Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.07 @ 17:06:39

Player: CrossedViper

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (8)        1600
Robots Destroyed (126)     630
Value Destroyed (3682)     3682
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (499)                499
              TOTAL SCORE: 7551

 Bonus
-------
High Alert Combat Kills    488
Entered Garrisons          200
Friendly Fire              -189

 Cogmind 
---------
Core Integrity             0/550
Matter                     121/300
Energy                     111/125
System Corruption          9%
Temperature                Cool (9)
Movement                   Rolling (105) Ox1
Location                   -8/Storage

 Parts 
-------
>               --- POWER (1) --------
          Light Ion Engine
>               --- PROPULSION (2) ---
                Carbon-fiber Leg
        Armored Wheel
>               --- UTILITY (6) ------
       Advanced Heat Sink
         Medium Storage Unit
                Transport Network Coupler
          Light Armor Plating
>               --- WEAPON (2) -------
          Light Assault Rifle
                Gauss Rifle
>               --- INVENTORY (10) ---
          Light Treads
       Improved Flight Unit
       Improved Flight Unit
       Improved Flight Unit
       Improved Flight Unit
       Improved Flight Unit
  High-capacity Storage Unit
                Hacking Suite
                Hacking Suite
                Particle Gun

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
  Improved Heat Sink
  Improved Heat Sink
    Medium Storage Unit
           Transport Network Coupler
     Heavy Armor Plating
>          --- WEAPON -----------
           Beam Rifle
  Advanced Beam Cannon
>          --- INVENTORY --------
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
           Hacking Suite
           Hacking Suite
  Advanced Beam Cannon
  Advanced Beam Cannon
  Advanced EMP Blaster
[Rating: 27]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Flight Unit              Improved Flight Unit
Utility                    Transport Network Coupler
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Transport Network Coupler
  Protection               Hardened Light Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Advanced EMP Blaster

 Build                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  
-------                    Run  | Jun Mat Min Mat Min Mat Gar Mat Sto 
Slots Evolved              4    | .   .   .   2   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   2   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             107  | 6   4   5   30  2   26  27  6   1   
  Power                    16   | 1   1   .   6   .   3   4   1   .   
    Engine                 13   | 1   1   .   6   .   3   1   1   .   
    Core                   3    | .   .   .   .   .   .   3   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               29   | 2   .   3   5   .   8   9   2   .   
    Treads                 13   | 2   .   .   3   .   8   .   .   .   
    Leg                    14   | .   .   3   1   .   .   9   1   .   
    Wheel                  1    | .   .   .   .   .   .   .   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   1   .   .   .   .   .   
  Utility                  29   | 1   3   .   11  .   8   4   1   1   
    Device                 11   | .   2   .   3   .   4   2   .   .   
    Storage                7    | 1   .   .   4   .   .   1   .   1   
    Processor              2    | .   .   .   2   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             9    | .   1   .   2   .   4   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   33   | 2   .   2   8   2   7   10  2   .   
    Energy Gun             9    | 2   .   2   2   .   1   2   .   .   
    Energy Cannon          10   | .   .   .   2   1   4   3   .   .   
    Ballistic Gun          9    | .   .   .   3   .   .   4   2   .   
    Ballistic Cannon       1    | .   .   .   1   .   .   .   .   .   
    Launcher               4    | .   .   .   .   1   2   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   6   .   .   1   .   .   
  Corrupted Parts          4    | .   .   .   2   .   .   2   .   .   
    System Corruption      17   | .   .   .   11  .   .   6   .   .   
Parts Lost                 33   | .   .   3   7   .   6   14  3   .   
  Power                    6    | .   .   .   2   .   .   3   1   .   
  Propulsion               10   | .   .   1   1   .   2   5   1   .   
  Utility                  8    | .   .   .   2   .   2   4   .   .   
  Weapon                   9    | .   .   2   2   .   2   2   1   .   
  Highest Loss Streak      5    | .   .   2   5   .   3   4   2   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   96  94  94  100 83  77  79  81  
  Engine                   9    | .   14  14  10  11  8   4   8   9   
  Treads                   12   | .   28  5   16  22  16  3   .   .   
  Leg                      7    | .   .   17  4   .   .   12  17  9   
  Device                   11   | .   8   14  9   11  15  13  9   9   
  Storage                  10   | .   14  14  11  11  9   9   9   9   
  Processor                7    | .   .   .   10  11  9   9   9   9   
  Protection               6    | .   2   .   8   11  7   5   8   9   
  Energy Gun               8    | .   28  28  4   .   4   2   .   .   
  Energy Cannon            5    | .   .   .   6   20  12  6   .   .   
  Ballistic Gun            6    | .   .   .   10  .   .   7   17  18  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             54   | 11  16  17  32  32  41  51  54  52  
  Greatest Support         40   | 40  40  20  40  40  40  40  30  12  
  Greatest Overweight (x)  11   | .   .   1   1   .   11  2   4   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   2   
Largest Inventory Capacity 20   | 8   8   8   10  10  10  20  20  20  
  Average Capacity         10   | 7   8   8   9   10  10  11  20  19  
  Most Carried             13   | 5   8   8   10  10  10  13  12  10  
  Average Carried          8    | 3   6   6   9   10  9   9   10  9   
  Final Capacity           20   | 8   8   8   10  10  10  20  20  10  
  Final Carried            10   | 4   7   8   10  10  9   10  10  10  

 Class Distribution 
--------------------
 55% | Scavenger-Mutant
 44% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage

 Resources                      | -11  -10  -10  -9   -9   -8   -8   -8   -8   
-----------                Run  | Jun  Mat  Min  Mat  Min  Mat  Gar  Mat  Sto  
Matter Collected           2326 | 245  52   50   813  33   365  693  75   .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            4680 | 72   317  221  1808 16   941  1147 158  .    
  Parts                    274  | 3    18   12   119  6    56   50   10   .    
Haulers Intercepted        8    | .    .    .    6    .    2    .    .    .    
Recyclers Shooed           4    | .    .    .    3    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  
-------                    Run  | Jun Mat Min Mat Min Mat Gar Mat Sto 
Combat Hostiles Destroyed  96   | .   9   5   28  4   24  21  5   .   
  Guns                     40   | .   9   5   11  .   1   9   5   .   
  Cannons                  37   | .   .   .   15  .   15  7   .   .   
  AOE                      16   | .   .   .   2   4   7   3   .   .   
Classes Destroyed          12   | 2   3   .   5   .   1   .   1   .   
  Worker                   1    | .   .   .   .   .   1   .   .   .   
  Builder                  5    | .   .   .   4   .   1   .   .   .   
  Tunneler                 3    | 1   .   1   .   .   1   .   .   .   
  Hauler                   8    | .   .   .   6   .   2   .   .   .   
  Recycler                 4    | 1   .   .   2   .   1   .   .   .   
  Operator                 2    | .   .   .   2   .   .   .   .   .   
  Watcher                  6    | .   1   .   4   .   1   .   .   .   
  Swarmer                  32   | .   3   3   2   4   10  7   3   .   
  Grunt                    45   | .   6   2   16  .   9   12  .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   
  Sentry                   17   | .   .   .   9   .   5   2   1   .   
  Hunter                   1    | .   .   .   .   .   .   .   1   .   
  Thug                     1    | .   .   1   .   .   .   .   .   .   
Best Kill Streak           10   | 2   6   3   5   4   10  5   2   .   
  Combat Bots Only         8    | .   6   3   5   4   8   5   2   .   
Max Kills in Single Turn   2    | 1   2   1   2   2   2   1   1   .   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   1   2   2   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -8   -8   -8   
--------                   Run  | Jun  Mat  Min  Mat  Min  Mat  Gar  Mat  Sto  
Damage Taken               5780 | .    411  302  1111 101  1449 1946 429  31   
  Core                     852  | .    25   83   170  9    138  345  51   31   
  Absorbed by Shields      84   | .    .    .    .    .    84   .    .    .    
Core Remaining (%)         70   | 100  .    56   .    55   .    .    .    .    
Volleys Fired              442  | 8    30   18   117  2    71   166  28   2    
  Largest                  2    | 2    2    2    2    1    2    2    2    2    
  Hottest                  136  | 90   90   90   136  30   136  136  51   48   
Shots Fired                819  | 16   53   36   230  2    133  295  50   4    
  Gun                      578  | 16   53   36   166  .    21   232  50   4    
  Cannon                   229  | .    .    .    64   .    105  60   .    .    
  Launcher                 12   | .    .    .    .    2    7    3    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  362  | .    .    .    113  .    .    195  50   4    
  Thermal                  385  | 16   53   22   71   .    126  97   .    .    
  Explosive                9    | .    .    .    .    2    7    .    .    .    
  Electromagnetic          63   | .    .    14   46   .    .    3    .    .    
  Robot Hit Streak         59   | 3    11   7    11   .    11   59   7    3    
  Robot Miss Streak        6    | 4    2    3    6    .    4    4    5    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        8    | .    2    3    .    .    .    3    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    1    .    .    
Shots Hit Robots           557  | 8    39   22   147  .    75   237  26   3    
  Core Hits                245  | 3    16   10   74   4    50   77   10   1    
  Critical Kills           2    | .    .    .    .    .    .    2    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    1    .    .    
  Critical Strikes         8    | .    1    2    .    .    2    3    .    .    
    Burn                   5    | .    1    2    .    .    2    .    .    .    
    Meltdown               2    | .    .    .    .    .    .    2    .    .    
    Destroy                1    | .    .    .    .    .    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           8879 | 99   487  352  2466 244  2299 2491 390  51   
  Guns                     4473 | 93   482  324  1524 .    217  1403 379  51   
  Cannons                  3121 | .    .    .    861  .    1416 844  .    .    
  Explosions               1198 | .    .    27   66   244  648  213  .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  87   | 6    5    1    15   .    18   31   11   .    
  Kinetic                  2699 | .    .    .    1206 .    .    1063 379  51   
  Thermal                  4392 | 93   482  192  776  .    1633 1216 .    .    
  Explosive                892  | .    .    .    .    244  648  .    .    .    
  Electromagnetic          809  | .    .    159  469  .    .    181  .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         11   | .    .    .    11   11   3    9    9    9    
  Average Corruption       8    | .    .    .    10   11   2    7    9    9    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  127  | .    .    .    65   2    7    42   10   1    
    Message Errors         21   | .    .    .    13   .    .    5    3    .    
    Matter Fused           34   | .    .    .    15   1    4    10   4    .    
    Heat Flow Errors       9    | .    .    .    4    .    .    2    2    1    
    Energy Discharges      15   | .    .    .    5    .    1    9    .    .    
    Parts Rejected         3    | .    .    .    1    .    .    1    1    .    
    Parts Fused            1    | .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      12   | .    .    .    9    1    .    2    .    .    
    Data Loss (major)      7    | .    .    .    5    .    1    1    .    .    
    Misfires               7    | .    .    .    6    .    .    1    .    .    
    Alerts                 6    | .    .    .    3    .    .    3    .    .    
    Weapon Failures        12   | .    .    .    4    .    1    7    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            55   | .    .    .    9    .    19   27   .    .    
  Projectiles              9    | .    .    .    9    .    .    .    .    .    
  Explosions               46   | .    .    .    .    .    19   27   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 8    | .    .    .    6    .    .    2    .    .    
  Impact                   2    | .    .    .    .    .    .    2    .    .    
  Kinetic                  6    | .    .    .    6    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      205  | .    .    .    45   59   .    96   5    .    
  Shots                    7    | .    .    .    1    2    .    4    .    .    
  Rammed                   8    | 1    3    .    1    .    2    .    1    .    
Targets Rammed             23   | 1    4    1    2    .    2    12   1    .    
  Kicked                   14   | .    .    1    1    .    .    12   .    .    
  Crushed                  1    | .    1    .    .    .    .    .    .    .    
Highest Temperature        450  | 240  372  18   296  .    450  411  118  249  
  Average Temperature      126  | 122  196  6    86   .    130  144  70   145  
  Received Heat Transfer   2160 | .    195  108  435  .    504  873  27   18   
  Effects                  15   | .    3    .    3    .    3    6    .    .    
    Shutdowns              1    | .    .    .    .    .    .    1    .    .    
    Energy Bleed           3    | .    .    .    .    .    1    2    .    .    
    Interference           8    | .    3    .    3    .    1    1    .    .    
    Matter Decay           2    | .    .    .    .    .    1    1    .    .    
    Short Circuit          1    | .    .    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    2    .    .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              3    | .    .    .    .    .    1    2    .    .    
  Combat Hostiles          3    | .    .    .    .    .    1    2    .    .    
  Parts Melted             21   | 1    2    2    .    .    9    7    .    .    
  Heat Transferred         9057 | 236  1277 606  1301 .    3256 2381 .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5    | .    .    1    2    .    .    2    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -8   -8   -8   -8   
-------                    Run  | Jun  Mat  Min  Mat  Min  Mat  Gar  Mat  Sto  
Peak Influence             1100 | 10   228  108  597  308  688  1100 673  280  
  Initial                  536  | .    6    18   3    207  119  447  536  279  
  Average                  400  | 2    93   65   312  304  442  762  601  279  
Maximum Alert Level        4    | .    1    .    2    1    2    4    2    1    
  Low Security (%)         27   | 100  98   100  13   .    9    .    .    .    
  Level 1                  27   | .    1    .    65   100  24   .    .    100  
  Level 2                  29   | .    .    .    20   .    66   33   100  .    
  Level 3                  15   | .    .    .    .    .    .    63   .    .    
  Level 4                  .    | .    .    .    .    .    .    2    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    
Squads Dispatched          18   | .    3    .    5    .    7    .    1    2    
  Investigation            8    | .    3    .    3    .    2    .    .    .    
  Extermination            .    | .    .    .    .    .    .    .    .    .    
  Reinforcement            6    | .    .    .    2    .    2    .    1    1    
  Assault                  .    | .    .    .    .    .    .    .    .    .    
  Garrison                 4    | .    .    .    .    .    3    .    .    1    
  Intercept                .    | .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    2    .    1    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -8  -8  
---------                  Run  | Jun Mat Min Mat Min Mat Gar Mat Sto 
Distress Signals           9    | .   1   .   2   .   5   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              137  | .   13  5   45  4   33  23  9   5   
  Peak Tracking Total      10   | .   5   3   10  4   10  7   3   4   
  Tactical Retreats        10   | .   .   .   4   .   4   2   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  
-------                    Run  | Jun Mat Min Mat Min Mat Gar Mat Sto 
Traps Triggered            11   | .   1   .   1   .   6   3   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -8  -8  
----------                 Run  | Jun Mat Min Mat Min Mat Gar Mat Sto 
Machines Disabled          4    | .   .   .   1   .   1   2   .   .   
  Max in Single Turn       1    | .   .   .   1   .   1   1   .   .   
  Garrison Relay           2    | .   .   .   .   .   .   2   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -8  -8  
---------                  Run  | Jun Mat Min Mat Min Mat Gar Mat Sto 
Machines Accessed          16   | .   4   1   6   .   3   1   1   .   
  Terminals                13   | .   4   .   5   .   2   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   
Total Hacks                44   | .   15  1   14  .   10  2   2   .   
  Successful               13   | .   3   1   5   .   3   .   1   .   
  Failed                   30   | .   11  .   9   .   7   2   1   .   
    Catastrophic           6    | .   2   .   1   .   1   1   1   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   
  Manual                   31   | .   11  .   10  .   8   .   2   .   
  Terminals                40   | .   15  .   13  .   8   2   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   .   .   
Terminal Hacks             6    | .   2   1   3   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         6    | .   1   .   2   .   2   .   1   .   
  Terminals                5    | .   1   .   1   .   2   .   1   .   
    Assimilate             1    | .   .   .   .   .   .   .   1   .   
    Botnet                 2    | .   1   .   1   .   .   .   .   .   
    Operators              2    | .   .   .   .   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   
    Tunnel                 1    | .   .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   4   .   4   .   3   1   1   .   
  Full Trace Events        5    | .   2   .   1   .   1   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -8  -8  
------------               Run  | Jun Mat Min Mat Min Mat Gar Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    8    | .   .   .   .   .   .   8   .   .   
  Machine Destruction      8    | .   .   .   .   .   .   8   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  -8  -8  
--------                   Run  | Jun Mat Min Mat Min Mat Gar Mat Sto 
Total Allies               1    | .   .   .   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   .   .   1   .   
  Highest-Rated Group      10   | .   .   .   .   .   .   .   10  .   
  Highest-Rated Ally       10   | .   .   .   .   .   .   .   10  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  
-------                    Run  | Jun Mat Min Mat Min Mat Gar Mat Sto 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -8   -8   -8   
-------------              Run  | Jun  Mat  Min  Mat  Min  Mat  Gar  Mat  Sto  
Turns Passed               5142 | 101  437  573  1722 82   708  1233 273  13   
Spaces Moved               2189 | 49   183  378  770  46   252  411  95   5    
  Core                     20   | 16   .    .    .    .    4    .    .    .    
  Treads                   1325 | 33   183  97   610  46   248  108  .    .    
  Legs                     837  | .    .    281  160  .    .    303  93   .    
  Wheels                   7    | .    .    .    .    .    .    .    2    5    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  120  120  165  160  120  150  105  
  Average Speed            157  | 124  160  130  157  165  174  165  189  132  
  Slowest Speed            600  | 160  160  190  250  165  600  260  190  150  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       32   | 5    44   80   66   15   20   40   15   8    
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    .    
  Known Exits Taken        3    | .    1    .    .    1    1    .    .    .    
  Unknown Exits Taken      4    | 1    .    1    1    .    .    .    1    .    
Scrap Searched             2    | .    .    1    .    1    .    .    .    .    
Spaces Dug                 23   | .    .    .    .    15   8    .    .    .    
Terrain Destroyed          70   | .    .    5    11   15   35   4    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    1    .    .    .    
  AOE                      69   | .    .    5    11   15   34   4    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -8   -8   -8   
---------                  Run  | Jun  Mat  Min  Mat  Min  Mat  Gar  Mat  Sto  
Total                      3076 | 73   272  420  1054 49   380  681  138  9    
  Wait                     204  | .    45   13   93   .    17   30   6    .    
  Move                     2184 | 49   182  377  769  45   252  410  95   5    
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  48   | 10   3    4    16   .    3    11   1    .    
  Fast Attach              56   | .    2    2    16   .    17   15   4    .    
  Attach                   22   | 6    .    2    5    .    3    4    1    1    
  Detach                   3    | .    1    .    1    .    .    .    .    1    
  Swap                     30   | .    2    1    10   2    6    8    1    .    
  Drop                     55   | .    3    2    25   .    9    14   2    .    
  Fire                     442  | 8    30   18   117  2    71   166  28   2    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     14   | .    .    1    1    .    .    12   .    .    
  Crush                    7    | .    4    .    1    .    2    .    .    .    
  Escape Stasis            9    | .    .    .    .    .    .    9    .    .    
  Rewire                   2    | .    .    .    .    .    .    2    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-9/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Mines
-8/Materials
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
    5 | -11/Junkyard  | Discovered new exit (range 15)
  102 | -11/Junkyard  | Entered Materials
  158 | -10/Materials | Central database locked down
  310 | -10/Materials | Build established: Mutant
  369 | -10/Materials | Identified exit to Mines
  539 | -10/Materials | Entered Mines
  639 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  639 | -10/Mines     | Discovered new exit (range 5)
  884 | -10/Mines     | Discovered new exit (range 8)
  947 | -10/Mines     | Learned 2 Materials zone layouts
 1043 | -10/Mines     | Build established: Scavenger-Mutant
 1057 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1106 | -10/Mines     | Discovered new exit (range 5)
 1112 | -10/Mines     | Entered Materials
 1112 | -9/Materials  | Evolved 2 slots: Utility x2
 1113 | -9/Materials  | Identified exit to Materials
 1476 | -9/Materials  | Lost 5 parts (1p1n2u1w)
 1498 | -9/Materials  | Discovered new exit (range 6)
 1573 | -9/Materials  | System corruption reached 10%
 2060 | -9/Materials  | Discovered new exit (range 8)
 2357 | -9/Materials  | Build established: Mutant
 2422 | -9/Materials  | Discovered exit to Materials (range 9)
 2834 | -9/Materials  | Entered Mines
 2873 | -9/Mines      | Discovered exit to Materials (range 12)
 2916 | -9/Mines      | Entered Materials
 2916 | -8/Materials  | Evolved 2 slots: Utility x2
 2985 | -8/Materials  | Garrison activated, responded to threat
 3026 | -8/Materials  | Destroyed 8 combat bots
 3082 | -8/Materials  | Lost 3 parts (1u2w)
 3413 | -8/Materials  | Build established: Scavenger-Mutant
 3449 | -8/Materials  | Garrison activated, responded to threat
 3624 | -8/Materials  | Identified exit to Garrison
 3624 | -8/Materials  | Entered Garrison
 3625 | -8/Garrison   | Destroyed 7 combat bots
 3730 | -8/Garrison   | Triggered checkpoint
 3781 | -8/Garrison   | Garrison Relay disabled
 3902 | -8/Garrison   | Triggered checkpoint
 4003 | -8/Garrison   | Lost 4 parts (1n3u)
 4039 | -8/Garrison   | Core integrity fell below 50%
 4076 | -8/Garrison   | Lost 4 parts (2p1n1w)
 4155 | -8/Garrison   | Discovered new exit (range 14)
 4334 | -8/Garrison   | Core integrity fell below 20%
 4351 | -8/Garrison   | Lost 4 parts (2n1u1w)
 4444 | -8/Garrison   | Triggered checkpoint
 4755 | -8/Garrison   | Garrison Relay disabled
 4828 | -8/Garrison   | Discovered new exit (range 14)
 4857 | -8/Garrison   | Entered Materials
 5122 | -8/Materials  | Discovered new exit (range 5)
 5130 | -8/Materials  | Entered Storage
 5132 | -8/Storage    | Garrison activated, responded to threat
 5143 | -8/Storage    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
05088_ Slug penetrates W-25 Informer.
05089_ System corrupted: Lgt. Armor Plating rejected.
05090_ Acquired Lgt. Armor Plating.
05093_ R-06 Scavenger collects Beam Rifle.
05094_ Acquired 20 matter.
05122_ EXIT=FOUND
05126_ Carbon-fiber Leg destroyed.
05130_ Slammed into Y-45 Defender.
LOCATION=UNKNOWN
GOAL=ESCAPE
05131_ System corrupted: Heat flow error (+291).
05131_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
05132_ Slug penetrates O-16 Technician.
05132_ O-16 Technician calls for garrison support.
05132_ ALERT: Activating Garrison Access S001.
05135_ Slug penetrates O-16 Technician.
05135_ O-16 Technician uses terminal to summon reinforcements.
05135_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  S003.
05135_ O-16 Technician locks terminal.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
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| ?????????????????????????  ????????????            |
| ????????????????????????#  ????????????            |
| ????????????????????????#  "?????  ????            |
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| ????????????????????????#          #???            |
| ?????????????????????#??#       g  #???            |
| ?????????????????????? ?#     g    #???            |
| ??????????????????????" #     Yg   #???            |
| ??????????????????????" #          #???            |
| ??????????????????????? ;     """  #???            |
| ????????????????????????#      R"  #???            |
| ???????????????????"""??#     """  #???            |
| ?????????????????"""    #          #???            |
| ???????????????#        /@         #???            |
| ???????????????#        #####      #???            |
| ???????????????#######??????#      #???            |
| ????????????????????????????#   #   #??            |
| ????????????????????????????#####?T #??            |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           72
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             600
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              StructuralDisposableUnit
  Manual?         0
Play Time         00:27:38
  Cumulative      707.9 hours
  Start           2023.08.07 @ 16:39:12
  End             2023.08.07 @ 17:06:39
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          458
  Rogue           451
  Adventurer      0
  Explorer        7
Win Type          -
  Total           52
  Types           19/5/19/2/0/1/4/1/1
Lore%             89
Gallery%          96
Achievement%      82
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 61cebc6d-c5a3-46f8-9776-328fc3585e88