Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.09 @ 15:18:36 Player: robin Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (17) 85 Value Destroyed (508) 508 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (679) 679 TOTAL SCORE: 4672 Bonus ------- Follower Combat Kills 101 Met Imprinter 300 Was Imprinted 300 Friendly Fire -22 Cogmind --------- Core Integrity 580/850 Matter 124/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Aluminum Leg Layered Light Armor Plating Medium Insulated Plating Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Armored Leg > --- UTILITY ---------- Cooling System Small Storage Unit Improved Maneuvering Thrusters Hardened Heavy Armor Plating System Backup Module > --- WEAPON ----------- Beam Rifle Heavy Plasma Cannon Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Angular Momentum Engine Aluminum Leg Layered Light Armor Plating Medium Insulated Plating Spread Laser Mini Grenade Launcher [Rating: 43] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Cooling System Storage Small Storage Unit Protection Medium Insulated Plating Weapon Light Assault Rifle Energy Gun Spread Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Launcher Micro-nuke Launcher Build | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Slots Evolved 8 | . . 2 . . . 6 . Power . | . . . . . . . . Propulsion 2 | . . 1 . . . 1 . Utility 4 | . . . . . . 4 . Weapon 2 | . . 1 . . . 1 . Parts Attached 47 | 6 8 7 5 2 1 15 3 Power 5 | 1 . . 1 . 1 2 . Engine 2 | 1 . . 1 . . . . Core 3 | . . . . . 1 2 . Reactor . | . . . . . . . . Propulsion 10 | 2 2 3 . . . 3 . Treads . | . . . . . . . . Leg 10 | 2 2 3 . . . 3 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 13 | 1 1 . . 2 . 9 . Device 6 | . 1 . . 2 . 3 . Storage 1 | 1 . . . . . . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 6 | . . . . . . 6 . Artifact . | . . . . . . . . Weapon 19 | 2 5 4 4 . . 1 3 Energy Gun 6 | 1 2 1 1 . . . 1 Energy Cannon 3 | . . 1 1 . . . 1 Ballistic Gun 8 | 1 3 2 1 . . 1 . Ballistic Cannon . | . . . . . . . . Launcher 2 | . . . 1 . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 13 | . 3 1 . . . . 9 Power 2 | . . 1 . . . . 1 Propulsion 1 | . . . . . . . 1 Utility 4 | . . . . . . . 4 Weapon 6 | . 3 . . . . . 3 Highest Loss Streak 9 | . 2 1 . . . . 9 Average Slot Usage (%) 96 | . 94 94 99 100 100 90 66 Engine 7 | . 14 8 10 11 1 . . Core 2 | . . . . . 9 6 5 Leg 30 | . 28 30 33 33 33 26 19 Device 11 | . 11 11 11 11 11 14 11 Storage 10 | . 14 11 11 11 11 6 4 Protection 1 | . . . . . . 9 5 Energy Gun 16 | . 10 2 15 22 22 13 7 Ballistic Gun 13 | . 15 29 11 11 11 12 7 Naked Turns 7 | . . . . . . . 7 Heaviest Build 50 | 11 13 16 18 18 20 49 50 Greatest Support 46 | 20 20 30 30 30 30 46 46 Greatest Overweight (x) 3 | 3 . 1 . . . 1 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 6 6 5 Most Carried 6 | 4 6 6 6 6 6 6 6 Average Carried 5 | 1 5 5 5 6 6 5 5 Final Capacity 6 | 6 6 6 6 6 6 6 4 Final Carried 6 | 4 6 6 6 6 6 6 3 Class Distribution -------------------- 40% | Messiah-Gunner 26% | Scavenger-Skirmisher 12% | Mutant 11% | Messiah-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Messiah-Gunner | -7/Zion Messiah-Gunner | -6/Proximity Caves Messiah-Tank | -6/Factory Messiah-Mutant | -6/Waste Resources | -11 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac Was Matter Collected 536 | 165 181 91 50 30 19 . . Remotely . | . . . . . . . . Salvage Created 667 | . 335 117 80 . 135 . . Parts 35 | . 17 6 4 . 8 . . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . 1 1 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 10 | . . . . . 10 . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Combat Hostiles Destroyed 17 | . 9 3 2 . 3 . . Guns 14 | . 9 2 . . 3 . . Cannons 1 | . . 1 . . . . . AOE 2 | . . . 2 . . . . Classes Destroyed 4 | . 2 1 1 . . . . Swarmer 7 | . 3 1 . . 3 . . Grunt 7 | . 6 . 1 . . . . Brawler 1 | . . . 1 . . . . Sentry 2 | . . 2 . . . . . Best Kill Streak 3 | . 3 3 2 . 2 . . Combat Bots Only 3 | . 3 3 2 . 2 . . Max Kills in Single Turn 2 | . 1 1 2 . 1 . . Gunslinging . | . . . . . . . . Exploded 2 | . . . 2 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Was Damage Taken 1962 | . 539 154 30 . 114 . 1125 Core 417 | . 92 39 . . 16 . 270 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 83 | 100 63 . . . 86 . . Volleys Fired 67 | . 42 8 1 . 9 . 7 Largest 3 | . 2 3 3 . 3 . 2 Hottest 163 | . 80 108 163 . 141 . 76 Shots Fired 118 | . 60 24 3 . 22 . 9 Gun 113 | . 60 21 1 . 22 . 9 Cannon 4 | . . 3 1 . . . . Launcher 1 | . . . 1 . . . . Special . | . . . . . . . . Kinetic 43 | . 17 16 . . 9 . 1 Thermal 53 | . 22 8 2 . 13 . 8 Explosive 1 | . . . 1 . . . . Electromagnetic 21 | . 21 . . . . . . Robot Hit Streak 8 | . 8 7 3 . 6 . 5 Robot Miss Streak 4 | . 3 4 1 . 3 . 4 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 78 | . 43 17 2 . 11 . 5 Core Hits 44 | . 17 8 4 . 12 . 3 Critical Hits . | . . . . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1038 | . 481 155 85 . 171 . 146 Guns 900 | . 481 94 8 . 171 . 146 Cannons 61 | . . 61 . . . . . Explosions 77 | . . . 77 . . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 175 | . 84 48 . . 34 . 9 Thermal 557 | . 168 107 8 . 137 . 137 Explosive 77 | . . . 77 . . . . Electromagnetic 229 | . 229 . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 13 | . . . . . . . 13 Average Corruption 7 | . . . . . . . 7 Corruption Purged . | . . . . . . . . Effects 3 | . . . . . . . 3 Message Errors 1 | . . . . . . . 1 Matter Fused 1 | . . . . . . . 1 Misfires 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 211 | . 211 158 78 . 24 . 28 Average Temperature 80 | . 100 60 45 . 11 . 15 Received Heat Transfer 258 | . 216 36 6 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . 1 . . . . . . Heat Transferred 1110 | . 375 166 10 . 277 . 282 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Peak Influence 220 | . 220 110 166 . . 4 1 Average Influence 58 | . 94 34 134 . . 1 . Maximum Alert Level 1 | . 1 . . . . . . Low Security (%) 92 | 100 73 100 100 . . 100 100 Level 1 7 | . 26 . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 2 | . 2 . . . . . . Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 2 | . 2 . . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Distress Signals 1 | . . 1 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 37 | . 13 7 5 . 6 . 6 Peak Tracking Total 6 | . 6 4 3 . 3 . 6 Tactical Retreats 2 | . . 1 . . 1 . . Traps | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Traps Triggered 1 | . . . . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Was Machines Disabled 1 | . . . 1 . . . . Max in Single Turn 1 | . . . 1 . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Machines Accessed 3 | . 1 1 . . . 1 . Terminals 1 | . 1 . . . . . . Fabricators 1 | . . . . . . 1 . Repair Stations 1 | . . 1 . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 7 | . 1 5 . . . 1 . Successful 6 | . . 5 . . . 1 . Failed 1 | . 1 . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 4 | . . . . 2 . 2 . Terminals 1 | . 1 . . . . . . Fabricators 1 | . . . . . . 1 . Repair Stations 5 | . . 5 . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks . | . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks 5 | . . 5 . . . . . Scan Component 3 | . . 3 . . . . . Repair 2 | . . 2 . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 1 | . . 1 . . . . . Full Trace Events 1 | . . 1 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 2 | . . . . . . 2 . Matter 190 | . . . . . . 190 . Time 95 | . . . . . . 95 . Total Part Build Rating 10 | . . . . . . 10 . Parts Repaired 2 | . . 2 . . . . . Time 52 | . . 52 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Was Total Allies 12 | . . . 3 8 . . 1 Largest Group 10 | . . . 3 10 4 2 3 Highest-Rated Group 280 | . . . 40 280 109 50 81 Highest-Rated Ally 39 | . . . 16 39 39 25 31 Total Orders . | . . . . . . . . Ally Attacks 29 | . . . 7 . 13 . 9 Total Damage 675 | . . . 48 . 465 . 162 Kills 7 | . . . 3 . 4 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . 2 1 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac Was Turns Passed 3254 | 59 434 237 300 1094 612 385 133 Spaces Moved 2263 | 39 253 126 230 872 485 187 71 Core 7 | 7 . . . . . . . Treads . | . . . . . . . . Legs 2256 | 32 253 126 230 872 485 187 71 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 Average Speed 121 | 119 120 120 120 120 120 129 133 Slowest Speed 200 | 200 120 150 120 120 120 150 180 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 41 | 4 35 12 69 89 64 5 50 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 3 | . . . 1 1 1 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 17 | . . . 17 . . . . Melee . | . . . . . . . . Projectile 1 | . . . 1 . . . . AOE 16 | . . . 16 . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Total 2669 | 48 327 195 250 920 498 331 100 Wait 253 | . 16 50 10 42 2 114 19 Move 2257 | 38 252 125 229 871 484 187 71 Hop . | . . . . . . . . Pick Up 23 | 4 4 4 3 2 1 5 . Fast Attach 23 | 6 4 1 . 1 . 10 1 Attach 9 | . 1 3 1 . . 3 1 Detach . | . . . . . . . . Swap 15 | . 3 3 4 1 1 2 1 Drop 22 | . 5 1 2 3 1 10 . Fire 67 | . 42 8 1 . 9 . 7 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Waste History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 339 | -10/Materials | Build established: Mutant 420 | -10/Materials | Discovered new exit (range 15) 494 | -10/Materials | Entered another Materials area 494 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 551 | -9/Materials | Discovered new exit (range 14) 596 | -9/Materials | Repaired Aluminum Leg 622 | -9/Materials | Repaired Aluminum Leg 731 | -9/Materials | Entered Mines 810 | -9/Mines | Discovered new exit (range 8) 824 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 874 | -9/Mines | Discovered new exit (range 8) 912 | -9/Mines | Build established: Scavenger-Skirmisher 1022 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1031 | -9/Mines | Entered Zion 1031 | -7/Zion | Accompanied by 2 allies 1300 | -7/Zion | Gained Derelict followers 1334 | -7/Zion | Received a visual enhancement algorithm 1417 | -7/Zion | Learned Factory emergency access door positions 1489 | -7/Zion | Imprinted 1492 | -7/Zion | Declared Zion's savior 1565 | -7/Zion | Given A8's code to call for help 1787 | -7/Zion | Build established: Messiah-Gunner 2096 | -7/Zion | Discovered new exit (range 13) 2104 | -7/Zion | Learned Factory terminal intel 2125 | -7/Zion | Entered Proximity Caves 2125 | -6/Proximity Caves | Accompanied by 4 allies 2301 | -6/Proximity Caves | Learned Factory security intel 2439 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2626 | -6/Proximity Caves | Discovered new exit (range 15) 2737 | -6/Proximity Caves | Entered Factory 2737 | -6/Factory | Accompanied by 2 allies 2737 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 2740 | -6/Factory | Loaded intel: 21 terminal locations 3038 | -6/Factory | Fabricated Imp. Thermal Generator (x2) 3101 | -6/Factory | Build established: Messiah-Tank 3122 | -6/Factory | Sucked down chute 3122 | -6/Factory | Entered Waste 3123 | -6/Waste | Met a frightened Derelict 3137 | -6/Waste | EMP discharged 3160 | -6/Waste | 2 allies followed down the chute 3160 | -6/Waste | Spotted C-40 Crusher 3160 | -6/Waste | Spotted C-40 Crusher 3179 | -6/Waste | Spotted C-40 Crusher 3184 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3187 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3188 | -6/Waste | Spotted C-40 Crusher 3188 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3191 | -6/Waste | Crushed by Compactor (1 part destroyed) 3212 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3220 | -6/Waste | Crushed by Compactor (1 part destroyed) 3228 | -6/Waste | Crushed by Compactor (1 part destroyed) 3230 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3231 | -6/Waste | Crushed by Compactor (1 part destroyed) 3233 | -6/Waste | Crushed by Compactor (1 part destroyed) 3234 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3237 | -6/Waste | EMP discharged 3237 | -6/Waste | System corruption reached 10% 3239 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3255 | -6/Waste | Self-destructed Last Messages --------------- 03230_ Beam Rifle crushed. 03231_ Broken Micro-nuke Launcher crushed. 03233_ Beam Rifle crushed. 03233_ Lgt. Fission Core crushed. 03234_ Aluminum Leg crushed. 03234_ Critical hit. 03234_ Spread Laser destroyed. 03236_ Aluminum Leg crushed. 03236_ Critical hit. 03237_ 65 Matter fried beyond repair. 03237_ Mni. Grenade Launcher fried beyond repair. 03237_ System corrupted (+7). 03237_ Angular Momentum Engine fried beyond repair. 03237_ Carbon-fiber Leg fried beyond repair. 03237_ Critical hit. 03239_ Aluminum Leg crushed. 03243_ Critical hit. 03244_ EBHE# 03248_ Hrd. Heavy Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ??????????# [ #???????????????????? | | ??????????# #???????????????????? | | ??????????# #???????????????????? | | ??????????# ] #???????????????????? | | ??????????### ######## #???????????????????? | | ????????????# #??????# [#???????????????????? | | ????????????# #??????#% #???????????????????? | | ????????????# #??????#= !#????????? #???????? | | ??????????### #??????# =######## #???????? | | ??????????# #??????# ?????? | | ??????????# #??????# ?????? | | ??????????# #??????# C ?????? | | ??????????# #??????# ! ?????? | | ??????????### #??????# ######## ##??????? | | ##########??# #??????# #????????? #???????? | | #??# #??????# #???????????#???????? | | = #??# #??????# #???????????????????? | | #### #??????# CC#???????????????????? | | #??????# CC#???????????????????? | | #??????# CC #???????????????????? | | #??????# CC #???????????????????? | | #??????# CC #???????????????????? | | #### #??????# CC #???????????????????? | | #??# #??????#CC #???????????????????? | | #??# #??????#CC #???????????????????? | | ##########??# #??????#@CC #???????????????????? | | ????????????# #??????# CC #???????????????????? | | ????????????######??????######???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 900 Resistance: TH 20 Resistance: EM 20 Evasion (%) 45 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Thermal Generator | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Challenges ------------ None Game ------ Seed RelayBeamDisintegrator Manual? 0 Play Time 00:41:51 Cumulative 4.2 hours Start 2020.02.09 @ 14:36:39 End 2020.02.09 @ 15:18:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 6 Gallery% 9 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2589921b-07f0-4015-ab2d-9d058f5b2883