Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.11 @ 21:49:42 Player: TheDuckPancake Result: Destroyed by X-82 Rainmaker with Heavy Flak Cannon Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (125) 625 Value Destroyed (5783) 5783 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (788) 788 TOTAL SCORE: 13276 Bonus ------- High Alert Combat Kills 56 Follower Combat Kills 232 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1300 Matter 93/300 Energy 899/900 System Corruption 24% Temperature Cool (0) Movement Hovering (80) Location -3/Testing Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- Combat Antigrav System > --- UTILITY (8) ------ Advanced Coolant Injector Advanced Energy Well Experimental Weapon Shielding > --- WEAPON (5) ------- Compact Mass Driver > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Micro Fission Core Particle Reactor Particle Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Advanced Coolant Injector Advanced Coolant Injector Medium Storage Unit Improved Core Analyzer Improved Weapon Cycler Improved Medium Armor Plating Drone Bay Mini Drone Bay > --- WEAPON ----------- Phase Gun Advanced Plasma Cannon Railgun Mass Driver Linear Accelerator > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Light Particle Reactor Flexi-carbon Leg Advanced Matter Compressor Heavy Neutron Cannon [Rating: 129] Favorites ----------- Power Micro Nuclear Core Engine Reinforced Deuterium Engine Power Core Micro Nuclear Core Reactor Particle Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Hover Unit Improved Hover Unit Flight Unit Xenon Bombardment Thruster Utility Medium Storage Unit Device Weapon Cycler Storage Medium Storage Unit Processor Core Analyzer Protection Reactive Plating Weapon KE Penetrator Energy Gun Phase Gun Energy Cannon Heavy Ion Cannon Ballistic Gun KE Penetrator Ballistic Cannon Advanced Assault Cannon Launcher Heavy Shock Bomb Launcher Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Upp Upp Fac Res Tes Slots Evolved 14 | . . 2 2 2 2 . 2 . . 2 2 . Power 2 | . . 1 . . . . 1 . . . . . Propulsion 3 | . . 1 . . 1 . 1 . . . . . Utility 6 | . . . 1 1 . . . . . 2 2 . Weapon 3 | . . . 1 1 1 . . . . . . . Parts Attached 131 | 5 5 7 6 14 6 19 17 6 . 18 18 10 Power 19 | 1 . 1 2 . 1 3 3 1 . 2 3 2 Engine 6 | 1 . 1 . . 1 3 . . . . . . Core 7 | . . . 2 . . . 2 1 . 2 . . Reactor 6 | . . . . . . . 1 . . . 3 2 Propulsion 28 | 2 2 2 . 3 . 6 4 2 . 2 5 . Treads . | . . . . . . . . . . . . . Leg 20 | 2 . . . . . 6 4 2 . 2 4 . Wheel . | . . . . . . . . . . . . . Hover 7 | . 2 2 . 2 . . . . . . 1 . Flight 1 | . . . . 1 . . . . . . . . Utility 39 | . 2 3 2 3 2 3 3 1 . 9 6 5 Device 21 | . 1 1 2 2 2 2 2 1 . 4 4 . Storage 9 | . 1 . . 1 . . 1 . . 2 1 3 Processor 4 | . . 1 . . . 1 . . . 2 . . Hackware . | . . . . . . . . . . . . . Protection 5 | . . 1 . . . . . . . 1 1 2 Artifact . | . . . . . . . . . . . . . Weapon 45 | 2 1 1 2 8 3 7 7 2 . 5 4 3 Energy Gun 15 | 1 1 . . 2 2 1 4 1 . 3 . . Energy Cannon 9 | . . . . 3 . 2 . . . 1 2 1 Ballistic Gun 8 | 1 . . 1 1 1 1 2 . . . 1 . Ballistic Cannon 9 | . . 1 . 2 . 2 1 . . 1 1 1 Launcher 3 | . . . 1 . . . . 1 . . . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 1 1 . . . . . 1 . 6 Parts Lost 56 | . . . 1 6 . 9 8 5 . . 24 3 Power 9 | . . . . . . 1 2 . . . 4 2 Propulsion 18 | . . . 1 2 . 1 3 3 . . 8 . Utility 10 | . . . . 2 . 2 . . . . 5 1 Weapon 19 | . . . . 2 . 5 3 2 . . 7 . Highest Loss Streak 21 | . . . 1 3 . 6 6 2 . . 21 3 Average Slot Usage (%) 89 | . 88 97 95 92 78 91 97 87 88 90 94 22 Engine 4 | . 14 19 4 . . 11 9 5 5 2 . . Core 8 | . . . 13 15 12 1 . 11 11 12 9 . Leg 11 | . 9 . . . . 18 28 16 17 17 21 . Hover 8 | . 18 33 24 17 6 1 . . . . . 4 Device 15 | . 8 11 16 17 18 18 11 11 11 15 18 8 Storage 5 | . 9 . . 7 6 6 5 5 5 4 4 3 Processor 3 | . . 2 . . . . 5 5 5 8 7 . Protection 2 | . . 7 9 3 . . . . . 1 3 . Energy Gun 7 | . 12 11 9 6 12 10 6 5 5 10 4 . Energy Cannon 3 | . . . . 5 6 5 8 . . . 1 . Ballistic Gun 4 | . 14 3 . 2 3 5 2 11 11 7 3 . Ballistic Cannon 7 | . . 7 9 8 9 6 8 9 5 1 8 1 Launcher 2 | . . . 9 5 . . . 1 5 5 2 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 110 | 8 21 27 40 58 59 69 83 70 70 85 110 34 Greatest Support 105 | 20 20 24 24 27 11 85 105 75 60 105 105 30 Greatest Overweight (x) 8 | 1 3 1 2 4 5 5 1 1 1 1 8 1 Average Overweight (x) 1 | . . . 1 2 4 . . . 1 . . . Largest Inventory Capacity 8 | 4 6 6 4 8 8 8 8 8 8 8 8 4 Average Capacity 7 | 4 5 4 4 8 8 8 8 8 8 7 7 4 Most Carried 8 | 4 6 6 4 8 8 8 8 8 6 8 8 4 Average Carried 6 | 2 4 4 3 6 7 7 7 6 6 6 5 1 Final Capacity 8 | 4 6 4 4 8 8 8 8 8 8 8 4 4 Final Carried 8 | 2 6 4 4 7 8 6 6 6 6 5 2 . Class Distribution -------------------- 22% | Mutant 22% | Tank 19% | Scavenger-Gunner 12% | Scavenger-Tank 9% | Scavenger-Mutant 7% | Scavenger-Skirmisher 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Tank | -6/Factory Scavenger-Tank | -6/Extension Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Skirmisher | -4/Factory Scavenger-Mutant | -3/Research Mutant | -3/Testing Resources | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Upp Upp Fac Res Tes Matter Collected 3811 | 214 60 189 180 298 47 580 484 461 . 302 955 41 Remotely . | . . . . . . . . . . . . . Salvage Created 5162 | . 63 203 160 483 47 924 981 454 . 385 1354 108 Parts 277 | . 5 20 8 31 1 49 51 20 . 20 65 7 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . . . . Parts Field Recycled 7 | . 7 . . . . . . . . . . . Retrieved Matter 47 | . 47 . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . . . 33 . . . . Prevented 6 | . . . . . . . . 6 . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Upp Upp Fac Res Tes Combat Hostiles Destroyed 107 | . 3 9 6 17 1 12 21 9 . 6 21 2 Guns 50 | . 3 5 . 4 . 5 10 7 . 6 10 . Cannons 41 | . . 4 3 8 1 6 9 1 . . 9 . AOE 12 | . . . 3 5 . . . 1 . . 1 2 Classes Destroyed 12 | . 2 2 2 3 . 1 . . . . . 2 Worker 7 | . . . 2 . . 2 1 . . 1 1 . Builder 7 | . . . . 1 . 4 . . . . 2 . Watcher 3 | . 1 . . . . 1 . . . . 1 . Swarmer 32 | . 3 6 . 9 . . 9 1 . . 4 . Grunt 27 | . . 1 5 1 . 8 4 4 . 1 3 . Brawler 1 | . . . 1 . . . . . . . . . Researcher 1 | . . . . . . . . . . . . 1 Sentry 14 | . . 2 . 2 . 2 5 . . 1 2 . Specialist 2 | . . . . . . . . . . . . 2 Hunter 9 | . . . . 1 . . 1 3 . . 4 . Programmer 20 | . . . . 4 1 . 2 1 . 4 8 . Behemoth 2 | . . . . . . 2 . . . . . . Best Kill Streak 12 | . 4 4 5 4 1 4 12 4 . 3 5 3 Combat Bots Only 11 | . 3 4 3 4 1 3 11 4 . 2 5 2 Max Kills in Single Turn 4 | . 1 1 3 2 1 4 1 1 . 1 2 1 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . 1 2 . . . 1 . . 1 1 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Upp Upp Fac Res Tes Damage Taken 9252 | . 91 207 122 521 24 1283 1182 777 . 314 4052 679 Core 1725 | . 22 13 . 35 . 151 80 99 . 25 1016 284 Absorbed by Shields 611 | . . . 36 141 . 198 . . . 40 196 . Core Remaining (%) 92 | 100 91 96 100 95 . 82 . . 82 97 . . Volleys Fired 273 | . 9 31 19 37 2 38 33 21 . 16 55 12 Largest 5 | . 2 2 2 4 5 5 5 5 . 4 5 2 Hottest 344 | . 60 109 109 263 276 276 338 247 . 283 344 120 Shots Fired 779 | . 18 52 30 94 10 128 130 98 . 52 152 15 Gun 414 | . 18 30 11 34 5 72 60 63 . 46 75 . Cannon 342 | . . 22 14 54 5 56 70 33 . 4 72 12 Launcher 23 | . . . 5 6 . . . 2 . 2 5 3 Special . | . . . . . . . . . . . . . Kinetic 396 | . 9 31 14 33 4 59 62 75 . 21 77 11 Thermal 307 | . . 21 11 48 3 46 66 14 . 27 70 1 Explosive 14 | . . . 5 6 . . . . . . . 3 Electromagnetic 62 | . 9 . . 7 3 23 2 9 . 4 5 . Robot Hit Streak 22 | . 4 8 18 20 2 22 13 14 . 16 16 9 Robot Miss Streak 5 | . 2 5 1 4 2 2 3 2 . 1 4 . Penetration Max 1 | . . . . . . 1 . 1 . 1 1 1 Secondary Targets 1 | . . . . . . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . . . . . . 1 . . Shots Hit Robots 541 | . 10 28 27 75 4 108 79 62 . 38 102 8 Core Hits 261 | . 4 10 16 32 1 47 40 27 . 16 61 7 Critical Hits 28 | . . . . 4 . 11 3 7 . . 3 . Critical Kills 11 | . . . . 2 . 3 2 2 . . 2 . Critical Parts Destroyed 10 | . . . . 1 . 4 1 4 . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 15625 | . 117 487 1094 1694 106 2661 2247 1491 . 918 3547 1263 Guns 6494 | . 117 220 159 494 43 1087 975 919 . 850 1630 . Cannons 6450 | . . 267 322 723 63 1353 1272 467 . 36 1456 491 Explosions 2675 | . . . 613 477 . 221 . 105 . 32 455 772 Melee . | . . . . . . . . . . . . . Ramming 6 | . . . . . . . . . . . 6 . Kinetic 6648 | . 18 286 322 529 31 1068 912 1160 . 364 1500 458 Thermal 5948 | . . 201 159 659 59 1189 1314 189 . 522 1623 33 Explosive 1862 | . . . 613 477 . . . . . . . 772 Electromagnetic 1161 | . 99 . . 29 16 404 21 142 . 32 418 . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 24 | . . . . 5 . . 2 4 4 3 24 24 Average Corruption 4 | . . . . 3 . . 1 3 4 2 5 24 Corruption Purged . | . . . . . . . . . . . . . Effects 85 | . . . . 18 . . . 16 3 10 24 14 Message Errors 13 | . . . . 2 . . . 5 . 2 3 1 Matter Fused 12 | . . . . 4 . . . 5 1 1 1 . Heat Flow Errors 14 | . . . . 5 . . . 1 2 3 2 1 Energy Discharges 8 | . . . . 1 . . . 1 . 1 5 . Parts Rejected 2 | . . . . . . . . . . . . 2 Data Loss (minor) 8 | . . . . 2 . . . 2 . 2 . 2 Data Loss (major) 2 | . . . . . . . . . . . 1 1 Misfires 2 | . . . . . . . . . . . 2 . Misdirections 6 | . . . . . . . . . . . 1 5 Targeting Errors 15 | . . . . 4 . . . 2 . 1 7 1 Weapon Failures 3 | . . . . . . . . . . . 2 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 170 | . . 12 65 30 . 22 16 . . . 25 . Projectiles 106 | . . 12 23 30 . . 16 . . . 25 . Explosions 64 | . . . 42 . . 22 . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 29 | . . 4 6 4 . . 2 4 . . 6 3 Impact . | . . . . . . . . . . . . . Kinetic 27 | . . 4 5 4 . . 2 4 . . 5 3 Secondary 2 | . . . 1 . . . . . . . 1 . Self-Inflicted Damage 50 | . . . . . . 34 . . . . 16 . Shots 3 | . . . . . . 1 . . . . 2 . Rammed 1 | . . . . . . . . . . . 1 . Targets Rammed 3 | . . . . . . . . . . . 3 . Kicked 2 | . . . . . . . . . . . 2 . Crushed . | . . . . . . . . . . . . . Highest Temperature 694 | . 20 495 434 694 162 365 423 355 229 348 198 77 Average Temperature 146 | . 14 192 177 190 82 115 158 116 109 114 103 18 Received Heat Transfer 1122 | . . 15 75 27 . 272 186 96 . 35 347 69 Effects 60 | . . 16 6 29 . . 5 3 . 1 . . Shutdowns 25 | . . 6 4 10 . . 4 . . 1 . . Energy Bleed 5 | . . . . 3 . . . 2 . . . . Interference 17 | . . 4 1 10 . . 1 1 . . . . Matter Decay 2 | . . 1 . 1 . . . . . . . . Short Circuit 1 | . . 1 . . . . . . . . . . Damage (minor) 4 | . . . 1 3 . . . . . . . . Damage (major) 6 | . . 4 . 2 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . 1 . . . . 1 . Combat Hostiles 2 | . . . . . . 1 . . . . 1 . Parts Fried 3 | . 2 . . . . 1 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . 2 . . . . . Combat Hostiles 2 | . . . . . . . 2 . . . . . Parts Melted 19 | . . 1 . 2 2 . 7 1 . 2 4 . Heat Transferred 8931 | . . 481 370 1300 87 1738 1860 333 . 666 2059 37 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Upp Upp Fac Res Tes Peak Influence 431 | . 110 303 246 275 50 151 405 . . 246 431 236 Initial 102 | . . 39 42 95 50 . 51 . . 102 60 102 Average 115 | . 92 155 97 119 29 70 142 . . 134 165 134 Maximum Alert Level 2 | . . 1 1 1 . . 2 . . 1 2 1 Low Security (%) 82 | 100 100 77 93 85 100 100 76 . . 75 56 82 Level 1 16 | . . 22 6 14 . . 15 . . 24 42 17 Level 2 . | . . . . . . . 7 . . . 1 . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 24 | . . 1 1 10 2 1 . . . 2 6 1 Investigation . | . . . . . . . . . . . . . Extermination 9 | . . . . 4 2 . . . . 1 2 . Reinforcement 11 | . . 1 1 3 . 1 . . . 1 3 1 Assault . | . . . . . . . . . . . . . Garrison 4 | . . . . 3 . . . . . . 1 . Intercept . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . 1 . . . . . . 2 . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Upp Upp Fac Res Tes Distress Signals 7 | . . . . . . 2 . . . 2 3 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 174 | . 4 19 10 19 2 16 21 15 . 10 49 9 Peak Tracking Total 12 | . 3 5 3 3 1 8 6 4 . 5 12 6 Tactical Retreats 13 | . . 3 . 1 . 1 1 . . 1 6 . Traps | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Upp Upp Fac Res Tes Traps Triggered 2 | . . . . 1 . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Upp Upp Fac Res Tes Machines Disabled 15 | . . 1 1 5 . . 1 . . 3 2 2 Max in Single Turn 1 | . . 1 1 1 . . 1 . . 1 1 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Upp Upp Fac Res Tes Machines Accessed 15 | . 3 1 1 1 1 2 1 1 . . 4 . Terminals 12 | . 3 1 1 . 1 2 1 . . . 3 . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . Total Hacks 21 | . 3 2 1 1 1 2 1 6 . . 4 . Successful 14 | . 2 2 . 1 1 2 . 6 . . . . Failed 7 | . 1 . 1 . . . 1 . . . 4 . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 1 | . . . . . . . . 1 . . . . Terminals 13 | . 3 2 1 . 1 2 1 . . . 3 . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . Terminal Hacks 13 | . 2 2 . . 1 2 . 6 . . . . Record 6 | . . . . . . . . 6 . . . . Robot Analysis 1 | . . . . . . 1 . . . . . . Open Door 2 | . . . . . 1 1 . . . . . . Locate Traps 2 | . 2 . . . . . . . . . . . Reinforcement Status 1 | . . 1 . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . 1 . . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 5 | . 1 . 1 . . . . . . . 3 . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Ext Fac Upp Upp Fac Res Tes Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Upp Upp Fac Res Tes Total Allies 2 | . . . . . . . . 2 . . . . Largest Group 2 | . . . . . . . . 2 . . . . Highest-Rated Group 62 | . . . . . . . . 62 . . . . Highest-Rated Ally 31 | . . . . . . . . 31 . . . . Total Orders 5 | . . . . . . . . . . . 5 . ROAM 5 | . . . . . . . . . . . 5 . Ally Attacks 34 | . . . . . . . . 34 . . . . Total Damage 421 | . . . . . . . . 421 . . . . Kills 5 | . . . . . . . . 5 . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Upp Upp Fac Res Tes Robot Analysis Total 1 | . . . . . . 1 . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . 1 . . . Drone Launches 5 | . . . . . . . . . . . 5 . Drone Recoveries 2 | . . . . . . . . . . . 2 . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Upp Upp Fac Res Tes Turns Passed 7837 | 46 257 517 267 1566 864 746 660 736 83 749 1178 168 Spaces Moved 4309 | 38 184 406 151 769 252 344 404 453 56 445 672 135 Core 23 | 19 1 . . . . . . . . . 3 . Treads . | . . . . . . . . . . . . . Legs 2352 | 19 47 . . . . 304 404 453 56 445 624 . Wheels . | . . . . . . . . . . . . . Hover 1934 | . 136 406 151 769 252 40 . . . . 45 135 Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 56 52 112 112 300 120 120 120 150 120 80 80 Average Speed 145 | 94 116 85 123 175 335 152 120 141 150 141 124 81 Slowest Speed 450 | 120 200 116 176 300 360 360 150 150 150 150 450 150 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 23 | 4 38 36 19 22 8 35 19 63 14 14 24 15 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . Known Exits Taken 1 | . . . . . . . . . . 1 . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 . 1 . Scrap Searched 2 | . . . . . . . . 2 . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 244 | . . 5 30 38 1 8 19 18 . 3 28 94 Melee . | . . . . . . . . . . . . . Projectile 81 | . . 5 . 4 1 2 19 18 . 3 28 1 AOE 163 | . . . 30 34 . 6 . . . . . 93 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Upp Upp Fac Res Tes Total 5431 | 46 212 529 211 930 269 499 527 503 55 537 935 178 Wait 526 | . 3 71 27 83 2 80 50 19 . 30 161 . Move 4297 | 37 183 405 150 768 251 343 403 452 55 444 671 135 Hop . | . . . . . . . . . . . . . Pick Up 114 | 4 9 6 4 17 4 11 16 4 . 17 15 7 Fast Attach 22 | 3 . 3 1 2 3 5 . 1 . 2 2 . Attach 95 | 2 5 4 5 11 3 11 14 4 . 10 16 10 Detach 3 | . . . 2 . . . . . . . . 1 Swap 14 | . . . . 1 . 3 3 1 . 6 . . Drop 73 | . 3 9 3 11 4 8 8 1 . 12 12 2 Fire 273 | . 9 31 19 37 2 38 33 21 . 16 55 12 Melee . | . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . 1 . Kick 2 | . . . . . . . . . . . 2 . Crush . | . . . . . . . . . . . . . Escape Stasis 11 | . . . . . . . . . . . . 11 Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Extension -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -3/Research -3/Testing History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 257 | -10/Materials | Discovered new exit (range 14) 304 | -10/Materials | Entered another Materials area 304 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 346 | -9/Materials | Build established: Mutant 818 | -9/Materials | Discovered new exit (range 3) 821 | -9/Materials | Entered another Materials area 821 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1067 | -8/Materials | Discovered new exit (range 6) 1088 | -8/Materials | Entered Factory 1088 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1518 | -7/Factory | Build established: Tank 1784 | -7/Factory | Garrison activated, responded to threat 2419 | -7/Factory | Lost 3 parts (1n1u1w) 2514 | -7/Factory | Discovered new exit (range 5) 2654 | -7/Factory | Entered another Factory area 2654 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2675 | -6/Factory | Build established: Gunner 3148 | -6/Factory | Build established: Tank 3503 | -6/Factory | Discovered new exit (range 6) 3518 | -6/Factory | Entered Extension 3998 | -6/Extension | Spotted B-75 Beast 4005 | -6/Extension | Build established: Scavenger-Tank 4035 | -6/Extension | Destroyed B-75 Beast 4125 | -6/Extension | Spotted B-75 Beast 4130 | -6/Extension | Lost 3 parts (3w) 4166 | -6/Extension | Destroyed B-75 Beast 4191 | -6/Extension | Lost 6 parts (1p1n2u2w) 4253 | -6/Extension | Discovered new exit (range 5) 4264 | -6/Extension | Entered Factory 4264 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 4575 | -5/Factory | Build established: Scavenger-Gunner 4812 | -5/Factory | Destroyed 11 combat bots 4868 | -5/Factory | Discovered new exit (range 8) 4900 | -5/Factory | Lost 6 parts (1p2n3w) 4924 | -5/Factory | Entered Upper Caves 4929 | -5/Upper Caves | Encountered a Warlord checkpoint 5038 | -5/Upper Caves | A Commander dispatched an escort 5044 | -5/Upper Caves | Learned Research trap positions 5044 | -5/Upper Caves | Learned Extension stockpile data 5428 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5646 | -5/Upper Caves | Discovered new exit (range 10) 5660 | -5/Upper Caves | Entered another Upper Caves area 5699 | -5/Upper Caves | Discovered new exit (range 9) 5734 | -5/Upper Caves | Learned 8 Factory zone layouts 5743 | -5/Upper Caves | Entered Factory 5743 | -4/Factory | Evolved 2 slots: Utility x2 6236 | -4/Factory | Build established: Scavenger-Skirmisher 6455 | -4/Factory | Discovered new exit (range 15) 6481 | -4/Factory | Identified exit to Research 6492 | -4/Factory | Entered Research 6492 | -3/Research | Evolved 2 slots: Utility x2 6493 | -3/Research | Loaded intel: 77 trap records 6802 | -3/Research | Build established: Scavenger-Mutant 7563 | -3/Research | System corruption reached 10% 7582 | -3/Research | Garrison activated, responded to threat 7640 | -3/Research | Core integrity fell below 50% 7657 | -3/Research | Discovered new exit (range 15) 7670 | -3/Research | Entered Testing 7698 | -3/Testing | Lost 21 parts (4p7n4u6w) 7758 | -3/Testing | Spotted Alpha 7 7758 | -3/Testing | Spotted 9X-VNZ(K) 7759 | -3/Testing | Spotted U1-8JW(K) 7759 | -3/Testing | Spotted J2-QVG(K) 7766 | -3/Testing | Scanned by Researcher 7808 | -3/Testing | Core integrity fell below 20% 7838 | -3/Testing | Destroyed by X-82 Rainmaker with Heavy Flak Cannon Last Messages --------------- 07818_ C-55 Analyst is analyzing... 07820_ Adv. Coolant Injector destroyed. 07822_ The unstable cave ceiling collapses. 07822_ Held in stasis. 07823_ G-73 Enforcer knocked back. 07824_ The unstable cave ceiling collapses. 07824_ 4 Matter crushed. 07824_ Slug penetrates G-73 Enforcer. 07825_ The unstable cave ceiling collapses. 07826_ Held in stasis. 07826_ C-55 Analyst is analyzing... 07828_ G-67 Veteran knocked back. 07828_ Lgt. Particle Reactor destroyed. 07830_ Held in stasis. 07830_ C-55 Analyst is analyzing... 07831_ C-55 Analyst destroyed. 07832_ G-73 Enforcer knocked back. 07832_ G-73 Enforcer destroyed. 07837_ Acquired 41 matter. 07838_ G-67 Veteran knocked back. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????#####????????????????????????????? | | #???????????????#] #########????????????????????? | | #??????????????## #????????????????????? | | #??????????????# #?????????????? ????? | | #??????????????#T #????????????? ???? | | #??????????????## ##################??? # ???? | | #??????????######/##?######## #?? ! ???? | | ############ #??# ##/ #??? | | # #??# g ??? | | # "" #??# g #?? | | + S"" #### !*= % ?????? | | ######## # "" + !@| ] #????????????? | | ???????# # ########### #????????????? | | ???????# ########?????????#########????????????? | | ???????+ #?????????????????????????????????????? | | ???????# #?????????????????????????????????????? | | ???????# #?????????????????????????????????????? | | ???????# #?????????????????????????????????????? | | ???????# #?????????????????????????????????????? | | ???????# #?????????????????????????????????????? | | ???????# +?????????????????????????????????????? | | ???????# #?????????????????????????????????????? | | ???????# #?????????????????????????????????????? | | ???????# #?????????????????????????????????????? | | ???????# #?????????????????????????????????????? | | ???????? ??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Coolant Potential 200 Energy Generation 54 Energy Capacity 970 Matter Stores 666 Matter Capacity 700 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 90 Weapon Cycling 20 Evasion (%) 54 Core Analysis 8 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightTiamatMatter Manual? 0 Play Time 01:58:41 Cumulative 48.3 hours Start 2020.10.11 @ 19:52:02 End 2020.10.11 @ 21:49:42 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 78 Rogue 74 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 39 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: e9f0a65b-532c-474e-af6e-acac80049d88