Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.15 @ 09:36:49 Player: Daffa0360 Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (73) 365 Value Destroyed (2340) 2340 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-904) -904 TOTAL SCORE: 5661 Bonus ------- High Alert Combat Kills 68 Registered with UFD 300 Friendly Fire -1272 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (18) Movement Core (250) Ox4 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ Medium Storage Unit Improved Signal Interpreter Improved Targeting Computer Core Analyzer > --- WEAPON (2) ------- Power Maul > --- INVENTORY (10) --- Light Angular Momentum Engine Scrap Suit Heavy Laser Improved Proton Missile Launcher Improved Datajack Falx Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scan Processor Improved Targeting Computer Core Analyzer Improved Utility Shielding Hacking Suite System Restoration Module > --- WEAPON ----------- Ripper Falx > --- INVENTORY -------- Carbon-fiber Leg Scrap Suit System Shield Improved EM Shotgun Heavy Laser Coil Gun Advanced Assault Cannon Improved Proton Missile Launcher Improved Datajack [Rating: 55] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Cooled Aerolev Unit Flight Unit Improved Flight Unit Utility Hacking Suite Device Improved Sensor Array Storage Small Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Improved Utility Shielding Weapon Ripper Energy Gun Improved EM Shotgun Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Power Maul Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Slots Evolved 8 | . . . 2 . 2 . . . 4 Power . | . . . . . . . . . . Propulsion 1 | . . . . . . . . . 1 Utility 7 | . . . 2 . 2 . . . 3 Weapon . | . . . . . . . . . . Parts Attached 84 | . 5 . 15 9 1 22 1 6 25 Power 8 | . 1 . . 1 . 3 . . 3 Engine 5 | . 1 . . 1 . 2 . . 1 Core 3 | . . . . . . 1 . . 2 Reactor . | . . . . . . . . . . Propulsion 21 | . . . 4 3 . 7 . 2 5 Treads 2 | . . . . . . 2 . . . Leg 16 | . . . 3 3 . 4 . 2 4 Wheel 1 | . . . . . . 1 . . . Hover 1 | . . . . . . . . . 1 Flight 1 | . . . 1 . . . . . . Utility 27 | . 3 . 3 1 . 8 1 4 7 Device 13 | . 2 . 3 . . 4 . 2 2 Storage 4 | . . . . . . . 1 2 1 Processor 5 | . . . . 1 . 1 . . 3 Hackware 3 | . 1 . . . . 1 . . 1 Protection 2 | . . . . . . 2 . . . Artifact . | . . . . . . . . . . Weapon 28 | . 1 . 8 4 1 4 . . 10 Energy Gun 8 | . . . 3 1 . 2 . . 2 Energy Cannon . | . . . . . . . . . . Ballistic Gun 7 | . . . 3 2 . . . . 2 Ballistic Cannon 2 | . . . . . 1 . . . 1 Launcher 5 | . 1 . 1 1 . . . . 2 Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 Slashing Weapon 5 | . . . 1 . . 2 . . 2 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . 1 . . 1 Parts Lost 35 | . . . 1 1 3 10 . . 20 Power 4 | . . . . . . 2 . . 2 Propulsion 10 | . . . . . . 4 . . 6 Utility 13 | . . . 1 1 1 3 . . 7 Weapon 8 | . . . . . 2 1 . . 5 Highest Loss Streak 4 | . . . 1 1 2 4 . . 4 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 90 | . 88 100 87 89 63 65 95 100 90 Engine 7 | . 14 14 11 11 9 6 9 9 1 Core 1 | . . . . . . 1 . . 3 Treads 6 | . . . . . . 2 18 15 . Leg 11 | . 28 28 21 21 18 13 . 2 15 Device 4 | . 2 . 11 5 . 5 . 2 9 Storage 8 | . 14 14 11 11 9 6 4 9 6 Processor 14 | . . . . 8 9 9 18 18 25 Hackware 7 | . . 14 11 11 2 3 9 9 7 Protection 7 | . . . . . . 2 18 15 4 Energy Gun 5 | . . . 9 11 6 5 9 9 1 Ballistic Gun 3 | . 16 14 10 7 2 . . . 1 Launcher 1 | . 11 14 1 3 . . . . . Slashing Weapon 6 | . . . . . . 4 9 9 8 Peak Build Rating 55 | 6 9 10 19 27 26 29 29 38 55 Average Rating 29 | 6 6 9 14 24 23 23 28 30 48 On Entrance 18 | 6 6 9 10 18 26 20 27 29 38 Naked Turns . | . . . . . . . . . . Heaviest Build 35 | 11 13 13 16 21 22 26 23 28 35 Greatest Support 46 | 20 20 20 28 38 38 42 42 42 46 Greatest Overweight (x) 5 | . . . 1 1 . 5 . . 4 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 8 10 10 Average Capacity 8 | 8 8 8 8 8 8 7 6 9 10 Most Carried 10 | 8 8 8 8 8 8 8 7 10 10 Average Carried 7 | 6 7 8 7 7 7 7 5 7 8 Final Capacity 10 | 8 8 8 8 8 8 5 8 10 10 Final Carried 10 | 7 8 8 8 7 7 5 7 10 7 Class Distribution -------------------- 56% | Mutant 35% | Scavenger-Mutant 4% | Hacker-Mutant 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Scavenger-Mutant | -8/Scraptown Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 ----------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Matter Collected 1681 | 252 122 . 246 197 73 277 30 60 424 Remotely . | . . . . . . . . . . Salvage Created 2597 | 118 208 . 91 170 116 773 126 18 977 Parts 146 | 16 14 . 10 14 9 43 5 . 35 Haulers Intercepted 2 | . . . 1 . . 1 . . . Recyclers Shooed 2 | . . . 1 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Combat Hostiles Destroyed 56 | . 4 . 3 11 4 17 1 . 16 Melee 13 | . . . . . . 9 1 . 3 Guns 17 | . 1 . 3 5 1 2 . . 5 Cannons 12 | . . . . . 3 6 . . 3 AOE 11 | . 3 . . 6 . . . . 2 Classes Destroyed 12 | 2 3 . 2 . 1 . . 1 3 Worker 1 | . . . . . . . . . 1 Builder 2 | . 1 . . . . . . . 1 Tunneler 4 | 4 . . . . . . . . . Hauler 2 | . . . 1 . . 1 . . . Recycler 3 | 1 1 . . . . . 1 . . Operator 5 | . 1 . . . . 2 . . 2 Swarmer 15 | . . . 3 8 2 2 . . . Grunt 26 | . 4 . . 3 . 9 . . 10 Sentry 11 | . . . . . 2 6 1 . 2 Hunter 2 | . . . . . . . . . 2 Programmer 2 | . . . . . . . . . 2 Mutant 1 | . . . . . . . . 1 . Best Kill Streak 5 | 3 3 . 3 4 3 4 1 . 5 Combat Bots Only 4 | . 2 . 3 4 3 4 1 . 4 Max Kills in Single Turn 3 | 1 1 . 1 3 1 1 1 1 2 Gunslinging . | . . . . . . . . . . Exploded 3 | . 1 . . 3 . . . . 1 Melee 1 | . . . . . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Hostile Shots Fired 551 | . 21 . 28 43 34 130 . . 295 Missed 189 | . 8 . 11 14 10 44 . . 102 Damage Taken 5013 | . 192 . 156 328 316 1235 . . 2786 Core 1370 | . 43 . 34 66 43 333 . . 851 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 101 | . . . . . . . . . 101 Regen/Repaired (Parts) 26 | . . . . . . . . . 26 Core Remaining (%) 72 | 100 . 82 . 75 . . . 31 . Volleys Fired 166 | 16 33 . 18 14 14 22 . . 49 Largest 2 | 2 2 . 2 2 2 2 . . 2 Hottest 119 | 40 50 . 70 95 119 107 . . 99 Shots Fired 258 | 32 36 . 36 19 24 37 . . 74 Gun 184 | 32 29 . 36 14 10 15 . . 48 Cannon 50 | . . . . . 14 22 . . 14 Launcher 24 | . 7 . . 5 . . . . 12 Special . | . . . . . . . . . . Kinetic 161 | 32 29 . 18 5 14 22 . . 41 Thermal 63 | . . . 18 9 10 15 . . 11 Explosive 12 | . 7 . . 5 . . . . . Electromagnetic 22 | . . . . . . . . . 22 Robot Hit Streak 22 | 8 6 . 6 6 3 6 . . 22 Robot Miss Streak 7 | 3 3 . 4 4 4 4 . . 7 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 1 | . . . 1 . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . Shots Hit Robots 212 | 18 23 . 21 8 12 45 2 4 79 Core Hits 111 | 8 13 . 7 12 4 25 2 2 38 Critical Kills 1 | . . . . 1 . . . . . Critical Parts Destroyed 1 | . . . . . . . . . 1 Critical Strikes 15 | . . . 1 1 . 5 . 1 7 Burn 3 | . . . 1 . . 2 . . . Destroy 1 | . . . . 1 . . . . . Blast 2 | . . . . . . . . . 2 Smash 1 | . . . . . . . . . 1 Sever 8 | . . . . . . 3 . 1 4 Melee Attacks 87 | . . . . . . 31 4 4 48 Impact 5 | . . . . . . . . . 5 Slashing 82 | . . . . . . 31 4 4 43 Piercing . | . . . . . . . . . . Sneak Attacks 10 | . . . . . . 3 2 4 1 Combat Hostiles 1 | . . . . . . . 1 . . Follow-up Attacks 5 | . . . . . . . . . 5 Damage Inflicted 7163 | 177 518 . 250 605 337 1702 136 252 3186 Guns 1906 | 177 245 . 250 130 145 154 . . 805 Cannons 897 | . . . . . 192 360 . . 345 Explosions 1806 | . 273 . . 475 . . . . 1058 Melee 2554 | . . . . . . 1188 136 252 978 Ramming . | . . . . . . . . . . Kinetic 1970 | 177 245 . 114 25 192 360 . . 857 Thermal 830 | . . . 136 105 145 154 . . 290 Explosive 1095 | . 273 . . 475 . . . . 347 Electromagnetic 714 | . . . . . . . . . 714 Impact 133 | . . . . . . . . . 133 Slashing 2421 | . . . . . . 1188 136 252 845 Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . 1 Average Corruption 1 | . . . . . . . . . 1 Corruption Purged 1 | . . . . . . . . . 1 Corruption Blocked . | . . . . . . . . . . Effects 1 | . . . . . . . . . 1 Message Errors 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 369 | . . . . 33 . 108 . . 228 Projectiles 35 | . . . . . . 6 . . 29 Explosions 104 | . . . . 33 . . . . 71 Melee 230 | . . . . . . 102 . . 128 Knockbacks 7 | . . . . . . 3 . . 4 Impact . | . . . . . . . . . . Kinetic 7 | . . . . . . 3 . . 4 Secondary . | . . . . . . . . . . Self-Inflicted Damage 154 | . 13 . . 59 . . . . 82 Shots 6 | . 1 . . 2 . . . . 3 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 252 | . 23 . . 126 252 145 . . 111 Average Temperature 59 | . 8 . . 58 116 60 . . 29 Received Heat Transfer 1741 | . 105 . 21 78 81 585 . . 871 Siege Activations . | . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . 3 Combat Hostiles 3 | . . . . . . . . . 3 Parts Fried 4 | . . . . . . . . . 4 Impact Corruptions 1 | . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . . . . . . 2 Heat Transferred 1802 | . . . 481 185 259 481 . . 396 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Peak Influence 525 | 25 235 15 128 288 141 386 103 . 525 Initial 97 | . 16 15 5 4 33 59 97 . . Average 115 | 13 121 15 44 132 87 202 33 . 151 Maximum Alert Level 2 | . 1 . . 1 . 1 . . 2 Low Security (%) 79 | 100 63 100 100 86 100 55 100 . 72 Level 1 16 | . 36 . . 13 . 44 . . 15 Level 2 3 | . . . . . . . . . 12 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 22 | . 1 . . . 2 6 . . 13 Investigation 3 | . . . . . . 1 . . 2 Extermination 2 | . . . . . . . . . 2 Reinforcement 8 | . 1 . . . 2 2 . . 3 Assault . | . . . . . . . . . . Garrison 9 | . . . . . . 3 . . 6 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Distress Signals 16 | . 3 . 3 . . 5 . . 5 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 122 | . 14 . 12 12 9 31 . . 44 Peak Tracking Total 8 | . 3 . 7 4 3 8 . . 6 Tactical Retreats 21 | . 3 . 2 . . 7 . . 9 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Traps Triggered 4 | . . . 1 1 . 2 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 5 | . . . . . . . . . 5 Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 ---------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Machines Disabled 8 | . . . . . . 1 . . 7 Max in Single Turn 2 | . . . . . . 1 . . 2 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Machines Accessed 21 | . 1 . 7 1 1 4 3 1 3 Terminals 14 | . 1 . 4 . 1 4 3 . 1 Fabricators 1 | . . . . . . . . . 1 Repair Stations 1 | . . . . . . . . . 1 Recycling Units 1 | . . . 1 . . . . . . Scanalyzers 2 | . . . 2 . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 60 | . 2 . 23 1 2 10 11 4 7 Successful 40 | . . . 18 1 2 4 8 4 3 Failed 20 | . 2 . 5 . . 6 3 . 4 Catastrophic 1 | . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . Manual 19 | . . . 6 . 2 8 3 . . Terminals 38 | . 2 . 10 . 2 10 11 . 3 Fabricators 2 | . . . . . . . . . 2 Repair Stations 2 | . . . . . . . . . 2 Recycling Units 2 | . . . 2 . . . . . . Scanalyzers 11 | . . . 11 . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 19 | . . . 4 1 . 2 7 4 1 Record 4 | . . . . . . . . 4 . Open Door 2 | . . . . 1 . 1 . . . Branch Access Points 1 | . . . 1 . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . Recycling Unit Index 1 | . . . 1 . . . . . . Alert Level 4 | . . . 1 . . 1 1 . 1 Unreport Threat 2 | . . . . . . . 2 . . Locate Traps 1 | . . . 1 . . . . . . Maintenance Status 1 | . . . . . . . 1 . . Security Status 2 | . . . . . . . 2 . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . 2 Scan Component 1 | . . . . . . . . . 1 Repair 1 | . . . . . . . . . 1 Recycling Unit Hacks 1 | . . . 1 . . . . . . Retrieve Components 1 | . . . 1 . . . . . . Scanalyzer 11 | . . . 11 . . . . . . Insert Component 5 | . . . 5 . . . . . . Analyze 6 | . . . 6 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 7 | . . . 2 . 2 2 1 . . Terminals 7 | . . . 2 . 2 2 1 . . Assimilate 1 | . . . . . . 1 . . . Botnet 5 | . . . 2 . 1 1 1 . . Skim 1 | . . . . . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 18 | . 1 . 6 . 1 4 3 . 3 Full Trace Events 1 | . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 5 | . . . 5 . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 Time 50 | . . . . . . . . . 50 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 6 | . . . 6 . . . . . . Parts Scanalyzed 5 | . . . 5 . . . . . . Part Schematics Acquired 5 | . . . 5 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 ------------ Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Total Allies 3 | . . 1 . . . . . 2 . Largest Group 1 | . . 1 1 . . . . 1 . Highest-Rated Group 33 | . . 31 31 . . . . 33 . Highest-Rated Ally 33 | . . 31 31 . . . . 33 . Total Orders 2 | . . . . . . 2 . . . EXPLORE 2 | . . . . . . 2 . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . Drone Launches 5 | . . . . . . 5 . . . Drone Recoveries 3 | . . . . . . 3 . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 ------------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Turns Passed 7385 | 118 447 306 466 452 176 900 830 2076 1614 Spaces Moved 4290 | 58 307 249 313 321 84 428 519 1342 669 Core 56 | . . . . . . 29 . . 27 Treads 1757 | . . . . . . 96 519 1142 . Legs 2458 | 58 307 249 313 321 84 284 . 200 642 Wheels 19 | . . . . . . 19 . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 120 120 120 120 120 125 50 152 120 120 Average Speed 136 | 120 120 120 121 124 125 130 152 147 132 Slowest Speed 300 | 120 120 120 190 190 125 300 152 152 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 6 | . . . . . . . . 6 . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 39 | 4 26 64 28 49 13 50 90 59 11 Regions Visited 9 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . . . . Unknown Exits Taken 7 | 1 1 1 . 1 . 1 1 1 . Scrap Searched 4 | . . . . 1 . . . 3 . Spaces Dug 16 | . . . . . . . 2 . 14 Terrain Destroyed 185 | . 38 . . 63 5 3 2 . 74 Melee 16 | . . . . . . . 2 . 14 Projectile 8 | . . . . . 5 3 . . . AOE 161 | . 38 . . 63 . . . . 60 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Total 5425 | 78 350 256 362 353 131 670 555 1437 1233 Wait 713 | . . 6 5 2 32 157 26 54 431 Move 4269 | 57 306 248 312 320 83 427 518 1329 669 Hop 6 | . . . . . . . . 6 . Pick Up 61 | 3 3 1 5 3 1 7 4 20 14 Fast Attach 25 | . 1 . 3 3 . 15 1 . 2 Attach 31 | . 2 . 3 2 1 6 . 3 14 Detach . | . . . . . . . . . . Swap 28 | . 2 . 9 4 . 1 . 3 9 Drop 47 | 2 3 1 7 5 . 4 2 18 5 Fire 166 | 16 33 . 18 14 14 22 . . 49 Melee 79 | . . . . . . 31 4 4 40 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage -8/Recycling -8/Scraptown -6/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 3) 119 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 397 | -10/Materials | Discovered new exit (range 15) 566 | -10/Materials | Entered Mines 679 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 694 | -10/Mines | Learned 2 Materials zone layouts 731 | -10/Mines | Discovered new exit (range 2) 806 | -10/Mines | Found a hidden stash of uninstalled traps 829 | -10/Mines | Received a Mining Laser from a helpful Derelict 872 | -10/Mines | Entered Materials 872 | -9/Materials | Accompanied by 1 ally 872 | -9/Materials | Evolved 2 slots: Utility x2 1186 | -9/Materials | Discovered new exit (range 15) 1288 | -9/Materials | Identified exit to Mines 1338 | -9/Materials | Entered Mines 1397 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1575 | -9/Mines | Discovered new exit (range 4) 1590 | -9/Mines | Learned Materials terminal intel 1590 | -9/Mines | Discovered new exit (range 4) 1790 | -9/Mines | Entered Materials 1790 | -8/Materials | Evolved 2 slots: Utility x2 1791 | -8/Materials | Identified exit to Storage 1792 | -8/Materials | Loaded intel: 12 terminal locations 1966 | -8/Materials | Entered Storage 2340 | -8/Storage | Garrison activated, responded to threat 2463 | -8/Storage | Lost 3 parts (2n1u) 2622 | -8/Storage | Core integrity fell below 50% 2667 | -8/Storage | Lost 4 parts (1p1n1u1w) 2859 | -8/Storage | Used back door to open Recycling access 2859 | -8/Storage | Discovered new exit (range 5) 2866 | -8/Storage | Entered Recycling 2979 | -8/Recycling | Build established: Scavenger-Mutant 3645 | -8/Recycling | Scanned before Scraplab entrance 3675 | -8/Recycling | Entered Scraplab 3693 | -8/Recycling | Discovered new exit (range 3) 3696 | -8/Recycling | Entered Scraptown 3847 | -8/Scraptown | Visited UFD Registry 3847 | -8/Scraptown | Registered with UFD as "Slugcycle" 3899 | -8/Scraptown | Visited Botcube Research 3909 | -8/Scraptown | Found Botcube 3994 | -8/Scraptown | Visited Chapter 10 4038 | -8/Scraptown | Visited Observation Area 4167 | -8/Scraptown | Visited Fellowship of the Rings 4185 | -8/Scraptown | Visited Awakened 4210 | -8/Scraptown | Visited The Evicted 4240 | -8/Scraptown | Visited CR-KLE's Repair Center 4277 | -8/Scraptown | Visited SPCMW 4314 | -8/Scraptown | Visited Junk Repository 4325 | -8/Scraptown | Botcube activated 4413 | -8/Scraptown | Found Botcube 4423 | -8/Scraptown | Botcube activated 4433 | -8/Scraptown | Botcube completed mutation into core form, armed with 1 gun, 1 cannon. 4574 | -8/Scraptown | Visited Junk Repository 4762 | -8/Scraptown | Murdered Mutated Botcube 4888 | -8/Scraptown | Visited LU-1G1's Boring Crew 5227 | -8/Scraptown | Visited DA-N13 Charitable Foundation 5248 | -8/Scraptown | Found DCF Scrap (27 items) 5604 | -8/Scraptown | Build established: Mutant 5639 | -8/Scraptown | Visited Abandonware Association 5653 | -8/Scraptown | Learned abandonware demo "TRNCOAT.EXE" 5673 | -8/Scraptown | Visited Scrap Suit Storage 5688 | -8/Scraptown | Found Scrap Suit 5764 | -8/Scraptown | Discovered new exit (range 5) 5772 | -8/Scraptown | Entered Factory 5772 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 5907 | -6/Factory | Repaired Falx 6665 | -6/Factory | Cargo convoy interrupted 6681 | -6/Factory | Garrison activated, responded to threat 6943 | -6/Factory | Lost 3 parts (1n1u1w) 7110 | -6/Factory | Garrison activated, responded to threat 7217 | -6/Factory | Core integrity fell below 50% 7257 | -6/Factory | Lost 4 parts (1p1n1u1w) 7323 | -6/Factory | Lost 4 parts (1p1n2w) 7326 | -6/Factory | Build established: Hacker-Mutant 7377 | -6/Factory | Core integrity fell below 20% 7386 | -6/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 07314_ K-01 Serf collects debris. 07315_ U-05 Engineer lays Concrete. 07317_ K-01 Serf collects debris. 07324_ U-05 Engineer builds a Wall. 07329_ U-05 Engineer lays Concrete. 07329_ U-05 Engineer builds a Wall. 07370_ Hacking Suite destroyed. 07370_ Adv. Terrain Scan Processor destroyed. 07373_ Imp. EM Shotgun destroyed. 07376_ System Shield destroyed. 07380_ Y-54 Guardian IFF system glitched. 07380_ K-01 Serf destroyed. 07381_ Y-54 Guardian suffers critical hit (Smash). 07381_ Destroyed Flak Gun. 07381_ Y-54 Guardian system corrupted by crushing effect. 07384_ K-01 Serf collects debris. 07384_ Y-54 Guardian IFF system glitched. 07384_ K-01 Serf destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????###########????????????????????????????? | | ??????????# #????????????????????????????? | | ??????????# """ +??????? ???????????????????? | | ??????????# """ #?????? #???????????????????? | | ??????????# """ #???? #???????????????????? | | ??????????# "" #???? #???????????????????? | | ??????????# !"" #???# #???????????????????? | | ??????????# =!! #???# ####????????????????? | | ??????????# %% =#???# +????????????????? | | ###################/##### #????????????????? | | ^ #????????????????? | | #????????????????? | | ^ +????????????????? | | #????????????????? | | #????????????????? | | """ """ """ """l""" #????????????????? | | """ """ """ """ """ #????????????????? | | """ """ """ """Y""" #????????????????? | | Y @ #????????????????? | | % #?????????###????? | | ## # # #"" ""### b %* ##############???? | | ###""F""####+######### # #???? | | #?# """ ## # #??# # """ """ #???? | | " #?########! # #??# # """ """ #???? | | "[= ! #??????### % # #??# # """ """ #???? | | %" //! #??????# #% # #??# # #???? | | "" /! #??????# # # #??# / """ """ #???? | | "" !#??????# # # #??# # """ """ ##??? | | % #??????# ###+#### #??# # """ """ ##??? | | ##"#####?######## # # #?### # ##??? | | ########### ### ## #??# # #???? | | # # ### #?#?#???# # #??## | | # """ # " ### ######??# # ##?# | | # """ # " ### ####???## #############"### | | + """ #!! " # = #?#### ########## # | | # #![ " # %%= ###### # | | #! """ # " + =! ^ ^ + | | # """ # " # ###### ^ # | | # """ # " # #?#### ## """" # | | # # " ## #########+#### """" # | | ########## " ## # # # """ # | | ##?##?#?## ## # # """ # ## | | ##############/## # # """ + ""T"" #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 1 Armor Coverage 150 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Ripper | -9/Materials | Scanalyzed Beamcaster | -9/Materials | Scanalyzed Imp. Aluminum Leg | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Datajack | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Collateral Damage Challenges ------------ None Game ------ Seed ForcePointTube Manual? 0 Play Time 01:10:51 Cumulative 94.2 hours Start 2024.09.13 @ 22:18:39 End 2024.09.15 @ 09:36:49 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 147 Rogue 143 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 55 Achievement% 42 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 65449f0a-9fb3-43d8-995c-43eb1c2e3e11