Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.07.16 @ 19:56:15

Player: LordVenom1

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (10)       2000
Robots Destroyed (427)     2135
Value Destroyed (18758)    18758
Prototype IDs (37)         740
Alien Tech Used (0)        0
Bonus (3355)               3355
              TOTAL SCORE: 31488

 Bonus
-------
High Alert Combat Kills    360
Follower Combat Kills      52
Win                        3000
Friendly Fire              -57

 Cogmind 
---------
Core Integrity             1566/1600
Matter                     290/300
Energy                     613/630
System Corruption          0%
Temperature                Cool (7)
Movement                   Treading (165) Ox1
Location                   To Epsilon Eridani

 Parts 
-------
>               --- POWER (3) --------
          Light Antimatter Reactor
          Light Antimatter Reactor
          Light Quantum Reactor
>               --- PROPULSION (4) ---
       Advanced Heavy Treads
                Biometal Heavy Treads
>               --- UTILITY (15) -----
       Advanced Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
        Compact Battery
   Experimental Optical Array
       Advanced Sensor Array
       Advanced Signal Interpreter
       Advanced Targeting Computer
       Advanced Target Analyzer
       Advanced Core Analyzer
          Heavy Armor Plating
                System Restoration Module
>               --- WEAPON (4) -------
                Gamma Rifle
                Quantum Rifle
       Enhanced Quantum Rifle
                KE Penetrator
>               --- INVENTORY (28) ---
          Light Particle Reactor
          Light Particle Reactor
          Light Quantum Reactor
          Light Quantum Reactor
       Advanced Heavy Siege Treads
       Advanced Heavy Siege Treads
       Advanced Heat Sink
       Advanced Sensor Array
       Advanced Target Analyzer
      Precision Matter Filter
       Advanced Particle Charger
       Improved Shield Generator
                System Restoration Module
                Quantum Rifle
                Quantum Rifle
       Enhanced Nova Cannon
                KE Penetrator
                KE Penetrator
                KE Penetrator
                Railgun
          Heavy Proton Missile Launcher
                Gamma Bomb Array
                Fusion Bomb Launcher
       Advanced Datajack
                Stasis Beam
                Stasis Projector

 Peak State 
------------
>               --- POWER ------------
          Light Antimatter Reactor
          Light Antimatter Reactor
          Light Quantum Reactor
>               --- PROPULSION -------
       Advanced Heavy Treads
                Biometal Heavy Treads
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
        Compact Battery
   Experimental Optical Array
       Advanced Sensor Array
       Advanced Signal Interpreter
       Advanced Targeting Computer
       Advanced Target Analyzer
       Advanced Core Analyzer
                System Restoration Module
                System Restoration Module
>               --- WEAPON -----------
                Gamma Rifle
                Quantum Rifle
       Enhanced Quantum Rifle
                KE Penetrator
>               --- INVENTORY --------
          Light Particle Reactor
          Light Particle Reactor
          Light Quantum Reactor
          Light Quantum Reactor
         Medium Treads
         Medium Treads
       Advanced Heat Sink
       Advanced Sensor Array
       Advanced Target Analyzer
       Advanced Target Analyzer
      Precision Matter Filter
       Advanced Particle Charger
       Improved Shield Generator
                Quantum Rifle
                Quantum Rifle
                Quantum Rifle
       Enhanced Nova Cannon
                KE Penetrator
                KE Penetrator
                KE Penetrator
                KE Penetrator
                Railgun
          Heavy Proton Missile Launcher
                Gamma Bomb Array
                Fusion Bomb Launcher
       Advanced Datajack
                Stasis Beam
                Stasis Projector
[Rating: 172]

 Favorites 
-----------
Power                      Light Antimatter Reactor
  Engine                   Deuterium Engine
  Power Core               Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Advanced Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     KE Penetrator
  Energy Gun               Gamma Rifle
  Energy Cannon            Particle Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Gauss Cannon
  Launcher                 Heavy Proton Missile Launcher
  Special Weapon           Welding Torch
  Slashing Weapon          Greatsword
  Piercing Weapon          Kinetic Spear

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Slots Evolved              19   | .   1   2   2   2   2   2   2   2   2   2   
  Power                    2    | .   .   .   .   .   .   .   .   1   .   1   
  Propulsion               2    | .   .   1   .   .   .   .   1   .   .   .   
  Utility                  13   | .   1   1   2   2   2   2   1   .   1   1   
  Weapon                   2    | .   .   .   .   .   .   .   .   1   1   .   
Parts Attached             327  | 7   10  25  11  19  18  24  51  96  40  26  
  Power                    37   | 1   1   4   1   3   3   1   5   10  4   4   
    Engine                 12   | 1   .   4   1   3   1   .   1   .   1   .   
    Core                   7    | .   1   .   .   .   2   1   2   1   .   .   
    Reactor                18   | .   .   .   .   .   .   .   2   9   3   4   
  Propulsion               35   | 2   1   8   3   3   1   2   3   6   5   1   
    Treads                 28   | .   .   4   3   3   1   2   3   6   5   1   
    Leg                    7    | 2   1   4   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  118  | 2   4   7   3   9   7   9   20  32  13  12  
    Device                 53   | .   .   .   1   4   2   3   13  14  7   9   
    Storage                16   | 1   3   1   .   .   2   2   .   4   2   1   
    Processor              15   | .   1   1   1   .   .   1   2   6   2   1   
    Hackware               5    | .   .   1   .   2   1   .   .   .   1   .   
    Protection             29   | 1   .   4   1   3   2   3   5   8   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   137  | 2   4   6   4   4   7   12  23  48  18  9   
    Energy Gun             30   | .   .   .   2   .   .   1   2   13  7   5   
    Energy Cannon          19   | .   .   3   .   .   3   3   4   5   1   .   
    Ballistic Gun          58   | 2   2   3   2   1   1   6   9   23  8   1   
    Ballistic Cannon       5    | .   .   .   .   2   2   .   1   .   .   .   
    Launcher               13   | .   1   .   .   1   .   .   3   4   1   3   
    Special Weapon         3    | .   1   .   .   .   .   1   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        8    | .   .   .   .   .   1   .   4   3   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   1   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  18   | .   .   2   1   1   .   2   3   6   1   2   
Parts Lost                 74   | .   .   1   2   .   .   .   14  33  22  2   
  Power                    11   | .   .   .   .   .   .   .   2   7   1   1   
  Propulsion               8    | .   .   1   .   .   .   .   1   3   3   .   
  Utility                  34   | .   .   .   1   .   .   .   9   14  10  .   
  Weapon                   21   | .   .   .   1   .   .   .   2   9   8   1   
  Highest Loss Streak      12   | .   .   1   1   .   .   .   6   12  4   2   
Average Slot Usage (%)     92   | .   100 98  98  99  99  96  84  86  87  90  
  Engine                   2    | .   1   8   8   7   1   .   .   .   .   .   
  Core                     1    | .   10  1   .   .   4   5   3   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   8   7   11  
  Treads                   12   | .   .   16  21  20  17  13  9   8   11  8   
  Leg                      2    | .   25  13  3   .   .   .   .   .   .   .   
  Device                   12   | .   .   .   8   8   14  16  18  13  20  19  
  Storage                  15   | .   23  19  16  14  12  12  15  15  12  14  
  Processor                15   | .   12  10  15  14  12  11  16  20  17  19  
  Hackware                 5    | .   .   4   4   14  18  16  4   .   .   .   
  Protection               4    | .   1   5   1   5   3   8   5   4   1   .   
  Energy Gun               2    | .   .   .   4   6   .   .   .   2   5   6   
  Energy Cannon            1    | .   .   8   2   .   2   .   1   1   1   .   
  Ballistic Gun            7    | .   22  11  9   1   4   7   4   8   8   5   
  Ballistic Cannon         1    | .   .   .   .   5   4   .   2   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             180  | 19  56  68  75  79  91  125 158 170 173 180 
  Greatest Support         150  | 20  20  60  84  84  84  100 150 150 140 145 
  Greatest Overweight (x)  21   | 1   2   21  2   1   1   1   1   1   1   1   
  Average Overweight (x)   .    | .   1   1   .   .   .   .   .   .   1   1   
Largest Inventory Capacity 28   | 8   18  18  18  18  20  28  28  28  28  28  
  Average Capacity         23   | 6   15  17  18  18  18  22  28  28  28  28  
  Most Carried             28   | 8   17  18  18  18  20  28  28  28  28  28  
  Average Carried          22   | 3   15  17  17  17  18  21  27  26  26  27  
  Final Capacity           28   | 8   18  18  18  18  20  28  28  28  28  28  
  Final Carried            28   | 8   17  18  18  18  20  28  27  27  27  28  

 Class Distribution 
--------------------
 50% | Hacker-Mutant
 14% | Hauler-Gunner
 10% | Scavenger-Gunner
 10% | Hauler-Mutant
  6% | Hauler-Skirmisher
  3% | Hacker-Skirmisher

 Dominant Class 
----------------
    Hacker-Mutant | -10/Materials
    Hacker-Mutant | -9/Materials
    Hacker-Mutant | -8/Materials
    Hacker-Mutant | -7/Factory
    Hacker-Mutant | -6/Factory
    Hacker-Mutant | -5/Factory
    Hauler-Mutant | -4/Factory
    Hauler-Gunner | -3/Research
 Scavenger-Gunner | -2/Research
 Scavenger-Gunner | -1/Access

 Resources                       | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   
-----------                Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Matter Collected           9700  | 282  170  627  499  579  454  666  1932 2539 1430 522  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            22054 | 99   237  1999 1572 935  439  796  3556 6573 3950 1898 
  Parts                    1166  | 4    18   107  83   60   25   32   160  352  225  100  
Haulers Intercepted        22    | .    .    6    5    2    .    2    1    4    2    .    
Recyclers Shooed           26    | .    .    5    2    1    1    1    9    5    2    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Combat Hostiles Destroyed  275  | .   6   34  17  20  10  10  52  71  38  17  
  Guns                     183  | .   4   21  15  12  5   5   24  47  33  17  
  Cannons                  65   | .   .   13  2   8   5   3   21  13  .   .   
  AOE                      13   | .   2   .   .   .   .   .   6   5   .   .   
Classes Destroyed          15   | 1   3   4   3   1   1   .   .   2   .   .   
  Worker                   33   | .   .   1   3   .   1   1   3   9   12  3   
  Builder                  27   | .   .   .   3   1   .   .   9   3   9   2   
  Hauler                   22   | .   .   6   5   2   .   2   1   4   2   .   
  Recycler                 23   | 1   .   6   3   .   .   .   6   4   1   2   
  Mechanic                 2    | .   .   .   .   .   .   .   .   1   .   1   
  Operator                 10   | .   .   3   4   2   .   .   .   .   1   .   
  Watcher                  35   | .   2   3   3   3   1   1   4   7   8   3   
  Swarmer                  40   | .   2   16  .   3   2   .   9   3   5   .   
  Grunt                    88   | .   4   11  12  10  2   3   13  19  9   5   
  Brawler                  4    | .   .   .   1   .   .   .   .   2   .   1   
  Duelist                  4    | .   .   .   .   .   1   .   1   .   2   .   
  Sentry                   30   | .   .   7   3   2   1   .   5   11  1   .   
  Hunter                   28   | .   .   .   1   .   2   2   6   6   11  .   
  Programmer               79   | .   .   .   .   5   2   5   18  28  10  11  
  Behemoth                 2    | .   .   .   .   .   .   .   .   2   .   .   
Best Kill Streak           18   | 1   2   4   11  4   4   4   18  7   12  10  
  Combat Bots Only         7    | .   2   4   6   3   3   3   7   5   6   7   
Max Kills in Single Turn   5    | 1   1   2   2   2   2   1   3   5   2   2   
  Gunslinging              1    | .   .   .   .   1   .   .   .   1   1   1   
  Exploded                 4    | .   1   .   .   .   .   .   2   4   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -8    -7    -6    -5    -4    -3    -2    -1    
--------                   Run   | Scr   Mat   Mat   Mat   Fac   Fac   Fac   Fac   Res   Res   Acc   
Damage Taken               20895 | .     225   716   485   756   465   756   4522  9344  2799  827   
  Core                     1709  | .     29    93    68    111   71    111   495   527   170   34    
  Absorbed by Shields      655   | .     .     .     .     .     .     .     .     222   95    338   
  Reduced by Siege Mode    505   | .     .     .     .     .     .     .     .     483   22    .     
Core Remaining (%)         83    | 100   88    76    87    84    91    88    56    59    88    97    
Volleys Fired              1012  | 3     19    147   73    79    33    63    169   248   137   41    
  Largest                  4     | 2     2     2     2     2     2     2     2     3     4     4     
  Hottest                  296   | 40    40    91    103   103   149   149   123   234   235   296   
Shots Fired                2151  | 6     36    231   146   155   66    121   322   578   340   150   
  Gun                      1723  | 6     34    179   134   107   27    89    178   488   332   149   
  Cannon                   396   | .     .     52    12    45    39    30    134   79    5     .     
  Launcher                 30    | .     2     .     .     3     .     .     10    11    3     1     
  Special                  2     | .     .     .     .     .     .     2     .     .     .     .     
  Kinetic                  1498  | 6     34    179   110   81    54    88    252   372   261   61    
  Thermal                  445   | .     .     52    36    71    6     24    43    124   21    68    
  Explosive                12    | .     2     .     .     .     .     .     6     4     .     .     
  Electromagnetic          194   | .     .     .     .     3     6     7     21    78    58    21    
  Robot Hit Streak         68    | 5     29    41    50    41    31    28    57    68    64    42    
  Robot Miss Streak        3     | .     1     2     2     1     1     1     2     2     3     2     
  Penetration Max          1     | .     .     .     1     1     1     1     1     1     1     1     
  Secondary Targets        23    | .     1     .     2     1     .     1     .     3     9     6     
    Max Gunslinging Chain  1     | .     1     .     1     1     .     1     .     1     1     1     
Shots Hit Robots           1823  | 5     32    176   123   138   55    101   277   499   290   127   
  Core Hits                862   | 2     15    75    62    48    22    27    144   241   168   58    
  Critical Hits            196   | .     .     2     3     1     2     4     32    71    62    19    
  Critical Kills           58    | .     .     .     .     .     .     1     11    22    16    8     
  Critical Parts Destroyed 114   | .     .     2     3     1     2     3     21    36    36    10    
Melee Attacks              8     | .     .     .     .     .     2     .     4     2     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 8     | .     .     .     .     .     2     .     4     2     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           51941 | 59    361   2316  2392  3180  1418  2983  10911 16142 8425  3754  
  Guns                     35853 | 59    288   1350  2167  2018  583   2076  4359  11234 8051  3668  
  Cannons                  11808 | .     .     946   225   1142  812   907   4135  3513  128   .     
  Explosions               4237  | .     73    .     .     20    .     .     2417  1395  246   86    
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  43    | .     .     20    .     .     23    .     .     .     .     .     
  Kinetic                  31803 | 59    288   1350  1644  1881  1142  2105  7061  8715  6344  1214  
  Thermal                  12400 | .     .     946   748   1279  101   662   1416  4698  543   2007  
  Explosive                2909  | .     73    .     .     .     .     .     2117  719   .     .     
  Electromagnetic          4786  | .     .     .     .     20    152   216   317   2010  1538  533   
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         15    | .     .     .     1     1     1     1     15    10    6     8     
  Average Corruption       4     | .     .     .     1     1     1     1     7     5     4     2     
  Corruption Purged        45    | .     .     .     .     1     1     .     1     23    6     13    
  Effects                  289   | .     .     .     3     7     1     4     115   106   36    17    
    Message Errors         59    | .     .     .     1     6     .     .     25    16    5     6     
    Matter Fused           49    | .     .     .     .     .     .     .     23    16    6     4     
    Heat Flow Errors       18    | .     .     .     .     .     .     .     6     7     5     .     
    Energy Discharges      24    | .     .     .     1     1     .     1     8     8     1     4     
    Parts Rejected         3     | .     .     .     .     .     .     .     2     1     .     .     
    Data Loss (minor)      31    | .     .     .     .     .     1     1     12    11    3     3     
    Data Loss (major)      9     | .     .     .     .     .     .     .     5     4     .     .     
    Misfires               7     | .     .     .     .     .     .     .     3     4     .     .     
    Alerts                 2     | .     .     .     .     .     .     .     1     1     .     .     
    Misdirections          2     | .     .     .     .     .     .     .     2     .     .     .     
    Targeting Errors       73    | .     .     .     1     .     .     2     22    35    13    .     
    Weapon Failures        12    | .     .     .     .     .     .     .     6     3     3     .     
Overload Shots             26    | .     .     .     .     .     .     .     .     26    .     .     
  Effects                  1     | .     .     .     .     .     .     .     .     1     .     .     
    Heat Surge             1     | .     .     .     .     .     .     .     .     1     .     .     
Overflow Damage            754   | .     .     .     .     31    34    27    497   165   .     .     
  Projectiles              563   | .     .     .     .     31    34    27    362   109   .     .     
  Explosions               191   | .     .     .     .     .     .     .     135   56    .     .     
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 48    | .     .     .     .     17    5     .     26    .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  47    | .     .     .     .     17    5     .     25    .     .     .     
  Secondary                1     | .     .     .     .     .     .     .     1     .     .     .     
Self-Inflicted Damage      459   | .     .     10    .     14    .     .     243   189   .     3     
  Shots                    14    | .     .     .     .     1     .     .     6     6     .     1     
  Rammed                   2     | .     .     1     .     .     1     .     .     .     .     .     
Targets Rammed             2     | .     .     1     .     .     1     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        539   | 12    63    279   182   342   220   344   539   225   349   330   
  Average Temperature      75    | 6     19    47    35    81    70    82    79    89    88    71    
  Received Heat Transfer   3671  | .     150   288   396   366   153   27    861   1183  207   40    
  Effects                  5     | .     .     .     .     .     .     .     3     .     2     .     
    Shutdowns              3     | .     .     .     .     .     .     .     1     .     2     .     
    Interference           1     | .     .     .     .     .     .     .     1     .     .     .     
    Damage (minor)         1     | .     .     .     .     .     .     .     1     .     .     .     
Siege Activations          13    | .     .     .     .     .     .     .     .     11    2     .     
  Total Turns              886   | .     .     .     .     .     .     .     .     869   17    .     
  Longest Duration         569   | .     .     .     .     .     .     .     .     569   15    .     
Robots Corrupted           14    | .     .     .     .     .     .     2     1     5     6     .     
  Combat Hostiles          13    | .     .     .     .     .     .     2     1     5     5     .     
  Parts Fried              36    | .     .     .     .     .     1     4     3     9     16    3     
  Impact Corruptions       1     | .     .     .     .     .     .     .     1     .     .     .     
Robots Melted              1     | .     .     .     .     .     .     .     .     1     .     .     
  Combat Hostiles          1     | .     .     .     .     .     .     .     .     1     .     .     
  Parts Melted             37    | .     .     2     2     .     .     2     3     19    1     8     
  Heat Transferred         15350 | .     .     1702  1512  2368  200   814   1532  4336  666   2220  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      1     | .     .     .     .     .     .     .     .     1     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Peak Influence             719  | 5   167 314 301 719 163 122 380 503 543 215 
  Average Influence        121  | .   43  83  73  229 64  48  128 100 317 96  
Maximum Alert Level        3    | .   .   1   1   3   .   .   1   2   2   1   
  Low Security (%)         79   | 100 100 93  90  51  100 100 66  83  24  99  
  Level 1                  14   | .   .   6   9   17  .   .   33  16  40  .   
  Level 2                  5    | .   .   .   .   26  .   .   .   .   35  .   
  Level 3                  .    | .   .   .   .   4   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          67   | .   .   2   4   13  4   3   10  20  5   6   
  Investigation            18   | .   .   2   1   7   2   .   2   3   .   1   
  Extermination            34   | .   .   .   .   5   2   2   7   11  3   4   
  Reinforcement            11   | .   .   .   3   1   .   1   1   2   2   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   .   .   .   4   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   .   .   .   
Haulers Reinforced         4    | .   .   .   .   .   .   1   .   2   1   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Distress Signals           22   | .   .   3   1   2   1   1   5   4   5   .   
Communications Jammed      58   | .   .   .   .   .   .   .   14  40  4   .   
  Distress Signals         58   | .   .   .   .   .   .   .   14  40  4   .   
Times Spotted              382  | .   10  49  28  32  14  12  64  95  56  22  
  Peak Tracking Total      7    | .   2   5   4   3   3   2   7   7   4   6   
  Tactical Retreats        18   | .   .   4   1   2   1   .   1   6   3   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Traps Triggered            27   | .   2   .   1   3   3   2   .   8   2   6   
  Indirectly               3    | .   .   .   .   2   .   .   .   1   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Machines Disabled          17   | .   .   .   2   .   .   1   7   6   1   .   
  Max in Single Turn       2    | .   .   .   1   .   .   1   2   1   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   1   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Machines Accessed          41   | .   4   11  4   8   3   1   4   4   1   1   
  Terminals                31   | .   4   9   4   3   2   1   2   4   1   1   
  Fabricators              3    | .   .   .   .   2   .   .   1   .   .   .   
  Repair Stations          4    | .   .   2   .   1   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   2   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                160  | .   11  49  12  35  15  1   22  10  2   3   
  Successful               125  | .   7   42  9   28  13  1   15  8   1   1   
  Failed                   35   | .   4   7   3   7   2   .   7   2   1   2   
    Catastrophic           1    | .   .   .   .   .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   16   | .   2   5   3   2   .   .   1   1   2   .   
  Terminals                118  | .   11  39  12  13  10  1   17  10  2   3   
  Fabricators              6    | .   .   .   .   4   .   .   2   .   .   .   
  Repair Stations          19   | .   .   10  .   4   5   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              17   | .   .   .   .   14  .   .   3   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             86   | .   7   31  9   6   9   1   13  8   1   1   
  Record                   36   | .   4   14  1   4   6   .   .   7   .   .   
  Part Schematic           4    | .   .   .   .   .   1   .   3   .   .   .   
  Robot Analysis           2    | .   .   1   .   1   .   .   .   .   .   .   
  Prototype ID Bank        12   | .   1   6   2   1   2   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   1   .   .   .   1   
  Level Access Points      2    | .   .   .   .   .   .   .   .   1   1   .   
  Branch Access Points     2    | .   1   1   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   1   .   .   .   
  Scanalyzer Index         1    | .   .   1   .   .   .   .   .   .   .   .   
  Alert Level              4    | .   .   1   1   .   .   .   2   .   .   .   
  Unreport Threat          7    | .   1   3   2   .   .   .   1   .   .   .   
  Locate Traps             4    | .   .   .   2   .   .   .   2   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   1   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   .   1   .   .   .   
  Transport Status         1    | .   .   1   .   .   .   .   .   .   .   .   
  Investigation Status     1    | .   .   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   1   .   .   .   .   1   .   .   .   
  Registered Components    1    | .   .   .   1   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   1   .   .   .   
Fabricator Hacks           3    | .   .   .   .   2   .   .   1   .   .   .   
  Network Status           1    | .   .   .   .   1   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   1   .   .   1   .   .   .   
Repair Station Hacks       18   | .   .   10  .   4   4   .   .   .   .   .   
  Scan Component           9    | .   .   5   .   2   2   .   .   .   .   .   
  Repair                   9    | .   .   5   .   2   2   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 15   | .   .   .   .   14  .   .   1   .   .   .   
  Insert Component         7    | .   .   .   .   6   .   .   1   .   .   .   
  Analyze                  8    | .   .   .   .   8   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   .   1   .   2   .   .   .   .   .   .   
  Terminals                3    | .   .   1   .   2   .   .   .   .   .   .   
    Assimilate             3    | .   .   1   .   2   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   1   1   .   .   .   .   .   .   .   
  Used                     1    | .   .   1   .   .   .   .   .   .   .   .   
Hacking Detections         34   | .   3   9   4   7   3   .   2   4   1   1   
  Full Trace Events        20   | .   1   5   1   7   1   .   2   2   .   1   
  Feedback Events          2    | .   .   .   .   1   .   .   .   1   .   .   
    Corruption             2    | .   .   .   .   1   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             2    | .   .   .   .   .   .   .   2   .   .   .   
    Matter                 318  | .   .   .   .   .   .   .   318 .   .   .   
    Time                   169  | .   .   .   .   .   .   .   169 .   .   .   
  Total Robot Build Rating 12   | .   .   .   .   .   .   .   12  .   .   .   
Part Schematics Acquired   10   | .   .   .   .   6   1   .   3   .   .   .   
  Parts Built              2    | .   .   .   .   2   .   .   .   .   .   .   
    Matter                 168  | .   .   .   .   168 .   .   .   .   .   .   
    Time                   28   | .   .   .   .   28  .   .   .   .   .   .   
  Total Part Build Rating  8    | .   .   .   .   8   .   .   .   .   .   .   
Parts Repaired             9    | .   .   5   .   2   2   .   .   .   .   .   
  Time                     324  | .   .   192 .   88  44  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           7    | .   .   .   .   6   .   .   1   .   .   .   
  Part Schematics Acquired 6    | .   .   .   .   6   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   1   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    10   | .   .   .   .   .   .   .   .   4   3   3   
  Programmers              10   | .   .   .   .   .   .   .   .   4   3   3   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Total Allies               3    | .   .   1   .   .   .   .   2   .   .   .   
  Largest Group            2    | .   .   1   .   .   .   .   2   .   .   .   
  Highest-Rated Group      108  | .   .   10  .   .   .   .   108 .   .   .   
  Highest-Rated Ally       54   | .   .   10  .   .   .   .   54  .   .   .   
Total Orders               3    | .   .   .   .   .   .   2   1   .   .   .   
  EXPLORE                  3    | .   .   .   .   .   .   2   1   .   .   .   
Ally Attacks               13   | .   .   .   .   .   .   .   13  .   .   .   
  Total Damage             579  | .   .   .   .   .   .   .   579 .   .   .   
  Kills                    4    | .   .   .   .   .   .   .   4   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Robot Analysis Total       2    | .   .   1   .   1   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             4    | .   .   .   .   .   .   2   2   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Turns Passed               19209 | 93   636  2512 1158 2249 1141 1522 2962 4165 1241 1530 
Spaces Moved               7875  | 55   359  1067 533  1043 546  645  1311 1300 396  620  
  Core                     10    | 8    .    2    .    .    .    .    .    .    .    .    
  Treads                   6877  | .    .    558  458  1043 546  645  1311 1300 396  620  
  Legs                     988   | 47   359  507  75   .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  150  160  160  160  160  160  160  175  165  
  Average Speed            168   | 115  154  172  160  160  168  176  164  178  177  167  
  Slowest Speed            1100  | 120  180  1100 200  180  180  180  180  200  200  175  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    1    .    .    .    
Exploration Rate (%)       32    | 4    59   78   53   25   16   14   38   37   17   16   
  Regions Visited          10
    Branch Regions         .
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        10    | 1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 10    | .    .    .    .    .    2    .    3    5    .    .    
Terrain Destroyed          367   | .    16   .    .    3    8    2    194  141  2    1    
  Melee                    7     | .    .    .    .    .    2    .    3    2    .    .    
  Projectile               61    | .    .    .    .    3    6    2    35   12   2    1    
  AOE                      299   | .    16   .    .    .    .    .    156  127  .    .    

 Actions                         | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   
---------                  Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Total                      12005 | 79   408  1535 703  1470 709  935  1817 2670 661  1018 
  Wait                     2285  | .    2    218  50   291  90   169  200  921  50   294  
  Move                     7864  | 54   358  1066 532  1042 545  644  1310 1299 395  619  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  282   | 15   13   41   19   20   10   19   40   63   26   16   
  Fast Attach              45    | .    .    8    2    1    1    6    5    11   8    3    
  Attach                   130   | 7    1    6    4    4    2    2    23   51   19   11   
  Detach                   15    | .    .    .    .    .    .    .    6    4    1    4    
  Swap                     153   | .    9    11   5    14   15   16   23   35   13   12   
  Drop                     205   | .    6    37   18   19   10   15   36   36   10   18   
  Fire                     1012  | 3    19   147  73   79   33   63   169  248  137  41   
  Melee                    8     | .    .    .    .    .    2    .    4    2    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1     | .    .    1    .    .    .    .    .    .    .    .    
  Crush                    1     | .    .    .    .    .    1    .    .    .    .    .    
  Escape Stasis            2     | .    .    .    .    .    .    .    .    .    2    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            2     | .    .    .    .    .    .    1    1    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / Min)
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Low)
-6/Factory
-5/Factory (discovered 2 exits: *Fac / *Ext)
-4/Factory (discovered 3 exits: *Res / Upp / *Arm)
-3/Research (discovered 3 exits: *Res x3)
-2/Research (discovered 3 exits: *Acc x3)
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
     8 | -11/Scrapyard      | Identified exit to Materials
     8 | -11/Scrapyard      | Discovered exit to Materials (range 15)
    94 | -11/Scrapyard      | Entered Materials
    94 | -10/Materials      | Evolved 1 slot: Utility x1
   331 | -10/Materials      | Build established: Hacker-Mutant
   523 | -10/Materials      | Identified exit to Materials
   523 | -10/Materials      | Discovered exit to Materials (range 16)
   689 | -10/Materials      | Identified exit to Mines
   714 | -10/Materials      | Discovered exit to Materials (range 5)
   730 | -10/Materials      | Entered another Materials area
   730 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1270 | -9/Materials       | Identified exit to Mines
  1270 | -9/Materials       | Discovered exit to Mines (range 16)
  1518 | -9/Materials       | Identified exit to Materials
  1518 | -9/Materials       | Discovered exit to Materials (range 12)
  1645 | -9/Materials       | Repaired Hrd. Light Armor Plating
  1703 | -9/Materials       | Repaired Faulty Adv. Beam Cannon
  1734 | -9/Materials       | Repaired Hcp. Storage Unit
  2495 | -9/Materials       | Discovered exit to Materials (range 10)
  2588 | -9/Materials       | Repaired Particle Cannon
  2642 | -9/Materials       | Repaired Hvy. Ion Engine
  3242 | -9/Materials       | Entered another Materials area
  3242 | -8/Materials       | Evolved 2 slots: Utility x2
  4215 | -8/Materials       | Identified exit to Factory
  4215 | -8/Materials       | Discovered exit to Factory (range 4)
  4400 | -8/Materials       | Entered Factory
  4400 | -7/Factory         | Evolved 2 slots: Utility x2
  4448 | -7/Factory         | Fabricated Weapon Cycler (x2)
  4504 | -7/Factory         | Local fabrication network quarantined
  5511 | -7/Factory         | Repaired Med. Treads
  5558 | -7/Factory         | Repaired Med. Treads
  5568 | -7/Factory         | Identified exit to Lower Caves
  5568 | -7/Factory         | Discovered exit to Lower Caves (range 10)
  6569 | -7/Factory         | Identified exit to Factory
  6569 | -7/Factory         | Discovered exit to Factory (range 6)
  6649 | -7/Factory         | Entered another Factory area
  6649 | -6/Factory         | Evolved 2 slots: Utility x2
  6980 | -6/Factory         | Repaired Med. Treads
  7005 | -6/Factory         | Repaired Med. Treads
  7694 | -6/Factory         | Identified exit to Factory
  7694 | -6/Factory         | Discovered exit to Factory (range 15)
  7790 | -6/Factory         | Entered another Factory area
  7790 | -5/Factory         | Evolved 2 slots: Utility x2
  8465 | -5/Factory         | Identified exit to Factory
  8465 | -5/Factory         | Discovered exit to Factory (range 7)
  9122 | -5/Factory         | Identified exit to Extension
  9122 | -5/Factory         | Discovered exit to Extension (range 6)
  9312 | -5/Factory         | Entered another Factory area
  9312 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  9617 | -4/Factory         | Build established: Hacker-Skirmisher
  9777 | -4/Factory         | Destroyed 7 combat bots
  9781 | -4/Factory         | Lost 6 parts (2p1n3u)
  9905 | -4/Factory         | Found Prototype Device
  9976 | -4/Factory         | Build established: Hacker-Mutant
 10157 | -4/Factory         | Identified EM Disruption Field
 10350 | -4/Factory         | Crushed by falling debris
 10647 | -4/Factory         | Build established: Hauler-Skirmisher
 10971 | -4/Factory         | Fabricated P-70 Sage?
 11207 | -4/Factory         | Identified exit to Upper Caves
 11207 | -4/Factory         | Discovered exit to Upper Caves (range 23)
 11427 | -4/Factory         | Identified exit to Armory
 11427 | -4/Factory         | Discovered exit to Armory (range 8)
 11598 | -4/Factory         | Build established: Hauler-Mutant
 11659 | -4/Factory         | System corruption reached 10%
 12152 | -4/Factory         | Identified exit to Research
 12152 | -4/Factory         | Discovered exit to Research (range 15)
 12274 | -4/Factory         | Entered Research
 12274 | -3/Research        | Evolved 2 slots: Power x1, Weapon x1
 12290 | -3/Research        | Found Fusion Bomb Launcher
 12583 | -3/Research        | Build established: Hauler-Gunner
 12693 | -3/Research        | Spotted B-86 Titan
 12752 | -3/Research        | Garrison activated, responded to threat
 12805 | -3/Research        | Destroyed B-86 Titan
 13130 | -3/Research        | Found Prototype Processor
 13131 | -3/Research        | Identified Spectral Analyzer
 13388 | -3/Research        | Found Unknown Launcher
 13388 | -3/Research        | Identified Gamma Bomb Array
 13423 | -3/Research        | System corruption reached 10%
 14114 | -3/Research        | Spotted B-86 Titan
 14152 | -3/Research        | Lost 3 parts (1n1u1w)
 14220 | -3/Research        | Lost 3 parts (1p1u1w)
 14471 | -3/Research        | Spotted B-86 Titan
 14807 | -3/Research        | Destroyed B-86 Titan
 15140 | -3/Research        | Found Prototype Processor
 15140 | -3/Research        | Identified Exp. Melee Analysis Suite
 15246 | -3/Research        | Identified exit to Research
 15497 | -3/Research        | Garrison activated, responded to threat
 15948 | -3/Research        | Lost 12 parts (2p2n5u3w)
 16151 | -3/Research        | Build established: Hauler-Mutant
 16186 | -3/Research        | Lost 3 parts (1p1u1w)
 16439 | -3/Research        | Entered another Research area
 16439 | -2/Research        | Evolved 2 slots: Utility x1, Weapon x1
 16540 | -2/Research        | Lost 3 parts (1n1u1w)
 17049 | -2/Research        | Lost 4 parts (1p3u)
 17176 | -2/Research        | Build established: Scavenger-Gunner
 17251 | -2/Research        | Lost 4 parts (1n3w)
 17420 | -2/Research        | Lost 3 parts (1u2w)
 17480 | -2/Research        | Identified exit to Access
 17680 | -2/Research        | Entered Access
 17680 | -1/Access          | Evolved 2 slots: Power x1, Utility x1
 18258 | -1/Access          | Destroyed 7 combat bots
 18643 | -1/Access          | Spotted B-99 Colossus
 19202 | -1/Access          | Identified exit to Surface
 19202 | -1/Access          | Discovered exit to Surface (range 6)
 19210 | ***                | Escaped!

 Last Messages 
---------------
19109_ Dropped Lgt. Quantum Reactor.
19139_ System corrupted: Component data lost.
19149_ R-10 Processor collects Lgt. Quantum Reactor.
19155_ System Restoration Module purges 1% of system corruption (2%).
19174_ System Restoration Module purges 1% of system corruption (1%).
19180_ System Restoration Module purges 1% of system corruption (0%).
19197_ Connecting with Terminal...
>>Open
Sealed Barrier opened.
19197_ ALERT: Suspicious activity at Terminal A001. Dispatching
  Investigation squad.
19202_ The Access Shell folds into the floor.
19202_ EXIT=FOUND: SURFACE
19204_ K-01 Serf cleans the Terminal.
[Achievement: 30k Club]
[Achievement: Just Browsing]
[Achievement: Punisher]
[Achievement: Epsilon Run]
[Achievement: Straight Shot]
[Achievement: Achiever]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????? ?????????????????????????????????????? |
| ??????????#  ????????????????????????????????????? |
| ??????????#  ????????????????????????????????????? |
| ??????????#  ????????????????????????????????????? |
| ??????????+  ????????????????????????????????????? |
| ??????????#  ????????????????????????????????????? |
| ??????????#  ????????????????????????????????????? |
| ??????????#  ????????????????????????????????????? |
| ??????????#  ????????????????????????????????????? |
| ??????????#  #???????????????????????????????????? |
| ??????????#  #???????????????????????????????????? |
| ??????????#  #?????###???????????????????????????? |
| ??????????#  ####### ##########??????????????????? |
| ??????????# k"""T"""          "??????????????????? |
| ??????????#  """ """          "????BB????????????? |
| ??????????# k                 "????BB????????????? |
| ??????????#                   "??????????????????? |
| ??????????#u             ""   "??????????????????? |
| ??????????#              @"   "??????????????????? |
| ??????????#                   "??????????????????? |
| ??????????#                   "????BB????????????? |
| ??????????# k                 "????BB????????????? |
| ??????????#                   "??????????????????? |
| ??????????#  ####### ##########??????????????????? |
| ??????????#  #?????###???????????????????????????? |
| ???########  #?############??????????????????????? |
| ???#      #  #            #??????????????????????? |
| ???#      #  #            #??????????????????????? |
| ???#    = +  +            #??????????????????????? |
| ???#      #  #            #??????????????????????? |
| ???#      #  #           =#??????????????????????? |
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| ???#      #  #?     #????????????????????????????? |
| ???#      #  #      #????????????????????????????? |
|   ?########  #      #????????????????????????????? |
|    ########  +      #????????????????????????????? |
|              #      #????????????????????????????? |
|              #      #????????????????????????????? |
|              #?     #????????????????????????????? |
|              #?     #????????????????????????????? |
| ###########  #??    #????????????????????????????? |
|          ##% #??    #????????????????????????????? |
|          ##^ #???   #????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           128
Coolant Potential          100
Energy Generation          61
Energy Capacity            650
Matter Stores              300
Matter Capacity            300
Sight Range                23
Robot Scan Range           16
Terrain Scan Range         24
Terrain Scan Density       110
ECM Strength               3
Jamming Range              16
Armor Coverage             2400
Resistance: KI             55
Resistance: TH             65
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Propulsion Shielding       90
Weapon Cycling             15
Phase Shifting             15
Evasion (%)                55
Targeting Accuracy         14
Target Analysis            8
Core Analysis              10
Recoil Reduction           4
Matter Filtering           50
Offensive Hacking          40
Defensive Hacking          10

 Item Schematics 
-----------------
             Med. Treads | -7/Factory | Scanalyzed
    System Backup Module | -7/Factory | Scanalyzed
     Transmission Jammer | -7/Factory | Scanalyzed
           Hacking Suite | -7/Factory | Scanalyzed
         Remote Datajack | -7/Factory | Scanalyzed
 Adv. Targeting Computer | -7/Factory | Scanalyzed
     Point Defense Array | -6/Factory | Hacked
   Biometal Heavy Treads | -4/Factory | Hacked
        Com. HERF Cannon | -4/Factory | Hacked
        Particle Reactor | -4/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Weapon Cycler | x2 | -7/Factory | Preloaded
     P-70 Sage | x2 | -4/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
30k Club
Achiever
Dangerous Findings
Denied?
Epsilon Run
Just Browsing
Knowing Is Half The Battle
Let's See Who's Tougher
Maximum Efficiency
Maybe Next Time I'll Detach My Launcher
My Command Is Your Wish
No Signal
Overkill
Party Time
Punisher
Rockin' Loadout
Sniper
Straight Shot
Tank
Treasure Hunter
True Hacker
Turtlemind

 Challenges 
------------
None

 Game 
------
Seed              BombardmentLobotomyBarrier
  Manual?         0
Play Time         05:06:15
  Cumulative      28.0 hours
  Start           2020.07.14 @ 10:59:23
  End             2020.07.16 @ 19:56:15
Sessions          5
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          14
  Rogue           13
  Adventurer      0
  Explorer        1
Win Type          0
  Total           1
  Types           1/0/0/0/0/0/0
Lore%             10
Gallery%          29
Achievement%      25
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 095c89a4-7235-4233-b018-afd00d6c7df8