Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.25 @ 22:43:20 Player: Sunrosa Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (172) 860 Value Destroyed (5171) 5171 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (769) 769 TOTAL SCORE: 13060 Bonus ------- High Alert Combat Kills 121 Follower Combat Kills 202 Entered Garrisons 200 Entered DSFs 500 Aligned with FarCom 300 Friendly Fire -554 Cogmind --------- Core Integrity 0/1000 Matter 277/300 Energy 100/100 System Corruption 25% Temperature Danger (480) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- High-capacity Matter Pod (76) Improved Thermal Shield Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Flying Fortress v7 > --- UTILITY ---------- High-capacity Matter Pod Gravity Neutralizer 0b10 Decoder Chip [Looter] Damper Plating Improved Thermal Shield > --- WEAPON ----------- Tesla Rifle Proton Cannon Gauss Rifle Mini Assault Cannon > --- INVENTORY -------- Hardlight Generator [Rating: 100] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Enhanced Fission Core Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flying Fortress v7 Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor 0b10 Decoder Chip [Looter] Protection Medium Reactive Plating Weapon Advanced Assault Cannon Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Special Weapon Flamer Impact Weapon Heavy Hammer Slashing Weapon Greatsword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Was Fac DSF Gar Slots Evolved 10 | . . . 2 . . . 2 2 2 . . 2 . . . . Power . | . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . 1 . . . . 1 . . . . Utility 6 | . . . 1 . . . 1 2 1 . . 1 . . . . Weapon 2 | . . . 1 . . . . . 1 . . . . . . . Parts Attached 133 | 3 13 4 23 2 2 4 15 14 12 8 1 20 7 1 4 . Power 10 | . 2 . 5 . . . . 1 . . . 1 1 . . . Engine 8 | . 2 . 5 . . . . 1 . . . . . . . . Core 2 | . . . . . . . . . . . . 1 1 . . . Reactor . | . . . . . . . . . . . . . . . . . Propulsion 34 | 2 4 3 4 . 2 . 4 5 2 1 . 6 . 1 . . Treads 20 | . 3 2 4 . 1 . 2 3 . 1 . 4 . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel 13 | 2 1 1 . . 1 . 2 2 2 . . 2 . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . 1 . . Utility 47 | 1 2 . 6 . . . 6 5 6 6 . 9 2 . 4 . Device 19 | 1 . . 3 . . . . 3 4 1 . 7 . . . . Storage 4 | . 2 . . . . . 1 . . . . . 1 . . . Processor 8 | . . . . . . . . . . 4 . 1 . . 3 . Hackware . | . . . . . . . . . . . . . . . . . Protection 16 | . . . 3 . . . 5 2 2 1 . 1 1 . 1 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 42 | . 5 1 8 2 . 4 5 3 4 1 1 4 4 . . . Energy Gun 8 | . 2 1 1 1 . . 1 . 1 . . . 1 . . . Energy Cannon 8 | . . . 4 1 . . . . 1 . . 1 1 . . . Ballistic Gun 6 | . 1 . 1 . . 1 . . . . . 2 1 . . . Ballistic Cannon 10 | . . . . . . 1 3 2 2 . . 1 1 . . . Launcher 5 | . 1 . 2 . . 1 . 1 . . . . . . . . Special Weapon 1 | . . . . . . . . . . 1 . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . . . . . . . Slashing Weapon 2 | . 1 . . . . . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . . . . . . . . Unidentified Prototypes 5 | . . . 2 . . . . . 1 . . 2 . . . . Parts Lost 47 | . 2 . 4 . . . 1 8 1 2 4 7 14 . 1 3 Power 4 | . 1 . . . . . . 1 . . 1 . 1 . . . Propulsion 12 | . . . . . . . . 3 . 1 . 4 4 . . . Utility 15 | . . . 2 . . . 1 2 1 1 3 1 3 . . 1 Weapon 16 | . 1 . 2 . . . . 2 . . . 2 6 . 1 2 Highest Loss Streak 14 | . 2 . 1 . . . 1 4 1 2 3 5 14 . 1 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups 19 | 6 17 25 24 25 23 21 21 21 19 20 20 18 6 1 1 2 Power . | 1 . 1 1 2 2 2 1 . . . . . . . . . Propulsion 8 | 4 8 11 11 12 11 10 9 8 7 6 6 4 1 . . . Utility 4 | . 2 5 4 4 4 4 4 4 5 5 5 4 1 1 1 2 Weapon 6 | 1 5 7 6 7 6 5 6 6 6 8 8 8 2 . . . Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 35 | 4 4 1 14 1 1 1 3 1 . 1 . . 4 . . . Power 6 | 1 . . 4 . . . 1 . . . . . . . . . Propulsion 8 | . 3 . 1 . 1 . 2 . . . . . 1 . . . Utility 9 | 1 1 1 3 1 . . . . . 1 . . 1 . . . Weapon 12 | 2 . . 6 . . 1 . 1 . . . . 2 . . . Tool/Special . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 99 100 99 100 67 98 99 98 98 99 87 89 70 62 76 64 Engine 7 | . 13 14 10 11 11 11 9 7 6 6 2 . . . . . Treads 9 | . 3 2 4 12 11 12 11 9 16 8 13 15 6 . . . Wheel 11 | . 24 25 17 9 10 9 15 12 3 10 6 5 2 . . . Device 14 | . 14 14 11 11 11 11 9 17 19 13 11 23 15 15 17 11 Storage 8 | . 14 14 11 11 11 11 9 7 6 6 6 5 4 5 5 . Processor 1 | . . . . . . . . . . 5 6 5 5 5 18 20 Protection 12 | . . . 10 11 11 11 17 18 18 20 16 4 4 1 . 4 Energy Gun 4 | . 15 28 8 5 . . 2 . 1 2 . . 3 5 3 . Energy Cannon 5 | . . . 21 27 . 10 4 . . 6 . 2 4 5 5 4 Ballistic Gun 3 | . 12 . 2 . . 10 4 . . . . 4 4 5 5 4 Ballistic Cannon 9 | . . . . . . 1 14 22 23 13 15 8 5 5 5 4 Peak Build Rating 100 | 7 9 10 24 24 23 24 37 50 58 57 55 82 80 100 89 90 Average Rating 39 | 6 8 9 19 23 15 23 32 45 54 53 47 66 72 81 85 82 On Entrance 38 | 6 7 9 10 24 23 17 24 35 40 52 52 35 80 74 81 86 Avg Prop Armor Cover (%) 7 | . 13 . 7 7 10 7 5 4 4 5 9 12 12 . . . Naked Turns 5 | . . . . . . . . . . . . . . . . 5 Heaviest Build 169 | 13 90 89 114 114 111 109 147 169 168 152 127 138 136 46 46 44 Greatest Support 94 | 32 40 32 32 40 40 40 60 64 64 32 16 94 32 62 62 62 Greatest Overweight (x) 11 | . 5 2 7 7 9 10 11 5 5 7 7 7 7 . . . Average Overweight (x) 3 | . 1 2 4 6 5 9 4 3 2 4 6 3 2 . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 5 5 5 Average Capacity 23 | 8 22 25 25 25 25 25 25 25 25 25 25 25 9 5 5 5 Most Carried 25 | 8 25 25 25 25 25 25 25 25 25 25 24 25 25 5 5 5 Average Carried 22 | 6 17 25 24 25 24 24 24 24 22 24 23 22 9 3 4 4 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 5 5 5 Final Carried 25 | 8 25 25 25 25 25 25 25 25 25 25 24 25 25 4 5 2 Class Distribution -------------------- 46% | Tank 24% | Scavenger-Tank 17% | Mutant 3% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Tank | -8/Materials Scavenger-Tank | -7/Factory Tank | -6/Factory Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Skirmisher | -5/Factory Tank | -5/Waste Tank | -5/Factory Gunner | -5/DSF Gunner | -5/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Was Fac DSF Gar Matter Collected 7336 | 251 854 50 456 265 . 28 627 1183 1088 534 156 1097 628 . 2 117 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 7161 | 82 587 119 1396 61 . 28 535 939 845 226 105 927 1219 . . 92 Parts 287 | 9 34 8 82 4 . 5 30 47 21 8 5 28 3 . . 3 Haulers Intercepted 11 | . 2 . 6 . . . 1 1 . . . 1 . . . . Recyclers Shooed 10 | 1 . . 2 . . . 1 . 5 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . . . 6 3 . . . . . Prevented 1 | . . . . . . . . . . 1 . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Was Fac DSF Gar Combat Hostiles Destroyed 110 | . 10 2 30 1 . 3 10 22 8 3 3 9 6 . . 3 Guns 22 | . 8 1 8 . . . 1 . . . . 2 1 . . 1 Cannons 63 | . . . 15 . . . 8 18 8 3 1 6 2 . . 2 AOE 16 | . 2 . 4 1 . 3 . 4 . . 2 . . . . . Classes Destroyed 17 | 2 5 1 2 1 . . . 2 1 1 . . 1 . . 1 Worker 8 | . 1 . 2 . . . 2 1 . . . 2 . . . . Builder 9 | . . . 2 . . . 1 3 . . . 3 . . . . Tunneler 2 | 2 . . . . . . . . . . . . . . . . Hauler 11 | . 2 . 6 . . . 1 1 . . . 1 . . . . Recycler 16 | 1 1 . 1 . . . 2 2 6 . . 3 . . . . Mechanic 1 | . . . . 1 . . . . . . . . . . . . Operator 1 | . . . 1 . . . . . . . . . . . . . Watcher 12 | . 3 . 4 . . . 2 1 1 . . 1 . . . . Swarmer 27 | . 3 . 16 . . 3 3 . . . . . . . . 2 Grunt 37 | . 7 . 4 1 . . 4 15 3 1 . 2 . . . . Brawler 2 | . . . . . . . . 1 . 1 . . . . . . Duelist 1 | . . . . . . . . . . . . . . . . 1 Sentry 20 | . . 2 10 . . . 3 3 1 . . 1 . . . . Hunter 5 | . . . . . . . . . 2 1 2 . . . . . Programmer 12 | . . . . . . . . 3 2 . 1 6 . . . . Compactor 6 | . . . . . . . . . . . . . 6 . . . Packrat 1 | . . . . . . . . . . 1 . . . . . . Mutant 2 | . . . . . . . . . . 1 1 . . . . . Best Kill Streak 9 | 2 4 2 9 2 . 3 4 7 3 2 3 4 3 . . 3 Combat Bots Only 7 | . 3 2 4 1 . 3 3 7 3 2 3 3 3 . . 3 Max Kills in Single Turn 4 | 1 2 1 4 2 . 3 1 3 1 1 1 1 1 . . 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 3 | . 2 . 2 1 . 3 . 2 . . 1 . . . . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Was Fac DSF Gar Hostile Shots Fired 794 | . 65 26 78 4 . 4 58 191 70 25 90 67 5 . 6 105 Missed 205 | . 24 8 17 1 . 1 15 49 19 9 19 21 . . . 22 Hits 589 | . 41 18 61 3 . 3 43 142 51 16 71 46 5 . 6 83 Melee 17 | . . . . . . . . 9 . 3 . . 5 . . . Projectile 572 | . 41 18 61 3 . 3 43 133 51 13 71 46 . . 6 83 Critical Strikes 28 | . 2 1 1 . . . 2 10 1 1 1 4 2 . . 3 Part Disruptions 2 | . . . . . . . 1 1 . . . . . . . . Damage Taken 9752 | . 478 255 835 55 . 20 544 1948 455 302 1095 1053 513 . 424 1775 Core 1670 | . 139 71 140 7 . . 69 70 33 18 106 38 186 . . 793 Absorbed by Shields 239 | . . . . . . . . . 124 7 . 36 . . . 72 Ignored by Resistances 441 | . . . . . . . 54 69 208 18 . 50 . . . 42 Regen/Repaired (Parts) 152 | . . . . . . . . . 152 . . . . . . . Core Remaining (%) 72 | 100 . 16 . . . 63 87 90 . . 81 . . . . . Volleys Fired 493 | 7 54 8 88 1 . 1 45 74 80 20 9 55 43 . . 8 Largest 4 | 2 2 2 3 1 . 1 3 3 4 4 2 4 3 . . 3 Hottest 260 | 70 90 90 198 30 . 30 161 120 212 212 80 260 167 . . 143 Shots Fired 1093 | 14 105 16 196 2 . 1 120 178 158 43 10 134 96 . . 20 Gun 320 | 14 104 16 65 . . . 25 . 20 11 . 32 25 . . 8 Cannon 734 | . . . 117 1 . . 95 176 138 29 5 93 68 . . 12 Launcher 30 | . 1 . 14 1 . 1 . 2 . 3 5 . 3 . . . Special 9 | . . . . . . . . . . . . 9 . . . . Kinetic 666 | 7 48 . 19 . . . 92 176 131 20 5 84 68 . . 16 Thermal 358 | 7 51 8 159 1 . . 28 . 20 11 . 50 23 . . . Explosive 17 | . 1 . 1 1 . 1 . 2 . 3 5 . 3 . . . Electromagnetic 52 | . 5 8 17 . . . . . 7 9 . . 2 . . 4 Robot Hit Streak 20 | 5 12 17 13 . . 1 11 8 15 14 20 11 6 . . 9 Robot Miss Streak 7 | 3 7 1 4 1 . . 5 4 2 3 1 3 2 . . 3 Penetration Max 1 | . . . . . . . . 1 . . . 1 1 . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . Shots Hit Robots 608 | 8 63 14 97 . . 1 74 94 77 28 9 75 56 . . 12 Core Hits 249 | 4 28 3 44 3 . 4 23 44 32 13 9 24 11 . . 7 Critical Kills 5 | . . . 4 . . . . . . . . 1 . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . 1 . . . . Critical Strikes 36 | . 3 2 7 . . . 4 9 5 1 . 4 . . . 1 Burn 10 | . 3 2 3 . . . . . 1 . . 1 . . . . Meltdown 4 | . . . 4 . . . . . . . . . . . . . Destroy 2 | . . . . . . . . . . . . 2 . . . . Blast 20 | . . . . . . . 4 9 4 1 . 1 . . . 1 Melee Attacks 11 | . . . . . . . 9 . . . 2 . . . . . Impact 9 | . . . . . . . 9 . . . . . . . . . Slashing 2 | . . . . . . . . . . . 2 . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . 1 . . . 2 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 17650 | 99 895 159 2695 174 . 163 1992 2994 2181 886 734 2377 1989 . . 312 Guns 3149 | 99 786 159 461 . . . 278 . 189 133 . 479 444 . . 121 Cannons 11345 | . . . 1656 . . . 1436 2475 1958 511 86 1740 1301 . . 182 Explosions 2511 | . 109 . 578 168 . 159 44 504 33 242 430 . 244 . . . Melee 452 | . . . . . . . 234 . . . 218 . . . . . Ramming 126 | . . . . 6 . 4 . 15 1 . . 91 . . . 9 Kinetic 9372 | 23 394 . 67 . . . 1310 2475 1796 369 86 1281 1296 . . 275 Thermal 4946 | 76 348 86 2050 . . . 404 173 222 133 . 1005 449 . . . Explosive 2261 | . 109 . 578 168 . 159 . 331 . 242 430 . 244 . . . Electromagnetic 493 | . 44 73 . . . . 44 . 162 142 . . . . . 28 Impact 234 | . . . . . . . 234 . . . . . . . . . Slashing 218 | . . . . . . . . . . . 218 . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 25 | . . . 1 1 1 1 . 7 3 6 7 3 25 25 25 25 Average Corruption 5 | . . . 1 1 1 1 . 2 3 3 6 2 22 25 25 25 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 190 | . . . 10 1 8 4 . 15 26 42 14 8 50 1 2 9 Message Errors 45 | . . . 3 . . . . 3 8 11 2 2 12 . . 4 Matter Fused 39 | . . . 1 . 3 1 . 3 4 12 4 3 7 . . 1 Heat Flow Errors 12 | . . . 1 . . 1 . . 3 2 2 . 2 . 1 . Energy Discharges 27 | . . . 1 . 3 1 . 1 5 5 1 1 5 1 1 2 Parts Rejected 3 | . . . . . . . . 2 . . . . 1 . . . Parts Fused 2 | . . . . . . . . 1 1 . . . . . . . Data Loss (minor) 29 | . . . 1 . 1 1 . 2 4 8 2 . 9 . . 1 Data Loss (major) 9 | . . . 1 . 1 . . 1 . 1 . 1 4 . . . Misfires 9 | . . . 1 1 . . . 1 . 2 1 . 3 . . . Alerts 4 | . . . 1 . . . . . . 1 1 . 1 . . . Misdirections 2 | . . . . . . . . . . . . . 1 . . 1 Weapon Failures 9 | . . . . . . . . 1 1 . 1 1 5 . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 588 | . . . 157 . . 6 111 63 69 9 104 64 . . . 5 Projectiles 259 | . . . 25 . . . 44 54 69 9 . 53 . . . 5 Explosions 155 | . . . 132 . . 6 . 9 . . 8 . . . . . Melee 174 | . . . . . . . 67 . . . 96 11 . . . . Knockbacks 55 | . . . . . . . 12 20 10 . . 10 . . . 3 Impact 4 | . . . . . . . 1 1 . . . 2 . . . . Kinetic 47 | . . . . . . . 11 16 10 . . 7 . . . 3 Secondary 4 | . . . . . . . . 3 . . . 1 . . . . Self-Inflicted Damage 282 | . . . 170 23 . . 41 . . 38 . . 6 . . 4 Shots 8 | . . . 4 1 . . 1 . . 1 . . 1 . . . Rammed 17 | . . . . 1 . 1 . 2 2 . . 6 . . . 5 Targets Rammed 19 | . . . . 1 . 1 . 2 2 . . 8 . . . 5 Kicked . | . . . . . . . . . . . . . . . . . Crushed 2 | . . . . . . . . . . . . 2 . . . . Highest Temperature 599 | 36 163 316 490 . . 233 240 154 230 207 179 172 121 . 130 599 Average Temperature 87 | 16 38 157 120 . . 125 84 36 39 76 86 39 33 . 86 416 Received Heat Transfer 2172 | . 282 90 195 18 . . 243 795 12 81 87 111 . . . 258 Effects 19 | . . 2 7 . . . . . . . . . . . . 10 Shutdowns 3 | . . 1 2 . . . . . . . . . . . . . Energy Bleed 4 | . . 1 3 . . . . . . . . . . . . . Interference 6 | . . . 1 . . . . . . . . . . . . 5 Short Circuit 1 | . . . 1 . . . . . . . . . . . . . Damage (major) 2 | . . . . . . . . . . . . . . . . 2 Damage (core) 3 | . . . . . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . 2 . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . Parts Fried 3 | . . . . . . . 1 . 2 . . . . . . . Impact Corruptions 4 | . . . . . . . 3 . . . . 1 . . . . Robots Melted 6 | . . 1 4 . . . . . . . . 1 . . . . Combat Hostiles 5 | . . 1 3 . . . . . . . . 1 . . . . Parts Melted 28 | . 4 3 15 . . . . . 2 . . 4 . . . . Heat Transferred 9685 | 222 1258 407 3626 . . . 629 100 494 259 . 1990 700 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . 1 . . . . . 1 . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Was Fac DSF Gar Maximum Alert Level 2 | . . . 2 1 . . . 2 1 . . . . . . 1 Low Security (%) 81 | 100 100 100 28 78 . 100 100 70 84 . . 100 100 100 100 70 Level 1 15 | . . . 61 21 . . . 9 15 . . . . . . 29 Level 2 3 | . . . 9 . . . . 20 . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 562 | 5 85 45 452 237 . 77 194 562 270 . . 102 49 . 3 342 Initial 270 | . . 15 . 173 . . . 82 270 . . . 17 . 3 . Average 92 | 1 23 7 233 170 . 12 37 170 95 . . 25 3 . 1 107 Influence Increases 4574 | 15 420 40 1111 124 42 77 480 969 349 80 60 370 60 5 . 372 Destroy 0b10 Robot/C 2260 | . 200 40 620 80 40 60 200 440 160 60 60 180 . . . 120 Destroy 0b10 Robot/NC 300 | 15 35 . 80 5 . . 40 40 35 . . 50 . . . . Destroy Leader 556 | . 50 . 180 10 . 10 56 104 52 20 . 54 . . . 20 Allied During Kill 19 | . . . 5 5 2 . . . . . . . . . . 7 Successful Hack 112 | . 24 . 17 . . . 23 8 18 . . 17 . 5 . . Select Force Hacks 30 | . 30 . . . . . . . . . . . . . . . Disable Machine 405 | . 15 . 90 15 . . 75 165 30 . . 15 . . . . Destroy Structure 382 | . 6 . 74 9 . 7 41 107 24 . . 54 60 . . . Partial Spotted 30 | . . . . . . . . . . . . . . . . 30 Lose Combat Pursuer 480 | . 60 . 45 . . . 45 105 30 . . . . . . 195 Influence Decreases 4252 | 15 379 81 665 463 149 76 299 599 816 165 60 319 111 . 5 50 Entered New Map 857 | . . 26 . 273 107 . 1 100 282 32 . . 34 . 2 . Time Decay 3110 | 15 367 55 605 190 22 76 288 419 534 133 60 269 77 . . . Lost Part 225 | . 12 . 40 . . . 10 80 . . . 50 . . 3 30 Lost Ally 60 | . . . 20 . 20 . . . . . . . . . . 20 Squads Dispatched 21 | . 1 . . 1 . 1 3 6 4 . . 5 . . . . Investigation 4 | . 1 . . . . 1 . 1 1 . . . . . . . Extermination 8 | . . . . . . . . 3 2 . . 3 . . . . Reinforcement 5 | . . . . . . . 1 1 1 . . 2 . . . . Assault 1 | . . . . 1 . . . . . . . . . . . . Garrison 3 | . . . . . . . 2 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 1 . . 1 . . . . Haulers Reinforced 2 | . . . . . . . . 1 . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Was Fac DSF Gar Distress Signals 9 | . 3 . 2 . . . . . . . . 4 . . . . Communications Jammed 8 | . . . . . . . . 2 6 . . . . . . . Distress Signals 8 | . . . . . . . . 2 6 . . . . . . . Times Spotted 193 | . 19 2 43 4 . 3 17 34 13 4 7 15 6 . 1 25 Peak Tracking Total 15 | . 4 2 4 4 . 3 3 5 3 3 4 3 5 . 1 15 Tactical Retreats 16 | . 2 . 2 . . . 3 5 1 . . . . . . 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Was Fac DSF Gar Traps Triggered 22 | . 3 . 4 . . . 1 2 1 . . 8 . . . 3 Indirectly 3 | . . . 3 . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Was Fac DSF Gar Machines Disabled 30 | . 1 1 6 1 2 . 5 11 2 . . 1 . . . . Max in Single Turn 5 | . 1 1 1 1 . . 1 5 1 . . 1 . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Was Fac DSF Gar Machines Accessed 35 | . 5 . 8 . 2 2 5 1 5 1 . 4 . 1 . 1 Terminals 22 | . 3 . 5 . . 2 4 1 2 . . 3 . 1 . 1 Fabricators 1 | . . . . . . . . . 1 . . . . . . . Repair Stations 1 | . . . . . . . . . 1 . . . . . . . Recycling Units 6 | . 2 . 2 . . . . . 1 . . 1 . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . Total Hacks 98 | . 20 . 19 . 5 6 13 3 17 1 . 11 . 2 . 1 Successful 53 | . 10 . 11 . 5 . 8 3 7 1 . 6 . 1 . 1 Failed 45 | . 10 . 8 . . 6 5 . 10 . . 5 . 1 . . Catastrophic 8 | . 1 . 1 . . 3 . . 2 . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 72 | . 16 . 18 . 1 7 12 3 7 . . 8 . . . . Terminals 58 | . 12 . 10 . . 6 11 3 8 . . 5 . 2 . 1 Fabricators 4 | . . . . . . . . . 4 . . . . . . . Repair Stations 2 | . . . . . . . . . 2 . . . . . . . Recycling Units 24 | . 8 . 7 . . . . . 3 . . 6 . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . . . . . . . . . Terminal Hacks 23 | . 5 . 2 . 5 . 4 2 1 1 . 1 . 1 . 1 Record 4 | . . . . . 4 . . . . . . . . . . . Part Schematic 3 | . 2 . . . . . 1 . . . . . . . . . Robot Analysis 5 | . 3 . 1 . . . . . 1 . . . . . . . Open Door 2 | . . . . . . . . . . 1 . . . . . 1 Open DSF 2 | . . . . . . . . . . . . 1 . 1 . . Locate Traps 1 | . . . . . . . 1 . . . . . . . . . Maintenance Status 2 | . . . . . . . 1 1 . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . . . . . Registered Components 2 | . . . . . . . 1 1 . . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 . . . . . . . Load Schematic 1 | . . . . . . . . . 1 . . . . . . . Build 1 | . . . . . . . . . 1 . . . . . . . Repair Station Hacks 2 | . . . . . . . . . 2 . . . . . . . Scan Component 1 | . . . . . . . . . 1 . . . . . . . Repair 1 | . . . . . . . . . 1 . . . . . . . Recycling Unit Hacks 4 | . . . . . . . . . 2 . . 2 . . . . Retrieve Matter 3 | . . . . . . . . . 2 . . 1 . . . . Retrieve Components 1 | . . . . . . . . . . . . 1 . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . . . . . Retrieve Study 2 | . . . 2 . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . . . . Unauthorized Hacks 19 | . 5 . 7 . . . 3 1 . . . 3 . . . . Terminals 9 | . 2 . 3 . . . 3 1 . . . . . . . . Track 1 | . . . . . . . 1 . . . . . . . . . Botnet 8 | . 2 . 3 . . . 2 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 10 | . 3 . 4 . . . . . . . . 3 . . . . Monitor 1 | . . . . . . . . . . . . 1 . . . . Reject 4 | . 1 . 2 . . . . . . . . 1 . . . . Mask 4 | . 1 . 2 . . . . . . . . 1 . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 23 | . 4 . 7 . . 2 2 1 5 . . 2 . . . . Full Trace Events 3 | . 1 . . . . 1 . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . 2 . . . . . 1 . . . . . . . . . Parts Built 2 | . . . . . . . . . 2 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 73 | . . . . . . . . . 73 . . . . . . . Total Part Build Rating 6 | . . . . . . . . . 6 . . . . . . . Part Studies Acquired 2 | . . . 2 . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 . . . . . . . Time 22 | . . . . . . . . . 22 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 8 | . . . . . . . . . . . . 8 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Was Fac DSF Gar Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Was Fac DSF Gar Total Allies 3 | . . 1 . 1 . . . . . . . . . . . 1 Largest Group 1 | . . 1 1 1 1 . . . . . . . . . . 1 Highest-Rated Group 46 | . . 31 31 31 31 . . . . . . . . . . 46 Highest-Rated Ally 46 | . . 31 31 31 31 . . . . . . . . . . 46 Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 31 | . . . 6 8 10 . . . . . . . . . . 7 Total Damage 503 | . . . 84 144 103 . . . . . . . . . . 172 Kills 9 | . . . 1 3 2 . . . . . . . . . . 3 Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Was Fac DSF Gar Active Infowar (turns) 8971 | 18 1697 286 656 . . . . 833 483 1873 485 1499 991 17 36 97 Seismic 2657 | 18 1697 286 656 . . . . . . . . . . . . . Decoding 4998 | . . . . . . . . . . 1873 485 1499 991 17 36 97 Jamming 2593 | . . . . . . . . 833 483 1085 192 . . . . . Robot Analysis Total 5 | . 3 . 1 . . . . . 1 . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . . . . 2 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 99 | . . . . . . . . . . . . 84 4 2 3 6 Items 99 | . . . . . . . . . . . . 84 4 2 3 6 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Was Fac DSF Gar Turns Passed 16460 | 110 1698 286 2284 387 801 522 1731 1539 1973 1957 485 1499 991 17 36 144 Spaces Moved 8449 | 67 1092 191 1214 194 438 218 927 736 694 1160 235 743 288 27 58 167 Core 5 | . . . . . . . . . . . . . 4 . . 1 Treads 1016 | . 24 . 3 16 25 17 57 56 453 . . 142 223 . . . Legs 44 | 44 . . . . . . . . . . . . . . . . Wheels 7133 | 23 1068 191 1211 178 413 201 870 680 241 1160 235 601 61 . . . Hover . | . . . . . . . . . . . . . . . . . Flight 251 | . . . . . . . . . . . . . . 27 58 166 Fastest Speed 50 | 100 100 130 130 180 165 230 135 150 150 150 180 135 50 50 50 50 Average Speed 166 | 113 128 130 151 190 181 230 159 160 237 162 190 166 284 50 50 50 Slowest Speed 400 | 120 320 130 360 240 240 240 245 282 282 195 195 240 400 50 50 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . 1 Potential Cave-ins 21 | . . . . . . . 1 2 4 . . . 14 . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . 2 . . . Exploration Rate (%) 48 | 3 97 41 94 51 65 48 61 20 16 98 27 16 95 1 68 21 Regions Visited 16 Branch Regions 6 Pre-discovered Areas 4 | . 1 1 . . 1 . . . . 1 . . . . . . Known Exits Taken 3 | . . . . . . . . . . 1 1 . . 1 . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . . . . . . . Scrap Searched 5 | . . . . 2 . . . . . 2 1 . . . . . Spaces Dug 63 | . . . 4 11 . . 8 8 12 . 1 11 8 . . . Terrain Destroyed 461 | . 6 . 80 11 . 7 36 121 31 26 55 33 55 . . . Melee 2 | . . . . . . . 2 . . . . . . . . . Projectile 187 | . . . 18 . . . 34 38 27 1 2 33 34 . . . AOE 272 | . 6 . 62 11 . 7 . 83 4 25 53 . 21 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Was Fac DSF Gar Total 9901 | 85 1272 215 1522 207 448 234 1071 943 879 1204 260 878 381 30 62 210 Wait 479 | 7 76 6 105 5 1 4 39 100 64 . 5 12 36 . . 19 Move 8429 | 66 1091 190 1213 193 437 217 926 735 693 1159 234 743 286 26 57 163 Hop 1 | . . . . . . . . . . . . . . . . 1 Pick Up 124 | 2 23 3 35 1 1 4 12 5 14 5 2 15 1 . . 1 Fast Attach 52 | 1 6 . 4 . . . 6 1 4 . . 18 8 . 4 . Attach 54 | . 3 . 10 . 1 3 3 9 4 2 3 10 3 2 . 1 Detach 13 | . . . 4 . . . . . 2 . 2 1 1 1 1 1 Swap 113 | 2 12 5 25 5 1 3 14 11 10 12 2 10 1 . . . Drop 103 | . 7 3 38 1 7 1 17 6 6 6 1 6 1 1 . 2 Fire 493 | 7 54 8 88 1 . 1 45 74 80 20 9 55 43 . . 8 Melee 11 | . . . . . . . 9 . . . 2 . . . . . Ram 5 | . . . . . . . . . . . . . . . . 5 Kick . | . . . . . . . . . . . . . . . . . Crush 14 | . . . . 1 . 1 . 2 2 . . 8 . . . . Escape Stasis 10 | . . . . . . . . . . . . . 1 . . 9 Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Fac / [*Upp]) -5/Waste -5/Factory -5/DSF -5/Garrison (discovered 1 exit: *Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 111 | -11/Scrapyard | Entered Materials 150 | -10/Materials | Discovered new exit (range 13) 307 | -10/Materials | Build established: Mutant 718 | -10/Materials | Discovered new exit (range 5) 849 | -10/Materials | Discovered new exit (range 15) 1242 | -10/Materials | Discovered new exit (range 5) 1349 | -10/Materials | Discovered new exit (range 11) 1405 | -10/Materials | Discovered new exit (range 9) 1534 | -10/Materials | Core integrity fell below 50% 1809 | -10/Materials | Entered Mines 1843 | -10/Mines | Core integrity fell below 20% 2036 | -10/Mines | Learned location of Zion (-6) 2077 | -10/Mines | Discovered new exit (range 6) 2088 | -10/Mines | Received a Mining Laser from a helpful Derelict 2095 | -10/Mines | Entered Materials 2095 | -9/Materials | Accompanied by 1 ally 2095 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2504 | -9/Materials | Discovered new exit (range 13) 2511 | -9/Materials | Build established: Scavenger-Tank 2765 | -9/Materials | Discovered new exit (range 16) 2849 | -9/Materials | Discovered new exit (range 15) 2864 | -9/Materials | Build established: Tank 2952 | -9/Materials | Discovered new exit (range 15) 3658 | -9/Materials | Build established: Scavenger-Tank 3959 | -9/Materials | Build established: Tank 4099 | -9/Materials | Discovered new exit (range 7) 4379 | -9/Materials | Entered Mines 4380 | -9/Mines | Met a Derelict testing a Signal Generator 4403 | -9/Mines | Discovered new exit (range 8) 4755 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4757 | -9/Mines | Discovered new exit (range 5) 4766 | -9/Mines | Entered Exiles 4766 | -9/Exiles | Accompanied by 1 ally 4797 | -9/Exiles | Discovered new exit (range 14) 4815 | -9/Exiles | Met 8R-AWN 4842 | -9/Exiles | Met EX-HEX 4894 | -9/Exiles | Met EX-BIN 5018 | -9/Exiles | Met EX-DEC 5086 | -9/Exiles | Build established: Mutant 5224 | -9/Exiles | Aligned with FarCom system 5226 | -9/Exiles | Given EX-Vault access code 5264 | -9/Exiles | Opened EX-Vault 5280 | -9/Exiles | Found Flying Fortress v7 5324 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5351 | -9/Exiles | Exiles lab attacked by MAIN.C 5456 | -9/Exiles | Lost 5 allies 5537 | -9/Exiles | Discovered new exit (range 14) 5567 | -9/Exiles | Left Exiles lab with Flying Fortress v7 5567 | -9/Exiles | Entered Mines 5981 | -8/Mines | Discovered new exit (range 11) 6089 | -8/Mines | Entered Materials 6089 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6393 | -8/Materials | Build established: Tank 6747 | -8/Materials | Garrison activated, responded to threat 6999 | -8/Materials | Discovered new exit (range 3) 7410 | -8/Materials | Discovered new exit (range 16) 7820 | -8/Materials | Entered Factory 7820 | -7/Factory | Evolved 2 slots: Utility x2 8107 | -7/Factory | Garrison activated, responded to threat 8153 | -7/Factory | Build established: Scavenger-Tank 8930 | -7/Factory | Build established: Tank 9102 | -7/Factory | Destroyed 7 combat bots 9291 | -7/Factory | Lost 4 parts (1p2n1u) 9330 | -7/Factory | Discovered new exit (range 11) 9359 | -7/Factory | Entered another Factory area 9359 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 9597 | -6/Factory | Fabricated Hrd. Medium Armor Plating? 9998 | -6/Factory | Repaired Adv. Assault Cannon 11303 | -6/Factory | Discovered new exit (range 14) 11332 | -6/Factory | Entered Lower Caves 11773 | -6/Lower Caves | Encountered a Warlord checkpoint 11823 | -6/Lower Caves | Identified exit to Lower Caves 12571 | -6/Lower Caves | Build established: Scavenger-Tank 13289 | -6/Lower Caves | Entered another Lower Caves area 13324 | -6/Lower Caves | Encountered a Warlord checkpoint 13474 | -6/Lower Caves | Ambushed by research squad 13577 | -6/Lower Caves | Identified exit to Factory 13619 | -6/Lower Caves | Spotted B-75 Beast 13672 | -6/Lower Caves | Lost 3 parts (3u) 13774 | -6/Lower Caves | Entered Factory 13774 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14077 | -5/Factory | Build established: Scavenger-Skirmisher 14415 | -5/Factory | Lost 5 parts (3n1u1w) 14763 | -5/Factory | Build established: Tank 15160 | -5/Factory | Build established: Scavenger-Tank 15193 | -5/Factory | Discovered new exit (range 6) 15197 | -5/Factory | Discovered new exit (range 11) 15229 | -5/Factory | Identified exit to Factory 15273 | -5/Factory | Sucked down chute 15273 | -5/Factory | Entered Waste 15288 | -5/Waste | EMP discharged 15288 | -5/Waste | System corruption reached 10% 15291 | -5/Waste | Spotted C-40 Crusher 15343 | -5/Waste | Spotted C-40 Crusher 15372 | -5/Waste | Destroyed C-40 Crusher 15380 | -5/Waste | Spotted C-40 Crusher 15388 | -5/Waste | EMP discharged 15431 | -5/Waste | Spotted C-40 Crusher 15435 | -5/Waste | Spotted C-40 Crusher 15449 | -5/Waste | Spotted C-40 Crusher 15462 | -5/Waste | Destroyed C-40 Crusher 15477 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 15481 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 15484 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 15486 | -5/Waste | Destroyed C-40 Crusher 15488 | -5/Waste | EMP discharged 15499 | -5/Waste | Destroyed C-40 Crusher 15507 | -5/Waste | Destroyed C-40 Crusher 15513 | -5/Waste | Crushed by falling debris 15514 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 15517 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 15531 | -5/Waste | Destroyed C-40 Crusher 15538 | -5/Waste | Crushed by falling debris 15548 | -5/Waste | Lost 14 parts (1p4n3u6w) 15573 | -5/Waste | Found Damper Plating 15588 | -5/Waste | EMP discharged 15688 | -5/Waste | EMP discharged 15788 | -5/Waste | EMP discharged 15841 | -5/Waste | Build established: Tank 15888 | -5/Waste | EMP discharged 15957 | -5/Waste | Discovered new exit (range 10) 15988 | -5/Waste | EMP discharged 16088 | -5/Waste | EMP discharged 16188 | -5/Waste | EMP discharged 16264 | -5/Waste | Entered Factory 16281 | -5/Factory | Identified exit to DSF 16281 | -5/Factory | Entered DSF 16307 | -5/DSF | Discovered new exit (range 15) 16313 | -5/DSF | Additional patrols routed to DSF 16317 | -5/DSF | Entered Garrison 16375 | -5/Garrison | Triggered checkpoint 16375 | -5/Garrison | Triggered checkpoint 16398 | -5/Garrison | Discovered exit to Factory (range 9) 16402 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 16456 | -5/Garrison | Released all parts (8) 16457 | -5/Garrison | Core integrity fell below 50% 16460 | -5/Garrison | Core integrity fell below 20% 16461 | -5/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 16456_ Gravity Neutralizer crushed and broken. 16456_ Released Neutrino Core. 16456_ Neutrino Core crushed and broken. 16456_ Released Flying Fortress v7. 16456_ Flying Fortress v7 crushed and broken. [Achievement: Live, Flee, And Rebuild] 16457_ Overheating: Core damaged (-120). 16457_ Slammed into H-66 Slayer. 16458_ Acquired 32 matter. 16458_ Slammed into H-66 Slayer. 16458_ Destabilizing: Core damaged (-50). 16458_ Penetrated by Slug. 16459_ Slammed into H-66 Slayer. 16459_ Destabilizing: Core damaged (-30). 16459_ Penetrated by Slug. 16459_ Slug penetrates Y-64 Sentinel. 16459_ Critical hit (Burn: +37). 16460_ Overheating: Core damaged (-150). 16460_ System corrupted: Component data lost. 16460_ Slammed into H-66 Slayer. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????!????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????Y??????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ??????????????????????###T###????????????????????? | | ??????????????????????#[g*h=#????????????????????? | | ??????????????????????##Yh###?#####??????????????? | | ???????????????????????##@#???# ### #??????????? | | ??????????????????????###Y##### < / #??????????? | | ??????????????????????# Yg= #??????????????? | | ??????????????????????# = #??????????????? | | ??????????????????????# ##########??????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????+ #???????????????????????? | | ???!??????????????????#g #???????????????????????? | | ???!??????????????????# #???????????????????????? | | ???????????############ #???????????????????????? | | ???????????# ^ #???????????????????????? | | ???????????# g #???????????????????????? | | ???????????# ######### #???????????????????????? | | ???????????# #???????# #???????????????????????? | | ???????????# #???????# #???????????????????????? | | ???????????# #???????# ???????????????????????? | | ?????####??# #???????# ##??????????????????????? | | ?????# ?# #???????# #???????????????????????? | | ###### ## ##??????? #???????????????????????? | | ######## #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Energy Generation 23 Energy Capacity 350 Matter Stores 418 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 12 EM Shielding 2 Armor Coverage 1600 Resistance: KI 30 Resistance: TH 25 Resistance: EM 90 Evasion (%) 60 Targeting Accuracy 12 Core Analysis 6 Recoil Reduction 4 Matter Filtering 30 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Lgt. Armor Plating | -10/Materials | Hacked Hrd. Medium Armor Plating | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Hrd. Medium Armor Plating | x2 | -6/Factory Repaired ---------- Adv. Assault Cannon | 5% | -6/Factory Studied --------- Lgt. Treads | -9/Materials | Hacked Com. Wheel | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots DATA ERROR: Steam Global Achievement% Deductive Reasoning Fancy Inventory For Emergencies Only I Have A Map? Item+ Live, Flee, And Rebuild Myspace Organ Harvest Overwhelming Sixth Sense There's More Where That Came From Throw Away The Key Well Done Window Shopping Challenges ------------ None Game ------ Seed SkeletonPhysicsDeflector Manual? 0 Play Time 03:28:52 Cumulative 100.1 hours Start 2025.10.23 @ 03:00:45 End 2025.10.25 @ 22:43:20 Sessions 19 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 48 Adventurer 1 Explorer 0 Win Type - Total 3 Types 2/0/1/0/0/0/0/0/0/0 Lore% 27 Gallery% 43 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(26,18,33) Steam 1 RUN: e30bd89c-0fc2-4941-aa1e-c2f68e876296