Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.25 @ 20:48:19 Player: star Result: Smashed by cave-in Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (65) 325 Value Destroyed (1695) 1695 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (7) 7 TOTAL SCORE: 4007 Bonus ------- Follower Combat Kills 7 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 290/290 System Corruption 5% Temperature Cool (0) Movement Treading (155) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (5) --- Armored Treads Armored Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY (3) ------ Medium Storage Unit Targeting Computer > --- WEAPON (2) ------- Assault Cannon Great Axe > --- INVENTORY (10) --- Light Nuclear Core Improved Carbon-fiber Leg Improved Heat Sink Experimental Sensor Array Improved Signal Interpreter Armor Integrity Analyzer Reaction Control System Field Recycling Unit (0) Concussive RPG (1) Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Experimental Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Great Axe Great Axe > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Aluminum Leg Improved Heat Sink Sensor Array Targeting Computer EM Pulse Gun Improved Medium Laser Improved Medium Laser Flail [Rating: 42] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Improved Utility Shielding Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Impact Weapon Flail Slashing Weapon Great Axe Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 3 | . . 2 . 1 Utility 1 | . . . . 1 Weapon . | . . . . . Parts Attached 72 | 7 11 12 2 40 Power 6 | 1 3 1 . 1 Engine 6 | 1 3 1 . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 28 | 3 3 4 . 18 Treads 13 | . . . . 13 Leg 14 | 2 3 4 . 5 Wheel 1 | 1 . . . . Hover . | . . . . . Flight . | . . . . . Utility 13 | 1 3 . 2 7 Device 5 | . 2 . . 3 Storage 2 | 1 1 . . . Processor 5 | . . . 2 3 Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 25 | 2 2 7 . 14 Energy Gun 14 | . 2 4 . 8 Energy Cannon 1 | . . 1 . . Ballistic Gun 2 | 2 . . . . Ballistic Cannon 3 | . . 2 . 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon 4 | . . . . 4 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . 3 . 2 Parts Lost 19 | . 2 4 1 12 Power 2 | . 1 . . 1 Propulsion 9 | . 1 2 1 5 Utility 2 | . . . . 2 Weapon 6 | . . 2 . 4 Highest Loss Streak 7 | . 1 3 1 7 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 87 | . 97 82 92 78 Engine 9 | . 13 11 11 6 Treads 9 | . . . . 28 Leg 23 | . 27 27 37 5 Device 6 | . 12 11 2 2 Storage 11 | . 14 11 11 9 Processor 6 | . . . 8 12 Energy Gun 7 | . 8 19 . 7 Energy Cannon 3 | . . . 11 . Ballistic Gun 4 | . 19 . . . Ballistic Cannon 4 | . . 2 11 3 Peak Build Rating 42 | 6 10 18 17 42 Average Rating 16 | 4 7 12 14 25 On Entrance 9 | . 6 10 16 14 Naked Turns . | . . . . . Heaviest Build 29 | 12 20 26 26 29 Greatest Support 108 | 20 20 40 40 108 Greatest Overweight (x) 4 | . 1 1 . 4 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 Most Carried 10 | 1 10 10 10 10 Average Carried 8 | . 5 9 9 9 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 1 10 10 10 9 Class Distribution -------------------- 62% | Scavenger-Mutant 37% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1266 | 270 351 106 139 400 Remotely . | . . . . . Salvage Created 2282 | . 560 735 128 859 Parts 138 | . 38 36 14 50 Haulers Intercepted 7 | . 2 2 . 3 Recyclers Shooed 2 | . 2 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 55 | . 12 12 10 21 Melee 1 | . . . . 1 Guns 34 | . 12 10 . 12 Cannons 17 | . . 2 10 5 Classes Destroyed 10 | . 4 2 . 4 Worker 1 | . 1 . . . Builder 1 | . . . . 1 Hauler 7 | . 2 2 . 3 Watcher 1 | . . 1 . . Swarmer 19 | . 2 . 10 7 Cutter 4 | . . . . 4 Grunt 20 | . 10 7 . 3 Sentry 8 | . . 5 . 3 Specialist 3 | . . . . 3 Heavy 1 | . . . . 1 Best Kill Streak 4 | . 4 4 2 4 Combat Bots Only 4 | . 4 3 2 4 Max Kills in Single Turn 2 | . 2 1 1 1 Gunslinging 1 | . 1 . . . Exploded . | . . . . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 427 | . 80 70 65 212 Missed 128 | . 25 25 11 67 Damage Taken 4271 | . 644 604 439 2584 Core 849 | . 120 75 32 622 Absorbed by Shields . | . . . . . Core Remaining (%) 75 | 100 52 . 73 . Volleys Fired 188 | . 57 48 26 57 Largest 2 | . 2 2 2 2 Hottest 117 | . 100 112 103 117 Shots Fired 356 | . 114 92 52 98 Gun 289 | . 114 88 . 87 Cannon 67 | . . 4 52 11 Launcher . | . . . . . Special . | . . . . . Kinetic 123 | . 82 4 26 11 Thermal 180 | . 32 42 26 80 Explosive . | . . . . . Electromagnetic 53 | . . 46 . 7 Robot Hit Streak 24 | . 12 24 8 13 Robot Miss Streak 8 | . 2 4 8 4 Penetration Max . | . . . . . Secondary Targets 5 | . 3 . . 2 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 254 | . 85 72 21 76 Core Hits 101 | . 30 32 10 29 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . . . 2 Critical Strikes 13 | . 1 4 . 8 Burn 10 | . 1 3 . 6 Corrupt 1 | . . 1 . . Smash 2 | . . . . 2 Melee Attacks 28 | . . . . 28 Impact 11 | . . . . 11 Slashing 17 | . . . . 17 Piercing . | . . . . . Sneak Attacks 2 | . . . . 2 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4209 | . 1082 1133 406 1588 Guns 3105 | . 1082 1065 . 958 Cannons 637 | . . 68 406 163 Explosions . | . . . . . Melee 467 | . . . . 467 Ramming . | . . . . . Kinetic 1151 | . 781 68 139 163 Thermal 1949 | . 301 471 267 910 Explosive . | . . . . . Electromagnetic 642 | . . 594 . 48 Impact 225 | . . . . 225 Slashing 242 | . . . . 242 Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 51 | . . . 1 50 Projectiles 1 | . . . 1 . Explosions . | . . . . . Melee 50 | . . . . 50 Knockbacks 4 | . . . 3 1 Impact . | . . . . . Kinetic 4 | . . . 3 1 Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 252 | . 225 51 252 147 Average Temperature 54 | . 92 12 81 37 Received Heat Transfer 1011 | . 336 297 . 378 Effects 2 | . 2 . . . Interference 2 | . 2 . . . Siege Activations . | . . . . . Robots Corrupted 2 | . . . . 2 Combat Hostiles 2 | . . . . 2 Parts Fried 3 | . . 1 . 2 Impact Corruptions 6 | . . . . 6 Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 9 | . 1 1 . 7 Heat Transferred 5069 | . 962 1295 481 2331 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 404 | . 212 363 282 404 Initial 82 | . . 3 82 43 Average 139 | . 80 143 146 181 Maximum Alert Level 2 | . 1 1 1 2 Low Security (%) 79 | 100 99 64 95 57 Level 1 20 | . . 35 4 42 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 1 1 . 4 Investigation 2 | . 1 1 . . Extermination . | . . . . . Reinforcement 4 | . . . . 4 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 3 | . 1 . . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 83 | . 18 14 18 33 Peak Tracking Total 5 | . 4 5 4 5 Tactical Retreats 8 | . 1 . 3 4 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 2 | . . 1 . 1 Max in Single Turn 1 | . . 1 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 7 | . 3 4 . . Terminals 7 | . 3 4 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 23 | . 7 16 . . Successful 12 | . 2 10 . . Failed 11 | . 5 6 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 13 | . 2 11 . . Terminals 23 | . 7 16 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 7 | . 2 5 . . Prototype ID Bank 2 | . . 2 . . Emergency Access Points 1 | . . 1 . . Hauler Manifests 3 | . 1 2 . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 5 | . . 5 . . Terminals 5 | . . 5 . . Botnet 2 | . . 2 . . Skim 3 | . . 3 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 3 3 . . Full Trace Events 3 | . 1 2 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies 2 | . . . 2 . Largest Group 2 | . . . 2 2 Highest-Rated Group 45 | . . . 45 45 Highest-Rated Ally 31 | . . . 31 31 Total Orders . | . . . . . Ally Attacks 12 | . . . 4 8 Total Damage 83 | . . . 20 63 Kills 1 | . . . 1 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 3549 | 55 837 519 1002 1136 Spaces Moved 1977 | 35 483 243 731 485 Core 38 | 5 . . . 33 Treads 335 | . . . . 335 Legs 1604 | 30 483 243 731 117 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 128 | 110 120 126 120 149 Slowest Speed 250 | 120 190 190 120 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 41 | 4 57 27 99 20 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 2 | . . . 2 . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 2 | . . . 2 . Spaces Dug 8 | . . . . 8 Terrain Destroyed 8 | . . . . 8 Melee 8 | . . . . 8 Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 2585 | 48 620 365 804 748 Wait 261 | 5 58 48 42 108 Move 1973 | 34 482 242 730 485 Hop . | . . . . . Pick Up 28 | 1 9 8 2 8 Fast Attach 37 | 7 2 5 . 23 Attach 11 | . 1 2 1 7 Detach 2 | . . . . 2 Swap 24 | . 8 5 1 10 Drop 34 | 1 3 7 2 21 Fire 188 | . 57 48 26 57 Melee 27 | . . . . 27 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 143 | -10/Materials | Discovered new exit (range 6) 316 | -10/Materials | Build established: Mutant 830 | -10/Materials | Discovered new exit (range 12) 893 | -10/Materials | Entered another Materials area 893 | -9/Materials | Evolved 2 slots: Propulsion x2 1099 | -9/Materials | Build established: Scavenger-Mutant 1350 | -9/Materials | Lost 3 parts (2n1w) 1385 | -9/Materials | Discovered new exit (range 11) 1410 | -9/Materials | Discovered new exit (range 12) 1412 | -9/Materials | Entered Mines 1436 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1439 | -9/Mines | Found Prototype Device 1646 | -9/Mines | Discovered new exit (range 9) 1649 | -9/Mines | Learned location of Zion (-7) 1658 | -9/Mines | Discovered new exit (range 12) 1675 | -9/Mines | Identified exit to Materials 2004 | -9/Mines | Learned location of Storage (-7) 2201 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2202 | -9/Mines | Discovered new exit (range 5) 2206 | -9/Mines | Identified exit to Exiles 2414 | -9/Mines | Entered Materials 2414 | -8/Materials | Accompanied by 2 allies 2414 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2422 | -8/Materials | Identified Exp. Sensor Array 2424 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2564 | -8/Materials | Core integrity fell below 50% 2621 | -8/Materials | Lost 7 parts (1p4n2w) 2729 | -8/Materials | Build established: Mutant 2743 | -8/Materials | Core integrity fell below 20% 3551 | -8/Materials | Build established: Scavenger-Mutant 3551 | -8/Materials | Crushed by falling debris 3551 | -8/Materials | Smashed by cave-in Last Messages --------------- 03386_ U-05 Engineer builds a Door. 03388_ Acquired 4 matter. 03388_ U-05 Engineer lays Concrete. 03391_ Acquired 22 matter. 03391_ U-05 Engineer lays Concrete. 03391_ U-05 Engineer builds a Wall. 03394_ Acquired 37 matter. 03398_ U-05 Engineer builds a Wall. 03401_ U-05 Engineer lays Concrete. 03402_ U-05 Engineer builds a Wall. 03402_ U-05 Engineer lays Concrete. 03416_ Acquired Adv. Treads. 03427_ Acquired 10 matter. 03510_ U-05 Engineer builds a Wall. 03548_ Sneak attack on U-05 Engineer. 03548_ U-05 Engineer destroyed. 03551_ The unstable cave ceiling collapses. 03551_ Crushed by falling debris. 03551_ Imp. Signal Interpreter destroyed. 03551_ System corrupted by crushing effect (+5). 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