Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.07 @ 17:06:39 Player: CrossedViper Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (126) 630 Value Destroyed (3682) 3682 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (499) 499 TOTAL SCORE: 7551 Bonus ------- High Alert Combat Kills 488 Entered Garrisons 200 Friendly Fire -189 Cogmind --------- Core Integrity 0/550 Matter 121/300 Energy 111/125 System Corruption 9% Temperature Cool (9) Movement Rolling (105) Ox1 Location -8/Storage Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Carbon-fiber Leg Armored Wheel > --- UTILITY (6) ------ Advanced Heat Sink Medium Storage Unit Transport Network Coupler Light Armor Plating > --- WEAPON (2) ------- Light Assault Rifle Gauss Rifle > --- INVENTORY (10) --- Light Treads Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit High-capacity Storage Unit Hacking Suite Hacking Suite Particle Gun Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Medium Storage Unit Transport Network Coupler Heavy Armor Plating > --- WEAPON ----------- Beam Rifle Advanced Beam Cannon > --- INVENTORY -------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Hacking Suite Hacking Suite Advanced Beam Cannon Advanced Beam Cannon Advanced EMP Blaster [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Improved Flight Unit Utility Transport Network Coupler Device Improved Heat Sink Storage Medium Storage Unit Processor Transport Network Coupler Protection Hardened Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Advanced EMP Blaster Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Sto Slots Evolved 4 | . . . 2 . 2 . . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 4 | . . . 2 . 2 . . . Weapon . | . . . . . . . . . Parts Attached 107 | 6 4 5 30 2 26 27 6 1 Power 16 | 1 1 . 6 . 3 4 1 . Engine 13 | 1 1 . 6 . 3 1 1 . Core 3 | . . . . . . 3 . . Reactor . | . . . . . . . . . Propulsion 29 | 2 . 3 5 . 8 9 2 . Treads 13 | 2 . . 3 . 8 . . . Leg 14 | . . 3 1 . . 9 1 . Wheel 1 | . . . . . . . 1 . Hover . | . . . . . . . . . Flight 1 | . . . 1 . . . . . Utility 29 | 1 3 . 11 . 8 4 1 1 Device 11 | . 2 . 3 . 4 2 . . Storage 7 | 1 . . 4 . . 1 . 1 Processor 2 | . . . 2 . . . . . Hackware . | . . . . . . . . . Protection 9 | . 1 . 2 . 4 1 1 . Artifact . | . . . . . . . . . Weapon 33 | 2 . 2 8 2 7 10 2 . Energy Gun 9 | 2 . 2 2 . 1 2 . . Energy Cannon 10 | . . . 2 1 4 3 . . Ballistic Gun 9 | . . . 3 . . 4 2 . Ballistic Cannon 1 | . . . 1 . . . . . Launcher 4 | . . . . 1 2 1 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . . 6 . . 1 . . Corrupted Parts 4 | . . . 2 . . 2 . . System Corruption 17 | . . . 11 . . 6 . . Parts Lost 33 | . . 3 7 . 6 14 3 . Power 6 | . . . 2 . . 3 1 . Propulsion 10 | . . 1 1 . 2 5 1 . Utility 8 | . . . 2 . 2 4 . . Weapon 9 | . . 2 2 . 2 2 1 . Highest Loss Streak 5 | . . 2 5 . 3 4 2 . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 88 | . 96 94 94 100 83 77 79 81 Engine 9 | . 14 14 10 11 8 4 8 9 Treads 12 | . 28 5 16 22 16 3 . . Leg 7 | . . 17 4 . . 12 17 9 Device 11 | . 8 14 9 11 15 13 9 9 Storage 10 | . 14 14 11 11 9 9 9 9 Processor 7 | . . . 10 11 9 9 9 9 Protection 6 | . 2 . 8 11 7 5 8 9 Energy Gun 8 | . 28 28 4 . 4 2 . . Energy Cannon 5 | . . . 6 20 12 6 . . Ballistic Gun 6 | . . . 10 . . 7 17 18 Naked Turns . | . . . . . . . . . Heaviest Build 54 | 11 16 17 32 32 41 51 54 52 Greatest Support 40 | 40 40 20 40 40 40 40 30 12 Greatest Overweight (x) 11 | . . 1 1 . 11 2 4 4 Average Overweight (x) . | . . . . . . . 1 2 Largest Inventory Capacity 20 | 8 8 8 10 10 10 20 20 20 Average Capacity 10 | 7 8 8 9 10 10 11 20 19 Most Carried 13 | 5 8 8 10 10 10 13 12 10 Average Carried 8 | 3 6 6 9 10 9 9 10 9 Final Capacity 20 | 8 8 8 10 10 10 20 20 10 Final Carried 10 | 4 7 8 10 10 9 10 10 10 Class Distribution -------------------- 55% | Scavenger-Mutant 44% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 ----------- Run | Jun Mat Min Mat Min Mat Gar Mat Sto Matter Collected 2326 | 245 52 50 813 33 365 693 75 . Remotely . | . . . . . . . . . Salvage Created 4680 | 72 317 221 1808 16 941 1147 158 . Parts 274 | 3 18 12 119 6 56 50 10 . Haulers Intercepted 8 | . . . 6 . 2 . . . Recyclers Shooed 4 | . . . 3 . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Sto Combat Hostiles Destroyed 96 | . 9 5 28 4 24 21 5 . Guns 40 | . 9 5 11 . 1 9 5 . Cannons 37 | . . . 15 . 15 7 . . AOE 16 | . . . 2 4 7 3 . . Classes Destroyed 12 | 2 3 . 5 . 1 . 1 . Worker 1 | . . . . . 1 . . . Builder 5 | . . . 4 . 1 . . . Tunneler 3 | 1 . 1 . . 1 . . . Hauler 8 | . . . 6 . 2 . . . Recycler 4 | 1 . . 2 . 1 . . . Operator 2 | . . . 2 . . . . . Watcher 6 | . 1 . 4 . 1 . . . Swarmer 32 | . 3 3 2 4 10 7 3 . Grunt 45 | . 6 2 16 . 9 12 . . Duelist 1 | . . . 1 . . . . . Sentry 17 | . . . 9 . 5 2 1 . Hunter 1 | . . . . . . . 1 . Thug 1 | . . 1 . . . . . . Best Kill Streak 10 | 2 6 3 5 4 10 5 2 . Combat Bots Only 8 | . 6 3 5 4 8 5 2 . Max Kills in Single Turn 2 | 1 2 1 2 2 2 1 1 . Gunslinging 1 | . 1 . . . . . . . Exploded 2 | . . . 1 2 2 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -------- Run | Jun Mat Min Mat Min Mat Gar Mat Sto Damage Taken 5780 | . 411 302 1111 101 1449 1946 429 31 Core 852 | . 25 83 170 9 138 345 51 31 Absorbed by Shields 84 | . . . . . 84 . . . Core Remaining (%) 70 | 100 . 56 . 55 . . . . Volleys Fired 442 | 8 30 18 117 2 71 166 28 2 Largest 2 | 2 2 2 2 1 2 2 2 2 Hottest 136 | 90 90 90 136 30 136 136 51 48 Shots Fired 819 | 16 53 36 230 2 133 295 50 4 Gun 578 | 16 53 36 166 . 21 232 50 4 Cannon 229 | . . . 64 . 105 60 . . Launcher 12 | . . . . 2 7 3 . . Special . | . . . . . . . . . Kinetic 362 | . . . 113 . . 195 50 4 Thermal 385 | 16 53 22 71 . 126 97 . . Explosive 9 | . . . . 2 7 . . . Electromagnetic 63 | . . 14 46 . . 3 . . Robot Hit Streak 59 | 3 11 7 11 . 11 59 7 3 Robot Miss Streak 6 | 4 2 3 6 . 4 4 5 2 Penetration Max . | . . . . . . . . . Secondary Targets 8 | . 2 3 . . . 3 . . Max Gunslinging Chain 1 | . 1 1 . . . 1 . . Shots Hit Robots 557 | 8 39 22 147 . 75 237 26 3 Core Hits 245 | 3 16 10 74 4 50 77 10 1 Critical Kills 2 | . . . . . . 2 . . Critical Parts Destroyed 1 | . . . . . . 1 . . Critical Strikes 8 | . 1 2 . . 2 3 . . Burn 5 | . 1 2 . . 2 . . . Meltdown 2 | . . . . . . 2 . . Destroy 1 | . . . . . . 1 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8879 | 99 487 352 2466 244 2299 2491 390 51 Guns 4473 | 93 482 324 1524 . 217 1403 379 51 Cannons 3121 | . . . 861 . 1416 844 . . Explosions 1198 | . . 27 66 244 648 213 . . Melee . | . . . . . . . . . Ramming 87 | 6 5 1 15 . 18 31 11 . Kinetic 2699 | . . . 1206 . . 1063 379 51 Thermal 4392 | 93 482 192 776 . 1633 1216 . . Explosive 892 | . . . . 244 648 . . . Electromagnetic 809 | . . 159 469 . . 181 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 11 | . . . 11 11 3 9 9 9 Average Corruption 8 | . . . 10 11 2 7 9 9 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 127 | . . . 65 2 7 42 10 1 Message Errors 21 | . . . 13 . . 5 3 . Matter Fused 34 | . . . 15 1 4 10 4 . Heat Flow Errors 9 | . . . 4 . . 2 2 1 Energy Discharges 15 | . . . 5 . 1 9 . . Parts Rejected 3 | . . . 1 . . 1 1 . Parts Fused 1 | . . . . . . 1 . . Data Loss (minor) 12 | . . . 9 1 . 2 . . Data Loss (major) 7 | . . . 5 . 1 1 . . Misfires 7 | . . . 6 . . 1 . . Alerts 6 | . . . 3 . . 3 . . Weapon Failures 12 | . . . 4 . 1 7 . . Overload Shots . | . . . . . . . . . Overflow Damage 55 | . . . 9 . 19 27 . . Projectiles 9 | . . . 9 . . . . . Explosions 46 | . . . . . 19 27 . . Melee . | . . . . . . . . . Knockbacks 8 | . . . 6 . . 2 . . Impact 2 | . . . . . . 2 . . Kinetic 6 | . . . 6 . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 205 | . . . 45 59 . 96 5 . Shots 7 | . . . 1 2 . 4 . . Rammed 8 | 1 3 . 1 . 2 . 1 . Targets Rammed 23 | 1 4 1 2 . 2 12 1 . Kicked 14 | . . 1 1 . . 12 . . Crushed 1 | . 1 . . . . . . . Highest Temperature 450 | 240 372 18 296 . 450 411 118 249 Average Temperature 126 | 122 196 6 86 . 130 144 70 145 Received Heat Transfer 2160 | . 195 108 435 . 504 873 27 18 Effects 15 | . 3 . 3 . 3 6 . . Shutdowns 1 | . . . . . . 1 . . Energy Bleed 3 | . . . . . 1 2 . . Interference 8 | . 3 . 3 . 1 1 . . Matter Decay 2 | . . . . . 1 1 . . Short Circuit 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . . 2 . . 1 . . Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . . . . 1 2 . . Combat Hostiles 3 | . . . . . 1 2 . . Parts Melted 21 | 1 2 2 . . 9 7 . . Heat Transferred 9057 | 236 1277 606 1301 . 3256 2381 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . . 1 2 . . 2 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Sto Peak Influence 1100 | 10 228 108 597 308 688 1100 673 280 Initial 536 | . 6 18 3 207 119 447 536 279 Average 400 | 2 93 65 312 304 442 762 601 279 Maximum Alert Level 4 | . 1 . 2 1 2 4 2 1 Low Security (%) 27 | 100 98 100 13 . 9 . . . Level 1 27 | . 1 . 65 100 24 . . 100 Level 2 29 | . . . 20 . 66 33 100 . Level 3 15 | . . . . . . 63 . . Level 4 . | . . . . . . 2 . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 18 | . 3 . 5 . 7 . 1 2 Investigation 8 | . 3 . 3 . 2 . . . Extermination . | . . . . . . . . . Reinforcement 6 | . . . 2 . 2 . 1 1 Assault . | . . . . . . . . . Garrison 4 | . . . . . 3 . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . . 2 . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Jun Mat Min Mat Min Mat Gar Mat Sto Distress Signals 9 | . 1 . 2 . 5 . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 137 | . 13 5 45 4 33 23 9 5 Peak Tracking Total 10 | . 5 3 10 4 10 7 3 4 Tactical Retreats 10 | . . . 4 . 4 2 . . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Sto Traps Triggered 11 | . 1 . 1 . 6 3 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 ---------- Run | Jun Mat Min Mat Min Mat Gar Mat Sto Machines Disabled 4 | . . . 1 . 1 2 . . Max in Single Turn 1 | . . . 1 . 1 1 . . Garrison Relay 2 | . . . . . . 2 . . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Jun Mat Min Mat Min Mat Gar Mat Sto Machines Accessed 16 | . 4 1 6 . 3 1 1 . Terminals 13 | . 4 . 5 . 2 1 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 44 | . 15 1 14 . 10 2 2 . Successful 13 | . 3 1 5 . 3 . 1 . Failed 30 | . 11 . 9 . 7 2 1 . Catastrophic 6 | . 2 . 1 . 1 1 1 . Database Lockouts 1 | . 1 . . . . . . . Manual 31 | . 11 . 10 . 8 . 2 . Terminals 40 | . 15 . 13 . 8 2 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . Terminal Hacks 6 | . 2 1 3 . . . . . Robot Analysis 1 | . 1 . . . . . . . Open Door 1 | . . 1 . . . . . . Branch Access Points 1 | . 1 . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . Alert Level 1 | . . . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Unlock Access 1 | . . . . . 1 . . . Unauthorized Hacks 6 | . 1 . 2 . 2 . 1 . Terminals 5 | . 1 . 1 . 2 . 1 . Assimilate 1 | . . . . . . . 1 . Botnet 2 | . 1 . 1 . . . . . Operators 2 | . . . . . 2 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . Tunnel 1 | . . . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 4 . 4 . 3 1 1 . Full Trace Events 5 | . 2 . 1 . 1 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------------ Run | Jun Mat Min Mat Min Mat Gar Mat Sto Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 8 | . . . . . . 8 . . Machine Destruction 8 | . . . . . . 8 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -------- Run | Jun Mat Min Mat Min Mat Gar Mat Sto Total Allies 1 | . . . . . . . 1 . Largest Group 1 | . . . . . . . 1 . Highest-Rated Group 10 | . . . . . . . 10 . Highest-Rated Ally 10 | . . . . . . . 10 . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Sto Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------------- Run | Jun Mat Min Mat Min Mat Gar Mat Sto Turns Passed 5142 | 101 437 573 1722 82 708 1233 273 13 Spaces Moved 2189 | 49 183 378 770 46 252 411 95 5 Core 20 | 16 . . . . 4 . . . Treads 1325 | 33 183 97 610 46 248 108 . . Legs 837 | . . 281 160 . . 303 93 . Wheels 7 | . . . . . . . 2 5 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 120 120 165 160 120 150 105 Average Speed 157 | 124 160 130 157 165 174 165 189 132 Slowest Speed 600 | 160 160 190 250 165 600 260 190 150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 32 | 5 44 80 66 15 20 40 15 8 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 3 | . 1 . . 1 1 . . . Unknown Exits Taken 4 | 1 . 1 1 . . . 1 . Scrap Searched 2 | . . 1 . 1 . . . . Spaces Dug 23 | . . . . 15 8 . . . Terrain Destroyed 70 | . . 5 11 15 35 4 . . Melee . | . . . . . . . . . Projectile 1 | . . . . . 1 . . . AOE 69 | . . 5 11 15 34 4 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Jun Mat Min Mat Min Mat Gar Mat Sto Total 3076 | 73 272 420 1054 49 380 681 138 9 Wait 204 | . 45 13 93 . 17 30 6 . Move 2184 | 49 182 377 769 45 252 410 95 5 Hop . | . . . . . . . . . Pick Up 48 | 10 3 4 16 . 3 11 1 . Fast Attach 56 | . 2 2 16 . 17 15 4 . Attach 22 | 6 . 2 5 . 3 4 1 1 Detach 3 | . 1 . 1 . . . . 1 Swap 30 | . 2 1 10 2 6 8 1 . Drop 55 | . 3 2 25 . 9 14 2 . Fire 442 | 8 30 18 117 2 71 166 28 2 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 14 | . . 1 1 . . 12 . . Crush 7 | . 4 . 1 . 2 . . . Escape Stasis 9 | . . . . . . 9 . . Rewire 2 | . . . . . . 2 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Mines -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -8/Storage History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 15) 102 | -11/Junkyard | Entered Materials 158 | -10/Materials | Central database locked down 310 | -10/Materials | Build established: Mutant 369 | -10/Materials | Identified exit to Mines 539 | -10/Materials | Entered Mines 639 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 639 | -10/Mines | Discovered new exit (range 5) 884 | -10/Mines | Discovered new exit (range 8) 947 | -10/Mines | Learned 2 Materials zone layouts 1043 | -10/Mines | Build established: Scavenger-Mutant 1057 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1106 | -10/Mines | Discovered new exit (range 5) 1112 | -10/Mines | Entered Materials 1112 | -9/Materials | Evolved 2 slots: Utility x2 1113 | -9/Materials | Identified exit to Materials 1476 | -9/Materials | Lost 5 parts (1p1n2u1w) 1498 | -9/Materials | Discovered new exit (range 6) 1573 | -9/Materials | System corruption reached 10% 2060 | -9/Materials | Discovered new exit (range 8) 2357 | -9/Materials | Build established: Mutant 2422 | -9/Materials | Discovered exit to Materials (range 9) 2834 | -9/Materials | Entered Mines 2873 | -9/Mines | Discovered exit to Materials (range 12) 2916 | -9/Mines | Entered Materials 2916 | -8/Materials | Evolved 2 slots: Utility x2 2985 | -8/Materials | Garrison activated, responded to threat 3026 | -8/Materials | Destroyed 8 combat bots 3082 | -8/Materials | Lost 3 parts (1u2w) 3413 | -8/Materials | Build established: Scavenger-Mutant 3449 | -8/Materials | Garrison activated, responded to threat 3624 | -8/Materials | Identified exit to Garrison 3624 | -8/Materials | Entered Garrison 3625 | -8/Garrison | Destroyed 7 combat bots 3730 | -8/Garrison | Triggered checkpoint 3781 | -8/Garrison | Garrison Relay disabled 3902 | -8/Garrison | Triggered checkpoint 4003 | -8/Garrison | Lost 4 parts (1n3u) 4039 | -8/Garrison | Core integrity fell below 50% 4076 | -8/Garrison | Lost 4 parts (2p1n1w) 4155 | -8/Garrison | Discovered new exit (range 14) 4334 | -8/Garrison | Core integrity fell below 20% 4351 | -8/Garrison | Lost 4 parts (2n1u1w) 4444 | -8/Garrison | Triggered checkpoint 4755 | -8/Garrison | Garrison Relay disabled 4828 | -8/Garrison | Discovered new exit (range 14) 4857 | -8/Garrison | Entered Materials 5122 | -8/Materials | Discovered new exit (range 5) 5130 | -8/Materials | Entered Storage 5132 | -8/Storage | Garrison activated, responded to threat 5143 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05088_ Slug penetrates W-25 Informer. 05089_ System corrupted: Lgt. Armor Plating rejected. 05090_ Acquired Lgt. Armor Plating. 05093_ R-06 Scavenger collects Beam Rifle. 05094_ Acquired 20 matter. 05122_ EXIT=FOUND 05126_ Carbon-fiber Leg destroyed. 05130_ Slammed into Y-45 Defender. LOCATION=UNKNOWN GOAL=ESCAPE 05131_ System corrupted: Heat flow error (+291). 05131_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 05132_ Slug penetrates O-16 Technician. 05132_ O-16 Technician calls for garrison support. 05132_ ALERT: Activating Garrison Access S001. 05135_ Slug penetrates O-16 Technician. 05135_ O-16 Technician uses terminal to summon reinforcements. 05135_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal S003. 05135_ O-16 Technician locks terminal. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ????????????????????????? ???????????? | | ????????????????????????# ???????????? | | ????????????????????????# "????? ???? | | ????????????????????????# """"? "??? | | ????????????????????????# """"" ??? | | ????????????????????????# """"" "??? | | ????????????????????????# #??? | | ?????????????????????#??# g #??? | | ?????????????????????? ?# g #??? | | ??????????????????????" # Yg #??? | | ??????????????????????" # #??? | | ??????????????????????? ; """ #??? | | ????????????????????????# R" #??? | | ???????????????????"""??# """ #??? | | ?????????????????""" # #??? | | ???????????????# /@ #??? | | ???????????????# ##### #??? | | ???????????????#######??????# #??? | | ????????????????????????????# # #?? | | ????????????????????????????#####?T #?? | | ????????????????????????????????????#?? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 600 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StructuralDisposableUnit Manual? 0 Play Time 00:27:38 Cumulative 707.9 hours Start 2023.08.07 @ 16:39:12 End 2023.08.07 @ 17:06:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 458 Rogue 451 Adventurer 0 Explorer 7 Win Type - Total 52 Types 19/5/19/2/0/1/4/1/1 Lore% 89 Gallery% 96 Achievement% 82 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 61cebc6d-c5a3-46f8-9776-328fc3585e88