Cogmind - Beta 12 X2 @@@ ROGUE MODE // 2022.09.08 @ 18:07:44 Player: ArabianSandBoa Result: Destroyed self with Improved Grenade Launcher Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (86) 430 Value Destroyed (3621) 3621 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (696) 696 TOTAL SCORE: 7067 Bonus ------- High Alert Combat Kills 496 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 224/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Rolling (190) Ox7 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Wheel Armored Wheel > --- UTILITY (4) ------ Cargo Storage Unit Armor Integrity Analyzer Hardened Medium Armor Plating > --- WEAPON (2) ------- Improved Grenade Launcher Scythe > --- INVENTORY (30) --- Heavy Ion Engine Deuterium Engine Light Deuterium Engine Combat Airjet Combat Airjet Combat Airjet Combat Airjet Huge Storage Unit Improved Sensor Array Particle Charger Light Armor Plating Faulty Heavy EM Shotgun Faulty Improved Medium Laser Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun Improved EM Pulse Cannon Minigun High-powered Shotgun Enhanced Autogun Enhanced Autogun Faulty Mini Assault Cannon Mini Assault Cannon Scythe Armageddon Trap Armageddon Trap Armageddon Trap Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Armor Integrity Analyzer Improved Light Armor Plating > --- WEAPON ----------- Enhanced Autogun Mini Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Combat Airjet Combat Airjet Combat Airjet Combat Airjet Huge Storage Unit Cargo Storage Unit Weapon Shielding Light Armor Plating Heavy EM Shotgun Improved EM Pulse Cannon Enhanced Autogun Enhanced Autogun Mini Assault Cannon Scythe Scythe Armageddon Trap Armageddon Trap Armageddon Trap Armageddon Trap Armageddon Trap [Rating: 44] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Armor Integrity Analyzer Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Heavy EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Mini Assault Cannon Launcher Improved Grenade Launcher Impact Weapon Hammer Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Slots Evolved 4 | . . 2 . 2 . . Power . | . . . . . . . Propulsion 2 | . . . . 2 . . Utility 2 | . . 2 . . . . Weapon . | . . . . . . . Parts Attached 94 | 5 12 2 3 17 28 27 Power 7 | 1 2 . . 1 2 1 Engine 5 | 1 1 . . . 2 1 Core 2 | . 1 . . 1 . . Reactor . | . . . . . . . Propulsion 28 | 2 5 . 1 5 8 7 Treads 3 | 2 1 . . . . . Leg 15 | . . . . 4 8 3 Wheel 6 | . 2 . . . . 4 Hover . | . . . . . . . Flight 4 | . 2 . 1 1 . . Utility 27 | . 2 . 1 5 12 7 Device 9 | . . . 1 2 6 . Storage 7 | . 1 . . 2 1 3 Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection 10 | . 1 . . 1 5 3 Artifact . | . . . . . . . Weapon 32 | 2 3 2 1 6 6 12 Energy Gun 7 | . 1 1 1 1 3 . Energy Cannon 4 | . . . . . 1 3 Ballistic Gun 10 | 2 1 1 . 2 1 3 Ballistic Cannon 5 | . . . . 2 . 3 Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon 3 | . 1 . . 1 1 . Slashing Weapon 2 | . . . . . . 2 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . 1 1 3 1 . Corrupted Parts 7 | . 1 . . . 5 1 System Corruption 28 | . 15 . . . 11 2 Parts Lost 23 | . 2 . 2 1 6 12 Power 2 | . 1 . . . . 1 Propulsion 14 | . 1 . 2 1 3 7 Utility 5 | . . . . . 3 2 Weapon 2 | . . . . . . 2 Highest Loss Streak 6 | . 2 . 2 1 4 6 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 83 | . 69 51 35 75 95 86 Engine 4 | . 8 . . . 3 8 Core 3 | . 1 . . 6 5 . Treads 1 | . 17 . . . . . Leg 21 | . . . . 25 33 14 Wheel 4 | . 9 . . . . 13 Flight 1 | . 1 22 13 1 . . Device 10 | . . . 8 18 14 4 Storage 8 | . . 11 2 7 9 11 Processor 2 | . . . . . . 7 Protection 6 | . 1 . . . 10 8 Energy Gun 4 | . 11 9 . . 8 1 Energy Cannon 1 | . . . . . 1 3 Ballistic Gun 6 | . 7 8 11 8 7 3 Ballistic Cannon 1 | . . . . 2 . 3 Impact Weapon 1 | . 9 . . 4 . . Slashing Weapon 1 | . . . . . . 6 Naked Turns . | . . . . . . . Heaviest Build 183 | 3 16 8 8 56 73 183 Greatest Support 63 | 3 40 8 8 58 60 63 Greatest Overweight (x) 29 | . 3 . . 1 3 29 Average Overweight (x) 1 | . . . . . . 4 Largest Inventory Capacity 30 | 5 8 8 8 20 20 30 Average Capacity 17 | 5 5 8 5 15 16 25 Most Carried 29 | 5 8 8 6 20 20 29 Average Carried 15 | 3 4 7 5 11 16 22 Final Capacity 30 | 5 8 8 5 20 15 30 Final Carried 27 | 5 8 6 5 20 15 27 Class Distribution -------------------- 47% | Scavenger-Mutant 40% | Mutant 11% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Min Mat Gar Mat Matter Collected 2524 | 278 117 81 . 548 650 850 Remotely 390 | . . . . 390 . . Salvage Created 3767 | 93 341 147 . 523 1393 1270 Parts 179 | 2 14 7 . 30 68 58 Haulers Intercepted 6 | . . . . 2 . 4 Recyclers Shooed 4 | . 1 1 . . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Combat Hostiles Destroyed 64 | . 5 3 . 12 22 22 Melee 11 | . 3 . . . . 8 Guns 33 | . 2 3 . 9 17 2 Cannons 11 | . . . . 3 . 8 AOE 6 | . . . . . 3 3 Classes Destroyed 14 | 2 3 . . 4 3 2 Worker 4 | . . . . 2 . 2 Builder 3 | . 2 . . 1 . . Tunneler 1 | 1 . . . . . . Hauler 6 | . . . . 2 . 4 Recycler 4 | 1 1 . . 1 . 1 Operator 1 | . . . . . . 1 Watcher 3 | . 1 1 . . . 1 Swarmer 14 | . . . . 7 4 3 Grunt 24 | . 5 3 . 1 8 7 Brawler 2 | . . . . . 1 1 Duelist 1 | . . . . . . 1 Sentry 15 | . . . . 4 5 6 Specialist 3 | . . . . . 1 2 Hunter 5 | . . . . . 3 2 Best Kill Streak 6 | 2 3 4 . 4 4 6 Combat Bots Only 5 | . 2 3 . 4 4 5 Max Kills in Single Turn 3 | 1 1 1 . 2 2 3 Gunslinging 1 | . . . . 1 1 . Exploded 2 | . . . . . 1 2 Melee 1 | . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Mat Min Mat Gar Mat Damage Taken 4072 | . 379 43 93 459 911 2187 Core 690 | . 84 11 33 120 109 333 Absorbed by Shields 119 | . . . . . 119 . Core Remaining (%) 85 | 100 66 . 89 . . . Volleys Fired 258 | 7 12 7 1 59 92 80 Largest 2 | 2 2 2 2 2 2 2 Hottest 119 | 40 85 88 88 50 119 119 Shots Fired 435 | 14 22 12 2 83 174 128 Gun 309 | 14 22 12 2 48 156 55 Cannon 123 | . . . . 35 18 70 Launcher 3 | . . . . . . 3 Special . | . . . . . . . Kinetic 295 | 14 8 7 1 83 73 109 Thermal 20 | . 14 5 1 . . . Explosive 3 | . . . . . . 3 Electromagnetic 117 | . . . . . 101 16 Robot Hit Streak 21 | 3 5 7 9 10 21 10 Robot Miss Streak 6 | 2 2 1 . 4 6 2 Penetration Max . | . . . . . . . Secondary Targets 4 | . 1 . . 2 1 . Max Gunslinging Chain 1 | . 1 . . 1 1 . Shots Hit Robots 295 | 8 28 11 2 50 106 90 Core Hits 126 | 4 11 5 . 21 48 37 Critical Kills . | . . . . . . . Critical Parts Destroyed 3 | . 2 . . . 1 . Critical Strikes 9 | . 3 . . 2 1 3 Burn 1 | . 1 . . . . . Blast 4 | . . . . 2 . 2 Smash 3 | . 2 . . . 1 . Sever 1 | . . . . . . 1 Melee Attacks 63 | . 16 . . 11 5 31 Impact 32 | . 16 . . 11 5 . Slashing 31 | . . . . . . 31 Piercing . | . . . . . . . Sneak Attacks 9 | . 2 . . 3 . 4 Combat Hostiles . | . . . . . . . Follow-up Attacks 3 | . . . . . . 3 Damage Inflicted 7291 | 94 567 171 29 1243 2488 2699 Guns 3253 | 94 225 171 29 484 1538 712 Cannons 1892 | . . . . 507 423 962 Explosions 721 | . . . . . 453 268 Melee 1425 | . 342 . . 252 74 757 Ramming . | . . . . . . . Kinetic 3215 | 94 62 111 16 991 537 1404 Thermal 689 | . 163 60 13 . 453 . Explosive 268 | . . . . . . 268 Electromagnetic 1694 | . . . . . 1424 270 Impact 668 | . 342 . . 252 74 . Slashing 757 | . . . . . . 757 Piercing . | . . . . . . . Highest Corruption 15 | . 15 . . . 11 13 Average Corruption 9 | . 15 . . . 5 12 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 89 | . 9 . . . 27 53 Message Errors 23 | . 4 . . . 6 13 Matter Fused 29 | . 3 . . . 10 16 Heat Flow Errors 11 | . . . . . 3 8 Energy Discharges 6 | . . . . . 3 3 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 9 | . . . . . 3 6 Data Loss (major) 2 | . . . . . . 2 Misfires 5 | . 2 . . . 1 2 Alerts 1 | . . . . . 1 . Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 349 | . 80 . . 125 46 98 Projectiles 11 | . . . . 1 10 . Explosions 58 | . . . . . 11 47 Melee 280 | . 80 . . 124 25 51 Knockbacks 16 | . 1 . . 5 . 10 Impact 4 | . 1 . . 3 . . Kinetic 10 | . . . . 2 . 8 Secondary 2 | . . . . . . 2 Self-Inflicted Damage 190 | . . . . . 144 46 Shots 5 | . . . . . 4 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 446 | . 164 60 9 28 446 272 Average Temperature 71 | . 75 26 6 5 64 102 Received Heat Transfer 1581 | . 216 24 42 90 300 909 Effects 2 | . . . . . 1 1 Energy Bleed 2 | . . . . . 1 1 Siege Activations . | . . . . . . . Robots Corrupted 5 | . . . . . 4 1 Combat Hostiles 3 | . . . . . 2 1 Parts Fried 22 | . 7 . . 2 10 3 Impact Corruptions 10 | . 4 . . 4 2 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 1066 | . 481 148 37 . 400 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . . . . . 5 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Peak Influence 1177 | 10 198 205 149 255 1177 749 Initial 573 | . 6 83 79 57 70 573 Average 462 | 3 113 99 106 149 667 559 Maximum Alert Level 4 | . . 1 . 1 4 3 Low Security (%) 30 | 100 100 99 100 74 7 . Level 1 12 | . . . . 25 22 . Level 2 34 | . . . . . 19 85 Level 3 15 | . . . . . 28 14 Level 4 7 | . . . . . 21 . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . . 1 . 1 . 2 Investigation 1 | . . 1 . . . . Extermination . | . . . . . . . Reinforcement 2 | . . . . 1 . 1 Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Mat Distress Signals 6 | . 1 1 . 1 . 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 106 | . 10 5 10 22 24 35 Peak Tracking Total 7 | . 6 5 5 7 4 6 Tactical Retreats 9 | . 1 . 2 1 2 3 Traps | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Traps Triggered 4 | . . . . . 4 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused 1 | . . . . . . 1 Traps Extracted . | . . . . . . . Installed 3 | . . . . . 1 2 Triggered 1 | . . . . . . 1 Most Traps Carried 5 | . . . . . 5 5 Machines | -11 -10 -9 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Min Mat Gar Mat Machines Disabled 9 | . . . . 1 7 1 Max in Single Turn 2 | . . . . 1 2 1 Garrison Relay 4 | . . . . . 4 . Phase Generator 1 | . . . . . 1 . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Mat Machines Accessed 13 | . 2 1 . 4 3 3 Terminals 10 | . 1 . . 3 3 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 1 . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 43 | . 4 3 . 13 10 13 Successful 18 | . 2 1 . 8 3 4 Failed 25 | . 2 2 . 5 7 9 Catastrophic 5 | . . . . 1 1 3 Database Lockouts . | . . . . . . . Manual 23 | . 2 . . 6 2 13 Terminals 37 | . 2 . . 12 10 13 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 5 | . 2 3 . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 9 | . . . . 4 3 2 Record 1 | . . . . 1 . . Open Door 1 | . . . . . 1 . Emergency Access Points 1 | . . . . . 1 . Unreport Threat 3 | . . . . 2 . 1 Zone Layout 2 | . . . . 1 . 1 Security Stations 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . 1 1 . . . . Retrieve Components 2 | . 1 1 . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks 6 | . 1 . . 3 . 2 Terminals 6 | . 1 . . 3 . 2 Botnet 6 | . 1 . . 3 . 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 2 1 . 3 2 3 Full Trace Events 5 | . 1 1 . 1 2 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 5 | . 5 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Min Mat Gar Mat Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 14 | . . . . . 14 . Machine Destruction 14 | . . . . . 14 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Mat Min Mat Gar Mat Total Allies 2 | . . . . . 2 . Largest Group 2 | . . . . . 2 . Highest-Rated Group 62 | . . . . . 62 . Highest-Rated Ally 31 | . . . . . 31 . Total Orders . | . . . . . . . Ally Attacks 2 | . . . . . 2 . Total Damage 40 | . . . . . 40 . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Min Mat Gar Mat Turns Passed 4144 | 76 239 209 142 633 1528 1317 Spaces Moved 2127 | 58 122 131 288 388 639 501 Core 71 | 58 11 . . . . 2 Treads 12 | . 12 . . . . . Legs 1025 | . . . . 220 639 166 Wheels 416 | . 83 . . . . 333 Hover . | . . . . . . . Flight 603 | . 16 131 288 168 . . Fastest Speed 37 | 50 37 37 37 40 120 120 Average Speed 118 | 50 88 37 39 103 145 177 Slowest Speed 1500 | 50 300 37 40 190 330 1500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 1 | . . . . 1 . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 38 | 4 29 12 68 38 75 46 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 21 | . . . . 3 . 18 Terrain Destroyed 142 | . . . . 12 80 50 Melee 7 | . . . . 3 . 4 Projectile 33 | . . . . 9 . 24 AOE 102 | . . . . . 80 22 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Mat Total 3301 | 92 204 284 314 538 1092 777 Wait 562 | 11 35 126 20 18 249 103 Move 2120 | 57 121 130 287 386 638 501 Hop 1 | . . . . 1 . . Pick Up 91 | 10 . 7 . 27 22 25 Fast Attach 43 | . 7 1 1 10 18 6 Attach 26 | 5 3 1 2 5 2 8 Detach 20 | 1 6 2 2 5 3 1 Swap 25 | . 2 . . 2 8 13 Drop 78 | 1 2 10 1 14 38 12 Fire 258 | 7 12 7 1 59 92 80 Melee 58 | . 16 . . 11 5 26 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 15 | . . . . . 15 . Rewire 1 | . . . . . 1 . Trap 3 | . . . . . 1 2 Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: *Fac) History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 14) 77 | -11/Scrapyard | Entered Materials 126 | -10/Materials | System corruption reached 10% 241 | -10/Materials | Discovered new exit (range 13) 316 | -10/Materials | Entered another Materials area 316 | -9/Materials | Evolved 2 slots: Utility x2 377 | -9/Materials | Build established: Mutant 504 | -9/Materials | Discovered new exit (range 16) 525 | -9/Materials | Entered Mines 556 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 556 | -9/Mines | Found Prototype Device 556 | -9/Mines | Identified Exp. Sensor Array 631 | -9/Mines | Learned location of 1 exit from Materials 664 | -9/Mines | Discovered new exit (range 6) 667 | -9/Mines | Entered Materials 667 | -8/Materials | Evolved 2 slots: Propulsion x2 668 | -8/Materials | Identified exit to Factory 1018 | -8/Materials | Discovered exit to Factory (range 15) 1300 | -8/Materials | Identified exit to Garrison 1300 | -8/Materials | Entered Garrison 1358 | -8/Garrison | Triggered checkpoint 1415 | -8/Garrison | Garrison Relay disabled 1588 | -8/Garrison | Triggered checkpoint 1649 | -8/Garrison | Lost 4 parts (3n1u) 1903 | -8/Garrison | Garrison Relay disabled 1912 | -8/Garrison | Discovered new exit (range 11) 1914 | -8/Garrison | Triggered checkpoint 1931 | -8/Garrison | Build established: Scavenger-Mutant 1931 | -8/Garrison | Garrison Relay disabled 2028 | -8/Garrison | Triggered checkpoint 2102 | -8/Garrison | Discovered new exit (range 14) 2145 | -8/Garrison | Rescued a captive Derelict 2146 | -8/Garrison | Rescued a captive Derelict 2234 | -8/Garrison | Triggered checkpoint 2322 | -8/Garrison | System corruption reached 10% 2430 | -8/Garrison | Garrison Relay disabled 2454 | -8/Garrison | Phase Generator disabled 2472 | -8/Garrison | Learned Materials security intel 2828 | -8/Garrison | Entered Materials 3012 | -8/Materials | Core integrity fell below 50% 3051 | -8/Materials | Lost 3 parts (1n1u1w) 3228 | -8/Materials | First assault squad dispatched 3341 | -8/Materials | Lost 6 parts (1p4n1u) 3494 | -8/Materials | Core integrity fell below 20% 3571 | -8/Materials | Discovered exit to Factory (range 16) 3975 | -8/Materials | Build established: Hauler-Mutant 4145 | -8/Materials | Destroyed self with Improved Grenade Launcher Last Messages --------------- 04094_ U-05 Engineer builds a Wall. 04110_ JKCUU3/V|UCW 04130_ S-10 Pest destroyed. 04131_ The unstable cave ceiling collapses. 04132_ A-02 Transporter destroyed. 04132_ S-10 Pest destroyed. 04134_ Dropped Imp. Heat Sink. 04135_ Dropped Weapon Shielding. 04135_ U-05 Engineer lays Concrete. 04135_ Dropped Armageddon Trap. 04137_ Installed Armageddon Trap. 04139_ U-05 Engineer lays Concrete. 04142_ The unstable cave ceiling collapses. 04144_ Acquired Faulty Imp. Medium Laser. 04145_ System corrupted: FCS attempts to trigger Imp. Grenade Launcher. 04145_ System corrupted: Imp. Grenade Launcher misfires. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????# ??????????????????????? | | ????????????????????????# "G?????????????????????? | | ????????????????????????# " " #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# """ #??????????????????? | | ????????????????????????#r""" #??????????????????? | | ###?######### #????????## """ #???##########?????? | | #?# ]! # ?????### #???# #?????? | | # #?# "" # ???## # %[ #???# #?????? | | # #?# "T # #?# # ###### """ #?????? | | # ### # # %[= # """ #?????? | | ##+####### # [[[ + """ #?????? | | [%[ # """ #?????? | | % ### @ ##### [ """ #?????? | | %/#?????# ####???# #?????? | | ##+##### # !*!#??????# #?????? | | #+###[% ! ##?# ^==#?????#"#########?????? | | ????#!=%* ##?# u #==%#?????##??????###?????? | | ???# ##?# # *=#?????????????????????? | | ### "#?# # #?????????????????????? | | ############## # #?????????????????????? | | ######?# ## #r #??? ???????????????? | | #??????# ##* # #??? ??????????????? | | ???????# !####+### #??? ??????????????? | | ???????# # #??? #??????????????? | | ???????# / #??? #??????????????? | | ???????# # #??# #??????????????? | | ???????# ### #### #??# #??????????????? | | ???????# #?# #??# #??# #??????????????? | | ???????# #?# #??# #??# #??????????????? | | ???########""####?# #??# #??# #??????????????? | | ???# ###?####+#### #??# ##?????????????? | | ???# """ #???# !# #??# ??????????????? | | ???# """ #???# " "" # #??# #??????????????? | | ???# """ #???# "R"" + #??# ####???????????? | | ???# #???# """ # #??# !##??????????? | | ???####+####???# # #??# !#??????????? | | ????# ############## #### !#??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 300 Resistance: TH 10 Resistance: EM 15 Power Shielding 33 Evasion (%) 62 Armor Integrity Analysis 30 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlloyChromaticSuite Manual? 0 Play Time 00:43:01 Cumulative 284.3 hours Start 2022.09.08 @ 17:20:12 End 2022.09.08 @ 18:07:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 330 Rogue 330 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 70 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ed182f9e-672e-46f2-86c4-a42f5d07de31