Cogmind - Beta 10.2 --- EXPLORER MODE // 2020.11.20 @ 15:10:48

Player: HawkeyeFierce

Result: Self-destructed

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (9)        1800
Robots Destroyed (255)     1275
Value Destroyed (12188)    12188
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (1216)               1216
              TOTAL SCORE: 20699

 Bonus
-------
High Alert Combat Kills    1216

 Cogmind 
---------
Core Integrity             437/1450
Matter                     263/300
Energy                     186/395
System Corruption          27%
Temperature                Cool (0)
Movement                   Core (650) Ox12
Location                   -2/Research

 Parts 
-------
>              --- POWER (3) --------
         Light Antimatter Reactor
    Reinforced Antimatter Reactor
>              --- PROPULSION (5) ---
                   (None)
>              --- UTILITY (12) -----
      Advanced Heat Sink
      Advanced Coolant Injector
  Experimental Target Analyzer
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (4) ----
                   (None)

 Peak State 
------------
>              --- POWER ------------
         Light Particle Reactor
         Light Quantum Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
         Heavy Siege Treads
               Biometal Medium Treads
      Advanced Heavy Treads
>              --- UTILITY ----------
      Advanced Cryofiber Web
      Advanced Heat Sink
      Advanced Heat Sink
      Advanced Cooling System
      Advanced Coolant Injector
         Large Storage Unit
      Improved Targeting Computer
      Improved Targeting Computer
      Improved Targeting Computer
  Experimental Target Analyzer
               Quantum Capacitor
>              --- WEAPON -----------
               Gamma Rifle
         Heavy Proton Cannon
         Heavy Proton Cannon
         Heavy Proton Cannon
>              --- INVENTORY --------
        Cooled Fission Core
         Light Antimatter Reactor
    Reinforced Antimatter Reactor
    Reinforced Antimatter Reactor
       Armored Medium Treads
       Armored Medium Treads
      Improved Heavy Treads
      Advanced Heat Sink
      Advanced Heat Sink
[Rating: 160]

 Favorites 
-----------
Power                      Cooled Deuterium Engine
  Engine                   Cooled Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Flight Unit              Cesium-ion Thruster
Utility                    Advanced Heat Sink
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Protection               Hardened Medium Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Cooled Plasma Rifle
  Energy Cannon            Nova Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Gauss Cannon

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Slots Evolved              17   | .   1   2   2   2   2   2   2   2   2   
  Power                    2    | .   .   .   .   1   .   .   .   .   1   
  Propulsion               3    | .   .   .   2   .   .   .   .   .   1   
  Utility                  10   | .   1   2   .   1   1   2   1   2   .   
  Weapon                   2    | .   .   .   .   .   1   .   1   .   .   
Parts Attached             221  | 8   4   14  27  32  10  36  29  27  34  
  Power                    41   | 1   1   2   4   8   2   3   6   7   7   
    Engine                 13   | 1   1   2   3   3   1   1   1   .   .   
    Core                   8    | .   .   .   1   5   .   .   1   1   .   
    Reactor                20   | .   .   .   .   .   1   2   4   6   7   
  Propulsion               51   | 2   .   3   12  10  2   9   5   2   6   
    Treads                 28   | .   .   .   .   5   2   9   4   2   6   
    Leg                    16   | 2   .   3   7   3   .   .   1   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 7    | .   .   .   5   2   .   .   .   .   .   
  Utility                  72   | 3   3   6   5   8   3   12  7   11  14  
    Device                 41   | 1   1   2   4   3   2   6   3   8   11  
    Storage                8    | 1   2   2   .   1   1   1   .   .   .   
    Processor              14   | 1   .   2   1   1   .   2   2   3   2   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             9    | .   .   .   .   3   .   3   2   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   57   | 2   .   3   6   6   3   12  11  7   7   
    Energy Gun             17   | 1   .   .   3   3   2   4   1   2   1   
    Energy Cannon          19   | .   .   2   .   1   .   2   5   4   5   
    Ballistic Gun          18   | 1   .   1   3   2   .   6   3   1   1   
    Ballistic Cannon       3    | .   .   .   .   .   1   .   2   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   .   2   2   1   1   2   2   1   
Parts Lost                 47   | .   .   .   1   1   .   2   6   7   30  
  Power                    4    | .   .   .   .   1   .   .   .   .   3   
  Propulsion               9    | .   .   .   .   .   .   1   2   .   6   
  Utility                  19   | .   .   .   .   .   .   .   2   5   12  
  Weapon                   15   | .   .   .   1   .   .   1   2   2   9   
  Highest Loss Streak      22   | .   .   .   1   1   .   1   2   3   22  
Average Slot Usage (%)     94   | .   100 100 98  98  100 98  90  85  83  
  Engine                   5    | .   12  10  6   9   11  5   2   .   .   
  Core                     1    | .   .   .   1   4   .   .   1   1   .   
  Reactor                  3    | .   .   .   .   .   .   4   5   7   11  
  Treads                   13   | .   .   .   .   15  25  21  13  8   12  
  Leg                      4    | .   25  20  20  3   .   .   1   .   .   
  Flight                   2    | .   .   .   10  8   .   .   .   .   .   
  Device                   16   | .   .   10  13  16  12  16  18  22  23  
  Storage                  6    | .   24  20  10  3   6   5   5   4   3   
  Processor                16   | .   12  20  16  14  12  19  20  17  16  
  Protection               5    | .   .   .   .   8   12  6   5   3   .   
  Energy Gun               5    | .   12  6   3   6   6   7   4   4   1   
  Energy Cannon            3    | .   .   3   4   .   .   1   3   6   10  
  Ballistic Gun            6    | .   12  10  8   7   6   5   6   4   2   
  Ballistic Cannon         1    | .   .   .   .   .   6   .   3   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             123  | 17  33  47  50  55  65  69  102 106 123 
  Greatest Support         175  | 20  20  20  50  82  92  93  123 140 175 
  Greatest Overweight (x)  8    | 5   1   2   8   2   .   2   1   1   5   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   .   .   
Largest Inventory Capacity 16   | 8   14  16  16  8   8   10  10  10  10  
  Average Capacity         9    | 7   13  15  11  5   8   8   10  10  9   
  Most Carried             16   | 5   10  16  16  8   8   10  10  10  10  
  Average Carried          8    | 3   7   12  11  5   7   8   9   9   8   
  Final Capacity           16   | 8   14  16  4   8   8   10  10  10  4   
  Final Carried            16   | 4   10  16  4   8   8   10  9   10  .   

 Class Distribution 
--------------------
 27% | Hacker-Gunner
 22% | Scavenger-Gunner
 19% | Hacker-Mutant
 16% | Scavenger-Mutant
 13% | Hacker-Tank

 Dominant Class 
----------------
    Hacker-Mutant | -10/Materials
    Hacker-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
    Hacker-Mutant | -7/Factory
      Hacker-Tank | -6/Factory
    Hacker-Gunner | -5/Factory
    Hacker-Gunner | -4/Factory
 Scavenger-Gunner | -3/Research
 Scavenger-Gunner | -2/Research

 Resources                       | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   
-----------                Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  
Matter Collected           4995  | 227  110  238  436  531  193  683  1342 829  406  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    
Salvage Created            14694 | .    245  746  936  1269 132  2347 2827 3150 3042 
  Parts                    681   | .    14   53   56   70   10   111  111  140  116  
Haulers Intercepted        10    | .    .    .    3    1    .    1    3    2    .    
Recyclers Shooed           11    | .    .    .    .    2    1    2    1    .    5    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Combat Hostiles Destroyed  185  | .   6   13  11  24  2   29  36  40  24  
  Guns                     95   | .   3   8   5   24  2   22  18  11  2   
  Cannons                  63   | .   .   2   5   .   .   6   14  25  11  
  AOE                      8    | .   3   3   .   .   .   .   2   .   .   
Classes Destroyed          16   | .   4   1   5   3   .   1   2   .   .   
  Worker                   11   | .   .   .   2   2   .   2   2   1   2   
  Builder                  12   | .   1   2   2   .   .   3   1   1   2   
  Tunneler                 2    | .   .   .   .   2   .   .   .   .   .   
  Hauler                   10   | .   .   .   3   1   .   1   3   2   .   
  Recycler                 8    | .   .   .   .   1   .   2   .   .   5   
  Operator                 4    | .   .   .   1   .   .   .   1   2   .   
  Watcher                  23   | .   1   3   2   2   1   4   4   3   3   
  Swarmer                  28   | .   2   .   .   12  .   4   3   7   .   
  Saboteur                 1    | .   .   .   .   .   .   .   1   .   .   
  Grunt                    78   | .   4   9   5   9   .   10  13  17  11  
  Brawler                  4    | .   .   .   1   1   .   1   .   1   .   
  Duelist                  3    | .   .   .   .   .   .   2   .   1   .   
  Sentry                   19   | .   .   4   4   1   .   4   2   1   3   
  Hunter                   25   | .   .   .   1   .   .   2   10  8   4   
  Programmer               24   | .   .   .   .   1   2   6   5   5   5   
  Behemoth                 3    | .   .   .   .   .   .   .   2   .   1   
Best Kill Streak           10   | .   4   6   6   8   2   10  8   7   6   
  Combat Bots Only         9    | .   4   4   4   8   1   9   7   7   6   
Max Kills in Single Turn   4    | .   3   3   2   2   1   3   4   2   2   
  Gunslinging              1    | .   .   1   .   1   .   .   1   .   .   
  Exploded                 3    | .   3   2   .   .   .   .   2   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  
Damage Taken               13624 | .    107  378  376  617  121  1740 2742 1999 5544 
  Core                     1681  | .    15   82   34   87   15   278  44   113  1013 
  Absorbed by Shields      59    | .    .    .    .    59   .    .    .    .    .    
Core Remaining (%)         90    | 100  94   79   93   87   98   72   96   91   .    
Volleys Fired              490   | .    9    38   43   58   9    72   98   94   69   
  Largest                  4     | .    2    2    2    2    3    3    4    4    4    
  Hottest                  381   | .    60   79   84   83   156  203  300  351  381  
Shots Fired                1463  | .    18   76   86   116  27   212  326  362  240  
  Gun                      919   | .    18   67   53   116  18   168  208  196  75   
  Cannon                   544   | .    .    9    33   .    9    44   118  166  165  
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  615   | .    9    38   43   58   18   87   208  120  34   
  Thermal                  420   | .    .    .    10   31   6    99   55   165  54   
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          428   | .    9    38   33   27   3    26   63   77   152  
  Robot Hit Streak         85    | .    10   35   46   30   13   49   56   78   85   
  Robot Miss Streak        2     | .    1    2    2    2    1    2    1    2    1    
  Penetration Max          2     | .    .    .    1    1    .    1    1    .    2    
  Secondary Targets        13    | .    1    1    .    4    .    5    2    .    .    
    Max Gunslinging Chain  2     | .    1    1    .    1    .    1    2    .    .    
Shots Hit Robots           1169  | .    15   67   71   93   17   174  265  264  203  
  Core Hits                496   | .    9    28   35   55   4    79   107  102  77   
  Critical Hits            92    | .    1    .    .    3    2    15   28   16   27   
  Critical Kills           27    | .    .    .    .    3    .    5    11   4    4    
  Critical Parts Destroyed 47    | .    1    .    .    .    2    10   9    8    17   
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           31449 | .    367  1232 1544 1928 332  4682 6924 7602 6838 
  Guns                     15246 | .    222  863  800  1885 221  3381 3294 2867 1713 
  Cannons                  14371 | .    .    134  674  .    95   1218 2978 4660 4612 
  Explosions               1701  | .    145  235  70   43   .    74   642  75   417  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Ramming                  131   | .    .    .    .    .    16   9    10   .    96   
  Kinetic                  9581  | .    101  474  641  1081 168  1434 3510 1266 906  
  Thermal                  12456 | .    145  235  229  552  148  2438 1715 4583 2411 
  Explosive                75    | .    .    .    .    .    .    .    .    75   .    
  Electromagnetic          9206  | .    121  523  674  295  .    801  1689 1678 3425 
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         27    | .    .    2    .    .    .    3    2    7    27   
  Average Corruption       2     | .    .    1    .    .    .    1    1    3    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  55    | .    .    2    .    .    .    12   1    21   19   
    Message Errors         8     | .    .    1    .    .    .    2    1    3    1    
    Matter Fused           6     | .    .    .    .    .    .    2    .    3    1    
    Heat Flow Errors       6     | .    .    1    .    .    .    2    .    .    3    
    Energy Discharges      3     | .    .    .    .    .    .    1    .    .    2    
    Data Loss (minor)      7     | .    .    .    .    .    .    3    .    3    1    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    1    
    Targeting Errors       20    | .    .    .    .    .    .    .    .    11   9    
    Weapon Failures        4     | .    .    .    .    .    .    2    .    1    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            603   | .    .    .    .    .    14   74   157  125  233  
  Projectiles              371   | .    .    .    .    .    14   74   17   125  141  
  Explosions               232   | .    .    .    .    .    .    .    140  .    92   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 9     | .    .    .    .    .    2    .    6    .    1    
  Impact                   2     | .    .    .    .    .    .    .    1    .    1    
  Kinetic                  7     | .    .    .    .    .    2    .    5    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      189   | .    30   .    .    .    .    .    104  .    55   
  Shots                    5     | .    1    .    .    .    .    .    3    .    1    
  Rammed                   26    | .    .    .    .    .    2    2    2    .    20   
Targets Rammed             26    | .    .    .    .    .    2    2    2    .    20   
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        523   | .    27   266  57   463  72   523  185  256  16   
  Average Temperature      101   | .    22   37   22   159  27   185  62   106  8    
  Received Heat Transfer   2502  | .    33   282  180  201  .    402  354  453  597  
  Effects                  12    | .    .    .    .    4    .    7    .    1    .    
    Shutdowns              2     | .    .    .    .    2    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    1    .    1    .    
    Matter Decay           1     | .    .    .    .    1    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    1    .    .    .    .    .    
    Damage (major)         5     | .    .    .    .    .    .    5    .    .    .    
    Damage (core)          1     | .    .    .    .    .    .    1    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           18    | .    .    .    1    .    .    1    2    3    11   
  Combat Hostiles          18    | .    .    .    1    .    .    1    2    3    11   
  Parts Fried              53    | .    .    4    5    .    .    1    8    7    28   
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    1    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    1    .    
  Parts Melted             30    | .    .    .    1    3    .    9    3    11   3    
  Heat Transferred         14995 | .    50   300  470  1049 185  3798 2550 4665 1928 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      9     | .    1    2    2    1    .    1    1    .    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Peak Influence             909  | .   175 253 311 352 60  389 476 909 699 
  Initial                  383  | .   .   52  .   21  18  .   18  122 383 
  Average                  196  | .   60  133 135 111 19  119 251 510 420 
Maximum Alert Level        3    | .   .   1   1   1   .   1   2   3   2   
  Low Security (%)         63   | 100 100 79  70  80  100 81  43  20  .   
  Level 1                  21   | .   .   20  29  19  .   18  31  14  54  
  Level 2                  12   | .   .   .   .   .   .   .   24  37  45  
  Level 3                  3    | .   .   .   .   .   .   .   .   27  .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          31   | .   .   1   .   5   2   4   6   9   4   
  Investigation            3    | .   .   .   .   .   .   1   .   2   .   
  Extermination            12   | .   .   .   .   1   1   3   2   2   3   
  Reinforcement            10   | .   .   1   .   2   1   .   3   2   1   
  Assault                  4    | .   .   .   .   .   .   .   1   3   .   
  Garrison                 2    | .   .   .   .   2   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   1   .   
Haulers Reinforced         3    | .   .   .   .   1   .   .   1   1   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Distress Signals           10   | .   .   1   2   .   .   1   2   2   2   
Communications Jammed      1    | .   .   .   .   1   .   .   .   .   .   
  Distress Signals         1    | .   .   .   .   1   .   .   .   .   .   
Times Spotted              252  | .   7   20  14  37  4   35  48  50  37  
  Peak Tracking Total      10   | .   4   4   3   6   1   6   7   5   10  
  Tactical Retreats        9    | .   .   .   1   4   .   1   1   1   1   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Traps Triggered            17   | .   1   3   .   2   1   4   1   3   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Machines Disabled          25   | .   .   1   .   3   .   4   10  6   1   
  Max in Single Turn       5    | .   .   1   .   1   .   1   5   2   1   
  Garrison Access          6    | .   .   .   1   2   1   .   1   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Machines Accessed          27   | .   1   1   3   5   4   5   2   5   1   
  Terminals                13   | .   1   1   1   1   2   2   .   4   1   
  Fabricators              2    | .   .   .   .   .   1   1   .   .   .   
  Repair Stations          6    | .   .   .   1   2   .   2   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   1   .   
  Garrison Access          5    | .   .   .   1   2   1   .   1   .   .   
Total Hacks                57   | .   4   1   7   7   10  13  3   11  1   
  Successful               47   | .   3   .   6   6   8   10  3   10  1   
  Failed                   10   | .   1   1   1   1   2   3   .   1   .   
    Catastrophic           1    | .   .   .   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   17   | .   .   1   4   2   3   4   .   2   1   
  Terminals                27   | .   4   1   2   1   6   3   .   9   1   
  Fabricators              4    | .   .   .   .   .   2   2   .   .   .   
  Repair Stations          15   | .   .   .   2   3   .   8   2   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   2   .   
  Garrison Access          9    | .   .   .   3   3   2   .   1   .   .   
Terminal Hacks             16   | .   3   .   .   1   4   .   .   8   .   
  Record                   11   | .   .   .   .   1   2   .   .   8   .   
  Level Access Points      1    | .   1   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   1   .   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   1   1   .   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   
  Build                    1    | .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       15   | .   .   .   2   3   .   8   2   .   .   
  Scan Component           8    | .   .   .   1   2   .   4   1   .   .   
  Repair                   7    | .   .   .   1   1   .   4   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   2   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   1   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   1   .   
Garrison Access Hacks      5    | .   .   .   1   2   1   .   1   .   .   
  Seal Access              5    | .   .   .   1   2   1   .   1   .   .   
Unauthorized Hacks         7    | .   .   .   3   .   2   1   .   .   1   
  Terminals                4    | .   .   .   1   .   2   .   .   .   1   
    Botnet                 3    | .   .   .   1   .   1   .   .   .   1   
    Disrupt                1    | .   .   .   .   .   1   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   
    Report                 1    | .   .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   2   .   .   .   .   .   .   
    Intercept              1    | .   .   .   1   .   .   .   .   .   .   
    Watchers               1    | .   .   .   1   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   1   1   1   4   3   4   .   4   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   1   .   .   .   .   
    Matter                 285  | .   .   .   .   .   285 .   .   .   .   
    Time                   50   | .   .   .   .   .   50  .   .   .   .   
  Total Robot Build Rating 5    | .   .   .   .   .   5   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             7    | .   .   .   1   1   .   4   1   .   .   
  Time                     283  | .   .   .   26  38  .   200 19  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   1   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   1   .   
Robots Rewired             2    | .   .   .   1   .   .   .   .   .   1   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Total Allies               3    | .   .   .   1   .   1   .   .   .   1   
  Largest Group            1    | .   .   .   1   .   1   .   .   .   1   
  Highest-Rated Group      48   | .   .   .   16  .   26  .   .   .   48  
  Highest-Rated Ally       48   | .   .   .   16  .   26  .   .   .   48  
Total Orders               5    | .   .   .   1   .   4   .   .   .   .   
  ROAM                     1    | .   .   .   1   .   .   .   .   .   .   
  DROP                     2    | .   .   .   .   .   2   .   .   .   .   
  COLLECT                  2    | .   .   .   .   .   2   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  
Turns Passed               9730 | 71   305  856  502  1581 1277 1709 1369 1121 939  
Spaces Moved               5081 | 39   160  361  326  1398 654  749  576  457  361  
  Core                     10   | 8    .    .    .    .    .    .    .    .    2    
  Treads                   3268 | .    .    .    .    473  654  749  576  457  359  
  Legs                     682  | 31   160  361  114  16   .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   1121 | .    .    .    212  909  .    .    .    .    .    
  Fastest Speed            34   | 50   120  150  34   44   161  161  162  162  156  
  Average Speed            136  | 121  147  167  79   86   161  162  165  162  163  
  Slowest Speed            690  | 300  150  180  690  180  163  210  185  165  300  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            6    | .    .    .    1    5    .    .    .    .    .    
  Cave-ins Triggered       2    | .    .    .    .    .    .    .    .    .    2    
Exploration Rate (%)       23   | 4    35   38   30   39   18   23   16   15   15   
  Regions Visited          9
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        9    | 1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          199  | .    10   8    4    1    3    6    71   74   22   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               83   | .    .    .    .    1    3    6    20   45   8    
  AOE                      116  | .    10   8    4    .    .    .    51   29   14   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  
Total                      6787 | 62   209  532  486  1651 856  1094 762  611  524  
  Wait                     694  | 5    30   104  47   98   170  199  23   3    15   
  Move                     5061 | 38   159  360  323  1388 653  748  575  456  361  
  Hop                      5    | .    .    .    1    4    .    .    .    .    .    
  Pick Up                  124  | 11   7    12   12   19   5    15   17   14   12   
  Fast Attach              46   | .    .    .    7    9    .    11   3    11   5    
  Attach                   57   | 7    1    2    4    1    2    7    10   6    17   
  Detach                   2    | .    .    .    .    1    .    .    .    .    1    
  Swap                     119  | 1    3    12   16   23   8    18   16   10   12   
  Drop                     133  | .    .    4    30   25   7    22   18   17   10   
  Fire                     490  | .    9    38   43   58   9    72   98   94   69   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ram                      6    | .    .    .    .    .    .    .    .    .    6    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    20   | .    .    .    .    .    2    2    2    .    14   
  Escape Stasis            25   | .    .    .    .    25   .    .    .    .    .    
  Rewire                   5    | .    .    .    3    .    .    .    .    .    2    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-4/Factory
-3/Research
-2/Research

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Identified exit to Materials
   17 | -11/Scrapyard | Discovered exit to Materials (range 16)
   72 | -11/Scrapyard | Entered Materials
   72 | -10/Materials | Evolved 1 slot: Utility x1
  169 | -10/Materials | Identified exit to Materials
  300 | -10/Materials | Build established: Hacker-Mutant
  377 | -10/Materials | Entered another Materials area
  377 | -9/Materials  | Evolved 2 slots: Utility x2
 1174 | -9/Materials  | Build established: Scavenger-Mutant
 1188 | -9/Materials  | Identified exit to Materials
 1188 | -9/Materials  | Discovered exit to Materials (range 10)
 1233 | -9/Materials  | Entered another Materials area
 1233 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1667 | -8/Materials  | Repaired Sensor Array
 1698 | -8/Materials  | Identified exit to Factory
 1698 | -8/Materials  | Discovered exit to Factory (range 14)
 1735 | -8/Materials  | Entered Factory
 1735 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 1948 | -7/Factory    | Repaired Carbon-fiber Leg
 2162 | -7/Factory    | Destroyed 8 combat bots
 2527 | -7/Factory    | Garrison activated, responded to threat
 2691 | -7/Factory    | Build established: Hacker-Mutant
 3277 | -7/Factory    | Identified exit to Factory
 3277 | -7/Factory    | Discovered exit to Factory (range 15)
 3316 | -7/Factory    | Entered another Factory area
 3316 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3407 | -6/Factory    | Fabricated A-15 Conveyor (x1)
 3614 | -6/Factory    | Build established: Hacker-Tank
 4554 | -6/Factory    | Identified exit to Factory
 4554 | -6/Factory    | Discovered exit to Factory (range 9)
 4593 | -6/Factory    | Entered another Factory area
 4593 | -5/Factory    | Evolved 2 slots: Utility x2
 4889 | -5/Factory    | Build established: Hacker-Gunner
 4947 | -5/Factory    | Destroyed 9 combat bots
 5381 | -5/Factory    | Repaired Imp. Cryofiber Web
 6002 | -5/Factory    | Repaired Cold Fusion Reactor
 6042 | -5/Factory    | Repaired Hrd. Medium Armor Plating
 6079 | -5/Factory    | Repaired Imp. Treads
 6262 | -5/Factory    | Identified exit to Factory
 6262 | -5/Factory    | Discovered exit to Factory (range 14)
 6302 | -5/Factory    | Entered another Factory area
 6302 | -4/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 6623 | -4/Factory    | Repaired Arm. Treads
 6810 | -4/Factory    | Spotted B-86 Titan
 6878 | -4/Factory    | Destroyed B-86 Titan
 7049 | -4/Factory    | Spotted B-86 Titan
 7052 | -4/Factory    | First assault squad dispatched
 7089 | -4/Factory    | Destroyed B-86 Titan
 7262 | -4/Factory    | Destroyed 7 combat bots
 7572 | -4/Factory    | Identified exit to Research
 7572 | -4/Factory    | Discovered exit to Research (range 14)
 7637 | -4/Factory    | Build established: Scavenger-Gunner
 7671 | -4/Factory    | Entered Research
 7671 | -3/Research   | Evolved 2 slots: Utility x2
 7968 | -3/Research   | Destroyed 7 combat bots
 8421 | -3/Research   | First assault squad dispatched
 8558 | -3/Research   | Lost 3 parts (3u)
 8719 | -3/Research   | Identified exit to Research
 8719 | -3/Research   | Discovered exit to Research (range 16)
 8792 | -3/Research   | Entered another Research area
 8792 | -2/Research   | Evolved 2 slots: Power x1, Propulsion x1
 9069 | -2/Research   | Found Prototype Processor
 9069 | -2/Research   | Identified Exp. Target Analyzer
 9072 | -2/Research   | Found Exp. Target Analyzer
 9240 | -2/Research   | Spotted B-90 Cyclops
 9296 | -2/Research   | Destroyed B-90 Cyclops
 9308 | -2/Research   | Lost 4 parts (4w)
 9335 | -2/Research   | Found Quantum Capacitor
 9649 | -2/Research   | System corruption reached 10%
 9650 | -2/Research   | Crushed by falling debris
 9654 | -2/Research   | Crushed by falling debris
 9711 | -2/Research   | Core integrity fell below 50%
 9731 | -2/Research   | Self-destructed

 Last Messages 
---------------
09709_ Adv. Cryofiber Web destroyed.
09710_ P-80 Master resets P-80 Master, system corruption cleaned.
09711_ System corrupted: Energy discharge (-14).
09711_ Imp. Targeting Computer destroyed.
09711_ Slammed into G-73 Enforcer.
09711_ Exp. Target Analyzer permanently disabled.
09711_ Destabilizing: Short circuit.
09712_ Adv. Cooling System destroyed.
09715_ Slammed into G-73 Enforcer.
09718_ Lrg. Storage Unit destroyed.
09718_ Slammed into G-73 Enforcer.
09718_ Destabilizing: System interference.
09718_ Adv. Coolant Injector temporarily disabled.
09719_ Slammed into G-73 Enforcer.
09719_ Destabilizing: Core damaged (-29).
09721_ Acquired 3 matter.
09725_ Adv. Heat Sink destroyed.
09728_ P-80 Master resets G-73 Enforcer, system corruption cleaned.
09729_ Adv. Heat Sink destroyed.
09729_ Acquired Rnf. Antimatter Reactor.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????#    ###########+##???????? |
| ???????????????????????#    #  """T""[%=[##??????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           144
Coolant Potential          100
Energy Generation          63
Energy Capacity            520
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         14
Terrain Scan Density       10
ECM Strength               1
Jamming Range              8
Additional Mass Support    9
Base Temperature (-)       200
Armor Coverage             675
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Phase Shifting             10
Evasion (%)                61
Targeting Accuracy         18
Target Analysis            12
Core Analysis              8
Recoil Reduction           5
Offensive Hacking          20

 Item Schematics 
-----------------
 Core Analyzer | -3/Research | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 A-15 Conveyor | x1 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
My Command Is Your Wish
Origins
True Hacker

 Challenges 
------------
None

 Game 
------
Seed              NodeBottomlessDriver
  Manual?         0
Play Time         02:07:33
  Cumulative      15.7 hours
  Start           2020.11.19 @ 10:30:13
  End             2020.11.20 @ 15:10:48
Sessions          3
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          10
  Rogue           4
  Adventurer      0
  Explorer        6
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             31
Gallery%          30
Achievement%      29
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5a298b7d-f1a8-48a0-81e5-3f7c234a9cd2