Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.16 @ 23:05:57 Player: Gentle Jesus Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (66) 330 Value Destroyed (2110) 2110 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 8960 Bonus ------- Met Data Miner 300 Met Imprinter 300 Cogmind --------- Core Integrity 9/1000 Matter 285/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Heart of Steel Phasing Sabre GAL Module Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Compact Battery Advanced Signal Interpreter Core Analyzer Improved Focal Shield > --- WEAPON ----------- Wave Gun Heavy Machine Gun Phasing Sabre > --- INVENTORY -------- Heart of Steel GAL Module [Rating: 70] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Core Analyzer Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Impact Weapon Mace Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Slots Evolved 10 | . . 2 2 2 . . . . 2 . . . . 2 . . Power 1 | . . . . . . . . . 1 . . . . . . . Propulsion 4 | . . 1 1 1 . . . . . . . . . 1 . . Utility 4 | . . 1 1 1 . . . . 1 . . . . . . . Weapon 1 | . . . . . . . . . . . . . . 1 . . Parts Attached 81 | 9 1 10 6 6 . 5 . 3 10 8 4 1 . 16 2 . Power 9 | 1 1 1 1 1 . . . . 1 . 1 . . 2 . . Engine 7 | 1 1 1 1 1 . . . . 1 . . . . 1 . . Core 2 | . . . . . . . . . . . 1 . . 1 . . Reactor . | . . . . . . . . . . . . . . . . . Propulsion 31 | 4 . 3 1 2 . 2 . 2 2 4 3 . . 7 1 . Treads . | . . . . . . . . . . . . . . . . . Leg 14 | 2 . 3 1 2 . 2 . 2 2 . . . . . . . Wheel 5 | 2 . . . . . . . . . . . . . 3 . . Hover . | . . . . . . . . . . . . . . . . . Flight 12 | . . . . . . . . . . 4 3 . . 4 1 . Utility 24 | 2 . 3 4 1 . . . 1 5 2 . . . 5 1 . Device 16 | 1 . 2 3 . . . . . 3 1 . . . 5 1 . Storage 3 | 1 . . . 1 . . . . . 1 . . . . . . Processor 3 | . . . 1 . . . . 1 1 . . . . . . . Hackware . | . . . . . . . . . . . . . . . . . Protection 2 | . . 1 . . . . . . 1 . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 17 | 2 . 3 . 2 . 3 . . 2 2 . 1 . 2 . . Energy Gun 5 | 1 . 2 . . . . . . 1 . . . . 1 . . Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun 3 | 1 . . . 1 . . . . . . . . . 1 . . Ballistic Cannon 1 | . . . . . . 1 . . . . . . . . . . Launcher 2 | . . . . 1 . . . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 . . . . . . Slashing Weapon 5 | . . 1 . . . 2 . . . 1 . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . . . . . . . . . Corrupted Parts 1 | . . . . . . . . . . 1 . . . . . . System Corruption 6 | . . . . . . . . . . 6 . . . . . . Parts Lost 46 | . . 1 1 4 . 2 . 3 11 3 5 . 5 2 8 1 Power 4 | . . 1 . . . 1 . . 2 . . . . . . . Propulsion 23 | . . . . 2 . . . 3 5 1 4 . 3 1 3 1 Utility 12 | . . . . . . 1 . . 2 1 . . 2 1 5 . Weapon 7 | . . . 1 2 . . . . 2 1 1 . . . . . Highest Loss Streak 8 | . . 1 1 3 . 2 . 2 8 1 2 . 4 1 8 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups 6 | 1 5 6 7 7 8 7 7 7 6 7 6 4 4 1 1 1 Power . | . 1 1 1 1 2 1 1 1 . . . 1 1 . . . Propulsion 1 | . . 2 1 2 2 2 2 2 2 2 . . . . . . Utility 2 | . 2 . 3 2 3 3 3 3 3 2 2 . . . . . Weapon 1 | . 1 1 2 1 1 1 1 1 1 2 3 2 1 . . . Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 10 | . 1 . 1 2 . . . . . . 2 2 1 . . 1 Power 1 | . . . . . . . . . . . . . 1 . . . Propulsion 1 | . 1 . . . . . . . . . . . . . . . Utility 6 | . . . 1 2 . . . . . . 2 1 . . . . Weapon 1 | . . . . . . . . . . . . 1 . . . . Tool/Special 1 | . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 75 | . 100 99 96 81 84 94 92 82 84 53 75 66 52 69 33 9 Engine 5 | . 14 10 9 7 7 6 7 7 11 . . . . 6 1 . Leg 18 | . 28 33 34 23 30 37 38 31 27 5 . . . . . . Flight 4 | . . . . . . . . . . 1 24 20 12 9 7 1 Device 14 | . 14 17 17 22 23 18 15 15 12 12 13 13 11 13 6 . Storage 8 | . 14 11 9 7 7 7 7 7 6 11 13 13 11 2 . . Processor 9 | . . . 7 7 7 7 7 8 13 13 13 13 13 11 9 5 Energy Gun 1 | . 14 8 . 4 . . . . 1 1 . . . 4 1 . Ballistic Gun 2 | . 14 11 8 1 7 6 . . . . . . . 4 . . Slashing Weapon 3 | . . 2 9 4 . 6 7 7 4 . 5 . . 4 4 1 Peak Build Rating 70 | 9 11 14 22 26 24 30 28 34 54 37 45 42 36 70 56 16 Average Rating 31 | 5 9 13 20 23 24 26 28 29 45 28 40 36 30 59 28 9 On Entrance 24 | . 9 11 14 22 24 24 28 28 34 21 37 36 36 18 56 16 Avg Prop Armor Cover (%) 8 | . . . . . . . . . . 6 . . . 10 . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 40 | 15 17 19 20 22 20 25 25 25 40 14 20 13 13 26 21 4 Greatest Support 88 | 26 20 30 40 40 40 55 55 60 88 20 26 15 15 84 21 4 Greatest Overweight (x) 4 | 3 . . . . . . . . . 4 1 . . 3 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 8 8 8 7 5 5 5 Most Carried 8 | 3 8 8 8 8 8 8 7 8 8 8 8 8 8 5 5 5 Average Carried 6 | 1 5 6 7 7 8 7 7 7 6 7 6 7 7 4 4 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 Final Carried 8 | 3 8 7 7 8 8 7 7 8 8 5 8 7 5 5 4 5 Class Distribution -------------------- 44% | Scavenger-Mutant 30% | Mutant 9% | Scavenger-Sprinter 8% | Scavenger-Assassin 4% | Derelict-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Assassin | -8/Materials Scavenger-Assassin | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Derelict-Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Zion Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Matter Collected 1788 | 301 29 157 60 241 . 50 . 188 145 239 134 10 10 224 . . Remotely 99 | . . 99 . . . . . . . . . . . . . . Salvage Created 2210 | 163 87 445 54 305 . 47 . 165 288 250 123 . . 283 . . Parts 134 | 8 8 24 6 12 . 2 . 10 20 17 13 . . 14 . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed 2 | 1 . . . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . 2 . 11 . 10 8 . . . 2 . Prevented 5 | . . . . . 1 . . . . 4 . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Combat Hostiles Destroyed 50 | . 2 8 1 8 . 1 . 8 7 6 7 . . 2 . . Melee 6 | . . 1 1 . . 1 . 1 . 2 . . . . . . Guns 13 | . 2 7 . 2 . . . . . . . . . 2 . . Cannons 5 | . . . . . . . . 1 4 . . . . . . . AOE 25 | . . . . 6 . . . 6 3 3 7 . . . . . Classes Destroyed 14 | 3 1 3 . 2 . 1 . 1 1 2 . . . . . . Worker 6 | 1 . 1 . . . . . . 3 . . . . 1 . . Builder 3 | . . . . 3 . . . . . . . . . . . . Tunneler 3 | 3 . . . . . . . . . . . . . . . . Recycler 3 | 1 . . . 1 . . . . . . . . . 1 . . Drone 1 | . . . . . . . . 1 . . . . . . . . Watcher 1 | . . 1 . . . . . . . . . . . . . . Swarmer 19 | . . . . 1 . . . 4 3 4 7 . . . . . Grunt 16 | . 2 5 . 5 . . . 3 1 . . . . . . . Duelist 3 | . . 1 . 2 . . . . . . . . . . . . Sentry 5 | . . 2 1 . . . . . 1 . . . . 1 . . Specialist 2 | . . . . . . . . . 2 . . . . . . . Hunter 2 | . . . . . . . . . . 1 . . . 1 . . Programmer 2 | . . . . . . 1 . . . 1 . . . . . . Decomposer 1 | . . . . . . . . . . . 1 . . . . . Samaritan 1 | . . . . . . . . . . 1 . . . . . . Best Kill Streak 7 | 4 2 5 1 7 . 1 . 4 3 4 4 . . 1 . . Combat Bots Only 5 | . 2 4 1 5 . 1 . 4 3 4 4 . . 1 . . Max Kills in Single Turn 4 | 1 1 1 1 2 . 1 . 2 2 2 4 . . 1 . . Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 4 | . . . . 1 . . . 2 2 2 4 . . . . . Melee 1 | . . 1 1 . . 1 . 1 . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Hostile Shots Fired 589 | . 5 42 14 46 . 18 . 31 142 29 51 . 22 26 147 16 Missed 238 | . 1 16 4 17 . 4 . 6 56 8 27 . 11 9 72 7 Hits 351 | . 4 26 10 29 . 14 . 25 86 21 24 . 11 17 75 9 Melee 5 | . . 4 . 1 . . . . . . . . . . . . Projectile 346 | . 4 22 10 28 . 14 . 25 86 21 24 . 11 17 75 9 Critical Strikes 8 | . . 1 1 1 . 1 . . . . 1 . . 2 1 . Damage Taken 5486 | 38 45 405 155 533 . 206 . 402 1155 317 334 . 180 329 1200 187 Core 1757 | . 11 52 15 113 . 28 . 100 114 104 147 . 82 47 781 163 Absorbed by Shields 47 | . . . . . . . . . 20 . . . . 27 . . Redirected to Shielding 4 | . . 4 . . . . . . . . . . . . . . Core Remaining (%) 81 | 100 95 87 97 . . . . 65 . . . . 47 . . . Volleys Fired 134 | 7 3 27 . 22 . 1 . 15 31 3 4 . . 19 2 . Largest 2 | 2 2 2 . 1 . 1 . 1 2 1 1 . . 2 1 . Hottest 120 | 60 60 76 . 33 . 20 . 40 120 80 39 . . 111 81 . Shots Fired 183 | 14 6 46 . 22 . 1 . 15 32 3 4 . . 38 2 . Gun 121 | 14 6 46 . 12 . 1 . . 1 1 . . . 38 2 . Cannon 39 | . . . . . . . . 10 29 . . . . . . . Launcher 23 | . . . . 10 . . . 5 2 2 4 . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 100 | 7 3 19 . 12 . 1 . 10 29 . . . . 19 . . Thermal 42 | . . 19 . . . . . . 1 1 . . . 19 2 . Explosive 23 | . . . . 10 . . . 5 2 2 4 . . . . . Electromagnetic 18 | 7 3 8 . . . . . . . . . . . . . . Robot Hit Streak 10 | 3 3 6 . 4 . . . 7 10 1 1 . . 5 . . Robot Miss Streak 10 | 1 2 4 . 3 . 2 . 10 3 1 2 . . 2 2 . Penetration Max 1 | . . . . . . . . . 1 . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . Shots Hit Robots 123 | 9 4 30 2 13 . 4 . 8 20 8 3 . . 22 . . Core Hits 109 | 6 3 14 1 24 . 1 . 19 15 10 7 . . 9 . . Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . . . . 3 . . . . . . Critical Strikes 9 | . . 2 . . . 1 . 1 2 3 . . . . . . Burn 1 | . . 1 . . . . . . . . . . . . . . Blast 3 | . . . . . . . . 1 2 . . . . . . . Smash 3 | . . . . . . . . . . 3 . . . . . . Sever 2 | . . 1 . . . 1 . . . . . . . . . . Melee Attacks 51 | . . 8 5 3 . 8 . 6 8 9 1 1 . . 2 . Impact 4 | . . . . . . . . . . 4 . . . . . . Slashing 47 | . . 8 5 3 . 8 . 6 8 5 1 1 . . 2 . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 8 | . . 1 . 2 . . . 1 2 1 1 . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 5466 | 147 68 620 65 1070 . 124 . 879 885 470 589 . . 549 . . Guns 1204 | 104 68 370 . 93 . . . . . 20 . . . 549 . . Cannons 675 | . . . . . . . . 122 553 . . . . . . . Explosions 2518 | 43 . . . 869 . . . 697 208 190 511 . . . . . Melee 1069 | . . 250 65 108 . 124 . 60 124 260 78 . . . . . Ramming . | . . . . . . . . . . . . . . . . . Kinetic 1278 | 63 42 148 . 93 . . . 122 553 . . . . 257 . . Thermal 529 | 43 . 174 . . . . . . . 20 . . . 292 . . Explosive 2475 | . . . . 869 . . . 697 208 190 511 . . . . . Electromagnetic 115 | 41 26 48 . . . . . . . . . . . . . . Impact 82 | . . . . . . . . . . 82 . . . . . . Slashing 987 | . . 250 65 108 . 124 . 60 124 178 78 . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . 1 1 1 . 6 6 6 . . . . Average Corruption 2 | . . . . . . 1 1 1 . 6 6 6 . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 15 | . . . . . . . 1 3 . 2 7 2 . . . . Message Errors 3 | . . . . . . . . . . . 3 . . . . . Matter Fused 3 | . . . . . . . . 1 . . 2 . . . . . Heat Flow Errors 3 | . . . . . . . . 1 . 1 . 1 . . . . Energy Discharges 1 | . . . . . . . . . . . 1 . . . . . Data Loss (minor) 4 | . . . . . . . . 1 . 1 1 1 . . . . Data Loss (major) 1 | . . . . . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 265 | . . 53 . 11 . . . 9 22 82 88 . . . . . Projectiles . | . . . . . . . . . . . . . . . . . Explosions 36 | . . . . 11 . . . 9 . . 16 . . . . . Melee 229 | . . 53 . . . . . . 22 82 72 . . . . . Knockbacks 7 | . . . . . . . . 3 2 2 . . . . . . Impact 2 | . . . . . . . . . . 2 . . . . . . Kinetic 4 | . . . . . . . . 2 2 . . . . . . . Secondary 1 | . . . . . . . . 1 . . . . . . . . Self-Inflicted Damage 87 | 38 . . . 47 . . . . . 2 . . . . . . Shots 3 | 1 . . . 1 . . . . . 1 . . . . . . Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 299 | 12 27 75 4 . . . . 183 . 178 299 115 . 85 27 . Average Temperature 43 | 12 18 30 4 . . . . 109 . 102 155 58 . 23 24 . Received Heat Transfer 1198 | . 24 129 54 234 . . . 78 144 . 364 . 21 45 81 24 Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . 1 . . . . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . . Parts Fried 1 | . . . . . . . . . . 1 . . . . . . Impact Corruptions 3 | . . . . . . . . . . 3 . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . 2 . . . . . . . 1 . . Heat Transferred 1012 | . . 518 . . . . . . . 50 . . . 444 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | 1 . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Maximum Alert Level . | . . . . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . . . 100 . . . . 100 . . Level 1 . | . . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 197 | 10 50 128 55 197 . . . . 150 . . . . 30 . . Initial 150 | . . 8 40 . . . . . 150 . . . . . . . Average 38 | 1 13 55 26 72 . . . . 52 . . . . 6 . . Influence Increases 2257 | 25 50 228 55 312 . 30 . 195 422 160 255 . 15 165 330 15 Destroy 0b10 Robot/C 980 | . 40 160 20 160 . 20 . 140 140 120 140 . . 40 . . Destroy 0b10 Robot/NC 95 | 25 . 10 . 20 . . . 5 15 10 . . . 10 . . Destroy Leader 192 | . 10 42 10 10 . 10 . 20 30 30 10 . . 20 . . Successful Hack 69 | . . . 10 . . . . . 26 . . . . 33 . . Disable Machine 60 | . . 15 15 15 . . . . . . . . . 15 . . Destroy Structure 96 | . . 1 . 62 . . . . 31 . . . . 2 . . Advance Influence 150 | . . . . . . . . . 150 . . . . . . . Partial Spotted 15 | . . . . . . . . . . . . . . 15 . . Lose Combat Pursuer 600 | . . . . 45 . . . 30 30 . 105 . 15 30 330 15 Influence Decreases 2116 | 25 30 150 153 135 177 30 . 195 422 119 219 77 15 143 122 104 Entered New Map 276 | . . 12 58 . 67 . . . . . 9 77 . . 9 44 Time Decay 1517 | 25 30 128 85 100 110 30 . 165 333 99 160 . 15 127 60 50 Lost Part 323 | . . 10 10 35 . . . 30 89 20 50 . . 16 53 10 Squads Dispatched 13 | . 1 1 1 1 . . . . 7 . . . . 2 . . Investigation 1 | . . . . . . . . . . . . . . 1 . . Extermination 2 | . . . . . . . . . 2 . . . . . . . Reinforcement 8 | . 1 1 1 1 . . . . 4 . . . . . . . Assault . | . . . . . . . . . . . . . . . . . Garrison 2 | . . . . . . . . . 1 . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Distress Signals 4 | . . 3 . . . . . . . . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 130 | . 4 13 2 11 . 1 . 11 13 4 22 . 5 12 30 2 Peak Tracking Total 18 | . 3 3 2 7 . 1 . 4 8 2 8 . 3 4 18 1 Tactical Retreats 22 | . . . . 2 . . . 2 2 . 6 . 1 2 6 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Traps Triggered 4 | . . . . 1 . . . . 1 . . . . 2 . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed 1 | . . . . . 1 . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Machines Disabled 4 | . . 1 1 1 . . . . . . . . . 1 . . Max in Single Turn 1 | . . 1 1 1 . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Machines Accessed 33 | . 1 3 2 1 . 1 3 . 7 . 2 . 1 12 . . Terminals 14 | . 1 2 2 1 . . . . 2 . . . 1 5 . . Fabricators 3 | . . . . . . . . . 2 . . . . 1 . . Repair Stations 3 | . . . . . . . . . 1 . . . . 2 . . Recycling Units 3 | . . 1 . . . . . . 1 . . . . 1 . . Scanalyzers 4 | . . . . . . . . . 1 . . . . 3 . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 79 | . 4 5 6 2 . 1 22 . 13 . 2 . 1 23 . . Successful 46 | . . 2 3 . . 1 22 . 4 . 2 . 1 11 . . Failed 31 | . 4 3 3 2 . . . . 8 . . . . 11 . . Catastrophic 8 | . 3 . 2 . . . . . 1 . . . . 2 . . Database Lockouts 2 | . . . . . . . . . 1 . . . . 1 . . Manual 22 | . 4 1 1 1 . . . . 3 . . 1 . 11 . . Terminals 35 | . 4 4 6 2 . . . . 3 . . . 1 15 . . Fabricators 6 | . . . . . . . . . 4 . . . . 2 . . Repair Stations 4 | . . . . . . . . . 2 . . . . 2 . . Recycling Units 3 | . . 1 . . . . . . 1 . . . . 1 . . Scanalyzers 6 | . . . . . . . . . 3 . . . . 3 . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 37 | . . 1 3 . . 1 22 . 1 . 2 . 1 6 . . Record 7 | . . . . . . . 6 . . . . . 1 . . . Part Schematic 9 | . . . . . . . 9 . . . . . . . . . Robot Schematic 4 | . . . . . . . 4 . . . . . . . . . Prototype ID Bank 3 | . . . . . . . 3 . . . . . . . . . Open Door 3 | . . . . . . 1 . . . . 2 . . . . . Level Access Points 1 | . . . 1 . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . . 1 . . Emergency Access Points 1 | . . . . . . . . . . . . . . 1 . . Alert Level 2 | . . . . . . . . . . . . . . 2 . . Locate Traps 2 | . . 1 1 . . . . . . . . . . . . . Transport Status 1 | . . . . . . . . . . . . . . 1 . . Zone Layout 3 | . . . 1 . . . . . 1 . . . . 1 . . Fabricator Hacks 3 | . . . . . . . . . 2 . . . . 1 . . Network Status 1 | . . . . . . . . . 1 . . . . . . . Load Schematic 2 | . . . . . . . . . 1 . . . . 1 . . Repair Station Hacks 1 | . . . . . . . . . . . . . . 1 . . Refit 1 | . . . . . . . . . . . . . . 1 . . Recycling Unit Hacks 2 | . . 1 . . . . . . . . . . . 1 . . Report Inventory 2 | . . 1 . . . . . . . . . . . 1 . . Scanalyzer 2 | . . . . . . . . . 1 . . . . 1 . . Retrieve Study 2 | . . . . . . . . . 1 . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . . . . . . 1 . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . 1 . . Patch 1 | . . . . . . . . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 22 | . 1 2 1 1 . . . . 7 . . . 1 9 . . Full Trace Events 1 | . 1 . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . 4 . . . . 3 . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 23 | . . . . . . . 9 . . . . 14 . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Part Studies Acquired 2 | . . . . . . . . . 1 . . . . 1 . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Total Allies 4 | . . . . . . . . . . . . 4 . . . . Largest Group 4 | . . . . . . . . . . . . 4 4 . . . Highest-Rated Group 113 | . . . . . . . . . . . . 113 113 . . . Highest-Rated Ally 31 | . . . . . . . . . . . . 31 31 . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 5 | . . . . . . . . . . . . . 5 . . . Total Damage 63 | . . . . . . . . . . . . . 63 . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Active Infowar (turns) 5465 | 10 138 349 188 270 516 462 106 640 819 611 264 450 206 337 99 . Sensors 4956 | . . . 176 270 516 462 106 640 819 611 264 450 206 337 99 . Terrain 1662 | 10 138 349 188 270 516 191 . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . . . 3 . 2 . . 1 1 1 . . 1 Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Turns Passed 6183 | 185 138 349 188 270 516 462 106 640 819 770 320 450 256 461 146 107 Spaces Moved 5664 | 100 102 191 126 169 285 347 89 420 482 270 668 804 525 583 291 212 Core 334 | 9 . . . . . . . . . 11 . . 101 10 55 148 Treads . | . . . . . . . . . . . . . . . . . Legs 2535 | 81 102 191 126 169 285 347 89 420 482 243 . . . . . . Wheels 209 | 10 . . . . . . . . . . . . . 199 . . Hover . | . . . . . . . . . . . . . . . . . Flight 2586 | . . . . . . . . . . 16 668 804 424 374 236 64 Fastest Speed 25 | 50 120 120 120 120 120 120 120 120 116 27 25 30 30 31 34 35 Average Speed 75 | 119 120 120 120 120 120 120 120 120 119 127 28 30 36 55 39 45 Slowest Speed 280 | 200 120 120 120 120 120 120 120 120 130 250 110 30 50 280 100 100 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 8 | . . . . . . . . . . . 4 . 1 2 1 . Potential Cave-ins . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 4 24 18 17 4 45 56 70 63 20 44 61 84 77 22 61 33 Regions Visited 16 Branch Regions 10 Pre-discovered Areas 4 | . . . . . . . 1 1 . . 1 . . . . 1 Known Exits Taken 13 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . Scrap Searched 18 | . . . . . . 3 . 4 . 3 3 3 2 . . . Spaces Dug 13 | . . . . . . . . 5 8 . . . . . . . Terrain Destroyed 216 | . . . . 90 . . . 43 33 12 38 . . . . . Melee 8 | . . . . . . . . 5 3 . . . . . . . Projectile 13 | . . . . . . . . 5 8 . . . . . . . AOE 195 | . . . . 90 . . . 33 22 12 38 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Total 7303 | 147 113 254 155 213 459 379 88 530 680 675 790 1012 589 681 316 222 Wait 1279 | 27 . 8 12 . 174 15 . 81 140 378 104 200 63 52 16 9 Move 5632 | 99 101 190 125 168 284 346 88 419 481 269 659 803 522 578 288 212 Hop 8 | . . . . . . . . . . . 4 . 1 2 1 . Pick Up 32 | 3 6 4 3 5 . . . . . 3 4 1 1 2 . . Fast Attach 54 | 9 . 3 2 2 . 4 . 3 7 4 3 1 . 15 1 . Attach 33 | . . 5 2 4 . 1 . 1 3 7 5 1 . 2 2 . Detach 18 | . . 1 . 2 . . . 2 3 1 4 2 1 . 1 1 Swap 14 | . 1 2 3 3 . 1 . 3 1 . . . . . . . Drop 41 | 2 2 6 3 4 . 3 . . 2 1 2 3 1 9 3 . Fire 134 | 7 3 27 . 22 . 1 . 15 31 3 4 . . 19 2 . Melee 51 | . . 8 5 3 . 8 . 6 8 9 1 1 . . 2 . Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 6 | . . . . . . . . . 4 . . . . 2 . . Rewire . | . . . . . . . . . . . . . . . . . Trap 1 | . . . . . 1 . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 15) 186 | -11/Scrapyard | Entered Materials 271 | -10/Materials | Discovered new exit (range 5) 324 | -10/Materials | Build established: Mutant 324 | -10/Materials | Entered another Materials area 324 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 657 | -9/Materials | Discovered new exit (range 13) 673 | -9/Materials | Entered another Materials area 673 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 736 | -8/Materials | Identified exit to Factory 861 | -8/Materials | Entered Factory 861 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 980 | -7/Factory | Discovered new exit (range 15) 1006 | -7/Factory | Build established: Scavenger-Assassin 1069 | -7/Factory | Lost 3 parts (1n2w) 1112 | -7/Factory | Identified exit to Lower Caves 1131 | -7/Factory | Entered Lower Caves 1208 | -7/Lower Caves | Encountered a Warlord checkpoint 1317 | -7/Lower Caves | Build established: Scavenger-Mutant 1639 | -7/Lower Caves | Discovered new exit (range 8) 1646 | -7/Lower Caves | Identified exit to Lower Caves 1647 | -7/Lower Caves | Entered another Lower Caves area 1762 | -7/Lower Caves | Learned 8 Factory zone layouts 1762 | -7/Lower Caves | Discovered new exit (range 7) 1894 | -7/Lower Caves | Learned 8 Factory zone layouts 2044 | -7/Lower Caves | Discovered new exit (range 8) 2050 | -7/Lower Caves | Encountered a Warlord checkpoint 2053 | -7/Lower Caves | Identified exit to Data Miner 2109 | -7/Lower Caves | Entered Data Miner 2109 | -7/Data Miner | Discovered new exit (range 6) 2132 | -7/Data Miner | Met Data Miner 2155 | -7/Data Miner | Learned location of Section 7 (-3) 2155 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2178 | -7/Data Miner | Received God Mode back door access code from Data Miner 2214 | -7/Data Miner | Identified exit to Proximity Caves 2215 | -7/Data Miner | Entered Proximity Caves 2218 | -6/Proximity Caves | Spotter reported a threat 2689 | -6/Proximity Caves | Learned Factory emergency access door positions 2723 | -6/Proximity Caves | Learned location of Extension (-4) 2848 | -6/Proximity Caves | Discovered new exit (range 7) 2854 | -6/Proximity Caves | Identified exit to Factory 2855 | -6/Proximity Caves | Entered Factory 2855 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2856 | -6/Factory | Identified exit to Factory 2856 | -6/Factory | Identified exit to Lower Caves 3215 | -6/Factory | Central database locked down 3509 | -6/Factory | Garrison activated, responded to threat 3674 | -6/Factory | Entered Lower Caves 3705 | -6/Lower Caves | Lost 8 parts (2p3n2u1w) 3949 | -6/Lower Caves | Build established: Mutant 4391 | -6/Lower Caves | Discovered new exit (range 16) 4443 | -6/Lower Caves | Identified exit to Lower Caves 4444 | -6/Lower Caves | Entered another Lower Caves area 4476 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4549 | -6/Lower Caves | Ambushed by wild Derelicts 4647 | -6/Lower Caves | Spotted B-75 Beast 4748 | -6/Lower Caves | Discovered new exit (range 15) 4753 | -6/Lower Caves | Identified exit to Zion 4759 | -6/Lower Caves | Found Prototype Device 4764 | -6/Lower Caves | Entered Zion 4781 | -6/Zion | Discovered new exit (range 15) 4785 | -6/Zion | Found GAL Module 4796 | -6/Zion | Given the Hacking Drone Bay 4799 | -6/Zion | System corruption cleaned by Quarantine Array 4833 | -6/Zion | Received a hallucinogenic algorithm 4833 | -6/Zion | Ran a hallucination algorithm 4851 | -6/Zion | Given A8's code to call for help 4863 | -6/Zion | Gained Derelict followers 4890 | -6/Zion | Learned Factory stockpile data 4913 | -6/Zion | Met Imprinter 5017 | -6/Zion | Build established: Scavenger-Sprinter 5018 | -6/Zion | Identified exit to Proximity Caves 5214 | -6/Zion | Entered Proximity Caves 5214 | -5/Proximity Caves | Accompanied by 4 allies 5280 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5310 | -5/Proximity Caves | Lost 4 allies 5384 | -5/Proximity Caves | Learned Factory garrison access intel 5415 | -5/Proximity Caves | Spotted B-75 Beast 5424 | -5/Proximity Caves | Core integrity fell below 50% 5451 | -5/Proximity Caves | Lost 4 parts (2n2u) 5464 | -5/Proximity Caves | Discovered exit to Factory (range 13) 5470 | -5/Proximity Caves | Entered Factory 5470 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5472 | -5/Factory | Loaded intel: 3 garrison access locations 5554 | -5/Factory | Garrison activated, responded to threat 5615 | -5/Factory | Build established: Mutant 5780 | -5/Factory | Identified exit to Upper Caves 5875 | -5/Factory | Central database locked down 5931 | -5/Factory | Entered Upper Caves 5965 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6003 | -5/Upper Caves | Spotted B-75 Beast 6026 | -5/Upper Caves | Core integrity fell below 50% 6056 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 6058 | -5/Upper Caves | Core integrity fell below 20% 6059 | -5/Upper Caves | Discovered new exit (range 5) 6060 | -5/Upper Caves | Encountered a Warlord checkpoint 6060 | -5/Upper Caves | Identified exit to Upper Caves 6069 | -5/Upper Caves | Lost 8 parts (3n5u) 6077 | -5/Upper Caves | Entered another Upper Caves area 6080 | -5/Upper Caves | Spotted B-75 Beast 6087 | -5/Upper Caves | Learned location of Armory (-4) 6184 | -5/Upper Caves | Self-destructed Last Messages --------------- 06045_ Acquired VTOL Module. 06056_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 06059_ EXIT=FOUND 06060_ Y-72 Warden: "REQUESTING BACKUP." 06060_ HC-JBL(M): "We're here to intercept Unaware patrols. Move along before you get yourself shot." 06060_ EXIT=IDENTIFIED: UPPER CAVES 06075_ HC-JBL(M) destroyed. 06076_ S-27 Virus knocked back. 06077_ 4Q-F8X(b) destroyed. LOCATION=UPPER CAVES GOAL=ESCAPE 06087_ Acquired derelict log, extracted data. World map updated: -4/Armory. 06087_ M-22 Extractor reprogrammed Fire Trap. 06100_ VTOL Module destroyed. 06158_ FV-44H(r) destroyed. 06168_ QS-PMJ(S) destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????? ??????? | | ????????????????????????????????????? ??# ??????? | | ???????????????????????????????????? #?# #?????? | | ????????????????????????????????????# ## ##????? | | ?????????????????####??????????????## #????? | | ???????????####### ##???????? ##### ????? | | ??????????## ## #???????? #????? | | ??????????# ## #????????? #????? | | ??????????# #??????????? ####?? | | ??????????# #????????????? ##? | | ?????????## #??????????????# ## | | ????????## #####????????### # | | ????????# ## #???????## | | ????????######### ##??????# | | ####???????###??# #??????# | | # ##?????## #### ##??????# | | ##???## ## " #####??????# # | | #?### #### #;;;#??????#### ####### | | #?# ### % @#######???# #????#" | | #??# % ##?## #????# | | ##### %%% BB% ### ###?#### | | % BB ##??## | | % ####### #???# | | ###### ## #?????## ##???# | | ####????## ### ##??????## #????## ## | | ?????###### ##?####????????# #?????####?? | | ????## #### ##??????????????# ##??????????? | | ???## #?## ##??????????????? #???????????? | | #### #### #???????????????## #???????????? | | #????????????????# ##???????????? | | #???????????????? ##????????????? | | #### #???????????????? ??????????????? | | #?## ### ##???????????????? ??????????????# | | #??## #?## ##???????????????? ??????????????# | | ##### #??# #?????????????????###??????????????# | | #??# ##??????????????????????????????????# | | ###### #??####???????????????????????????????????# | | #### ##????????????????????????????????????????? | | # #????????????????????????????????????????? | | # # #????????????????????????????????????????? | | #????????????????????????????????????????? | | ### ###??????????????????????????????????????? | | ##?## # ## #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 21 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 25 Core Shielding 20 Evasion (%) 65 Core Analysis 6 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Adv. Cooling System | -7/Data Miner | Free Smartbomb Launcher | -7/Data Miner | Free Adv. Thermal Generator | -7/Data Miner | Free Field Propulsion Drive | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive IFF Parser | -6/Zion | Archive Force Field | -6/Zion | Archive Fission Core | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Dispersion Rifle | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Lrn. Missile Launcher | -6/Zion | Archive Adv. Hacking Suite | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Imp. Force Field | -6/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free A-15 Conveyor | -6/Zion | Archive R-10 Processor | -6/Zion | Archive X-77 Beamer | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Carbon-fiber Leg | -6/Factory | Hacked Xenon Bombardment Thruster | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Hammer Time Challenges ------------ None Game ------ Seed DiametricFireLoader Manual? 0 Play Time 00:54:42 Cumulative 226.5 hours Start 2025.12.16 @ 22:00:05 End 2025.12.16 @ 23:05:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 177 Rogue 9 Adventurer 168 Explorer 0 Win Type - Total 15 Types 7/0/5/3/0/0/0/0/0/0 Lore% 73 Gallery% 70 Achievement% 53 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ac6e7191-6f14-47ff-86e7-09beedc0bee1