Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.17 @ 20:18:57 Player: Sanctumkeeper Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (16) 80 Value Destroyed (403) 403 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1583 Bonus ------- None Cogmind --------- Core Integrity 334/400 Matter 95/300 Energy 62/100 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ Improved Heat Sink Large Storage Unit Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (16) --- Light Nuclear Core Light Treads Light Treads Light Treads Aluminum Leg Medium Storage Unit Hacking Suite Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Large Storage Unit > --- WEAPON ----------- Medium Laser Light Assault Rifle > --- INVENTORY -------- Ion Engine Light Nuclear Core Light Treads Light Treads Light Treads Light Treads Aluminum Leg Medium Storage Unit Hacking Suite EM Pulse Gun Medium Laser Grenade Launcher Datajack [Rating: 12] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 34 | 6 17 2 9 Power 6 | 1 4 . 1 Engine 6 | 1 4 . 1 Core . | . . . . Reactor . | . . . . Propulsion 9 | 2 4 . 3 Treads 5 | 2 . . 3 Leg 4 | . 4 . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 7 | 1 4 . 2 Device 3 | . 2 . 1 Storage 4 | 1 2 . 1 Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 12 | 2 5 2 3 Energy Gun 6 | . 3 . 3 Energy Cannon . | . . . . Ballistic Gun 4 | 2 2 . . Ballistic Cannon . | . . . . Launcher 2 | . . 2 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 14 | . 7 1 6 Power 4 | . 2 . 2 Propulsion 3 | . 2 . 1 Utility . | . . . . Weapon 7 | . 3 1 3 Highest Loss Streak 6 | . 4 1 6 Average Slot Usage (%) 97 | . 96 100 100 Engine 13 | . 13 14 11 Treads 5 | . 6 . 22 Leg 22 | . 21 28 11 Device 1 | . 1 . 9 Storage 24 | . 23 28 23 Energy Gun 10 | . 10 9 11 Ballistic Gun 16 | . 17 14 9 Launcher 1 | . . 4 1 Naked Turns . | . . . . Heaviest Build 47 | 9 40 39 47 Greatest Support 40 | 40 40 20 40 Greatest Overweight (x) 3 | . 3 1 1 Average Overweight (x) . | . . 1 . Largest Inventory Capacity 20 | 6 16 16 20 Average Capacity 13 | 5 13 16 16 Most Carried 16 | 4 16 16 14 Average Carried 11 | 2 10 15 12 Final Capacity 16 | 6 16 16 16 Final Carried 16 | 4 16 15 9 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 513 | 244 262 7 . Remotely . | . . . . Salvage Created 594 | . 562 32 . Parts 39 | . 39 . . Haulers Intercepted 2 | . 2 . . Recyclers Shooed 4 | . 4 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 22 | . 11 11 . Guns 10 | . 10 . . AOE 12 | . 1 11 . Classes Destroyed 6 | . 5 1 . Builder 1 | . 1 . . Hauler 2 | . 2 . . Operator 2 | . 2 . . Swarmer 2 | . 2 . . Grunt 9 | . 9 . . Assembled 11 | . . 11 . Best Kill Streak 7 | . 6 7 . Combat Bots Only 7 | . 6 7 . Max Kills in Single Turn 3 | . 1 3 . Gunslinging . | . . . . Exploded 3 | . 1 3 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 1668 | . 962 236 470 Core 243 | . 132 45 66 Absorbed by Shields . | . . . . Core Remaining (%) 64 | 100 . 29 . Volleys Fired 77 | . 55 16 6 Largest 2 | . 2 1 2 Hottest 100 | . 60 30 100 Shots Fired 137 | . 110 16 11 Gun 124 | . 110 3 11 Cannon . | . . . . Launcher 13 | . . 13 . Special . | . . . . Kinetic 89 | . 82 3 4 Thermal 6 | . . . 6 Explosive 13 | . . 13 . Electromagnetic 29 | . 28 . 1 Robot Hit Streak 15 | . 15 7 8 Robot Miss Streak 3 | . 3 1 2 Penetration Max . | . . . . Secondary Targets 4 | . 4 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 98 | . 79 10 9 Core Hits 55 | . 33 20 2 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1772 | . 951 721 100 Guns 891 | . 776 15 100 Cannons . | . . . . Explosions 875 | . 169 706 . Melee . | . . . . Ramming 6 | . 6 . . Kinetic 493 | . 454 15 24 Thermal 286 | . 169 53 64 Explosive 653 | . . 653 . Electromagnetic 334 | . 322 . 12 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . 4 5 . Average Corruption 3 | . 2 4 . Corruption Purged . | . . . . Effects 17 | . 10 7 . Message Errors 6 | . 4 2 . Matter Fused 3 | . 3 . . Heat Flow Errors 1 | . . 1 . Energy Discharges 4 | . 2 2 . Data Loss (minor) 3 | . 1 2 . Overload Shots . | . . . . Overflow Damage 62 | . 9 53 . Projectiles . | . . . . Explosions 62 | . 9 53 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 35 | . 17 18 . Shots 3 | . 1 2 . Rammed 3 | . 3 . . Targets Rammed 4 | . 4 . . Kicked 1 | . 1 . . Crushed . | . . . . Highest Temperature 193 | . 61 193 10 Average Temperature 28 | . 21 80 7 Received Heat Transfer 569 | . 447 20 102 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . 2 . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 485 | . 250 50 185 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . 2 . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 145 | . 145 15 20 Initial 5 | . . . 5 Average 28 | . 40 2 9 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 4 . . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 3 | . 3 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 2 | . 1 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 50 | . 32 13 5 Peak Tracking Total 20 | . 6 20 5 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 5 | . 5 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 3 | . 3 . . Terminals 2 | . 2 . . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 12 | . 12 . . Successful 6 | . 6 . . Failed 6 | . 6 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 5 | . 5 . . Terminals 7 | . 7 . . Fabricators . | . . . . Repair Stations 5 | . 5 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . 2 . . Unreport Threat 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 2 | . 2 . . Terminals 2 | . 2 . . Botnet 2 | . 2 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 2 | . 2 . . Used 1 | . 1 . . Hacking Detections 2 | . 2 . . Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 13 | . 13 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies 1 | . . 1 . Largest Group 1 | . . 1 . Highest-Rated Group 31 | . . 31 . Highest-Rated Ally 31 | . . 31 . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 1826 | 92 1232 396 106 Spaces Moved 1006 | 52 665 241 48 Core 3 | 3 . . . Treads 220 | 49 123 . 48 Legs 783 | . 542 241 . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 150 160 Average Speed 150 | 153 149 150 162 Slowest Speed 210 | 160 210 150 180 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 40 | 4 96 50 10 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 2 | . . 2 . Spaces Dug 11 | . . 11 . Terrain Destroyed 67 | . 7 60 . Melee . | . . . . Projectile . | . . . . AOE 67 | . 7 60 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 1190 | 61 805 260 64 Wait 40 | . 39 . 1 Move 1003 | 51 664 240 48 Hop . | . . . . Pick Up 24 | 4 19 1 . Fast Attach 13 | 6 7 . . Attach 14 | . 7 1 6 Detach 2 | . 2 . . Swap 7 | . 3 1 3 Drop 6 | . 5 1 . Fire 77 | . 55 16 6 Melee . | . . . . Ram . | . . . . Kick 2 | . 2 . . Crush 2 | . 2 . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines -9/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 93 | -11/Scrapyard | Entered Materials 194 | -10/Materials | Discovered new exit (range 7) 303 | -10/Materials | Build established: Mutant 391 | -10/Materials | Lost 4 parts (1p2n1w) 523 | -10/Materials | Discovered new exit (range 16) 597 | -10/Materials | Discovered new exit (range 15) 669 | -10/Materials | Core integrity fell below 50% 733 | -10/Materials | Lost 3 parts (1p2w) 1009 | -10/Materials | Discovered new exit (range 13) 1274 | -10/Materials | Repaired Lgt. Assault Rifle 1325 | -10/Materials | Entered Mines 1328 | -10/Mines | Received a Mining Laser from a helpful Derelict 1394 | -10/Mines | Discovered new exit (range 12) 1590 | -10/Mines | Assembled infested the area 1627 | -10/Mines | Destroyed 7 combat bots 1721 | -10/Mines | Entered Materials 1721 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1827 | -9/Materials | Self-destructed Last Messages --------------- 01649_ Destroyed Asb. Hover Unit. 01653_ as-78628 destroyed. 01655_ as-68923 destroyed. 01672_ K-01 Serf collects debris. 01679_ The unstable cave ceiling collapses. 01679_ K-01 Serf collects debris. 01684_ MMFP8MMTOS/FFSVXH JD630/CHR7 RLHVRNW=Z, 01684_ K-01 Serf collects debris. 01706_ System corrupted: Heat flow error (+211). PARAMETERS=PROPULSION_1,UTILITY_1 LOCATION=UNKNOWN GOAL=ESCAPE 01778_ W-16 Scout sends out distress signal. 01810_ Lgt. Ion Engine destroyed. 01816_ Lgt. Assault Rifle destroyed. 01820_ Med. Laser destroyed. 01820_ Ion Engine destroyed. 01822_ Med. Laser severed. 01823_ Aluminum Leg destroyed. 01826_ EM Pulse Gun destroyed. 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