Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.09 @ 18:40:50

Player: Infomantis

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (7)        1400
Robots Destroyed (26)      130
Value Destroyed (723)      723
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (927)                927
              TOTAL SCORE: 3900

 Bonus
-------
Follower Combat Kills      37
Destroyed Z-Imprinter      1000
Friendly Fire              -110

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     148/160
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -6/Proximity Caves

 Parts 
-------
>              --- POWER (1) --------
         Light Nuclear Core
>              --- PROPULSION (3) ---
      Enhanced Flexi-carbon Leg
      Enhanced Flexi-carbon Leg
>              --- UTILITY (3) ------
  Experimental Heat Sink
        Medium Storage Unit
>              --- WEAPON (2) -------
               Phasing Sabre
>              --- INVENTORY (10) ---
       Zionite Light DM Reactor
      Advanced Heat Sink
      Advanced Particle Charger
       Zionite Weapon Casing
       Zionite Light Carapace
       Zionite Light Carapace
  Experimental Thermal Shield
       Zionite Laser-S
               Phasing Sabre
               CR-A16's Pointy Stick

 Peak State 
------------
>              --- POWER ------------
       Zionite Light DM Reactor
>              --- PROPULSION -------
               Aluminum Leg
      Enhanced Flexi-carbon Leg
      Enhanced Flexi-carbon Leg
>              --- UTILITY ----------
  Experimental Heat Sink
        Medium Storage Unit
      Improved Reaction Control System
>              --- WEAPON -----------
       Zionite Laser-S
               Phasing Sabre
>              --- INVENTORY --------
       Zionite Light DM Reactor
      Advanced Heat Sink
      Advanced Particle Charger
       Zionite Weapon Casing
       Zionite Light Carapace
       Zionite Light Carapace
  Experimental Thermal Shield
       Zionite Laser-S
               Phasing Sabre
               CR-A16's Pointy Stick
[Rating: 54]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Medium Storage Unit
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Protection               Zionite Light Carapace
Weapon                     Slug Cannon
  Energy Gun               Heavy Beamcaster
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Slug Cannon
  Slashing Weapon          Phasing Sabre

 Build                          | -11 -10 -10 -9  -9  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Dee Pro 
Slots Evolved              2    | .   .   .   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   
  Utility                  1    | .   .   .   1   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             45   | 7   1   3   6   2   6   18  2   
  Power                    7    | 1   .   .   1   1   .   2   2   
    Engine                 4    | 1   .   .   1   1   .   1   .   
    Core                   2    | .   .   .   .   .   .   .   2   
    Reactor                1    | .   .   .   .   .   .   1   .   
  Propulsion               10   | 2   .   2   1   .   1   4   .   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    9    | 2   .   2   1   .   1   3   .   
    Wheel                  1    | .   .   .   .   .   .   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  18   | 2   1   .   2   1   2   10  .   
    Device                 12   | 1   .   .   1   1   2   7   .   
    Storage                3    | 1   1   .   .   .   .   1   .   
    Processor              1    | .   .   .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   10   | 2   .   1   2   .   3   2   .   
    Energy Gun             4    | .   .   1   .   .   2   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          2    | 2   .   .   .   .   .   .   .   
    Ballistic Cannon       3    | .   .   .   2   .   1   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   .   .   1   7   .   
Parts Lost                 14   | .   .   1   2   .   .   7   4   
  Power                    4    | .   .   .   1   .   .   1   2   
  Propulsion               5    | .   .   1   .   .   .   3   1   
  Utility                  3    | .   .   .   1   .   .   2   .   
  Weapon                   2    | .   .   .   .   .   .   1   1   
  Highest Loss Streak      6    | .   .   1   1   .   .   6   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   100 98  86  100 100 94  77  
  Engine                   10   | .   14  14  10  11  11  7   .   
  Leg                      31   | .   28  26  24  33  33  30  33  
  Device                   11   | .   14  14  10  11  11  13  11  
  Storage                  11   | .   14  14  11  11  11  10  11  
  Processor                7    | .   .   .   7   11  11  5   .   
  Energy Gun               8    | .   .   1   11  11  11  7   .   
  Ballistic Gun            3    | .   28  26  3   .   .   .   .   
  Ballistic Cannon         8    | .   .   .   7   11  11  7   .   
  Slashing Weapon          1    | .   .   .   .   .   .   6   11  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             40   | 13  18  20  22  20  26  40  28  
  Greatest Support         66   | 20  20  20  30  30  40  66  66  
  Greatest Overweight (x)  1    | 1   .   1   1   .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  
  Average Capacity         9    | 7   9   10  10  10  10  9   10  
  Most Carried             10   | 4   6   10  10  10  10  10  10  
  Average Carried          9    | 1   5   6   9   9   9   9   10  
  Final Capacity           10   | 8   10  10  10  10  10  10  10  
  Final Carried            10   | 4   6   10  9   10  10  10  10  

 Class Distribution 
--------------------
 68% | Mutant
 31% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -7/Zion
 Scavenger-Mutant | -7/Deep Caves
 Scavenger-Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -10 -9  -9  -7  -7  -6  
-----------                Run  | Scr Mat Min Mat Min Zio Dee Pro 
Matter Collected           863  | 234 77  64  118 .   100 255 15  
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            855  | 15  173 90  191 .   .   264 122 
  Parts                    51   | 3   11  6   11  .   .   10  10  
Haulers Intercepted        1    | .   1   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      6    | .   .   .   .   .   1   .   5   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Dee Pro 
Combat Hostiles Destroyed  27   | .   5   2   8   .   .   7   5   
  Melee                    11   | .   .   .   .   .   .   6   5   
  Guns                     13   | .   5   2   6   .   .   .   .   
  Cannons                  3    | .   .   .   2   .   .   1   .   
Classes Destroyed          7    | 1   3   .   1   .   .   2   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   .   
  Swarmer                  12   | .   3   .   4   .   .   .   5   
  Grunt                    7    | .   2   2   3   .   .   .   .   
  Sentry                   1    | .   .   .   1   .   .   .   .   
  Z-Light                  4    | .   .   .   .   .   .   4   .   
  Assembled                3    | .   .   .   .   .   .   3   .   
Best Kill Streak           5    | 1   5   2   4   .   .   2   3   
  Combat Bots Only         5    | .   5   2   4   .   .   2   3   
Max Kills in Single Turn   1    | 1   1   1   1   .   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   1   .   
  Z-Imprinter (-7/Deep Caves)

 Combat                         | -11  -10  -10  -9   -9   -7   -7   -6   
--------                   Run  | Scr  Mat  Min  Mat  Min  Zio  Dee  Pro  
Damage Taken               2383 | .    208  165  296  .    .    952  762  
  Core                     500  | .    46   39   63   .    .    165  187  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         83   | 100  .    66   .    .    .    .    .    
Volleys Fired              87   | 1    19   15   21   .    5    26   .    
  Largest                  2    | 2    2    2    2    .    1    1    .    
  Hottest                  100  | 40   40   40   100  .    48   81   .    
Shots Fired                143  | 2    38   30   42   .    5    26   .    
  Gun                      109  | 2    38   30   29   .    .    10   .    
  Cannon                   34   | .    .    .    13   .    5    16   .    
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  112  | 2    38   30   21   .    5    16   .    
  Thermal                  31   | .    .    .    21   .    .    10   .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         16   | 1    12   16   9    .    .    11   .    
  Robot Miss Streak        4    | .    3    1    4    .    .    4    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           106  | 1    24   22   25   .    .    25   9    
  Core Hits                44   | 1    10   7    13   .    .    8    5    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         2    | .    .    .    1    .    .    1    .    
    Burn                   2    | .    .    .    1    .    .    1    .    
Melee Attacks              37   | .    .    .    .    .    .    18   19   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 37   | .    .    .    .    .    .    18   19   
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           2161 | 10   189  168  374  5    .    1071 344  
  Guns                     736  | 10   189  168  229  .    .    140  .    
  Cannons                  423  | .    .    .    139  .    .    284  .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    991  | .    .    .    .    .    .    647  344  
  Ramming                  11   | .    .    .    6    5    .    .    .    
  Kinetic                  815  | 10   189  168  164  .    .    284  .    
  Thermal                  344  | .    .    .    204  .    .    140  .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 991  | .    .    .    .    .    .    647  344  
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            113  | .    .    .    .    .    .    102  11   
  Projectiles              27   | .    .    .    .    .    .    27   .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    86   | .    .    .    .    .    .    75   11   
Knockbacks                 5    | .    .    .    1    1    .    3    .    
  Impact                   1    | .    .    .    .    1    .    .    .    
  Kinetic                  4    | .    .    .    1    .    .    3    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             4    | .    .    .    3    1    .    .    .    
  Kicked                   4    | .    .    .    3    1    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        228  | .    12   12   151  .    .    228  .    
  Average Temperature      59   | .    7    8    52   .    .    96   .    
  Received Heat Transfer   510  | .    60   93   96   .    .    261  .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    1    .    .    1    .    
  Heat Transferred         655  | .    .    .    555  .    .    100  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Dee Pro 
Peak Influence             323  | 5   130 90  323 73  .   .   .   
  Initial                  73   | .   3   50  35  73  .   .   .   
  Average                  84   | .   52  58  139 73  .   .   .   
Maximum Alert Level        1    | .   .   .   1   .   .   .   .   
  Low Security (%)         94   | 100 100 100 83  100 .   .   .   
  Level 1                  5    | .   .   .   16  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          4    | .   3   .   1   .   .   .   .   
  Investigation            1    | .   .   .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   3   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Zio Dee Pro 
Distress Signals           1    | .   .   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              43   | .   7   2   14  .   .   12  8   
  Peak Tracking Total      4    | .   4   2   4   .   .   3   4   
  Tactical Retreats        2    | .   .   .   2   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Dee Pro 
Traps Triggered            1    | .   .   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -7  -6  
----------                 Run  | Scr Mat Min Mat Min Zio Dee Pro 
Machines Disabled          2    | .   .   .   .   .   1   1   .   
  Max in Single Turn       1    | .   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Zio Dee Pro 
Machines Accessed          6    | .   .   .   5   1   .   .   .   
  Terminals                4    | .   .   .   4   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                13   | .   .   .   12  1   .   .   .   
  Successful               7    | .   .   .   6   1   .   .   .   
  Failed                   6    | .   .   .   6   .   .   .   .   
    Catastrophic           2    | .   .   .   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   12   | .   .   .   6   .   6   .   .   
  Terminals                11   | .   .   .   11  .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             6    | .   .   .   5   1   .   .   .   
  Record                   1    | .   .   .   1   .   .   .   .   
  Part Schematic           1    | .   .   .   1   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   1   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   
    Tunnel                 1    | .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   .   .   4   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   3   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   16   | .   .   .   1   .   15  .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -7  -6  
------------               Run  | Scr Mat Min Mat Min Zio Dee Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -7   -7   -6   
--------                   Run  | Scr  Mat  Min  Mat  Min  Zio  Dee  Pro  
Total Allies               6    | .    .    .    .    4    2    .    .    
  Largest Group            5    | .    .    .    .    4    5    5    .    
  Highest-Rated Group      232  | .    .    .    .    71   232  232  .    
  Highest-Rated Ally       96   | .    .    .    .    31   96   96   .    
Total Orders               .    | .    .    .    .    .    .    .    .    
Ally Attacks               82   | .    .    .    .    .    .    82   .    
  Total Damage             1102 | .    .    .    .    .    .    1102 .    
  Kills                    7    | .    .    .    .    .    .    7    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    1    .    

 Intel                          | -11 -10 -10 -9  -9  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Dee Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   2   1   .   1   
Drone Launches             16   | .   .   .   .   .   .   16  .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -7   -6   
-------------              Run  | Scr  Mat  Min  Mat  Min  Zio  Dee  Pro  
Turns Passed               4803 | 68   220  353  442  246  2526 719  229  
Spaces Moved               2735 | 40   117  206  252  185  1341 446  148  
  Core                     3    | 3    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     2729 | 37   117  206  252  185  1341 443  148  
  Wheels                   3    | .    .    .    .    .    .    3    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  115  120  
  Average Speed            124  | 128  120  121  140  120  123  123  120  
  Slowest Speed            190  | 190  120  190  190  120  126  190  120  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       40   | 4    25   42   31   34   84   76   30   
  Regions Visited          7
    Branch Regions         5
  Pre-discovered Areas     4    | .    .    .    1    .    3    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    .    1    1    1    .    
Scrap Searched             3    | .    .    1    .    .    2    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          2    | .    .    .    .    .    .    2    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               2    | .    .    .    .    .    .    2    .    
  AOE                      .    | .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -7   -6   
---------                  Run  | Scr  Mat  Min  Mat  Min  Zio  Dee  Pro  
Total                      3955 | 51   165  284  296  209  2214 564  172  
  Wait                     995  | .    28   57   14   20   851  22   3    
  Move                     2728 | 39   116  205  251  184  1340 445  148  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  29   | 4    1    3    .    1    4    16   .    
  Fast Attach              29   | 7    .    2    5    1    .    12   2    
  Attach                   6    | .    .    .    1    1    .    4    .    
  Detach                   .    | .    .    .    .    .    .    .    .    
  Swap                     10   | .    1    1    .    .    6    2    .    
  Drop                     30   | .    .    1    1    1    8    19   .    
  Fire                     87   | 1    19   15   21   .    5    26   .    
  Melee                    37   | .    .    .    .    .    .    18   19   
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     4    | .    .    .    3    1    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: [*Mat] / *Zio)
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-7/Deep Caves
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   47 | -11/Scrapyard      | Discovered new exit (range 12)
   69 | -11/Scrapyard      | Entered Materials
  268 | -10/Materials      | Discovered new exit (range 6)
  289 | -10/Materials      | Entered Mines
  298 | -10/Mines          | Met a Derelict bent on vengeance
  313 | -10/Mines          | Build established: Mutant
  363 | -10/Mines          | Discovered new exit (range 7)
  369 | -10/Mines          | Assembled infested the area
  624 | -10/Mines          | Discovered new exit (range 9)
  642 | -10/Mines          | Entered Materials
  642 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  805 | -9/Materials       | Identified exit to Mines
 1084 | -9/Materials       | Entered Mines
 1089 | -9/Mines           | Found the Drone Emporium
 1090 | -9/Mines           | Learned Materials garrison access intel
 1094 | -9/Mines           | Found Prototype Device
 1207 | -9/Mines           | Learned Materials stockpile data
 1211 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1218 | -9/Mines           | Received a Mining Laser from a helpful Derelict
 1224 | -9/Mines           | Discovered new exit (range 7)
 1268 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
 1289 | -9/Mines           | Build established: Scavenger-Mutant
 1330 | -9/Mines           | Entered Zion
 1330 | -7/Zion            | Accompanied by 4 allies
 1410 | -7/Zion            | Discovered new exit (range 12)
 1495 | -7/Zion            | Found Prototype Device
 1505 | -7/Zion            | Identified Mobile Refinery Mk. CCLXVII
 1529 | -7/Zion            | Found CR-A16's Pointy Stick
 1638 | -7/Zion            | Learned location of Extension (-4)
 1669 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
 1837 | -7/Zion            | Opened final containment barrier to the Deep Caves
 1857 | -7/Zion            | Discovered new exit (range 3)
 1857 | -7/Zion            | Saw the warning signs outside the Deep Caves entrance
 1953 | -7/Zion            | Build established: Mutant
 2052 | -7/Zion            | Learned location of Armory (-3)
 2182 | -7/Zion            | Given A8's code to call for help
 2200 | -7/Zion            | Learned location of Recycling (-7)
 2283 | -7/Zion            | Given the Hacking Drone Bay
 3834 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 3834 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 3856 | -7/Zion            | Entered Deep Caves
 3856 | -7/Deep Caves      | Accompanied by 5 allies
 4064 | -7/Deep Caves      | Z-Facility disabled
 4071 | -7/Deep Caves      | Attacked by Z-Imprinter
 4100 | -7/Deep Caves      | Allies destroyed Z-Imprinter
 4136 | -7/Deep Caves      | Lost 6 parts (1p3n1u1w)
 4141 | -7/Deep Caves      | Found Prototype Device
 4141 | -7/Deep Caves      | Identified Exp. Thermal Shield
 4161 | -7/Deep Caves      | Identified Decoy Drone Bay
 4297 | -7/Deep Caves      | Core integrity fell below 50%
 4326 | -7/Deep Caves      | Found Prototype Protection
 4413 | -7/Deep Caves      | Build established: Scavenger-Mutant
 4568 | -7/Deep Caves      | Discovered new exit (range 6)
 4575 | -7/Deep Caves      | Entered Proximity Caves
 4604 | -6/Proximity Caves | Core integrity fell below 20%
 4750 | -6/Proximity Caves | Learned location of 1 exit from Factory
 4804 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
GOAL=ESCAPE
04586_ Zio. Laser-S destroyed.
04587_ S-27 Virus destroyed.
04593_ VTOL Module fries itself beyond repair.
04601_ Zio. Light DM Reactor destroyed.
04603_ Destroyed VTOL Module.
04608_ S-27 Virus destroyed. <x2>
04617_ Lgt. Nuclear Core fries itself beyond repair.
04619_ Acquired Lgt. Nuclear Core.
04625_ VTOL Module fries itself beyond repair. <x2>
04632_ Lgt. Nuclear Core destroyed.
04633_ S-27 Virus destroyed.
04636_ Acquired 5 matter.
04639_ Acquired Lgt. Nuclear Core.
04641_ Acquired 10 matter.
04647_ VTOL Module fries itself beyond repair.
04750_ Acquired derelict log, extracted data.
Data stored: Factory exits (x1).
04802_ S-27 Virus destroyed.
04803_ Aluminum Leg destroyed.

 Map 
-----
+----------------------------------------------------+
|    ##????????????????????????????????????????????? |
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| ????####  #  #  ##?????????? ##??????????????????? |
| ????#### #       #??????????  #####??????????????? |
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| #   #    ## #      ##?????#         ##???????????? |
| ???#                ###??##      #   #???????????? |
| ???#            ##    ####          #????????????? |
| ???#       ##  #### #  ##       ##         ??????? |
| ??   #     ?####??##  #s [ ### ##????????????????? |
| ?  #      #????????# #  ss##???#?????????????????? |
| # # #      ????????#     @#??????????????????????? |
| ###?###   #????????##  # ##??????????????????????? |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           54
Energy Generation          27
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             400
Resistance: TH             30
Evasion (%)                60
Targeting Accuracy         5

 Item Schematics 
-----------------
           Lrg. Storage Unit | -9/Materials | Hacked
   Imp. Medium Armor Plating | -7/Zion      | Archive
          Enh. Optical Array | -7/Zion      | Archive
                    Mak. Axe | -7/Zion      | Archive
               Proton Cannon | -7/Zion      | Archive
                Phase Cannon | -7/Zion      | Archive
                  Hvy. Laser | -7/Zion      | Archive
          Imp. Plasma Cutter | -7/Zion      | Archive
               Hvy. Riot Gun | -7/Zion      | Archive
        Adv. Terrain Scanner | -7/Zion      | Archive
       Imp. Shield Generator | -7/Zion      | Archive
                System Guard | -7/Zion      | Archive
           Adv. Sensor Array | -7/Zion      | Archive
 Adv. Terrain Scan Processor | -7/Zion      | Archive
   Adv. Field Recycling Unit | -7/Zion      | Archive
          Imp. KE Penetrator | -7/Zion      | Archive

 Robot Schematics 
------------------
      K-01 Serf | -7/Zion | Archive
  W-25 Informer | -7/Zion | Archive
 T-07 Excavator | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DeuteriumBombNetwork
  Manual?         0
Play Time         00:30:17
  Cumulative      132.8 hours
  Start           2022.04.09 @ 18:01:33
  End             2022.04.09 @ 18:40:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          102
  Rogue           84
  Adventurer      6
  Explorer        12
Win Type          -
  Total           8
  Types           5/0/1/1/0/0/1/0/0
Lore%             75
Gallery%          79
Achievement%      60
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Fuzzy
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 48a05ffc-1db0-4233-90b9-c8c02e01dff6