Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.07.16 @ 19:56:15 Player: LordVenom1 Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (427) 2135 Value Destroyed (18758) 18758 Prototype IDs (37) 740 Alien Tech Used (0) 0 Bonus (3355) 3355 TOTAL SCORE: 31488 Bonus ------- High Alert Combat Kills 360 Follower Combat Kills 52 Win 3000 Friendly Fire -57 Cogmind --------- Core Integrity 1566/1600 Matter 290/300 Energy 613/630 System Corruption 0% Temperature Cool (7) Movement Treading (165) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Light Antimatter Reactor Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION (4) --- Advanced Heavy Treads Biometal Heavy Treads > --- UTILITY (15) ----- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Compact Battery Experimental Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer Advanced Core Analyzer Heavy Armor Plating System Restoration Module > --- WEAPON (4) ------- Gamma Rifle Quantum Rifle Enhanced Quantum Rifle KE Penetrator > --- INVENTORY (28) --- Light Particle Reactor Light Particle Reactor Light Quantum Reactor Light Quantum Reactor Advanced Heavy Siege Treads Advanced Heavy Siege Treads Advanced Heat Sink Advanced Sensor Array Advanced Target Analyzer Precision Matter Filter Advanced Particle Charger Improved Shield Generator System Restoration Module Quantum Rifle Quantum Rifle Enhanced Nova Cannon KE Penetrator KE Penetrator KE Penetrator Railgun Heavy Proton Missile Launcher Gamma Bomb Array Fusion Bomb Launcher Advanced Datajack Stasis Beam Stasis Projector Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Advanced Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Compact Battery Experimental Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer Advanced Core Analyzer System Restoration Module System Restoration Module > --- WEAPON ----------- Gamma Rifle Quantum Rifle Enhanced Quantum Rifle KE Penetrator > --- INVENTORY -------- Light Particle Reactor Light Particle Reactor Light Quantum Reactor Light Quantum Reactor Medium Treads Medium Treads Advanced Heat Sink Advanced Sensor Array Advanced Target Analyzer Advanced Target Analyzer Precision Matter Filter Advanced Particle Charger Improved Shield Generator Quantum Rifle Quantum Rifle Quantum Rifle Enhanced Nova Cannon KE Penetrator KE Penetrator KE Penetrator KE Penetrator Railgun Heavy Proton Missile Launcher Gamma Bomb Array Fusion Bomb Launcher Advanced Datajack Stasis Beam Stasis Projector [Rating: 172] Favorites ----------- Power Light Antimatter Reactor Engine Deuterium Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon KE Penetrator Energy Gun Gamma Rifle Energy Cannon Particle Cannon Ballistic Gun KE Penetrator Ballistic Cannon Gauss Cannon Launcher Heavy Proton Missile Launcher Special Weapon Welding Torch Slashing Weapon Greatsword Piercing Weapon Kinetic Spear Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 19 | . 1 2 2 2 2 2 2 2 2 2 Power 2 | . . . . . . . . 1 . 1 Propulsion 2 | . . 1 . . . . 1 . . . Utility 13 | . 1 1 2 2 2 2 1 . 1 1 Weapon 2 | . . . . . . . . 1 1 . Parts Attached 327 | 7 10 25 11 19 18 24 51 96 40 26 Power 37 | 1 1 4 1 3 3 1 5 10 4 4 Engine 12 | 1 . 4 1 3 1 . 1 . 1 . Core 7 | . 1 . . . 2 1 2 1 . . Reactor 18 | . . . . . . . 2 9 3 4 Propulsion 35 | 2 1 8 3 3 1 2 3 6 5 1 Treads 28 | . . 4 3 3 1 2 3 6 5 1 Leg 7 | 2 1 4 . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 118 | 2 4 7 3 9 7 9 20 32 13 12 Device 53 | . . . 1 4 2 3 13 14 7 9 Storage 16 | 1 3 1 . . 2 2 . 4 2 1 Processor 15 | . 1 1 1 . . 1 2 6 2 1 Hackware 5 | . . 1 . 2 1 . . . 1 . Protection 29 | 1 . 4 1 3 2 3 5 8 1 1 Artifact . | . . . . . . . . . . . Weapon 137 | 2 4 6 4 4 7 12 23 48 18 9 Energy Gun 30 | . . . 2 . . 1 2 13 7 5 Energy Cannon 19 | . . 3 . . 3 3 4 5 1 . Ballistic Gun 58 | 2 2 3 2 1 1 6 9 23 8 1 Ballistic Cannon 5 | . . . . 2 2 . 1 . . . Launcher 13 | . 1 . . 1 . . 3 4 1 3 Special Weapon 3 | . 1 . . . . 1 . . 1 . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 8 | . . . . . 1 . 4 3 . . Piercing Weapon 1 | . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 18 | . . 2 1 1 . 2 3 6 1 2 Parts Lost 74 | . . 1 2 . . . 14 33 22 2 Power 11 | . . . . . . . 2 7 1 1 Propulsion 8 | . . 1 . . . . 1 3 3 . Utility 34 | . . . 1 . . . 9 14 10 . Weapon 21 | . . . 1 . . . 2 9 8 1 Highest Loss Streak 12 | . . 1 1 . . . 6 12 4 2 Average Slot Usage (%) 92 | . 100 98 98 99 99 96 84 86 87 90 Engine 2 | . 1 8 8 7 1 . . . . . Core 1 | . 10 1 . . 4 5 3 . . . Reactor 3 | . . . . . . . . 8 7 11 Treads 12 | . . 16 21 20 17 13 9 8 11 8 Leg 2 | . 25 13 3 . . . . . . . Device 12 | . . . 8 8 14 16 18 13 20 19 Storage 15 | . 23 19 16 14 12 12 15 15 12 14 Processor 15 | . 12 10 15 14 12 11 16 20 17 19 Hackware 5 | . . 4 4 14 18 16 4 . . . Protection 4 | . 1 5 1 5 3 8 5 4 1 . Energy Gun 2 | . . . 4 6 . . . 2 5 6 Energy Cannon 1 | . . 8 2 . 2 . 1 1 1 . Ballistic Gun 7 | . 22 11 9 1 4 7 4 8 8 5 Ballistic Cannon 1 | . . . . 5 4 . 2 . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 180 | 19 56 68 75 79 91 125 158 170 173 180 Greatest Support 150 | 20 20 60 84 84 84 100 150 150 140 145 Greatest Overweight (x) 21 | 1 2 21 2 1 1 1 1 1 1 1 Average Overweight (x) . | . 1 1 . . . . . . 1 1 Largest Inventory Capacity 28 | 8 18 18 18 18 20 28 28 28 28 28 Average Capacity 23 | 6 15 17 18 18 18 22 28 28 28 28 Most Carried 28 | 8 17 18 18 18 20 28 28 28 28 28 Average Carried 22 | 3 15 17 17 17 18 21 27 26 26 27 Final Capacity 28 | 8 18 18 18 18 20 28 28 28 28 28 Final Carried 28 | 8 17 18 18 18 20 28 27 27 27 28 Class Distribution -------------------- 50% | Hacker-Mutant 14% | Hauler-Gunner 10% | Scavenger-Gunner 10% | Hauler-Mutant 6% | Hauler-Skirmisher 3% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hauler-Mutant | -4/Factory Hauler-Gunner | -3/Research Scavenger-Gunner | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 9700 | 282 170 627 499 579 454 666 1932 2539 1430 522 Remotely . | . . . . . . . . . . . Salvage Created 22054 | 99 237 1999 1572 935 439 796 3556 6573 3950 1898 Parts 1166 | 4 18 107 83 60 25 32 160 352 225 100 Haulers Intercepted 22 | . . 6 5 2 . 2 1 4 2 . Recyclers Shooed 26 | . . 5 2 1 1 1 9 5 2 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 275 | . 6 34 17 20 10 10 52 71 38 17 Guns 183 | . 4 21 15 12 5 5 24 47 33 17 Cannons 65 | . . 13 2 8 5 3 21 13 . . AOE 13 | . 2 . . . . . 6 5 . . Classes Destroyed 15 | 1 3 4 3 1 1 . . 2 . . Worker 33 | . . 1 3 . 1 1 3 9 12 3 Builder 27 | . . . 3 1 . . 9 3 9 2 Hauler 22 | . . 6 5 2 . 2 1 4 2 . Recycler 23 | 1 . 6 3 . . . 6 4 1 2 Mechanic 2 | . . . . . . . . 1 . 1 Operator 10 | . . 3 4 2 . . . . 1 . Watcher 35 | . 2 3 3 3 1 1 4 7 8 3 Swarmer 40 | . 2 16 . 3 2 . 9 3 5 . Grunt 88 | . 4 11 12 10 2 3 13 19 9 5 Brawler 4 | . . . 1 . . . . 2 . 1 Duelist 4 | . . . . . 1 . 1 . 2 . Sentry 30 | . . 7 3 2 1 . 5 11 1 . Hunter 28 | . . . 1 . 2 2 6 6 11 . Programmer 79 | . . . . 5 2 5 18 28 10 11 Behemoth 2 | . . . . . . . . 2 . . Best Kill Streak 18 | 1 2 4 11 4 4 4 18 7 12 10 Combat Bots Only 7 | . 2 4 6 3 3 3 7 5 6 7 Max Kills in Single Turn 5 | 1 1 2 2 2 2 1 3 5 2 2 Gunslinging 1 | . . . . 1 . . . 1 1 1 Exploded 4 | . 1 . . . . . 2 4 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Damage Taken 20895 | . 225 716 485 756 465 756 4522 9344 2799 827 Core 1709 | . 29 93 68 111 71 111 495 527 170 34 Absorbed by Shields 655 | . . . . . . . . 222 95 338 Reduced by Siege Mode 505 | . . . . . . . . 483 22 . Core Remaining (%) 83 | 100 88 76 87 84 91 88 56 59 88 97 Volleys Fired 1012 | 3 19 147 73 79 33 63 169 248 137 41 Largest 4 | 2 2 2 2 2 2 2 2 3 4 4 Hottest 296 | 40 40 91 103 103 149 149 123 234 235 296 Shots Fired 2151 | 6 36 231 146 155 66 121 322 578 340 150 Gun 1723 | 6 34 179 134 107 27 89 178 488 332 149 Cannon 396 | . . 52 12 45 39 30 134 79 5 . Launcher 30 | . 2 . . 3 . . 10 11 3 1 Special 2 | . . . . . . 2 . . . . Kinetic 1498 | 6 34 179 110 81 54 88 252 372 261 61 Thermal 445 | . . 52 36 71 6 24 43 124 21 68 Explosive 12 | . 2 . . . . . 6 4 . . Electromagnetic 194 | . . . . 3 6 7 21 78 58 21 Robot Hit Streak 68 | 5 29 41 50 41 31 28 57 68 64 42 Robot Miss Streak 3 | . 1 2 2 1 1 1 2 2 3 2 Penetration Max 1 | . . . 1 1 1 1 1 1 1 1 Secondary Targets 23 | . 1 . 2 1 . 1 . 3 9 6 Max Gunslinging Chain 1 | . 1 . 1 1 . 1 . 1 1 1 Shots Hit Robots 1823 | 5 32 176 123 138 55 101 277 499 290 127 Core Hits 862 | 2 15 75 62 48 22 27 144 241 168 58 Critical Hits 196 | . . 2 3 1 2 4 32 71 62 19 Critical Kills 58 | . . . . . . 1 11 22 16 8 Critical Parts Destroyed 114 | . . 2 3 1 2 3 21 36 36 10 Melee Attacks 8 | . . . . . 2 . 4 2 . . Impact . | . . . . . . . . . . . Slashing 8 | . . . . . 2 . 4 2 . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 51941 | 59 361 2316 2392 3180 1418 2983 10911 16142 8425 3754 Guns 35853 | 59 288 1350 2167 2018 583 2076 4359 11234 8051 3668 Cannons 11808 | . . 946 225 1142 812 907 4135 3513 128 . Explosions 4237 | . 73 . . 20 . . 2417 1395 246 86 Melee . | . . . . . . . . . . . Ramming 43 | . . 20 . . 23 . . . . . Kinetic 31803 | 59 288 1350 1644 1881 1142 2105 7061 8715 6344 1214 Thermal 12400 | . . 946 748 1279 101 662 1416 4698 543 2007 Explosive 2909 | . 73 . . . . . 2117 719 . . Electromagnetic 4786 | . . . . 20 152 216 317 2010 1538 533 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 15 | . . . 1 1 1 1 15 10 6 8 Average Corruption 4 | . . . 1 1 1 1 7 5 4 2 Corruption Purged 45 | . . . . 1 1 . 1 23 6 13 Effects 289 | . . . 3 7 1 4 115 106 36 17 Message Errors 59 | . . . 1 6 . . 25 16 5 6 Matter Fused 49 | . . . . . . . 23 16 6 4 Heat Flow Errors 18 | . . . . . . . 6 7 5 . Energy Discharges 24 | . . . 1 1 . 1 8 8 1 4 Parts Rejected 3 | . . . . . . . 2 1 . . Data Loss (minor) 31 | . . . . . 1 1 12 11 3 3 Data Loss (major) 9 | . . . . . . . 5 4 . . Misfires 7 | . . . . . . . 3 4 . . Alerts 2 | . . . . . . . 1 1 . . Misdirections 2 | . . . . . . . 2 . . . Targeting Errors 73 | . . . 1 . . 2 22 35 13 . Weapon Failures 12 | . . . . . . . 6 3 3 . Overload Shots 26 | . . . . . . . . 26 . . Effects 1 | . . . . . . . . 1 . . Heat Surge 1 | . . . . . . . . 1 . . Overflow Damage 754 | . . . . 31 34 27 497 165 . . Projectiles 563 | . . . . 31 34 27 362 109 . . Explosions 191 | . . . . . . . 135 56 . . Melee . | . . . . . . . . . . . Knockbacks 48 | . . . . 17 5 . 26 . . . Impact . | . . . . . . . . . . . Kinetic 47 | . . . . 17 5 . 25 . . . Secondary 1 | . . . . . . . 1 . . . Self-Inflicted Damage 459 | . . 10 . 14 . . 243 189 . 3 Shots 14 | . . . . 1 . . 6 6 . 1 Rammed 2 | . . 1 . . 1 . . . . . Targets Rammed 2 | . . 1 . . 1 . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 539 | 12 63 279 182 342 220 344 539 225 349 330 Average Temperature 75 | 6 19 47 35 81 70 82 79 89 88 71 Received Heat Transfer 3671 | . 150 288 396 366 153 27 861 1183 207 40 Effects 5 | . . . . . . . 3 . 2 . Shutdowns 3 | . . . . . . . 1 . 2 . Interference 1 | . . . . . . . 1 . . . Damage (minor) 1 | . . . . . . . 1 . . . Siege Activations 13 | . . . . . . . . 11 2 . Total Turns 886 | . . . . . . . . 869 17 . Longest Duration 569 | . . . . . . . . 569 15 . Robots Corrupted 14 | . . . . . . 2 1 5 6 . Combat Hostiles 13 | . . . . . . 2 1 5 5 . Parts Fried 36 | . . . . . 1 4 3 9 16 3 Impact Corruptions 1 | . . . . . . . 1 . . . Robots Melted 1 | . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . 1 . . Parts Melted 37 | . . 2 2 . . 2 3 19 1 8 Heat Transferred 15350 | . . 1702 1512 2368 200 814 1532 4336 666 2220 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 719 | 5 167 314 301 719 163 122 380 503 543 215 Average Influence 121 | . 43 83 73 229 64 48 128 100 317 96 Maximum Alert Level 3 | . . 1 1 3 . . 1 2 2 1 Low Security (%) 79 | 100 100 93 90 51 100 100 66 83 24 99 Level 1 14 | . . 6 9 17 . . 33 16 40 . Level 2 5 | . . . . 26 . . . . 35 . Level 3 . | . . . . 4 . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 67 | . . 2 4 13 4 3 10 20 5 6 Investigation 18 | . . 2 1 7 2 . 2 3 . 1 Extermination 34 | . . . . 5 2 2 7 11 3 4 Reinforcement 11 | . . . 3 1 . 1 1 2 2 1 Assault . | . . . . . . . . . . . Garrison 4 | . . . . . . . . 4 . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . Haulers Reinforced 4 | . . . . . . 1 . 2 1 . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 22 | . . 3 1 2 1 1 5 4 5 . Communications Jammed 58 | . . . . . . . 14 40 4 . Distress Signals 58 | . . . . . . . 14 40 4 . Times Spotted 382 | . 10 49 28 32 14 12 64 95 56 22 Peak Tracking Total 7 | . 2 5 4 3 3 2 7 7 4 6 Tactical Retreats 18 | . . 4 1 2 1 . 1 6 3 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 27 | . 2 . 1 3 3 2 . 8 2 6 Indirectly 3 | . . . . 2 . . . 1 . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 17 | . . . 2 . . 1 7 6 1 . Max in Single Turn 2 | . . . 1 . . 1 2 1 1 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . 1 . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 41 | . 4 11 4 8 3 1 4 4 1 1 Terminals 31 | . 4 9 4 3 2 1 2 4 1 1 Fabricators 3 | . . . . 2 . . 1 . . . Repair Stations 4 | . . 2 . 1 1 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 3 | . . . . 2 . . 1 . . . Garrison Access . | . . . . . . . . . . . Total Hacks 160 | . 11 49 12 35 15 1 22 10 2 3 Successful 125 | . 7 42 9 28 13 1 15 8 1 1 Failed 35 | . 4 7 3 7 2 . 7 2 1 2 Catastrophic 1 | . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . Manual 16 | . 2 5 3 2 . . 1 1 2 . Terminals 118 | . 11 39 12 13 10 1 17 10 2 3 Fabricators 6 | . . . . 4 . . 2 . . . Repair Stations 19 | . . 10 . 4 5 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 17 | . . . . 14 . . 3 . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 86 | . 7 31 9 6 9 1 13 8 1 1 Record 36 | . 4 14 1 4 6 . . 7 . . Part Schematic 4 | . . . . . 1 . 3 . . . Robot Analysis 2 | . . 1 . 1 . . . . . . Prototype ID Bank 12 | . 1 6 2 1 2 . . . . . Open Door 2 | . . . . . . 1 . . . 1 Level Access Points 2 | . . . . . . . . 1 1 . Branch Access Points 2 | . 1 1 . . . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . Scanalyzer Index 1 | . . 1 . . . . . . . . Alert Level 4 | . . 1 1 . . . 2 . . . Unreport Threat 7 | . 1 3 2 . . . 1 . . . Locate Traps 4 | . . . 2 . . . 2 . . . Dispatch Records 1 | . . . . . . . 1 . . . Maintenance Status 1 | . . . . . . . 1 . . . Transport Status 1 | . . 1 . . . . . . . . Investigation Status 1 | . . 1 . . . . . . . . Hauler Manifests 2 | . . 1 . . . . 1 . . . Registered Components 1 | . . . 1 . . . . . . . Registered Prototypes 1 | . . 1 . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . Fabricator Hacks 3 | . . . . 2 . . 1 . . . Network Status 1 | . . . . 1 . . . . . . Build 2 | . . . . 1 . . 1 . . . Repair Station Hacks 18 | . . 10 . 4 4 . . . . . Scan Component 9 | . . 5 . 2 2 . . . . . Repair 9 | . . 5 . 2 2 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 15 | . . . . 14 . . 1 . . . Insert Component 7 | . . . . 6 . . 1 . . . Analyze 8 | . . . . 8 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 3 | . . 1 . 2 . . . . . . Terminals 3 | . . 1 . 2 . . . . . . Assimilate 3 | . . 1 . 2 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . 1 1 . . . . . . . Used 1 | . . 1 . . . . . . . . Hacking Detections 34 | . 3 9 4 7 3 . 2 4 1 1 Full Trace Events 20 | . 1 5 1 7 1 . 2 2 . 1 Feedback Events 2 | . . . . 1 . . . 1 . . Corruption 2 | . . . . 1 . . . 1 . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built 2 | . . . . . . . 2 . . . Matter 318 | . . . . . . . 318 . . . Time 169 | . . . . . . . 169 . . . Total Robot Build Rating 12 | . . . . . . . 12 . . . Part Schematics Acquired 10 | . . . . 6 1 . 3 . . . Parts Built 2 | . . . . 2 . . . . . . Matter 168 | . . . . 168 . . . . . . Time 28 | . . . . 28 . . . . . . Total Part Build Rating 8 | . . . . 8 . . . . . . Parts Repaired 9 | . . 5 . 2 2 . . . . . Time 324 | . . 192 . 88 44 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 7 | . . . . 6 . . 1 . . . Part Schematics Acquired 6 | . . . . 6 . . . . . . Parts Damaged 1 | . . . . 1 . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 10 | . . . . . . . . 4 3 3 Programmers 10 | . . . . . . . . 4 3 3 Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies 3 | . . 1 . . . . 2 . . . Largest Group 2 | . . 1 . . . . 2 . . . Highest-Rated Group 108 | . . 10 . . . . 108 . . . Highest-Rated Ally 54 | . . 10 . . . . 54 . . . Total Orders 3 | . . . . . . 2 1 . . . EXPLORE 3 | . . . . . . 2 1 . . . Ally Attacks 13 | . . . . . . . 13 . . . Total Damage 579 | . . . . . . . 579 . . . Kills 4 | . . . . . . . 4 . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total 2 | . . 1 . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches 4 | . . . . . . 2 2 . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 19209 | 93 636 2512 1158 2249 1141 1522 2962 4165 1241 1530 Spaces Moved 7875 | 55 359 1067 533 1043 546 645 1311 1300 396 620 Core 10 | 8 . 2 . . . . . . . . Treads 6877 | . . 558 458 1043 546 645 1311 1300 396 620 Legs 988 | 47 359 507 75 . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 150 160 160 160 160 160 160 175 165 Average Speed 168 | 115 154 172 160 160 168 176 164 178 177 167 Slowest Speed 1100 | 120 180 1100 200 180 180 180 180 200 200 175 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . . Exploration Rate (%) 32 | 4 59 78 53 25 16 14 38 37 17 16 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 10 | . . . . . 2 . 3 5 . . Terrain Destroyed 367 | . 16 . . 3 8 2 194 141 2 1 Melee 7 | . . . . . 2 . 3 2 . . Projectile 61 | . . . . 3 6 2 35 12 2 1 AOE 299 | . 16 . . . . . 156 127 . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 12005 | 79 408 1535 703 1470 709 935 1817 2670 661 1018 Wait 2285 | . 2 218 50 291 90 169 200 921 50 294 Move 7864 | 54 358 1066 532 1042 545 644 1310 1299 395 619 Hop . | . . . . . . . . . . . Pick Up 282 | 15 13 41 19 20 10 19 40 63 26 16 Fast Attach 45 | . . 8 2 1 1 6 5 11 8 3 Attach 130 | 7 1 6 4 4 2 2 23 51 19 11 Detach 15 | . . . . . . . 6 4 1 4 Swap 153 | . 9 11 5 14 15 16 23 35 13 12 Drop 205 | . 6 37 18 19 10 15 36 36 10 18 Fire 1012 | 3 19 147 73 79 33 63 169 248 137 41 Melee 8 | . . . . . 2 . 4 2 . . Ram . | . . . . . . . . . . . Kick 1 | . . 1 . . . . . . . . Crush 1 | . . . . . 1 . . . . . Escape Stasis 2 | . . . . . . . . . 2 . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous 2 | . . . . . . 1 1 . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / Min) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory (discovered 2 exits: *Fac / *Ext) -4/Factory (discovered 3 exits: *Res / Upp / *Arm) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 8 | -11/Scrapyard | Identified exit to Materials 8 | -11/Scrapyard | Discovered exit to Materials (range 15) 94 | -11/Scrapyard | Entered Materials 94 | -10/Materials | Evolved 1 slot: Utility x1 331 | -10/Materials | Build established: Hacker-Mutant 523 | -10/Materials | Identified exit to Materials 523 | -10/Materials | Discovered exit to Materials (range 16) 689 | -10/Materials | Identified exit to Mines 714 | -10/Materials | Discovered exit to Materials (range 5) 730 | -10/Materials | Entered another Materials area 730 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1270 | -9/Materials | Identified exit to Mines 1270 | -9/Materials | Discovered exit to Mines (range 16) 1518 | -9/Materials | Identified exit to Materials 1518 | -9/Materials | Discovered exit to Materials (range 12) 1645 | -9/Materials | Repaired Hrd. Light Armor Plating 1703 | -9/Materials | Repaired Faulty Adv. Beam Cannon 1734 | -9/Materials | Repaired Hcp. Storage Unit 2495 | -9/Materials | Discovered exit to Materials (range 10) 2588 | -9/Materials | Repaired Particle Cannon 2642 | -9/Materials | Repaired Hvy. Ion Engine 3242 | -9/Materials | Entered another Materials area 3242 | -8/Materials | Evolved 2 slots: Utility x2 4215 | -8/Materials | Identified exit to Factory 4215 | -8/Materials | Discovered exit to Factory (range 4) 4400 | -8/Materials | Entered Factory 4400 | -7/Factory | Evolved 2 slots: Utility x2 4448 | -7/Factory | Fabricated Weapon Cycler (x2) 4504 | -7/Factory | Local fabrication network quarantined 5511 | -7/Factory | Repaired Med. Treads 5558 | -7/Factory | Repaired Med. Treads 5568 | -7/Factory | Identified exit to Lower Caves 5568 | -7/Factory | Discovered exit to Lower Caves (range 10) 6569 | -7/Factory | Identified exit to Factory 6569 | -7/Factory | Discovered exit to Factory (range 6) 6649 | -7/Factory | Entered another Factory area 6649 | -6/Factory | Evolved 2 slots: Utility x2 6980 | -6/Factory | Repaired Med. Treads 7005 | -6/Factory | Repaired Med. Treads 7694 | -6/Factory | Identified exit to Factory 7694 | -6/Factory | Discovered exit to Factory (range 15) 7790 | -6/Factory | Entered another Factory area 7790 | -5/Factory | Evolved 2 slots: Utility x2 8465 | -5/Factory | Identified exit to Factory 8465 | -5/Factory | Discovered exit to Factory (range 7) 9122 | -5/Factory | Identified exit to Extension 9122 | -5/Factory | Discovered exit to Extension (range 6) 9312 | -5/Factory | Entered another Factory area 9312 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9617 | -4/Factory | Build established: Hacker-Skirmisher 9777 | -4/Factory | Destroyed 7 combat bots 9781 | -4/Factory | Lost 6 parts (2p1n3u) 9905 | -4/Factory | Found Prototype Device 9976 | -4/Factory | Build established: Hacker-Mutant 10157 | -4/Factory | Identified EM Disruption Field 10350 | -4/Factory | Crushed by falling debris 10647 | -4/Factory | Build established: Hauler-Skirmisher 10971 | -4/Factory | Fabricated P-70 Sage? 11207 | -4/Factory | Identified exit to Upper Caves 11207 | -4/Factory | Discovered exit to Upper Caves (range 23) 11427 | -4/Factory | Identified exit to Armory 11427 | -4/Factory | Discovered exit to Armory (range 8) 11598 | -4/Factory | Build established: Hauler-Mutant 11659 | -4/Factory | System corruption reached 10% 12152 | -4/Factory | Identified exit to Research 12152 | -4/Factory | Discovered exit to Research (range 15) 12274 | -4/Factory | Entered Research 12274 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 12290 | -3/Research | Found Fusion Bomb Launcher 12583 | -3/Research | Build established: Hauler-Gunner 12693 | -3/Research | Spotted B-86 Titan 12752 | -3/Research | Garrison activated, responded to threat 12805 | -3/Research | Destroyed B-86 Titan 13130 | -3/Research | Found Prototype Processor 13131 | -3/Research | Identified Spectral Analyzer 13388 | -3/Research | Found Unknown Launcher 13388 | -3/Research | Identified Gamma Bomb Array 13423 | -3/Research | System corruption reached 10% 14114 | -3/Research | Spotted B-86 Titan 14152 | -3/Research | Lost 3 parts (1n1u1w) 14220 | -3/Research | Lost 3 parts (1p1u1w) 14471 | -3/Research | Spotted B-86 Titan 14807 | -3/Research | Destroyed B-86 Titan 15140 | -3/Research | Found Prototype Processor 15140 | -3/Research | Identified Exp. Melee Analysis Suite 15246 | -3/Research | Identified exit to Research 15497 | -3/Research | Garrison activated, responded to threat 15948 | -3/Research | Lost 12 parts (2p2n5u3w) 16151 | -3/Research | Build established: Hauler-Mutant 16186 | -3/Research | Lost 3 parts (1p1u1w) 16439 | -3/Research | Entered another Research area 16439 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 16540 | -2/Research | Lost 3 parts (1n1u1w) 17049 | -2/Research | Lost 4 parts (1p3u) 17176 | -2/Research | Build established: Scavenger-Gunner 17251 | -2/Research | Lost 4 parts (1n3w) 17420 | -2/Research | Lost 3 parts (1u2w) 17480 | -2/Research | Identified exit to Access 17680 | -2/Research | Entered Access 17680 | -1/Access | Evolved 2 slots: Power x1, Utility x1 18258 | -1/Access | Destroyed 7 combat bots 18643 | -1/Access | Spotted B-99 Colossus 19202 | -1/Access | Identified exit to Surface 19202 | -1/Access | Discovered exit to Surface (range 6) 19210 | *** | Escaped! Last Messages --------------- 19109_ Dropped Lgt. Quantum Reactor. 19139_ System corrupted: Component data lost. 19149_ R-10 Processor collects Lgt. Quantum Reactor. 19155_ System Restoration Module purges 1% of system corruption (2%). 19174_ System Restoration Module purges 1% of system corruption (1%). 19180_ System Restoration Module purges 1% of system corruption (0%). 19197_ Connecting with Terminal... >>Open Sealed Barrier opened. 19197_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 19202_ The Access Shell folds into the floor. 19202_ EXIT=FOUND: SURFACE 19204_ K-01 Serf cleans the Terminal. [Achievement: 30k Club] [Achievement: Just Browsing] [Achievement: Punisher] [Achievement: Epsilon Run] [Achievement: Straight Shot] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? ?????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????+ ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# k"""T""" "??????????????????? | | ??????????# """ """ "????BB????????????? | | ??????????# k "????BB????????????? | | ??????????# "??????????????????? | | ??????????#u "" "??????????????????? | | ??????????# @" "??????????????????? | | ??????????# "??????????????????? | | ??????????# "????BB????????????? | | ??????????# k "????BB????????????? | | ??????????# "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# #?????###???????????????????????????? | | ???######## #?############??????????????????????? | | ???# # # #??????????????????????? | | ???# # # #??????????????????????? | | ???# = + + #??????????????????????? | | ???# # # #??????????????????????? | | ???# # # =#??????????????????????? | | ???# # #?############??????????????????????? | | ???# # #? #????????????????????????????? | | ???# # # #????????????????????????????? | | ?######## # #????????????????????????????? | | ######## + #????????????????????????????? | | # #????????????????????????????? | | # #????????????????????????????? | | #? #????????????????????????????? | | #? #????????????????????????????? | | ########### #?? #????????????????????????????? | | ##% #?? #????????????????????????????? | | ##^ #??? #????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 128 Coolant Potential 100 Energy Generation 61 Energy Capacity 650 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 110 ECM Strength 3 Jamming Range 16 Armor Coverage 2400 Resistance: KI 55 Resistance: TH 65 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 90 Weapon Cycling 15 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 14 Target Analysis 8 Core Analysis 10 Recoil Reduction 4 Matter Filtering 50 Offensive Hacking 40 Defensive Hacking 10 Item Schematics ----------------- Med. Treads | -7/Factory | Scanalyzed System Backup Module | -7/Factory | Scanalyzed Transmission Jammer | -7/Factory | Scanalyzed Hacking Suite | -7/Factory | Scanalyzed Remote Datajack | -7/Factory | Scanalyzed Adv. Targeting Computer | -7/Factory | Scanalyzed Point Defense Array | -6/Factory | Hacked Biometal Heavy Treads | -4/Factory | Hacked Com. HERF Cannon | -4/Factory | Hacked Particle Reactor | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Weapon Cycler | x2 | -7/Factory | Preloaded P-70 Sage | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 30k Club Achiever Dangerous Findings Denied? Epsilon Run Just Browsing Knowing Is Half The Battle Let's See Who's Tougher Maximum Efficiency Maybe Next Time I'll Detach My Launcher My Command Is Your Wish No Signal Overkill Party Time Punisher Rockin' Loadout Sniper Straight Shot Tank Treasure Hunter True Hacker Turtlemind Challenges ------------ None Game ------ Seed BombardmentLobotomyBarrier Manual? 0 Play Time 05:06:15 Cumulative 28.0 hours Start 2020.07.14 @ 10:59:23 End 2020.07.16 @ 19:56:15 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 14 Rogue 13 Adventurer 0 Explorer 1 Win Type 0 Total 1 Types 1/0/0/0/0/0/0 Lore% 10 Gallery% 29 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 095c89a4-7235-4233-b018-afd00d6c7df8