Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.02 @ 19:06:04 Player: Zish Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (60) 300 Value Destroyed (1835) 1835 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-384) -384 TOTAL SCORE: 4491 Bonus ------- High Alert Combat Kills 78 Follower Combat Kills 152 Friendly Fire -614 Cogmind --------- Core Integrity 0/700 Matter 61/300 Energy 48/100 System Corruption 5% Temperature Warm (112) Movement Hovering (190) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Improved Titanium Leg Gravmag System > --- UTILITY (4) ------ Heat Sink Coolant Injector Advanced Targeting Computer > --- WEAPON (4) ------- Improved EM Pulse Cannon Ion Cannon Gauss Rifle Gauss Rifle > --- INVENTORY (5) ---- Ion Cannon Plasma Cannon Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Improved Titanium Leg Gravmag System Gravmag System > --- UTILITY ---------- Heat Sink Coolant Injector Advanced Targeting Computer > --- WEAPON ----------- Improved EM Pulse Cannon Ion Cannon Gauss Rifle Gauss Rifle > --- INVENTORY -------- (None) [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Improved Titanium Leg Wheel Compact Wheel Hover Unit Gravmag System Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Rocket Launcher Energy Gun EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Special Weapon Welding Torch Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Jun Mat Min Mat Sto Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power 1 | . . . . . 1 . Propulsion 1 | . . . . . . 1 Utility 2 | . . . 1 . . 1 Weapon 2 | . . . 1 . 1 . Parts Attached 67 | 6 7 1 11 18 2 22 Power 5 | 1 1 . . 1 . 2 Engine 4 | 1 1 . . 1 . 1 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 12 | 2 2 . 2 2 . 4 Treads 5 | 2 . . . 2 . 1 Leg 1 | . . . . . . 1 Wheel 4 | . 2 . 2 . . . Hover 2 | . . . . . . 2 Flight . | . . . . . . . Utility 21 | 1 3 . 2 6 . 9 Device 16 | . 3 . 2 5 . 6 Storage 2 | 1 . . . 1 . . Processor 2 | . . . . . . 2 Hackware . | . . . . . . . Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 29 | 2 1 1 7 9 2 7 Energy Gun 5 | 1 . 1 3 . . . Energy Cannon 5 | . . . . 2 . 3 Ballistic Gun 10 | 1 1 . 2 3 . 3 Ballistic Cannon . | . . . . . . . Launcher 8 | . . . 2 4 2 . Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Corrupted Parts 3 | . . . . 2 . 1 System Corruption 21 | . . . . 18 . 3 Parts Lost 23 | . . 1 1 5 1 15 Power 4 | . . . . 1 1 2 Propulsion 7 | . . 1 1 2 . 3 Utility 6 | . . . . 1 . 5 Weapon 6 | . . . . 1 . 5 Highest Loss Streak 11 | . . 1 1 2 1 11 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 82 | . 96 97 97 96 83 59 Engine 6 | . 12 14 11 10 2 . Treads 12 | . 24 . . 15 18 7 Wheel 4 | . 3 25 19 3 . . Device 15 | . 11 14 22 21 18 9 Storage 8 | . 14 14 11 11 9 3 Processor 1 | . . . . . . 4 Protection 1 | . . . . . . 3 Energy Gun 6 | . 14 21 27 8 . . Energy Cannon 8 | . . . . 4 18 12 Ballistic Gun 6 | . 14 6 4 8 . 4 Launcher 8 | . . . 1 11 18 6 Naked Turns . | . . . . . . . Heaviest Build 47 | 14 15 15 22 34 38 47 Greatest Support 46 | 40 40 32 32 46 46 46 Greatest Overweight (x) 10 | . . . 1 7 . 10 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 6 Most Carried 8 | 5 8 8 8 8 8 7 Average Carried 5 | 2 4 7 6 7 7 2 Final Capacity 8 | 8 8 8 8 8 8 5 Final Carried 8 | 3 6 8 7 6 7 2 Class Distribution -------------------- 42% | Mutant 33% | Gunner 23% | Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Storage Mutant | -8/Materials Bomber | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Jun Mat Min Mat Sto Mat Fac Matter Collected 1514 | 211 144 105 104 424 297 229 Remotely 30 | . 30 . . . . . Salvage Created 2046 | . 361 276 207 524 367 311 Parts 92 | . 19 8 19 22 15 9 Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed 2 | . . 1 . 1 . . Parts Field Recycled 6 | . . . . . . 6 Retrieved Matter 174 | . . . . . . 174 Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Jun Mat Min Mat Sto Mat Fac Combat Hostiles Destroyed 44 | . 7 4 8 13 6 6 Guns 16 | . 7 3 5 . . 1 Cannons 5 | . . . . 1 . 4 AOE 21 | . . . 3 12 6 . Classes Destroyed 12 | . 2 . 3 3 2 2 Worker 2 | . . . . 2 . . Builder 2 | . . . 1 . . 1 Hauler 1 | . . . . 1 . . Recycler 6 | . 1 1 1 1 2 . Drone 3 | . . . . . 3 . Watcher 4 | . . . . 1 3 . Swarmer 8 | . . . 6 2 . . Grunt 28 | . 7 4 1 9 4 3 Brawler 1 | . . . . . 1 . Sentry 6 | . . . 1 3 1 1 Hunter 1 | . . . . . . 1 Programmer 1 | . . . . . . 1 Best Kill Streak 7 | . 4 3 5 7 6 3 Combat Bots Only 6 | . 4 2 4 6 3 2 Max Kills in Single Turn 6 | . 1 1 3 6 4 1 Gunslinging . | . . . . . . . Exploded 6 | . . . 1 6 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Jun Mat Min Mat Sto Mat Fac Damage Taken 4280 | . 463 297 254 640 387 2239 Core 1046 | . 86 49 81 112 17 701 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 40 | . 40 . . . . . Core Remaining (%) 73 | 100 . 46 . 51 96 . Volleys Fired 159 | . 33 24 13 27 16 46 Largest 4 | . 2 2 3 3 4 3 Hottest 178 | . 70 90 135 145 178 157 Shots Fired 341 | . 66 48 35 65 44 83 Gun 220 | . 66 48 30 33 . 43 Cannon 51 | . . . . 5 12 34 Launcher 69 | . . . 5 27 32 5 Special 1 | . . . . . . 1 Kinetic 110 | . 33 7 5 22 . 43 Thermal 120 | . 33 41 18 . . 28 Explosive 69 | . . . 5 27 32 5 Electromagnetic 42 | . . . 7 16 12 7 Robot Hit Streak 17 | . 6 15 8 10 17 9 Robot Miss Streak 5 | . 5 3 3 3 1 4 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 199 | . 42 31 17 34 22 53 Core Hits 118 | . 19 11 14 33 27 14 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 8 | . 4 3 . . . 1 Burn 7 | . 4 3 . . . . Destroy 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5993 | . 565 376 516 1792 1599 1145 Guns 1918 | . 565 376 217 229 . 531 Cannons 715 | . . . . 57 198 460 Explosions 3348 | . . . 290 1506 1401 151 Melee . | . . . . . . . Ramming 9 | . . . 9 . . . Kinetic 1031 | . 287 62 29 122 . 531 Thermal 1216 | . 278 314 128 . 140 356 Explosive 3173 | . . . 290 1506 1261 116 Electromagnetic 564 | . . . 60 164 198 142 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 23 | . . . . 23 . 5 Average Corruption 13 | . . . . 19 . 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 39 | . . . . 33 . 6 Message Errors 9 | . . . . 9 . . Matter Fused 5 | . . . . 3 . 2 Heat Flow Errors 6 | . . . . 4 . 2 Energy Discharges 5 | . . . . 3 . 2 Parts Rejected 1 | . . . . 1 . . Parts Fused 1 | . . . . 1 . . Data Loss (minor) 8 | . . . . 8 . . Data Loss (major) 2 | . . . . 2 . . Misfires 1 | . . . . 1 . . Weapon Failures 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 132 | . . . 40 40 40 12 Projectiles . | . . . . . . . Explosions 132 | . . . 40 40 40 12 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 397 | . . . 75 201 88 33 Shots 17 | . . . 3 7 5 2 Rammed 2 | . . . 2 . . . Targets Rammed 2 | . . . 2 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 390 | . 32 150 . 330 170 390 Average Temperature 98 | . 11 79 . 89 83 133 Received Heat Transfer 1659 | . 297 198 51 96 117 900 Effects 3 | . . . . . . 3 Shutdowns 1 | . . . . . . 1 Interference 1 | . . . . . . 1 Short Circuit 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Melted 4 | . 1 2 . . . 1 Heat Transferred 3215 | . 1110 1052 323 . 150 580 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Jun Mat Min Mat Sto Mat Fac Peak Influence 762 | . 193 210 337 762 536 211 Initial 244 | . . 75 81 142 244 211 Average 301 | . 97 129 196 568 413 131 Maximum Alert Level 3 | . . 1 1 3 2 1 Low Security (%) 39 | 100 100 87 56 4 . 59 Level 1 26 | . . 12 43 9 43 40 Level 2 31 | . . . . 77 56 . Level 3 2 | . . . . 8 . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 1 . 1 1 2 4 Investigation 4 | . 1 . . . 1 2 Extermination 1 | . . . . . . 1 Reinforcement 3 | . . . 1 1 . 1 Assault . | . . . . . . . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . 1 . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Jun Mat Min Mat Sto Mat Fac Distress Signals 3 | . 1 . . 1 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 74 | . 12 6 9 22 11 14 Peak Tracking Total 6 | . 5 3 3 3 4 6 Tactical Retreats 4 | . . 1 . 1 . 2 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Jun Mat Min Mat Sto Mat Fac Traps Triggered 4 | . . . . 4 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 6 | . . . . . 6 . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . 1 . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Jun Mat Min Mat Sto Mat Fac Machines Disabled 11 | . . . . 4 4 3 Max in Single Turn 2 | . . . . 1 2 2 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Jun Mat Min Mat Sto Mat Fac Machines Accessed 14 | . 2 . . 6 3 3 Terminals 9 | . . . . 5 2 2 Fabricators . | . . . . . . . Repair Stations 2 | . 1 . . . . 1 Recycling Units 3 | . 1 . . 1 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 54 | . 7 . . 23 9 15 Successful 38 | . 7 . . 13 9 9 Failed 16 | . . . . 10 . 6 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 36 | . . . . 21 8 7 Fabricators . | . . . . . . . Repair Stations 11 | . 3 . . . . 8 Recycling Units 7 | . 4 . . 2 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 22 | . . . . 11 8 3 Record 12 | . . . . 5 6 1 Prototype ID Bank 1 | . . . . 1 . . Open Door 3 | . . . . 3 . . Alert Level 2 | . . . . 1 . 1 Locate Traps 2 | . . . . . 1 1 Reprogram Traps 1 | . . . . . 1 . Zone Layout 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 9 | . 3 . . . . 6 Scan Component 5 | . 2 . . . . 3 Repair 4 | . 1 . . . . 3 Recycling Unit Hacks 7 | . 4 . . 2 1 . Process 2 | . 2 . . . . . Report Inventory 3 | . 1 . . 1 1 . Retrieve Matter 1 | . 1 . . . . . Retrieve Components 1 | . . . . 1 . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 1 . . 4 2 2 Full Trace Events 5 | . 1 . . 1 1 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . 1 . . . . 2 Time 122 | . 26 . . . . 96 Parts Recycled . | . . . . . . . Recycled Matter 5 | . 5 . . . . . Retrieved Matter 5 | . 5 . . . . . Retrieved Components 2 | . . . . 2 . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Jun Mat Min Mat Sto Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Jun Mat Min Mat Sto Mat Fac Total Allies 4 | . . . . 4 . . Largest Group 4 | . . . . 4 . . Highest-Rated Group 32 | . . . . 32 . . Highest-Rated Ally 8 | . . . . 8 . . Total Orders . | . . . . . . . Ally Attacks 28 | . . . . 28 . . Total Damage 236 | . . . . 236 . . Kills 8 | . . . . 8 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Jun Mat Min Mat Sto Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches 11 | . . . . 7 4 . Drone Recoveries 5 | . . . . 3 2 . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Jun Mat Min Mat Sto Mat Fac Turns Passed 3224 | 79 312 185 198 909 562 979 Spaces Moved 1673 | 50 117 108 128 480 315 475 Core 104 | 15 . . . 16 . 73 Treads 1009 | 35 92 . . 320 315 247 Legs 135 | . . . . . . 135 Wheels 405 | . 25 108 128 144 . . Hover 20 | . . . . . . 20 Flight . | . . . . . . . Fastest Speed 50 | 50 100 100 90 90 160 50 Average Speed 144 | 127 147 100 95 150 160 154 Slowest Speed 550 | 160 160 100 115 400 160 550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 4 30 34 11 70 28 10 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 77 | . . . . 35 42 . Terrain Destroyed 462 | . . . 45 223 186 8 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE 461 | . . . 45 223 186 7 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Jun Mat Min Mat Sto Mat Fac Total 2173 | 66 192 138 174 615 340 648 Wait 179 | . 23 . 10 62 . 84 Move 1667 | 49 116 107 127 479 314 475 Hop . | . . . . . . . Pick Up 69 | 10 9 4 7 17 5 17 Fast Attach . | . . . . . . . Attach 46 | 6 6 1 4 8 2 19 Detach . | . . . . . . . Swap 21 | . 1 . 7 10 . 3 Drop 30 | 1 4 2 4 12 3 4 Fire 159 | . 33 24 13 27 16 46 Melee . | . . . . . . . Ram 2 | . . . 2 . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 15) 80 | -11/Junkyard | Entered Materials 279 | -10/Materials | Discovered new exit (range 11) 307 | -10/Materials | Repaired Ion Engine 314 | -10/Materials | Build established: Mutant 392 | -10/Materials | Entered Mines 399 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 424 | -10/Mines | Learned location of Storage (-9) 452 | -10/Mines | Core integrity fell below 50% 561 | -10/Mines | Discovered new exit (range 5) 577 | -10/Mines | Entered Materials 577 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 760 | -9/Materials | Discovered new exit (range 12) 775 | -9/Materials | Entered Storage 878 | -9/Storage | Build established: Gunner 907 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1034 | -9/Storage | System corruption reached 10% 1653 | -9/Storage | Discovered new exit (range 15) 1684 | -9/Storage | Entered Materials 1684 | -8/Materials | Accompanied by 3 allies 1684 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1781 | -8/Materials | Build established: Bomber 2137 | -8/Materials | Build established: Mutant 2200 | -8/Materials | Garrison activated, responded to threat 2227 | -8/Materials | Discovered new exit (range 9) 2246 | -8/Materials | Entered Factory 2246 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2545 | -7/Factory | Build established: Bomber 2657 | -7/Factory | Repaired Imp. Treads 2657 | -7/Factory | Repaired Rocket Launcher 2782 | -7/Factory | Core integrity fell below 50% 2804 | -7/Factory | Core integrity fell below 20% 2834 | -7/Factory | Lost 11 parts (2p1n5u3w) 2949 | -7/Factory | Build established: Mutant 3198 | -7/Factory | Discovered new exit (range 14) 3225 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- System corrupted: Heat flow error (+111). Slug penetrates Wall. Slug penetrates P-60 Hacker. P-60 Hacker destroyed. Slug penetrates Door. Acquired Gravmag System. Acquired 42 matter. Acquired Plasma Cannon. Acquired Ion Cannon. EXIT=FOUND Y-54 Guardian suffers critical hit (Destroy). Destroyed Lgt. Treads. System corrupted: Energy discharge (-25). U-05 Engineer builds a Door. Slug penetrates Wall. Slug penetrates Y-54 Guardian. System corrupted: Heat flow error (+189). Slug penetrates Y-54 Guardian. Gravmag System destroyed. Slug penetrates Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????##########???????????????? | | ????????????????????????# #???????????????? | | ?????????????????######## #######?????????? | | ?????????? /@ # #?????????? | | ?????????? < Y #### # ########### | | ????????????????????????# +| T # | | ????????????????????????# # ######### # | | ????????????????????????# # #???????# # | | ????????????????????????# #######???????# # | | ????????????????????????# #?????????????# # | | ????????????????????????##########?????????????# # | | ???????????????????????????????????????????????# # | | ???????????????????????????????????????????????# # | | ???????????????????????????????????????????????# # | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# # | | ???????????????????????????????????????????????# # | | ???????????????????????????????????????????????# # | | ???????????????????????????????????????????????# # | | ???????????????????????????????????????????????# # | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????^????????????????### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Coolant Potential 65 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Dramatic Entrance Quick And Dirty Challenges ------------ None Game ------ Seed SkeletonStealthAccelerator Manual? 0 Play Time 00:36:39 Cumulative 3.6 hours Start 2023.03.02 @ 18:26:14 End 2023.03.02 @ 19:06:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 12 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1e8d805c-6047-480f-8d2a-2e712c2db133