Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.16 @ 00:35:55 Player: TheSkyeDoctor Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (33) 165 Value Destroyed (1224) 1224 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1575) 1575 TOTAL SCORE: 8624 Bonus ------- Follower Combat Kills 991 Met Imprinter 300 Was Imprinted 300 Friendly Fire -16 Cogmind --------- Core Integrity 0/1300 Matter 267/300 Energy 69/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -3/Testing Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (14) ----- 0b10 Decoder Chip [Scout] > --- WEAPON (2) ------- Gravity Flail > --- INVENTORY (5) ---- Light Antimatter Reactor Thermic Laser Heavy Beamcaster Ionic Axe Peak State ------------ > --- POWER ------------ Compact Particle Reactor > --- PROPULSION ------- Biometal Medium Treads > --- UTILITY ---------- Advanced Signal Interpreter 0b10 Decoder Chip [Scout] Improved Targeting Computer Advanced Target Analyzer Improved Weapon Cycler Advanced Point Defense System Advanced Point Defense System Advanced System Shield > --- WEAPON ----------- Quantum Rifle Ionic Axe > --- INVENTORY -------- Thermic Laser Heavy Beamcaster Heavy Disruptor Cannon Gravity Flail [Rating: 82] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Reactor Compact Particle Reactor Propulsion Light Treads Treads Light Treads Leg Advanced Myomer Leg Hover Unit Improved Gyrokinetic Inverter Flight Unit Impulse Thruster Utility Improved Targeting Computer Device Improved Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Reactive Plating Weapon Autogun Energy Gun Quantum Rifle Energy Cannon Ion Cannon Ballistic Gun Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Impact Weapon Gravity Flail Slashing Weapon Ionic Axe Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Tes Slots Evolved 14 | . . 2 . . . 6 2 2 2 . Power . | . . . . . . . . . . . Propulsion 2 | . . . . . . 2 . . . . Utility 12 | . . 2 . . . 4 2 2 2 . Weapon . | . . . . . . . . . . . Parts Attached 73 | 7 3 4 1 . 3 8 17 14 2 14 Power 5 | 1 . . . . 1 . 2 . . 1 Engine 3 | 1 . . . . 1 . 1 . . . Core 1 | . . . . . . . 1 . . . Reactor 1 | . . . . . . . . . . 1 Propulsion 16 | 2 . . . . 2 3 3 2 1 3 Treads 12 | 2 . . . . 2 3 3 1 . 1 Leg 1 | . . . . . . . . . . 1 Wheel . | . . . . . . . . . . . Hover 2 | . . . . . . . . 1 . 1 Flight 1 | . . . . . . . . . 1 . Utility 33 | 2 1 3 . . . 5 6 9 . 7 Device 16 | 1 . . . . . 2 2 6 . 5 Storage 3 | 1 1 1 . . . . . . . . Processor 10 | . . 1 . . . 3 3 2 . 1 Hackware 3 | . . . . . . . 1 1 . 1 Protection 1 | . . 1 . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 19 | 2 2 1 1 . . . 6 3 1 3 Energy Gun 3 | 1 . . . . . . 1 . . 1 Energy Cannon 5 | . . . 1 . . . 1 2 1 . Ballistic Gun 4 | 1 1 1 . . . . . 1 . . Ballistic Cannon 1 | . . . . . . . 1 . . . Launcher 3 | . 1 . . . . . 2 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . . . . . . 1 . . 1 Slashing Weapon 1 | . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . . . 2 1 . 5 Corrupted Parts 2 | . . . . . 2 . . . . . System Corruption 2 | . . . . . 2 . . . . . Parts Lost 50 | . . 2 . . . 2 20 15 2 9 Power 3 | . . . . . . . 2 . . 1 Propulsion 8 | . . . . . . 1 5 1 1 . Utility 26 | . . 1 . . . 1 6 10 1 7 Weapon 13 | . . 1 . . . . 7 4 . 1 Highest Loss Streak 20 | . . 2 . . . 2 20 10 2 6 To Critical Strikes . | . . . . . . . . . . . Average Backups 11 | 1 5 8 12 14 13 12 12 4 2 3 Power . | . 1 1 2 1 . . 1 . . . Propulsion . | . . 1 2 1 . . . . . . Utility 6 | . 2 1 4 8 9 7 6 . . . Weapon 3 | . 1 3 4 3 3 4 5 3 2 3 Tool/Special . | . . . . . . . . . . . Unused Backups 10 | . . . . 4 3 . . . . 3 Power 2 | . . . . 1 . . . . . 1 Propulsion 2 | . . . . 1 1 . . . . . Utility 4 | . . . . 2 2 . . . . . Weapon 2 | . . . . . . . . . . 2 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 91 | . 100 99 100 100 100 90 96 66 17 35 Engine 8 | . 14 11 11 11 11 6 4 . . . Treads 18 | . 28 22 22 22 22 18 21 2 . 1 Device 4 | . 14 6 . . . 5 15 15 . 4 Storage 16 | . 14 22 22 22 22 13 10 . . . Processor 15 | . . 10 11 11 11 25 28 29 17 17 Protection 7 | . . 4 11 11 11 5 . . . . Energy Cannon 7 | . . . 11 11 11 6 4 3 . . Ballistic Gun 8 | . 14 15 11 11 11 6 4 4 . . Peak Build Rating 82 | 7 9 15 17 19 26 46 67 81 32 82 Average Rating 30 | 5 8 12 16 18 21 42 60 62 17 50 On Entrance 17 | . 7 9 15 17 19 26 46 24 18 15 Avg Prop Armor Cover (%) . | . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 70 | 15 32 45 48 48 48 49 70 24 . 31 Greatest Support 103 | 40 40 40 40 40 50 90 103 30 7 35 Greatest Overweight (x) 23 | 1 . 1 1 1 1 . 23 4 . 4 Average Overweight (x) . | . . . 1 1 . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 5 5 5 Average Capacity 13 | 7 8 15 15 15 15 15 14 5 5 5 Most Carried 15 | 5 8 11 15 15 15 15 15 5 5 5 Average Carried 12 | 1 5 8 12 14 14 13 13 4 3 4 Final Capacity 15 | 8 15 15 15 15 15 15 5 5 5 5 Final Carried 15 | 1 8 11 15 15 15 14 5 2 5 4 Class Distribution -------------------- 78% | Mutant 11% | Scavenger-Skirmisher 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Mutant | -4/Factory Mutant | -3/Research Mutant | -3/Testing Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Tes Matter Collected 1295 | 285 75 143 99 153 100 64 185 30 . 161 Remotely . | . . . . . . . . . . . Salvage Created 1102 | 87 . 227 . . 57 55 305 73 . 298 Parts 64 | 5 . 16 . . 3 5 24 3 . 8 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . 17 . . . . . Prevented 14 | . . . . . 14 . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Tes Combat Hostiles Destroyed 25 | . . 9 . . 2 1 7 2 . 4 Melee 3 | . . . . . . . . . . 3 Guns 9 | . . 4 . . . 1 3 1 . . Cannons 5 | . . . . . 2 . 2 1 . . AOE 7 | . . 5 . . . . 2 . . . Classes Destroyed 14 | 2 . 5 . . . 1 4 . . 2 Worker 2 | . . . . . . . . . . 2 Builder 1 | . . . . . . . 1 . . . Tunneler 1 | 1 . . . . . . . . . . Recycler 2 | 1 . 1 . . . . . . . . Operator 1 | . . 1 . . . . . . . . Watcher 1 | . . 1 . . . . . . . . Swarmer 9 | . . 6 . . 2 . 1 . . . Grunt 4 | . . 1 . . . . . . . 3 Duelist 1 | . . . . . . . . . . 1 Sentry 2 | . . 2 . . . . . . . . Specialist 1 | . . . . . . 1 . . . . Hunter 1 | . . . . . . . 1 . . . Programmer 6 | . . . . . . . 4 2 . . Mutant 1 | . . . . . . . 1 . . . Best Kill Streak 5 | 2 . 4 . . 2 1 5 1 . 2 Combat Bots Only 4 | . . 4 . . 2 1 4 1 . 2 Max Kills in Single Turn 3 | 1 . 3 . . 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . 3 . . . . 1 . . . Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Tes Hostile Shots Fired 522 | . . 29 . . 30 16 187 131 26 103 Missed 152 | . . 12 . . 12 5 48 36 8 31 Hits 370 | . . 17 . . 18 11 139 95 18 72 Melee 14 | . . . . . 4 . . . . 10 Projectile 356 | . . 17 . . 14 11 139 95 18 62 AOE 2 | . . . . . . . . 2 . . Critical Strikes 28 | . . 1 . . 1 . 6 9 . 11 Part Disruptions 2 | . . . . . . . 1 1 . . Damage Taken 8570 | . 20 211 . . 521 345 3204 2101 429 1739 Core 3253 | . . 19 . . 75 45 792 1004 357 961 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 252 | . . 3 . . 65 84 100 . . . Regen/Repaired (Parts) 150 | . . . . 150 . . . . . . Core Remaining (%) 67 | 100 100 . . . 76 94 20 12 . . Volleys Fired 81 | 5 . 16 . . 15 3 29 9 . 4 Largest 2 | 2 . 2 . . 2 2 2 2 . 1 Hottest 133 | 60 . 53 . . 83 83 83 133 . 94 Shots Fired 153 | 10 . 32 . . 30 6 53 18 . 4 Gun 87 | 10 . 20 . . 15 3 26 9 . 4 Cannon 49 | . . . . . 15 3 22 9 . . Launcher 17 | . . 12 . . . . 5 . . . Special . | . . . . . . . . . . . Kinetic 78 | 5 . 20 . . 15 3 26 9 . . Thermal 53 | . . . . . 15 3 22 9 . 4 Explosive 17 | . . 12 . . . . 5 . . . Electromagnetic 5 | 5 . . . . . . . . . . Robot Hit Streak 13 | 9 . 6 . . 8 2 13 8 . 2 Robot Miss Streak 3 | . . 3 . . 3 1 3 1 . 2 Penetration Max 1 | . . . . . . . . 1 . . Secondary Targets 1 | . . . . . . . 1 . . . Max Gunslinging Chain 1 | . . . . . . . 1 . . . Shots Hit Robots 130 | 9 . 16 . . 22 4 39 14 . 26 Core Hits 62 | 3 . 19 . . 7 3 19 3 . 8 Critical Kills 2 | . . . . . . 1 1 . . . Critical Parts Destroyed 5 | . . . . . . . 3 1 . 1 Critical Strikes 10 | . . . . . . 1 4 1 . 4 Destroy 6 | . . . . . . 1 4 1 . . Smash 1 | . . . . . . . . . . 1 Sever 3 | . . . . . . . . . . 3 Melee Attacks 33 | . . . . . . . . . . 33 Impact 10 | . . . . . . . . . . 10 Slashing 23 | . . . . . . . . . . 23 Piercing . | . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4446 | 114 . 735 . . 489 71 1196 529 . 1312 Guns 1053 | 114 . 121 . . 134 49 365 243 . 27 Cannons 1038 | . . . . . 355 22 395 266 . . Explosions 1050 | . . 614 . . . . 436 . . . Melee 1285 | . . . . . . . . . . 1285 Ramming 20 | . . . . . . . . 20 . . Kinetic 956 | 49 . 121 . . 134 49 360 243 . . Thermal 1070 | . . . . . 355 22 400 266 . 27 Explosive 1050 | . . 614 . . . . 436 . . . Electromagnetic 65 | 65 . . . . . . . . . . Impact 548 | . . . . . . . . . . 548 Slashing 737 | . . . . . . . . . . 737 Piercing . | . . . . . . . . . . . Highest Corruption 17 | . . . . . 2 . 4 17 . 11 Average Corruption 2 | . . . . . 1 . 2 9 . 5 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 22 | . . . . . 6 . 8 7 . 1 Message Errors 5 | . . . . . 2 . . 2 . 1 Matter Fused 4 | . . . . . 1 . 2 1 . . Heat Flow Errors 1 | . . . . . . . 1 . . . Energy Discharges 1 | . . . . . . . . 1 . . Parts Rejected 1 | . . . . . . . 1 . . . Data Loss (minor) 7 | . . . . . 3 . 3 1 . . Data Loss (major) 2 | . . . . . . . 1 1 . . Misdirections 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 261 | . . 16 . . . . . 39 . 206 Projectiles 51 | . . . . . . . . 39 . 12 Explosions 16 | . . 16 . . . . . . . . Melee 194 | . . . . . . . . . . 194 Knockbacks 3 | . . . . . . . 1 . . 2 Impact 1 | . . . . . . . . . . 1 Kinetic 1 | . . . . . . . 1 . . . Secondary 1 | . . . . . . . . . . 1 Self-Inflicted Damage 37 | . . 28 . . . . . 9 . . Shots 1 | . . 1 . . . . . . . . Rammed 6 | . . . . . . . . 6 . . Targets Rammed 6 | . . . . . . . . 6 . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 176 | . . 25 . . 176 29 127 33 . 57 Average Temperature 31 | . . 8 . . 60 15 22 7 . 16 Received Heat Transfer 581 | . . 63 . . 53 12 139 33 27 254 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . 2 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Fried 2 | . . . . . . . . . . 2 Impact Corruptions 4 | . . . . . . . . . . 4 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . . . . 1 . 1 . . . Heat Transferred 1406 | . . . . . 555 37 555 222 . 37 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Tes Maximum Alert Level 1 | . . 1 . . . . 1 . . . Low Security (%) 93 | 100 100 83 100 . . 100 84 100 100 100 Level 1 6 | . . 16 . . . . 15 . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 268 | 5 . 217 63 . . 92 268 36 . 72 Initial 63 | . . . 63 . . 29 40 36 . . Average 47 | 1 . 137 28 . . 10 99 4 . 10 Influence Increases 1856 | 10 . 334 . . 497 170 605 65 . 175 Destroy 0b10 Robot/C 980 | . . 180 . . 280 80 320 40 . 80 Destroy 0b10 Robot/NC 55 | 10 . 15 . . . 10 5 5 . 10 Destroy Leader 224 | . . 52 . . 50 32 70 10 . 10 Allied During Kill 299 | . . . . . 167 43 87 2 . . Disable Machine 30 | . . 15 . . . . 15 . . . Destroy Structure 193 | . . 72 . . . 5 108 8 . . Partial Spotted 15 | . . . . . . . . . . 15 Lose Combat Pursuer 60 | . . . . . . . . . . 60 Influence Decreases 1802 | 10 . 170 164 . 450 133 614 140 . 121 Entered New Map 202 | . . . 101 . . 18 44 39 . . Time Decay 1158 | 10 . 150 63 . 390 95 310 59 . 81 Lost Part 322 | . . 20 . . . 20 200 42 . 40 Lost Ally 120 | . . . . . 60 . 60 . . . Squads Dispatched 15 | . 1 1 . . . 2 6 3 . 2 Investigation . | . . . . . . . . . . . Extermination 5 | . . . . . . . 2 1 . 2 Reinforcement 7 | . 1 1 . . . 2 3 . . . Assault 2 | . . . . . . . . 2 . . Garrison 1 | . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . 1 . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Tes Distress Signals 2 | . . . . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 93 | . 1 13 . 1 14 5 23 14 6 16 Peak Tracking Total 9 | . . 4 . 1 4 3 4 9 6 6 Tactical Retreats 3 | . . . . . . . . . . 3 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Tes Traps Triggered 1 | . 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Tes Machines Disabled 2 | . . 1 . . . . 1 . . . Max in Single Turn 1 | . . 1 . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Tes Machines Accessed 4 | . 2 . . . 1 1 . . . . Terminals 3 | . 2 . . . 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 8 | . 5 . . . 1 2 . . . . Successful 2 | . . . . . 1 1 . . . . Failed 5 | . 5 . . . . . . . . . Catastrophic 2 | . 2 . . . . . . . . . Database Lockouts 1 | . . . . . . 1 . . . . Manual 22 | . 5 . . . 1 2 . 4 . 10 Terminals 6 | . 5 . . . 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . . . . 2 . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 1 | . . . . . 1 . . . . . Record 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 1 | . . . . . . 1 . . . . Retrieve Study 1 | . . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 3 | . 2 . . . 1 . . . . . Full Trace Events 1 | . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 1 | . . . . . . 1 . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Tes Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . 2 . . Machine Destruction 2 | . . . . . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . 3 . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Tes Total Allies 15 | . . . . 8 . 2 . 5 . . Largest Group 8 | . . . . 8 8 4 4 4 . . Highest-Rated Group 291 | . . . . 291 291 247 247 156 . . Highest-Rated Ally 85 | . . . . 51 51 85 85 39 . . Zionite Dispatches 3 | . . . . . . 1 . 2 . . Heavy 1 | . . . . . . 1 . . . . Fire 1 | . . . . . . . . 1 . . Thermal Resupply 1 | . . . . . . . . 1 . . Total Orders 2 | . . . . . . . . 2 . . ROAM 1 | . . . . . . . . 1 . . DROP 1 | . . . . . . . . 1 . . Ally Attacks 145 | . . . . . 86 12 40 7 . . Total Damage 4376 | . . . . . 1921 609 1715 131 . . Kills 29 | . . . . . 14 5 9 1 . . Allies Corrupted 1 | . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Tes Active Infowar (turns) 3120 | 30 194 195 . . . 532 1046 526 61 536 Sensors 1537 | . . . . . . 532 1005 . . . Traps 953 | . . . . . . 1 952 . . . Seismic 419 | 30 194 195 . . . . . . . . Decoding 2699 | . . . . . . 530 1046 526 61 536 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 2 . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Decoded 0b10 Intel 95 | . . . . . . 7 69 7 1 11 Traps 23 | . . . . . . . 9 6 . 8 Emergency Access 16 | . . . . . . 4 8 . 1 3 Items 51 | . . . . . . . 51 . . . Exits 5 | . . . . . . 3 1 1 . . Zionite Intel Received 2 | . . . . . . . . . . 2 Guard Positions 1 | . . . . . . . . . . 1 Component Stockpiles 1 | . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Tes Turns Passed 7917 | 99 194 320 160 2381 2061 533 1046 526 61 536 Spaces Moved 3929 | 61 115 140 65 977 959 279 530 290 112 401 Core 467 | 25 . . . . . . 18 122 107 195 Treads 3276 | 36 115 140 65 977 959 279 512 91 . 102 Legs 51 | . . . . . . . . . . 51 Wheels . | . . . . . . . . . . . Hover 130 | . . . . . . . . 77 . 53 Flight 5 | . . . . . . . . . 5 . Fastest Speed 40 | 50 160 160 240 240 160 162 50 50 40 40 Average Speed 179 | 115 160 185 240 240 207 163 164 91 49 103 Slowest Speed 1200 | 160 160 240 240 240 240 165 1200 250 50 250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . 3 . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 28 | 4 26 23 25 89 76 7 13 9 4 40 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 3 | . . . . 2 1 . . . . . Known Exits Taken 4 | . . . . . . 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . Scrap Searched 10 | . . . 3 4 3 . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 110 | . . 81 . . . . 26 3 . . Melee . | . . . . . . . . . . . Projectile 3 | . . . . . . . . 3 . . AOE 107 | . . 81 . . . . 26 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Tes Total 4587 | 79 125 173 69 1018 1003 349 659 531 113 468 Wait 385 | . . 7 . 29 18 55 68 201 . 7 Move 3915 | 60 114 139 64 976 958 278 529 290 106 401 Hop 2 | . . . . . . . . . 2 . Pick Up 60 | 7 7 7 4 6 4 5 8 8 2 2 Fast Attach 19 | 1 . . . . . 2 . 3 1 12 Attach 46 | 6 . 4 . . 1 6 14 12 1 2 Detach 3 | . . . . . . . . 1 1 1 Swap 13 | . 3 . 1 . 2 . 5 1 . 1 Drop 25 | . 1 . . 7 5 . 6 1 . 5 Fire 81 | 5 . 16 . . 15 3 29 9 . 4 Melee 33 | . . . . . . . . . . 33 Ram 5 | . . . . . . . . 5 . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory -3/Research -3/Testing History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 100 | -11/Scrapyard | Entered Materials 278 | -10/Materials | Discovered new exit (range 7) 286 | -10/Materials | Discovered new exit (range 11) 294 | -10/Materials | Entered another Materials area 294 | -9/Materials | Evolved 2 slots: Utility x2 316 | -9/Materials | Build established: Mutant 577 | -9/Materials | Discovered new exit (range 15) 614 | -9/Materials | Entered Mines 746 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 774 | -9/Mines | Entered Zion 853 | -7/Zion | Visited the Megawrench Repair Shop 858 | -7/Zion | Megawrench repaired 6 parts 997 | -7/Zion | Learned location of Warlord (-4) 1379 | -7/Zion | Gained Derelict followers 1781 | -7/Zion | Learned location of Quarantine (-2) 1854 | -7/Zion | Found Prototype Device 2322 | -7/Zion | Met Imprinter 2361 | -7/Zion | Imprinted 2363 | -7/Zion | Declared Zion's savior 3112 | -7/Zion | Discovered new exit (range 9) 3155 | -7/Zion | Entered Proximity Caves 3155 | -6/Proximity Caves | Accompanied by 8 allies 3795 | -6/Proximity Caves | Spotted B-75 Beast 3835 | -6/Proximity Caves | Allies destroyed B-75 Beast 3852 | -6/Proximity Caves | Lost 4 allies 4216 | -6/Proximity Caves | Learned Factory trap positions 5201 | -6/Proximity Caves | Discovered new exit (range 8) 5216 | -6/Proximity Caves | Entered Factory 5216 | -6/Factory | Accompanied by 2 allies 5216 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 5217 | -6/Factory | Loaded intel: 120 trap records 5244 | -6/Factory | Central database locked down 5247 | -6/Factory | Identified exit to Lower Caves 5466 | -6/Factory | Zion Heavy squad teleported in 5691 | -6/Factory | Identified exit to Factory 5749 | -6/Factory | Entered another Factory area 5749 | -5/Factory | Accompanied by 4 allies 5749 | -5/Factory | Evolved 2 slots: Utility x2 5750 | -5/Factory | Identified exit to Upper Caves 6058 | -5/Factory | Build established: Scavenger-Skirmisher 6615 | -5/Factory | Identified exit to Factory 6687 | -5/Factory | P-70 Sage assimilated allied WR-R41(M) 6704 | -5/Factory | Garrison activated, responded to threat 6747 | -5/Factory | Identified Bomb Factory No. 2 6776 | -5/Factory | Core integrity fell below 50% 6795 | -5/Factory | Entered another Factory area 6795 | -4/Factory | Evolved 2 slots: Utility x2 6816 | -4/Factory | Lost 20 parts (2p5n6u7w) 6842 | -4/Factory | Zion Thermal Resupply teleported in 7040 | -4/Factory | Build established: Scavenger-Mutant 7234 | -4/Factory | Lost 3 parts (3u) 7253 | -4/Factory | System corruption reached 10% 7272 | -4/Factory | Core integrity fell below 50% 7300 | -4/Factory | Zion Fire squad teleported in 7310 | -4/Factory | Identified exit to Research 7312 | -4/Factory | Lost 10 parts (1n5u4w) 7320 | -4/Factory | Core integrity fell below 20% 7321 | -4/Factory | Entered Research 7321 | -3/Research | Evolved 2 slots: Utility x2 7345 | -3/Research | Discovered new exit (range 15) 7381 | -3/Research | Identified exit to Testing 7382 | -3/Research | Entered Testing 7468 | -3/Testing | Retrieved Zion intel report: Guard Positions 7483 | -3/Testing | Found Prototype Device 7483 | -3/Testing | Identified Exp. Focal Shield 7546 | -3/Testing | Build established: Mutant 7618 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 7867 | -3/Testing | Core integrity fell below 50% 7900 | -3/Testing | Lost 6 parts (5u1w) 7909 | -3/Testing | Core integrity fell below 20% 7912 | -3/Testing | System corruption reached 10% 7918 | -3/Testing | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- corruption cleaned. 57R /PUXSRSJ%X P-80 Master knocked back. >> DECODED: Blade Trap location. Com. Particle Reactor destroyed. Adv. Target Analyzer destroyed. Sneak attack on K-01 Serf. K-01 Serf destroyed. R-10 Processor collects Wheel. Acquired 10 matter. Sneak attack on R-10 Processor. Destroyed Wheel. K-01 Serf system corrupted by crushing effect. P-80 Master resets P-80 Master, system corruption cleaned. K-01 Serf system terminally corrupted. Med. Matter Pod fried. Wheel fried. P-80 Master resets P-80 Master, system corruption cleaned. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????+??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#####????????????????????????? | | ????????????????????" " #?????????? ?????????????? | | ????????????????????" #????????? ?????????????? | | ?????????????????##"" ##########+#######???????? | | ?????????????????#" # ^ ??????? | | ?????????????????#" " " + ^^ ??????? | | ?????????????????#""""" # ??????? | | ?????????????????######## u ??????? | | ????????????????????????## ###########+??????? | | ?????????????????????????# # #???? | | ?????????????????????????# R + #???? | | ?????????????????????????# ### """ "??????????? | | ?????????????????????????# #????""" "??????????? | | ?????????????????????????#%% #?????? ???????????? | | ??########################/#+#???????????????????? | | ??# # p *@p #??????????+????????? | | ??# # p !p #???????????????????? | | ??# """ """ """ # """""R p #???????????????????? | | ### """ """ """ + """"" #???????????????????? | | # """ """ """ # """"" #???????????????????? | | # # %u #???????????????????? | | " ###+#+###########+############?????????????????? | | " #?# ??????????????? | | " #?# ??????????????? | | #?# ??????????????? | | #?# ???????????????? | | #?# ### ######## #######???????????????? | | #?# #?# #??????? #?????????????????????? | | ##### #?# ########? #?????????????????????? | | #?# #??##?????????????????????? | | #?# #?????????????????????????? | | #?# ##############????????????? | | #?# # #????????????? | | ################### # ? /????????????? | | #???# """"" # # "?? #????????????? | | ] #???# """"" T # # "?? #????????????? | | #???# """"" + # """ #????????????? | | #???# """"" = # # #????????????? | | #???# # / " #????????????? | | #???# # # """ #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 57 Energy Generation 23 Energy Capacity 290 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Corruption Block 6 Armor Coverage 150 Resistance: KI 20 Resistance: EM 25 Point Defense Rating 480 Weapon Cycling 20 Evasion (%) 57 Targeting Accuracy 12 Target Analysis 11 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 12 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Imp. Medium Treads | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- DIY Cooler Decoder Ring Challenges ------------ None Game ------ Seed TransportOmegaChainsword Manual? 0 Play Time 00:51:11 Cumulative 26.0 hours Start 2026.02.15 @ 23:47:29 End 2026.02.16 @ 00:35:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 62 Rogue 62 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 28 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 61546c2f-0b43-48c2-9125-82993192e14f