Cogmind - Beta 11 --- EXPLORER MODE // 2022.04.21 @ 22:56:50 // AFD2019/Pay2Buy

Player: mystery

Result: Destroyed by Striker with Compact Linear Accelerator

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (12)       2400
Robots Destroyed (83)      415
Value Destroyed (3127)     3127
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (1946)               1946
              TOTAL SCORE: 11088

 Bonus
-------
High Alert Combat Kills    30
Follower Combat Kills      308
Entered DSFs               500
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       108

 Cogmind 
---------
Core Integrity             0/1150
Matter                     300/300
Energy                     100/100
System Corruption          10%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Warlord

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (4) ---
        (None)
>   --- UTILITY (11) -----
        (None)
>   --- WEAPON (3) -------
        (None)
>   --- INVENTORY (10) ---
        (None)

 Peak State 
------------
>            --- POWER ------------
    Improved Deuterium Engine
>            --- PROPULSION -------
             Centrium Leg
>            --- UTILITY ----------
    Improved Cooling System
  Long-range Terrain Scanner
             Target Analyzer
    Improved Target Analyzer
    Hardened Light Armor Plating
   Makeshift Armor Plating
   Makeshift System Shield
>            --- WEAPON -----------
             Proton Burst Cannon
    Advanced Plasma Cannon
    Enhanced Gauss Cannon
>            --- INVENTORY --------
      Cooled VTOL Module
    Improved Sensor Array
             System Restoration Module
             Rocket Launcher
             Mace
[Rating: 63]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Fission Core
  Reactor                  Light Particle Reactor
Propulsion                 Compact Wheel
  Leg                      Centrium Leg
  Wheel                    Compact Wheel
  Flight Unit              Cooled VTOL Module
Utility                    Target Analyzer
  Device                   Improved Cooling System
  Storage                  Large Matter Pod
  Processor                Target Analyzer
  Hackware                 Makeshift System Shield
  Protection               Makeshift Armor Plating
Weapon                     Beam Cannon
  Energy Gun               EM Shotgun
  Energy Cannon            Beam Cannon
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Mace

 Build                          | -11 -10 -9  -9  -8  -8  -7  -6  -6  -5  -4  -4  -4  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Fac DSF Fac Fac Upp War 
Slots Evolved              13   | .   1   2   .   2   .   2   2   .   2   2   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   .   .   .   .   .   .   1   .   .   
  Utility                  9    | .   1   1   .   1   .   1   2   .   2   1   .   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Parts Attached             10   | .   .   .   .   4   1   .   .   .   .   .   .   5   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   .   .   .   .   .   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  6    | .   .   .   .   4   .   .   .   .   .   .   .   2   
    Device                 6    | .   .   .   .   4   .   .   .   .   .   .   .   2   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Parts Lost                 33   | .   .   1   .   .   3   .   .   2   6   5   .   16  
  Power                    4    | .   .   .   .   .   .   .   .   1   1   1   .   1   
  Propulsion               10   | .   .   .   .   .   2   .   .   .   2   4   .   2   
  Utility                  11   | .   .   .   .   .   1   .   .   .   2   .   .   8   
  Weapon                   8    | .   .   1   .   .   .   .   .   1   1   .   .   5   
  Highest Loss Streak      7    | .   .   1   .   .   1   .   .   2   4   4   .   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     67   | .   90  87  100 90  79  71  62  60  71  58  55  45  
  Engine                   4    | .   12  10  10  8   8   7   6   9   7   3   .   .   
  Leg                      2    | .   .   .   .   .   .   .   .   .   .   2   5   4   
  Wheel                    11   | .   25  20  30  25  19  14  12  12  14  5   .   .   
  Flight                   1    | .   .   8   .   .   .   .   .   .   .   .   .   1   
  Device                   12   | .   15  20  20  24  17  14  12  12  14  10  10  6   
  Storage                  4    | .   12  10  10  8   8   7   6   6   2   .   .   .   
  Processor                8    | .   .   .   10  8   8   7   6   6   11  10  10  9   
  Hackware                 2    | .   .   .   .   .   .   .   .   .   2   5   5   5   
  Protection               4    | .   .   .   .   .   .   .   .   .   5   10  10  6   
  Energy Cannon            7    | .   12  10  10  8   8   7   6   6   4   6   10  6   
  Ballistic Cannon         5    | .   .   6   10  8   8   7   6   4   5   5   5   3   
Naked Turns                3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
Heaviest Build             54   | 18  20  22  22  24  24  29  29  36  41  54  44  44  
  Greatest Support         48   | 32  32  32  48  48  48  32  32  32  48  48  30  30  
  Greatest Overweight (x)  4    | .   .   .   .   .   .   .   .   1   2   2   1   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   1   1   .   
Largest Inventory Capacity 10   | 10  10  10  10  10  10  10  10  10  10  10  10  10  
  Average Capacity         10   | 10  10  10  10  10  10  10  10  10  10  10  10  10  
  Most Carried             7    | 1   1   2   5   6   7   5   5   5   5   5   5   5   
  Average Carried          3    | 1   1   1   4   5   5   5   5   5   5   5   5   3   
  Final Capacity           10   | 10  10  10  10  10  10  10  10  10  10  10  10  10  
  Final Carried            6    | 1   1   2   5   6   5   5   5   5   5   5   5   .   

 Class Distribution 
--------------------
 88% | Hacker-Mutant
 11% | Commander-Mutant

 Dominant Class 
----------------
    Hacker-Mutant | -10/Materials
    Hacker-Mutant | -9/Materials
    Hacker-Mutant | -9/Mines
    Hacker-Mutant | -8/Materials
    Hacker-Mutant | -8/Storage
 Commander-Mutant | -7/Factory
 Commander-Mutant | -6/Factory
 Commander-Mutant | -6/DSF
    Hacker-Mutant | -5/Factory
    Hacker-Mutant | -4/Factory
    Hacker-Mutant | -4/Upper Caves
    Hacker-Mutant | -4/Warlord

 Resources                      | -11 -10 -9  -9  -8  -8  -7  -6  -6  -5  -4  -4  -4  
-----------                Run  | Scr Mat Mat Min Mat Sto Fac Fac DSF Fac Fac Upp War 
Matter Collected           1379 | .   212 225 .   238 225 .   .   11  148 274 .   46  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2725 | .   226 437 66  252 715 .   .   53  313 631 .   32  
  Parts                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Intercepted        2    | .   1   .   .   .   1   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -8  -7  -6  -6  -5  -4  -4  -4  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Fac DSF Fac Fac Upp War 
Combat Hostiles Destroyed  63   | .   3   13  2   7   15  .   .   1   9   11  .   2   
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Guns                     3    | .   .   3   .   .   .   .   .   .   .   .   .   .   
  Cannons                  52   | .   3   10  1   6   15  .   .   1   7   9   .   .   
  AOE                      3    | .   .   .   1   .   .   .   .   .   2   .   .   .   
Classes Destroyed          11   | .   3   3   1   1   2   .   .   .   .   1   .   .   
  Worker                   3    | .   .   .   .   1   .   .   .   .   1   1   .   .   
  Builder                  6    | .   .   1   .   .   .   .   .   .   1   4   .   .   
  Hauler                   2    | .   1   .   .   .   1   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   .   .   1   .   .   .   1   .   .   .   
  Watcher                  7    | .   1   .   .   4   1   .   .   .   .   1   .   .   
  Swarmer                  17   | .   .   4   .   3   2   .   .   .   3   3   .   2   
  Grunt                    21   | .   3   5   1   3   1   .   .   1   5   2   .   .   
  Duelist                  2    | .   .   .   1   .   1   .   .   .   .   .   .   .   
  Sentry                   15   | .   .   4   .   1   10  .   .   .   .   .   .   .   
  Hunter                   7    | .   .   .   .   .   1   .   .   .   1   5   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           7    | .   3   4   2   4   3   .   .   1   6   7   .   2   
  Combat Bots Only         4    | .   2   3   2   3   3   .   .   1   4   4   .   2   
Max Kills in Single Turn   4    | .   1   2   2   2   1   .   .   1   4   3   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   1   .   .   .   .   .   2   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   -7   -6   -6   -5   -4   -4   -4   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Sto  Fac  Fac  DSF  Fac  Fac  Upp  War  
Damage Taken               4228 | .    59   166  15   90   326  .    .    123  361  790  .    2298 
  Core                     1360 | .    11   26   .    22   69   .    .    22   43   164  .    1003 
  Absorbed by Shields      144  | .    .    78   6    39   21   .    .    .    .    .    .    .    
Core Remaining (%)         94   | 100  95   .    93   .    83   100  .    97   95   .    .    .    
Volleys Fired              199  | .    11   32   3    32   46   .    .    4    27   40   .    4    
  Largest                  3    | .    2    2    2    2    2    .    .    2    2    3    .    2    
  Hottest                  255  | .    105  105  104  104  104  .    .    117  155  255  .    155  
Shots Fired                386  | .    22   64   6    64   92   .    .    6    49   78   .    5    
  Gun                      21   | .    11   10   .    .    .    .    .    .    .    .    .    .    
  Cannon                   364  | .    11   54   6    64   92   .    .    6    49   78   .    4    
  Launcher                 1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  172  | .    .    22   3    32   46   .    .    2    27   39   .    1    
  Thermal                  190  | .    11   32   3    32   46   .    .    4    22   37   .    3    
  Explosive                1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Electromagnetic          23   | .    11   10   .    .    .    .    .    .    .    2    .    .    
  Robot Hit Streak         33   | .    9    33   2    15   27   .    .    3    19   16   .    2    
  Robot Miss Streak        3    | .    3    2    .    2    2    .    .    1    1    3    .    1    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    1    1    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           295  | .    17   46   1    51   67   .    .    5    41   57   .    10   
  Core Hits                133  | .    8    18   2    19   24   .    .    2    21   27   .    12   
  Critical Kills           4    | .    .    .    .    1    .    .    .    .    .    2    .    1    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Critical Strikes         9    | .    .    2    .    2    1    .    .    .    .    2    .    2    
    Meltdown               3    | .    .    .    .    1    .    .    .    .    .    2    .    .    
    Blast                  4    | .    .    2    .    1    1    .    .    .    .    .    .    .    
    Smash                  2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
Melee Attacks              8    | .    .    .    .    .    .    .    .    .    .    .    .    8    
  Impact                   8    | .    .    .    .    .    .    .    .    .    .    .    .    8    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7879 | .    331  938  108  1072 1414 .    .    107  1509 1892 .    508  
  Guns                     254  | .    162  92   .    .    .    .    .    .    .    .    .    .    
  Cannons                  6583 | .    139  846  18   1072 1414 .    .    107  1004 1834 .    149  
  Explosions               743  | .    30   .    90   .    .    .    .    .    505  58   .    60   
  Melee                    274  | .    .    .    .    .    .    .    .    .    .    .    .    274  
  Ramming                  25   | .    .    .    .    .    .    .    .    .    .    .    .    25   
  Kinetic                  3560 | .    .    446  .    622  821  .    .    54   725  857  .    35   
  Thermal                  3136 | .    169  400  108  450  593  .    .    53   279  970  .    114  
  Explosive                565  | .    .    .    .    .    .    .    .    .    505  .    .    60   
  Electromagnetic          319  | .    162  92   .    .    .    .    .    .    .    65   .    .    
  Impact                   274  | .    .    .    .    .    .    .    .    .    .    .    .    274  
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         10   | .    .    .    .    .    1    .    .    .    .    2    2    10   
  Average Corruption       2    | .    .    .    .    .    1    .    .    .    .    1    2    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  21   | .    .    .    .    .    2    .    .    .    .    5    1    13   
    Message Errors         10   | .    .    .    .    .    1    .    .    .    .    2    1    6    
    Matter Fused           3    | .    .    .    .    .    .    .    .    .    .    1    .    2    
    Heat Flow Errors       2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
    Energy Discharges      2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      1    | .    .    .    .    .    1    .    .    .    .    .    .    .    
    Data Loss (major)      2    | .    .    .    .    .    .    .    .    .    .    1    .    1    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            210  | .    .    16   .    31   20   .    .    .    19   68   .    56   
  Projectiles              150  | .    .    16   .    31   20   .    .    .    15   68   .    .    
  Explosions               4    | .    .    .    .    .    .    .    .    .    4    .    .    .    
  Melee                    56   | .    .    .    .    .    .    .    .    .    .    .    .    56   
Knockbacks                 30   | .    .    1    .    5    4    .    .    .    8    12   .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  29   | .    .    1    .    5    4    .    .    .    8    11   .    .    
  Secondary                1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
Self-Inflicted Damage      67   | .    10   .    21   .    .    .    .    .    .    .    .    36   
  Shots                    3    | .    1    .    1    .    .    .    .    .    .    .    .    1    
  Rammed                   4    | .    .    .    1    .    .    .    .    .    .    .    .    3    
Targets Rammed             6    | .    .    .    1    .    .    .    .    .    .    .    .    5    
  Kicked                   2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        346  | .    346  228  72   .    9    .    .    .    27   108  .    112  
  Average Temperature      85   | .    164  75   34   .    9    .    .    .    26   46   .    37   
  Received Heat Transfer   552  | .    45   60   .    48   132  .    .    36   60   42   .    129  
  Effects                  2    | .    2    .    .    .    .    .    .    .    .    .    .    .    
    Interference           1    | .    1    .    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           1    | .    1    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       3    | .    .    .    .    .    .    .    .    .    .    .    .    3    
Robots Melted              3    | .    .    .    .    1    .    .    .    .    .    2    .    .    
  Combat Hostiles          3    | .    .    .    .    1    .    .    .    .    .    2    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         5757 | .    346  851  137  962  1258 .    .    111  592  1400 .    100  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    1    1    .    .    .    .    .    .    .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  -7  -6  -6  -5  -4  -4  -4  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Fac DSF Fac Fac Upp War 
Peak Influence             434  | .   115 425 222 294 434 142 51  91  364 415 .   .   
  Initial                  142  | .   .   34  52  61  88  142 51  27  35  7   .   .   
  Average                  162  | .   39  228 113 158 261 142 51  57  116 170 .   .   
Maximum Alert Level        2    | .   .   2   1   1   2   .   .   .   1   2   .   .   
  Low Security (%)         64   | 100 100 55  63  62  37  100 100 100 77  66  .   .   
  Level 1                  31   | .   .   34  36  37  50  .   .   .   22  23  .   .   
  Level 2                  4    | .   .   10  .   .   11  .   .   .   .   9   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   .   1   .   .   1   .   .   1   5   2   .   .   
  Investigation            2    | .   .   1   .   .   .   .   .   .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            7    | .   .   .   .   .   1   .   .   1   4   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   .   1   1   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  -7  -6  -6  -5  -4  -4  -4  
---------                  Run  | Scr Mat Mat Min Mat Sto Fac Fac DSF Fac Fac Upp War 
Distress Signals           5    | .   .   .   .   2   .   .   .   .   1   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              182  | .   4   16  1   14  20  .   .   3   19  16  .   89  
  Peak Tracking Total      57   | .   2   3   2   5   3   .   .   2   4   5   .   57  
  Tactical Retreats        3    | .   .   1   .   .   .   .   .   .   .   .   .   2   

 Traps                          | -11 -10 -9  -9  -8  -8  -7  -6  -6  -5  -4  -4  -4  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Fac DSF Fac Fac Upp War 
Traps Triggered            3    | .   .   1   .   .   2   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                35   | .   .   .   .   .   .   .   .   .   .   .   .   35  

 Machines                       | -11 -10 -9  -9  -8  -8  -7  -6  -6  -5  -4  -4  -4  
----------                 Run  | Scr Mat Mat Min Mat Sto Fac Fac DSF Fac Fac Upp War 
Machines Disabled          26   | .   1   1   14  .   5   .   .   .   3   2   .   .   
  Max in Single Turn       13   | .   1   1   13  .   1   .   .   .   3   1   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -7  -6  -6  -5  -4  -4  -4  
---------                  Run  | Scr Mat Mat Min Mat Sto Fac Fac DSF Fac Fac Upp War 
Machines Accessed          28   | .   2   2   .   3   7   .   1   .   5   2   .   6   
  Terminals                18   | .   2   2   .   2   6   .   1   .   4   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   1   .   .   .   .   .   1   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   .   1   .   .   .   
Total Hacks                65   | .   3   5   .   14  14  .   1   .   8   7   .   13  
  Successful               52   | .   2   3   .   10  11  .   1   .   7   5   .   13  
  Failed                   13   | .   1   2   .   4   3   .   .   .   1   2   .   .   
    Catastrophic           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   3    | .   .   .   .   .   1   .   .   .   .   .   .   2   
  Terminals                40   | .   3   5   .   7   13  .   1   .   7   4   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              10   | .   .   .   .   7   .   .   .   .   .   3   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   .   1   .   .   .   
Terminal Hacks             44   | .   2   3   .   5   10  .   1   .   6   4   .   13  
  Record                   11   | .   .   .   .   .   .   .   .   .   .   .   .   11  
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   1   .   .   1   .   .   .   .   .   1   .   .   
  Open Door                3    | .   .   .   .   .   1   .   .   .   .   .   .   2   
  Open DSF                 4    | .   .   .   .   .   .   .   1   .   3   .   .   .   
  Branch Access Points     2    | .   .   1   .   1   .   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   .   1   .   .   1   .   .   .   .   .   .   .   
  Repair Station Index     2    | .   .   1   .   .   .   .   .   .   .   1   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Alert Level              2    | .   .   .   .   .   1   .   .   .   1   .   .   .   
  Locate Traps             3    | .   .   .   .   1   2   .   .   .   .   .   .   .   
  Disarm Traps             2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Security Status          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   .   1   .   .   .   .   1   .   .   .   
  Registered Components    2    | .   .   .   .   .   1   .   .   .   .   1   .   .   
  Zone Layout              2    | .   .   .   .   .   1   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   .   5   .   .   .   .   .   1   .   .   
  Insert Component         3    | .   .   .   .   2   .   .   .   .   .   1   .   .   
  Analyze                  3    | .   .   .   .   3   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   .   .   .   1   .   .   .   
  Seal Access              2    | .   .   .   .   .   1   .   .   .   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Hacking Detections         8    | .   .   2   .   2   2   .   .   .   .   2   .   .   
  Full Trace Events        3    | .   .   1   .   1   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   2   .   .   .   .   .   1   .   .   
  Part Schematics Acquired 2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -7  -6  -6  -5  -4  -4  -4  
------------               Run  | Scr Mat Mat Min Mat Sto Fac Fac DSF Fac Fac Upp War 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  -7  -6  -6  -5  -4  -4  -4  
--------                   Run  | Scr Mat Mat Min Mat Sto Fac Fac DSF Fac Fac Upp War 
Total Allies               10   | .   .   .   .   .   10  .   .   .   .   .   .   .   
  Largest Group            10   | .   .   .   .   .   10  10  9   9   9   .   .   .   
  Highest-Rated Group      173  | .   .   .   .   .   173 173 157 157 154 .   .   .   
  Highest-Rated Ally       29   | .   .   .   .   .   29  29  29  29  29  .   .   .   
Total Orders               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  ROAM                     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Ally Attacks               103  | .   .   .   .   .   5   .   .   26  72  .   .   .   
  Total Damage             1201 | .   .   .   .   .   54  .   .   350 797 .   .   .   
  Kills                    9    | .   .   .   .   .   1   .   .   2   6   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   

 Intel                          | -11 -10 -9  -9  -8  -8  -7  -6  -6  -5  -4  -4  -4  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Fac DSF Fac Fac Upp War 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -8   -7   -6   -6   -5   -4   -4   -4   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Sto  Fac  Fac  DSF  Fac  Fac  Upp  War  
Turns Passed               5963 | 21   203  449  660  349  707  19   42   90   595  520  23   2285 
Spaces Moved               4103 | 22   167  319  639  248  548  20   43   61   491  286  13   1246 
  Core                     5    | .    .    .    .    .    .    .    .    .    .    .    .    5    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1259 | .    .    .    .    .    .    .    .    .    .    94   13   1152 
  Wheels                   2750 | 22   167  319  639  248  548  20   43   61   491  192  .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   89   | .    .    .    .    .    .    .    .    .    .    .    .    89   
  Fastest Speed            35   | 100  100  100  100  100  100  100  100  100  100  100  190  35   
  Average Speed            121  | 100  100  100  100  100  100  100  100  107  104  141  190  159  
  Slowest Speed            250  | 100  100  100  100  100  100  100  100  115  130  190  190  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            8    | .    .    .    .    .    .    .    .    .    .    .    .    8    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 3    34   33   98   26   81   1    1    70   17   13   5    89   
  Regions Visited          12
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        10   | 1    1    1    1    1    1    1    1    .    1    1    .    .    
  Unknown Exits Taken      1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          152  | .    4    2    41   3    4    .    .    .    17   66   .    15   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               37   | .    .    1    .    3    4    .    .    .    8    20   .    1    
  AOE                      115  | .    4    1    41   .    .    .    .    .    9    46   .    14   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -8   -7   -6   -6   -5   -4   -4   -4   
---------                  Run  | Scr  Mat  Mat  Min  Mat  Sto  Fac  Fac  DSF  Fac  Fac  Upp  War  
Total                      4663 | 21   181  385  654  287  616  19   42   79   522  325  12   1520 
  Wait                     344  | .    4    35   9    .    17   .    .    15   5    .    .    259  
  Move                     4078 | 21   166  318  638  247  547  19   42   60   490  285  12   1233 
  Hop                      5    | .    .    .    .    .    .    .    .    .    .    .    .    5    
  Pick Up                  2    | .    .    .    2    .    .    .    .    .    .    .    .    .    
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Attach                   10   | .    .    .    .    4    1    .    .    .    .    .    .    5    
  Detach                   6    | .    .    .    1    4    1    .    .    .    .    .    .    .    
  Swap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Drop                     2    | .    .    .    .    .    1    .    .    .    .    .    .    1    
  Fire                     199  | .    11   32   3    32   46   .    .    4    27   40   .    4    
  Melee                    8    | .    .    .    .    .    .    .    .    .    .    .    .    8    
  Ram                      4    | .    .    .    1    .    .    .    .    .    .    .    .    3    
  Kick                     2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   3    | .    .    .    .    .    3    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: *Fac x2 / *Sto x2)
-8/Storage
-7/Factory
-6/Factory
-6/DSF
-5/Factory
-4/Factory
-4/Upper Caves
-4/Warlord

 History 
---------
 Turn | Location       | Event
    8 | -11/Scrapyard  | Identified exit to Materials
    8 | -11/Scrapyard  | Discovered exit to Materials (range 12)
   22 | -11/Scrapyard  | Entered Materials
   22 | -10/Materials  | Evolved 1 slot: Utility x1
  187 | -10/Materials  | Identified exit to Materials
  187 | -10/Materials  | Discovered exit to Materials (range 11)
  225 | -10/Materials  | Entered another Materials area
  225 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  308 | -9/Materials   | Build established: Hacker-Mutant
  606 | -9/Materials   | Identified exit to Mines
  674 | -9/Materials   | Entered Mines
  824 | -9/Mines       | Found a damaged Exp. Sensor Array with a note attached
  826 | -9/Mines       | Found Prototype Device
  857 | -9/Mines       | Identified exit to Materials
  857 | -9/Mines       | Discovered exit to Materials (range 14)
  943 | -9/Mines       | Discovered exit to Materials (range 8)
 1090 | -9/Mines       | Received a Rocket Launcher from a helpful Derelict
 1334 | -9/Mines       | Entered Materials
 1334 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 1334 | -8/Materials   | Identified Exp. Sensor Array
 1393 | -8/Materials   | Identified exit to Storage
 1467 | -8/Materials   | Identified exit to Factory
 1467 | -8/Materials   | Discovered exit to Factory (range 16)
 1608 | -8/Materials   | Discovered exit to Factory (range 15)
 1683 | -8/Materials   | Entered Storage
 2143 | -8/Storage     | Assisted by bots powering up and referring to "LRC-V3"
 2370 | -8/Storage     | Discovered exit to Factory (range 12)
 2390 | -8/Storage     | Entered Factory
 2390 | -7/Factory     | Accompanied by 10 allies
 2390 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 2391 | -7/Factory     | Identified exit to Factory
 2391 | -7/Factory     | Discovered exit to Factory (range 10)
 2409 | -7/Factory     | Entered another Factory area
 2409 | -6/Factory     | Accompanied by 9 allies
 2409 | -6/Factory     | Evolved 2 slots: Utility x2
 2442 | -6/Factory     | Build established: Commander-Mutant
 2450 | -6/Factory     | Identified exit to DSF
 2451 | -6/Factory     | Entered DSF
 2451 | -6/DSF         | Accompanied by 9 allies
 2483 | -6/DSF         | Additional patrols routed to DSF
 2516 | -6/DSF         | Identified exit to Factory
 2516 | -6/DSF         | Discovered exit to Factory (range 15)
 2541 | -6/DSF         | Entered Factory
 2541 | -5/Factory     | Accompanied by 9 allies
 2541 | -5/Factory     | Evolved 2 slots: Utility x2
 3027 | -5/Factory     | Lost 4 parts (2n1u1w)
 3107 | -5/Factory     | Build established: Hacker-Mutant
 3119 | -5/Factory     | Identified exit to Factory
 3119 | -5/Factory     | Discovered exit to Factory (range 16)
 3136 | -5/Factory     | Entered another Factory area
 3136 | -4/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 3496 | -4/Factory     | Lost 4 parts (1p3n)
 3644 | -4/Factory     | Identified exit to Upper Caves
 3644 | -4/Factory     | Discovered exit to Upper Caves (range 6)
 3656 | -4/Factory     | Entered Upper Caves
 3663 | -4/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base"
 3679 | -4/Upper Caves | Entered Warlord
 3780 | -4/Warlord     | System corruption cleaned by Quarantine Array
 4248 | -4/Warlord     | Opened side exit
 4518 | -4/Warlord     | Learned 4 Research zone layouts
 4584 | -4/Warlord     | Met Warlord
 4607 | -4/Warlord     | Warlord's base attacked by MAIN.C
 4957 | -4/Warlord     | Warlord forces counterattacked
 5182 | -4/Warlord     | Spotted Striker
 5185 | -4/Warlord     | Spotted Executioner
 5256 | -4/Warlord     | Lost 7 parts (3u4w)
 5277 | -4/Warlord     | P-80 Master assimilated allied J7-JV0(g)
 5282 | -4/Warlord     | Warlord base infiltrated, sounded retreat
 5315 | -4/Warlord     | Lost 3 parts (2u1w)
 5822 | -4/Warlord     | Spotted Executioner
 5917 | -4/Warlord     | Core integrity fell below 50%
 5945 | -4/Warlord     | Spotted Striker
 5950 | -4/Warlord     | Spotted Striker
 5954 | -4/Warlord     | Spotted Striker
 5958 | -4/Warlord     | Spotted Executioner
 5960 | -4/Warlord     | Spotted Striker
 5961 | -4/Warlord     | Spotted Striker
 5962 | -4/Warlord     | Spotted Executioner
 5963 | -4/Warlord     | Core integrity fell below 20%
 5964 | -4/Warlord     | System corruption reached 10%
 5964 | -4/Warlord     | Destroyed by Striker with Compact Linear Accelerator

 Last Messages 
---------------
05916_ Door malfunctions.
05931_ Lgt. Particle Reactor destroyed.
05933_ WAR.Sys disabled.
[DISCOUNT: For the next 51 turns enjoy 50% off any Flight Unit!]
05939_ FM8DL>Y<N:QG<4QBYCE1Q4XNZC<V,Y2PRJ%U#S
[Achievement: Hunted]
05949_ P-70 Sage resets Striker, system corruption cleaned.
05951_ Knocked back.
05958_ S-27 Virus destroyed.
05958_ I-47 Archangel distress signal alerts nearby ally.
05959_ Cld. VTOL Module destroyed.
05959_ System corrupted by crushing effect (+1).
05961_ Slammed into Striker.
05961_ Penetrated by Slug.
05961_ Target Analyzer destroyed.
05961_ Slug penetrates Earth.
05961_ Mak. System Shield destroyed.
05962_ Slammed into S-27 Virus.
05963_ Knocked back.
05963_ Slammed into G-67 Veteran.

 Map 
-----
+----------------------------------------------------+
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| ######???????????????????????????????????????????? |
|      #?????????##?????#####??????# ??????????????? |
|      #?????????# ###??    ##??      ?????????????? |
|  "   ###???##??##   #####%##    #    ## ????###??? |
| ""   # #??## #####      s  ###  #  #   #"####X#### |
| "  % # ####"#%%##i KbsKspps% %  gg gi   %        ^ |
|  %     % %  b%l%lKh%sbs%%@giK %% g%   %%           |
|  %  %## ####  ####b # #E#Egp%  ###%  ############# |
| ## ###?##??# #       ##%gg%%   #     ????????????? |
|      #??########   ###   %%%    # % ###??????????? |
|      #??#                   %         #??????????? |
|      #?##                %    %  ;    #??????????? |
|      ## #                  g   % #    #??????????? |
|         #++#####"# # ### ####### ;    #??????????? |
|     #   #  ###########? ##?????#%#    #??????????? |
|   #   ###      """""""##??###??# ######??????????? |
|  #  %  ##         """"#####"#### #???????????????? |
|  #     ##"        """"##      ## #???????????????? |
|  #     ##""       """ ##      ## #???????????????? |
|  #     "#""           ##      ## #???????????????? |
|  #     ##""        "  ##      ## ####????????????? |
|  #     ##""        """##      #     #????????????? |
|        ##""      X""""##      #     #????????????? |
|        ##"""""""   """##      +     #????????????? |
|  #     ##"""""""""""""##      #     #????????????? |
|  "%    #################      #     #????????????? |
|  "     #???????????????#      ##   ##????????????? |
|  #     #???????????????#      ##   #??????""#????? |
|  ############??????????#      ##   #?????#""#????? |
|   #####     #??????????#      ##   #?????#""#????? |
|             #??????????###+#####   #######""#####? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           70
Energy Generation          27
Energy Capacity            470
Matter Stores              450
Matter Capacity            450
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         24
Terrain Scan Density       10
Armor Coverage             250
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Evasion (%)                63
Target Analysis            8
Offensive Hacking          20
Defensive Hacking          11

 Item Schematics 
-----------------
   Exp. Sensor Array | -8/Materials | Scanalyzed
 Imp. Cooling System | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hunted
It Was An Accident, I Swear

 Challenges 
------------
None

 Cogshop Purchases (33)
------------------------
Hvy. Ion Engine (Loot Box)
Com. Wheel (659)
Com. Wheel (659)
EM Shotgun (699)
Lrg. Matter Pod (Loot Box)
Imp. Sensor Array (Loot Box)
Beam Cannon (Loot Box)
Mace (Loot Box)
Shield Generator (Loot Box)
Mining Laser (Loot Box)
Cld. VTOL Module (Loot Box)
Assault Cannon (867)
Com. Wheel (890)
Target Analyzer (745)
Imp. Cooling System (758)
System Restoration Module (Loot Box)
Com. Wheel (649)
Lgt. Fission Core (1225)
Imp. Deuterium Engine (842)
Enh. Gauss Cannon (1238)
Com. Wheel (648)
Lrn. Terrain Scanner (1188)
Imp. Target Analyzer (1142)
Mak. System Shield (1358)
Hrd. Light Armor Plating (629)
Mak. Armor Plating (809)
Adv. Plasma Cannon (1140)
Com. Wheel (550)
Centrium Leg (Loot Box)
Com. Wheel (791)
Com. Wheel (791)
Proton Burst Cannon (Loot Box)
Lgt. Particle Reactor (Loot Box)

 Game 
------
Seed              AbsorptionAngularNetwork
  Manual?         0
Play Time         01:18:20
  Cumulative      35.8 hours
  Start           2022.04.10 @ 20:24:33
  End             2022.04.21 @ 22:56:50
Sessions          7
Manual Loads      0
Difficulty        Explorer
Special Mode      AFD2019/Pay2Buy
Game No.          7
  Rogue           0
  Adventurer      0
  Explorer        7
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             36
Gallery%          41
Achievement%      35
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b2195a2a-c1e0-49a7-a86a-e0a2b661153b