Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.19 @ 14:57:15 Player: Man Suit Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (104) 520 Value Destroyed (2791) 2791 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (34) 34 TOTAL SCORE: 6485 Bonus ------- High Alert Combat Kills 145 Follower Combat Kills 191 Friendly Fire -302 Cogmind --------- Core Integrity 0/700 Matter 51/300 Energy 95/100 System Corruption 20% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Large Storage Unit Hardened Heavy Armor Plating Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Hardened Heavy Armor Plating > --- WEAPON ----------- Heavy Particle Cannon Enhanced Autogun Gauss Cannon > --- INVENTORY -------- Armored Treads Large Storage Unit Hardened Heavy Armor Plating Enhanced Autogun Enhanced Autogun Improved Light Cannon Assault Cannon Heavy Shock Bomb Launcher Grenade Launcher Rocket Launcher [Rating: 37] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Medium Storage Unit Device Cooling System Storage Medium Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Heavy Particle Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Slots Evolved 6 | . . . 2 . 2 2 . Power . | . . . . . . . . Propulsion 2 | . . . . . 1 1 . Utility 3 | . . . 1 . 1 1 . Weapon 1 | . . . 1 . . . . Parts Attached 99 | 6 5 8 30 11 34 3 2 Power 9 | 1 . 1 3 1 3 . . Engine 6 | 1 . . 2 1 2 . . Core 3 | . . 1 1 . 1 . . Reactor . | . . . . . . . . Propulsion 22 | 2 1 2 8 . 7 1 1 Treads 11 | . . . 2 . 7 1 1 Leg 11 | 2 1 2 6 . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 20 | 1 2 . 5 3 8 1 . Device 10 | . . . 4 2 4 . . Storage 5 | 1 1 . 1 . 1 1 . Processor 1 | . 1 . . . . . . Hackware . | . . . . . . . . Protection 4 | . . . . 1 3 . . Artifact . | . . . . . . . . Weapon 48 | 2 2 5 14 7 16 1 1 Energy Gun 13 | 1 1 2 6 1 2 . . Energy Cannon 15 | . . . 3 5 7 . . Ballistic Gun 5 | 1 . . 1 . 3 . . Ballistic Cannon 5 | . 1 1 1 . 1 1 . Launcher 10 | . . 2 3 1 3 . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . . 1 3 2 . . Parts Lost 13 | . . 3 1 . 3 . 6 Power 2 | . . . 1 . . . 1 Propulsion 3 | . . 1 . . . . 2 Utility 4 | . . . . . 2 . 2 Weapon 4 | . . 2 . . 1 . 1 Highest Loss Streak 6 | . . 1 1 . 1 . 6 Average Slot Usage (%) 94 | . 88 98 95 99 96 84 72 Engine 7 | . 14 . 3 11 8 7 6 Core 3 | . . 13 7 . . . . Treads 16 | . . . 10 22 26 30 25 Leg 8 | . 28 27 11 . . . . Device 11 | . . . 12 17 16 7 6 Storage 10 | . 14 14 11 11 9 7 6 Processor 3 | . 2 14 6 . . . . Protection 3 | . . . . 3 8 7 6 Energy Gun 5 | . 14 14 12 . . . . Energy Cannon 11 | . . . 12 20 15 7 6 Ballistic Gun 5 | . 1 . 2 11 7 7 5 Ballistic Cannon 4 | . 12 11 4 . 2 6 6 Naked Turns 21 | . . . . . . . 21 Heaviest Build 78 | 12 18 19 32 37 60 78 78 Greatest Support 80 | 20 20 20 40 40 60 80 80 Greatest Overweight (x) 2 | . . . 1 . 2 . 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 18 | 6 10 8 8 8 14 18 12 Average Capacity 8 | 5 7 8 8 8 9 12 11 Most Carried 11 | 6 8 8 8 8 10 10 11 Average Carried 8 | 2 7 7 7 7 9 9 9 Final Capacity 12 | 6 8 8 8 8 10 12 4 Final Carried 10 | 6 8 7 8 8 10 10 3 Class Distribution -------------------- 42% | Mutant 25% | Tank 10% | Gunner 7% | Commander-Gunner 4% | Scavenger-Gunner 3% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Mutant | -9/Storage Tank | -8/Materials Mutant | -7/Factory Tank | -7/Waste Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Sto Mat Fac Was Matter Collected 2054 | 246 231 369 456 229 457 . 66 Remotely . | . . . . . . . . Salvage Created 3739 | . 319 366 811 627 1343 . 273 Parts 210 | . 20 23 53 45 69 . . Haulers Intercepted 11 | . 1 . 1 5 4 . . Recyclers Shooed 4 | . . . . 1 3 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Combat Hostiles Destroyed 77 | . 8 10 16 10 32 . 1 Guns 22 | . 5 5 7 1 4 . . Cannons 26 | . 2 2 4 5 12 . 1 AOE 29 | . 1 3 5 4 16 . . Classes Destroyed 13 | . 5 3 2 . 2 . 1 Worker 5 | . . 1 2 2 . . . Builder 2 | . 1 1 . . . . . Tunneler 2 | . . 1 1 . . . . Hauler 11 | . 1 . 1 5 4 . . Recycler 2 | . . . . . 2 . . Watcher 5 | . 1 . 1 2 1 . . Swarmer 17 | . 3 . . 4 10 . . Grunt 46 | . 5 8 12 3 18 . . Brawler 2 | . . . 1 . 1 . . Sentry 10 | . . . 3 3 4 . . Hunter 1 | . . . . . 1 . . Compactor 1 | . . . . . . . 1 Assembled 2 | . . 2 . . . . . Best Kill Streak 13 | . 5 6 5 4 13 . 1 Combat Bots Only 13 | . 4 3 4 4 13 . 1 Max Kills in Single Turn 5 | . 1 4 3 2 5 . 1 Gunslinging . | . . . . . . . . Exploded 5 | . 1 2 3 2 5 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Was Damage Taken 4249 | . 349 348 725 291 1141 . 1395 Core 1116 | . 61 57 98 48 103 . 749 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 74 | 100 . 52 . 63 81 . . Volleys Fired 244 | . 35 30 55 40 71 2 11 Largest 3 | . 2 2 3 3 3 1 3 Hottest 206 | . 85 80 206 166 182 48 148 Shots Fired 519 | . 70 56 132 83 148 2 28 Gun 203 | . 40 30 61 23 41 . 8 Cannon 291 | . 30 20 69 55 96 2 19 Launcher 25 | . . 6 2 5 11 . 1 Special . | . . . . . . . . Kinetic 185 | . 35 20 38 23 50 2 17 Thermal 194 | . 16 . 27 54 87 . 10 Explosive 25 | . . 6 2 5 11 . 1 Electromagnetic 115 | . 19 30 65 1 . . . Robot Hit Streak 12 | . 7 6 9 10 12 . 8 Robot Miss Streak 4 | . 3 4 3 2 3 . 2 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 282 | . 39 28 72 41 84 . 18 Core Hits 164 | . 15 19 32 23 69 . 6 Critical Hits 10 | . . 1 . 3 4 . 2 Critical Kills 4 | . . . . 1 2 . 1 Critical Parts Destroyed 4 | . . 1 . 1 2 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7882 | . 496 682 1484 1110 3228 . 882 Guns 1619 | . 295 231 523 134 338 . 98 Cannons 3440 | . 170 228 696 679 1273 . 394 Explosions 2809 | . 31 209 265 297 1617 . 390 Melee . | . . . . . . . . Ramming 14 | . . 14 . . . . . Kinetic 1609 | . 186 228 332 134 412 . 317 Thermal 2554 | . 196 . 328 656 1199 . 175 Explosive 2700 | . . 209 187 297 1617 . 390 Electromagnetic 1005 | . 114 231 637 23 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 20 | . . . . . . . 20 Average Corruption 12 | . . . . . . . 12 Corruption Purged . | . . . . . . . . Effects 19 | . . . . . . . 19 Message Errors 4 | . . . . . . . 4 Matter Fused 3 | . . . . . . . 3 Heat Flow Errors 2 | . . . . . . . 2 Energy Discharges 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Misfires 1 | . . . . . . . 1 Misdirections 2 | . . . . . . . 2 Targeting Errors 5 | . . . . . . . 5 Overload Shots . | . . . . . . . . Overflow Damage 85 | . . . 22 . 63 . . Projectiles 22 | . . . 22 . . . . Explosions 63 | . . . . . 63 . . Melee . | . . . . . . . . Knockbacks 13 | . 6 2 5 . . . . Impact . | . . . . . . . . Kinetic 11 | . 5 2 4 . . . . Secondary 2 | . 1 . 1 . . . . Self-Inflicted Damage 126 | . . 33 . 10 43 . 40 Shots 6 | . . 1 . 1 3 . 1 Rammed . | . . . . . . . . Targets Rammed 1 | . . 1 . . . . . Kicked 1 | . . 1 . . . . . Crushed . | . . . . . . . . Highest Temperature 330 | . 198 141 330 162 285 . 272 Average Temperature 90 | . 71 53 136 60 94 . 99 Received Heat Transfer 1176 | . 144 123 369 93 447 . . Effects 4 | . . . 3 . . . 1 Energy Bleed 1 | . . . . . . . 1 Interference 3 | . . . 3 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . 1 . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . 1 . . 1 2 . . Heat Transferred 4157 | . 481 . 420 1073 1924 . 259 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . 1 . 1 . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Peak Influence 650 | . 144 151 305 333 650 251 87 Initial 250 | . . 46 40 128 62 250 87 Average 175 | . 54 91 149 133 360 250 61 Maximum Alert Level 2 | . . . 1 1 2 1 . Low Security (%) 68 | 100 100 100 72 86 18 . 100 Level 1 18 | . . . 27 13 28 100 . Level 2 12 | . . . . . 53 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . 2 . 2 4 4 . . Investigation 4 | . 1 . . 1 2 . . Extermination . | . . . . . . . . Reinforcement 8 | . 1 . 2 3 2 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Distress Signals 10 | . . . 2 2 6 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 135 | . 17 10 30 22 50 . 6 Peak Tracking Total 11 | . 4 2 5 6 11 . 5 Tactical Retreats 3 | . . . 1 . 2 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Traps Triggered 5 | . 1 . . . 3 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 5 | . . . . 5 . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Sto Mat Fac Was Machines Disabled 8 | . . . 1 4 3 . . Max in Single Turn 1 | . . . 1 1 1 . . Garrison Access 1 | . . . . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Machines Accessed 28 | . 4 1 4 9 10 . . Terminals 24 | . 4 1 3 8 8 . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . 1 . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . 1 . 1 . . Garrison Access 1 | . . . . . 1 . . Total Hacks 110 | . 10 3 23 38 36 . . Successful 59 | . 4 . 20 19 16 . . Failed 51 | . 6 3 3 19 20 . . Catastrophic 8 | . . 1 . 2 5 . . Database Lockouts . | . . . . . . . . Manual 44 | . 7 3 4 16 14 . . Terminals 90 | . 10 3 15 32 30 . . Fabricators . | . . . . . . . . Repair Stations 6 | . . . . 6 . . . Recycling Units . | . . . . . . . . Scanalyzers 10 | . . . 8 . 2 . . Garrison Access 4 | . . . . . 4 . . Terminal Hacks 37 | . 1 . 12 15 9 . . Record 1 | . 1 . . . . . . Part Schematic 1 | . . . . 1 . . . Robot Schematic 1 | . . . . 1 . . . Robot Analysis 3 | . . . . . 3 . . Prototype ID Bank 3 | . . . 2 . 1 . . Open Door 1 | . . . . 1 . . . Branch Access Points 2 | . . . 1 1 . . . Emergency Access Points 1 | . . . 1 . . . . Terminal Index 1 | . . . 1 . . . . Alert Level 9 | . . . 2 4 3 . . Unreport Threat 3 | . . . . 1 2 . . Locate Traps 5 | . . . 2 3 . . . Reprogram Traps 2 | . . . . 2 . . . Patrol Status 1 | . . . 1 . . . . Investigation Status 1 | . . . 1 . . . . Zone Layout 2 | . . . 1 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . . . . 3 . . . Scan Component 2 | . . . . 2 . . . Repair 1 | . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 10 | . . . 8 . 2 . . Insert Component 5 | . . . 4 . 1 . . Analyze 5 | . . . 4 . 1 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 9 | . 3 . . 1 5 . . Terminals 8 | . 3 . . 1 4 . . Botnet 8 | . 3 . . 1 4 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Jam 1 | . . . . . 1 . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 25 | . 4 1 2 8 10 . . Full Trace Events 2 | . . . . 1 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 6 | . . . 4 1 1 . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . 1 . . . Time 32 | . . . . 32 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 5 | . . . 4 . 1 . . Part Schematics Acquired 5 | . . . 4 . 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Sto Mat Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired 1 | . . . . 1 . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Was Total Allies 11 | . . . . 10 . . 1 Largest Group 10 | . . . . 10 5 . 1 Highest-Rated Group 88 | . . . . 88 48 . 31 Highest-Rated Ally 31 | . . . . 16 16 . 31 Total Orders 20 | . . . . 7 13 . . ROAM 1 | . . . . 1 . . . GUARD 1 | . . . . 1 . . . EXPLORE 10 | . . . . 2 8 . . RETURN 8 | . . . . 3 5 . . Ally Attacks 55 | . . . . 46 5 . 4 Total Damage 536 | . . . . 425 50 . 61 Kills 9 | . . . . 8 1 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Robot Analysis Total 3 | . . . . . 3 . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches 10 | . . . . 3 7 . . Drone Recoveries 9 | . . . . 2 7 . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Sto Mat Fac Was Turns Passed 5278 | 69 509 733 958 1296 1271 162 280 Spaces Moved 2663 | 47 288 512 444 590 560 93 129 Core 2 | 2 . . . . . . . Treads 1567 | . . . 195 590 560 93 129 Legs 1094 | 45 288 512 249 . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 170 166 165 165 Average Speed 150 | 117 120 120 155 170 168 165 166 Slowest Speed 210 | 120 120 120 190 170 210 165 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 51 | 3 61 97 41 90 79 2 37 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 3 | . 1 1 1 . . . . Unknown Exits Taken 3 | 1 . . . 1 1 . . Scrap Searched 2 | . . 2 . . . . . Spaces Dug 67 | . . 20 4 12 30 1 . Terrain Destroyed 253 | . 2 42 30 41 127 1 10 Melee . | . . . . . . . . Projectile 54 | . . . 13 16 23 1 1 AOE 199 | . 2 42 17 25 104 . 9 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Total 3494 | 58 385 574 614 816 770 101 176 Wait 371 | . 45 14 43 159 77 . 33 Move 2657 | 46 287 511 443 589 559 93 129 Hop . | . . . . . . . . Pick Up 37 | 6 6 4 9 4 7 . 1 Fast Attach 54 | 6 2 2 15 7 20 2 . Attach 9 | . . 1 1 . 4 1 2 Detach 14 | . 1 . 6 1 4 2 . Swap 36 | . 3 5 14 4 10 . . Drop 69 | . 6 6 28 10 18 1 . Fire 244 | . 35 30 55 40 71 2 11 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . . 1 . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 2 | . . . . 2 . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: Min / *Sto) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 274 | -10/Materials | Discovered new exit (range 7) 307 | -10/Materials | Build established: Mutant 368 | -10/Materials | Discovered new exit (range 16) 555 | -10/Materials | Discovered new exit (range 16) 578 | -10/Materials | Identified exit to Mines 579 | -10/Materials | Entered Mines 584 | -10/Mines | Discovered new exit (range 6) 620 | -10/Mines | Identified exit to Materials 701 | -10/Mines | Learned Materials emergency access door positions 948 | -10/Mines | Discovered exit to Materials (range 5) 1094 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1147 | -10/Mines | Excavation squad dispatched 1147 | -10/Mines | A large section of the Mines collapsed 1312 | -10/Mines | Entered Materials 1312 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1913 | -9/Materials | Identified exit to Mines 1913 | -9/Materials | Identified exit to Storage 2266 | -9/Materials | Build established: Gunner 2270 | -9/Materials | Entered Storage 2333 | -9/Storage | Repaired Lgt. EM Pulse Cannon 3005 | -9/Storage | Learned location of Armory (-3) 3231 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3417 | -9/Storage | Identified exit to Recycling 3470 | -9/Storage | Discovered new exit (range 6) 3537 | -9/Storage | Build established: Commander-Gunner 3566 | -9/Storage | Entered Materials 3566 | -8/Materials | Accompanied by 5 allies 3566 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3825 | -8/Materials | Destroyed 13 combat bots 3922 | -8/Materials | Discovered new exit (range 26) 4825 | -8/Materials | Discovered new exit (range 5) 4837 | -8/Materials | Entered Factory 4837 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4962 | -7/Factory | Discovered new exit (range 15) 4999 | -7/Factory | Sucked down chute 4999 | -7/Factory | Entered Waste 5000 | -7/Waste | Met a frightened Derelict 5014 | -7/Waste | EMP discharged 5014 | -7/Waste | Spotted C-40 Crusher 5060 | -7/Waste | Spotted C-40 Crusher 5088 | -7/Waste | Spotted C-40 Crusher 5114 | -7/Waste | EMP discharged 5114 | -7/Waste | System corruption reached 10% 5121 | -7/Waste | Destroyed C-40 Crusher 5159 | -7/Waste | Spotted C-40 Crusher 5175 | -7/Waste | Spotted C-40 Crusher 5203 | -7/Waste | Spotted C-40 Crusher 5214 | -7/Waste | EMP discharged 5226 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5228 | -7/Waste | Crushed by Compactor (1 part destroyed) 5231 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5231 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5243 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5243 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5255 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5271 | -7/Waste | Core integrity fell below 50% 5277 | -7/Waste | Core integrity fell below 20% 5279 | -7/Waste | Crushed by Compactor (1 part destroyed) 5279 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 05231_ Imp. Heat Sink destroyed. 05235_ Gauss Cannon crushed. 05235_ Arm. Treads crushed. 05237_ System corrupted: Hvy. Particle Cannon targeting data glitched. 05243_ Lgt. Treads crushed. 05243_ Hvy. Particle Cannon crushed. 05244_ Arm. Treads crushed. 05246_ Critical hit. 05250_ POWIN5UUYOG08NOV YRIYK7 05255_ Hcp. Storage Unit crushed. 05255_ Critical hit. 05255_ Hcp. Storage Unit crushed. 05255_ Hvy. Shock Bomb Launcher crushed. 05255_ Imp. Light Cannon crushed. 05255_ Critical hit. 05255_ Hrd. Heavy Armor Plating destroyed. 05258_ Enh. Autogun crushed. 05258_ Assault Cannon crushed. 05272_ System corrupted: Matter fused (-9). 05279_ Rocket Launcher crushed. Map ----- +----------------------------------------------------+ | ??????????????????????????# #??????# #?????? | | ????????????############??# #??????# #?????? | | ????????????# #??# #??????# #?????? | | ????????????# #??# #??????# #?????? | | ????????????# #### ######## #?????? | | ????????????# #?????? | | ????????????# #?????? | | ????????????# #?????? | | ????????????# #?????? | | ????????????# #### ######## #?????? | | ????????????# #??# #??????# #?????? | | ????????????# #??# #??????# #?????? | | ????????????############??# #??????# #?????? | | ????????????????????????### ######## #?????? | | ????????????????????????# #?????? | | ????????????????????????# #?????? | | ????????????????????????# #?????? | | ????????????????????????# #?????? | | ????????????????????????### ######## #?????? | | ??????????????????????????# #??????# #?????? | | ??????????????????????????# ##?????# #?????? | | ???????????????????????#### ;#?????# #?????? | | ???????????????????????# # ##?????# #?????? | | ???????????????????????#CCCC #??????? ?????? | | ???????????????????????#CCCCCC #??????? ????? | | ???????????????????????# @CCCC #??????? ???? | | ???????????????????????# [CCCC #??????? ??? | | ???????????????????????# CC #??????? ####??? | | ???????????????????????#### #??????? ??????? | | ??????????????????????????# #???????? ????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????######?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Coolant Potential 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 40 Recoil Reduction 4 Item Schematics ----------------- Arm. Treads | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Shotgun | -9/Storage | Hacked Lgt. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ W-16 Scout | -9/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeldingRecoilGun Manual? 0 Play Time 01:54:18 Cumulative 97.4 hours Start 2021.07.18 @ 15:51:34 End 2021.07.19 @ 14:57:15 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 55 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 17dd427d-e983-4f51-93bb-c1a5143e974e