Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.28 @ 20:24:17 Player: beans Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (59) 295 Value Destroyed (1305) 1305 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (92) 92 TOTAL SCORE: 3432 Bonus ------- Follower Combat Kills 92 Cogmind --------- Core Integrity 0/400 Matter 282/300 Energy 170/170 System Corruption 0% Temperature Cool (16) Movement Walking (190) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Antimatter Reactor > --- PROPULSION (2) --- Improved Carbon-fiber Leg > --- UTILITY (4) ------ Terrain Scan Processor Terrain Scan Processor > --- WEAPON (2) ------- Autogun Coil Gun > --- INVENTORY (5) ---- High-capacity Matter Pod (200) High-capacity Matter Pod (200) Rocket Launcher Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Improved Carbon-fiber Leg > --- UTILITY ---------- Terrain Scan Processor Terrain Scan Processor > --- WEAPON ----------- Enhanced Autogun Coil Gun > --- INVENTORY -------- High-capacity Matter Pod High-capacity Matter Pod Autogun Rocket Launcher [Rating: 24] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Terrain Scan Processor Device Improved Terrain Scanner Storage High-capacity Matter Pod Processor Terrain Scan Processor Weapon Enhanced Autogun Energy Gun Lightning Gun Ballistic Gun Enhanced Autogun Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 33 | 5 10 . 9 4 4 1 Power 4 | . 2 . 1 . 1 . Engine 2 | . 1 . 1 . . . Core 1 | . 1 . . . . . Reactor 1 | . . . . . 1 . Propulsion 11 | 4 3 . 1 2 1 . Treads 2 | 2 . . . . . . Leg 9 | 2 3 . 1 2 1 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 8 | . 3 . 3 2 . . Device 4 | . 2 . 1 1 . . Storage 1 | . . . 1 . . . Processor 3 | . 1 . 1 1 . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 10 | 1 2 . 4 . 2 1 Energy Gun 1 | . . . . . 1 . Energy Cannon . | . . . . . . . Ballistic Gun 8 | 1 1 . 4 . 1 1 Ballistic Cannon . | . . . . . . . Launcher 1 | . 1 . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . Parts Lost 21 | . 4 . 5 9 2 1 Power 2 | . . . 1 1 . . Propulsion 8 | . 3 . 2 3 . . Utility 4 | . . . 1 2 1 . Weapon 7 | . 1 . 1 3 1 1 Highest Loss Streak 7 | . 2 . 1 7 2 1 To Critical Strikes . | . . . . . . . Average Backups 4 | . 3 5 4 4 4 3 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . 3 5 2 2 2 2 Weapon 1 | . . . 2 2 2 1 Tool/Special . | . . . . . . . Unused Backups 6 | 1 2 . . . . 3 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 4 | 1 1 . . . . 2 Weapon 2 | . 1 . . . . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 66 | . 84 100 84 86 40 66 Engine 2 | . 1 . 3 10 . . Core 3 | . 7 14 4 . . . Leg 11 | . 26 28 13 15 . 11 Device 10 | . 12 14 10 10 9 . Storage 3 | . . . 9 10 . . Processor 19 | . 10 14 21 19 22 22 Ballistic Gun 15 | . 22 28 21 20 5 22 Peak Build Rating 24 | 3 12 12 23 22 24 24 Average Rating 13 | 2 9 12 19 20 10 21 On Entrance 11 | . 3 12 12 20 7 24 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 20 | 1 8 8 19 19 20 20 Greatest Support 23 | 20 20 20 23 20 18 18 Greatest Overweight (x) 6 | . . . 1 6 5 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 3 5 5 5 5 5 4 Average Carried 4 | . 3 5 4 4 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 1 5 5 5 4 4 3 Class Distribution -------------------- 55% | Mutant 44% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 2210 | 251 407 200 999 255 98 . Remotely . | . . . . . . . Salvage Created 1874 | 59 538 . 875 238 164 . Parts 148 | 10 45 . 67 22 4 . Haulers Intercepted 3 | . 2 . 1 . . . Recyclers Shooed 3 | . 2 . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 3 | . . . . . 3 . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 37 | . 11 . 21 5 . . Guns 34 | . 8 . 21 5 . . AOE 3 | . 3 . . . . . Classes Destroyed 10 | 1 5 . 3 1 . . Worker 1 | . . . 1 . . . Builder 7 | . 3 . 2 2 . . Tunneler 7 | 3 1 . 1 2 . . Hauler 3 | . 2 . 1 . . . Recycler 2 | . 1 . 1 . . . Watcher 2 | . 2 . . . . . Swarmer 12 | . . . 10 2 . . Grunt 19 | . 11 . 6 2 . . Duelist 1 | . . . . 1 . . Sentry 5 | . . . 5 . . . Best Kill Streak 9 | 1 9 . 5 4 . . Combat Bots Only 5 | . 4 . 5 3 . . Max Kills in Single Turn 2 | 1 2 . 1 1 . . Gunslinging . | . . . . . . . Exploded 2 | . 2 . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 230 | . 72 . 90 53 12 3 Missed 75 | . 24 . 26 20 5 . Hits 155 | . 48 . 64 33 7 3 Melee 5 | . . . 1 4 . . Projectile 150 | . 48 . 63 29 7 3 AOE 14 | . . . . 14 . . Critical Strikes 6 | . . . 3 2 1 . Damage Taken 2472 | . 717 . 706 863 127 59 Core 623 | . 218 . 102 237 47 19 Absorbed by Shields . | . . . . . . . Core Remaining (%) 56 | 100 . 12 . . . . Volleys Fired 213 | 20 72 . 80 31 9 1 Largest 2 | 1 2 . 2 2 2 2 Hottest 55 | 20 50 . 50 50 55 53 Shots Fired 367 | 20 125 . 154 56 10 2 Gun 353 | 20 111 . 154 56 10 2 Cannon . | . . . . . . . Launcher 14 | . 14 . . . . . Special . | . . . . . . . Kinetic 350 | 20 111 . 154 56 7 2 Thermal . | . . . . . . . Explosive 14 | . 14 . . . . . Electromagnetic 3 | . . . . . 3 . Robot Hit Streak 16 | 5 12 . 7 16 3 1 Robot Miss Streak 6 | 3 3 . 6 3 2 3 Penetration Max . | . . . . . . . Secondary Targets 5 | . . . 4 1 . . Max Gunslinging Chain 1 | . . . 1 1 . . Shots Hit Robots 213 | 12 74 . 85 38 3 1 Core Hits 105 | 6 47 . 36 13 3 . Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 1 | . . . 1 . . . Destroy 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3591 | 103 1339 . 1426 651 54 18 Guns 2821 | 103 569 . 1426 651 54 18 Cannons . | . . . . . . . Explosions 767 | . 767 . . . . . Melee . | . . . . . . . Ramming 3 | . 3 . . . . . Kinetic 2821 | 103 569 . 1426 651 54 18 Thermal . | . . . . . . . Explosive 767 | . 767 . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . 3 3 3 . Average Corruption 2 | . . . 2 3 3 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 18 | . . . 8 9 1 . Message Errors 3 | . . . 2 1 . . Matter Fused 6 | . . . 2 3 1 . Heat Flow Errors 2 | . . . . 2 . . Energy Discharges 2 | . . . 1 1 . . Parts Fused 1 | . . . . 1 . . Data Loss (minor) 1 | . . . . 1 . . Data Loss (major) 1 | . . . 1 . . . Weapon Failures 2 | . . . 2 . . . Overload Shots . | . . . . . . . Overflow Damage 13 | . 13 . . . . . Projectiles . | . . . . . . . Explosions 13 | . 13 . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 123 | . 123 . . . . . Shots 4 | . 4 . . . . . Rammed . | . . . . . . . Targets Rammed 1 | . 1 . . . . . Kicked 1 | . 1 . . . . . Crushed . | . . . . . . . Highest Temperature 211 | . 22 . 43 211 16 7 Average Temperature 18 | . 7 . 9 76 12 7 Received Heat Transfer 591 | . 330 . 210 24 . 27 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 75 | 100 100 100 46 100 . . Level 1 24 | . . . 53 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 331 | 5 180 30 331 170 . . Initial 120 | . . 30 . 120 . . Average 134 | 1 103 16 182 134 . . Influence Increases 1418 | 15 409 . 839 140 15 . Destroy 0b10 Robot/C 820 | . 220 . 500 100 . . Destroy 0b10 Robot/NC 135 | 15 45 . 40 20 15 . Destroy Leader 214 | . 68 . 126 20 . . Allied During Kill 36 | . . . 36 . . . Disable Machine 120 | . 15 . 105 . . . Destroy Structure 48 | . 46 . 2 . . . Lose Combat Pursuer 45 | . 15 . 30 . . . Influence Decreases 1418 | 15 330 79 530 429 35 . Entered New Map 258 | . . 49 . 189 20 . Time Decay 940 | 15 290 30 440 150 15 . Lost Part 180 | . 40 . 50 90 . . Lost Ally 40 | . . . 40 . . . Squads Dispatched 5 | . 3 . 2 . . . Investigation 2 | . 1 . 1 . . . Extermination . | . . . . . . . Reinforcement 3 | . 2 . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 10 | . 4 . 4 . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 68 | . 17 . 36 9 1 5 Peak Tracking Total 7 | . 6 . 5 3 1 7 Tactical Retreats 3 | . 1 . 2 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 7 | . 4 . 3 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 8 | . 1 . 7 . . . Max in Single Turn 1 | . 1 . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 1 | . 1 . . . . . Terminals 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 1 | . 1 . . . . . Successful 1 | . 1 . . . . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . 1 . . . . . Record 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 4 | . . . . . 4 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 2 | . . 2 . . . . Largest Group 2 | . . 2 2 . . . Highest-Rated Group 46 | . . 46 46 . . . Highest-Rated Ally 31 | . . 31 31 . . . Total Orders . | . . . . . . . Ally Attacks 31 | . . . 31 . . . Total Damage 420 | . . . 420 . . . Kills 6 | . . . 6 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 3841 | . 824 73 1184 300 1460 . Terrain 3531 | . 824 73 953 221 1460 . Structural 310 | . . . 231 79 . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 4401 | 165 895 73 1215 302 1738 13 Spaces Moved 2388 | 96 504 44 596 159 983 6 Core 940 | 25 . . . 15 900 . Treads . | . . . . . . . Legs 1448 | 71 504 44 596 144 83 6 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 50 50 120 Average Speed 120 | 101 120 120 167 136 91 131 Slowest Speed 350 | 120 120 120 190 350 300 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 40 | 4 77 18 57 42 82 3 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 2 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . 2 . Spaces Dug 10 | . 10 . . . . . Terrain Destroyed 49 | . 49 . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 49 | . 49 . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 3650 | 149 690 64 714 207 1815 11 Wait 970 | 19 83 21 19 10 815 3 Move 2382 | 95 503 43 595 158 982 6 Hop . | . . . . . . . Pick Up 28 | 7 14 . 5 . 2 . Fast Attach 15 | . 3 . 4 5 3 . Attach 23 | 5 8 . 5 1 3 1 Detach 4 | . 1 . 2 . 1 . Swap 5 | . 2 . 2 1 . . Drop 9 | 3 3 . 2 1 . . Fire 213 | 20 72 . 80 31 9 1 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . 1 . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x2] / [*Min x2] / [Sub]) -10/Mines -9/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion (discovered 2 exits: [Dee] / [*Pro]) -6/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 166 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 353 | -10/Materials | Core integrity fell below 50% 402 | -10/Materials | Discovered new exit (range 13) 560 | -10/Materials | Discovered new exit (range 13) 595 | -10/Materials | Discovered new exit (range 12) 760 | -10/Materials | Build established: Scavenger-Mutant 771 | -10/Materials | Discovered new exit (range 13) 905 | -10/Materials | Core integrity fell below 20% 1029 | -10/Materials | Discovered new exit (range 12) 1061 | -10/Materials | Entered Mines 1104 | -10/Mines | Discovered new exit (range 8) 1134 | -10/Mines | Entered Materials 1134 | -9/Materials | Accompanied by 2 allies 1134 | -9/Materials | Evolved 2 slots: Utility x2 1139 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1501 | -9/Materials | Discovered new exit (range 7) 1665 | -9/Materials | Discovered new exit (range 14) 1927 | -9/Materials | Discovered new exit (range 11) 2290 | -9/Materials | Build established: Mutant 2349 | -9/Materials | Entered Mines 2549 | -9/Mines | Discovered new exit (range 7) 2611 | -9/Mines | Assembled infested the area 2636 | -9/Mines | Core integrity fell below 50% 2644 | -9/Mines | Core integrity fell below 20% 2646 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2651 | -9/Mines | Entered Zion 2676 | -7/Zion | Lost 7 parts (1p2n1u3w) 2685 | -7/Zion | System corruption cleaned by Quarantine Array 2690 | -7/Zion | Learned location of Armory (-4) 3069 | -7/Zion | Discovered new exit (range 10) 3455 | -7/Zion | Learned location of Extension (-6) 3457 | -7/Zion | Learned Factory fabricator intel 3923 | -7/Zion | Discovered new exit (range 16) 3932 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4389 | -7/Zion | Entered Proximity Caves 4392 | -6/Proximity Caves | Spotter reported a threat 4392 | -6/Proximity Caves | Spotter reported a threat 4402 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Acquired Imp. Carbon-fiber Leg. Acquired 10 matter. Slug penetrates Wall. Acquired 11 matter. Acquired 7 matter. LOCATION=UNKNOWN GOAL=ESCAPE N-01 Spotter sends out distress signal. N-01 Spotter is scanning... [Achievement: Look Less Dangerous Next Time] N-01 Spotter is scanning... Enh. Autogun destroyed. N-01 Spotter sends a signal. ALERT: Unidentified potential threat approaching Complex 0b10. N-01 Spotter sends out distress signal. N-01 Spotter sends a signal. ALERT: Unidentified potential threat approaching Complex 0b10. Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????###????????????????????????????????? | | ??????????????? ????????????????????????????????? | | ??????????????? ??#???????? ???????????????????? | | ???????????????? ?? ##?????? ???????????????????? | | ???????????????? ?? ##???? ????????????????????? | | ????????????????# ? #???? ????????????????????? | | ????????????????# ? #???? ????????????????????? | | ????????????????# ?# #??? #????????????????????? | | ????????????????# ## ???? #???#????????????????? | | ????????????????# ?### #?? ?????????????????? | | ????????????????# #?# # ## #?????????????????? | | ???????????????## ### #?????????????????? | | ??????????????## ## #?????????????????? | | ??????????????# g #?????????????????? | | ??????????????# ##g #?????????????????? | | ??????????????# ####@ # #?????????????????? | | ??????????????#### ##??## ##???????????????????? | | ?????????????????###??????###????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 21 Energy Capacity 280 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 160 Evasion (%) 55 Item Schematics ----------------- Antigrav System | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Greatsword | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Matter Filter | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive L-61 Swordsman | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Look Less Dangerous Next Time Challenges ------------ None Game ------ Seed ResetPlatingArchive Manual? 0 Play Time 00:21:26 Cumulative 198.9 hours Start 2025.10.28 @ 20:03:03 End 2025.10.28 @ 20:24:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 583 Rogue 582 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 64 Gallery% 60 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 917677ad-51e3-46e5-8d28-ee0acd778254