Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.03.02 @ 18:30:43 Player: Analote Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (116) 580 Value Destroyed (3882) 3882 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (57) 57 TOTAL SCORE: 8059 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 35 Cogmind --------- Core Integrity 646/850 Matter 290/300 Energy 14/100 System Corruption 13% Temperature Cool (183) Movement Treading (145) Location -6/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Advanced Treads > --- UTILITY (7) ------ Coolant Injector Improved Component Analysis Suite > --- WEAPON (5) ------- Coil Gun Coil Gun Precision Rocket Launcher > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Fission Core Fission Core > --- PROPULSION ------- Advanced Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Compact Matter Pod Improved Sensor Array Core Analyzer Recalibrator > --- WEAPON ----------- Precision Assault Rifle Coil Gun Coil Gun Improved Heavy Machine Gun Precision Rocket Launcher > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Improved Heat Sink Coolant Injector Power Shielding Improved Component Analysis Suite High-powered Tractor Beam Improved Assault Rifle Improved Assault Rifle Minigun Gauss Rifle Flak Gun [Rating: 65] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Core Analyzer Protection Power Shielding Weapon Improved Assault Rifle Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Precision Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Was Slots Evolved 9 | . 1 2 . 2 2 2 . Power 1 | . . . . . . 1 . Propulsion . | . . . . . . . . Utility 5 | . 1 2 . 1 . 1 . Weapon 3 | . . . . 1 2 . . Parts Attached 84 | 7 5 4 12 18 11 16 11 Power 11 | 1 1 1 1 3 . 4 . Engine 7 | 1 . . 1 3 . 2 . Core 4 | . 1 1 . . . 2 . Reactor . | . . . . . . . . Propulsion 12 | 2 . . 2 5 2 . 1 Treads 12 | 2 . . 2 5 2 . 1 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 26 | 2 3 3 4 4 1 6 3 Device 14 | . . 2 2 2 1 4 3 Storage 5 | 1 2 . . 1 . 1 . Processor 2 | . . . . 1 . 1 . Hackware . | . . . . . . . . Protection 5 | 1 1 1 2 . . . . Artifact . | . . . . . . . . Weapon 35 | 2 1 . 5 6 8 6 7 Energy Gun 4 | 1 . . 3 . . . . Energy Cannon 1 | . . . . . 1 . . Ballistic Gun 24 | 1 1 . 2 4 6 4 6 Ballistic Cannon 4 | . . . . 2 1 1 . Launcher 2 | . . . . . . 1 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . . 1 2 1 3 . Parts Lost 24 | . . . 9 4 . 2 9 Power 3 | . . . 1 . . . 2 Propulsion 4 | . . . 2 1 . . 1 Utility 9 | . . . 3 2 . 2 2 Weapon 8 | . . . 3 1 . . 4 Highest Loss Streak 9 | . . . 8 2 . 1 9 Average Slot Usage (%) 93 | . 97 95 90 86 100 96 69 Engine 7 | . 7 . 6 8 7 11 . Core 1 | . 4 10 2 . . . 7 Treads 15 | . 25 20 15 15 14 12 9 Device 13 | . . 5 9 16 21 16 15 Storage 14 | . 22 20 15 9 14 12 7 Processor 2 | . . . . 4 . 6 4 Protection 10 | . 12 20 21 14 7 5 . Energy Gun 1 | . 2 . 6 . . . . Ballistic Gun 21 | . 22 20 11 14 28 25 18 Ballistic Cannon 2 | . . . . 1 6 1 . Naked Turns 4 | . . . . . . . 4 Heaviest Build 83 | 17 44 46 49 59 67 83 83 Greatest Support 50 | 40 40 40 40 40 50 50 50 Greatest Overweight (x) 15 | . 1 1 12 15 1 1 2 Average Overweight (x) . | . . 1 1 1 1 1 . Largest Inventory Capacity 12 | 8 12 12 12 12 12 12 12 Average Capacity 11 | 6 10 12 12 12 12 12 9 Most Carried 12 | 2 3 3 5 10 11 12 10 Average Carried 5 | . 1 2 2 5 7 9 5 Final Capacity 12 | 8 12 12 12 12 12 12 4 Final Carried 11 | . 3 3 4 9 11 8 . Class Distribution -------------------- 46% | Hacker-Mutant 26% | Hacker-Tank 25% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Hacker-Mutant | -8/Materials Hacker-Tank | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -6/Waste Resources | -11 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Was Matter Collected 4141 | 221 282 143 385 947 816 746 601 Remotely 1559 | . . . . 264 816 298 181 Salvage Created 6284 | . 390 302 1031 1259 771 1090 1441 Parts 277 | . 18 21 56 66 46 54 16 Haulers Intercepted 9 | . 1 1 2 4 . 1 . Recyclers Shooed 1 | . . . . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Was Combat Hostiles Destroyed 82 | . 6 5 19 20 17 9 6 Guns 77 | . 6 5 19 20 15 8 4 Cannons 3 | . . . . . 2 1 . AOE 2 | . . . . . . . 2 Classes Destroyed 13 | . 5 1 3 1 2 . 1 Worker 6 | . . . 1 . . 5 . Builder 4 | . . . . 1 1 2 . Hauler 9 | . 1 1 2 4 . 1 . Recycler 4 | . 1 . . . . 3 . Watcher 11 | . 2 1 . 4 2 2 . Swarmer 7 | . 2 . . 2 3 . . Grunt 37 | . 4 3 8 13 5 4 . Brawler 3 | . . . 2 1 . . . Protector 1 | . . . 1 . . . . Sentry 18 | . . 2 8 4 2 2 . Hunter 4 | . . . . . 4 . . Programmer 6 | . . . . . 3 3 . Compactor 6 | . . . . . . . 6 Best Kill Streak 14 | . 2 4 8 4 4 14 4 Combat Bots Only 8 | . 2 3 8 4 3 2 4 Max Kills in Single Turn 2 | . 2 1 2 2 2 2 2 Gunslinging 1 | . 1 . . . . . . Exploded 1 | . . . . . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Sto Mat Fac Fac Was Damage Taken 3276 | . 169 120 1173 669 646 207 292 Core 709 | . 27 18 330 92 38 9 195 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 75 | 100 89 . 13 83 94 . . Volleys Fired 298 | . 26 15 60 95 41 40 21 Largest 5 | . 2 2 2 3 5 5 5 Hottest 148 | . 60 40 130 92 148 140 146 Shots Fired 825 | . 51 30 114 182 205 171 72 Gun 754 | . 51 30 114 172 164 160 63 Cannon 62 | . . . . 10 41 11 . Launcher 9 | . . . . . . . 9 Special . | . . . . . . . . Kinetic 783 | . 42 30 90 182 205 171 63 Thermal 24 | . . . 24 . . . . Explosive 9 | . . . . . . . 9 Electromagnetic 9 | . 9 . . . . . . Robot Hit Streak 46 | . 24 36 22 38 41 41 46 Robot Miss Streak 4 | . 2 1 1 2 3 4 3 Penetration Max 1 | . . . . . . . 1 Secondary Targets 8 | . 2 1 4 1 . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . Shots Hit Robots 645 | . 45 24 101 154 134 127 60 Core Hits 291 | . 18 16 37 62 46 85 27 Critical Hits 9 | . 2 . . 2 2 2 1 Critical Kills 2 | . . . . 1 . 1 . Critical Parts Destroyed 5 | . 1 . . 1 2 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12050 | . 499 257 1485 2459 2161 2576 2613 Guns 10000 | . 461 257 1485 2241 1748 2453 1355 Cannons 754 | . . . . 218 413 123 . Explosions 1296 | . 38 . . . . . 1258 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 10261 | . 335 257 1118 2459 2161 2576 1355 Thermal 405 | . 38 . 367 . . . . Explosive 1258 | . . . . . . . 1258 Electromagnetic 126 | . 126 . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 13 | . 1 . . . . 2 13 Average Corruption 2 | . 1 . . . . 2 8 Corruption Purged . | . . . . . . . . Effects 42 | . 8 . . . . 14 20 Message Errors 12 | . 4 . . . . 6 2 Matter Fused 2 | . . . . . . . 2 Heat Flow Errors 4 | . . . . . . 3 1 Energy Discharges 2 | . 1 . . . . . 1 Data Loss (minor) 4 | . . . . . . 2 2 Targeting Errors 10 | . 2 . . . . 3 5 Weapon Failures 8 | . 1 . . . . . 7 Overload Shots . | . . . . . . . . Overflow Damage 5 | . . . . . 5 . . Projectiles 5 | . . . . . 5 . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 4 | . . . . 2 1 1 . Impact . | . . . . . . . . Kinetic 4 | . . . . 2 1 1 . Secondary . | . . . . . . . . Self-Inflicted Damage 44 | . . . . . . . 44 Shots 1 | . . . . . . . 1 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 183 | . 47 8 72 32 54 133 183 Average Temperature 21 | . 17 6 24 13 16 30 37 Received Heat Transfer 1545 | . 81 84 729 477 90 84 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . 1 . . . . Heat Transferred 800 | . 50 . 750 . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Was Peak Influence 456 | . 126 154 282 426 256 456 130 Initial 85 | . . . 46 85 54 . 76 Average 125 | . 49 114 129 174 92 186 81 Maximum Alert Level 2 | . . . 1 2 1 2 . Low Security (%) 76 | 100 100 100 75 67 85 50 100 Level 1 18 | . . . 24 29 14 32 . Level 2 4 | . . . . 2 . 17 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 22 | . . 1 4 3 8 6 . Investigation 3 | . . . . . 3 . . Extermination 5 | . . . . . 3 2 . Reinforcement 10 | . . 1 1 3 1 4 . Assault 2 | . . . 2 . . . . Garrison 2 | . . . 1 . 1 . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced 2 | . . . . . . 2 . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Was Distress Signals 5 | . . 1 2 1 . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 123 | . 9 7 25 36 21 19 6 Peak Tracking Total 10 | . 2 3 10 5 3 3 3 Tactical Retreats 5 | . 1 . 2 1 . 1 . Traps | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Was Traps Triggered 14 | . 3 . 1 3 6 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Was Machines Disabled 1 | . . . . . 1 . . Max in Single Turn 1 | . . . . . 1 . . Garrison Access 1 | . . . . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Was Machines Accessed 5 | . . . 1 . 3 1 . Terminals 2 | . . . 1 . 1 . . Fabricators 1 | . . . . . . 1 . Repair Stations 1 | . . . . . 1 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 12 | . . . 2 . 8 2 . Successful 5 | . . . 1 . 3 1 . Failed 7 | . . . 1 . 5 1 . Catastrophic 1 | . . . . . 1 . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 6 | . . . 2 . 4 . . Fabricators 2 | . . . . . . 2 . Repair Stations 3 | . . . . . 3 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 2 | . . . 1 . 1 . . Robot Analysis 1 | . . . . . 1 . . Open Door 1 | . . . 1 . . . . Fabricator Hacks 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks 1 | . . . . . 1 . . Scan Component 1 | . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . . . 1 . 2 1 . Full Trace Events 2 | . . . . . 2 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 1 | . . . . . . 1 . Matter 212 | . . . . . . 212 . Time 53 | . . . . . . 53 . Total Part Build Rating 6 | . . . . . . 6 . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Sto Mat Fac Fac Was Total Allies 2 | . . . 2 . . . . Largest Group 2 | . . . 2 . . . . Highest-Rated Group 62 | . . . 62 . . . . Highest-Rated Ally 31 | . . . 31 . . . . Total Orders . | . . . . . . . . Ally Attacks 13 | . . . 13 . . . . Total Damage 170 | . . . 170 . . . . Kills 1 | . . . 1 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Was Robot Analysis Total 1 | . . . . . 1 . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Was Turns Passed 5460 | 78 811 236 643 1057 1228 1180 227 Spaces Moved 2359 | 47 420 103 222 390 595 510 72 Core 22 | 9 . . 5 3 . . 5 Treads 2337 | 38 420 103 217 387 595 510 67 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 180 180 180 172 172 50 Average Speed 177 | 138 172 180 194 189 175 172 163 Slowest Speed 800 | 160 180 180 650 800 185 172 172 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 4 81 9 39 43 18 17 48 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 115 | . 6 . . 1 1 2 105 Melee . | . . . . . . . . Projectile 6 | . . . . 1 1 2 2 AOE 109 | . 6 . . . . . 103 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Was Total 3080 | 60 458 127 333 569 672 727 134 Wait 232 | . . . 24 36 12 136 24 Move 2353 | 46 419 102 221 389 594 510 72 Hop . | . . . . . . . . Pick Up 78 | 7 6 4 12 24 8 12 5 Fast Attach . | . . . . . . . . Attach 51 | 7 2 2 9 12 3 5 11 Detach 1 | . . . . . . 1 . Swap 33 | . 3 2 3 6 8 11 . Drop 30 | . 2 2 2 7 4 12 1 Fire 298 | . 26 15 60 95 41 40 21 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 4 | . . . 2 . 2 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -6/Waste History --------- Turn | Location | Event 13 | -11/Scrapyard | Identified exit to Materials 13 | -11/Scrapyard | Discovered exit to Materials (range 13) 79 | -11/Scrapyard | Entered Materials 79 | -10/Materials | Evolved 1 slot: Utility x1 316 | -10/Materials | Build established: Hacker-Mutant 322 | -10/Materials | Identified exit to Materials 322 | -10/Materials | Discovered exit to Materials (range 15) 451 | -10/Materials | Identified exit to Mines 451 | -10/Materials | Discovered exit to Mines (range 7) 674 | -10/Materials | Discovered exit to Materials (range 16) 890 | -10/Materials | Entered another Materials area 890 | -9/Materials | Evolved 2 slots: Utility x2 957 | -9/Materials | Identified exit to Storage 957 | -9/Materials | Discovered exit to Storage (range 5) 1126 | -9/Materials | Entered Storage 1139 | -9/Storage | Met a pair of Derelict thieves 1289 | -9/Storage | Destroyed 8 combat bots 1298 | -9/Storage | Core integrity fell below 50% 1322 | -9/Storage | Lost 8 parts (1p2n2u3w) 1549 | -9/Storage | Core integrity fell below 20% 1718 | -9/Storage | Garrison activated, responded to threat 1742 | -9/Storage | Identified exit to Materials 1742 | -9/Storage | Discovered exit to Materials (range 15) 1769 | -9/Storage | Entered Materials 1769 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2799 | -8/Materials | Identified exit to Factory 2799 | -8/Materials | Discovered exit to Factory (range 14) 2826 | -8/Materials | Entered Factory 2826 | -7/Factory | Evolved 2 slots: Weapon x2 3062 | -7/Factory | Build established: Hacker-Tank 3188 | -7/Factory | Garrison activated, responded to threat 3954 | -7/Factory | Identified exit to Factory 3954 | -7/Factory | Discovered exit to Factory (range 15) 4054 | -7/Factory | Entered another Factory area 4054 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4364 | -6/Factory | Build established: Hacker-Gunner 4645 | -6/Factory | Local fabrication network quarantined 4693 | -6/Factory | Fabricated Imp. Component Analysis Suite (x1) 5234 | -6/Factory | Sucked down chute 5234 | -6/Factory | Entered Waste 5243 | -6/Waste | Spotted C-40 Crusher 5249 | -6/Waste | EMP discharged 5271 | -6/Waste | Destroyed C-40 Crusher 5295 | -6/Waste | Spotted C-40 Crusher 5301 | -6/Waste | Destroyed C-40 Crusher 5301 | -6/Waste | Spotted C-40 Crusher 5305 | -6/Waste | Spotted C-40 Crusher 5312 | -6/Waste | Destroyed C-40 Crusher 5316 | -6/Waste | Spotted C-40 Crusher 5316 | -6/Waste | Destroyed C-40 Crusher 5316 | -6/Waste | Destroyed C-40 Crusher 5349 | -6/Waste | EMP discharged 5349 | -6/Waste | System corruption reached 10% 5350 | -6/Waste | Spotted C-40 Crusher 5373 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5376 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5379 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5382 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5385 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5388 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5391 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5394 | -6/Waste | Crushed by Compactor (1 part destroyed) 5398 | -6/Waste | Destroyed C-40 Crusher 5425 | -6/Waste | Lost 9 parts (2p1n2u4w) 5449 | -6/Waste | EMP discharged 5461 | -6/Waste | Self-destructed Last Messages --------------- 05391_ Minigun crushed. 05391_ Imp. Assault Rifle crushed. 05391_ Core Analyzer crushed. 05394_ Imp. Assault Rifle crushed. 05395_ Acquired Coil Gun. 05396_ Acquired Prc. Rocket Launcher. 05398_ C-40 Crusher destroyed. 05399_ D2ZGK/AOWXC47CRXCT1 UNIL5DMFX 05400_ Acquired 55 matter. 05405_ Acquired Adv. Treads. 05406_ The unstable cave ceiling collapses. 05414_ Acquired 40 matter. 05415_ #S>X5HTCOVMTDP,WNM>|IOG7ADXCTCRH#1 05418_ The unstable cave ceiling collapses. 05419_ Acquired Coil Gun. 05432_ The unstable cave ceiling collapses. 05439_ ALERT: Foreign system detected. Charging EMP. 05449_ System corrupted (+3). 05449_ Imp. Cooling System fried beyond repair. 05460_ System corrupted: Heat flow error (+220). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????######??????????????????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????# ###????#????#??????? | | ?????????????# ????????### ### # #??????? | | ?????????????# ?????## # #??????? | | ???????????### ##### # #??????? | | ???????????# % ????? | | ???????????# ????? | | ???????????# ????? | | ???????????# = ?????? | | ???????????### ###### ## ## ##?????? | | ?????????????# ????## # # #??????? | | ?????????????# #???### ### ## #??????? | | ?????????????# #???# # # ###?? #??????? | | ???????????### ####### = # #?????? ???????? | | ???????????# ##??????????????? | | ???????????# ####???????????????? | | ???????????# #?????????????????? | | ???????????# @ #?????????????????? | | ???????????### ###### # #?????????????????? | | ###########??# #????### #?????????????????? | | #??# #????# #?????????????????? | | #??# #????### #?##??????????????? | | #### ####### ## #??????????????? | | *%= # #????????????????? | | != # #????????????????? | | #????????????????? | | #????????????????? | | #### ####### # #????????????????? | | #??# #?????# ###????????????????? | | #??# #?????# ##?????????????????? | | ###########??# = #?????## #??????????????????? | | ?????????????# #??????# #??????????????????? | | ?????????????######??????######??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Coolant Potential 65 Energy Generation 31 Energy Capacity 520 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Utility Shielding 33 Weapon Shielding 33 Reclamation Efficiency 15 Evasion (%) 40 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Component Analysis Suite | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReflectiveReactiveMatrix Manual? 0 Play Time 00:33:23 Cumulative 32.0 hours Start 2021.03.02 @ 17:59:04 End 2021.03.02 @ 18:30:43 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 40 Rogue 0 Adventurer 0 Explorer 40 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 45 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Proggy Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 18a94374-b2fe-4342-9129-de00d87153c4