Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.30 @ 13:55:11 Player: puncake Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (25) 125 Value Destroyed (692) 692 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (615) 615 TOTAL SCORE: 3232 Bonus ------- Follower Combat Kills 25 Met Imprinter 300 Was Imprinted 300 Friendly Fire -10 Cogmind --------- Core Integrity 0/400 Matter 287/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Walking (126) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Titanium Leg Titanium Leg Myomer Leg > --- UTILITY (3) ------ Large Storage Unit Spectral Analyzer 0b10 Decoder Chip [Skirmisher] > --- WEAPON (2) ------- Makeshift Shrapnel Gun KE Penetrator > --- INVENTORY (10) --- Makeshift Power Source Makeshift Power Source Wheel Compact Wheel Experimental Armor Integrity Analyzer Makeshift Transmission Jammer Advanced System Shield Relay Coupler [Sentry] (43) Grenade Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Myomer Leg > --- UTILITY ---------- Large Storage Unit Spectral Analyzer 0b10 Decoder Chip [Skirmisher] > --- WEAPON ----------- Makeshift Shrapnel Gun KE Penetrator > --- INVENTORY -------- Makeshift Power Source Makeshift Power Source Wheel Compact Wheel Experimental Armor Integrity Analyzer Makeshift Transmission Jammer Advanced System Shield Relay Coupler [Sentry] Grenade Launcher Rocket Launcher [Rating: 44] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Tractor Beam Storage Large Storage Unit Processor Spectral Analyzer Weapon KE Penetrator Energy Gun Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun KE Penetrator Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 40 | 5 1 1 24 1 8 . Power 3 | 1 . . 2 . . . Engine 3 | 1 . . 2 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 13 | 2 . . 6 1 4 . Treads . | . . . . . . . Leg 8 | 2 . . 2 1 3 . Wheel 5 | . . . 4 . 1 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 9 | . 1 1 5 . 2 . Device 3 | . . . 3 . . . Storage 4 | . 1 1 2 . . . Processor 2 | . . . . . 2 . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 15 | 2 . . 11 . 2 . Energy Gun 5 | . . . 5 . . . Energy Cannon 1 | . . . 1 . . . Ballistic Gun 9 | 2 . . 5 . 2 . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . 4 . 1 . Parts Lost 14 | . . . 14 . . . Power . | . . . . . . . Propulsion 6 | . . . 6 . . . Utility 2 | . . . 2 . . . Weapon 6 | . . . 6 . . . Highest Loss Streak 4 | . . . 4 . . . Average Slot Usage (%) 97 | . 73 97 94 100 100 100 Engine 11 | . 14 14 11 11 11 11 Leg 23 | . 28 28 23 11 21 33 Wheel 7 | . . . 5 22 11 . Device 3 | . . . 6 11 1 . Storage 19 | . 2 25 26 22 12 11 Processor 9 | . . . . . 19 22 Energy Gun 4 | . . . 3 22 5 . Ballistic Gun 17 | . 28 28 16 . 16 22 Naked Turns . | . . . . . . . Heaviest Build 36 | 6 8 16 36 34 34 31 Greatest Support 59 | 20 20 20 42 26 59 59 Greatest Overweight (x) 3 | . . . 3 1 1 . Average Overweight (x) . | . . . . 1 . . Largest Inventory Capacity 10 | 4 4 8 10 10 10 10 Average Capacity 9 | 4 4 7 9 10 10 10 Most Carried 10 | 4 4 8 10 10 10 10 Average Carried 8 | 2 3 6 6 9 9 10 Final Capacity 10 | 4 4 8 10 10 10 10 Final Carried 10 | 4 4 8 10 10 10 10 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 1228 | 266 . 172 668 10 80 32 Remotely 336 | . . . 336 . . . Salvage Created 1097 | 40 . 43 982 . . 32 Parts 46 | 2 . . 44 . . . Haulers Intercepted 4 | . . . 4 . . . Recyclers Shooed 4 | . . . 4 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 2 | . . . . . 2 . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 17 | 1 . 1 14 . . 1 Guns 17 | 1 . 1 14 . . 1 Classes Destroyed 8 | 1 . . 6 . . 1 Worker 2 | . . . 2 . . . Hauler 4 | . . . 4 . . . Recycler 2 | . . . 2 . . . Swarmer 1 | . . . 1 . . . Grunt 11 | 1 . 1 9 . . . Brawler 1 | . . . 1 . . . Sentry 3 | . . . 3 . . . Hunter 1 | . . . . . . 1 Best Kill Streak 3 | 1 . 1 3 . . 1 Combat Bots Only 3 | 1 . 1 3 . . 1 Max Kills in Single Turn 1 | 1 . 1 1 . . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 1784 | 58 . 44 1529 . . 153 Core 415 | 12 . . 362 . . 41 Absorbed by Shields . | . . . . . . . Core Remaining (%) 95 | 95 . 95 . . . . Volleys Fired 117 | 4 . 5 103 . . 5 Largest 2 | 2 . 2 2 . . 2 Hottest 130 | 40 . 40 130 . . 57 Shots Fired 225 | 8 . 10 197 . . 10 Gun 217 | 8 . 10 189 . . 10 Cannon 8 | . . . 8 . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 188 | 8 . 10 160 . . 10 Thermal 37 | . . . 37 . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 13 | 4 . 4 13 . . 2 Robot Miss Streak 4 | 2 . 3 4 . . 3 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . 2 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 147 | 5 . 5 129 . . 8 Core Hits 58 | 2 . 3 48 . . 5 Critical Hits 2 | . . . 1 . . 1 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . 1 . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1838 | 67 . 43 1626 . . 102 Guns 1674 | 67 . 43 1462 . . 102 Cannons 164 | . . . 164 . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1359 | 67 . 43 1147 . . 102 Thermal 479 | . . . 479 . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 257 | 12 . 6 257 . . . Average Temperature 60 | 7 . 6 62 . . . Received Heat Transfer 738 | 30 . 27 681 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . 1 . . . Heat Transferred 946 | . . . 946 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 248 | 20 28 38 248 60 . . Initial 60 | . 13 10 6 60 . . Average 94 | 1 17 18 137 60 . . Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 83 | 100 100 100 73 100 . . Level 1 16 | . . . 26 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . . . 2 . . . Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 41 | 1 1 2 35 . . 2 Peak Tracking Total 6 | 1 1 2 6 . . 2 Tactical Retreats 5 | . . . 5 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 2 | . . . 2 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 1 | . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 4 | . . . 4 . . . Terminals 4 | . . . 4 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 6 | . . . 6 . . . Successful 3 | . . . 3 . . . Failed 3 | . . . 3 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 9 | . . . 6 . 3 . Terminals 6 | . . . 6 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . . . 1 . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 2 | . . . 2 . . . Terminals 2 | . . . 2 . . . Track 1 | . . . 1 . . . Assimilate 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . . . 2 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 7 | . . 3 . . 4 . Largest Group 4 | . . 3 . . 4 4 Highest-Rated Group 154 | . . 40 . . 154 154 Highest-Rated Ally 41 | . . 16 . . 41 41 Total Orders . | . . . . . . . Ally Attacks 24 | . . 11 . . . 13 Total Damage 455 | . . 144 . . . 311 Kills 1 | . . 1 . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . 2 . 1 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 3040 | 101 51 381 1029 51 1406 21 Spaces Moved 2165 | 74 41 293 487 50 1215 5 Core 18 | 18 . . . . . . Treads . | . . . . . . . Legs 1251 | 56 41 293 325 . 531 5 Wheels 896 | . . . 162 50 684 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 93 100 100 126 Average Speed 114 | 102 120 120 122 100 111 126 Slowest Speed 210 | 120 120 120 210 100 126 126 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 5 11 74 34 13 90 3 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 8 | . . 1 . 2 5 . Spaces Dug . | . . . . . . . Terrain Destroyed 1 | . . . . . . 1 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 2513 | 91 43 313 734 51 1271 10 Wait 136 | . . 11 96 . 29 . Move 2159 | 73 40 292 486 49 1214 5 Hop . | . . . . . . . Pick Up 42 | 9 1 4 20 1 7 . Fast Attach 6 | . 1 1 . . 4 . Attach 21 | 5 . . 15 1 . . Detach . | . . . . . . . Swap 13 | . . . 9 . 4 . Drop 19 | . 1 . 5 . 13 . Fire 117 | 4 . 5 103 . . 5 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 2 exits: Mat / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 75 | -11/Scrapyard | Discovered new exit (range 8) 102 | -11/Scrapyard | Entered Materials 123 | -10/Materials | Discovered new exit (range 12) 153 | -10/Materials | Entered Mines 154 | -10/Mines | Learned location of Storage (-7) 178 | -10/Mines | Met a Derelict bent on vengeance 179 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 310 | -10/Mines | Build established: Mutant 461 | -10/Mines | Learned 4 Materials zone layouts 520 | -10/Mines | Discovered new exit (range 15) 534 | -10/Mines | Entered Materials 534 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 535 | -9/Materials | Identified exit to Mines 536 | -9/Materials | Identified exit to Materials 1126 | -9/Materials | Lost 4 parts (2n1u1w) 1225 | -9/Materials | Core integrity fell below 50% 1423 | -9/Materials | Discovered exit to Materials (range 16) 1529 | -9/Materials | Core integrity fell below 20% 1563 | -9/Materials | Entered Mines 1573 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1608 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1614 | -9/Mines | Entered Zion 1782 | -7/Zion | Found Prototype Processor 1782 | -7/Zion | Identified Spectral Analyzer 1785 | -7/Zion | Found Prototype Processor 1927 | -7/Zion | Learned location of Warlord (-4) 2297 | -7/Zion | Imprinted 2299 | -7/Zion | Declared Zion's savior 2564 | -7/Zion | Received a hallucinogenic algorithm 2990 | -7/Zion | Discovered new exit (range 13) 3020 | -7/Zion | Entered Proximity Caves 3020 | -6/Proximity Caves | Accompanied by 4 allies 3041 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 03031_ MM-N7C(M) destroyed. 03031_ Penetrated by Slug. 03032_ H-66 Slayer heat spikes uncontrollably. 03032_ Destroyed Targeting Computer. 03032_ Slug penetrates H-66 Slayer. 03032_ H-66 Slayer destroyed. 03035_ Acquired 27 matter. 03035_ Penetrated by Slug. 03035_ Slug penetrates 74-6E0(M). 03036_ Slug penetrates Wall. 03037_ Acquired 5 matter. 03038_ Slug penetrates 74-6E0(M). 03038_ Penetrated by Slug. 03040_ H-66 Slayer heat damages Flexi-carbon Leg. 03041_ H-66 Slayer heat damages Phase Shifter. 03041_ Penetrated by Slug. [Achievement: First Step to Greatness] The achievement interface (ESC then open Records) offers an effective way to explore all of your earned achievements as well as seek out new goals for future runs. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????###?????????????????????????? | | ????????????????????## ##???????????????????????? | | ????????????????????? ##??????????????????????? | | ?????????????????????? #??????????????????????? | | ???????????????????????#h #??????????????????????? | | ??????????????????????##M@#??????????????????????? | | ??????????????????##### M###????????????????????? | | ?????????????# ### [M #????????????????????? | | ?????????????# !% ##????????????????????? | | ?????????????# ##?????????????????????? | | ?????????????# #####??????????????????????? | | ???????????# ####??????????????????????????? | | ?????????# ???????????????????????????????? | | ?????? ????????????????????????????????? | | ????# ?????????????????????????????????? | | ????# ??????????????????????????????????? | | ????# ???????????????????????????????????? | | ???# ????????????????????????????????????? | | ???######## ?????????????????????????????????????? | | ??????????#??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 280 Matter Stores 550 Matter Capacity 550 Sight Range 24 Terrain Scan Density 10 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot First Step to Greatness Loot Pinata Risk Taker Robot Respite The One Tourist True Hacker Uninvited Guest Use The Force Challenges ------------ None Game ------ Seed StormRefineryCanceller Manual? 0 Play Time 00:27:56 Cumulative 0.9 hours Start 2021.05.30 @ 13:27:46 End 2021.05.30 @ 13:55:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 2 Achievement% 3 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a5552dd0-ab6c-48ca-a4cf-74043a1b2822