Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.25 @ 20:48:19

Player: star

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (65)      325
Value Destroyed (1695)     1695
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (7)                  7
              TOTAL SCORE: 4007

 Bonus
-------
Follower Combat Kills      7

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     290/290
System Corruption          5%
Temperature                Cool (0)
Movement                   Treading (155)
Location                   -8/Materials

 Parts 
-------
>              --- POWER (1) --------
      Improved Deuterium Engine
>              --- PROPULSION (5) ---
       Armored Treads
       Armored Treads
      Advanced Treads
      Advanced Treads
      Advanced Treads
>              --- UTILITY (3) ------
        Medium Storage Unit
               Targeting Computer
>              --- WEAPON (2) -------
               Assault Cannon
               Great Axe
>              --- INVENTORY (10) ---
         Light Nuclear Core
      Improved Carbon-fiber Leg
      Improved Heat Sink
  Experimental Sensor Array
      Improved Signal Interpreter
               Armor Integrity Analyzer
               Reaction Control System
               Field Recycling Unit (0)
               Concussive RPG (1)

 Peak State 
------------
>              --- POWER ------------
         Heavy Ion Engine
>              --- PROPULSION -------
               Aluminum Leg
      Improved Carbon-fiber Leg
      Improved Carbon-fiber Leg
      Improved Carbon-fiber Leg
      Improved Carbon-fiber Leg
>              --- UTILITY ----------
        Medium Storage Unit
  Experimental Sensor Array
      Improved Signal Interpreter
>              --- WEAPON -----------
               Great Axe
               Great Axe
>              --- INVENTORY --------
         Light Nuclear Core
               Aluminum Leg
               Aluminum Leg
      Improved Heat Sink
               Sensor Array
               Targeting Computer
               EM Pulse Gun
      Improved Medium Laser
      Improved Medium Laser
               Flail
[Rating: 42]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Improved Utility Shielding
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Impact Weapon            Flail
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               3    | .   .   2   .   1   
  Utility                  1    | .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             72   | 7   11  12  2   40  
  Power                    6    | 1   3   1   .   1   
    Engine                 6    | 1   3   1   .   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               28   | 3   3   4   .   18  
    Treads                 13   | .   .   .   .   13  
    Leg                    14   | 2   3   4   .   5   
    Wheel                  1    | 1   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  13   | 1   3   .   2   7   
    Device                 5    | .   2   .   .   3   
    Storage                2    | 1   1   .   .   .   
    Processor              5    | .   .   .   2   3   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   25   | 2   2   7   .   14  
    Energy Gun             14   | .   2   4   .   8   
    Energy Cannon          1    | .   .   1   .   .   
    Ballistic Gun          2    | 2   .   .   .   .   
    Ballistic Cannon       3    | .   .   2   .   1   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   
    Slashing Weapon        4    | .   .   .   .   4   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   3   .   2   
Parts Lost                 19   | .   2   4   1   12  
  Power                    2    | .   1   .   .   1   
  Propulsion               9    | .   1   2   1   5   
  Utility                  2    | .   .   .   .   2   
  Weapon                   6    | .   .   2   .   4   
  Highest Loss Streak      7    | .   1   3   1   7   
  To Critical Strikes      1    | .   .   .   .   1   
Average Slot Usage (%)     87   | .   97  82  92  78  
  Engine                   9    | .   13  11  11  6   
  Treads                   9    | .   .   .   .   28  
  Leg                      23   | .   27  27  37  5   
  Device                   6    | .   12  11  2   2   
  Storage                  11   | .   14  11  11  9   
  Processor                6    | .   .   .   8   12  
  Energy Gun               7    | .   8   19  .   7   
  Energy Cannon            3    | .   .   .   11  .   
  Ballistic Gun            4    | .   19  .   .   .   
  Ballistic Cannon         4    | .   .   2   11  3   
Peak Build Rating          42   | 6   10  18  17  42  
  Average Rating           16   | 4   7   12  14  25  
  On Entrance              9    | .   6   10  16  14  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             29   | 12  20  26  26  29  
  Greatest Support         108  | 20  20  40  40  108 
  Greatest Overweight (x)  4    | .   1   1   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  
  Average Capacity         9    | 7   9   10  10  10  
  Most Carried             10   | 1   10  10  10  10  
  Average Carried          8    | .   5   9   9   9   
  Final Capacity           10   | 8   10  10  10  10  
  Final Carried            10   | 1   10  10  10  9   

 Class Distribution 
--------------------
 62% | Scavenger-Mutant
 37% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Mat Min Mat 
Matter Collected           1266 | 270 351 106 139 400 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            2282 | .   560 735 128 859 
  Parts                    138  | .   38  36  14  50  
Haulers Intercepted        7    | .   2   2   .   3   
Recyclers Shooed           2    | .   2   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Combat Hostiles Destroyed  55   | .   12  12  10  21  
  Melee                    1    | .   .   .   .   1   
  Guns                     34   | .   12  10  .   12  
  Cannons                  17   | .   .   2   10  5   
Classes Destroyed          10   | .   4   2   .   4   
  Worker                   1    | .   1   .   .   .   
  Builder                  1    | .   .   .   .   1   
  Hauler                   7    | .   2   2   .   3   
  Watcher                  1    | .   .   1   .   .   
  Swarmer                  19   | .   2   .   10  7   
  Cutter                   4    | .   .   .   .   4   
  Grunt                    20   | .   10  7   .   3   
  Sentry                   8    | .   .   5   .   3   
  Specialist               3    | .   .   .   .   3   
  Heavy                    1    | .   .   .   .   1   
Best Kill Streak           4    | .   4   4   2   4   
  Combat Bots Only         4    | .   4   3   2   4   
Max Kills in Single Turn   2    | .   2   1   1   1   
  Gunslinging              1    | .   1   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  
Hostile Shots Fired        427  | .    80   70   65   212  
  Missed                   128  | .    25   25   11   67   
Damage Taken               4271 | .    644  604  439  2584 
  Core                     849  | .    120  75   32   622  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         75   | 100  52   .    73   .    
Volleys Fired              188  | .    57   48   26   57   
  Largest                  2    | .    2    2    2    2    
  Hottest                  117  | .    100  112  103  117  
Shots Fired                356  | .    114  92   52   98   
  Gun                      289  | .    114  88   .    87   
  Cannon                   67   | .    .    4    52   11   
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  123  | .    82   4    26   11   
  Thermal                  180  | .    32   42   26   80   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          53   | .    .    46   .    7    
  Robot Hit Streak         24   | .    12   24   8    13   
  Robot Miss Streak        8    | .    2    4    8    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        5    | .    3    .    .    2    
    Max Gunslinging Chain  1    | .    1    .    .    1    
Shots Hit Robots           254  | .    85   72   21   76   
  Core Hits                101  | .    30   32   10   29   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    2    
  Critical Strikes         13   | .    1    4    .    8    
    Burn                   10   | .    1    3    .    6    
    Corrupt                1    | .    .    1    .    .    
    Smash                  2    | .    .    .    .    2    
Melee Attacks              28   | .    .    .    .    28   
  Impact                   11   | .    .    .    .    11   
  Slashing                 17   | .    .    .    .    17   
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    2    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4209 | .    1082 1133 406  1588 
  Guns                     3105 | .    1082 1065 .    958  
  Cannons                  637  | .    .    68   406  163  
  Explosions               .    | .    .    .    .    .    
  Melee                    467  | .    .    .    .    467  
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  1151 | .    781  68   139  163  
  Thermal                  1949 | .    301  471  267  910  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          642  | .    .    594  .    48   
  Impact                   225  | .    .    .    .    225  
  Slashing                 242  | .    .    .    .    242  
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            51   | .    .    .    1    50   
  Projectiles              1    | .    .    .    1    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    50   | .    .    .    .    50   
Knockbacks                 4    | .    .    .    3    1    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  4    | .    .    .    3    1    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        252  | .    225  51   252  147  
  Average Temperature      54   | .    92   12   81   37   
  Received Heat Transfer   1011 | .    336  297  .    378  
  Effects                  2    | .    2    .    .    .    
    Interference           2    | .    2    .    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    2    
  Combat Hostiles          2    | .    .    .    .    2    
  Parts Fried              3    | .    .    1    .    2    
  Impact Corruptions       6    | .    .    .    .    6    
Robots Melted              1    | .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    1    
  Parts Melted             9    | .    1    1    .    7    
  Heat Transferred         5069 | .    962  1295 481  2331 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Peak Influence             404  | .   212 363 282 404 
  Initial                  82   | .   .   3   82  43  
  Average                  139  | .   80  143 146 181 
Maximum Alert Level        2    | .   1   1   1   2   
  Low Security (%)         79   | 100 99  64  95  57  
  Level 1                  20   | .   .   35  4   42  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          6    | .   1   1   .   4   
  Investigation            2    | .   1   1   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   .   .   .   4   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Distress Signals           3    | .   1   .   .   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              83   | .   18  14  18  33  
  Peak Tracking Total      5    | .   4   5   4   5   
  Tactical Retreats        8    | .   1   .   3   4   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Mat 
Machines Disabled          2    | .   .   1   .   1   
  Max in Single Turn       1    | .   .   1   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Machines Accessed          7    | .   3   4   .   .   
  Terminals                7    | .   3   4   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                23   | .   7   16  .   .   
  Successful               12   | .   2   10  .   .   
  Failed                   11   | .   5   6   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   13   | .   2   11  .   .   
  Terminals                23   | .   7   16  .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             7    | .   2   5   .   .   
  Prototype ID Bank        2    | .   .   2   .   .   
  Emergency Access Points  1    | .   .   1   .   .   
  Hauler Manifests         3    | .   1   2   .   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         5    | .   .   5   .   .   
  Terminals                5    | .   .   5   .   .   
    Botnet                 2    | .   .   2   .   .   
    Skim                   3    | .   .   3   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         6    | .   3   3   .   .   
  Full Trace Events        3    | .   1   2   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Total Allies               2    | .   .   .   2   .   
  Largest Group            2    | .   .   .   2   2   
  Highest-Rated Group      45   | .   .   .   45  45  
  Highest-Rated Ally       31   | .   .   .   31  31  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               12   | .   .   .   4   8   
  Total Damage             83   | .   .   .   20  63  
  Kills                    1    | .   .   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  
Turns Passed               3549 | 55   837  519  1002 1136 
Spaces Moved               1977 | 35   483  243  731  485  
  Core                     38   | 5    .    .    .    33   
  Treads                   335  | .    .    .    .    335  
  Legs                     1604 | 30   483  243  731  117  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  
  Average Speed            128  | 110  120  126  120  149  
  Slowest Speed            250  | 120  190  190  120  250  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    1    
Exploration Rate (%)       41   | 4    57   27   99   20   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     2    | .    .    .    2    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             2    | .    .    .    2    .    
Spaces Dug                 8    | .    .    .    .    8    
Terrain Destroyed          8    | .    .    .    .    8    
  Melee                    8    | .    .    .    .    8    
  Projectile               .    | .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Total                      2585 | 48  620 365 804 748 
  Wait                     261  | 5   58  48  42  108 
  Move                     1973 | 34  482 242 730 485 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  28   | 1   9   8   2   8   
  Fast Attach              37   | 7   2   5   .   23  
  Attach                   11   | .   1   2   1   7   
  Detach                   2    | .   .   .   .   2   
  Swap                     24   | .   8   5   1   10  
  Drop                     34   | 1   3   7   2   21  
  Fire                     188  | .   57  48  26  57  
  Melee                    27   | .   .   .   .   27  
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: [*Min x2])
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-8/Materials

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 16)
   56 | -11/Scrapyard | Entered Materials
  143 | -10/Materials | Discovered new exit (range 6)
  316 | -10/Materials | Build established: Mutant
  830 | -10/Materials | Discovered new exit (range 12)
  893 | -10/Materials | Entered another Materials area
  893 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1099 | -9/Materials  | Build established: Scavenger-Mutant
 1350 | -9/Materials  | Lost 3 parts (2n1w)
 1385 | -9/Materials  | Discovered new exit (range 11)
 1410 | -9/Materials  | Discovered new exit (range 12)
 1412 | -9/Materials  | Entered Mines
 1436 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 1439 | -9/Mines      | Found Prototype Device
 1646 | -9/Mines      | Discovered new exit (range 9)
 1649 | -9/Mines      | Learned location of Zion (-7)
 1658 | -9/Mines      | Discovered new exit (range 12)
 1675 | -9/Mines      | Identified exit to Materials
 2004 | -9/Mines      | Learned location of Storage (-7)
 2201 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2202 | -9/Mines      | Discovered new exit (range 5)
 2206 | -9/Mines      | Identified exit to Exiles
 2414 | -9/Mines      | Entered Materials
 2414 | -8/Materials  | Accompanied by 2 allies
 2414 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2422 | -8/Materials  | Identified Exp. Sensor Array
 2424 | -8/Materials  | Led the pair of lost Derelicts to an unsafe place
 2564 | -8/Materials  | Core integrity fell below 50%
 2621 | -8/Materials  | Lost 7 parts (1p4n2w)
 2729 | -8/Materials  | Build established: Mutant
 2743 | -8/Materials  | Core integrity fell below 20%
 3551 | -8/Materials  | Build established: Scavenger-Mutant
 3551 | -8/Materials  | Crushed by falling debris
 3551 | -8/Materials  | Smashed by cave-in

 Last Messages 
---------------
03386_ U-05 Engineer builds a Door.
03388_ Acquired 4 matter.
03388_ U-05 Engineer lays Concrete. <x2>
03391_ Acquired 22 matter.
03391_ U-05 Engineer lays Concrete.
03391_ U-05 Engineer builds a Wall. <x2>
03394_ Acquired 37 matter.
03398_ U-05 Engineer builds a Wall.
03401_ U-05 Engineer lays Concrete.
03402_ U-05 Engineer builds a Wall.
03402_ U-05 Engineer lays Concrete. <x3>
03416_ Acquired Adv. Treads.
03427_ Acquired 10 matter. <x2>
03510_ U-05 Engineer builds a Wall. <x7>
03548_ Sneak attack on U-05 Engineer.
03548_ U-05 Engineer destroyed.
03551_ The unstable cave ceiling collapses.
03551_ Crushed by falling debris.
03551_ Imp. Signal Interpreter destroyed.
03551_ System corrupted by crushing effect (+5).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SuperchargedConcussiveCorpse
  Manual?         0
Play Time         00:35:34
  Cumulative      54.6 hours
  Start           2024.08.25 @ 19:34:09
  End             2024.08.25 @ 20:48:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          101
  Rogue           101
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          42
Achievement%      34
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 922f6cdc-a857-4c98-baf3-b08a50d9e8bd