Neutralizing Apparatus Experimental Signal Interpreter Kinecellerator Phase Shifter Zionite Heavy Carapace Improved Medium Armor Plating Improved Medium Armor Plating Heavy Phase Cannon Magnetic Acceleration Cannon Bore Cannon Long-range Missile Launcher Ripper [Rating: 80] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Neutrino Core Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Improved Medium Armor Plating Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Bore Cannon Launcher Guided Missile Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Ext Cet Slots Evolved 10 | . . 2 . 2 . 2 . . . . 2 2 . . Power . | . . . . . . . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . . . . . . Utility 7 | . . 1 . 1 . 1 . . . . 2 2 . . Weapon 1 | . . . . . . 1 . . . . . . . . Parts Attached 115 | 5 8 4 8 26 10 13 4 1 5 . 9 8 9 5 Power 13 | 1 1 1 1 2 2 . . 1 . . 2 1 1 . Engine 9 | 1 1 1 1 . 2 . . . . . 2 1 . . Core 4 | . . . . 2 . . . 1 . . . . 1 . Reactor . | . . . . . . . . . . . . . . . Propulsion 30 | 2 3 1 . 7 5 6 . . . . . 2 2 2 Treads 10 | . . . . . . 4 . . . . . 2 2 2 Leg 17 | . 2 1 . 7 5 2 . . . . . . . . Wheel 3 | 2 1 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 32 | . 4 1 1 4 1 5 1 . 2 . 3 3 4 3 Device 16 | . . 1 1 3 . 4 . . . . 2 1 3 1 Storage 5 | . 2 . . . 1 . 1 . 1 . . . . . Processor 3 | . 1 . . . . . . . 1 . 1 . . . Hackware . | . . . . . . . . . . . . . . . Protection 8 | . 1 . . 1 . 1 . . . . . 2 1 2 Artifact . | . . . . . . . . . . . . . . . Weapon 40 | 2 . 1 6 13 2 2 3 . 3 . 4 2 2 . Energy Gun 2 | . . . . . . . . . 2 . . . . . Energy Cannon 3 | . . . . . 2 1 . . . . . . . . Ballistic Gun 18 | 2 . 1 4 9 . . . . . . . 1 1 . Ballistic Cannon 8 | . . . . . . 1 1 . 1 . 3 1 1 . Launcher 8 | . . . 2 4 . . 1 . . . 1 . . . Special Weapon 1 | . . . . . . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 1 1 1 . . . . 1 . 1 Parts Lost 34 | . 1 . 1 11 . . . . . . 3 . 2 16 Power 4 | . . . . 1 . . . . . . 2 . . 1 Propulsion 14 | . 1 . . 6 . . . . . . . . 1 6 Utility 9 | . . . 1 2 . . . . . . . . . 6 Weapon 7 | . . . . 2 . . . . . . 1 . 1 3 Highest Loss Streak 16 | . 1 . 1 8 . . . . . . 1 . 2 16 Average Slot Usage (%) 96 | . 99 100 99 79 99 99 94 92 99 100 100 97 99 66 Engine 4 | . 14 11 11 5 8 7 7 5 . . 3 4 1 . Core 2 | . . . . 2 . . . 1 7 7 2 . 3 4 Treads 16 | . . . . . . 2 30 30 30 30 26 22 22 13 Leg 11 | . 10 33 33 24 36 26 . . . . . . . . Device 11 | . . 11 10 12 9 14 15 15 7 7 13 16 17 8 Storage 15 | . 5 22 22 18 18 15 15 15 15 15 13 11 11 11 Processor 5 | . 9 . . . . . . . 6 7 13 11 11 11 Protection 6 | . 12 . . . 9 7 7 7 7 7 6 11 11 5 Energy Gun 4 | . . . . . . . . . 14 15 11 5 1 . Energy Cannon 4 | . . . . . 17 15 9 7 . . . . . . Ballistic Gun 4 | . 28 22 21 15 . . . . . . . 1 7 3 Ballistic Cannon 4 | . . . . . . 6 1 . 6 7 7 7 6 4 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 111 | 6 42 43 52 57 73 80 79 85 106 105 106 111 108 106 Greatest Support 100 | 20 26 39 39 52 55 80 80 80 80 80 80 80 90 100 Greatest Overweight (x) 23 | . 1 1 1 12 1 3 . 1 1 1 1 1 1 23 Average Overweight (x) . | . . 1 1 1 1 . . . 1 1 1 1 1 2 Largest Inventory Capacity 20 | 4 14 14 14 14 18 18 18 18 20 20 20 20 20 20 Average Capacity 17 | 4 6 14 14 14 17 18 18 18 19 20 20 20 20 20 Most Carried 20 | . 14 14 14 14 18 18 18 18 20 19 20 20 20 20 Average Carried 17 | . 4 13 13 13 16 17 17 18 18 19 18 19 19 17 Final Capacity 20 | 4 14 14 14 14 18 18 18 18 20 20 20 20 20 20 Final Carried 20 | . 14 14 13 12 18 17 18 18 19 19 20 20 20 16 Class Distribution -------------------- 34% | Mutant 22% | Hauler-Tank 17% | Derelict-Tank 10% | Tank 7% | Scavenger-Mutant 4% | Scavenger-Tank 3% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Tank | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Hauler-Tank | -7/Zion Hauler-Tank | -6/Proximity Caves Derelict-Tank | -6/Factory Hauler-Mutant | -5/Factory Scavenger-Tank | -5/Extension Hauler-Mutant | -5/Cetus Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Ext Cet Matter Collected 3616 | 286 115 147 77 759 237 292 96 104 50 7 535 337 545 29 Remotely . | . . . . . . . . . . . . . . . Salvage Created 4988 | 43 340 181 358 1007 478 463 72 158 . . 902 451 535 . Parts 269 | 1 28 17 27 63 22 19 2 3 . . 38 31 18 . Haulers Intercepted 7 | . 1 . . . 5 . . . . . 1 . . . Recyclers Shooed 6 | . . . . 3 1 1 . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . 1 3 . 2 . . . . Prevented 5 | . . . . . . . . . . 5 . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Ext Cet Combat Hostiles Destroyed 116 | 1 8 9 13 27 5 10 4 4 . . 20 7 8 . Guns 53 | 1 8 9 7 17 . . . . . . 4 3 4 . Cannons 38 | . . . . . 5 10 1 2 . . 12 4 4 . AOE 25 | . . . 6 10 . . 3 2 . . 4 . . . Classes Destroyed 17 | 1 3 1 4 2 1 2 . . . . 2 . 1 . Worker 8 | . . . 1 2 . . . . . . 2 3 . . Builder 7 | . . . . 3 . . . . . . 2 2 . . Tunneler 3 | . . . 1 1 . . . . . . 1 . . . Hauler 7 | . 1 . . . 5 . . . . . 1 . . . Recycler 2 | . . . 1 1 . . . . . . . . . . Carrier 1 | . . . . . . . . . . . . . 1 . Mechanic 1 | . . . . . 1 . . . . . . . . . Operator 3 | . . . . . . 1 . . . . 1 . 1 . Watcher 8 | . 2 . . . . 1 . . . . 1 3 1 . Swarmer 32 | . 3 8 9 4 1 . 3 . . . 4 . . . Grunt 57 | 1 5 . 3 19 2 7 1 1 . . 9 3 6 . Brawler 3 | . . . 1 . . . . 1 . . 1 . . . Duelist 3 | . . . . . . . . . . . 2 1 . . Protector 1 | . . . . . . . . . . . 1 . . . Sentry 12 | . . 1 . 3 2 2 . 1 . . 2 1 . . Hunter 6 | . . . . 1 . . . 1 . . . 2 2 . Programmer 2 | . . . . . . 1 . . . . 1 . . . Best Kill Streak 9 | 1 6 4 5 8 2 4 3 2 . . 9 7 4 . Combat Bots Only 6 | 1 5 4 4 6 1 3 3 2 . . 6 4 4 . Max Kills in Single Turn 7 | 1 1 2 3 2 1 1 2 1 . . 3 7 2 . Gunslinging 1 | . . 1 . . . . . . . . . . . . Exploded 2 | . . . 2 2 . . 2 1 . . 2 . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Ext Cet Damage Taken 9297 | 74 153 216 248 1639 383 390 108 63 . 77 1217 425 1145 3159 Core 1688 | 8 58 25 42 400 40 42 12 . . . 55 17 59 930 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 76 | 96 73 . 83 . 20 . . . . 92 93 . . . Volleys Fired 355 | 9 20 20 23 84 36 29 11 10 . 1 62 20 28 2 Largest 3 | 2 2 2 2 2 2 3 1 1 . 3 3 3 3 3 Hottest 207 | 40 40 40 40 66 136 180 68 68 . 207 207 189 165 143 Shots Fired 769 | 18 40 39 34 158 54 85 11 10 . 3 180 48 83 6 Gun 433 | 18 40 39 28 138 . . . . . 2 101 21 44 2 Cannon 296 | . . . . . 54 85 5 4 . 1 77 27 39 4 Launcher 37 | . . . 6 20 . . 3 6 . . 2 . . . Special 3 | . . . . . . . 3 . . . . . . . Kinetic 479 | 18 40 39 28 138 . 27 . . . 1 77 35 70 6 Thermal 250 | . . . . . 54 58 5 4 . 2 101 13 13 . Explosive 37 | . . . 6 20 . . 3 6 . . 2 . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 42 | 10 18 9 21 30 35 32 8 12 . 2 27 14 40 42 Robot Miss Streak 5 | 1 2 2 1 3 2 5 1 . . 1 2 1 1 2 Penetration Max 1 | . . . . . . . . . . . 1 1 1 . Secondary Targets 4 | . . 1 3 . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . Shots Hit Robots 594 | 16 28 26 27 124 42 61 9 9 . 2 141 40 65 4 Core Hits 308 | 3 18 11 26 80 14 32 5 13 . . 56 24 26 . Critical Hits 47 | . . . . . 5 5 . 1 . 1 21 7 7 . Critical Kills 18 | . . . . . 1 1 . . . . 9 4 3 . Critical Parts Destroyed 27 | . . . . . 4 4 . 1 . 1 11 3 3 . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 14598 | 163 327 232 757 2939 858 1112 374 516 . 34 4160 1535 1516 75 Guns 5134 | 163 327 232 257 1357 . . . . . 20 1770 287 671 50 Cannons 4792 | . . . . . 858 1112 80 82 . 14 1202 574 845 25 Explosions 4656 | . . . 500 1566 . . 294 434 . . 1188 674 . . Melee . | . . . . . . . . . . . . . . . Ramming 16 | . . . . 16 . . . . . . . . . . Kinetic 5868 | 163 327 232 257 1357 . 356 . . . 14 1202 607 1278 75 Thermal 5234 | . . . . 39 858 756 80 82 . 20 2408 753 238 . Explosive 3313 | . . . 500 1527 . . 294 434 . . 458 100 . . Electromagnetic 167 | . . . . . . . . . . . 92 75 . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 478 | . . . 37 22 . . . 19 . . 187 175 22 16 Projectiles 98 | . . . . . . . . . . . 22 38 22 16 Explosions 380 | . . . 37 22 . . . 19 . . 165 137 . . Melee . | . . . . . . . . . . . . . . . Knockbacks 36 | . . . . . . 9 . . . . 14 1 12 . Impact . | . . . . . . . . . . . . . . . Kinetic 35 | . . . . . . 9 . . . . 14 1 11 . Secondary 1 | . . . . . . . . . . . . . 1 . Self-Inflicted Damage 225 | . . . 51 48 . . 20 . . . 106 . . . Shots 9 | . . . 2 2 . . 1 . . . 4 . . . Rammed 5 | . . . . 5 . . . . . . . . . . Targets Rammed 6 | . . . . 6 . . . . . . . . . . Kicked 1 | . . . . 1 . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 332 | 12 9 . 1 5 57 332 . . . 93 199 195 69 . Average Temperature 77 | 6 6 . 1 5 24 103 . . . 52 103 77 20 . Received Heat Transfer 2793 | 54 96 24 18 1017 135 153 36 30 . . 399 72 489 270 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 9 | . . . . . 2 1 . . . . 5 . 1 . Heat Transferred 7729 | . . . . 50 1554 1332 148 148 . 37 3259 794 407 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Ext Cet Peak Influence 856 | 20 242 249 275 712 531 262 . . . . 856 852 726 331 Initial 361 | . 11 87 20 50 163 159 . . . . 37 361 274 327 Average 359 | 1 180 148 140 429 262 127 . . . . 573 713 532 257 Maximum Alert Level 3 | . 1 1 1 3 2 1 . . . . 3 3 3 1 Low Security (%) 36 | 100 39 64 92 18 33 78 . . . . 14 . . 24 Level 1 23 | . 60 35 7 10 43 21 . . . . 10 11 22 75 Level 2 26 | . . . . 68 22 . . . . . 38 24 55 . Level 3 14 | . . . . 2 . . . . . . 35 63 21 . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 19 | . 1 1 . 5 1 3 . . . . 6 . 2 . Investigation 3 | . 1 1 . 1 . . . . . . . . . . Extermination 3 | . . . . . . 1 . . . . 2 . . . Reinforcement 11 | . . . . 3 1 2 . . . . 3 . 2 . Assault 1 | . . . . . . . . . . . 1 . . . Garrison 1 | . . . . 1 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Ext Cet Distress Signals 8 | . . . . 3 2 . . . . . 1 . 1 1 Communications Jammed 2 | . . . . . . 1 1 . . . . . . . Distress Signals 2 | . . . . . . 1 1 . . . . . . . Times Spotted 209 | 1 9 17 11 35 23 21 4 5 . 3 35 11 27 7 Peak Tracking Total 8 | 1 5 6 4 6 3 3 3 3 . 2 6 4 8 7 Tactical Retreats 9 | . . 1 . 1 1 1 . 1 . . 3 . 1 . Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Ext Cet Traps Triggered 8 | . . . . 1 1 3 . . . . . 2 1 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 5 | . . 1 . . 4 . . . . . . . . . Reprogrammed 10 | . . 4 . . 6 . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . 2 1 . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Ext Cet Machines Disabled 49 | . . . 2 2 3 . . . . . 19 19 4 . Max in Single Turn 19 | . . . 2 2 1 . . . . . 6 19 1 . Garrison Access 2 | . . . . 1 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . 1 . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Ext Cet Machines Accessed 26 | . . 7 . 5 7 3 1 . 1 . 2 . . . Terminals 20 | . . 7 . 4 6 3 . . . . . . . . Fabricators 2 | . . . . . . . . . . . 2 . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 1 . . . . . . . . . Total Hacks 72 | . . 22 . 11 15 10 1 . 5 . 8 . . . Successful 39 | . . 12 . 3 9 2 1 . 5 . 7 . . . Failed 33 | . . 10 . 8 6 8 . . . . 1 . . . Catastrophic 5 | . . 1 . 2 . 2 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 55 | . . 12 . 10 5 9 . . 1 . 14 2 2 . Terminals 56 | . . 22 . 10 14 10 . . . . . . . . Fabricators 8 | . . . . . . . . . . . 8 . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 1 . . . . . . . . . Terminal Hacks 29 | . . 12 . 1 8 2 1 . 5 . . . . . Record 2 | . . 2 . . . . . . . . . . . . Part Schematic 5 | . . . . . . . . . 5 . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . . . . Open Door 1 | . . . . . . . 1 . . . . . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . Branch Access Points 2 | . . 1 . . . 1 . . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . . . Garrison Index 1 | . . . . . 1 . . . . . . . . . Unreport Threat 4 | . . 1 . 1 1 1 . . . . . . . . Locate Traps 4 | . . 2 . . 2 . . . . . . . . . Disarm Traps 3 | . . 1 . . 2 . . . . . . . . . Reprogram Traps 2 | . . 1 . . 1 . . . . . . . . . Security Status 1 | . . 1 . . . . . . . . . . . . Registered Prototypes 1 | . . 1 . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . . 5 . . . Network Status 1 | . . . . . . . . . . . 1 . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . Build 3 | . . . . . . . . . . . 3 . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 1 . . . . . . . . . Seal Access 2 | . . . . 1 1 . . . . . . . . . Unauthorized Hacks 3 | . . . . 1 . . . . . . 2 . . . Terminals 1 | . . . . 1 . . . . . . . . . . Assimilate 1 | . . . . 1 . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . 2 . . . Siphon 2 | . . . . . . . . . . . 2 . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 22 | . . 7 . 4 6 3 . . . . 2 . . . Full Trace Events 1 | . . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 31 | . . . . . . . . . 5 . 26 . . . Parts Built 2 | . . . . . . . . . . . 2 . . . Matter 126 | . . . . . . . . . . . 126 . . . Time 42 | . . . . . . . . . . . 42 . . . Total Part Build Rating 8 | . . . . . . . . . . . 8 . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Ext Cet Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Ext Cet Total Allies 17 | . . . . . 2 3 . . 7 . . 2 3 . Largest Group 7 | . . . . . 2 3 . . 7 7 5 2 3 . Highest-Rated Group 244 | . . . . . 115 99 . . 244 244 182 170 204 . Highest-Rated Ally 99 | . . . . . 99 99 . . 39 39 39 85 85 . Zionite Dispatches 2 | . . . . . . . . . . . . 1 1 . Heavy 1 | . . . . . . . . . . . . 1 . . Light 1 | . . . . . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 191 | . . . . . 50 12 . . . 14 52 . 63 . Total Damage 6379 | . . . . . 1442 149 . . . 525 1515 . 2748 . Kills 55 | . . . . . 18 1 . . . 4 13 . 19 . Allies Corrupted 1 | . . . . . . 1 . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Ext Cet Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . 2 . . . 1 1 . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Decoded 0b10 Intel 22 | . . . . . . . . . . . 13 1 6 2 Patrols 10 | . . . . . . . . . . . 4 1 3 2 Reinforcements 6 | . . . . . . . . . . . 3 . 3 . Guards 6 | . . . . . . . . . . . 6 . . . Zionite Intel Received 3 | . . . . . . . . . . . 3 . . . Component Schematics 1 | . . . . . . . . . . . 1 . . . Prototype Schematics 1 | . . . . . . . . . . . 1 . . . Trap Installations 1 | . . . . . . . . . . . 1 . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Ext Cet Turns Passed 10334 | 75 321 411 478 779 1038 1177 386 725 1698 382 1598 412 715 139 Spaces Moved 5252 | 59 205 220 272 290 586 657 211 406 884 199 711 178 321 53 Core 23 | 15 . . . 5 . . . . . . . . . 3 Treads 3024 | . . . . . . 64 211 406 884 199 711 178 321 50 Legs 2031 | . 75 220 272 285 586 593 . . . . . . . . Wheels 174 | 44 130 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 150 150 120 150 150 170 170 190 190 190 190 187 165 Average Speed 169 | 72 106 150 150 158 150 153 170 173 190 190 190 190 188 242 Slowest Speed 1200 | 80 150 150 150 650 150 230 170 190 190 190 190 190 190 1200 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 6 31 33 70 34 89 21 43 70 91 48 26 8 49 23 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 2 | . . . 1 . . . 1 . . . . . . . Known Exits Taken 4 | . 1 1 . . 1 1 . . . . . . . . Unknown Exits Taken 10 | 1 . . 1 1 . . 1 1 1 1 1 1 1 . Scrap Searched 10 | . . . 1 . . . 1 3 2 3 . . . . Spaces Dug 1 | . . . . . . . . . . . 1 . . . Terrain Destroyed 330 | . . . 21 122 . . 32 29 . 2 63 51 9 1 Melee . | . . . . . . . . . . . . . . . Projectile 29 | . . . . . . . . . . 2 15 2 9 1 AOE 301 | . . . 21 122 . . 32 29 . . 48 49 . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Ext Cet Total 6053 | 72 272 268 310 437 698 777 230 417 905 201 824 209 373 60 Wait 168 | . 20 17 6 23 40 30 . . 5 2 22 . 3 . Move 5238 | 58 204 219 271 289 585 656 210 405 883 198 710 177 320 53 Hop . | . . . . . . . . . . . . . . . Pick Up 77 | . 15 4 . 5 10 17 1 . 4 . 13 3 5 . Fast Attach 34 | 5 6 . . 7 4 5 1 1 3 . . 2 . . Attach 29 | . 1 2 1 6 . 2 2 . 1 . 5 4 2 3 Detach 8 | . 1 . . . 2 1 2 . 2 . . . . . Swap 52 | . 1 2 7 13 6 6 1 . 1 . 4 2 7 2 Drop 81 | . 4 4 2 4 15 26 2 1 6 . 8 1 8 . Fire 355 | 9 20 20 23 84 36 29 11 10 . 1 62 20 28 2 Melee . | . . . . . . . . . . . . . . . Ram 5 | . . . . 5 . . . . . . . . . . Kick 1 | . . . . 1 . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . 5 . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory (discovered 2 exits: [*Upp] / *Ext) -5/Extension (discovered 2 exits: [*Fac] / [*Cet]) -5/Cetus (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 43 | -11/Scrapyard | Discovered new exit (range 8) 76 | -11/Scrapyard | Entered Materials 284 | -10/Materials | Discovered new exit (range 15) 298 | -10/Materials | Identified exit to Materials 323 | -10/Materials | Build established: Mutant 397 | -10/Materials | Entered another Materials area 397 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 456 | -9/Materials | Identified exit to Mines 602 | -9/Materials | Discovered new exit (range 8) 808 | -9/Materials | Entered Mines 809 | -9/Mines | Met a Derelict bent on vengeance 823 | -9/Mines | Discovered new exit (range 15) 829 | -9/Mines | Learned 2 Materials zone layouts 915 | -9/Mines | Learned Materials garrison access intel 1004 | -9/Mines | Learned location of Storage (-8) 1282 | -9/Mines | Discovered new exit (range 3) 1286 | -9/Mines | Entered Materials 1286 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1287 | -8/Materials | Identified exit to Factory 1288 | -8/Materials | Loaded intel: 1 garrison access location 1513 | -8/Materials | Lost 3 parts (3n) 1654 | -8/Materials | Garrison activated, responded to threat 1806 | -8/Materials | Core integrity fell below 50% 1828 | -8/Materials | Lost 8 parts (1p3n2u2w) 2030 | -8/Materials | Discovered new exit (range 10) 2037 | -8/Materials | Discovered exit to Factory (range 15) 2065 | -8/Materials | Entered Storage 2188 | -8/Storage | Build established: Scavenger-Mutant 2215 | -8/Storage | Met 01-MTF 2268 | -8/Storage | Found Prototype Launcher 2671 | -8/Storage | Build established: Mutant 3103 | -8/Storage | Entered Factory 3103 | -7/Factory | Accompanied by 1 ally (01-MTF) 3103 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3108 | -7/Factory | 01-MTF left 3209 | -7/Factory | Allied Derelicts emerged from ambush trap array 3417 | -7/Factory | Build established: Tank 4138 | -7/Factory | Identified exit to Lower Caves 4280 | -7/Factory | Entered Lower Caves 4286 | -7/Lower Caves | Learned location of Zion (-7) 4398 | -7/Lower Caves | Identified Gui. Missile Launcher 4441 | -7/Lower Caves | Encountered a Warlord checkpoint 4590 | -7/Lower Caves | Build established: Mutant 4656 | -7/Lower Caves | Discovered new exit (range 7) 4666 | -7/Lower Caves | Entered another Lower Caves area 4706 | -7/Lower Caves | Discovered new exit (range 15) 4746 | -7/Lower Caves | Learned 4 Factory zone layouts 4988 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5298 | -7/Lower Caves | Discovered new exit (range 10) 5391 | -7/Lower Caves | Entered Zion 5431 | -7/Zion | Received a hallucinogenic algorithm 5540 | -7/Zion | Discovered new exit (range 18) 5751 | -7/Zion | Build established: Hauler-Tank 6121 | -7/Zion | Imprinted 6123 | -7/Zion | Declared Zion's savior 6465 | -7/Zion | Gained Derelict followers 6641 | -7/Zion | Visited the Megawrench Repair Shop 6641 | -7/Zion | Megawrench repaired 7 parts 7089 | -7/Zion | Entered Proximity Caves 7089 | -6/Proximity Caves | Accompanied by 7 allies 7456 | -6/Proximity Caves | Discovered new exit (range 7) 7471 | -6/Proximity Caves | Entered Factory 7471 | -6/Factory | Accompanied by 5 allies 7471 | -6/Factory | Evolved 2 slots: Utility x2 7472 | -6/Factory | Identified exit to Lower Caves 7757 | -6/Factory | Fabricated Slug Cannon? 7775 | -6/Factory | Retrieved Zion intel report: Component Schematics 7881 | -6/Factory | Local fabrication network quarantined 7892 | -6/Factory | Build established: Derelict-Tank 8144 | -6/Factory | Spotted B-75 Beast 8171 | -6/Factory | First assault squad dispatched 8400 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 8595 | -6/Factory | Retrieved Zion intel report: Trap Installations 8867 | -6/Factory | Discovered new exit (range 13) 8979 | -6/Factory | Found Exp. Signal Interpreter 9069 | -6/Factory | Entered another Factory area 9069 | -5/Factory | Evolved 2 slots: Utility x2 9226 | -5/Factory | Discovered new exit (range 19) 9408 | -5/Factory | Discovered new exit (range 19) 9465 | -5/Factory | Zion Heavy squad teleported in 9481 | -5/Factory | Entered Extension 9481 | -5/Extension | Accompanied by 2 allies 9484 | -5/Extension | Disrupted transfer network 9627 | -5/Extension | Spotted B-75 Beast 9631 | -5/Extension | Allies destroyed B-75 Beast 9647 | -5/Extension | Spotted B-75 Beast 9654 | -5/Extension | Allies destroyed B-75 Beast 9712 | -5/Extension | Zion Light squad teleported in 9746 | -5/Extension | Found Prototype Protection 9945 | -5/Extension | Discovered new exit (range 19) 9945 | -5/Extension | Discovered new exit (range 19) 10087 | -5/Extension | Build established: Scavenger-Tank 10196 | -5/Extension | Entered Cetus 10218 | -5/Cetus | Spotted Cetus Guard 10218 | -5/Cetus | Spotted Cetus Guard 10223 | -5/Cetus | Spotted Cetus Guard 10233 | -5/Cetus | Spotted Cetus Guard 10262 | -5/Cetus | Identified Zio. Heavy Carapace 10272 | -5/Cetus | Discovered new exit (range 20) 10307 | -5/Cetus | Core integrity fell below 50% 10326 | -5/Cetus | Core integrity fell below 20% 10335 | -5/Cetus | Destroyed by Cetus Guard with Advanced Variable Charge Gun Last Messages --------------- 10302_ Slug penetrates H-66 Slayer. 10303_ Penetrated by Slug. 10306_ Slug penetrates Cetus Guard. 10306_ Penetrated by Slug. 10308_ Slug penetrates H-66 Slayer. 10308_ Penetrated by Slug. 10313_ Mic. Fission Core destroyed. 10313_ Penetrated by Slug. 10316_ Adv. Heat Sink destroyed. 10316_ Slug penetrates Wall. 10316_ Penetrated by Slug. 10317_ >> DECODED: Patrol location. 10319_ Penetrated by Slug. 10320_ Slug penetrates Cetus Guard. 10320_ Cetus Guard suffers critical hit. 10321_ Penetrated by Slug. 10322_ Slug penetrates Wall. 10323_ Penetrated by Slug. 10331_ Slug penetrates Wall. 10332_ Slug penetrates Earth. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????? # ?????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? #?????????????????????? | | ??????????????????????##;;#?????????????????????? | | ?????????????????????## #?????????????????????? | | ?????????????????????#; < #?????????????????????? | | ??????????????????????# @ #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ;?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????#Y ##????????????????????? | | ??????????????????????# hY;#????????????????????? | | ??????????????????????; ;#????????????????????? | | ??????????????????????# %!##????????????????????? | | ??????????????????????# *%#?????????????????????? | | ??????????????????????# [;?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ?????????????????????## ##????????????????????? | | ?????????????????????#" "#????????????????????? | | ?????????????????????## "#????????????????????? | | ??????????????????????# ##????????????????????? | | ??????????????????????# "#????????????????????? | | ??????????????????????# "#????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Coolant Potential 65 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 1200 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Utility Shielding 90 Phase Shifting 5 Evasion (%) 50 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Ripper | -7/Zion | Free Phase Cannon | -6/Factory | Z-intel Matter Compressor | -6/Factory | Z-intel Energy Filter | -6/Factory | Z-intel Imp. Armor Integrity Analyzer | -6/Factory | Z-intel Thermal Shield | -6/Factory | Z-intel Imp. Integration Mediator | -6/Factory | Z-intel Actuator Array | -6/Factory | Z-intel Cesium-ion Thruster | -6/Factory | Z-intel Magnetic Acceleration Cannon | -6/Factory | Z-intel Xenon Bombardment Thruster | -6/Factory | Z-intel Angular Momentum Engine | -6/Factory | Z-intel Recalibrator | -6/Factory | Z-intel Imp. Signal Interpreter | -6/Factory | Z-intel Transmission Jammer | -6/Factory | Z-intel Focal Shield | -6/Factory | Z-intel Imp. Melee Analysis Suite | -6/Factory | Z-intel Scatter Rocket Array | -6/Factory | Z-intel Enh. Nuclear Core | -6/Factory | Z-intel Imp. VTOL Module | -6/Factory | Z-intel Enh. Autogun | -6/Factory | Z-intel Cld. Airjet | -6/Factory | Z-intel Cld. Aerolev Unit | -6/Factory | Z-intel Gravity Neutralizing Apparatus | -6/Factory | Z-intel Adv. Beam Rifle | -6/Factory | Z-intel Exp. Signal Interpreter | -6/Factory | Z-intel Cld. Particle Cannon | -6/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Slug Cannon | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Preemptive Strike Robot Respite The More The Merrier The One root@ Challenges ------------ None Game ------ Seed StealthUltimateMeganuke Manual? 0 Play Time 01:54:45 Cumulative 11.8 hours Start 2021.02.07 @ 17:11:56 End 2021.02.12 @ 16:34:59 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 23 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: c77879d9-9705-4cc8-ad68-accd53bbf5e9