Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.16 @ 19:24:05

Player: Exceptionally Mediocre

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (62)      310
Value Destroyed (1978)     1978
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (484)                484
              TOTAL SCORE: 5172

 Bonus
-------
High Alert Combat Kills    118
Follower Combat Kills      381
Friendly Fire              -15

 Cogmind 
---------
Core Integrity             0/700
Matter                     293/300
Energy                     159/237
System Corruption          11%
Temperature                Cool (18)
Movement                   Rolling (95) Ox1
Location                   -7/Factory

 Parts 
-------
>        --- POWER (2) --------
         Neutrino-Nuclear Core
>        --- PROPULSION (4) ---
         Wheel
>        --- UTILITY (4) ------
         Scrap Engine
>        --- WEAPON (3) -------
         Charged Shock Construct/G
>        --- INVENTORY (5) ----
  Medium Matter Pod (100)
         Targeting Computer
         Shock Absorption System
         Recalibrator
         Mining Claw

 Peak State 
------------
>          --- POWER ------------
           Neutrino-Nuclear Core
>          --- PROPULSION -------
           Aluminum Exoskeleton
>          --- UTILITY ----------
   Armored Scrap Engine
  Improved Heat Sink
           Huge Storage Unit
>          --- WEAPON -----------
      Mini Grenade Launcher
           Directed Ion Construct/C
           Charged Shock Construct/G
>          --- INVENTORY --------
    Spiked Treads
           Aluminum Leg
           Aluminum Leg
    Medium Matter Pod
           Targeting Computer
           Shock Absorption System
           Recalibrator
     Heavy Hammer
           Mining Claw
           Mining Claw
[Rating: 47]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Constructs
Propulsion                 Improved Aluminum Leg
  Leg                      Improved Aluminum Leg
  Wheel                    Wheel
Utility                    Huge Storage Unit
  Device                   V3-11A's Pendant
  Storage                  Huge Storage Unit
  Protection               Core Shielding
Weapon                     Beam Cannon
  Energy Gun               Constructs
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Battle Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -9  -7  
-------                    Run  | Yrd Mat Sub Rec Fac 
Slots Evolved              6    | .   .   .   .   6   
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   .   .   .   2   
  Utility                  2    | .   .   .   .   2   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             35   | 7   4   7   2   15  
  Power                    3    | 1   .   .   1   1   
    Engine                 3    | 1   .   .   1   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               12   | 2   2   .   .   8   
    Treads                 .    | .   .   .   .   .   
    Leg                    11   | 2   2   .   .   7   
    Wheel                  1    | .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  9    | 2   1   3   .   3   
    Device                 6    | 1   .   2   .   3   
    Storage                2    | 1   1   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   11   | 2   1   4   1   3   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          1    | .   .   1   .   .   
    Ballistic Gun          4    | 2   .   1   1   .   
    Ballistic Cannon       1    | .   .   .   .   1   
    Launcher               1    | .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   
    Slashing Weapon        3    | .   1   2   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   
Parts Lost                 29   | .   .   .   .   29  
  Power                    6    | .   .   .   .   6   
  Propulsion               10   | .   .   .   .   10  
  Utility                  3    | .   .   .   .   3   
  Weapon                   10   | .   .   .   .   10  
  Highest Loss Streak      12   | .   .   .   .   12  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     91   | .   100 100 100 61  
  Engine                   12   | .   14  14  14  7   
  Leg                      24   | .   28  28  28  13  
  Device                   13   | .   14  13  14  11  
  Storage                  12   | .   14  14  14  6   
  Energy Cannon            10   | .   .   14  14  4   
  Ballistic Gun            4    | .   27  2   6   2   
  Slashing Weapon          7    | .   .   11  7   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             109  | 15  90  93  91  109 
  Greatest Support         64   | 20  26  26  26  64  
  Greatest Overweight (x)  10   | 2   4   3   3   10  
  Average Overweight (x)   2    | .   2   3   3   1   
Largest Inventory Capacity 25   | 8   25  25  25  25  
  Average Capacity         24   | 7   23  25  25  24  
  Most Carried             25   | 4   23  25  25  23  
  Average Carried          20   | 2   16  24  24  10  
  Final Capacity           25   | 8   25  25  25  5   
  Final Carried            25   | 4   23  25  25  5   
Scrap Engine Consumption   95   | .   .   .   .   95  
  Constructs Created       12   | .   .   .   .   12  
  Constructs Modified      13   | .   .   .   .   13  

 Class Distribution 
--------------------
 80% | Mutant
 14% | Construct
  4% | Gunner

 Dominant Class 
----------------
    Mutant | -10/Materials
    Mutant | -10/Subcaves
    Mutant | -9/Recycling
 Construct | -7/Factory

 Resources                      | -11  -10  -10  -9   -7   
-----------                Run  | Yrd  Mat  Sub  Rec  Fac  
Matter Collected           1457 | 194  40   429  56   738  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2733 | 95   140  265  471  1762 
  Parts                    121  | 9    5    18   18   71   
Haulers Intercepted        1    | .    1    .    .    .    
Recyclers Shooed           7    | .    1    .    3    3    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      11   | .    .    11   .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -7  
-------                    Run  | Yrd Mat Sub Rec Fac 
Combat Hostiles Destroyed  39   | .   .   3   .   36  
  Guns                     9    | .   .   3   .   6   
  Cannons                  20   | .   .   .   .   20  
  AOE                      7    | .   .   .   .   7   
Classes Destroyed          13   | 2   3   1   .   7   
  Worker                   5    | .   1   .   1   3   
  Builder                  1    | .   .   .   .   1   
  Tunneler                 3    | 2   .   .   .   1   
  Hauler                   1    | .   1   .   .   .   
  Recycler                 11   | 1   1   .   6   3   
  Operator                 3    | .   1   .   .   2   
  Swarmer                  3    | .   .   .   .   3   
  Grunt                    23   | .   .   .   .   23  
  Brawler                  1    | .   .   .   .   1   
  Duelist                  1    | .   .   .   .   1   
  Sentry                   4    | .   .   .   .   4   
  Programmer               4    | .   .   .   .   4   
  Subdweller               3    | .   .   3   .   .   
Best Kill Streak           9    | 1   2   2   2   9   
  Combat Bots Only         6    | .   .   2   .   6   
Max Kills in Single Turn   4    | 1   1   1   2   4   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   .   .   3   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -7   
--------                   Run  | Yrd  Mat  Sub  Rec  Fac  
Hostile Shots Fired        652  | .    .    21   .    631  
  Missed                   223  | .    .    8    .    215  
Damage Taken               5614 | .    .    269  .    5345 
  Core                     817  | .    .    114  .    703  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  12   | .    .    12   .    .    
  Regen/Repaired (Parts)   807  | .    .    .    .    807  
Core Remaining (%)         77   | 100  .    .    54   .    
Volleys Fired              196  | 11   16   9    12   148  
  Largest                  3    | 2    2    2    2    3    
  Hottest                  161  | 40   40   90   85   161  
Shots Fired                337  | 22   32   18   24   241  
  Gun                      154  | 22   32   9    12   79   
  Cannon                   164  | .    .    9    12   143  
  Launcher                 19   | .    .    .    .    19   
  Special                  .    | .    .    .    .    .    
  Kinetic                  162  | 22   32   9    12   87   
  Thermal                  152  | .    .    9    12   131  
  Explosive                19   | .    .    .    .    19   
  Electromagnetic          4    | .    .    .    .    4    
  Robot Hit Streak         25   | 6    6    5    5    25   
  Robot Miss Streak        4    | 3    4    2    3    4    
  Penetration Max          1    | .    .    .    .    1    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           216  | 13   18   23   13   149  
  Core Hits                117  | 4    8    8    7    90   
  Critical Kills           2    | .    1    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         5    | .    1    .    .    4    
    Meltdown               1    | .    .    .    .    1    
    Destroy                1    | .    1    .    .    .    
    Blast                  3    | .    .    .    .    3    
Melee Attacks              45   | .    4    39   .    2    
  Impact                   2    | .    .    .    .    2    
  Slashing                 43   | .    4    39   .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           5827 | 172  209  689  277  4480 
  Guns                     1561 | 172  209  161  119  900  
  Cannons                  2540 | .    .    104  158  2278 
  Explosions               1215 | .    .    .    .    1215 
  Melee                    502  | .    .    424  .    78   
  Ramming                  9    | .    .    .    .    9    
  Kinetic                  2008 | 172  209  161  119  1347 
  Thermal                  2136 | .    .    104  158  1874 
  Explosive                1134 | .    .    .    .    1134 
  Electromagnetic          38   | .    .    .    .    38   
  Impact                   78   | .    .    .    .    78   
  Slashing                 424  | .    .    424  .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         11   | .    .    .    1    11   
  Average Corruption       6    | .    .    .    1    6    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  44   | .    .    .    .    44   
    Message Errors         13   | .    .    .    .    13   
    Matter Fused           10   | .    .    .    .    10   
    Heat Flow Errors       5    | .    .    .    .    5    
    Energy Discharges      5    | .    .    .    .    5    
    Parts Rejected         1    | .    .    .    .    1    
    Data Loss (minor)      5    | .    .    .    .    5    
    Misfires               3    | .    .    .    .    3    
    Misdirections          2    | .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            64   | .    .    .    .    64   
  Projectiles              36   | .    .    .    .    36   
  Explosions               22   | .    .    .    .    22   
  Melee                    6    | .    .    .    .    6    
Knockbacks                 19   | .    .    .    .    19   
  Impact                   .    | .    .    .    .    .    
  Kinetic                  16   | .    .    .    .    16   
  Secondary                3    | .    .    .    .    3    
Self-Inflicted Damage      105  | .    .    .    .    105  
  Shots                    3    | .    .    .    .    3    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    1    
  Kicked                   1    | .    .    .    .    1    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        365  | .    .    2    112  365  
  Average Temperature      97   | .    .    2    44   103  
  Received Heat Transfer   2403 | .    .    78   .    2325 
  Effects                  1    | .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    1    
Robots Melted              2    | .    .    .    .    2    
  Combat Hostiles          2    | .    .    .    .    2    
  Parts Melted             7    | .    .    1    .    6    
  Heat Transferred         3120 | .    .    222  333  2565 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    1    

 Alert                          | -11 -10 -10 -9  -7  
-------                    Run  | Yrd Mat Sub Rec Fac 
Peak Influence             634  | 15  51  .   501 634 
  Initial                  283  | .   9   .   283 186 
  Average                  214  | 6   14  .   316 279 
Maximum Alert Level        2    | .   .   .   2   2   
  Low Security (%)         50   | 100 100 .   .   41  
  Level 1                  31   | .   .   .   91  29  
  Level 2                  17   | .   .   .   8   29  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          11   | .   .   .   .   11  
  Investigation            2    | .   .   .   .   2   
  Extermination            3    | .   .   .   .   3   
  Reinforcement            4    | .   .   .   .   4   
  Assault                  1    | .   .   .   .   1   
  Garrison                 1    | .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -7  
---------                  Run  | Yrd Mat Sub Rec Fac 
Distress Signals           2    | .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              107  | .   7   42  2   56  
  Peak Tracking Total      6    | .   2   5   3   6   
  Tactical Retreats        11   | .   .   2   .   9   

 Traps                          | -11 -10 -10 -9  -7  
-------                    Run  | Yrd Mat Sub Rec Fac 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -7  
----------                 Run  | Yrd Mat Sub Rec Fac 
Machines Disabled          4    | .   .   2   .   2   
  Max in Single Turn       1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -7  
---------                  Run  | Yrd Mat Sub Rec Fac 
Machines Accessed          8    | .   3   1   2   2   
  Terminals                4    | .   3   .   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          3    | .   .   .   2   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                23   | .   7   3   6   7   
  Successful               9    | .   3   3   2   1   
  Failed                   14   | .   4   .   4   6   
    Catastrophic           2    | .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   7    | .   7   .   .   .   
  Terminals                10   | .   7   .   .   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          10   | .   .   .   6   4   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             4    | .   .   3   .   1   
  Record                   3    | .   .   3   .   .   
  Open DSF                 1    | .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   2   .   
  Retrieve Components      2    | .   .   .   2   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         3    | .   3   .   .   .   
  Terminals                3    | .   3   .   .   .   
    Botnet                 3    | .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         7    | .   3   .   2   2   
  Full Trace Events        3    | .   .   .   1   2   
  Feedback Events          1    | .   .   .   1   .   
    Corruption             1    | .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     10   | .   .   .   10  .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -7  
------------               Run  | Yrd Mat Sub Rec Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -7  
--------                   Run  | Yrd Mat Sub Rec Fac 
Total Allies               7    | .   .   7   .   .   
  Largest Group            6    | .   .   6   4   4   
  Highest-Rated Group      114  | .   .   114 76  76  
  Highest-Rated Ally       19   | .   .   19  19  19  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               74   | .   .   37  16  21  
  Total Damage             1214 | .   .   521 345 348 
  Kills                    15   | .   .   5   8   2   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -7  
-------                    Run  | Yrd Mat Sub Rec Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -7   
-------------              Run   | Yrd  Mat  Sub  Rec  Fac  
Turns Passed               10012 | 146  869  6233 638  2126 
Spaces Moved               2983  | 72   254  1838 177  642  
  Core                     17    | 13   .    .    .    4    
  Treads                   6     | .    .    .    .    6    
  Legs                     2851  | 59   254  1838 177  523  
  Wheels                   109   | .    .    .    .    109  
  Hover                    .     | .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    
  Fastest Speed            50    | 50   120  330  330  179  
  Average Speed            309   | 119  309  330  330  267  
  Slowest Speed            1035  | 150  400  330  330  1035 
  Overloaded Moves         .     | .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    
Exploration Rate (%)       34    | 5    35   91   30   13   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     2     | .    .    2    .    .    
  Known Exits Taken        1     | .    .    1    .    .    
  Unknown Exits Taken      3     | 1    1    .    1    .    
Scrap Searched             5     | .    .    5    .    .    
Spaces Dug                 .     | .    .    .    .    .    
Terrain Destroyed          61    | .    .    .    .    61   
  Melee                    .     | .    .    .    .    .    
  Projectile               2     | .    .    .    .    2    
  AOE                      59    | .    .    .    .    59   
Terrain Rammed             .     | .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -7   
---------                  Run  | Yrd  Mat  Sub  Rec  Fac  
Total                      3367 | 106  298  1917 214  832  
  Wait                     19   | 12   3    .    .    4    
  Move                     2979 | 71   253  1837 176  642  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  50   | 5    17   13   10   5    
  Fast Attach              7    | 6    .    .    .    1    
  Attach                   15   | 1    .    .    .    14   
  Detach                   4    | .    .    .    .    4    
  Swap                     13   | .    4    7    2    .    
  Drop                     35   | .    1    12   11   11   
  Fire                     196  | 11   16   9    12   148  
  Melee                    45   | .    4    39   .    2    
  Ram                      .    | .    .    .    .    .    
  Kick                     1    | .    .    .    .    1    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   3    | .    .    .    3    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min] / *Sub)
-10/Subcaves (discovered 3 exits: *Mat x2 / *Rec)
-9/Recycling
-7/Factory (discovered 2 exits: [*Fac] / [*Low])

 History 
---------
  Turn | Location      | Event
     9 | -11/Scrapyard | Discovered new exit (range 16)
   147 | -11/Scrapyard | Entered Materials
   302 | -10/Materials | Build established: Mutant
   914 | -10/Materials | Discovered new exit (range 16)
   997 | -10/Materials | Discovered new exit (range 6)
  1016 | -10/Materials | Entered Subcaves
  1107 | -10/Subcaves  | Learned location of Mines (-10)
  1340 | -10/Subcaves  | Disturbed a concealed Subdweller
  1610 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Machine Gun
  1778 | -10/Subcaves  | Shifting Twisted Machinery released Piercing Trap
  2291 | -10/Subcaves  | Learned location of Zion (-7)
  2291 | -10/Subcaves  | Met a Zionite searching for "candidates"
  3045 | -10/Subcaves  | Visited triangular shrine
  3055 | -10/Subcaves  | Learned Materials stockpile data
  3069 | -10/Subcaves  | Found Prototype Device
  3070 | -10/Subcaves  | Identified V3-11A's Pendant
  3075 | -10/Subcaves  | Befriended Subdweller
  3130 | -10/Subcaves  | Befriended Subdweller
  3988 | -10/Subcaves  | Discovered new exit (range 11)
  5895 | -10/Subcaves  | Visited Clippyterm
  5905 | -10/Subcaves  | Identified exit to Recycling
  5905 | -10/Subcaves  | Identified exit to Materials
  6125 | -10/Subcaves  | Befriended Subdweller
  6125 | -10/Subcaves  | Befriended Subdweller
  6135 | -10/Subcaves  | Befriended Subdweller
  6200 | -10/Subcaves  | Befriended Subdweller
  6390 | -10/Subcaves  | Befriended Subdweller
  7249 | -10/Subcaves  | Entered Recycling
  7249 | -9/Recycling  | Accompanied by 4 allies
  7257 | -9/Recycling  | Found Scrap Engine
  7849 | -9/Recycling  | Discovered new exit (range 7)
  7887 | -9/Recycling  | Entered Factory
  7887 | -7/Factory    | Accompanied by 4 allies
  7887 | -7/Factory    | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1
  7906 | -7/Factory    | Identified exit to DSF
  8113 | -7/Factory    | Lost 4 allies
  8295 | -7/Factory    | Build established: Gunner
  8358 | -7/Factory    | Discovered new exit (range 15)
  8510 | -7/Factory    | Lost 8 parts (1p4n3w)
  8793 | -7/Factory    | Build established: Construct
  9318 | -7/Factory    | System corruption reached 10%
  9588 | -7/Factory    | Core integrity fell below 50%
  9877 | -7/Factory    | Discovered new exit (range 8)
  9887 | -7/Factory    | First assault squad dispatched
  9926 | -7/Factory    | Garrison activated, responded to threat
  9991 | -7/Factory    | Core integrity fell below 20%
 10013 | -7/Factory    | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
09996_ Scrap Engine core remains intact and
  functional.
09996_ G-50 Soldier suffers critical hit
  (Meltdown).
09996_ Hvy. Laser melted.
09997_ U-05 Engineer lays Concrete.
09997_ Directed Ion Construct/C destroyed.
09997_ Scrap Engine damaged due to network
  destabilization (-7).
09998_ U-05 Engineer lays Concrete.
09999_ U-05 Engineer builds a Wall.
10001_ Scrap Engine constructs Neutrino-Nuclear
  Core.
10001_ Dropped Huge Storage Unit.
10004_ U-05 Engineer lays Concrete.
10005_ System corrupted: Energy discharge (-47).
10005_ U-05 Engineer lays Concrete.
10006_ U-05 Engineer builds a Wall.
10011_ Acquired Wheel.
10013_ Imp. Heat Sink destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          31
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Core Shielding             20
Evasion (%)                55
Recoil Reduction           3
Energy Filtering           30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DrainedNovaNullifier
  Manual?         0
Play Time         00:42:51
  Cumulative      67.7 hours
  Start           2024.04.16 @ 18:43:17
  End             2024.04.16 @ 19:24:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          81
  Rogue           81
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          42
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 05283d4c-8f8d-4759-9f60-68565d8dd589