Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.31 @ 20:26:16 Player: 7604 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (53) 265 Value Destroyed (1285) 1285 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (7949) 7949 TOTAL SCORE: 12219 Bonus ------- High Alert Combat Kills 49 Prayed to X0-1V1 5000 Major X0-1V1 Interference 2900 Cogmind --------- Core Integrity 512/650 Matter 6/300 Energy 310/310 System Corruption 6% Temperature Cool (0) Movement Rolling (130) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- Cooled Deuterium Engine > --- PROPULSION (5) --- Armored Huge Wheel > --- UTILITY (5) ------ High-capacity Storage Unit ECM Suite Improved Medium Armor Plating > --- WEAPON (2) ------- Improved Light Cannon Improved Light Cannon > --- INVENTORY (20) --- Gravmag System Improved Airjet Combat Airjet Kinecellerator High-powered Shotgun High-powered Shotgun Enhanced Autogun Mini Grenade Launcher Heavy Missile Launcher Datajack Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Machine Analyzer Kinecellerator Makeshift Kinetic Plating X0-1V1's Piety Tracker > --- WEAPON ----------- Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Ion Engine Armored Huge Wheel Combat Airjet Heat Sink Seismic Detector ECM Suite Improved Medium Armor Plating High-powered Shotgun High-powered Shotgun Enhanced Autogun Improved Light Cannon Improved Light Cannon Mini Grenade Launcher Mini Grenade Launcher Datajack Axe [Rating: 52] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Hover Unit Improved Airjet Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Machine Analyzer Protection Improved Medium Armor Plating Weapon Improved Light Cannon Energy Gun High-powered Field Laser Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Slashing Weapon Axe Build | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Slots Evolved 6 | . . . . 4 2 Power . | . . . . . . Propulsion 3 | . . . . 2 1 Utility 3 | . . . . 2 1 Weapon . | . . . . . . Parts Attached 46 | 7 4 8 3 13 11 Power 7 | 1 1 3 . 1 1 Engine 4 | 1 . 2 . . 1 Core 3 | . 1 1 . 1 . Reactor . | . . . . . . Propulsion 8 | 2 . . . 4 2 Treads 4 | 2 . . . 2 . Leg . | . . . . . . Wheel 3 | . . . . 2 1 Hover 1 | . . . . . 1 Flight . | . . . . . . Utility 15 | 2 3 . 2 3 5 Device 8 | 1 1 . 1 3 2 Storage 3 | 1 2 . . . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 3 | . . . 1 . 2 Artifact . | . . . . . . Weapon 16 | 2 . 5 1 5 3 Energy Gun 2 | . . . . 1 1 Energy Cannon . | . . . . . . Ballistic Gun 5 | 2 . . . 3 . Ballistic Cannon 4 | . . 3 . . 1 Launcher 3 | . . 1 1 . 1 Special Weapon 1 | . . 1 . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . . . 3 3 Parts Lost 14 | . . 1 . 2 11 Power 2 | . . 1 . . 1 Propulsion 4 | . . . . 2 2 Utility 6 | . . . . . 6 Weapon 2 | . . . . . 2 Highest Loss Streak 5 | . . 1 . 1 5 To Critical Strikes . | . . . . . . Average Backups 15 | 1 11 19 20 18 14 Power 1 | . 1 1 1 1 . Propulsion 1 | . . 2 3 1 2 Utility 4 | . 3 5 7 6 2 Weapon 6 | . 5 8 8 8 6 Tool/Special . | . . . . . . Unused Backups 11 | . 1 5 1 1 3 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 4 | . . 3 1 . . Weapon 4 | . 1 2 . 1 . Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 93 | . 99 99 100 84 66 Engine 4 | . 6 8 . . 2 Core 8 | . 7 5 14 9 4 Treads 22 | . 28 28 28 12 . Wheel 3 | . . . . 10 14 Device 15 | . 13 14 13 24 16 Storage 12 | . 14 14 14 9 7 Ballistic Gun 11 | . 28 8 . 9 1 Ballistic Cannon 12 | . . 19 27 3 9 Peak Build Rating 52 | 7 12 15 17 48 52 Average Rating 17 | 5 8 12 14 38 39 On Entrance 15 | . 7 12 15 14 45 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 69 | 14 49 54 60 60 69 Greatest Support 80 | 40 40 40 40 80 56 Greatest Overweight (x) 1 | . 1 1 1 1 1 Average Overweight (x) . | . . 1 1 . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 19 | 7 19 20 20 20 20 Most Carried 20 | 3 19 20 20 20 20 Average Carried 15 | 1 11 19 20 18 14 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 3 19 20 20 20 10 Class Distribution -------------------- 97% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -10 -8 -7 ----------- Run | Yrd Mat Min Sub Mat Fac Matter Collected 1794 | 268 239 512 194 156 425 Remotely . | . . . . . . Salvage Created 960 | 56 262 18 90 256 278 Parts 85 | 7 18 6 12 27 15 Haulers Intercepted 3 | . 2 . . 1 . Recyclers Shooed 3 | 2 . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 13 | . . . 13 . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Combat Hostiles Destroyed 44 | . 4 4 9 15 12 Melee 2 | . . . . . 2 Guns 11 | . 4 . . 7 . Cannons 11 | . . 1 4 . 6 AOE 20 | . . 3 5 8 4 Classes Destroyed 13 | 1 3 2 1 3 3 Worker 1 | . . . . . 1 Builder 1 | . . . . 1 . Tunneler 3 | 3 . . . . . Hauler 3 | . 2 . . 1 . Operator 1 | . . . . 1 . Watcher 1 | . 1 . . . . Swarmer 25 | . . 3 6 12 4 Grunt 12 | . 4 . 2 2 4 Sentry 1 | . . . . 1 . Hunter 1 | . . . . . 1 Programmer 3 | . . . . . 3 Subdweller 1 | . . . 1 . . Assembled 1 | . . 1 . . . Best Kill Streak 7 | 1 2 3 5 7 4 Combat Bots Only 6 | . 2 3 5 6 4 Max Kills in Single Turn 5 | 1 1 3 5 3 2 Gunslinging . | . . . . . . Exploded 5 | . . 3 5 3 2 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -8 -7 -------- Run | Yrd Mat Min Sub Mat Fac Hostile Shots Fired 275 | . 19 3 47 63 143 Missed 82 | . 4 1 14 23 40 Hits 193 | . 15 2 33 40 103 Melee 4 | . . . . . 4 Projectile 189 | . 15 2 33 40 99 Critical Strikes 3 | . . . 1 . 2 Part Disruptions 1 | . . . . . 1 Damage Taken 2625 | . 199 45 402 420 1559 Core 346 | . 12 . 105 91 138 Absorbed by Shields . | . . . . . . Ignored by Resistances 39 | . . . 3 23 13 Core Remaining (%) 76 | 100 . . 47 81 . Volleys Fired 128 | 12 34 7 12 27 36 Largest 2 | 2 2 2 2 2 2 Hottest 100 | 40 40 100 66 100 66 Shots Fired 235 | 22 67 8 25 48 65 Gun 122 | 22 67 . . 31 2 Cannon 91 | . . 2 23 6 60 Launcher 13 | . . 1 2 7 3 Special 9 | . . 5 . 4 . Kinetic 213 | 22 67 2 23 37 62 Thermal 9 | . . 5 . 4 . Explosive 13 | . . 1 2 7 3 Electromagnetic . | . . . . . . Robot Hit Streak 20 | 5 11 6 7 8 20 Robot Miss Streak 5 | 1 4 . 1 2 5 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 159 | 14 46 2 17 32 48 Core Hits 83 | 4 16 4 11 26 22 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 4 | . 2 . . 1 1 Destroy 2 | . 2 . . . . Blast 2 | . . . . 1 1 Melee Attacks 23 | . . . . 6 17 Impact . | . . . . . . Slashing 23 | . . . . 6 17 Piercing . | . . . . . . Sneak Attacks 2 | . . . . 2 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4291 | 150 502 216 651 1201 1571 Guns 1134 | 150 495 . . 472 17 Cannons 1306 | . . 43 324 58 881 Explosions 1496 | . . 168 327 536 465 Melee 343 | . . . . 135 208 Ramming 12 | . 7 5 . . . Kinetic 2440 | 150 495 43 324 530 898 Thermal . | . . . . . . Explosive 1496 | . . 168 327 536 465 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 343 | . . . . 135 208 Piercing . | . . . . . . Highest Corruption 19 | . . . 19 19 6 Average Corruption 5 | . . . 19 19 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 27 | . . . 3 6 18 Message Errors 9 | . . . 1 2 6 Matter Fused 8 | . . . 1 . 7 Heat Flow Errors 3 | . . . . 2 1 Energy Discharges 1 | . . . . 1 . Data Loss (minor) 2 | . . . . . 2 Data Loss (major) 1 | . . . 1 . . Misfires 2 | . . . . 1 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 137 | . . 16 7 50 64 Projectiles 20 | . . 11 . 9 . Explosions 102 | . . 5 7 26 64 Melee 15 | . . . . 15 . Knockbacks 14 | . . . 5 1 8 Impact . | . . . . . . Kinetic 14 | . . . 5 1 8 Secondary . | . . . . . . Self-Inflicted Damage 118 | . . 33 . 23 62 Shots 3 | . . 1 . 1 1 Rammed 4 | . 3 1 . . . Targets Rammed 4 | . 3 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 150 | . 12 60 14 150 94 Average Temperature 23 | . 4 26 5 35 30 Received Heat Transfer 582 | . 111 . 165 63 243 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Maximum Alert Level 2 | . . . . 2 1 Low Security (%) 72 | 100 100 100 . 9 12 Level 1 17 | . . . . 10 87 Level 2 9 | . . . . 79 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 607 | 5 49 102 . 607 348 Initial 254 | . . . . . 254 Average 111 | . 7 18 . 466 257 Influence Increases 1906 | 15 215 184 245 786 461 Destroy 0b10 Robot/C 840 | . 80 60 160 300 240 Destroy 0b10 Robot/NC 50 | 15 15 . . 15 5 Destroy Leader 148 | . 26 10 10 52 50 Successful Hack 63 | . 34 . . 5 24 Select Force Hacks 60 | . 60 . . . . Disable Machine 105 | . . . . 30 75 Destroy Structure 49 | . . 12 . 30 7 Lose Combat Pursuer 195 | . . . 75 60 60 Miscellaneous 396 | . . 102 . 294 . Influence Decreases 1635 | 15 215 184 245 227 749 Entered New Map 305 | . . . . . 305 Time Decay 1190 | 15 215 174 245 207 334 Lost Part 140 | . . 10 . 20 110 Squads Dispatched 14 | . 3 1 . 5 5 Investigation 3 | . 2 1 . . . Extermination 3 | . . . . . 3 Reinforcement 7 | . 1 . . 4 2 Assault 1 | . . . . 1 . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Distress Signals 5 | . . . . . 5 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 87 | . 10 6 14 27 30 Peak Tracking Total 7 | . 3 3 6 7 5 Tactical Retreats 10 | . . . 1 4 5 ECM-based Alert Blocks 3 | . . . . 1 2 Traps | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Traps Triggered 2 | . . . . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -8 -7 ---------- Run | Yrd Mat Min Sub Mat Fac Machines Disabled 7 | . . . . 2 5 Max in Single Turn 2 | . . . . 1 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Machines Accessed 17 | . 8 2 . 2 5 Terminals 11 | . 6 1 . 1 3 Fabricators 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units 3 | . 2 . . 1 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 43 | . 27 2 . 4 10 Successful 25 | . 17 1 . 3 4 Failed 17 | . 9 1 . 1 6 Catastrophic 4 | . . 1 . . 3 Database Lockouts 1 | . 1 . . . . Manual 29 | . 20 2 . 2 5 Terminals 34 | . 23 1 . 3 7 Fabricators 2 | . . . . . 2 Repair Stations . | . . . . . . Recycling Units 5 | . 4 . . 1 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Terminal Hacks 10 | . 7 1 . 1 1 Robot Analysis 2 | . 2 . . . . Prototype ID Bank 3 | . 2 . . 1 . Open Door 1 | . . 1 . . . Terminal Index 1 | . . . . . 1 Locate Traps 1 | . 1 . . . . Registered Prototypes 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks 1 | . . . . . 1 Network Status 1 | . . . . . 1 Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . 2 . . 1 . Retrieve Components 3 | . 2 . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 11 | . 8 . . 1 2 Terminals 9 | . 6 . . 1 2 Botnet 4 | . 1 . . 1 2 Skim 5 | . 5 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Tunnel 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used 1 | . 1 . . . . Hacking Detections 12 | . 6 1 . 1 4 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 14 | . 12 . . 2 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 ------------ Run | Yrd Mat Min Sub Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -8 -7 -------- Run | Yrd Mat Min Sub Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . X0-1V1 Amusement Gains 84 | . 4 40 . 20 20 Average Entertainment 23 | . 2 39 18 15 24 Good Acts 7 | . . 5 . . 2 Bad Acts 20 | . . 2 6 6 6 Intel | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Active Infowar (turns) 4838 | 78 1513 976 1132 429 710 Structural 516 | . . . 113 279 124 Seismic 4645 | 78 1513 976 1019 396 663 Machine Analysis 213 | . . . . . 213 ECM 152 | . . . . 20 132 Robot Analysis Total 2 | . 2 . . . . Derelict Logs Recovered 3 | . . 1 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -8 -7 ------------- Run | Yrd Mat Min Sub Mat Fac Turns Passed 5201 | 157 1578 989 1263 464 750 Spaces Moved 2195 | 75 580 379 470 237 454 Core 11 | 11 . . . . . Treads 1562 | 64 580 379 470 69 . Legs . | . . . . . . Wheels 622 | . . . . 168 454 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 240 240 100 100 Average Speed 193 | 143 228 240 240 120 110 Slowest Speed 240 | 160 240 240 240 240 115 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 41 | 5 91 79 20 32 19 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 4 | . 3 1 . . . Known Exits Taken 2 | . . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . Scrap Searched 5 | . . 3 2 . . Spaces Dug 12 | . . . . 5 7 Terrain Destroyed 72 | . . 14 13 38 7 Melee 10 | . . . . 3 7 Projectile 6 | . . . 2 4 . AOE 56 | . . 14 11 31 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Total 2835 | 101 772 440 575 339 608 Wait 325 | 5 129 26 78 25 62 Move 2190 | 74 579 378 469 236 454 Hop . | . . . . . . Pick Up 37 | 3 16 8 1 5 4 Fast Attach 17 | 7 1 3 . 3 3 Attach 18 | . 1 . . 3 14 Detach 12 | . 2 1 . 2 7 Swap 59 | . 4 7 14 26 8 Drop 22 | . 3 9 1 6 3 Fire 128 | 12 34 7 12 27 36 Melee 23 | . . . . 6 17 Ram . | . . . . . . Kick . | . . . . . . Crush 4 | . 3 1 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -10/Subcaves (discovered 2 exits: *Mat / [*Rec]) -8/Materials -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 158 | -11/Scrapyard | Entered Materials 159 | -10/Materials | Met a group of wandering Federalists 363 | -10/Materials | Build established: Mutant 380 | -10/Materials | Discovered new exit (range 15) 628 | -10/Materials | Discovered new exit (range 14) 849 | -10/Materials | Learned Storage trap positions 899 | -10/Materials | Identified exit to Subcaves 939 | -10/Materials | Loaded intel: 6 trap records 989 | -10/Materials | Identified exit to Materials 1021 | -10/Materials | Learned 2 Storage zone layouts 1062 | -10/Materials | Learned 2 Storage zone layouts 1419 | -10/Materials | Central database locked down 1581 | -10/Materials | Prayed at D.C.S.S. Altar Unit 1736 | -10/Materials | Entered Mines 1737 | -10/Mines | Assembled infested the area 1777 | -10/Mines | Ranged accuracy permanently improved by X0-1V1 (+5%; -50 max core) 1892 | -10/Mines | X0-1V1 revealed exit location to -9/Materials 2145 | -10/Mines | Learned location of Storage (-7) 2246 | -10/Mines | X0-1V1 added 0b10 threat records associated with you (minor) 2270 | -10/Mines | X0-1V1 sent you into danger 2378 | -10/Mines | Discovered exit to Materials (range 6) 2451 | -10/Mines | Discovered exit to Subcaves (range 3) 2514 | -10/Mines | Learned Materials stockpile data 2562 | -10/Mines | Met a Derelict shopkeep closing up shop 2725 | -10/Mines | Entered Subcaves 2726 | -10/Subcaves | Approached by a straggling Scientist 2736 | -10/Subcaves | X0-1V1 sent hostile S-10 Pest (x5) 3075 | -10/Subcaves | Discovered new exit (range 16) 3096 | -10/Subcaves | Core integrity fell below 50% 3140 | -10/Subcaves | Learned location of 1 exit from Materials 3179 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3315 | -10/Subcaves | Discovered new exit (range 15) 3420 | -10/Subcaves | X0-1V1 caused items to flee you 3538 | -10/Subcaves | Sensors blinded by X0-1V1 3912 | -10/Subcaves | System corruption reached 10% 3916 | -10/Subcaves | Items stopped fleeing you 3988 | -10/Subcaves | Entered Materials 3988 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3989 | -8/Materials | Identified exit to Factory 4031 | -8/Materials | X0-1V1 added 0b10 threat records associated with you (major) 4101 | -8/Materials | X0-1V1 announced a LAN party 4350 | -8/Materials | System corruption reached 10% 4388 | -8/Materials | First assault squad dispatched 4452 | -8/Materials | Entered Factory 4452 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4730 | -7/Factory | Lost 5 parts (3u2w) 4804 | -7/Factory | X0-1V1 vaporized surrounding terrain (radius 20) 4839 | -7/Factory | Discovered new exit (range 9) 4898 | -7/Factory | X0-1V1 whisked you away to safety 5202 | -7/Factory | Self-destructed Last Messages --------------- Laser. Y-54 Guardian Gatling Laser replaced by Prototype Energy Gun. Y-54 Guardian Flak Gun replaced by Hvy. Machine Gun. 05167_ Discarded Ion Engine. 05168_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 6S. 05168_ Acquired Prototype Engine. 05168_ Identified Cld. Deuterium Engine. 05174_ U9E=MB HZ:MMP X1&WMA5WH