Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 20:13:28

Player: Sketti

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (20)      100
Value Destroyed (524)      524
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-113)               -113
              TOTAL SCORE: 911

 Bonus
-------
Friendly Fire              -113

 Cogmind 
---------
Core Integrity             0/250
Matter                     142/300
Energy                     242/250
System Corruption          0%
Temperature                Cool (81)
Movement                   Walking (200) Ox1
Location                   -10/Mines

 Parts 
-------
>          --- POWER (1) --------
           Ion Engine
>          --- PROPULSION (2) ---
           Titanium Leg
>          --- UTILITY (2) ------
    Medium Storage Unit
  Advanced Targeting Computer
>          --- WEAPON (2) -------
     Heavy Particle Cannon
>          --- INVENTORY (10) ---
     Light Ion Engine
           Flight Unit
           Flight Unit
           Cesium-ion Thruster
     Small Storage Unit
           Sensor Array
  Improved Light Armor Plating
           Hacking Suite
           Particle Gun

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Titanium Leg
           Flight Unit
>          --- UTILITY ----------
     Small Storage Unit
  Advanced Targeting Computer
>          --- WEAPON -----------
     Small Laser
     Heavy Particle Cannon
>          --- INVENTORY --------
     Light Ion Engine
           Flight Unit
           Cesium-ion Thruster
    Medium Storage Unit
           Sensor Array
           Hacking Suite
           Particle Gun
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Titanium Leg
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
Weapon                     Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             19   | 6   3   10  
  Power                    3    | 1   1   1   
    Engine                 2    | 1   .   1   
    Core                   1    | .   1   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   .   3   
    Treads                 2    | 2   .   .   
    Leg                    1    | .   .   1   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 2    | .   .   2   
  Utility                  5    | 2   1   2   
    Device                 1    | 1   .   .   
    Storage                3    | 1   1   1   
    Processor              1    | .   .   1   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   6    | 1   1   4   
    Energy Gun             3    | .   1   2   
    Energy Cannon          1    | .   .   1   
    Ballistic Gun          1    | 1   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 8    | .   1   7   
  Power                    1    | .   .   1   
  Propulsion               2    | .   .   2   
  Utility                  1    | .   1   .   
  Weapon                   4    | .   .   4   
  Highest Loss Streak      3    | .   1   3   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     83   | .   85  80  
  Engine                   7    | .   9   5   
  Core                     6    | .   4   7   
  Treads                   19   | .   28  11  
  Leg                      2    | .   .   4   
  Flight                   1    | .   .   2   
  Device                   4    | .   7   .   
  Storage                  18   | .   15  22  
  Processor                2    | .   .   4   
  Energy Gun               7    | .   4   10  
  Energy Cannon            2    | .   .   5   
  Ballistic Gun            8    | .   14  3   
  Launcher                 2    | .   .   4   
Naked Turns                .    | .   .   .   
Heaviest Build             25   | 13  25  25  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  6    | .   .   6   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 8   10  10  
  Average Capacity         8    | 7   8   9   
  Most Carried             9    | 1   6   9   
  Average Carried          3    | .   2   6   
  Final Capacity           10   | 8   10  10  
  Final Carried            9    | 1   6   9   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           428  | 204 176 48  
  Remotely                 .    | .   .   .   
Salvage Created            490  | 25  176 289 
  Parts                    23   | 2   10  11  
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  14   | .   5   9   
  Melee                    1    | .   1   .   
  Guns                     8    | .   4   4   
  AOE                      5    | .   .   5   
Classes Destroyed          6    | 1   5   .   
  Tunneler                 2    | 1   .   1   
  Hauler                   1    | .   1   .   
  Mechanic                 1    | .   1   .   
  Watcher                  1    | .   1   .   
  Swarmer                  3    | .   3   .   
  Grunt                    11   | .   2   9   
  Thug                     1    | .   .   1   
Best Kill Streak           6    | 1   6   5   
  Combat Bots Only         5    | .   5   4   
Max Kills in Single Turn   3    | 1   1   3   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   .   2   
  Melee                    1    | .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        118  | .   42  76  
  Missed                   38   | .   14  24  
Damage Taken               989  | .   307 682 
  Core                     251  | .   51  200 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              71   | 10  31  30  
  Largest                  2    | 1   2   2   
  Hottest                  105  | 20  85  105 
Shots Fired                98   | 10  44  44  
  Gun                      83   | 10  44  29  
  Cannon                   4    | .   .   4   
  Launcher                 11   | .   .   11  
  Special                  .    | .   .   .   
  Kinetic                  51   | 10  31  10  
  Thermal                  36   | .   13  23  
  Explosive                11   | .   .   11  
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         8    | 5   8   4   
  Robot Miss Streak        2    | 1   2   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   .   1   
    Max Gunslinging Chain  1    | .   .   1   
Shots Hit Robots           60   | 8   29  23  
  Core Hits                36   | 1   11  24  
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1410 | 95  423 892 
  Guns                     765  | 95  407 263 
  Cannons                  50   | .   .   50  
  Explosions               579  | .   .   579 
  Melee                    .    | .   .   .   
  Ramming                  16   | .   16  .   
  Kinetic                  453  | 95  252 106 
  Thermal                  362  | .   155 207 
  Explosive                579  | .   .   579 
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            5    | .   .   5   
  Projectiles              5    | .   .   5   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      25   | .   .   25  
  Shots                    1    | .   .   1   
  Rammed                   8    | .   8   .   
Targets Rammed             10   | .   9   1   
  Kicked                   1    | .   .   1   
  Crushed                  1    | .   1   .   
Highest Temperature        324  | .   150 324 
  Average Temperature      94   | .   48  121 
  Received Heat Transfer   489  | .   165 324 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             2    | .   .   2   
  Heat Transferred         803  | .   370 433 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             209  | 5   156 209 
  Initial                  5    | .   3   5   
  Average                  77   | 2   32  150 
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         84   | 100 100 61  
  Level 1                  15   | .   .   38  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   .   1   
  Investigation            1    | .   .   1   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              23   | .   11  12  
  Peak Tracking Total      4    | .   4   4   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          3    | .   2   1   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                5    | .   4   1   
  Successful               1    | .   .   1   
  Failed                   4    | .   4   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   1    | .   1   .   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   .   1   
  Open Door                1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   2   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Min 
Turns Passed               1014 | 140 450 424 
Spaces Moved               487  | 69  221 197 
  Core                     4    | 2   .   2   
  Treads                   372  | 67  221 84  
  Legs                     60   | .   .   60  
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   51   | .   .   51  
  Fastest Speed            37   | 50  160 37  
  Average Speed            162  | 156 160 167 
  Slowest Speed            360  | 160 160 360 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       26   | 4   35  40  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          32   | .   .   32  
  Melee                    .    | .   .   .   
  Projectile               2    | .   .   2   
  AOE                      30   | .   .   30  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      603  | 88  267 248 
  Wait                     3    | 3   .   .   
  Move                     485  | 68  220 197 
  Hop                      .    | .   .   .   
  Pick Up                  11   | 1   4   6   
  Fast Attach              10   | 6   2   2   
  Attach                   7    | .   .   7   
  Detach                   4    | .   .   4   
  Swap                     2    | .   1   1   
  Drop                     .    | .   .   .   
  Fire                     71   | 10  31  30  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     1    | .   .   1   
  Crush                    9    | .   9   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines

 History 
---------
 Turn | Location      | Event
   41 | -11/Scrapyard | Discovered new exit (range 15)
  141 | -11/Scrapyard | Entered Materials
  313 | -10/Materials | Build established: Mutant
  563 | -10/Materials | Discovered new exit (range 13)
  591 | -10/Materials | Entered Mines
  694 | -10/Mines     | Met a Derelict bent on vengeance
  721 | -10/Mines     | Lost 3 parts (1n2w)
  807 | -10/Mines     | Core integrity fell below 50%
  859 | -10/Mines     | Met a Derelict shopkeep closing up shop
  859 | -10/Mines     | Lost 3 parts (1p1n1w)
 1004 | -10/Mines     | Core integrity fell below 20%
 1015 | -10/Mines     | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
00845_ U-05 Engineer lays Concrete. <x5>
00848_ U-05 Engineer builds a Wall.
00858_ Connecting with SHOP.Sys...
00858_ Current location identified: Mines
>>Open Door
Sealed Doors opened.
00859_ 3N-7OV(g): "Sorry, the Unaware have moved into these parts and I'm closing up shop. No more sales from
  me!"
00859_ Acquired Hvy. Particle Cannon.
00861_ ALERT: Derelict activity detected in mines. Dispatching investigation squad.
00863_ 3N-7OV(g): "You've got to be kidding me! I'm outta here..."
00866_ Acquired Adv. Targeting Computer.
00871_ Acquired Hacking Suite.
00875_ Acquired Cesium-ion Thruster.
00882_ Acquired Titanium Leg.
00889_ Acquired Imp. Light Armor Plating.
00988_ Kicked T-07 Excavator.
01005_ Sml. Laser destroyed.
01010_ Destroyed Flight Unit.
01013_ U-05 Engineer builds a Wall.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|         ???########??????????????????????????????? |
|         ???#""""""#??????????????????????????????? |
|         ???# !   !#??????????????????????????????? |
|         ???##    ##??????????????????????????????? |
|         ????#    ###??####???????????????????????? |
|         ???###  ## #?##  ##??????????????????????? |
|         ???# X     #?#    ##?????????????????????? |
|         ???#       ###     ####??????????????????? |
|         ???#                  ##?????????????????? |
|         ???#       # #####     #?????????????????? |
|         ???#       # #???##    #?????????????????? |
|         ???#       # #????##  ##?????????????????? |
|         ???### ##### #?????# ##??????????????????? |
|         ?????# ##### #??#### #???????????????????? |
|         ?????#       #?##    ##??????????????????? |
|         ?????####### ###      ##?????????????????? |
|         ???????????# ##        #?????????????????? |
|         ???????????#           #?????????#???????? |
|         ???????????#####      ##???????? ###?????? |
|         ???????????????####   #???????#    ##????? |
|         ?????????????#####s#  #??#####      #????? |
|         ?????????????#   @s u #?#             ???? |
|         ?????????????# #####st##             ????? |
|         ?????????????# #??##         #???????????? |
|         ?????????????# #??#         ##???????????? |
|         ?????#######?# #?##        ##### ####????? |
|         ?????#     #?# #?# #                  ???? |
|         ?????#     ### #?# ##                 ???? |
|         ?????# """     ####        ######     ???? |
|         ?????# """ ######         ##?????????????? |
|         ?????# """ #????#  #    ####?????????????? |
|         ?????#     #???##      ## #??????????????? |
|         ?????#     #??##      #####??????????????? |
|         ?????##########      ###?????????????????? |
|         ??#########             #????????????????? |
|         ??#             ##      #????????????????? |
|         ??#           ######### #????????????????? |
|         ??#  ######  ##???????? #????????????????? |
|         ??#  #????####????????# #????????????????? |
|         ??#  ######???####??##  ##??? #??????????? |
|         ??#       #####  ####    ###  #??????????? |
|         ??#                           #??????????? |
|         ?#                  %     # #????????????? |
|         ?#         ###           ##??????????????? |
|         ?#         #?##          ## #????????????? |
|         ?#        ##??#             #????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                62
Targeting Accuracy         8
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AbsorptionMasterDatajack
  Manual?         0
Play Time         00:11:30
  Cumulative      10.7 hours
  Start           2024.04.13 @ 20:03:36
  End             2024.04.13 @ 20:13:28
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          16
  Rogue           16
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          17
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          113x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4326e7a4-93ee-466e-87b1-7cfbb872de6c