Cogmind - Beta 10.2 --- EXPLORER MODE // 2020.11.20 @ 15:10:48 Player: HawkeyeFierce Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (9) 1800 Robots Destroyed (255) 1275 Value Destroyed (12188) 12188 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1216) 1216 TOTAL SCORE: 20699 Bonus ------- High Alert Combat Kills 1216 Cogmind --------- Core Integrity 437/1450 Matter 263/300 Energy 186/395 System Corruption 27% Temperature Cool (0) Movement Core (650) Ox12 Location -2/Research Parts ------- > --- POWER (3) -------- Light Antimatter Reactor Reinforced Antimatter Reactor > --- PROPULSION (5) --- (None) > --- UTILITY (12) ----- Advanced Heat Sink Advanced Coolant Injector Experimental Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Heavy Siege Treads Biometal Medium Treads Advanced Heavy Treads > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Advanced Coolant Injector Large Storage Unit Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Experimental Target Analyzer Quantum Capacitor > --- WEAPON ----------- Gamma Rifle Heavy Proton Cannon Heavy Proton Cannon Heavy Proton Cannon > --- INVENTORY -------- Cooled Fission Core Light Antimatter Reactor Reinforced Antimatter Reactor Reinforced Antimatter Reactor Armored Medium Treads Armored Medium Treads Improved Heavy Treads Advanced Heat Sink Advanced Heat Sink [Rating: 160] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Cooled Plasma Rifle Energy Cannon Nova Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Slots Evolved 17 | . 1 2 2 2 2 2 2 2 2 Power 2 | . . . . 1 . . . . 1 Propulsion 3 | . . . 2 . . . . . 1 Utility 10 | . 1 2 . 1 1 2 1 2 . Weapon 2 | . . . . . 1 . 1 . . Parts Attached 221 | 8 4 14 27 32 10 36 29 27 34 Power 41 | 1 1 2 4 8 2 3 6 7 7 Engine 13 | 1 1 2 3 3 1 1 1 . . Core 8 | . . . 1 5 . . 1 1 . Reactor 20 | . . . . . 1 2 4 6 7 Propulsion 51 | 2 . 3 12 10 2 9 5 2 6 Treads 28 | . . . . 5 2 9 4 2 6 Leg 16 | 2 . 3 7 3 . . 1 . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 7 | . . . 5 2 . . . . . Utility 72 | 3 3 6 5 8 3 12 7 11 14 Device 41 | 1 1 2 4 3 2 6 3 8 11 Storage 8 | 1 2 2 . 1 1 1 . . . Processor 14 | 1 . 2 1 1 . 2 2 3 2 Hackware . | . . . . . . . . . . Protection 9 | . . . . 3 . 3 2 . 1 Artifact . | . . . . . . . . . . Weapon 57 | 2 . 3 6 6 3 12 11 7 7 Energy Gun 17 | 1 . . 3 3 2 4 1 2 1 Energy Cannon 19 | . . 2 . 1 . 2 5 4 5 Ballistic Gun 18 | 1 . 1 3 2 . 6 3 1 1 Ballistic Cannon 3 | . . . . . 1 . 2 . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 11 | . . . 2 2 1 1 2 2 1 Parts Lost 47 | . . . 1 1 . 2 6 7 30 Power 4 | . . . . 1 . . . . 3 Propulsion 9 | . . . . . . 1 2 . 6 Utility 19 | . . . . . . . 2 5 12 Weapon 15 | . . . 1 . . 1 2 2 9 Highest Loss Streak 22 | . . . 1 1 . 1 2 3 22 Average Slot Usage (%) 94 | . 100 100 98 98 100 98 90 85 83 Engine 5 | . 12 10 6 9 11 5 2 . . Core 1 | . . . 1 4 . . 1 1 . Reactor 3 | . . . . . . 4 5 7 11 Treads 13 | . . . . 15 25 21 13 8 12 Leg 4 | . 25 20 20 3 . . 1 . . Flight 2 | . . . 10 8 . . . . . Device 16 | . . 10 13 16 12 16 18 22 23 Storage 6 | . 24 20 10 3 6 5 5 4 3 Processor 16 | . 12 20 16 14 12 19 20 17 16 Protection 5 | . . . . 8 12 6 5 3 . Energy Gun 5 | . 12 6 3 6 6 7 4 4 1 Energy Cannon 3 | . . 3 4 . . 1 3 6 10 Ballistic Gun 6 | . 12 10 8 7 6 5 6 4 2 Ballistic Cannon 1 | . . . . . 6 . 3 . . Naked Turns . | . . . . . . . . . . Heaviest Build 123 | 17 33 47 50 55 65 69 102 106 123 Greatest Support 175 | 20 20 20 50 82 92 93 123 140 175 Greatest Overweight (x) 8 | 5 1 2 8 2 . 2 1 1 5 Average Overweight (x) . | . . 1 . . . . . . . Largest Inventory Capacity 16 | 8 14 16 16 8 8 10 10 10 10 Average Capacity 9 | 7 13 15 11 5 8 8 10 10 9 Most Carried 16 | 5 10 16 16 8 8 10 10 10 10 Average Carried 8 | 3 7 12 11 5 7 8 9 9 8 Final Capacity 16 | 8 14 16 4 8 8 10 10 10 4 Final Carried 16 | 4 10 16 4 8 8 10 9 10 . Class Distribution -------------------- 27% | Hacker-Gunner 22% | Scavenger-Gunner 19% | Hacker-Mutant 16% | Scavenger-Mutant 13% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Tank | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Matter Collected 4995 | 227 110 238 436 531 193 683 1342 829 406 Remotely . | . . . . . . . . . . Salvage Created 14694 | . 245 746 936 1269 132 2347 2827 3150 3042 Parts 681 | . 14 53 56 70 10 111 111 140 116 Haulers Intercepted 10 | . . . 3 1 . 1 3 2 . Recyclers Shooed 11 | . . . . 2 1 2 1 . 5 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Combat Hostiles Destroyed 185 | . 6 13 11 24 2 29 36 40 24 Guns 95 | . 3 8 5 24 2 22 18 11 2 Cannons 63 | . . 2 5 . . 6 14 25 11 AOE 8 | . 3 3 . . . . 2 . . Classes Destroyed 16 | . 4 1 5 3 . 1 2 . . Worker 11 | . . . 2 2 . 2 2 1 2 Builder 12 | . 1 2 2 . . 3 1 1 2 Tunneler 2 | . . . . 2 . . . . . Hauler 10 | . . . 3 1 . 1 3 2 . Recycler 8 | . . . . 1 . 2 . . 5 Operator 4 | . . . 1 . . . 1 2 . Watcher 23 | . 1 3 2 2 1 4 4 3 3 Swarmer 28 | . 2 . . 12 . 4 3 7 . Saboteur 1 | . . . . . . . 1 . . Grunt 78 | . 4 9 5 9 . 10 13 17 11 Brawler 4 | . . . 1 1 . 1 . 1 . Duelist 3 | . . . . . . 2 . 1 . Sentry 19 | . . 4 4 1 . 4 2 1 3 Hunter 25 | . . . 1 . . 2 10 8 4 Programmer 24 | . . . . 1 2 6 5 5 5 Behemoth 3 | . . . . . . . 2 . 1 Best Kill Streak 10 | . 4 6 6 8 2 10 8 7 6 Combat Bots Only 9 | . 4 4 4 8 1 9 7 7 6 Max Kills in Single Turn 4 | . 3 3 2 2 1 3 4 2 2 Gunslinging 1 | . . 1 . 1 . . 1 . . Exploded 3 | . 3 2 . . . . 2 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Damage Taken 13624 | . 107 378 376 617 121 1740 2742 1999 5544 Core 1681 | . 15 82 34 87 15 278 44 113 1013 Absorbed by Shields 59 | . . . . 59 . . . . . Core Remaining (%) 90 | 100 94 79 93 87 98 72 96 91 . Volleys Fired 490 | . 9 38 43 58 9 72 98 94 69 Largest 4 | . 2 2 2 2 3 3 4 4 4 Hottest 381 | . 60 79 84 83 156 203 300 351 381 Shots Fired 1463 | . 18 76 86 116 27 212 326 362 240 Gun 919 | . 18 67 53 116 18 168 208 196 75 Cannon 544 | . . 9 33 . 9 44 118 166 165 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 615 | . 9 38 43 58 18 87 208 120 34 Thermal 420 | . . . 10 31 6 99 55 165 54 Explosive . | . . . . . . . . . . Electromagnetic 428 | . 9 38 33 27 3 26 63 77 152 Robot Hit Streak 85 | . 10 35 46 30 13 49 56 78 85 Robot Miss Streak 2 | . 1 2 2 2 1 2 1 2 1 Penetration Max 2 | . . . 1 1 . 1 1 . 2 Secondary Targets 13 | . 1 1 . 4 . 5 2 . . Max Gunslinging Chain 2 | . 1 1 . 1 . 1 2 . . Shots Hit Robots 1169 | . 15 67 71 93 17 174 265 264 203 Core Hits 496 | . 9 28 35 55 4 79 107 102 77 Critical Hits 92 | . 1 . . 3 2 15 28 16 27 Critical Kills 27 | . . . . 3 . 5 11 4 4 Critical Parts Destroyed 47 | . 1 . . . 2 10 9 8 17 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 31449 | . 367 1232 1544 1928 332 4682 6924 7602 6838 Guns 15246 | . 222 863 800 1885 221 3381 3294 2867 1713 Cannons 14371 | . . 134 674 . 95 1218 2978 4660 4612 Explosions 1701 | . 145 235 70 43 . 74 642 75 417 Melee . | . . . . . . . . . . Ramming 131 | . . . . . 16 9 10 . 96 Kinetic 9581 | . 101 474 641 1081 168 1434 3510 1266 906 Thermal 12456 | . 145 235 229 552 148 2438 1715 4583 2411 Explosive 75 | . . . . . . . . 75 . Electromagnetic 9206 | . 121 523 674 295 . 801 1689 1678 3425 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 27 | . . 2 . . . 3 2 7 27 Average Corruption 2 | . . 1 . . . 1 1 3 5 Corruption Purged . | . . . . . . . . . . Effects 55 | . . 2 . . . 12 1 21 19 Message Errors 8 | . . 1 . . . 2 1 3 1 Matter Fused 6 | . . . . . . 2 . 3 1 Heat Flow Errors 6 | . . 1 . . . 2 . . 3 Energy Discharges 3 | . . . . . . 1 . . 2 Data Loss (minor) 7 | . . . . . . 3 . 3 1 Misdirections 1 | . . . . . . . . . 1 Targeting Errors 20 | . . . . . . . . 11 9 Weapon Failures 4 | . . . . . . 2 . 1 1 Overload Shots . | . . . . . . . . . . Overflow Damage 603 | . . . . . 14 74 157 125 233 Projectiles 371 | . . . . . 14 74 17 125 141 Explosions 232 | . . . . . . . 140 . 92 Melee . | . . . . . . . . . . Knockbacks 9 | . . . . . 2 . 6 . 1 Impact 2 | . . . . . . . 1 . 1 Kinetic 7 | . . . . . 2 . 5 . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 189 | . 30 . . . . . 104 . 55 Shots 5 | . 1 . . . . . 3 . 1 Rammed 26 | . . . . . 2 2 2 . 20 Targets Rammed 26 | . . . . . 2 2 2 . 20 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 523 | . 27 266 57 463 72 523 185 256 16 Average Temperature 101 | . 22 37 22 159 27 185 62 106 8 Received Heat Transfer 2502 | . 33 282 180 201 . 402 354 453 597 Effects 12 | . . . . 4 . 7 . 1 . Shutdowns 2 | . . . . 2 . . . . . Energy Bleed 2 | . . . . . . 1 . 1 . Matter Decay 1 | . . . . 1 . . . . . Damage (minor) 1 | . . . . 1 . . . . . Damage (major) 5 | . . . . . . 5 . . . Damage (core) 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 18 | . . . 1 . . 1 2 3 11 Combat Hostiles 18 | . . . 1 . . 1 2 3 11 Parts Fried 53 | . . 4 5 . . 1 8 7 28 Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Parts Melted 30 | . . . 1 3 . 9 3 11 3 Heat Transferred 14995 | . 50 300 470 1049 185 3798 2550 4665 1928 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 9 | . 1 2 2 1 . 1 1 . 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Peak Influence 909 | . 175 253 311 352 60 389 476 909 699 Initial 383 | . . 52 . 21 18 . 18 122 383 Average 196 | . 60 133 135 111 19 119 251 510 420 Maximum Alert Level 3 | . . 1 1 1 . 1 2 3 2 Low Security (%) 63 | 100 100 79 70 80 100 81 43 20 . Level 1 21 | . . 20 29 19 . 18 31 14 54 Level 2 12 | . . . . . . . 24 37 45 Level 3 3 | . . . . . . . . 27 . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 31 | . . 1 . 5 2 4 6 9 4 Investigation 3 | . . . . . . 1 . 2 . Extermination 12 | . . . . 1 1 3 2 2 3 Reinforcement 10 | . . 1 . 2 1 . 3 2 1 Assault 4 | . . . . . . . 1 3 . Garrison 2 | . . . . 2 . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . Haulers Reinforced 3 | . . . . 1 . . 1 1 . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Distress Signals 10 | . . 1 2 . . 1 2 2 2 Communications Jammed 1 | . . . . 1 . . . . . Distress Signals 1 | . . . . 1 . . . . . Times Spotted 252 | . 7 20 14 37 4 35 48 50 37 Peak Tracking Total 10 | . 4 4 3 6 1 6 7 5 10 Tactical Retreats 9 | . . . 1 4 . 1 1 1 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Traps Triggered 17 | . 1 3 . 2 1 4 1 3 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Machines Disabled 25 | . . 1 . 3 . 4 10 6 1 Max in Single Turn 5 | . . 1 . 1 . 1 5 2 1 Garrison Access 6 | . . . 1 2 1 . 1 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Machines Accessed 27 | . 1 1 3 5 4 5 2 5 1 Terminals 13 | . 1 1 1 1 2 2 . 4 1 Fabricators 2 | . . . . . 1 1 . . . Repair Stations 6 | . . . 1 2 . 2 1 . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . Garrison Access 5 | . . . 1 2 1 . 1 . . Total Hacks 57 | . 4 1 7 7 10 13 3 11 1 Successful 47 | . 3 . 6 6 8 10 3 10 1 Failed 10 | . 1 1 1 1 2 3 . 1 . Catastrophic 1 | . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . Manual 17 | . . 1 4 2 3 4 . 2 1 Terminals 27 | . 4 1 2 1 6 3 . 9 1 Fabricators 4 | . . . . . 2 2 . . . Repair Stations 15 | . . . 2 3 . 8 2 . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . . . . . . 2 . Garrison Access 9 | . . . 3 3 2 . 1 . . Terminal Hacks 16 | . 3 . . 1 4 . . 8 . Record 11 | . . . . 1 2 . . 8 . Level Access Points 1 | . 1 . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . Alert Level 1 | . . . . . 1 . . . . Locate Traps 1 | . . . . . 1 . . . . Registered Prototypes 1 | . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . 1 1 . . . Network Status 1 | . . . . . . 1 . . . Build 1 | . . . . . 1 . . . . Repair Station Hacks 15 | . . . 2 3 . 8 2 . . Scan Component 8 | . . . 1 2 . 4 1 . . Repair 7 | . . . 1 1 . 4 1 . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . . . . . . . 2 . Insert Component 1 | . . . . . . . . 1 . Analyze 1 | . . . . . . . . 1 . Garrison Access Hacks 5 | . . . 1 2 1 . 1 . . Seal Access 5 | . . . 1 2 1 . 1 . . Unauthorized Hacks 7 | . . . 3 . 2 1 . . 1 Terminals 4 | . . . 1 . 2 . . . 1 Botnet 3 | . . . 1 . 1 . . . 1 Disrupt 1 | . . . . . 1 . . . . Fabricators 1 | . . . . . . 1 . . . Report 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . 2 . . . . . . Intercept 1 | . . . 1 . . . . . . Watchers 1 | . . . 1 . . . . . . Data Cores Recovered 2 | . . . 1 . . . . 1 . Used . | . . . . . . . . . . Hacking Detections 18 | . 1 1 1 4 3 4 . 4 . Full Trace Events 1 | . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built 1 | . . . . . 1 . . . . Matter 285 | . . . . . 285 . . . . Time 50 | . . . . . 50 . . . . Total Robot Build Rating 5 | . . . . . 5 . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 7 | . . . 1 1 . 4 1 . . Time 283 | . . . 26 38 . 200 19 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . 1 . Machine Destruction 1 | . . . . . . . . 1 . Robots Rewired 2 | . . . 1 . . . . . 1 Allies Hacked 1 | . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Total Allies 3 | . . . 1 . 1 . . . 1 Largest Group 1 | . . . 1 . 1 . . . 1 Highest-Rated Group 48 | . . . 16 . 26 . . . 48 Highest-Rated Ally 48 | . . . 16 . 26 . . . 48 Total Orders 5 | . . . 1 . 4 . . . . ROAM 1 | . . . 1 . . . . . . DROP 2 | . . . . . 2 . . . . COLLECT 2 | . . . . . 2 . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Turns Passed 9730 | 71 305 856 502 1581 1277 1709 1369 1121 939 Spaces Moved 5081 | 39 160 361 326 1398 654 749 576 457 361 Core 10 | 8 . . . . . . . . 2 Treads 3268 | . . . . 473 654 749 576 457 359 Legs 682 | 31 160 361 114 16 . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 1121 | . . . 212 909 . . . . . Fastest Speed 34 | 50 120 150 34 44 161 161 162 162 156 Average Speed 136 | 121 147 167 79 86 161 162 165 162 163 Slowest Speed 690 | 300 150 180 690 180 163 210 185 165 300 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 6 | . . . 1 5 . . . . . Cave-ins Triggered 2 | . . . . . . . . . 2 Exploration Rate (%) 23 | 4 35 38 30 39 18 23 16 15 15 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 199 | . 10 8 4 1 3 6 71 74 22 Melee . | . . . . . . . . . . Projectile 83 | . . . . 1 3 6 20 45 8 AOE 116 | . 10 8 4 . . . 51 29 14 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Total 6787 | 62 209 532 486 1651 856 1094 762 611 524 Wait 694 | 5 30 104 47 98 170 199 23 3 15 Move 5061 | 38 159 360 323 1388 653 748 575 456 361 Hop 5 | . . . 1 4 . . . . . Pick Up 124 | 11 7 12 12 19 5 15 17 14 12 Fast Attach 46 | . . . 7 9 . 11 3 11 5 Attach 57 | 7 1 2 4 1 2 7 10 6 17 Detach 2 | . . . . 1 . . . . 1 Swap 119 | 1 3 12 16 23 8 18 16 10 12 Drop 133 | . . 4 30 25 7 22 18 17 10 Fire 490 | . 9 38 43 58 9 72 98 94 69 Melee . | . . . . . . . . . . Ram 6 | . . . . . . . . . 6 Kick . | . . . . . . . . . . Crush 20 | . . . . . 2 2 2 . 14 Escape Stasis 25 | . . . . 25 . . . . . Rewire 5 | . . . 3 . . . . . 2 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 17 | -11/Scrapyard | Identified exit to Materials 17 | -11/Scrapyard | Discovered exit to Materials (range 16) 72 | -11/Scrapyard | Entered Materials 72 | -10/Materials | Evolved 1 slot: Utility x1 169 | -10/Materials | Identified exit to Materials 300 | -10/Materials | Build established: Hacker-Mutant 377 | -10/Materials | Entered another Materials area 377 | -9/Materials | Evolved 2 slots: Utility x2 1174 | -9/Materials | Build established: Scavenger-Mutant 1188 | -9/Materials | Identified exit to Materials 1188 | -9/Materials | Discovered exit to Materials (range 10) 1233 | -9/Materials | Entered another Materials area 1233 | -8/Materials | Evolved 2 slots: Propulsion x2 1667 | -8/Materials | Repaired Sensor Array 1698 | -8/Materials | Identified exit to Factory 1698 | -8/Materials | Discovered exit to Factory (range 14) 1735 | -8/Materials | Entered Factory 1735 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1948 | -7/Factory | Repaired Carbon-fiber Leg 2162 | -7/Factory | Destroyed 8 combat bots 2527 | -7/Factory | Garrison activated, responded to threat 2691 | -7/Factory | Build established: Hacker-Mutant 3277 | -7/Factory | Identified exit to Factory 3277 | -7/Factory | Discovered exit to Factory (range 15) 3316 | -7/Factory | Entered another Factory area 3316 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3407 | -6/Factory | Fabricated A-15 Conveyor (x1) 3614 | -6/Factory | Build established: Hacker-Tank 4554 | -6/Factory | Identified exit to Factory 4554 | -6/Factory | Discovered exit to Factory (range 9) 4593 | -6/Factory | Entered another Factory area 4593 | -5/Factory | Evolved 2 slots: Utility x2 4889 | -5/Factory | Build established: Hacker-Gunner 4947 | -5/Factory | Destroyed 9 combat bots 5381 | -5/Factory | Repaired Imp. Cryofiber Web 6002 | -5/Factory | Repaired Cold Fusion Reactor 6042 | -5/Factory | Repaired Hrd. Medium Armor Plating 6079 | -5/Factory | Repaired Imp. Treads 6262 | -5/Factory | Identified exit to Factory 6262 | -5/Factory | Discovered exit to Factory (range 14) 6302 | -5/Factory | Entered another Factory area 6302 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 6623 | -4/Factory | Repaired Arm. Treads 6810 | -4/Factory | Spotted B-86 Titan 6878 | -4/Factory | Destroyed B-86 Titan 7049 | -4/Factory | Spotted B-86 Titan 7052 | -4/Factory | First assault squad dispatched 7089 | -4/Factory | Destroyed B-86 Titan 7262 | -4/Factory | Destroyed 7 combat bots 7572 | -4/Factory | Identified exit to Research 7572 | -4/Factory | Discovered exit to Research (range 14) 7637 | -4/Factory | Build established: Scavenger-Gunner 7671 | -4/Factory | Entered Research 7671 | -3/Research | Evolved 2 slots: Utility x2 7968 | -3/Research | Destroyed 7 combat bots 8421 | -3/Research | First assault squad dispatched 8558 | -3/Research | Lost 3 parts (3u) 8719 | -3/Research | Identified exit to Research 8719 | -3/Research | Discovered exit to Research (range 16) 8792 | -3/Research | Entered another Research area 8792 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 9069 | -2/Research | Found Prototype Processor 9069 | -2/Research | Identified Exp. Target Analyzer 9072 | -2/Research | Found Exp. Target Analyzer 9240 | -2/Research | Spotted B-90 Cyclops 9296 | -2/Research | Destroyed B-90 Cyclops 9308 | -2/Research | Lost 4 parts (4w) 9335 | -2/Research | Found Quantum Capacitor 9649 | -2/Research | System corruption reached 10% 9650 | -2/Research | Crushed by falling debris 9654 | -2/Research | Crushed by falling debris 9711 | -2/Research | Core integrity fell below 50% 9731 | -2/Research | Self-destructed Last Messages --------------- 09709_ Adv. Cryofiber Web destroyed. 09710_ P-80 Master resets P-80 Master, system corruption cleaned. 09711_ System corrupted: Energy discharge (-14). 09711_ Imp. Targeting Computer destroyed. 09711_ Slammed into G-73 Enforcer. 09711_ Exp. Target Analyzer permanently disabled. 09711_ Destabilizing: Short circuit. 09712_ Adv. Cooling System destroyed. 09715_ Slammed into G-73 Enforcer. 09718_ Lrg. Storage Unit destroyed. 09718_ Slammed into G-73 Enforcer. 09718_ Destabilizing: System interference. 09718_ Adv. Coolant Injector temporarily disabled. 09719_ Slammed into G-73 Enforcer. 09719_ Destabilizing: Core damaged (-29). 09721_ Acquired 3 matter. 09725_ Adv. Heat Sink destroyed. 09728_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 09729_ Adv. Heat Sink destroyed. 09729_ Acquired Rnf. Antimatter Reactor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????####+#####??????????????? | | ?????????????????????????? ???????????????? | | ?????????????????????????? ???????????????? | | ?????????????????????????? ????????????????? | | ?????????????????????????? ?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????# #?????????????????? | | ????????????????########### #?????????????????? | | ????????????????# ! # #?????????????????? | | ????????????????# %# #?????????????????? | | ????????????????# %# %#?????????????????? | | ????????????????# p%%+% #?????????????????? | | ????????????????# pp# #?????????????????? | | ????????????????# R*# #?????????????????? | | ????????????????# !%# #?????????????????? | | ????????????????# g %@# #?????????????????? | | ????????????????########### ^ #?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????# #?????????????????? | | ????????????????????????### #?????????????????? | | ??????????????????????### #=%* #?????????????????? | | ??????????????????????# #%% ######+###????????? | | ??????????????????????# %##% % ??????? | | ??????????????????????## %#% ??????? | | ??????????????????????# %#%% ^ ??????? | | ??????????????????????# #% ^ ???????? | | ??????????????????????## =#=##+######+####???????? | | ???????????????????????## # # #??????????????? | | ????????????????????????###%# #??????????????? | | ??????????????????????????#%#? #??????????????? | | ??????????????????????????# #? #??????????????? | | ??????????????????????????# #? #??????????????? | | ??????????????????????????# #? #??????????????? | | ??????????????????????????#%#? #??????????????? | | ??????????????????????????# #????????????????????? | | ???????????????????????####%#????????????????????? | | ???????????????????????# #???????????#????????? | | ???????????????????????# % #?????????? #????????? | | ???????????????????????# ###########+##???????? | | ???????????????????????# # """T""[%=[##??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 144 Coolant Potential 100 Energy Generation 63 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Jamming Range 8 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 675 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Phase Shifting 10 Evasion (%) 61 Targeting Accuracy 18 Target Analysis 12 Core Analysis 8 Recoil Reduction 5 Offensive Hacking 20 Item Schematics ----------------- Core Analyzer | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ A-15 Conveyor | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- My Command Is Your Wish Origins True Hacker Challenges ------------ None Game ------ Seed NodeBottomlessDriver Manual? 0 Play Time 02:07:33 Cumulative 15.7 hours Start 2020.11.19 @ 10:30:13 End 2020.11.20 @ 15:10:48 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 10 Rogue 4 Adventurer 0 Explorer 6 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 30 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5a298b7d-f1a8-48a0-81e5-3f7c234a9cd2