Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.30 @ 14:19:14

Player: Benkyo

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (108)     540
Value Destroyed (2180)     2180
Prototype IDs (30)         600
Alien Tech Used (0)        0
Bonus (191)                191
              TOTAL SCORE: 5211

 Bonus
-------
Follower Combat Kills      67
Aligned with FarCom        300
Friendly Fire              -176

 Cogmind 
---------
Core Integrity             0/400
Matter                     165/300
Energy                     200/200
System Corruption          0%
Temperature                Cool (9)
Movement                   Rolling (125) Ox2
Location                   -8/Mines

 Parts 
-------
>               --- POWER (1) --------
                Cold Fusion Reactor
>               --- PROPULSION (2) ---
        Compact Wheel
        Armored Wheel
>               --- UTILITY (4) ------
       Improved Heat Sink
  High-capacity Storage Unit
       Improved Signal Interpreter
       Hardened Medium Armor Plating
>               --- WEAPON (2) -------
       Improved Assault Rifle
       Improved Assault Rifle
>               --- INVENTORY (20) ---
       Improved Ion Engine
      Makeshift Power Source
      Makeshift Power Source
  High-capacity Matter Pod (200)
   Experimental Targeting Computer
       Advanced Launcher Guidance Computer
   Experimental Core Analyzer
         Medium Armor Plating
       Hardened Light Armor Plating
       Hardened Medium Armor Plating
       Advanced Component Analysis Suite
          Heavy Particle Cannon
          Heavy Particle Cannon
       Improved Assault Rifle
                Rocket Launcher
                Rocket Launcher
                Plasma Cutter
                Flail

 Peak State 
------------
>               --- POWER ------------
                Cold Fusion Reactor
>               --- PROPULSION -------
                Potential Leg
                Potential Leg
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
                Armor Integrity Analyzer
       Hardened Medium Armor Plating
>               --- WEAPON -----------
       Improved Assault Rifle
       Improved Assault Rifle
>               --- INVENTORY --------
       Improved Ion Engine
      Makeshift Power Source
      Makeshift Power Source
        Armored Wheel
  High-capacity Storage Unit
          Large Matter Pod
  High-capacity Matter Pod
   Experimental Targeting Computer
         Medium Armor Plating
       Hardened Light Armor Plating
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
      Makeshift System Shield
          Heavy Particle Cannon
          Heavy Particle Cannon
       Improved Assault Rifle
                Rocket Launcher
                Rocket Launcher
                Plasma Cutter
                Flail
[Rating: 48]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Potential Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Hardened Medium Armor Plating
Weapon                     Light Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             86   | 7   6   8   31  7   22  5   
  Power                    7    | 1   .   1   2   .   3   .   
    Engine                 5    | 1   .   .   2   .   2   .   
    Core                   1    | .   .   1   .   .   .   .   
    Reactor                1    | .   .   .   .   .   1   .   
  Propulsion               17   | 2   1   1   6   .   7   .   
    Treads                 6    | 2   .   .   3   .   1   .   
    Leg                    3    | .   .   .   .   .   3   .   
    Wheel                  8    | .   1   1   3   .   3   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  21   | 2   2   .   9   .   7   1   
    Device                 7    | 1   .   .   4   .   2   .   
    Storage                4    | 1   1   .   .   .   2   .   
    Processor              3    | .   .   .   1   .   2   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             7    | .   1   .   4   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   41   | 2   3   6   14  7   5   4   
    Energy Gun             8    | 1   .   1   6   .   .   .   
    Energy Cannon          4    | .   .   .   2   1   1   .   
    Ballistic Gun          9    | 1   .   1   .   2   3   2   
    Ballistic Cannon       5    | .   2   1   1   1   .   .   
    Launcher               10   | .   1   2   3   2   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   1   2   1   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   
Parts Lost                 14   | .   3   .   5   .   5   1   
  Power                    2    | .   .   .   1   .   1   .   
  Propulsion               5    | .   1   .   3   .   1   .   
  Utility                  4    | .   1   .   1   .   1   1   
  Weapon                   3    | .   1   .   .   .   2   .   
  Highest Loss Streak      5    | .   2   .   2   .   5   1   
  To Critical Strikes      3    | .   .   .   .   .   3   .   
Average Slot Usage (%)     98   | .   97  100 99  100 96  100 
  Engine                   5    | .   14  .   7   11  6   .   
  Core                     5    | .   .   13  2   .   .   .   
  Treads                   7    | .   22  1   9   11  3   .   
  Leg                      1    | .   .   .   .   .   11  .   
  Wheel                    15   | .   5   26  12  11  5   22  
  Device                   7    | .   8   .   14  11  11  11  
  Storage                  12   | .   14  14  11  11  11  11  
  Processor                5    | .   .   .   7   11  11  11  
  Protection               11   | .   3   14  10  11  11  11  
  Energy Gun               4    | .   14  2   8   .   .   .   
  Energy Cannon            1    | .   .   .   2   11  .   .   
  Ballistic Gun            4    | .   7   .   .   .   21  13  
  Ballistic Cannon         9    | .   6   13  11  10  .   .   
  Impact Weapon            3    | .   .   10  .   .   .   1   
Peak Build Rating          48   | 7   8   12  22  24  48  32  
  Average Rating           18   | 5   7   11  20  22  35  31  
  On Entrance              14   | .   7   8   11  22  24  32  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             68   | 14  51  53  62  62  67  68  
  Greatest Support         60   | 40  40  20  22  16  60  28  
  Greatest Overweight (x)  5    | 4   5   5   5   3   5   2   
  Average Overweight (x)   2    | .   2   2   3   3   1   2   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  
  Average Capacity         19   | 7   19  20  20  20  20  20  
  Most Carried             20   | 7   15  20  20  20  20  19  
  Average Carried          18   | 3   10  19  19  19  18  18  
  Final Capacity           20   | 8   20  20  20  20  20  20  
  Final Carried            20   | 7   15  20  19  20  19  18  

 Class Distribution 
--------------------
 89% | Mutant
 10% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -9/Exiles
 Mutant | -8/Mines

 Resources                      | -11  -10  -10  -9   -9   -9   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  
Matter Collected           2875 | 290  303  202  676  114  1186 104  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            2647 | 93   522  146  1173 210  372  131  
  Parts                    226  | 10   47   19   84   14   50   2    
Haulers Intercepted        2    | .    .    .    2    .    .    .    
Recyclers Shooed           1    | .    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min 
Combat Hostiles Destroyed  75   | .   20  11  32  5   2   5   
  Melee                    2    | .   .   .   .   .   .   2   
  Guns                     36   | .   15  3   14  .   2   2   
  Cannons                  18   | .   2   2   12  2   .   .   
  AOE                      19   | .   3   6   6   3   .   1   
Classes Destroyed          15   | 3   4   .   4   .   3   1   
  Worker                   5    | 1   .   1   2   .   .   1   
  Builder                  3    | .   1   .   2   .   .   .   
  Tunneler                 2    | 2   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   2   .   .   .   
  Recycler                 2    | 1   .   .   .   1   .   .   
  Operator                 1    | .   .   .   1   .   .   .   
  Turret                   1    | .   .   .   .   .   1   .   
  Watcher                  7    | .   2   .   5   .   .   .   
  Swarmer                  32   | .   12  9   8   3   .   .   
  Grunt                    30   | .   8   2   16  1   .   3   
  Brawler                  3    | .   .   .   1   1   .   1   
  Duelist                  1    | .   .   .   .   .   .   1   
  Sentry                   7    | .   .   .   7   .   .   .   
  Zionite                  8    | .   .   .   .   .   8   .   
  Assembled                1    | .   .   .   .   .   1   .   
  Thug                     1    | .   .   .   .   1   .   .   
Best Kill Streak           8    | 2   7   3   5   2   8   2   
  Combat Bots Only         6    | .   6   3   4   2   1   2   
Max Kills in Single Turn   3    | 1   3   2   3   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   3   2   3   2   .   1   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     4    | .   .   .   .   .   4   .   
  8R-AWN (-9/Exiles)
  EX-DEC (-9/Exiles)
  EX-BIN (-9/Exiles)
  EX-HEX (-9/Exiles)

 Combat                         | -11  -10  -10  -9   -9   -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  
Hostile Shots Fired        376  | .    89   26   126  10   97   28   
  Missed                   101  | .    28   11   34   5    17   6    
Damage Taken               3866 | .    588  168  1102 92   1411 505  
  Core                     584  | .    141  43   73   10   253  64   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  5    | .    .    5    .    .    .    .    
  Regen/Repaired (Parts)   243  | .    .    .    243  .    .    .    
Core Remaining (%)         63   | 100  .    26   .    .    .    .    
Volleys Fired              312  | 10   57   17   90   9    110  19   
  Largest                  2    | 2    2    2    2    2    2    2    
  Hottest                  114  | 70   85   85   104  114  98   46   
Shots Fired                573  | 20   109  27   174  15   200  28   
  Gun                      399  | 20   88   10   84   .    179  18   
  Cannon                   135  | .    20   10   87   12   6    .    
  Launcher                 39   | .    1    7    3    3    15   10   
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  366  | 10   56   10   87   6    179  18   
  Thermal                  168  | 10   52   10   84   6    6    .    
  Explosive                39   | .    1    7    3    3    15   10   
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         22   | 8    5    4    16   3    22   8    
  Robot Miss Streak        6    | 1    3    2    3    2    6    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        3    | .    2    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    1    
Shots Hit Robots           375  | 13   63   13   112  9    143  22   
  Core Hits                172  | 7    34   15   57   7    39   13   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    1    .    .    1    .    1    
  Critical Strikes         14   | .    4    1    7    1    .    1    
    Burn                   7    | .    3    .    4    .    .    .    
    Destroy                1    | .    1    .    .    .    .    .    
    Blast                  4    | .    .    1    3    .    .    .    
    Smash                  2    | .    .    .    .    1    .    1    
Melee Attacks              18   | .    .    10   3    1    .    4    
  Impact                   18   | .    .    10   3    1    .    4    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    1    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           7836 | 127  924  541  2420 379  2598 847  
  Guns                     4122 | 127  624  105  1011 .    2043 212  
  Cannons                  1623 | .    159  89   1032 193  150  .    
  Explosions               1881 | .    141  347  377  116  405  495  
  Melee                    210  | .    .    .    .    70   .    140  
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  3854 | 53   338  89   1032 87   2043 212  
  Thermal                  1891 | 74   445  105  1011 106  150  .    
  Explosive                1829 | .    89   347  377  116  405  495  
  Electromagnetic          52   | .    52   .    .    .    .    .    
  Impact                   210  | .    .    .    .    70   .    140  
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            220  | .    .    35   8    77   .    100  
  Projectiles              15   | .    .    .    8    7    .    .    
  Explosions               35   | .    .    35   .    .    .    .    
  Melee                    170  | .    .    .    .    70   .    100  
Knockbacks                 17   | .    4    3    9    1    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  14   | .    4    2    7    1    .    .    
  Secondary                3    | .    .    1    2    .    .    .    
Self-Inflicted Damage      168  | .    .    38   .    40   .    90   
  Shots                    7    | .    .    2    .    1    .    4    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        250  | 60   198  118  250  54   .    5    
  Average Temperature      45   | 22   57   50   41   21   .    5    
  Received Heat Transfer   912  | .    174  18   471  15   .    234  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    1    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    1    .    2    
  Impact Corruptions       4    | .    .    .    .    2    .    2    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             8    | .    4    .    3    1    .    .    
  Heat Transferred         4901 | 222  1554 296  2627 148  54   .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min 
Peak Influence             360  | 20  360 309 328 162 .   119 
  Initial                  88   | .   13  88  26  35  .   .   
  Average                  84   | 7   172 41  125 69  .   57  
Maximum Alert Level        1    | .   1   1   1   .   .   .   
  Low Security (%)         86   | 100 52  91  85  100 .   100 
  Level 1                  13   | .   47  8   14  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          8    | .   5   .   3   .   .   .   
  Investigation            5    | .   4   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            3    | .   1   .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min 
Distress Signals           2    | .   .   1   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              114  | .   32  11  43  9   11  8   
  Peak Tracking Total      9    | .   5   3   4   3   9   3   
  Tactical Retreats        9    | .   2   .   3   1   2   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min 
Traps Triggered            4    | .   3   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  
----------                 Run  | Yrd Mat Min Mat Min Exi Min 
Machines Disabled          11   | .   1   .   1   .   8   1   
  Max in Single Turn       1    | .   1   .   1   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min 
Machines Accessed          19   | .   7   1   10  .   1   .   
  Terminals                16   | .   6   1   9   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                63   | .   22  2   38  .   1   .   
  Successful               31   | .   8   1   21  .   1   .   
  Failed                   31   | .   14  1   16  .   .   .   
    Catastrophic           6    | .   2   1   3   .   .   .   
  Database Lockouts        1    | .   .   .   1   .   .   .   
  Manual                   34   | .   17  2   14  .   1   .   
  Terminals                53   | .   19  2   32  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   6   .   .   .   
  Recycling Units          3    | .   3   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             19   | .   4   1   13  .   1   .   
  Robot Analysis           6    | .   2   1   3   .   .   .   
  Prototype ID Bank        2    | .   1   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   
  Unreport Threat          3    | .   .   .   3   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   
  Hauler Manifests         3    | .   1   .   2   .   .   .   
  Registered Components    1    | .   .   .   1   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   5   .   .   .   
  Scan Component           3    | .   .   .   3   .   .   .   
  Repair                   2    | .   .   .   2   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         7    | .   4   .   3   .   .   .   
  Terminals                5    | .   2   .   3   .   .   .   
    Botnet                 3    | .   1   .   2   .   .   .   
    Operators              2    | .   1   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   
    Reject                 1    | .   1   .   .   .   .   .   
    Mask                   1    | .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   
Hacking Detections         17   | .   7   1   9   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   2   .   .   .   
  Time                     76   | .   .   .   76  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  
------------               Run  | Yrd Mat Min Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Min Exi Min 
Total Allies               2    | .   .   .   .   2   .   .   
  Largest Group            2    | .   .   .   .   2   1   .   
  Highest-Rated Group      47   | .   .   .   .   47  16  .   
  Highest-Rated Ally       31   | .   .   .   .   31  16  .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               7    | .   .   .   .   7   .   .   
  Total Damage             64   | .   .   .   .   64  .   .   
  Kills                    3    | .   .   .   .   3   .   .   
Allies Corrupted           1    | .   .   .   .   1   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min 
Robot Analysis Total       6    | .   2   1   3   .   .   .   
Derelict Logs Recovered    5    | .   .   2   .   3   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  
Turns Passed               10425 | 167  1258 3509 2157 1237 1585 512  
Spaces Moved               4475  | 73   539  656  1103 807  962  335  
  Core                     11    | 11   .    .    .    .    .    .    
  Treads                   331   | 62   269  .    .    .    .    .    
  Legs                     493   | .    .    .    .    .    493  .    
  Wheels                   3640  | .    270  656  1103 807  469  335  
  Hover                    .     | .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   140  110  110  145  90   125  
  Average Speed            140   | 155  193  124  142  145  119  125  
  Slowest Speed            250   | 250  240  155  155  145  170  125  
  Overloaded Moves         .     | .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    
Exploration Rate (%)       73    | 5    92   98   85   98   90   46   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     4     | .    .    .    .    4    .    .    
  Known Exits Taken        3     | .    .    .    1    1    1    .    
  Unknown Exits Taken      3     | 1    1    1    .    .    .    .    
Scrap Searched             3     | .    .    1    .    2    .    .    
Spaces Dug                 36    | .    .    20   1    15   .    .    
Terrain Destroyed          240   | .    2    60   37   39   .    102  
  Melee                    8     | .    .    7    1    .    .    .    
  Projectile               4     | .    .    .    1    3    .    .    
  AOE                      228   | .    2    53   35   36   .    102  
Terrain Rammed             .     | .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  
Total                      8014 | 105  653  3300 1512 855  1196 393  
  Wait                     3013 | 9    41   2597 238  27   71   30   
  Move                     4469 | 72   538  655  1102 806  961  335  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  68   | 7    10   8    24   3    16   .    
  Fast Attach              15   | 7    1    .    4    .    3    .    
  Attach                   13   | .    2    .    6    .    4    1    
  Detach                   1    | .    .    .    .    .    1    .    
  Swap                     58   | .    3    8    21   7    15   4    
  Drop                     47   | .    1    5    24   2    15   .    
  Fire                     312  | 10   57   17   90   9    110  19   
  Melee                    18   | .    .    10   3    1    .    4    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 3 exits: *Mat x2 / *Sub)
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines (discovered 1 exit: *Mat)

 History 
---------
  Turn | Location      | Event
    15 | -11/Scrapyard | Discovered new exit (range 16)
   168 | -11/Scrapyard | Entered Materials
   304 | -10/Materials | Build established: Mutant
   574 | -10/Materials | Discovered new exit (range 6)
   742 | -10/Materials | Discovered new exit (range 10)
   784 | -10/Materials | Discovered new exit (range 15)
  1063 | -10/Materials | Core integrity fell below 50%
  1104 | -10/Materials | Discovered new exit (range 8)
  1182 | -10/Materials | Discovered new exit (range 10)
  1426 | -10/Materials | Entered Mines
  1601 | -10/Mines     | Learned 2 Materials zone layouts
  1620 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  1750 | -10/Mines     | Identified exit to Subcaves
  1773 | -10/Mines     | Discovered new exit (range 10)
  1961 | -10/Mines     | Assembled infested the area
  1966 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  4824 | -10/Mines     | Discovered new exit (range 8)
  4935 | -10/Mines     | Entered Materials
  4935 | -9/Materials  | Evolved 2 slots: Utility x2
  4936 | -9/Materials  | Identified exit to Mines
  5140 | -9/Materials  | Central database locked down
  5252 | -9/Materials  | Discovered new exit (range 16)
  5267 | -9/Materials  | Build established: Scavenger-Mutant
  5632 | -9/Materials  | Discovered new exit (range 16)
  5672 | -9/Materials  | Identified exit to Materials
  6236 | -9/Materials  | Build established: Mutant
  6479 | -9/Materials  | Discovered exit to Materials (range 9)
  6853 | -9/Materials  | Repaired Hrd. Medium Armor Plating
  6893 | -9/Materials  | Repaired Imp. Heat Sink
  7092 | -9/Materials  | Entered Mines
  7165 | -9/Mines      | Learned location of Zion (-6)
  7181 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  7228 | -9/Mines      | Found a hidden stash of uninstalled traps
  7368 | -9/Mines      | Learned location of Storage (-8)
  7422 | -9/Mines      | Discovered exit to Materials (range 13)
  7621 | -9/Mines      | Discovered exit to Materials (range 10)
  7696 | -9/Mines      | Found DCF Scrap (12 items)
  8311 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  8311 | -9/Mines      | Discovered new exit (range 5)
  8315 | -9/Mines      | Identified exit to Exiles
  8329 | -9/Mines      | Entered Exiles
  8329 | -9/Exiles     | Accompanied by 1 ally
  8375 | -9/Exiles     | Met 8R-AWN
  8399 | -9/Exiles     | Met EX-HEX
  8456 | -9/Exiles     | Met EX-DEC
  8658 | -9/Exiles     | Met EX-BIN
  8679 | -9/Exiles     | Aligned with FarCom system
  8681 | -9/Exiles     | Given EX-Vault access code
  8717 | -9/Exiles     | Opened EX-Vault
  8727 | -9/Exiles     | Found Potential Leg
  8730 | -9/Exiles     | Found Potential Leg
  8752 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  8941 | -9/Exiles     | Attacked by the Exiles
  9082 | -9/Exiles     | Core integrity fell below 50%
  9136 | -9/Exiles     | Lost 5 parts (1p1n1u2w)
  9167 | -9/Exiles     | Destroyed 8R-AWN
  9177 | -9/Exiles     | Found Prototype Processor
  9239 | -9/Exiles     | Core integrity fell below 20%
  9522 | -9/Exiles     | Destroyed EX-DEC
  9549 | -9/Exiles     | Destroyed EX-BIN
  9569 | -9/Exiles     | Destroyed EX-HEX
  9601 | -9/Exiles     | Found Prototype Processor
  9606 | -9/Exiles     | Identified Exp. Targeting Computer
  9607 | -9/Exiles     | Identified Exp. Core Analyzer
  9903 | -9/Exiles     | Discovered new exit (range 10)
  9913 | -9/Exiles     | Identified exit to Mines
  9914 | -9/Exiles     | Entered Mines
  9947 | -8/Mines      | Discovered exit to Materials (range 9)
 10426 | -8/Mines      | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
10130_ B-36 Bruiser destroyed.
10139_ Acquired 16 matter.
10153_ U-05 Engineer builds a Wall. <x2>
10159_ U-05 Engineer lays Concrete. <x4>
10162_ U-05 Engineer builds a Wall.
10162_ U-05 Engineer lays Concrete.
10195_ Acquired 88 matter.
10238_ U-05 Engineer lays Concrete. <x2>
10295_ T-07 Excavator is excavating. <x4>
10350_ Core Extractor disabled.
10351_ T-07 Excavator is excavating. <x2>
10355_ Hrd. Medium Armor Plating destroyed.
10359_ T-07 Excavator is excavating.
10364_ The unstable cave ceiling collapses.
10364_ Critical hit (Burn: +37).
10379_ K-01 Serf collects debris.
10404_ L-31 Rogue destroyed.
10410_ G-47 Trooper destroyed.
10410_ Switching to secondary target: G-47 Trooper.
10417_ Critical hit (Burn: +37). <x2>

 Map 
-----
+----------------------------------------------------+
|   ?????########      #         ??????????????????? |
|   ?????#                       ??????????????????? |
|   ??????#                      ??????????????????? |
|   ??????#  ####                ??????????????????? |
|   ????????????#                ??????????????????? |
|   ???????????## ###  ##        ??????????????????? |
|   ???????#####  ##??##????## =???????????????????? |
|   ??????##       #########???????????????????????? |
|   ??????#                ##????#?????????????????? |
|   ??????#     ##          ###  ##????????????????? |
|   ??????#    ####  ###                  ?????????? |
|   ?????#     #??####?##   #########??????????????? |
|   ?????#    ##????????##  #??????????????????????? |
|   ?????#    ???????????#  #??????????????????????? |
|   ?????##  #???????#####  #??????????????????????? |
|   ??????###????????#      #??????????????????????? |
|   ???????#??###????#      #??????????????????????? |
|   ???????# ##  #???#  ###r#??????????????????????? |
|   ???????#      ####  ### #??????????????????????? |
|   ???????#             ## #???????#####??????????? |
|   ??????????#          ## #??????##   ##?????????? |
|   ??????????#         ###t#??????#     #####?????? |
|   ?????????## """    ##?#%#??????#     ##   ###??? |
|   ????????##  """    ##?# #?????##     #####  #??? |
|   ????????#   """     #?#g#???###            ##??? |
|   ????????#           #?#@#####              ##??? |
|   ????????#          ##?#       """  # ##### ##??? |
|   ????????##       ###??######  """ ##  #  # ##??? |
|   ?????????#      ##?????????#  """ ## ### # ##??? |
|   ?????????#      #??????????##     ## #?### ##??? |
|   ?????????##      #??????????##    ## #???# ####? |
|   ??????????##     #???????????##  ### #?### ## #? |
|   ???????????###  ##????????????####?# #?# #    #? |
|   ?????????????####??????????????????# #?#      ## |
|   ????????????????##################?# #?#         |
|   ????????????????#                #?# #?#         |
|   ????????????????#   """ """ """  #?# #?#         |
|   ????????????????#   """ """ """  ###%#?###       |
|   ????????????????#   """ """ """      #???#    <  |
|   ????????????????#                #####???##      |
|   ????????????????#                #????????#####  |
|   ????????????????#                #????????????#  |
|   ????????????????##################????????????#  |
|   ??????????????????????????????????????????????#  |
|   ??????????????????????????????????????????????## |
|   ???????????????????????????????????????????????# |
|   ???????????????????????????????????????????????# |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          17
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             225
Utility Shielding          33
Evasion (%)                57
Armor Integrity Analysis   30
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SpliceGaussInsulator
  Manual?         0
Play Time         01:19:35
  Cumulative      568.4 hours
  Start           2024.12.30 @ 12:58:41
  End             2024.12.30 @ 14:19:14
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          115
  Rogue           108
  Adventurer      1
  Explorer        6
Win Type          -
  Total           48
  Types           16/4/15/1/1/1/8/1/1
Lore%             66
Gallery%          87
Achievement%      87
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d6ca2483-0bd1-462c-ae77-95df7416215c