Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.09 @ 18:40:50 Player: Infomantis Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (7) 1400 Robots Destroyed (26) 130 Value Destroyed (723) 723 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (927) 927 TOTAL SCORE: 3900 Bonus ------- Follower Combat Kills 37 Destroyed Z-Imprinter 1000 Friendly Fire -110 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 148/160 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY (3) ------ Experimental Heat Sink Medium Storage Unit > --- WEAPON (2) ------- Phasing Sabre > --- INVENTORY (10) --- Zionite Light DM Reactor Advanced Heat Sink Advanced Particle Charger Zionite Weapon Casing Zionite Light Carapace Zionite Light Carapace Experimental Thermal Shield Zionite Laser-S Phasing Sabre CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Aluminum Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Experimental Heat Sink Medium Storage Unit Improved Reaction Control System > --- WEAPON ----------- Zionite Laser-S Phasing Sabre > --- INVENTORY -------- Zionite Light DM Reactor Advanced Heat Sink Advanced Particle Charger Zionite Weapon Casing Zionite Light Carapace Zionite Light Carapace Experimental Thermal Shield Zionite Laser-S Phasing Sabre CR-A16's Pointy Stick [Rating: 54] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Zionite Light Carapace Weapon Slug Cannon Energy Gun Heavy Beamcaster Ballistic Gun Light Assault Rifle Ballistic Cannon Slug Cannon Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Dee Pro Slots Evolved 2 | . . . 2 . . . . Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 1 | . . . 1 . . . . Weapon . | . . . . . . . . Parts Attached 45 | 7 1 3 6 2 6 18 2 Power 7 | 1 . . 1 1 . 2 2 Engine 4 | 1 . . 1 1 . 1 . Core 2 | . . . . . . . 2 Reactor 1 | . . . . . . 1 . Propulsion 10 | 2 . 2 1 . 1 4 . Treads . | . . . . . . . . Leg 9 | 2 . 2 1 . 1 3 . Wheel 1 | . . . . . . 1 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 18 | 2 1 . 2 1 2 10 . Device 12 | 1 . . 1 1 2 7 . Storage 3 | 1 1 . . . . 1 . Processor 1 | . . . 1 . . . . Hackware . | . . . . . . . . Protection 2 | . . . . . . 2 . Artifact . | . . . . . . . . Weapon 10 | 2 . 1 2 . 3 2 . Energy Gun 4 | . . 1 . . 2 1 . Energy Cannon . | . . . . . . . . Ballistic Gun 2 | 2 . . . . . . . Ballistic Cannon 3 | . . . 2 . 1 . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 8 | . . . . . 1 7 . Parts Lost 14 | . . 1 2 . . 7 4 Power 4 | . . . 1 . . 1 2 Propulsion 5 | . . 1 . . . 3 1 Utility 3 | . . . 1 . . 2 . Weapon 2 | . . . . . . 1 1 Highest Loss Streak 6 | . . 1 1 . . 6 2 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 96 | . 100 98 86 100 100 94 77 Engine 10 | . 14 14 10 11 11 7 . Leg 31 | . 28 26 24 33 33 30 33 Device 11 | . 14 14 10 11 11 13 11 Storage 11 | . 14 14 11 11 11 10 11 Processor 7 | . . . 7 11 11 5 . Energy Gun 8 | . . 1 11 11 11 7 . Ballistic Gun 3 | . 28 26 3 . . . . Ballistic Cannon 8 | . . . 7 11 11 7 . Slashing Weapon 1 | . . . . . . 6 11 Naked Turns . | . . . . . . . . Heaviest Build 40 | 13 18 20 22 20 26 40 28 Greatest Support 66 | 20 20 20 30 30 40 66 66 Greatest Overweight (x) 1 | 1 . 1 1 . . 1 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 9 10 Most Carried 10 | 4 6 10 10 10 10 10 10 Average Carried 9 | 1 5 6 9 9 9 9 10 Final Capacity 10 | 8 10 10 10 10 10 10 10 Final Carried 10 | 4 6 10 9 10 10 10 10 Class Distribution -------------------- 68% | Mutant 31% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -7/Deep Caves Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Dee Pro Matter Collected 863 | 234 77 64 118 . 100 255 15 Remotely . | . . . . . . . . Salvage Created 855 | 15 173 90 191 . . 264 122 Parts 51 | 3 11 6 11 . . 10 10 Haulers Intercepted 1 | . 1 . . . . . . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 6 | . . . . . 1 . 5 Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Dee Pro Combat Hostiles Destroyed 27 | . 5 2 8 . . 7 5 Melee 11 | . . . . . . 6 5 Guns 13 | . 5 2 6 . . . . Cannons 3 | . . . 2 . . 1 . Classes Destroyed 7 | 1 3 . 1 . . 2 . Tunneler 1 | 1 . . . . . . . Hauler 1 | . 1 . . . . . . Swarmer 12 | . 3 . 4 . . . 5 Grunt 7 | . 2 2 3 . . . . Sentry 1 | . . . 1 . . . . Z-Light 4 | . . . . . . 4 . Assembled 3 | . . . . . . 3 . Best Kill Streak 5 | 1 5 2 4 . . 2 3 Combat Bots Only 5 | . 5 2 4 . . 2 3 Max Kills in Single Turn 1 | 1 1 1 1 . . 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed 1 | . . . . . . 1 . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Dee Pro Damage Taken 2383 | . 208 165 296 . . 952 762 Core 500 | . 46 39 63 . . 165 187 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 83 | 100 . 66 . . . . . Volleys Fired 87 | 1 19 15 21 . 5 26 . Largest 2 | 2 2 2 2 . 1 1 . Hottest 100 | 40 40 40 100 . 48 81 . Shots Fired 143 | 2 38 30 42 . 5 26 . Gun 109 | 2 38 30 29 . . 10 . Cannon 34 | . . . 13 . 5 16 . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 112 | 2 38 30 21 . 5 16 . Thermal 31 | . . . 21 . . 10 . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 16 | 1 12 16 9 . . 11 . Robot Miss Streak 4 | . 3 1 4 . . 4 . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 106 | 1 24 22 25 . . 25 9 Core Hits 44 | 1 10 7 13 . . 8 5 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 2 | . . . 1 . . 1 . Burn 2 | . . . 1 . . 1 . Melee Attacks 37 | . . . . . . 18 19 Impact . | . . . . . . . . Slashing 37 | . . . . . . 18 19 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2161 | 10 189 168 374 5 . 1071 344 Guns 736 | 10 189 168 229 . . 140 . Cannons 423 | . . . 139 . . 284 . Explosions . | . . . . . . . . Melee 991 | . . . . . . 647 344 Ramming 11 | . . . 6 5 . . . Kinetic 815 | 10 189 168 164 . . 284 . Thermal 344 | . . . 204 . . 140 . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 991 | . . . . . . 647 344 Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 113 | . . . . . . 102 11 Projectiles 27 | . . . . . . 27 . Explosions . | . . . . . . . . Melee 86 | . . . . . . 75 11 Knockbacks 5 | . . . 1 1 . 3 . Impact 1 | . . . . 1 . . . Kinetic 4 | . . . 1 . . 3 . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed 4 | . . . 3 1 . . . Kicked 4 | . . . 3 1 . . . Crushed . | . . . . . . . . Highest Temperature 228 | . 12 12 151 . . 228 . Average Temperature 59 | . 7 8 52 . . 96 . Received Heat Transfer 510 | . 60 93 96 . . 261 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . 1 . . 1 . Heat Transferred 655 | . . . 555 . . 100 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Dee Pro Peak Influence 323 | 5 130 90 323 73 . . . Initial 73 | . 3 50 35 73 . . . Average 84 | . 52 58 139 73 . . . Maximum Alert Level 1 | . . . 1 . . . . Low Security (%) 94 | 100 100 100 83 100 . . . Level 1 5 | . . . 16 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 4 | . 3 . 1 . . . . Investigation 1 | . . . 1 . . . . Extermination . | . . . . . . . . Reinforcement 3 | . 3 . . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Dee Pro Distress Signals 1 | . . . 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 43 | . 7 2 14 . . 12 8 Peak Tracking Total 4 | . 4 2 4 . . 3 4 Tactical Retreats 2 | . . . 2 . . . . Traps | -11 -10 -10 -9 -9 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Dee Pro Traps Triggered 1 | . . . 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Dee Pro Machines Disabled 2 | . . . . . 1 1 . Max in Single Turn 1 | . . . . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Dee Pro Machines Accessed 6 | . . . 5 1 . . . Terminals 4 | . . . 4 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 13 | . . . 12 1 . . . Successful 7 | . . . 6 1 . . . Failed 6 | . . . 6 . . . . Catastrophic 2 | . . . 2 . . . . Database Lockouts . | . . . . . . . . Manual 12 | . . . 6 . 6 . . Terminals 11 | . . . 11 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 6 | . . . 5 1 . . . Record 1 | . . . 1 . . . . Part Schematic 1 | . . . 1 . . . . Prototype ID Bank 1 | . . . 1 . . . . Open Door 1 | . . . . 1 . . . Branch Access Points 1 | . . . 1 . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . 1 . . . . Tunnel 1 | . . . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . . . 4 . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 16 | . . . 1 . 15 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Dee Pro Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Dee Pro Total Allies 6 | . . . . 4 2 . . Largest Group 5 | . . . . 4 5 5 . Highest-Rated Group 232 | . . . . 71 232 232 . Highest-Rated Ally 96 | . . . . 31 96 96 . Total Orders . | . . . . . . . . Ally Attacks 82 | . . . . . . 82 . Total Damage 1102 | . . . . . . 1102 . Kills 7 | . . . . . . 7 . Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Dee Pro Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . . . 2 1 . 1 Drone Launches 16 | . . . . . . 16 . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Dee Pro Turns Passed 4803 | 68 220 353 442 246 2526 719 229 Spaces Moved 2735 | 40 117 206 252 185 1341 446 148 Core 3 | 3 . . . . . . . Treads . | . . . . . . . . Legs 2729 | 37 117 206 252 185 1341 443 148 Wheels 3 | . . . . . . 3 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 115 120 Average Speed 124 | 128 120 121 140 120 123 123 120 Slowest Speed 190 | 190 120 190 190 120 126 190 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 40 | 4 25 42 31 34 84 76 30 Regions Visited 7 Branch Regions 5 Pre-discovered Areas 4 | . . . 1 . 3 . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 3 | . . 1 . . 2 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 2 | . . . . . . 2 . Melee . | . . . . . . . . Projectile 2 | . . . . . . 2 . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Dee Pro Total 3955 | 51 165 284 296 209 2214 564 172 Wait 995 | . 28 57 14 20 851 22 3 Move 2728 | 39 116 205 251 184 1340 445 148 Hop . | . . . . . . . . Pick Up 29 | 4 1 3 . 1 4 16 . Fast Attach 29 | 7 . 2 5 1 . 12 2 Attach 6 | . . . 1 1 . 4 . Detach . | . . . . . . . . Swap 10 | . 1 1 . . 6 2 . Drop 30 | . . 1 1 1 8 19 . Fire 87 | 1 19 15 21 . 5 26 . Melee 37 | . . . . . . 18 19 Ram . | . . . . . . . . Kick 4 | . . . 3 1 . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves History --------- Turn | Location | Event 47 | -11/Scrapyard | Discovered new exit (range 12) 69 | -11/Scrapyard | Entered Materials 268 | -10/Materials | Discovered new exit (range 6) 289 | -10/Materials | Entered Mines 298 | -10/Mines | Met a Derelict bent on vengeance 313 | -10/Mines | Build established: Mutant 363 | -10/Mines | Discovered new exit (range 7) 369 | -10/Mines | Assembled infested the area 624 | -10/Mines | Discovered new exit (range 9) 642 | -10/Mines | Entered Materials 642 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 805 | -9/Materials | Identified exit to Mines 1084 | -9/Materials | Entered Mines 1089 | -9/Mines | Found the Drone Emporium 1090 | -9/Mines | Learned Materials garrison access intel 1094 | -9/Mines | Found Prototype Device 1207 | -9/Mines | Learned Materials stockpile data 1211 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1218 | -9/Mines | Received a Mining Laser from a helpful Derelict 1224 | -9/Mines | Discovered new exit (range 7) 1268 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1289 | -9/Mines | Build established: Scavenger-Mutant 1330 | -9/Mines | Entered Zion 1330 | -7/Zion | Accompanied by 4 allies 1410 | -7/Zion | Discovered new exit (range 12) 1495 | -7/Zion | Found Prototype Device 1505 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 1529 | -7/Zion | Found CR-A16's Pointy Stick 1638 | -7/Zion | Learned location of Extension (-4) 1669 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1837 | -7/Zion | Opened final containment barrier to the Deep Caves 1857 | -7/Zion | Discovered new exit (range 3) 1857 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 1953 | -7/Zion | Build established: Mutant 2052 | -7/Zion | Learned location of Armory (-3) 2182 | -7/Zion | Given A8's code to call for help 2200 | -7/Zion | Learned location of Recycling (-7) 2283 | -7/Zion | Given the Hacking Drone Bay 3834 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3834 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3856 | -7/Zion | Entered Deep Caves 3856 | -7/Deep Caves | Accompanied by 5 allies 4064 | -7/Deep Caves | Z-Facility disabled 4071 | -7/Deep Caves | Attacked by Z-Imprinter 4100 | -7/Deep Caves | Allies destroyed Z-Imprinter 4136 | -7/Deep Caves | Lost 6 parts (1p3n1u1w) 4141 | -7/Deep Caves | Found Prototype Device 4141 | -7/Deep Caves | Identified Exp. Thermal Shield 4161 | -7/Deep Caves | Identified Decoy Drone Bay 4297 | -7/Deep Caves | Core integrity fell below 50% 4326 | -7/Deep Caves | Found Prototype Protection 4413 | -7/Deep Caves | Build established: Scavenger-Mutant 4568 | -7/Deep Caves | Discovered new exit (range 6) 4575 | -7/Deep Caves | Entered Proximity Caves 4604 | -6/Proximity Caves | Core integrity fell below 20% 4750 | -6/Proximity Caves | Learned location of 1 exit from Factory 4804 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- GOAL=ESCAPE 04586_ Zio. Laser-S destroyed. 04587_ S-27 Virus destroyed. 04593_ VTOL Module fries itself beyond repair. 04601_ Zio. Light DM Reactor destroyed. 04603_ Destroyed VTOL Module. 04608_ S-27 Virus destroyed. 04617_ Lgt. Nuclear Core fries itself beyond repair. 04619_ Acquired Lgt. Nuclear Core. 04625_ VTOL Module fries itself beyond repair. 04632_ Lgt. Nuclear Core destroyed. 04633_ S-27 Virus destroyed. 04636_ Acquired 5 matter. 04639_ Acquired Lgt. Nuclear Core. 04641_ Acquired 10 matter. 04647_ VTOL Module fries itself beyond repair. 04750_ Acquired derelict log, extracted data. Data stored: Factory exits (x1). 04802_ S-27 Virus destroyed. 04803_ Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | ##????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | # #??????????###???????????????????????????????? | | ## #???###??## ##??????????????????????????????? | | # #### #?# ##?????????????????????????????? | | # ## # ?????????????????????????????? | | # # # #???????????????????????????????? | | # # #?????????????????????????????????? | | ## # # #?????????????????????????????? | | ?## #?????????????????????????????? | | ??## # ##??????????????????????????????? | | ???## ## #???????????????????????????????????? | | ????## ##??????????????##???????????????????? | | ????### ###??????????????? #???????????????????? | | ????# ######??????????? #???????????????????? | | ????#### # # ##?????????? ##??????????????????? | | ????#### # #?????????? #####??????????????? | | ??# # ###??????## ###????????????? | | # # ## # ##?????# ##???????????? | | ???# ###??## # #???????????? | | ???# ## #### #????????????? | | ???# ## #### # ## ## ??????? | | ?? # ?####??## #s [ ### ##????????????????? | | ? # #????????# # ss##???#?????????????????? | | # # # ????????# @#??????????????????????? | | ###?### #????????## # ##??????????????????????? | | ??????####??????????######???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 27 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 400 Resistance: TH 30 Evasion (%) 60 Targeting Accuracy 5 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Hacked Imp. Medium Armor Plating | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Mak. Axe | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Hvy. Riot Gun | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive System Guard | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Adv. Field Recycling Unit | -7/Zion | Archive Imp. KE Penetrator | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive W-25 Informer | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeuteriumBombNetwork Manual? 0 Play Time 00:30:17 Cumulative 132.8 hours Start 2022.04.09 @ 18:01:33 End 2022.04.09 @ 18:40:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 102 Rogue 84 Adventurer 6 Explorer 12 Win Type - Total 8 Types 5/0/1/1/0/0/1/0/0 Lore% 75 Gallery% 79 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Fuzzy Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 48a05ffc-1db0-4233-90b9-c8c02e01dff6