Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.17 @ 18:14:12 Player: arkn Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (57) 285 Value Destroyed (1309) 1309 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (335) 335 TOTAL SCORE: 3669 Bonus ------- Follower Combat Kills 35 Met Imprinter 300 Cogmind --------- Core Integrity 0/400 Matter 281/300 Energy 10/100 System Corruption 0% Temperature Cool (12) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (2) ------ Improved Cooling System > --- WEAPON (3) ------- CR-A16's Pointy Stick > --- INVENTORY (5) ---- Seismic Detector Advanced Targeting Computer Component Analysis Suite Pulse Rifle Signal Generator Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Layered Light Armor Plating > --- WEAPON ----------- Pulse Rifle Plasma Cannon Gauss Rifle > --- INVENTORY -------- Light Treads Improved Cooling System Structural Scanner Seismic Detector Advanced Targeting Computer Plasma Cutter Powered Hammer CR-A16's Pointy Stick Signal Generator [Rating: 24] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Protection Layered Light Armor Plating Weapon Improved Light Cannon Energy Gun Pulse Rifle Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Mining Laser Impact Weapon Powered Hammer Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility . | . . . . . . . Weapon 1 | . . . 1 . . . Parts Attached 48 | 7 13 3 14 4 3 4 Power 5 | 1 1 1 2 . . . Engine 4 | 1 1 1 1 . . . Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 11 | 2 2 . 5 . 1 1 Treads 9 | . 2 . 5 . 1 1 Leg . | . . . . . . . Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 9 | 2 3 . 1 2 . 1 Device 4 | 1 1 . . 1 . 1 Storage 2 | 1 1 . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 3 | . 1 . 1 1 . . Artifact . | . . . . . . . Weapon 23 | 2 7 2 6 2 2 2 Energy Gun 6 | 1 1 1 2 . 1 . Energy Cannon 1 | . . . . . . 1 Ballistic Gun 10 | 1 5 1 2 1 . . Ballistic Cannon 2 | . . . 1 1 . . Launcher . | . . . . . . . Special Weapon 1 | . 1 . . . . . Impact Weapon 2 | . . . 1 . 1 . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . Parts Lost 15 | . 4 . 4 . . 7 Power 3 | . 1 . 1 . . 1 Propulsion 8 | . 2 . 2 . . 4 Utility 1 | . . . 1 . . . Weapon 3 | . 1 . . . . 2 Highest Loss Streak 6 | . 4 . 1 . . 6 To Critical Strikes . | . . . . . . . Average Backups 8 | 4 8 9 8 9 8 8 Power . | . . . . . . . Propulsion 1 | 3 2 2 1 2 1 . Utility 4 | . 3 5 4 4 3 4 Weapon 2 | . 1 1 1 2 2 2 Tool/Special . | . . . . . . . Unused Backups 15 | . 1 5 3 1 1 4 Power . | . . . . . . . Propulsion 3 | . . 3 . . . . Utility 10 | . 1 2 2 1 1 3 Weapon 1 | . . . 1 . . . Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 98 | . 99 100 94 99 100 96 Engine 11 | . 13 14 5 11 11 10 Treads 29 | . 22 28 31 33 33 31 Wheel 1 | . 5 . . . . . Device 3 | . 12 . . 3 . 1 Storage 12 | . 14 14 11 11 11 10 Protection 8 | . 1 14 10 7 11 9 Energy Gun 7 | . . 4 12 8 11 10 Ballistic Gun 13 | . 27 23 11 11 . 9 Ballistic Cannon 6 | . . . 7 13 11 4 Impact Weapon 3 | . . . . . 10 . Peak Build Rating 24 | 7 8 10 15 21 22 24 Average Rating 15 | 5 7 9 13 16 21 22 On Entrance 11 | . 7 8 10 15 21 22 Naked Turns . | . . . . . . . Heaviest Build 36 | 14 19 23 31 33 33 36 Greatest Support 60 | 26 40 40 60 60 60 60 Greatest Overweight (x) 3 | . . . . . . 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 9 Most Carried 10 | 7 10 10 10 10 10 10 Average Carried 9 | 4 8 9 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 5 Final Carried 10 | 7 10 10 10 10 10 5 Class Distribution -------------------- 66% | Mutant 15% | Tank 14% | Scavenger-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Mutant | -7/Zion Tank | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1453 | 284 284 150 366 167 78 124 Remotely 136 | . 136 . . . . . Salvage Created 1926 | 175 422 137 777 186 . 229 Parts 122 | 8 36 7 51 11 . 9 Haulers Intercepted 3 | . 1 . 2 . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 19 | . . . . . 5 14 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 39 | . 11 4 14 6 . 4 Guns 32 | . 11 4 10 3 . 4 Cannons 7 | . . . 4 3 . . Classes Destroyed 10 | 2 5 . 2 . . 1 Worker 5 | . 3 1 1 . . . Tunneler 4 | 4 . . . . . . Hauler 3 | . 1 . 2 . . . Recycler 3 | 1 . . 1 1 . . Mechanic 1 | . 1 . . . . . Watcher 2 | . . . 2 . . . Swarmer 12 | . 6 2 1 3 . . Grunt 21 | . 5 2 8 3 . 3 Brawler 1 | . . . . . . 1 Sentry 5 | . . . 5 . . . Best Kill Streak 6 | 4 6 2 3 4 . 3 Combat Bots Only 3 | . 3 2 3 3 . 3 Max Kills in Single Turn 2 | 1 2 1 1 1 . 2 Gunslinging 1 | . 1 . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 263 | . 68 22 58 26 . 89 Missed 54 | . 15 3 19 3 . 14 Hits 209 | . 53 19 39 23 . 75 Projectile 209 | . 53 19 39 23 . 75 Critical Strikes 5 | . 1 1 1 1 . 1 Actively Blocked 1 | . . 1 . . . . Damage Taken 3168 | . 536 232 662 237 . 1501 Core 473 | . 51 14 53 . . 355 Absorbed by Shields . | . . . . . . . Redirected to Shielding 52 | . . 23 29 . . . Regen/Repaired (Parts) 347 | . . . . . 347 . Core Remaining (%) 87 | 100 . 74 . . . . Volleys Fired 161 | 14 50 18 37 16 . 26 Largest 3 | 2 2 2 3 3 . 3 Hottest 171 | 70 100 40 124 121 . 171 Shots Fired 379 | 28 100 37 108 47 . 59 Gun 301 | 28 99 37 79 24 . 34 Cannon 77 | . . . 29 23 . 25 Launcher . | . . . . . . . Special 1 | . 1 . . . . . Kinetic 279 | 14 99 37 64 38 . 27 Thermal 93 | 14 1 . 37 9 . 32 Explosive . | . . . . . . . Electromagnetic 7 | . . . 7 . . . Robot Hit Streak 12 | 6 9 6 12 5 . 8 Robot Miss Streak 6 | 5 3 2 6 2 . 4 Penetration Max 1 | . . . . . . 1 Secondary Targets 3 | . 3 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 232 | 15 65 23 65 27 . 37 Core Hits 107 | 8 33 10 32 10 . 14 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . 1 . 1 . . Critical Strikes 6 | . . 1 3 1 . 1 Burn 2 | . . . 1 . . 1 Destroy 2 | . . 1 . 1 . . Blast 2 | . . . 2 . . . Melee Attacks 1 | . . . . . 1 . Impact 1 | . . . . . 1 . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3414 | 163 546 233 1093 506 . 873 Guns 2440 | 163 546 233 736 244 . 518 Cannons 974 | . . . 357 262 . 355 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 2221 | 53 546 233 645 422 . 322 Thermal 1092 | 110 . . 347 84 . 551 Explosive . | . . . . . . . Electromagnetic 101 | . . . 101 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . 2 2 1 1 1 . Average Corruption 1 | . 2 2 1 1 1 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 47 | . 23 14 1 9 . . Message Errors 16 | . 9 4 . 3 . . Matter Fused 11 | . 4 6 . 1 . . Heat Flow Errors 3 | . 1 1 . 1 . . Energy Discharges 5 | . 3 1 1 . . . Parts Fused 1 | . 1 . . . . . Data Loss (minor) 3 | . 2 . . 1 . . Data Loss (major) 4 | . 2 1 . 1 . . Misfires 2 | . 1 1 . . . . Alerts 1 | . . . . 1 . . Weapon Failures 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 2 | . . . . 1 . 1 Impact . | . . . . . . . Kinetic 2 | . . . . 1 . 1 Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 483 | 100 210 98 423 381 . 483 Average Temperature 129 | 39 33 12 101 170 . 245 Received Heat Transfer 1199 | . 165 96 186 93 . 659 Effects 14 | . . . 4 1 . 9 Shutdowns 2 | . . . 1 . . 1 Energy Bleed 2 | . . . 1 . . 1 Interference 6 | . . . 2 . . 4 Short Circuit 2 | . . . . . . 2 Damage (minor) 2 | . . . . 1 . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 1 | . . . 1 . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | 1 . . . . . . Heat Transferred 2683 | 333 . . 962 222 . 1166 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 98 | 100 100 100 92 100 . . Level 1 1 | . . . 7 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 209 | 15 118 50 209 81 . . Initial 67 | . 3 11 . 67 . . Average 40 | 3 25 5 117 29 . . Influence Increases 1269 | 25 354 105 487 198 . 100 Destroy 0b10 Robot/C 800 | . 220 80 280 140 . 80 Destroy 0b10 Robot/NC 100 | 25 25 5 30 5 . 10 Destroy Leader 190 | . 42 20 98 20 . 10 Allied During Kill 15 | . . . . 15 . . Trap Triggered on 0b10 10 | . . . 10 . . . Successful Hack 26 | . 21 . 5 . . . Destroy Structure 8 | . 1 . 4 3 . . Partial Spotted 15 | . 15 . . . . . Lose Combat Pursuer 105 | . 30 . 60 15 . . Influence Decreases 1269 | 20 329 135 312 373 . 100 Entered New Map 129 | . 2 19 . 108 . . Time Decay 1040 | 20 287 116 272 245 . 100 Lost Part 80 | . 40 . 40 . . . Lost Ally 20 | . . . . 20 . . Squads Dispatched 7 | . 3 . 2 2 . . Investigation 4 | . 2 . 1 1 . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . 1 . . . Assault 1 | . . . . 1 . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 6 | . 1 . 5 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 62 | . 20 5 23 7 . 7 Peak Tracking Total 5 | . 4 3 5 4 . 4 Tactical Retreats 5 | . 1 . 3 1 . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 4 | . 2 . 2 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused 1 | . . . 1 . . . Traps Extracted . | . . . . . . . Installed 2 | . . . 1 1 . . Triggered 1 | . . . 1 . . . Most Traps Carried 2 | . . 2 2 1 . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 9 | . 4 . 4 1 . . Terminals 7 | . 3 . 4 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 25 | . 13 . 11 1 . . Successful 16 | . 9 . 6 1 . . Failed 9 | . 4 . 5 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 24 | . 12 . 11 . 1 . Terminals 20 | . 9 . 11 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . 4 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . 3 . 3 1 . . Part Schematic 1 | . . . 1 . . . Open Door 1 | . . . . 1 . . Branch Access Points 1 | . . . 1 . . . Terminal Index 1 | . 1 . . . . . Locate Traps 1 | . . . 1 . . . Recall Investigation 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 9 | . 6 . 3 . . . Terminals 6 | . 3 . 3 . . . Track 1 | . . . 1 . . . Botnet 3 | . 2 . 1 . . . Operators 2 | . 1 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 3 . . . . . Monitor 1 | . 1 . . . . . Reject 1 | . 1 . . . . . Recyclers 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 4 . 4 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 4 | . . . . . 4 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 14 | . . . 1 . 13 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 5 | . . 1 . 4 . . Largest Group 3 | . . 1 1 3 2 2 Highest-Rated Group 40 | . . 31 31 40 32 32 Highest-Rated Ally 31 | . . 31 31 31 16 16 Total Orders . | . . . . . . . Ally Attacks 22 | . . . . 10 . 12 Total Damage 219 | . . . . 100 . 119 Kills 3 | . . . . 1 . 2 Allies Corrupted 1 | . . . . . . 1 Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 1067 | 7 806 . 8 246 . . Seismic 1067 | 7 806 . 8 246 . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . 2 . 1 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 6309 | 118 1296 866 764 689 1875 701 Spaces Moved 3336 | 65 641 498 370 327 1152 283 Core 2 | 1 . . . . . 1 Treads 3130 | . 501 498 370 327 1152 282 Legs . | . . . . . . . Wheels 204 | 64 140 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 160 160 160 160 160 Average Speed 155 | 89 144 160 160 160 160 160 Slowest Speed 200 | 100 160 160 160 160 160 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 60 | 4 96 95 43 73 84 27 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . . 2 . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 6 | . . 1 . 1 4 . Spaces Dug 1 | . 1 . . . . . Terrain Destroyed 6 | . 1 . . 3 . 2 Melee . | . . . . . . . Projectile 6 | . 1 . . 3 . 2 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 4149 | 95 928 541 464 460 1183 478 Wait 512 | 3 204 7 18 100 23 157 Move 3330 | 64 640 497 369 326 1151 283 Hop . | . . . . . . . Pick Up 39 | 7 9 7 9 4 2 1 Fast Attach 16 | 7 2 1 5 . . 1 Attach 12 | . 4 1 4 1 . 2 Detach 2 | . . . 1 . . 1 Swap 32 | . 11 1 7 6 3 4 Drop 42 | . 8 9 13 6 3 3 Fire 161 | 14 50 18 37 16 . 26 Melee 1 | . . . . . 1 . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 2 | . . . 1 1 . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 3 exits: [*Mat] / *Min x2) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 119 | -11/Scrapyard | Entered Materials 261 | -10/Materials | Discovered new exit (range 8) 311 | -10/Materials | Build established: Mutant 423 | -10/Materials | Lost 4 parts (1p2n1w) 579 | -10/Materials | Discovered new exit (range 3) 697 | -10/Materials | Discovered new exit (range 14) 816 | -10/Materials | Discovered new exit (range 7) 819 | -10/Materials | Derelicts attacked the area 855 | -10/Materials | Discovered new exit (range 14) 1415 | -10/Materials | Entered Mines 1418 | -10/Mines | Met a Derelict bent on vengeance 1483 | -10/Mines | Discovered new exit (range 10) 1488 | -10/Mines | Discovered new exit (range 9) 1590 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1737 | -10/Mines | Learned location of Storage (-7) 1947 | -10/Mines | Found a hidden stash of uninstalled traps 2036 | -10/Mines | Received a Mining Laser from a helpful Derelict 2142 | -10/Mines | Learned Materials terminal intel 2153 | -10/Mines | Discovered new exit (range 10) 2281 | -10/Mines | Entered Materials 2281 | -9/Materials | Accompanied by 1 ally 2281 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2282 | -9/Materials | Loaded intel: 12 terminal locations 2665 | -9/Materials | Discovered new exit (range 15) 2697 | -9/Materials | Build established: Scavenger-Tank 2725 | -9/Materials | Identified exit to Mines 3045 | -9/Materials | Entered Mines 3051 | -9/Mines | Met a Derelict testing a Signal Generator 3072 | -9/Mines | Found Signal Generator 3355 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3462 | -9/Mines | Discovered new exit (range 6) 3532 | -9/Mines | Met a Derelict shopkeep closing up shop 3600 | -9/Mines | Discovered new exit (range 5) 3699 | -9/Mines | Learned 2 Materials zone layouts 3705 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3734 | -9/Mines | Entered Zion 3734 | -7/Zion | Accompanied by 2 allies 3792 | -7/Zion | System corruption cleaned by Quarantine Array 3811 | -7/Zion | Given the Hacking Drone Bay 3842 | -7/Zion | Build established: Tank 4196 | -7/Zion | Build established: Mutant 4216 | -7/Zion | Given A8's code to call for help 4269 | -7/Zion | Found CR-A16's Pointy Stick 4421 | -7/Zion | Received a hallucinogenic algorithm 4421 | -7/Zion | Ran a hallucination algorithm 4546 | -7/Zion | Learned location of Data Miner (-6) 4835 | -7/Zion | Met Imprinter 5387 | -7/Zion | Discovered new exit (range 15) 5537 | -7/Zion | Visited the Megawrench Repair Shop 5537 | -7/Zion | Megawrench repaired 7 parts 5609 | -7/Zion | Entered Proximity Caves 5609 | -6/Proximity Caves | Accompanied by 2 allies 5611 | -6/Proximity Caves | Spotter reported a threat 5778 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 6158 | -6/Proximity Caves | Spotted B-75 Beast 6173 | -6/Proximity Caves | Build established: Tank 6274 | -6/Proximity Caves | Core integrity fell below 50% 6306 | -6/Proximity Caves | Core integrity fell below 20% 6310 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 06227_ Slug penetrates B-75 Beast. 06234_ Lgt. Treads broken. 06234_ Overheating: Short circuit. 06235_ Gauss Rifle destroyed. 06240_ Overheating: System interference. 06240_ Plasma Cannon temporarily disabled. 06240_ Imp. Cooling System temporarily disabled. 06241_ Acquired 8 matter. 06258_ Dropped Broken Lgt. Treads. 06270_ Lgt. Treads destroyed. 06275_ Acquired Broken Lgt. Treads. 06283_ Hvy. Ion Engine destroyed. 06286_ Lgt. Treads destroyed. 06289_ Critical hit (Meltdown: +320). 06289_ Broken Lgt. Treads destroyed. 06291_ Overheating: System interference. 06291_ Pulse Rifle temporarily disabled. 06292_ Lgt. Treads destroyed. 06292_ Plasma Cannon destroyed. 06305_ Dropped Med. Storage Unit. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????############# | | ???????????????????????????????????# | | ???????????????????????????????????# | | ???????????????????????????????????# ########## | | ???????????????????????????????????# #????????? | | ???????????????????????????????????# #????????? | | ???????????????????????????????????# #????????? | | ???????????????????????###?????????# #????????? | | ???????????????????????# ##????????# +????????? | | ??????????????????????## ##???????# #????????? | | ??????????????????????# ##??????# #????????? | | ??????????????????????# ##?????# #????????? | | ????????????????###??## #?????# #????????? | | ???????????????## #### #?????# ########## | | ???????????????# ## ##?????# | | ???????????????# m#### ### #??????# | | ???????????????# ;#####?# #??????##### #### | | ???????????????## ;#??## ####?????# ##??? | | ????????????????# ;### # ####??## ##???# | | ????????????????# %## #???## ##???## | | ????????????????## !## #????# ###### | | ????????????????## % /@## ##???# | | ????????????????# %%|!## ##??# | | ????????????????# ;## #### #### | | ????????????????## ;;## ## ## #??# | | ?????????????????# ;;## ## # #### | | ?????????????????# ;### | | ?????????????????# ;## ### | | ?????????????????## ## ##?## ###### | | ??????????????????## "# ????######????? | | ???????????????????###; #"# ?????????????? | | ?????????????????????#; ##" ?????????????? | | ?????????????????????#% B ??????????#### | | ?????????????????????## B ???????????# | | ??????????????????????# ???????# | | ?????????????????????? ?????## ## | | ?????????????????????? $ ???##?# ]# | | ????????????????????? ??## ## | | ????????????????????? ####### ?## | | ?????????????????????## ####?????# ## ## | | ??????????????????????## #???????## #? | | ????????????????????????###???????# ###? | | ??????????????????????????????????## ##??? | | ???????????????????????????????????#########???? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Weapon Shielding 33 Evasion (%) 42 Recoil Reduction 3 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Hacked Imp. Carbon-fiber Leg | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Power Maul | -7/Zion | Archive Coil Gun | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Energy Well | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Matter Filter | -7/Zion | Archive KE Penetrator | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Y-72 Warden | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InertialElectronBarrier Manual? 0 Play Time 04:02:02 Cumulative 194.2 hours Start 2025.08.03 @ 09:51:36 End 2025.08.17 @ 18:14:12 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 86 Rogue 86 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 53 Achievement% 55 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8c72c7a9-fb20-43f1-83d0-170da443bd6c