Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.25 @ 10:02:40 Player: Nebulae Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (48) 240 Value Destroyed (1300) 1300 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3160 Bonus ------- None Cogmind --------- Core Integrity 273/550 Matter 133/300 Energy 84/100 System Corruption 6% Temperature Warning (315) Movement Rolling (115) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Armored Huge Wheel Armored Huge Wheel > --- UTILITY (3) ------ Large Storage Unit Hardened Medium Armor Plating > --- WEAPON (2) ------- Plasma Cannon Heavy Assault Rifle > --- INVENTORY (15) --- Light Deuterium Engine Armored Huge Wheel Improved Heat Sink Medium Storage Unit Sensor Array Improved Signal Interpreter Seismic Detector Improved Targeting Computer ECM Suite Hardened Medium Armor Plating Hacking Suite Hacking Suite Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- Plasma Cannon Heavy Assault Rifle > --- INVENTORY -------- Light Deuterium Engine Armored Huge Wheel Improved Heat Sink Medium Storage Unit Seismic Detector Improved Targeting Computer ECM Suite Hardened Medium Armor Plating Hardened Medium Armor Plating Hacking Suite Plasma Cannon Heavy Assault Rifle Heavy Assault Rifle Grenade Launcher [Rating: 37] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Armored Wheel Treads Light Treads Wheel Armored Wheel Utility Large Storage Unit Device Tractor Beam Storage Large Storage Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 2 | . . 2 . Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 51 | 9 14 13 15 Power 8 | 1 2 2 3 Engine 8 | 1 2 2 3 Core . | . . . . Reactor . | . . . . Propulsion 13 | 4 5 2 2 Treads 2 | . 2 . . Leg . | . . . . Wheel 11 | 4 3 2 2 Hover . | . . . . Flight . | . . . . Utility 16 | 2 3 5 6 Device 6 | 1 1 1 3 Storage 4 | 1 2 1 . Processor . | . . . . Hackware 1 | . . . 1 Protection 5 | . . 3 2 Artifact . | . . . . Weapon 14 | 2 4 4 4 Energy Gun 3 | . 2 . 1 Energy Cannon 2 | . . . 2 Ballistic Gun 7 | 2 2 3 . Ballistic Cannon . | . . . . Launcher 2 | . . 1 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 4 | . . . 4 Power 2 | . . . 2 Propulsion . | . . . . Utility 1 | . . . 1 Weapon 1 | . . . 1 Highest Loss Streak 4 | . . . 4 To Critical Strikes . | . . . . Average Backups 11 | 4 9 13 13 Power 1 | . 1 1 . Propulsion 1 | 2 2 . . Utility 6 | . 3 8 9 Weapon 2 | . 2 3 3 Tool/Special . | . . . . Unused Backups 19 | . 3 8 8 Power 2 | . 1 1 . Propulsion 1 | . . . 1 Utility 14 | . 1 6 7 Weapon 2 | . 1 1 . Tool/Special . | . . . . Average Slot Usage (%) 95 | . 98 99 86 Engine 13 | . 13 11 17 Treads 3 | . 7 . . Wheel 28 | . 20 43 24 Device 8 | . 13 3 5 Storage 11 | . 14 11 9 Hackware 2 | . . . 8 Protection 3 | . . 7 3 Energy Gun 2 | . 1 4 1 Energy Cannon 1 | . . . 5 Ballistic Gun 18 | . 24 16 9 Peak Build Rating 37 | 7 12 22 37 Average Rating 17 | 4 10 18 31 On Entrance 9 | . 7 11 20 Naked Turns . | . . . . Heaviest Build 52 | 11 52 39 50 Greatest Support 56 | 32 40 48 56 Greatest Overweight (x) 3 | 3 2 . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 20 | 8 20 15 15 Average Capacity 13 | 7 11 14 15 Most Carried 15 | 7 10 15 15 Average Carried 11 | 4 9 13 14 Final Capacity 15 | 8 10 15 15 Final Carried 15 | 7 10 15 14 Class Distribution -------------------- 96% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1432 | 247 457 413 315 Remotely 405 | 104 301 . . Salvage Created 1688 | 78 502 500 608 Parts 98 | 4 25 41 28 Haulers Intercepted 3 | . 2 1 . Recyclers Shooed 2 | . 1 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 30 | . 7 12 11 Guns 15 | . 7 5 3 Cannons 4 | . . . 4 AOE 11 | . . 7 4 Classes Destroyed 12 | 2 5 4 1 Worker 2 | . 1 . 1 Builder 2 | . . 2 . Tunneler 1 | 1 . . . Hauler 3 | . 2 1 . Recycler 4 | 1 1 1 1 Mechanic 1 | . . 1 . Operator 2 | . 2 . . Watcher 3 | . 1 2 . Swarmer 6 | . . 6 . Grunt 16 | . 7 2 7 Brawler 1 | . . . 1 Sentry 7 | . . 4 3 Best Kill Streak 6 | 1 3 6 4 Combat Bots Only 3 | . 2 3 3 Max Kills in Single Turn 4 | 1 1 4 2 Gunslinging . | . . . . Exploded 3 | . . 3 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 192 | . 26 50 116 Missed 49 | . 5 24 20 Hits 143 | . 21 26 96 Melee 6 | . . . 6 Projectile 137 | . 21 26 90 Critical Strikes 3 | . . . 3 Damage Taken 2438 | . 301 460 1677 Core 368 | . 54 37 277 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 208 | . 50 111 47 Core Remaining (%) 89 | 100 78 90 . Volleys Fired 112 | 4 40 36 32 Largest 2 | 2 2 2 2 Hottest 103 | 40 88 63 103 Shots Fired 220 | 8 79 70 63 Gun 192 | 8 79 65 40 Cannon 18 | . . . 18 Launcher 10 | . . 5 5 Special . | . . . . Kinetic 160 | 8 68 49 35 Thermal 27 | . 9 . 18 Explosive 10 | . . 5 5 Electromagnetic 23 | . 2 16 5 Robot Hit Streak 17 | 5 17 13 14 Robot Miss Streak 6 | 2 4 6 3 Penetration Max . | . . . . Secondary Targets 2 | . 2 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 151 | 5 60 46 40 Core Hits 100 | 4 40 28 28 Critical Kills 2 | . 2 . . Critical Parts Destroyed 2 | . 1 1 . Critical Strikes 4 | . 3 1 . Destroy 4 | . 3 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3180 | 40 700 1253 1187 Guns 1743 | 40 678 627 398 Cannons 306 | . . . 306 Explosions 1109 | . . 626 483 Melee . | . . . . Ramming 22 | . 22 . . Kinetic 1402 | 40 548 475 339 Thermal 709 | . 130 223 356 Explosive 836 | . . 403 433 Electromagnetic 211 | . . 152 59 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 6 | . . 1 6 Average Corruption 3 | . . 1 5 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 14 | . . 1 13 Message Errors 2 | . . 1 1 Matter Fused 5 | . . . 5 Heat Flow Errors 1 | . . . 1 Energy Discharges 3 | . . . 3 Misfires 1 | . . . 1 Alerts 1 | . . . 1 Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 10 | . . 10 . Projectiles . | . . . . Explosions 10 | . . 10 . Melee . | . . . . Knockbacks 1 | . 1 . . Impact 1 | . 1 . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 195 | . . 162 33 Shots 4 | . . 3 1 Rammed 3 | . 3 . . Targets Rammed 3 | . 3 . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 566 | . 96 36 566 Average Temperature 111 | . 23 13 187 Received Heat Transfer 1032 | . 156 102 774 Effects 11 | . . . 11 Shutdowns 3 | . . . 3 Energy Bleed 3 | . . . 3 Interference 1 | . . . 1 Matter Decay 1 | . . . 1 Short Circuit 2 | . . . 2 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1110 | . 160 300 650 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . . 2 1 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . 1 . Low Security (%) 99 | 100 100 99 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 194 | 5 115 194 179 Initial 71 | . . 12 71 Average 77 | . 33 115 114 Influence Increases 1132 | 10 265 468 389 Destroy 0b10 Robot/C 600 | . 140 240 220 Destroy 0b10 Robot/NC 90 | 10 35 35 10 Destroy Leader 182 | . 36 76 70 Successful Hack 14 | . 8 5 1 Disable Machine 105 | . 15 30 60 Destroy Structure 81 | . 1 52 28 Partial Spotted 15 | . . 15 . Lose Combat Pursuer 45 | . 30 15 . Influence Decreases 990 | 10 235 328 417 Entered New Map 117 | . . 18 99 Time Decay 833 | 10 235 310 278 Lost Part 40 | . . . 40 Squads Dispatched 6 | . 3 1 2 Investigation . | . . . . Extermination . | . . . . Reinforcement 6 | . 3 1 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 6 | . 2 1 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 60 | . 17 22 21 Peak Tracking Total 9 | . 3 4 9 Tactical Retreats 3 | . 1 1 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 6 | . 4 1 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 7 | . 1 2 4 Max in Single Turn 2 | . 1 1 2 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 13 | . 6 5 2 Terminals 9 | . 5 4 . Fabricators . | . . . . Repair Stations 3 | . 1 1 1 Recycling Units . | . . . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 28 | . 13 11 4 Successful 18 | . 7 7 4 Failed 10 | . 6 4 . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 18 | . 10 8 . Terminals 19 | . 11 8 . Fabricators . | . . . . Repair Stations 7 | . 2 3 2 Recycling Units . | . . . . Scanalyzers 2 | . . . 2 Garrison Access . | . . . . Terminal Hacks 3 | . 3 . . Robot Analysis 1 | . 1 . . Alert Level 1 | . 1 . . Recall Reinforcements 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 6 | . 2 2 2 Scan Component 3 | . 1 1 1 Repair 3 | . 1 1 1 Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . . 2 Insert Component 1 | . . . 1 Analyze 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks 7 | . 2 5 . Terminals 7 | . 2 5 . Track 2 | . . 2 . Botnet 5 | . 2 3 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 10 | . 4 5 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 3 | . 1 1 1 Time 102 | . 32 32 38 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 842 | . 342 206 294 Sensors 45 | . . . 45 Structural 442 | . 342 100 . Seismic 325 | . . 106 219 ECM 30 | . . . 30 Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2378 | 109 949 707 613 Spaces Moved 1616 | 66 667 526 357 Core 39 | 39 . . . Treads 84 | . 84 . . Legs . | . . . . Wheels 1493 | 27 583 526 357 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 90 90 Average Speed 97 | 109 103 90 94 Slowest Speed 320 | 200 320 90 115 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 41 | 4 90 45 26 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 91 | . . 58 33 Melee . | . . . . Projectile 4 | . . . 4 AOE 87 | . . 58 29 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2189 | 93 843 688 565 Wait 279 | 6 73 75 125 Move 1613 | 65 666 525 357 Hop . | . . . . Pick Up 48 | 9 12 17 10 Fast Attach 23 | 4 13 2 4 Attach 10 | 3 . 2 5 Detach . | . . . . Swap 53 | 2 18 16 17 Drop 48 | . 18 15 15 Fire 112 | 4 40 36 32 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 3 | . 3 . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 110 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Discovered new exit (range 9) 347 | -10/Materials | Discovered new exit (range 10) 470 | -10/Materials | Discovered new exit (range 12) 652 | -10/Materials | Discovered new exit (range 13) 738 | -10/Materials | Build established: Mutant 878 | -10/Materials | Repaired Hvy. Assault Rifle 1059 | -10/Materials | Entered another Materials area 1059 | -9/Materials | Evolved 2 slots: Propulsion x2 1225 | -9/Materials | Repaired Hvy. Assault Rifle 1511 | -9/Materials | Discovered new exit (range 12) 1684 | -9/Materials | Discovered new exit (range 16) 1766 | -9/Materials | Entered another Materials area 1766 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2256 | -8/Materials | Repaired Lgt. Deuterium Engine 2374 | -8/Materials | Core integrity fell below 50% 2379 | -8/Materials | Self-destructed Last Messages --------------- G-47 Trooper destroyed. Hacking Suite destroyed. Overheating: System interference. Plasma Cannon temporarily disabled. Hvy. Assault Rifle broken. Overheating: Short circuit. Lgt. Deuterium Engine destroyed. System corrupted by crushing effect (+1). Power failure, Imp. Ion Engine shutdown. Overheating: Energy bleed (-31). Overheating: Energy bleed (-28). Overheating: Core damaged (-88). Critical hit (Burn: +37). Imp. Ion Engine destroyed. Knocked back. Arm. Huge Wheel broken. Overheating: Short circuit. R-06 Scavenger collects Lgt. Treads. System corrupted: Energy discharge (-21). R-06 Scavenger collects Aluminum Leg. 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"""" | | ?# + [ = """" | | #" "T # ! """" | | ## # ####### ####### ! "" | | ?###########+#####?#####+#####??#"= "" | | ???????# #?# #??## "" """" | | ???????# """ #?# #???# """" | | ???????# "R" #?# != #####[ """" | | ???????# " " #?# == + | | ???????# #?# = ##### | | ???????# """ #?# #???# #######+####### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 21 Energy Capacity 305 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Assault Rifle | 56% | -10/Materials Hvy. Assault Rifle | 3% | -9/Materials Lgt. Deuterium Engine | 6% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- Use The Force Challenges ------------ None Game ------ Seed ReflectiveCargoStick Manual? 0 Play Time 00:59:38 Cumulative 17.2 hours Start 2025.05.25 @ 08:55:27 End 2025.05.25 @ 10:02:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 14 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam X RUN: b80d6a03-8868-4045-b3e7-00f46ffc437a