Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 12:30:43

Player: Kafouille

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (234)     1170
Value Destroyed (5982)     5982
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (2312)               2312
              TOTAL SCORE: 11864

 Bonus
-------
High Alert Combat Kills    2325
Friendly Fire              -13

 Cogmind 
---------
Core Integrity             0/700
Matter                     173/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Rolling (80)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
           Wheel
>          --- UTILITY (5) ------
           Coolant Injector
  Improved Signal Interpreter
  Advanced Targeting Computer
  Advanced Targeting Computer
>          --- WEAPON (5) -------
           Rocket Launcher
>          --- INVENTORY (5) ----
  Improved Propulsion Shielding
     Heavy Missile Launcher

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
  Improved Heat Sink
  Improved Sensor Array
  Advanced Targeting Computer
           Recoil Stabilizer
  Hardened Medium Armor Plating
>          --- WEAPON -----------
  Improved Assault Rifle
  Improved Assault Rifle
  Improved Assault Rifle
           Flak Gun
           Rocket Array
>          --- INVENTORY --------
     Heavy Ion Engine
    Cooled Ion Engine
  Improved Signal Interpreter
  Advanced Targeting Computer
  Improved Shield Generator
[Rating: 40]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
  Hover Unit               Backup Propulsion III
Utility                    Advanced Targeting Computer
  Device                   Recoil Stabilizer
  Storage                  Medium Matter Pod
  Processor                Advanced Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Improved Spread Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Flail

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  3    | .   .   .   1   2   
  Weapon                   3    | .   .   2   1   .   
Parts Attached             125  | 8   13  18  52  34  
  Power                    14   | 2   2   5   2   3   
    Engine                 14   | 2   2   5   2   3   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               26   | 2   4   4   9   7   
    Treads                 14   | .   2   4   6   2   
    Leg                    .    | .   .   .   .   .   
    Wheel                  11   | 2   2   .   3   4   
    Hover                  1    | .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   
  Utility                  35   | 2   3   5   13  12  
    Device                 13   | 1   1   .   6   5   
    Storage                1    | 1   .   .   .   .   
    Processor              9    | .   2   2   2   3   
    Hackware               .    | .   .   .   .   .   
    Protection             12   | .   .   3   5   4   
    Artifact               .    | .   .   .   .   .   
  Weapon                   50   | 2   4   4   28  12  
    Energy Gun             12   | 1   .   1   7   3   
    Energy Cannon          1    | .   .   .   1   .   
    Ballistic Gun          27   | 1   1   3   18  4   
    Ballistic Cannon       2    | .   .   .   1   1   
    Launcher               6    | .   2   .   1   3   
    Special Weapon         1    | .   .   .   .   1   
    Impact Weapon          1    | .   1   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   2   
Parts Lost                 46   | .   3   1   15  27  
  Power                    3    | .   1   .   .   2   
  Propulsion               13   | .   1   .   6   6   
  Utility                  11   | .   .   .   4   7   
  Weapon                   19   | .   1   1   5   12  
  Highest Loss Streak      14   | .   2   1   8   14  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     90   | .   95  97  88  84  
  Engine                   9    | .   12  10  8   5   
  Treads                   14   | .   21  22  9   8   
  Wheel                    3    | .   5   .   4   2   
  Device                   12   | .   18  .   10  20  
  Processor                9    | .   8   16  5   8   
  Protection               4    | .   .   5   7   5   
  Energy Gun               6    | .   .   10  11  2   
  Ballistic Gun            23   | .   12  28  26  21  
  Ballistic Cannon         1    | .   .   .   1   3   
  Launcher                 3    | .   10  2   2   2   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             40   | 11  13  27  40  39  
  Greatest Support         40   | 20  40  40  40  40  
  Greatest Overweight (x)  11   | .   .   .   11  7   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   
  Most Carried             5    | 2   5   5   5   5   
  Average Carried          3    | .   3   4   3   3   
  Final Capacity           5    | 5   5   5   5   5   
  Final Carried            5    | 1   5   5   5   2   

 Class Distribution 
--------------------
 36% | Scavenger-Gunner
 24% | Mutant
 15% | Gunner
  9% | Scavenger-Tank
  8% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Gunner | -9/Materials
           Gunner | -8/Materials
 Scavenger-Gunner | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  
Matter Collected           4987 | 385  295  546  1751 2010 
  Remotely                 .    | .    .    .    .    .    
Salvage Created            7375 | 92   487  1259 2487 3050 
  Parts                    440  | 11   40   77   158  154  
Haulers Intercepted        17   | .    2    4    6    5    
Recyclers Shooed           3    | .    1    .    1    1    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  134  | 1   9   28  51  45  
  Guns                     94   | 1   1   22  45  25  
  Cannons                  7    | .   .   .   3   4   
  AOE                      31   | .   7   6   3   15  
Classes Destroyed          18   | 3   6   2   5   2   
  Worker                   29   | 1   3   4   10  11  
  Builder                  21   | .   2   2   7   10  
  Tunneler                 4    | 1   .   .   2   1   
  Hauler                   17   | .   2   4   6   5   
  Recycler                 13   | .   2   .   1   10  
  Mechanic                 3    | .   1   .   .   2   
  Operator                 1    | .   .   .   1   .   
  Watcher                  13   | .   3   3   4   3   
  Swarmer                  31   | .   6   8   12  5   
  Grunt                    62   | 1   3   13  25  20  
  Brawler                  9    | .   .   2   2   5   
  Duelist                  4    | .   .   .   1   3   
  Protector                4    | .   .   .   2   2   
  Sentry                   17   | .   .   5   6   6   
  Specialist               2    | .   .   .   2   .   
  Hunter                   1    | .   .   .   .   1   
  Programmer               3    | .   .   .   .   3   
  Heavy                    1    | .   .   .   1   .   
Best Kill Streak           14   | 2   14  5   11  14  
  Combat Bots Only         8    | 1   7   5   5   8   
Max Kills in Single Turn   6    | 1   2   4   5   6   
  Gunslinging              2    | .   .   .   2   .   
  Exploded                 3    | .   2   3   1   3   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        837   | 4    78   71   240  444  
  Missed                   254   | 1    15   22   59   157  
Damage Taken               7933  | 33   847  640  2760 3653 
  Core                     1528  | .    196  100  523  709  
  Absorbed by Shields      493   | .    .    .    384  109  
  Regen/Repaired (Parts)   401   | .    59   .    342  .    
Core Remaining (%)         50    | 100  21   75   4    .    
Volleys Fired              340   | 5    33   67   105  130  
  Largest                  5     | 2    2    4    5    5    
  Hottest                  355   | 70   50   129  355  270  
Shots Fired                1167  | 10   34   227  449  447  
  Gun                      1030  | 10   20   221  422  357  
  Cannon                   88    | .    .    .    19   69   
  Launcher                 49    | .    14   6    8    21   
  Special                  .     | .    .    .    .    .    
  Kinetic                  876   | 5    20   154  291  406  
  Thermal                  242   | 5    .    67   150  20   
  Explosive                49    | .    14   6    8    21   
  Electromagnetic          .     | .    .    .    .    .    
  Robot Hit Streak         19    | 7    5    16   11   19   
  Robot Miss Streak        9     | .    3    9    7    5    
  Penetration Max          .     | .    .    .    .    .    
  Secondary Targets        18    | .    .    3    13   2    
    Max Gunslinging Chain  2     | .    .    1    2    1    
Shots Hit Robots           725   | 7    31   120  270  297  
  Core Hits                490   | 4    31   59   197  199  
  Critical Kills           6     | .    .    .    3    3    
  Critical Parts Destroyed 2     | .    1    .    1    .    
  Critical Strikes         20    | .    1    8    5    6    
    Burn                   11    | .    .    8    1    2    
    Destroy                7     | .    .    .    4    3    
    Blast                  1     | .    .    .    .    1    
    Smash                  1     | .    1    .    .    .    
Melee Attacks              22    | .    22   .    .    .    
  Impact                   22    | .    22   .    .    .    
  Slashing                 .     | .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    
  Sneak Attacks            5     | .    5    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    
Damage Inflicted           17265 | 82   1779 2086 5578 7740 
  Guns                     10593 | 82   117  1646 4428 4320 
  Cannons                  990   | .    .    .    238  752  
  Explosions               4880  | .    878  440  912  2650 
  Melee                    784   | .    784  .    .    .    
  Ramming                  18    | .    .    .    .    18   
  Kinetic                  8350  | 21   117  934  2497 4781 
  Thermal                  3841  | 61   239  712  2538 291  
  Explosive                4272  | .    639  440  543  2650 
  Electromagnetic          .     | .    .    .    .    .    
  Impact                   784   | .    784  .    .    .    
  Slashing                 .     | .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    
Highest Corruption         3     | .    .    3    .    2    
  Average Corruption       2     | .    .    2    .    1    
  Corruption Purged        .     | .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    
  Effects                  11    | .    .    .    .    11   
    Message Errors         5     | .    .    .    .    5    
    Matter Fused           1     | .    .    .    .    1    
    Heat Flow Errors       1     | .    .    .    .    1    
    Energy Discharges      2     | .    .    .    .    2    
    Data Loss (minor)      1     | .    .    .    .    1    
    Misfires               1     | .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    
Overflow Damage            321   | .    151  14   101  55   
  Projectiles              9     | .    .    .    .    9    
  Explosions               179   | .    18   14   101  46   
  Melee                    133   | .    133  .    .    .    
Knockbacks                 11    | .    4    .    1    6    
  Impact                   4     | .    4    .    .    .    
  Kinetic                  6     | .    .    .    1    5    
  Secondary                1     | .    .    .    .    1    
Self-Inflicted Damage      248   | .    45   92   89   22   
  Shots                    6     | .    2    2    1    1    
  Rammed                   2     | .    .    .    .    2    
Targets Rammed             2     | .    .    .    .    2    
  Kicked                   .     | .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    
Highest Temperature        710   | 39   1    446  710  548  
  Average Temperature      177   | 17   1    118  232  119  
  Received Heat Transfer   2939  | 18   270  219  1061 1371 
  Effects                  94    | .    .    1    76   17   
    Shutdowns              12    | .    .    1    10   1    
    Energy Bleed           9     | .    .    .    7    2    
    Interference           7     | .    .    .    7    .    
    Matter Decay           11    | .    .    .    9    2    
    Short Circuit          7     | .    .    .    3    4    
    Damage (minor)         7     | .    .    .    5    2    
    Damage (major)         39    | .    .    .    33   6    
    Damage (core)          2     | .    .    .    2    .    
Siege Activations          .     | .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    
  Impact Corruptions       4     | .    4    .    .    .    
Robots Melted              1     | .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    1    
  Parts Melted             9     | .    .    1    4    4    
  Heat Transferred         6327  | 185  150  2405 2987 600  
Parts Sabotaged            .     | .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    1    .    

 Alert                          | -11  -10  -9   -8   -7   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  
Peak Influence             1551 | 30   389  611  1296 1551 
  Initial                  589  | .    19   35   213  589  
  Average                  695  | 8    116  430  897  1095 
Maximum Alert Level        4    | .    1    2    4    4    
  Low Security (%)         22   | 100  97   14   .    .    
  Level 1                  7    | .    2    11   12   .    
  Level 2                  27   | .    .    74   20   17   
  Level 3                  15   | .    .    .    23   30   
  Level 4                  27   | .    .    .    42   51   
  Level 5                  .    | .    .    .    .    .    
  High Security            .    | .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    
Sterilizations             1    | .    .    .    1    .    
Squads Dispatched          24   | .    1    2    10   11   
  Investigation            4    | .    .    .    3    1    
  Extermination            1    | .    .    .    .    1    
  Reinforcement            10   | .    1    2    4    3    
  Assault                  5    | .    .    .    2    3    
  Garrison                 4    | .    .    .    1    3    
  Intercept                .    | .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    
Construction Impeded       1    | .    .    1    .    .    
Haulers Reinforced         2    | .    .    .    .    2    
Active Scanning Responses  .    | .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           16   | .   2   3   6   5   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              187  | 1   18  33  68  67  
  Peak Tracking Total      9    | 1   5   4   9   8   
  Tactical Retreats        2    | .   1   .   1   .   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            9    | .   3   3   3   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          26   | .   4   3   15  4   
  Max in Single Turn       9    | .   2   2   9   1   
  Garrison Access          1    | .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          13   | .   2   5   4   2   
  Terminals                8    | .   1   3   3   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   1   1   1   .   
  Recycling Units          2    | .   .   1   .   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                34   | .   4   5   20  5   
  Successful               25   | .   4   3   14  4   
  Failed                   9    | .   .   2   6   1   
    Catastrophic           1    | .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                16   | .   2   3   8   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          15   | .   2   1   12  .   
  Recycling Units          3    | .   .   1   .   2   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             11   | .   2   1   5   3   
  Record                   6    | .   .   .   3   3   
  Prototype ID Bank        1    | .   1   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   
  Locate Traps             2    | .   1   .   1   .   
  Zone Layout              1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       12   | .   2   1   9   .   
  Scan Component           7    | .   1   1   5   .   
  Repair                   5    | .   1   .   4   .   
Recycling Unit Hacks       2    | .   .   1   .   1   
  Report Inventory         2    | .   .   1   .   1   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         8    | .   1   1   4   2   
  Full Trace Events        3    | .   .   .   2   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             5    | .   1   .   4   .   
  Time                     166  | .   13  .   153 .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   1   .   
  Machine Destruction      1    | .   .   .   1   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  
Turns Passed               6422 | 91   1169 1327 2241 1594 
Spaces Moved               3134 | 74   700  614  907  839  
  Core                     177  | 19   .    .    25   133  
  Treads                   2133 | .    507  614  597  415  
  Legs                     .    | .    .    .    .    .    
  Wheels                   818  | 55   193  .    285  285  
  Hover                    6    | .    .    .    .    6    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   80   160  95   50   
  Average Speed            145  | 72   140  160  160  129  
  Slowest Speed            600  | 80   160  160  600  400  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       50   | 9    88   55   75   25   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          289  | .    26   51   66   146  
  Melee                    .    | .    .    .    .    .    
  Projectile               2    | .    .    .    2    .    
  AOE                      287  | .    26   51   64   146  
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  
Total                      4233 | 101  823  810  1442 1057 
  Wait                     437  | 4    30   88   299  16   
  Move                     3130 | 73   699  613  906  839  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  105  | 9    17   9    45   25   
  Fast Attach              26   | .    1    11   11   3    
  Attach                   73   | 7    7    .    35   24   
  Detach                   .    | .    .    .    .    .    
  Swap                     26   | 1    5    7    6    7    
  Drop                     72   | 2    9    15   35   11   
  Fire                     340  | 5    33   67   105  130  
  Melee                    22   | .    22   .    .    .    
  Ram                      2    | .    .    .    .    2    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-8/Materials (discovered 2 exits: *Fac / [*Sto])
-7/Factory (discovered 3 exits: [*Fac] / [*Low x2])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   57 | -11/Scrapyard | Discovered new exit (range 8)
   92 | -11/Scrapyard | Entered Materials
   92 | -10/Materials | Discovered new exit (range 7)
  196 | -10/Materials | Discovered new exit (range 15)
  308 | -10/Materials | Build established: Mutant
  324 | -10/Materials | Core integrity fell below 50%
  509 | -10/Materials | Destroyed 7 combat bots
  519 | -10/Materials | Discovered new exit (range 16)
  570 | -10/Materials | Discovered new exit (range 16)
  903 | -10/Materials | Discovered new exit (range 11)
  971 | -10/Materials | Repaired Grenade Launcher
 1261 | -10/Materials | Entered another Materials area
 1261 | -9/Materials  | Evolved 2 slots: Weapon x2
 1872 | -9/Materials  | Discovered new exit (range 7)
 1886 | -9/Materials  | Build established: Scavenger-Gunner
 1946 | -9/Materials  | Discovered new exit (range 16)
 2534 | -9/Materials  | Discovered new exit (range 13)
 2588 | -9/Materials  | Entered another Materials area
 2588 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2886 | -8/Materials  | Lost 8 parts (2n1u5w)
 3332 | -8/Materials  | Garrison activated, responded to threat
 3459 | -8/Materials  | Core integrity fell below 50%
 3788 | -8/Materials  | First assault squad dispatched
 3838 | -8/Materials  | Build established: Gunner
 4117 | -8/Materials  | Repaired Cld. Ion Engine
 4164 | -8/Materials  | Repaired Hrd. Medium Armor Plating
 4198 | -8/Materials  | Repaired Hvy. Assault Rifle
 4232 | -8/Materials  | Repaired Hvy. Assault Rifle
 4328 | -8/Materials  | Discovered new exit (range 8)
 4354 | -8/Materials  | Core integrity fell below 20%
 4764 | -8/Materials  | Discovered new exit (range 13)
 4791 | -8/Materials  | Sterilization system engaged
 4791 | -8/Materials  | Non-combat units ordered to evacuate
 4829 | -8/Materials  | Entered Factory
 4829 | -7/Factory    | Evolved 2 slots: Utility x2
 5121 | -7/Factory    | Build established: Scavenger-Gunner
 5229 | -7/Factory    | First assault squad dispatched
 5551 | -7/Factory    | Found Prototype Launcher
 5592 | -7/Factory    | Destroyed 8 combat bots
 5666 | -7/Factory    | Discovered new exit (range 12)
 5672 | -7/Factory    | Identified Rocket Array
 5673 | -7/Factory    | Garrison activated, responded to threat
 5825 | -7/Factory    | Lost 9 parts (1p2n2u4w)
 6117 | -7/Factory    | Discovered new exit (range 4)
 6142 | -7/Factory    | Discovered new exit (range 4)
 6229 | -7/Factory    | Core integrity fell below 50%
 6255 | -7/Factory    | Core integrity fell below 20%
 6281 | -7/Factory    | Lost 14 parts (1p3n4u6w)
 6423 | -7/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
06367_ Y-54 Guardian destroyed.
06372_ Wheel destroyed.
06375_ The unstable cave ceiling collapses.
06375_ G-47 Trooper destroyed.
06376_ The unstable cave ceiling collapses.
06377_ G-47 Trooper destroyed.
06386_ R-06 Scavenger collects Aluminum Leg.
06387_ K-01 Serf collects debris. <x6>
06398_ The unstable cave ceiling collapses.
06407_ Acquired Hvy. Missile Launcher.
06409_ System corrupted: FCS attempts to trigger
  Rocket Launcher.
06409_ System corrupted: Rocket Launcher
  misfires.
[Achievement: Maybe Next Time I'll Detach My
  Launcher]
06409_ Construction Platform disabled.
[Achievement: First Step to Greatness]
[Achievement: 5k Club]
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????#????##?????????????????????? |
| ????????????????????? ????  ?????????????????????? |
| ???????????????  ???? ??? [ ????????????????????+  |
| ??????????????+  ????  ??   ?????????????????????? |
| ??????????????#    """ ??" ""????????????????????? |
| ??????????????#    """ ??" """?? ##??????????????? |
| ??????????????#    """ """ """    ##????????????#  |
| ??????????????#                    #?????????????? |
| ???????????????        """ """    ##?????????????? |
| ???????????????        """ """     #?????????????? |
| ??????????  ??#        """ """     #???+????#      |
| ?????????     #  ""T""       p   ##?#    ???#      |
| ????????         """""            #?#     ###      |
| ????????                         #??#]             |
| ????????                 @  [    #??#     #?#      |
| ??????????????####      #### #   #???     ??#      |
| ???????????????#          [[##   #???#   #???????# |
| ???????????????# """       [##   #???#   #???????? |
| ???????????????# """        ##   #???#   #???????? |
| ???????????????# "" "       ##   #???#   #???????? |
| ???????????????? """"       ##   #?###   ###?????? |
| ???????????????# """"       ##   ###       #???### |
| ???????????????# """"       #              #####   |
| ???????????????# """"       #                      |
| ???????????????#            #          T           |
| ???????????????#            #                      |
| ???????????????#         !  #              #####   |
| ???????????????#            #     ##       #???##  |
| ??????????   ############+###     ####   # ###??#  |
| ?????????                         #          #??#  |
| ?????????                         #          ##?#  |
| ?????????                                     ###  |
| ?????????                          %          #    |
| ?????????                              %      #    |
| ??????????#+#############                     #    |
| ???????????????????#                          #    |
| ???????????????????#          %               #    |
| ???????????????????#                          # [  |
| ???????????????????#                          #    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Coolant Potential          65
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            400
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             600
Evasion (%)                50
Targeting Accuracy         8
Target Analysis            5
Recoil Reduction           6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
5k Club
Close Call
Crack Shot
Everything Is Under Control
First Step to Greatness
Gunslinger
It's Just You
Loot Pinata
Made in Tau Ceti IV
Maybe Next Time I'll Detach My Launcher
One Hack Too Far
Part-time Mechanic
Remodeling
Risk Taker
Significant Disruption
Storm Trooper
Troublemaker
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              CryofiberAluminumPendant
  Manual?         0
Play Time         01:42:02
  Cumulative      1.6 hours
  Start           2024.04.01 @ 10:49:08
  End             2024.04.01 @ 12:30:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          5
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b439371c-7ae1-4c86-8fec-fc45ac25e1f1