Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 22:53:17 Player: Xidas Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (79) 395 Value Destroyed (2365) 2365 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (104) 104 TOTAL SCORE: 5664 Bonus ------- High Alert Combat Kills 104 Cogmind --------- Core Integrity 0/700 Matter 160/300 Energy 100/100 System Corruption 18% Temperature Hot (204) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Nuclear Core Improved Heat Sink Advanced Beam Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Carbon-fiber Leg > --- UTILITY ---------- Improved Signal Interpreter Targeting Computer Targeting Computer Advanced Targeting Computer Core Shielding > --- WEAPON ----------- Heavy Particle Cannon Plasma Cannon Remote Datajack > --- INVENTORY -------- Nuclear Core Improved Heat Sink Advanced Beam Cannon Advanced Beam Cannon [Rating: 31] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Combat Airjet Flight Unit Flight Unit Utility Targeting Computer Device Shield Generator Processor Targeting Computer Protection Core Shielding Weapon Plasma Cannon Energy Gun Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 4 | . . . 1 . 2 1 Weapon 1 | . . . . . . 1 Parts Attached 97 | 6 9 8 10 17 33 14 Power 15 | 1 1 3 . 1 6 3 Engine 12 | 1 1 3 . . 5 2 Core 3 | . . . . 1 1 1 Reactor . | . . . . . . . Propulsion 24 | 2 2 2 1 8 8 1 Treads 6 | . 2 . . . 4 . Leg 11 | . . . . 6 4 1 Wheel 2 | 2 . . . . . . Hover 2 | . . . . 2 . . Flight 3 | . . 2 1 . . . Utility 18 | 1 2 . 5 1 7 2 Device 9 | 1 1 . 3 1 2 1 Storage . | . . . . . . . Processor 7 | . 1 . 2 . 3 1 Hackware . | . . . . . . . Protection 2 | . . . . . 2 . Artifact . | . . . . . . . Weapon 40 | 2 4 3 4 7 12 8 Energy Gun 10 | 1 . . . 2 6 1 Energy Cannon 19 | . 2 3 3 1 5 5 Ballistic Gun 3 | 1 . . 1 1 . . Ballistic Cannon 1 | . . . . 1 . . Launcher 5 | . 2 . . 2 1 . Special Weapon 2 | . . . . . . 2 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 2 . 1 . Parts Lost 24 | . . . . 1 9 14 Power 4 | . . . . . 2 2 Propulsion 7 | . . . . . 3 4 Utility 7 | . . . . . 2 5 Weapon 6 | . . . . 1 2 3 Highest Loss Streak 11 | . . . . 1 3 11 To Critical Strikes 2 | . . . . 1 1 . Average Slot Usage (%) 94 | . 98 76 92 99 95 94 Engine 6 | . 13 14 11 1 4 6 Core 3 | . . . . 9 3 . Treads 11 | . 17 2 . . 11 20 Leg 7 | . . . . 23 9 . Wheel 1 | . 10 . . . . . Hover 2 | . . . . 6 4 . Flight 3 | . . 24 33 3 . . Device 9 | . 20 4 6 10 8 5 Processor 25 | . 5 14 20 22 32 28 Protection 2 | . . . . . 2 6 Energy Gun 5 | . . . . 4 10 . Energy Cannon 8 | . 4 15 13 6 4 16 Ballistic Gun 2 | . 11 . 6 5 . . Ballistic Cannon 1 | . . . . 4 . . Launcher 1 | . 11 . . . 1 . Special Weapon 1 | . . . . . . 4 Naked Turns . | . . . . . . . Heaviest Build 30 | 8 12 12 11 13 19 30 Greatest Support 60 | 20 46 46 12 30 60 60 Greatest Overweight (x) 8 | . . 2 . 1 1 8 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 2 5 5 5 5 5 5 Average Carried 4 | . 2 4 4 4 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | . 4 5 4 5 4 4 Class Distribution -------------------- 45% | Scavenger-Mutant 30% | Mutant 21% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 1662 | 256 105 240 89 334 484 154 Remotely 55 | . . . . . 55 . Salvage Created 2449 | 70 172 175 139 382 1266 245 Parts 129 | 3 21 11 9 23 52 10 Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | . . . . . 3 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 58 | 1 9 6 3 8 26 5 Guns 17 | 1 1 . 1 1 13 . Cannons 25 | . . 4 2 7 7 5 AOE 16 | . 8 2 . . 6 . Classes Destroyed 13 | 2 3 1 1 2 2 2 Worker 4 | . . 2 . . 2 . Builder 5 | . 4 . . . . 1 Tunneler 3 | 1 . 2 . . . . Recycler 5 | . . . . 1 4 . Operator 1 | . . . . . 1 . Watcher 4 | . 1 . . . 2 1 Swarmer 16 | . 3 4 . . 6 3 Grunt 29 | 1 6 2 2 5 13 . Brawler 1 | . . . . . . 1 Duelist 1 | . . . . . 1 . Sentry 9 | . . . 1 2 6 . Programmer 1 | . . . . . . 1 Assembled 1 | . . . . 1 . . Best Kill Streak 8 | 2 7 4 3 5 8 5 Combat Bots Only 5 | 1 3 3 3 5 4 3 Max Kills in Single Turn 4 | 1 2 4 1 1 2 1 Gunslinging . | . . . . . . . Exploded 2 | . 2 2 . . 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 394 | 1 42 14 4 52 187 94 Missed 102 | . 5 6 2 16 56 17 Damage Taken 4029 | 11 360 65 22 516 1402 1653 Core 1244 | . 94 . 10 122 318 700 Absorbed by Shields 308 | . . . . . 252 56 Redirected to Shielding 52 | . . . . . 10 42 Ignored by Resistances 4 | . . . . . 4 . Regen/Repaired (Parts) 11 | . 11 . . . . . Core Remaining (%) 67 | 100 . 62 . 67 42 . Volleys Fired 204 | 2 19 22 5 28 90 38 Largest 3 | 2 2 2 2 2 2 3 Hottest 223 | 70 50 136 91 133 125 223 Shots Fired 360 | 4 33 25 10 54 169 65 Gun 153 | 4 19 . 5 24 101 . Cannon 161 | . . 25 5 28 51 52 Launcher 33 | . 14 . . 2 17 . Special 13 | . . . . . . 13 Kinetic 55 | 2 19 . 5 26 3 . Thermal 247 | 2 . 25 5 26 137 52 Explosive 33 | . 14 . . 2 17 . Electromagnetic 12 | . . . . . 12 . Robot Hit Streak 24 | 1 6 7 5 11 24 20 Robot Miss Streak 4 | 1 4 3 1 2 3 4 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . . 1 . Max Gunslinging Chain 1 | . . . . . 1 . Shots Hit Robots 222 | 2 13 13 6 34 116 38 Core Hits 119 | 2 21 10 5 12 61 8 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | . . . . . 3 . Burn 3 | . . . . . 3 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6022 | 27 1198 554 116 571 2933 623 Guns 1563 | 27 126 . 56 143 1211 . Cannons 1974 | . . 278 60 319 694 623 Explosions 2475 | . 1072 276 . 109 1018 . Melee . | . . . . . . . Ramming 10 | . . . . . 10 . Kinetic 421 | 27 126 . 56 157 55 . Thermal 3419 | . . 554 60 305 1877 623 Explosive 2052 | . 1072 . . 109 871 . Electromagnetic 120 | . . . . . 120 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 18 | . . . . . . 18 Average Corruption 4 | . . . . . . 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 17 | . . . . . . 17 Message Errors 6 | . . . . . . 6 Matter Fused 4 | . . . . . . 4 Energy Discharges 2 | . . . . . . 2 Data Loss (minor) 4 | . . . . . . 4 Data Loss (major) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 121 | . 34 . . 11 65 11 Projectiles 57 | . . . . . 46 11 Explosions 64 | . 34 . . 11 19 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 92 | . 8 . . 48 36 . Shots 3 | . 1 . . 1 1 . Rammed . | . . . . . . . Targets Rammed 1 | . . . . . 1 . Kicked 1 | . . . . . 1 . Crushed . | . . . . . . . Highest Temperature 813 | 15 12 225 135 117 443 813 Average Temperature 134 | 9 3 75 64 45 113 307 Received Heat Transfer 1476 | 6 93 . 12 243 618 504 Effects 26 | . . . . . 5 21 Shutdowns 4 | . . . . . 1 3 Energy Bleed 5 | . . . . . 3 2 Interference 3 | . . . . . . 3 Matter Decay 2 | . . . . . . 2 Short Circuit 3 | . . . . . 1 2 Damage (minor) 2 | . . . . . . 2 Damage (major) 4 | . . . . . . 4 Damage (core) 3 | . . . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 11 | . . 3 . 2 4 2 Heat Transferred 6537 | . . 905 111 555 3937 1029 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . 1 . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Peak Influence 578 | 25 445 529 302 339 578 297 Initial 262 | . 16 173 206 117 53 262 Average 292 | 5 248 456 255 261 360 198 Maximum Alert Level 2 | . 2 2 1 1 2 1 Low Security (%) 26 | 100 32 2 . 9 21 46 Level 1 44 | . 42 17 100 90 26 53 Level 2 28 | . 24 79 . . 52 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 2 . 1 . 4 1 Investigation 4 | . 1 . 1 . 2 . Extermination 1 | . . . . . . 1 Reinforcement 2 | . 1 . . . 1 . Assault . | . . . . . . . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 3 | . 1 . . 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 78 | 1 15 3 4 9 37 9 Peak Tracking Total 6 | 1 6 2 2 5 5 4 Tactical Retreats . | . . . . . . . Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 5 | . 1 . . . 1 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 21 | . 2 10 . 2 4 3 Max in Single Turn 10 | . 1 10 . 1 1 1 Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 13 | . 1 1 1 . 7 3 Terminals 7 | . . . . . 6 1 Fabricators 1 | . . . . . . 1 Repair Stations 1 | . 1 . . . . . Recycling Units 1 | . . . . . . 1 Scanalyzers 1 | . . . 1 . . . Garrison Access 1 | . . . . . 1 . Total Hacks 35 | . 5 1 5 . 20 4 Successful 24 | . 3 1 3 . 15 2 Failed 11 | . 2 . 2 . 5 2 Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 20 | . . . . . 19 1 Fabricators 2 | . . . . . . 2 Repair Stations 5 | . 5 . . . . . Recycling Units 1 | . . . . . . 1 Scanalyzers 5 | . . . 5 . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 16 | . . 1 . . 14 1 Record 10 | . . . . . 10 . Prototype ID Bank 1 | . . . . . 1 . Open Door 1 | . . 1 . . . . Open DSF 1 | . . . . . . 1 Emergency Access Points 1 | . . . . . 1 . Alert Level 1 | . . . . . 1 . Zone Layout 1 | . . . . . 1 . Fabricator Hacks 1 | . . . . . . 1 Network Status 1 | . . . . . . 1 Repair Station Hacks 3 | . 3 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Refit 1 | . 1 . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 3 | . . . 3 . . . Insert Component 2 | . . . 2 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used 1 | . . . . . 1 . Hacking Detections 9 | . 1 . 1 . 6 1 Full Trace Events 2 | . . . 1 . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked 6 | . . . . . . 6 Non-combat 5 | . . . . . . 5 Combat 1 | . . . . . . 1 Robot Hacks Applied 12 | . . . . . . 12 parse_system 5 | . . . . . . 5 no_distress 4 | . . . . . . 4 find_fabricator 1 | . . . . . . 1 find_dsf 1 | . . . . . . 1 find_recycling 1 | . . . . . . 1 Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 3055 | 58 305 223 80 431 1195 763 Spaces Moved 2066 | 55 194 356 129 282 685 365 Core 17 | 16 . . . . . 1 Treads 720 | . 94 6 . . 256 364 Legs 389 | . . . . 179 210 . Wheels 139 | 39 100 . . . . . Hover 321 | . . . . 102 219 . Flight 480 | . . 350 129 1 . . Fastest Speed 34 | 50 80 37 34 34 77 160 Average Speed 106 | 71 118 39 34 108 125 160 Slowest Speed 450 | 80 160 200 34 190 160 450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 1 | . . . 1 . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 38 | 6 42 80 18 57 59 10 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 294 | . 99 37 . 22 136 . Melee . | . . . . . . . Projectile 8 | . . . . . 8 . AOE 286 | . 99 37 . 22 128 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 2577 | 70 237 416 154 355 857 488 Wait 76 | . . 6 . 4 5 61 Move 2058 | 54 193 355 126 281 684 365 Hop 1 | . . . 1 . . . Pick Up 58 | 7 8 8 5 7 19 4 Fast Attach 33 | . 4 3 4 8 11 3 Attach 31 | 6 3 1 4 1 10 6 Detach 11 | . 1 3 2 2 1 2 Swap 33 | . 2 4 2 8 12 5 Drop 71 | 1 7 14 5 16 24 4 Fire 204 | 2 19 22 5 28 90 38 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . . . . 1 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines -8/Materials -7/Factory (discovered 1 exit: Sto) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 42 | -11/Scrapyard | Discovered new exit (range 8) 59 | -11/Scrapyard | Entered Materials 130 | -10/Materials | Repaired Lgt. Ion Engine? 153 | -10/Materials | Discovered new exit (range 11) 168 | -10/Materials | Discovered new exit (range 13) 333 | -10/Materials | Build established: Mutant 364 | -10/Materials | Entered Mines 406 | -10/Mines | Discovered new exit (range 13) 408 | -10/Mines | Learned location of 1 exit from Materials 445 | -10/Mines | Found a hidden stash of uninstalled traps 559 | -10/Mines | Discovered new exit (range 14) 575 | -10/Mines | Found the Drone Emporium 585 | -10/Mines | Found Prototype Device 587 | -10/Mines | Entered Materials 587 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 587 | -9/Materials | Identified Bomb Drone Bay 588 | -9/Materials | Identified exit to Materials 648 | -9/Materials | Discovered new exit (range 14) 666 | -9/Materials | Identified exit to Mines 667 | -9/Materials | Entered Mines 754 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 768 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 847 | -9/Mines | Assembled infested the area 932 | -9/Mines | Build established: Scavenger-Mutant 960 | -9/Mines | Discovered exit to Materials (range 14) 1098 | -9/Mines | Entered Materials 1098 | -8/Materials | Evolved 2 slots: Utility x2 1345 | -8/Materials | Lost 3 parts (1p1n1u) 1411 | -8/Materials | Lost 3 parts (1p1n1w) 1520 | -8/Materials | Garrison activated, responded to threat 2116 | -8/Materials | Core integrity fell below 50% 2137 | -8/Materials | Discovered new exit (range 15) 2181 | -8/Materials | Identified exit to Factory 2293 | -8/Materials | Entered Factory 2293 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2294 | -7/Factory | Identified exit to Storage 2568 | -7/Factory | Identified exit to DSF 2586 | -7/Factory | Build established: Gunner 2935 | -7/Factory | Lost 3 parts (1p1n1u) 3007 | -7/Factory | System corruption reached 10% 3039 | -7/Factory | Core integrity fell below 50% 3047 | -7/Factory | Core integrity fell below 20% 3056 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Overheating: Short circuit. Targeting Computer broken. Overheating: Short circuit. Overheating: Core damaged (-84). Plasma Cannon destroyed. Broken Adv. Beam Cannon destroyed. Overheating: Broken Targeting Computer damaged (-1). Overheating: Matter decay (-46). Overheating: Core damaged (-119). Overheating: Matter decay (-44). Critical hit (Burn: +37). System corrupted: Matter fused (-9). [Achievement: First Step to Greatness] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?#!! T" #???????????""" # " " " " " #????????? | | ?# """ #????????????? # " " " " " #????????? | | ?# " "" ################+# " " " " " #????????? | | ?# " + ^^ / " " " " " #????????? | | ## " # ^^ # " " " " " #????????? | | # " # # " " " " " #????????? | | # " [ + # " " " " " #????????? | | / " ################ # " " " " " #????????? | | # " #??????????????# # " " " " " #????????? | | # " [#??????????????# # #????????? | | ## " #??????????????# # #????????? | | ?# #????????????### #######/###########???? | | ###########????????????# #???? | | #????????????# #???? | | #????????????+ #???? | | #????????????# #???? | | #????????????+ #???? | | #????????????# ####+#######+#####??? | | #????????????# # ?????# #??? | | #????????????# # ??????# #??? | | #????????????# ;???????# #??? | | #????????????# #???????# #??? | | #????????????# #???????# #??? | | ?? #????????????# #???????# * #??? | | ???? ??????????????# #???????# #??? | | ######+################# @ #???????# #??? | | % #???????#[ #??? | | [ #???????##########??? | | ^ g g = #???????????????????? | | #???????????????????? | | """ """" "" "" #???????????????????? | | ###! """" """" "" """" #???????????????????? | | ??# """" """" " "" """" #???????????????????? | | ??# """" """" """" """" #???????????????????? | | ??# """" """" """" """" +???????????????????? | | ??# """" """" """" ""?? #???????????????????? | | ??# ? ^?? ??? #???????????????????? | | ??# """" "??" "??" "??? #???????????????????? | | ??# """" "??" "??" "????""#???????????????????? | | ??# "??" "??" "??" "????"?????????????????????? | | ??# "??? ???? ???? ???????????????????????????? | | ??? "??? ???? ???? ???????????????????????????? | | ??? ????? ?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: TH 10 Core Shielding 20 Evasion (%) 63 Targeting Accuracy 18 Recoil Reduction 3 Item Schematics ----------------- Particle Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot Dynamic Key First Step to Greatness I Survived The Infestation It Was An Accident, I Swear Librarian Made in Tau Ceti IV One Hack Too Far Part-time Mechanic Remodeling Risk Taker System Compromised Troublemaker Uninvited Guest Universal Adapter Challenges ------------ None Game ------ Seed DecoyThermoelectricDetector Manual? 0 Play Time 02:17:13 Cumulative 2.2 hours Start 2024.04.07 @ 20:19:04 End 2024.04.07 @ 22:53:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8055bb68-f5b6-484a-a2ee-e944b9e74fb1