Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.27 @ 21:41:20 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (18) 3600 Robots Destroyed (119) 595 Value Destroyed (3252) 3252 Prototype IDs (25) 500 Alien Tech Used (1) 200 Bonus (552) 552 TOTAL SCORE: 12199 Bonus ------- High Alert Combat Kills 105 Follower Combat Kills 167 Met Zhirov 300 Friendly Fire -20 Cogmind --------- Core Integrity 1157/1300 Matter 196/300 Energy 240/240 System Corruption 8% Temperature Cool (0) Movement Flying (117) Ox1 Location -3/Research Parts ------- > --- POWER (2) -------- Micro Fission Core Light Antimatter Reactor > --- PROPULSION (5) --- Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY (10) ----- Advanced Heat Sink Advanced Cooling System Large Storage Unit Advanced Weight Redist. System Gravity Neutralizing Apparatus Advanced Signal Interpreter Advanced Targeting Computer Improved Core Analyzer Hacking Suite Advanced System Shield > --- WEAPON (4) ------- Phase Gun > --- INVENTORY (10) --- Light Ion Engine Advanced Thermal Shield Transdimensional Reconstructor Phase Gun Phase Gun Heavy Wave Gun Heavy Wave Gun Heavy Machine Gun Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Antimatter Reactor > --- PROPULSION ------- Field Propulsion Array Diametric Drive Diametric Drive Diametric Drive > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Large Storage Unit Advanced Weight Redist. System Gravity Neutralizing Apparatus Enhanced Optical Array Advanced Signal Interpreter Improved Core Analyzer Advanced Transmission Jammer Advanced System Shield > --- WEAPON ----------- Heavy Wave Gun Heavy Wave Gun Heavy Wave Gun Micro-nuke Launcher > --- INVENTORY -------- Micro Fission Core Armored Leg Diametric Drive Advanced Targeting Computer Improved Shock Absorption System Transdimensional Reconstructor Phase Gun Phase Gun Phase Gun [Rating: 134] Favorites ----------- Power Micro Fission Core Engine Improved Ion Engine Power Core Micro Fission Core Reactor Heavy Antimatter Reactor Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Hover Unit Airjet Flight Unit Diametric Drive Utility Advanced Weight Redist. System Device Advanced Weight Redist. System Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Advanced System Shield Protection Improved Medium Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Slug Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Slots Evolved 14 | . . . 2 . 2 2 2 . . 2 . . . . . . 2 2 Power 1 | . . . . . 1 . . . . . . . . . . . . . Propulsion 3 | . . . 1 . . . . . . . . . . . . . . 2 Utility 8 | . . . 1 . 1 2 2 . . 2 . . . . . . . . Weapon 2 | . . . . . . . . . . . . . . . . . 2 . Parts Attached 195 | 6 19 2 13 21 8 22 12 1 12 5 . 9 . 1 10 6 23 25 Power 27 | 1 2 . 2 4 1 3 3 . 1 . . 2 . 1 1 1 1 4 Engine 14 | 1 1 . 1 4 1 . 2 . 1 . . . . 1 . . 1 1 Core 10 | . 1 . 1 . . 3 1 . . . . 2 . . . 1 . 1 Reactor 3 | . . . . . . . . . . . . . . . 1 . . 2 Propulsion 52 | 2 5 . 5 8 3 6 3 1 4 . . 1 . . 3 . 6 5 Treads 4 | . . . . 4 . . . . . . . . . . . . . . Leg 11 | 2 5 . 4 . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover 25 | . . . . 4 3 6 3 1 4 . . 1 . . 3 . . . Flight 12 | . . . 1 . . . . . . . . . . . . . 6 5 Utility 61 | 1 4 . 4 7 3 10 3 . 5 4 . 5 . . 3 1 4 7 Device 37 | . 3 . 3 6 2 5 1 . 1 2 . 3 . . 2 1 4 4 Storage 5 | 1 1 . . 1 1 . . . . . . 1 . . . . . . Processor 12 | . . . 1 . . 5 1 . 2 1 . . . . . . . 2 Hackware 2 | . . . . . . . . . . . . . . . 1 . . 1 Protection 5 | . . . . . . . 1 . 2 1 . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 55 | 2 8 2 2 2 1 3 3 . 2 1 . 1 . . 3 4 12 9 Energy Gun 37 | 2 4 1 . 2 1 . 2 . . 1 . 1 . . 3 4 11 5 Energy Cannon . | . . . . . . . . . . . . . . . . . . . Ballistic Gun 7 | . 4 . 1 . . . . . 1 . . . . . . . . 1 Ballistic Cannon 5 | . . 1 1 . . 1 . . 1 . . . . . . . 1 . Launcher 6 | . . . . . . 2 1 . . . . . . . . . . 3 Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 2 3 . . 1 . 2 . . . . . 4 . 2 . Parts Lost 44 | . 2 1 . 3 1 9 . 2 1 . 1 2 2 1 . 6 3 10 Power 8 | . . . . . 1 1 . 1 . . . . 1 . . 1 1 2 Propulsion 17 | . . . . 3 . 6 . 1 . . . 1 . 1 . . 1 4 Utility 8 | . . . . . . 1 . . 1 . 1 1 . . . 1 . 3 Weapon 11 | . 2 1 . . . 1 . . . . . . 1 . . 4 1 1 Highest Loss Streak 6 | . 1 1 . 2 1 3 . 2 1 . 1 2 2 1 . 2 1 6 Average Slot Usage (%) 89 | . 95 99 95 97 87 81 87 84 85 90 76 69 70 58 84 98 95 76 Engine 6 | . 11 14 8 10 11 1 3 3 4 5 2 . . . . . . 2 Core 3 | . 2 . 2 . . 6 7 6 6 5 3 6 8 5 5 6 8 1 Treads 1 | . . . . 16 . . . . . . . . . . . . . . Leg 10 | . 27 28 29 9 . . . . . . . . . . . . . . Hover 7 | . . . . 6 27 16 17 17 15 11 11 10 11 5 14 17 2 . Flight 1 | . . . . . . . . . . . . . . . . . 12 15 Device 16 | . 10 14 17 13 22 14 13 13 13 21 19 14 17 17 22 27 26 21 Storage 8 | . 14 14 11 11 9 7 6 6 6 5 5 5 5 5 5 5 5 4 Processor 11 | . . . 4 8 . 19 24 23 22 17 17 17 17 17 17 17 15 11 Energy Gun 10 | . 21 22 . 7 18 2 5 6 1 3 5 6 7 5 8 10 17 8 Ballistic Gun 1 | . 5 . 4 . . . . . 2 . . . . . . . . . Ballistic Cannon 4 | . . 4 17 14 . . . . 2 5 5 3 . . . . . . Launcher 1 | . . . . . . 10 6 6 6 . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 79 | 13 29 33 38 37 22 21 33 28 40 52 52 58 40 28 56 56 54 79 Greatest Support 72 | 20 20 20 43 69 27 45 49 47 69 51 51 51 47 38 72 72 72 68 Greatest Overweight (x) 9 | 4 1 1 1 3 . 2 . . . 1 1 1 9 1 . . 1 1 Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . . Largest Inventory Capacity 14 | 6 10 10 10 14 8 8 8 8 8 8 8 14 10 10 10 10 10 10 Average Capacity 8 | 5 6 10 10 9 8 8 8 8 8 8 8 8 10 10 10 10 10 10 Most Carried 10 | 1 10 10 10 10 8 8 8 8 8 8 8 8 7 8 10 10 10 10 Average Carried 8 | . 5 9 9 9 7 7 7 7 7 6 7 7 7 7 8 8 9 8 Final Capacity 10 | 6 10 10 10 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 Final Carried 10 | 1 10 10 10 8 8 8 8 8 8 7 8 7 7 8 8 8 10 9 Class Distribution -------------------- 83% | Mutant 3% | Scavenger-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Skirmisher | -5/Factory Scout | -5/Waste Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Sprinter | -4/Factory Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 ----------- Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Matter Collected 3576 | 200 365 132 510 541 25 219 113 . 330 . . 328 17 18 173 56 259 290 Remotely 130 | . . . . 130 . . . . . . . . . . . . . . Salvage Created 4450 | . 583 98 236 620 39 301 113 . 330 . . 326 . . 423 838 395 148 Parts 231 | . 43 8 14 48 5 13 12 . 12 . . 9 . . 10 39 8 10 Haulers Intercepted 7 | . . . 2 3 . . . . . . . 1 . . . . 1 . Recyclers Shooed 3 | . . . 2 . . . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . . . . . . . 1 . 6 23 . . Prevented 18 | . . . . . . . . . . . . . 1 . 1 16 . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Combat Hostiles Destroyed 82 | . 16 6 4 12 3 15 . . . . . 1 . . . 18 4 3 Guns 44 | . 16 6 . 1 1 . . . . . . . . . . 14 3 3 Cannons 17 | . . . 4 11 . 1 . . . . . . . . . . 1 . AOE 18 | . . . . . 2 14 . . . . . . . . . 2 . . Classes Destroyed 14 | . 4 . 4 1 . 3 . . . . . 1 . . . . 1 . Worker 7 | . . . . 1 . 1 2 . 1 . . 1 . . . . 1 . Builder 6 | . . . . . . 1 1 . 2 . . . . . . . . 2 Tunneler 3 | . 2 . . . . . . . . . . 1 . . . . . . Hauler 7 | . . . 2 3 . . . . . . . 1 . . . . 1 . Recycler 5 | . . . 1 2 . . . . 2 . . . . . . . . . Operator 2 | . . . 1 1 . . . . . . . . . . . . . . Watcher 7 | . 1 . . 1 . . 1 . 2 . . 2 . . . . . . Swarmer 40 | . 6 6 2 4 3 5 . . . . . . . . . 11 . 3 Grunt 27 | . 10 . 1 2 . 7 . . . . . . . . . 5 2 . Brawler 1 | . . . . . . . . . . . . 1 . . . . . . Duelist 1 | . . . . . . 1 . . . . . . . . . . . . Sentry 10 | . . . 1 6 . 1 . . . . . . . . . 1 1 . Hunter 2 | . . . . . . 1 . . . . . . . . . 1 . . Programmer 1 | . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 7 | . 6 3 3 4 3 7 1 . 2 . . 1 . . . 4 4 4 Combat Bots Only 6 | . 3 3 2 4 3 6 . . . . . 1 . . . 4 2 2 Max Kills in Single Turn 5 | . 1 1 1 2 2 5 1 . 1 . . 2 . . . 3 2 1 Gunslinging 1 | . . . . . . . . . . . . . . . . 1 . . Exploded 4 | . . . . . 2 4 . . . . . . . . . 2 . . Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Damage Taken 6452 | . 602 167 327 617 154 689 53 37 147 38 117 295 259 38 . 1229 599 1084 Core 1210 | . 115 14 57 60 7 175 . . 110 . 60 41 94 20 . 220 94 143 Absorbed by Shields 58 | . . . . . . . . . . . . 58 . . . . . . Core Remaining (%) 78 | 100 . 48 . 70 98 75 . . 87 . . . . . . 56 91 . Volleys Fired 365 | . 58 13 23 44 5 18 10 . 45 . 3 39 . . 15 38 14 40 Largest 4 | . 2 2 2 2 2 2 1 . 1 . 1 2 . . 2 2 4 4 Hottest 352 | . 115 115 92 92 90 74 80 . 75 . 65 130 . . 146 162 352 313 Shots Fired 596 | . 104 22 46 88 9 33 10 . 43 . 2 48 . . 20 69 52 50 Gun 418 | . 104 22 2 16 9 . 10 . 27 . 2 48 . . 20 69 49 40 Cannon 139 | . . . 44 72 . 4 . . 16 . . . . . . . 3 . Launcher 39 | . . . . . . 29 . . . . . . . . . . . 10 Special . | . . . . . . . . . . . . . . . . . . . Kinetic 190 | . 38 . 46 72 . 4 . . 27 . . . . . . . 3 . Thermal 222 | . 42 22 . . . . 10 . 16 . . . . . 15 32 45 40 Explosive 39 | . . . . . . 29 . . . . . . . . . . . 10 Electromagnetic 145 | . 24 . . 16 9 . . . . . 2 48 . . 5 37 4 . Robot Hit Streak 17 | . 14 9 11 9 5 17 6 . 5 . 1 9 . . 12 17 6 4 Robot Miss Streak 5 | . 3 1 3 5 3 5 1 . 3 . 1 5 . . 2 3 4 3 Penetration Max 1 | . . . 1 . . . . . 1 . . . . . . . . . Secondary Targets 6 | . 3 1 . . . . . . . . . . . . . 2 . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . 1 . . Shots Hit Robots 347 | . 70 14 23 47 6 21 8 . 23 . 1 24 . . 15 52 27 16 Core Hits 208 | . 31 7 8 23 3 44 5 . 8 . . 10 . . 9 36 15 9 Critical Hits 9 | . . . 3 3 . . . . . . . . . . . 1 2 . Critical Kills 5 | . . . 1 1 . . . . . . . . . . . 1 2 . Critical Parts Destroyed 4 | . . . 2 2 . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 9384 | . 811 192 703 1222 115 1562 193 . 657 . 1 508 . . 495 1729 739 457 Guns 5588 | . 811 192 34 202 42 . 193 . 479 . 1 465 . . 495 1524 693 457 Cannons 1925 | . . . 669 1020 . 28 . . 162 . . . . . . . 46 . Explosions 1838 | . . . . . 73 1534 . . . . . 26 . . . 205 . . Melee . | . . . . . . . . . . . . . . . . . . . Ramming 33 | . . . . . . . . . 16 . . 17 . . . . . . Kinetic 2393 | . 220 . 703 1020 . 28 . . 376 . . . . . . . 46 . Thermal 3397 | . 285 192 . . 73 . 193 . 265 . . 26 . . 413 880 613 457 Explosive 1534 | . . . . . . 1534 . . . . . . . . . . . . Electromagnetic 2027 | . 306 . . 202 42 . . . . . 1 465 . . 82 849 80 . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . 1 1 . . . 1 . 10 10 . 10 10 10 10 10 10 5 8 Average Corruption 5 | . 1 1 . . . 1 . 10 10 . 10 10 10 10 10 10 4 8 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Effects 141 | . 2 2 . . . 3 . 2 25 . 7 24 8 4 10 27 14 13 Message Errors 20 | . . 1 . . . . . 1 4 . 2 3 1 . 2 5 1 . Matter Fused 19 | . . . . . . . . . 4 . 1 5 . . 3 3 2 1 Heat Flow Errors 14 | . . . . . . . . . 2 . . 1 2 1 . 1 3 4 Energy Discharges 8 | . . . . . . . . . 1 . 1 . . 2 1 1 2 . Parts Rejected 2 | . . . . . . . . . . . 1 . . . . . . 1 Data Loss (minor) 11 | . 1 1 . . . . . . 2 . . 3 . . . 1 1 2 Data Loss (major) 7 | . . . . . . . . . 2 . . 1 3 . . . 1 . Misfires 3 | . . . . . . . . . . . . 2 . . . . 1 . Alerts 1 | . . . . . . . . . . . . . . . . 1 . . Misdirections 24 | . . . . . . . . 1 6 . 1 5 2 1 4 4 . . Targeting Errors 25 | . . . . . . 3 . . 2 . . 3 . . . 10 2 5 Weapon Failures 7 | . 1 . . . . . . . 2 . 1 1 . . . 1 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 93 | . . . 5 12 . 37 . . 8 . . . . . . 28 . 3 Projectiles 17 | . . . 5 12 . . . . . . . . . . . . . . Explosions 68 | . . . . . . 37 . . . . . . . . . 28 . 3 Melee 8 | . . . . . . . . . 8 . . . . . . . . . Knockbacks 13 | . . . 10 . . 2 . . 1 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 13 | . . . 10 . . 2 . . 1 . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 314 | . . . . . 10 102 . . 7 . . 47 . . . 43 . 105 Shots 13 | . . . . . 1 6 . . . . . 1 . . . 1 . 4 Rammed 3 | . . . . . . . . . 2 . . 1 . . . . . . Targets Rammed 3 | . . . . . . . . . 2 . . 1 . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 382 | . 240 81 9 8 9 18 129 . 186 . . 236 200 275 382 198 297 284 Average Temperature 73 | . 82 42 5 4 6 10 49 . 44 . . 118 104 146 155 70 108 82 Received Heat Transfer 921 | . 243 . 42 99 36 204 18 . . 18 . . 93 18 . 93 48 9 Effects 5 | . . . . . . . . . . . . . . . 5 . . . Shutdowns 1 | . . . . . . . . . . . . . . . 1 . . . Interference 3 | . . . . . . . . . . . . . . . 3 . . . Damage (minor) 1 | . . . . . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . . . . . 3 . . . 2 . . Combat Hostiles 3 | . . . . . . . . . . . . 1 . . . 2 . . Parts Fried 13 | . . . . 1 . . . . . . . 6 . . . 6 . . Impact Corruptions 1 | . . . . . . . . . 1 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 12 | . 1 3 . . . . 1 . 1 . . . . . . 1 5 . Heat Transferred 5241 | . 706 518 . . 100 . 296 . 600 . . 50 . . 434 927 981 629 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . 1 . . . . . . 1 . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Peak Influence 535 | . 442 239 197 490 377 535 306 69 165 46 21 102 . . . . 527 430 Initial 280 | . . 79 . 83 157 171 238 44 48 46 16 14 . . . . 280 211 Average 187 | . 231 100 48 295 266 293 260 52 78 46 17 45 . . . . 397 322 Maximum Alert Level 2 | . 2 1 . 2 1 2 1 . . . . . . . . . 2 2 Low Security (%) 52 | 100 43 70 100 17 14 25 13 100 100 100 100 100 . . . . . . Level 1 40 | . 54 29 . 71 85 60 86 . . . . . . . . . 43 83 Level 2 7 | . 2 . . 11 . 13 . . . . . . . . . . 56 16 Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 18 | . 3 . 2 1 1 3 1 . 2 . . . . . . . 3 2 Investigation 7 | . 3 . 1 1 . 1 . . . . . . . . . . 1 . Extermination 2 | . . . . . . 1 . . . . . . . . . . . 1 Reinforcement 7 | . . . 1 . 1 1 . . 2 . . . . . . . 1 1 Assault 1 | . . . . . . . . . . . . . . . . . 1 . Garrison 1 | . . . . . . . 1 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Distress Signals 4 | . . . 2 1 1 . . . . . . . . . . . . . Communications Jammed 11 | . . . . . . . . . . . . . . . . . 11 . Distress Signals 10 | . . . . . . . . . . . . . . . . . 10 . Times Spotted 198 | . 24 7 13 23 14 17 3 5 12 2 6 9 7 3 . 24 18 11 Peak Tracking Total 8 | . 4 3 4 7 8 8 3 5 4 2 6 2 6 3 . 8 7 5 Tactical Retreats 28 | . 5 1 2 1 1 1 1 . 2 . . 1 3 2 . 4 3 1 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Traps Triggered 10 | . . . 1 . . 2 2 . 2 1 . 1 . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 4 | . 1 . . . . . . . . . . . 3 . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 ---------- Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Machines Disabled 11 | . . . . . 1 4 . . 2 . . 1 . . . . . 3 Max in Single Turn 2 | . . . . . 1 2 . . 2 . . 1 . . . . . 1 Garrison Access 1 | . . . . 1 . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Machines Accessed 31 | . 4 . 2 9 1 4 1 . . . . 1 . 1 4 . 1 3 Terminals 20 | . 4 . 2 7 . 2 . . . . . 1 . 1 . . 1 2 Fabricators 1 | . . . . . . . 1 . . . . . . . . . . . Repair Stations 3 | . . . . 1 . 1 . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . . . . . . . . . . . Total Hacks 88 | . 17 . 8 15 7 9 5 . . . . 1 . 1 17 . 4 4 Successful 51 | . 6 . 3 9 5 5 2 . . . . . . 1 17 . 1 2 Failed 37 | . 11 . 5 6 2 4 3 . . . . 1 . . . . 3 2 Catastrophic 9 | . 2 . 1 2 . 1 . . . . . 1 . . . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 19 | . 10 . 5 3 . . . . . . . . . . . . . 1 Terminals 48 | . 17 . 8 11 . 4 . . . . . 1 . 1 . . 4 2 Fabricators 5 | . . . . . . . 5 . . . . . . . . . . . Repair Stations 8 | . . . . 2 . 4 . . . . . . . . . . . 2 Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . . . 7 . . . . . . . . . . . . . Garrison Access 3 | . . . . 2 . 1 . . . . . . . . . . . . Terminal Hacks 36 | . 6 . 3 6 . 1 . . . . . . . 1 17 . 1 1 Record 8 | . . . . . . 1 . . . . . . . 1 5 . . 1 Part Schematic 6 | . . . . 1 . . . . . . . . . . 4 . 1 . Robot Analysis 10 | . 5 . 1 . . . . . . . . . . . 4 . . . Prototype ID Bank 5 | . . . . 1 . . . . . . . . . . 4 . . . Open Door 4 | . . . . 4 . . . . . . . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . . . . . . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . . . . . . . Build 1 | . . . . . . . 1 . . . . . . . . . . . Repair Station Hacks 7 | . . . . 2 . 4 . . . . . . . . . . . 1 Scan Component 4 | . . . . 1 . 2 . . . . . . . . . . . 1 Repair 3 | . . . . 1 . 2 . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . 5 . . . . . . . . . . . . . Insert Component 2 | . . . . . 2 . . . . . . . . . . . . . Analyze 3 | . . . . . 3 . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . . . . Used 1 | . . . . 1 . . . . . . . . . . . . . . Hacking Detections 21 | . 4 . 2 6 1 4 1 . . . . 1 . . . . 1 1 Full Trace Events 6 | . 3 . . 2 . 1 . . . . . . . . . . . . Feedback Events 1 | . 1 . . . . . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . 1 2 . . . . . . . . . 4 . 1 . Parts Built 1 | . . . . . . . 1 . . . . . . . . . . . Matter 285 | . . . . . . . 285 . . . . . . . . . . . Time 152 | . . . . . . . 152 . . . . . . . . . . . Total Part Build Rating 5 | . . . . . . . 5 . . . . . . . . . . . Parts Repaired 3 | . . . . 1 . 2 . . . . . . . . . . . . Time 127 | . . . . 51 . 76 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . . . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 ------------ Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . 1 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Total Allies 6 | . . 5 . . . . . . . . . 1 . . . . . . Largest Group 5 | . . 5 5 . . . . . . . . 1 . . . . . . Highest-Rated Group 85 | . . 85 85 . . . . . . . . 15 . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . . . 15 . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 27 | . . . 27 . . . . . . . . . . . . . . . Total Damage 402 | . . . 402 . . . . . . . . . . . . . . . Kills 8 | . . . 8 . . . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Robot Analysis Total 10 | . 5 . 1 . . . . . . . . . . . 4 . . . Derelict Logs Recovered 5 | . . 2 . . . . . . . . . . . 1 . 2 . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 ------------- Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Turns Passed 7493 | 84 931 995 554 765 214 582 461 65 522 191 112 519 132 92 145 397 429 303 Spaces Moved 6992 | 58 520 629 301 346 226 642 561 115 712 197 128 547 270 175 169 480 510 406 Core 48 | 17 . . . . . 30 . . . . . . 1 . . . . . Treads 149 | . . . . 149 . . . . . . . . . . . . . . Legs 1604 | 41 520 629 301 113 . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover 4363 | . . . . 84 226 612 561 115 712 197 128 547 269 175 169 480 88 . Flight 828 | . . . . . . . . . . . . . . . . . 422 406 Fastest Speed 23 | 50 120 150 120 52 52 50 48 52 56 56 56 46 46 40 38 42 24 23 Average Speed 74 | 128 126 150 146 139 52 56 50 53 56 91 64 55 47 40 40 42 45 31 Slowest Speed 500 | 250 150 150 150 210 52 180 60 56 58 106 106 110 500 120 42 42 110 117 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 9 | . . . . . . . . . . . . . . . . . 9 . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 39 | 5 58 99 23 66 21 15 22 64 16 6 97 11 54 35 61 56 23 11 Regions Visited 18 Branch Regions 6 Pre-discovered Areas 5 | . . 2 . . . . . . . . . . . . 3 . . . Known Exits Taken 9 | . . . 1 . . 1 . . 1 . . 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . . . . . . . . . . Scrap Searched 5 | . . 1 . . . . . . . . . . . 2 . 2 . . Spaces Dug 63 | . . . . 3 . . . . 2 . . . . . . . . 58 Terrain Destroyed 433 | . . . 11 23 7 162 . . 4 . . 2 . . . 13 6 205 Melee . | . . . . . . . . . . . . . . . . . . . Projectile 54 | . . . 11 23 . . . . 4 . . . . . . 10 6 . AOE 379 | . . . . . 7 162 . . . . . 2 . . . 3 . 205 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Total 8698 | 64 697 659 374 542 315 825 731 118 785 208 154 713 272 195 222 610 671 543 Wait 915 | . 62 14 3 109 66 123 136 . . . 22 99 3 19 27 81 98 53 Move 6959 | 57 519 628 300 345 225 641 561 114 711 197 127 546 269 174 168 479 493 405 Hop 7 | . . . . . . . . . . . . . . . . . 7 . Pick Up 91 | 1 19 1 13 6 3 8 4 2 2 2 1 8 . . 1 5 12 3 Fast Attach 104 | 6 8 1 7 10 2 13 8 . 10 3 . 4 . 1 6 2 14 9 Attach 56 | . . 1 2 6 3 8 1 1 1 2 . 5 . . 2 4 5 15 Detach 24 | . . . . 1 1 4 1 . 2 . . . . 1 . . 2 12 Swap 37 | . 11 . 4 5 3 1 3 . 2 . . . . . 3 . 4 1 Drop 131 | . 20 1 22 16 7 9 7 1 9 4 1 7 . . . 1 22 4 Fire 365 | . 58 13 23 44 5 18 10 . 45 . 3 39 . . 15 38 14 40 Melee . | . . . . . . . . . . . . . . . . . . . Ram 3 | . . . . . . . . . 2 . . 1 . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . 1 . . . . . . . . 1 Rewire 4 | . . . . . . . . . . . . 4 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / [*Upp]) -3/Research (discovered 1 exit: Tes) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 448 | -10/Materials | Discovered new exit (range 9) 729 | -10/Materials | Discovered new exit (range 16) 818 | -10/Materials | Discovered new exit (range 11) 1016 | -10/Materials | Entered Mines 1072 | -10/Mines | Discovered new exit (range 16) 1121 | -10/Mines | Core integrity fell below 50% 1307 | -10/Mines | Discovered new exit (range 12) 1330 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1556 | -10/Mines | Learned Materials non-interactive machine intel 1563 | -10/Mines | Learned location of Storage (-9) 1658 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1707 | -10/Mines | Learned location of Mines (-9) 2011 | -10/Mines | Entered Materials 2011 | -9/Materials | Accompanied by 5 allies 2011 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2012 | -9/Materials | Loaded intel: 38 non-interactive machine locations 2016 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2492 | -9/Materials | Discovered new exit (range 15) 2527 | -9/Materials | Identified exit to Storage 2565 | -9/Materials | Entered Storage 3153 | -9/Storage | Repaired Cld. Ion Engine 3322 | -9/Storage | Discovered new exit (range 5) 3330 | -9/Storage | Entered Materials 3330 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3536 | -8/Materials | Discovered new exit (range 16) 3544 | -8/Materials | Entered Factory 3544 | -7/Factory | Evolved 2 slots: Utility x2 3845 | -7/Factory | Repaired Airjet 3884 | -7/Factory | Repaired Airjet 3929 | -7/Factory | Discovered new exit (range 4) 3971 | -7/Factory | Lost 3 parts (3n) 3993 | -7/Factory | Identified exit to Factory 4017 | -7/Factory | Lost 3 parts (2n1w) 4126 | -7/Factory | Entered another Factory area 4126 | -6/Factory | Evolved 2 slots: Utility x2 4252 | -6/Factory | Spotted B-75 Beast 4266 | -6/Factory | Garrison activated, responded to threat 4513 | -6/Factory | Fabricated Gravity Neutralizing Apparatus (x1) 4565 | -6/Factory | Discovered new exit (range 15) 4587 | -6/Factory | Sucked down chute 4587 | -6/Factory | Entered Waste 4602 | -6/Waste | EMP discharged 4602 | -6/Waste | System corruption reached 10% 4613 | -6/Waste | Spotted C-40 Crusher 4615 | -6/Waste | Spotted C-40 Crusher 4623 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4626 | -6/Waste | Spotted C-40 Crusher 4631 | -6/Waste | Spotted C-40 Crusher 4636 | -6/Waste | Spotted C-40 Crusher 4640 | -6/Waste | Discovered new exit (range 15) 4652 | -6/Waste | Identified exit to Factory 4652 | -6/Waste | Entered Factory 4960 | -6/Factory | Discovered new exit (range 3) 4962 | -6/Factory | Identified exit to Factory 5098 | -6/Factory | Found Prototype Processor 5098 | -6/Factory | Identified Exp. Targeting Computer 5174 | -6/Factory | Entered another Factory area 5174 | -5/Factory | Evolved 2 slots: Utility x2 5365 | -5/Factory | Sucked down chute 5365 | -5/Factory | Entered Waste 5380 | -5/Waste | EMP discharged 5380 | -5/Waste | System corruption reached 10% 5382 | -5/Waste | Spotted C-40 Crusher 5382 | -5/Waste | Spotted C-40 Crusher 5384 | -5/Waste | Spotted C-40 Crusher 5419 | -5/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 5419 | -5/Waste | Spotted C-40 Crusher 5419 | -5/Waste | Spotted C-40 Crusher 5438 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5439 | -5/Waste | Spotted C-40 Crusher 5463 | -5/Waste | Discovered new exit (range 12) 5477 | -5/Waste | Identified exit to Factory 5477 | -5/Waste | Entered Factory 5616 | -5/Factory | Discovered new exit (range 21) 5994 | -5/Factory | Identified exit to Upper Caves 5996 | -5/Factory | Entered Upper Caves 6026 | -5/Upper Caves | Spotted B-75 Beast 6123 | -5/Upper Caves | Discovered new exit (range 11) 6127 | -5/Upper Caves | Identified exit to Upper Caves 6128 | -5/Upper Caves | Entered another Upper Caves area 6130 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6169 | -5/Upper Caves | Learned location of 1 exit from Factory 6200 | -5/Upper Caves | Discovered new exit (range 11) 6204 | -5/Upper Caves | Identified exit to Zhirov 6220 | -5/Upper Caves | Entered Zhirov 6220 | -5/Zhirov | Discovered new exit (range 3) 6228 | -5/Zhirov | Met Zhirov 6235 | -5/Zhirov | Learned location of Quarantine (-2) 6235 | -5/Zhirov | Learned location of Testing (-3) 6235 | -5/Zhirov | Learned location of Command (-1) 6241 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 6247 | -5/Zhirov | Found Alien Artifact 6247 | -5/Zhirov | Identified Integrated Reactor 6247 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 6252 | -5/Zhirov | Found Alien Artifact 6364 | -5/Zhirov | Identified exit to Proximity Caves 6365 | -5/Zhirov | Entered Proximity Caves 6430 | -4/Proximity Caves | Learned Research interactive machine intel 6638 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6746 | -4/Proximity Caves | Discovered new exit (range 17) 6761 | -4/Proximity Caves | Identified exit to Factory 6762 | -4/Proximity Caves | Entered Factory 6762 | -4/Factory | Evolved 2 slots: Weapon x2 6763 | -4/Factory | Identified exit to Research 7012 | -4/Factory | First assault squad dispatched 7140 | -4/Factory | Discovered new exit (range 21) 7191 | -4/Factory | Entered Research 7191 | -3/Research | Evolved 2 slots: Propulsion x2 7192 | -3/Research | Identified exit to Testing 7193 | -3/Research | Loaded intel: 40 interactive machine locations 7228 | -3/Research | Spotted B-86 Titan 7247 | -3/Research | Crushed by falling debris 7292 | -3/Research | Lost 3 parts (2n1u) 7403 | -3/Research | Lost 6 parts (2p1n2u1w) 7494 | -3/Research | Self-destructed Last Messages --------------- 07431_ System corrupted: Component data lost. 07441_ ALERT: Rogue bot located, Programmers report to Research Zone 2M. 07445_ System corrupted: Phase Gun targeting data glitched. 07447_ Acquired 142 matter. 07452_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 07455_ System corrupted: Heat flow error (+113). 07458_ Connecting with Terminal... 07459_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R004. 07459_ Acquired Hacking Suite. 07461_ Connecting with Terminal... 07469_ Terminal unresponsive. 07488_ Connecting with Terminal... >>Query(Propulsion Experiments) Recent experiments in propulsion technology are shedding light on the potential to provide old variants with significant performance enhancements by using controlled bursts of power. Though components cannot sustain the load indefinitely and may even take damage in the long term, limiting use of the technique to combat engagements should result in decreased casualties. 07491_ Diametric Drive destroyed. 07492_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | /????????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #??????????????????????#######??????????????????? | | #??????????????????????# #??????????????????? | | #??????????????????????# * ###????????????????? | | #??????????????????????# ""#????????????????? | | #???#+####+###?????????# ""#????????????????? | | #???# ##+######## ""#????????????????? | | ##### # T#????????????????? | | + ""#????????????????? | | #### #@ ""#????????????????? | | ???# ##+###### # ""#????????????????? | | ???# #???????# # == ###????????????????? | | ???# #???????# # == #??????????????????? | | #### #???????# # == #??????????????????? | | #????????# #Y#####??????????????????? | | #????????# ###??????????????????????? | | #????????# #????????????????????????? | | ########## ####?????????????????????? | | ## # + ###???????????????????? | | ?# # #### T"#???????????????????? | | ?# # #??# ""#???????????????????? | | ?# # ! #??# ###???????????????????? | | ?# """" # #??# #?????????????????????? | | ?# """" # #### #?????????????????????? | | ?# """" + + #?????????????????????? | | ?# """" # ####+####??????????????????? | | ?# """" # ## ! #??????????????????? | | ?# ######+#### #??????????????????? | | ? #??# #??????????????????? | | ? #??# = /#??????????????????? | | ? ###########??????????????????? | | #??????????????????????? | | ?#/######+############### #??????????????????????? | | ? ??????????????????????# #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 96 Energy Generation 48 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Density 10 Jamming Range 16 Additional Mass Support 27 Armor Coverage 375 Resistance: KI 25 Resistance: EX 50 Evasion (%) 65 Targeting Accuracy 24 Launcher Accuracy 40 Core Analysis 8 Recoil Reduction 3 Particle Charging 30 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- Weight Redist. System | -9/Storage | Hacked Mni. Grenade Launcher | -8/Materials | Scanalyzed Gravity Neutralizing Apparatus | -8/Materials | Scanalyzed Imp. Arc Thrower | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Micro-nuke Launcher | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Gravity Neutralizing Apparatus | x1 | -6/Factory Alien Tech Used ----------------- Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed ExplosiveAccelerationEngine Manual? 0 Play Time 01:16:27 Cumulative 172.1 hours Start 2021.04.26 @ 14:26:05 End 2021.04.27 @ 21:41:20 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 355 Rogue 202 Adventurer 148 Explorer 5 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 69 Gallery% 79 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/X11 Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1de54abb-d52b-40af-a92c-e2fb3a665249