Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.07 @ 11:37:20

Player: acra

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (85)      425
Value Destroyed (2972)     2972
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 6677

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/850
Matter                     270/300
Energy                     99/100
System Corruption          6%
Temperature                Cool (12)
Movement                   Core (200) Ox3
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (10) -----
    Medium Storage Unit
  Improved Terrain Scan Processor
  Advanced Terrain Scan Processor
  Improved Targeting Computer
  Improved Melee Analysis Suite
  Advanced Melee Analysis Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (10) ---
   Armored Wheel
           Particle Gun
           Flak Gun
           Rocket Array
           Datajack

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
  Improved Carbon-fiber Leg
           Flexi-carbon Leg
>          --- UTILITY ----------
  Improved Heat Sink
    Medium Storage Unit
  Improved Terrain Scan Processor
  Advanced Terrain Scan Processor
  Improved Targeting Computer
  Improved Targeting Computer
  Improved Melee Analysis Suite
  Advanced Melee Analysis Suite
           Hacking Suite
           Field Recycling Unit
>          --- WEAPON -----------
           Gauss Rifle
           Power Maul
>          --- INVENTORY --------
     Light Ion Engine
           Aluminum Leg
           Flexi-carbon Leg
           Wheel
           Particle Gun
           Thermic Laser
           Flak Gun
     Heavy Machine Gun
           Rocket Array
           Datajack
[Rating: 51]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Improved Targeting Computer
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Power Maul
  Energy Gun               Particle Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Power Maul
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac 
Slots Evolved              8    | .   .   2   .   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  8    | .   .   2   .   2   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             133  | 8   12  16  3   36  23  35  
  Power                    20   | 1   2   2   .   6   4   5   
    Engine                 11   | 1   2   2   .   1   1   4   
    Core                   9    | .   .   .   .   5   3   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               33   | 3   1   3   2   10  5   9   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    29   | 2   1   3   2   9   5   7   
    Wheel                  4    | 1   .   .   .   1   .   2   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  31   | 2   6   3   .   7   4   9   
    Device                 11   | 1   2   .   .   2   2   4   
    Storage                6    | 1   3   .   .   .   .   2   
    Processor              11   | .   1   3   .   3   1   3   
    Hackware               2    | .   .   .   .   1   1   .   
    Protection             1    | .   .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   49   | 2   3   8   1   13  10  12  
    Energy Gun             20   | 1   3   3   .   5   3   5   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          9    | 1   .   3   .   .   1   4   
    Ballistic Cannon       1    | .   .   .   .   1   .   .   
    Launcher               6    | .   .   2   1   1   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          10   | .   .   .   .   5   4   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   3    | .   .   .   .   1   1   1   
  Unidentified Prototypes  1    | .   .   .   .   .   .   1   
  Corrupted Parts          3    | .   .   .   .   .   1   2   
    System Corruption      8    | .   .   .   .   .   3   5   
Parts Lost                 47   | .   2   2   .   10  7   26  
  Power                    10   | .   .   1   .   2   2   5   
  Propulsion               12   | .   .   1   .   3   2   6   
  Utility                  12   | .   1   .   .   1   2   8   
  Weapon                   13   | .   1   .   .   4   1   7   
  Highest Loss Streak      12   | .   1   2   .   5   4   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   99  96  100 97  98  90  
  Engine                   5    | .   14  11  11  2   .   1   
  Core                     3    | .   .   .   .   6   6   2   
  Leg                      17   | .   28  19  22  17  14  11  
  Device                   8    | .   4   .   .   7   14  13  
  Storage                  10   | .   21  11  11  9   7   7   
  Processor                25   | .   1   32  33  31  27  30  
  Hackware                 4    | .   .   .   .   4   9   6   
  Energy Gun               11   | .   23  12  19  11  6   2   
  Ballistic Gun            2    | .   4   8   .   .   .   3   
  Impact Weapon            3    | .   .   .   .   4   6   4   
Peak Build Rating          51   | 7   8   17  18  28  34  51  
  Average Rating           24   | 5   7   14  17  24  32  43  
  On Entrance              15   | .   7   8   17  17  28  34  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             33   | 12  21  21  22  28  23  33  
  Greatest Support         38   | 20  20  26  26  26  25  38  
  Greatest Overweight (x)  6    | .   1   1   .   2   1   6   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  
  Average Capacity         9    | 7   9   10  10  10  10  10  
  Most Carried             10   | 3   10  10  10  10  10  10  
  Average Carried          9    | 1   8   9   9   9   8   9   
  Final Capacity           10   | 8   10  10  10  10  10  10  
  Final Carried            10   | 3   10  10  10  10  9   5   

 Class Distribution 
--------------------
 56% | Scavenger-Mutant
 43% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -6/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -6   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  
Matter Collected           1897 | 186  299  241  52   455  291  373  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3520 | 26   421  455  168  1150 650  650  
  Parts                    159  | 3    19   28   11   55   17   26   
Haulers Intercepted        3    | .    1    1    .    .    1    .    
Recyclers Shooed           6    | .    1    .    .    4    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac 
Combat Hostiles Destroyed  62   | .   9   9   2   20  15  7   
  Melee                    14   | .   .   .   .   6   6   2   
  Guns                     29   | .   9   6   1   9   2   2   
  Cannons                  2    | .   .   .   .   2   .   .   
  AOE                      5    | .   .   3   1   .   1   .   
Classes Destroyed          12   | 1   4   3   1   2   .   1   
  Worker                   5    | .   .   .   .   3   .   2   
  Builder                  1    | .   .   .   1   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   
  Hauler                   3    | .   1   1   .   .   1   .   
  Recycler                 6    | .   .   1   1   2   .   2   
  Operator                 3    | .   .   1   .   1   .   1   
  Watcher                  4    | .   1   1   .   2   .   .   
  Swarmer                  6    | .   2   4   .   .   .   .   
  Grunt                    43   | .   7   2   2   17  14  1   
  Sentry                   7    | .   .   3   .   2   1   1   
  Hunter                   4    | .   .   .   .   1   .   3   
  Programmer               2    | .   .   .   .   .   .   2   
Best Kill Streak           9    | 1   2   9   2   6   3   2   
  Combat Bots Only         8    | .   2   8   2   4   3   2   
Max Kills in Single Turn   3    | 1   1   3   2   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   1   .   1   .   
  Melee                    1    | .   .   .   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  
Hostile Shots Fired        625  | .    46   60   3    129  130  257  
  Missed                   195  | .    13   23   2    35   44   78   
Damage Taken               6420 | .    433  566  53   1504 987  2877 
  Core                     1672 | .    109  132  .    323  257  851  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   158  | .    .    .    .    97   61   .    
Core Remaining (%)         65   | 100  56   .    67   41   63   .    
Volleys Fired              171  | 1    41   24   6    59   15   25   
  Largest                  2    | 2    2    2    2    2    2    2    
  Hottest                  145  | 60   90   108  78   128  98   145  
Shots Fired                308  | 2    79   48   8    107  24   40   
  Gun                      287  | 2    79   47   6    94   19   40   
  Cannon                   12   | .    .    .    .    12   .    .    
  Launcher                 9    | .    .    1    2    1    5    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  97   | 1    23   21   .    12   7    33   
  Thermal                  120  | 1    39   2    .    63   12   3    
  Explosive                9    | .    .    1    2    1    5    .    
  Electromagnetic          82   | .    17   24   6    31   .    4    
  Robot Hit Streak         32   | 1    17   11   10   32   9    9    
  Robot Miss Streak        3    | .    2    2    1    3    2    3    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        4    | .    .    3    .    .    1    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    1    .    
Shots Hit Robots           293  | 1    59   37   7    99   46   44   
  Core Hits                116  | 1    21   17   6    40   17   14   
  Critical Kills           2    | .    .    .    .    1    .    1    
  Critical Parts Destroyed 16   | .    .    .    .    5    5    6    
  Critical Strikes         27   | .    2    2    .    9    5    9    
    Burn                   4    | .    2    .    .    .    .    2    
    Blast                  1    | .    .    .    .    1    .    .    
    Corrupt                4    | .    .    2    .    2    .    .    
    Smash                  18   | .    .    .    .    6    5    7    
Melee Attacks              83   | .    .    .    .    23   36   24   
  Impact                   80   | .    .    .    .    22   35   23   
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            9    | .    .    .    .    2    3    4    
    Combat Hostiles        2    | .    .    .    .    .    1    1    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           7938 | 24   726  810  240  2646 1977 1515 
  Guns                     3556 | 24   726  623  100  1238 213  632  
  Cannons                  286  | .    .    .    .    286  .    .    
  Explosions               1068 | .    .    177  140  270  481  .    
  Melee                    3018 | .    .    .    .    852  1283 883  
  Ramming                  10   | .    .    10   .    .    .    .    
  Kinetic                  1393 | 12   240  273  .    286  49   533  
  Thermal                  1644 | 12   373  64   66   911  164  54   
  Explosive                811  | .    .    145  74   111  481  .    
  Electromagnetic          1062 | .    113  318  100  486  .    45   
  Impact                   3018 | .    .    .    .    852  1283 883  
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         6    | .    3    .    .    .    3    6    
  Average Corruption       2    | .    2    .    .    .    3    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  21   | .    10   .    .    .    .    11   
    Message Errors         6    | .    2    .    .    .    .    4    
    Matter Fused           5    | .    3    .    .    .    .    2    
    Heat Flow Errors       1    | .    .    .    .    .    .    1    
    Energy Discharges      3    | .    .    .    .    .    .    3    
    Data Loss (minor)      3    | .    2    .    .    .    .    1    
    Data Loss (major)      1    | .    1    .    .    .    .    .    
    Alerts                 1    | .    1    .    .    .    .    .    
    Weapon Failures        1    | .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            1085 | .    .    .    .    262  319  504  
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               8    | .    .    .    .    8    .    .    
  Melee                    1077 | .    .    .    .    254  319  504  
Knockbacks                 16   | .    .    .    .    8    5    3    
  Impact                   10   | .    .    .    .    2    5    3    
  Kinetic                  5    | .    .    .    .    5    .    .    
  Secondary                1    | .    .    .    .    1    .    .    
Self-Inflicted Damage      122  | .    .    34   36   52   .    .    
  Shots                    3    | .    .    1    1    1    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    1    .    .    .    .    
  Kicked                   1    | .    .    1    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        470  | .    243  142  27   470  .    140  
  Average Temperature      119  | .    77   54   16   170  .    33   
  Received Heat Transfer   1929 | .    246  150  9    810  447  267  
  Effects                  17   | .    .    .    .    17   .    .    
    Shutdowns              3    | .    .    .    .    3    .    .    
    Energy Bleed           3    | .    .    .    .    3    .    .    
    Interference           8    | .    .    .    .    8    .    .    
    Matter Decay           1    | .    .    .    .    1    .    .    
    Short Circuit          2    | .    .    .    .    2    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           14   | .    .    .    .    4    7    3    
  Combat Hostiles          12   | .    .    .    .    3    6    3    
  Parts Fried              25   | .    .    1    1    6    8    9    
  Impact Corruptions       32   | .    .    .    .    8    12   12   
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             7    | .    2    .    .    3    1    1    
  Heat Transferred         4033 | 25   1199 124  50   1915 370  350  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      4    | .    .    1    1    2    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac 
Peak Influence             311  | 5   168 269 121 262 311 176 
  Initial                  100  | .   3   .   37  46  100 81  
  Average                  118  | 1   75  70  53  167 198 69  
Maximum Alert Level        1    | .   .   1   .   1   1   .   
  Low Security (%)         78   | 100 100 89  100 61  47  100 
  Level 1                  21   | .   .   10  .   38  52  .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          16   | .   .   2   .   6   3   5   
  Investigation            3    | .   .   1   .   1   .   1   
  Extermination            1    | .   .   .   .   .   .   1   
  Reinforcement            7    | .   .   1   .   2   3   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 5    | .   .   .   .   3   .   2   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   1   1   .   
Haulers Reinforced         2    | .   .   .   .   .   2   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac 
Distress Signals           9    | .   3   3   .   2   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              96   | .   16  15  2   30  20  13  
  Peak Tracking Total      9    | .   5   9   2   4   4   3   
  Tactical Retreats        7    | .   1   .   .   1   4   1   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac 
Traps Triggered            6    | .   2   2   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  
----------                 Run  | Yrd Mat Mat Min Mat Fac Fac 
Machines Disabled          6    | .   .   2   .   3   1   .   
  Max in Single Turn       2    | .   .   1   .   2   1   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac 
Machines Accessed          18   | .   5   2   .   5   4   2   
  Terminals                9    | .   4   1   .   2   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   1   1   .   
  Recycling Units          3    | .   1   .   .   1   1   .   
  Scanalyzers              2    | .   .   1   .   1   .   .   
  Garrison Access          2    | .   .   .   .   .   1   1   
Total Hacks                54   | .   9   17  .   16  9   3   
  Successful               36   | .   7   14  .   9   6   .   
  Failed                   18   | .   2   3   .   7   3   3   
    Catastrophic           7    | .   .   1   .   1   2   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   13   | .   3   5   .   2   2   1   
  Terminals                21   | .   7   5   .   5   3   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          9    | .   .   .   .   6   3   .   
  Recycling Units          7    | .   2   .   .   3   2   .   
  Scanalyzers              14   | .   .   12  .   2   .   .   
  Garrison Access          3    | .   .   .   .   .   1   2   
Terminal Hacks             13   | .   6   3   .   2   2   .   
  Part Schematic           3    | .   .   2   .   .   1   .   
  Prototype ID Bank        2    | .   2   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   
  Alert Level              3    | .   2   .   .   1   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   
  Recall Investigation     1    | .   .   1   .   .   .   .   
  Zone Layout              2    | .   1   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       7    | .   .   .   .   4   3   .   
  Scan Component           4    | .   .   .   .   2   2   .   
  Repair                   3    | .   .   .   .   2   1   .   
Recycling Unit Hacks       2    | .   1   .   .   1   .   .   
  Retrieve Components      2    | .   1   .   .   1   .   .   
Scanalyzer                 13   | .   .   11  .   2   .   .   
  Insert Component         7    | .   .   6   .   1   .   .   
  Analyze                  6    | .   .   5   .   1   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         13   | .   3   2   .   3   3   2   
  Full Trace Events        2    | .   .   .   .   1   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   7   .   1   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   2   1   .   
  Time                     96   | .   .   .   .   64  32  .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     19   | .   10  .   .   9   .   .   
Parts Scanalyzed           7    | .   .   6   .   1   .   .   
  Part Schematics Acquired 6    | .   .   5   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  
------------               Run  | Yrd Mat Mat Min Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              3    | .   .   .   .   1   1   1   
  Non-combat               3    | .   .   .   .   1   1   1   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        3    | .   .   .   .   1   1   1   
  find_recycling           3    | .   .   .   .   1   1   1   
Relay Couplers Released    3    | .   .   .   .   .   .   3   
  Programmers              3    | .   .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  
--------                   Run  | Yrd Mat Mat Min Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  
Turns Passed               5018 | 76   805  705  177  1408 874  973  
Spaces Moved               2389 | 51   403  375  130  538  432  460  
  Core                     3    | 2    .    .    .    .    .    1    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     2303 | 44   403  375  130  531  432  388  
  Wheels                   83   | 5    .    .    .    7    .    71   
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  115  120  85   
  Average Speed            134  | 115  136  140  120  150  130  119  
  Slowest Speed            350  | 120  190  190  120  260  190  350  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       27   | 5    58   30   37   39   12   9    
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    1    1    1    .    .    .    
  Unknown Exits Taken      3    | 1    .    .    .    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 3    | .    .    .    .    .    .    3    
Terrain Destroyed          61   | .    .    8    26   16   8    3    
  Melee                    3    | .    .    .    .    .    .    3    
  Projectile               3    | .    .    .    .    3    .    .    
  AOE                      55   | .    .    8    26   13   8    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac 
Total                      3728 | 62  578 514 143 990 646 795 
  Wait                     823  | .   97  79  .   297 122 228 
  Move                     2383 | 50  402 374 129 537 431 460 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  63   | 2   15  8   2   17  8   11  
  Fast Attach              36   | 8   2   3   1   7   4   11  
  Attach                   35   | .   2   2   .   13  8   10  
  Detach                   4    | 1   .   .   .   3   .   .   
  Swap                     63   | .   8   11  2   16  11  15  
  Drop                     61   | .   11  12  3   18  6   11  
  Fire                     171  | 1   41  24  6   59  15  25  
  Melee                    83   | .   .   .   .   23  36  24  
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     1    | .   .   1   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            5    | .   .   .   .   .   5   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines
-8/Materials (discovered 2 exits: *Fac / Sto)
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 16)
   77 | -11/Scrapyard | Entered Materials
   98 | -10/Materials | Discovered new exit (range 14)
  337 | -10/Materials | Build established: Mutant
  781 | -10/Materials | Discovered new exit (range 4)
  789 | -10/Materials | Identified exit to Materials
  882 | -10/Materials | Entered another Materials area
  882 | -9/Materials  | Evolved 2 slots: Utility x2
 1095 | -9/Materials  | Build established: Scavenger-Mutant
 1248 | -9/Materials  | Destroyed 8 combat bots
 1415 | -9/Materials  | Build established: Mutant
 1549 | -9/Materials  | Discovered new exit (range 16)
 1586 | -9/Materials  | Identified exit to Mines
 1587 | -9/Materials  | Entered Mines
 1721 | -9/Mines      | Discovered new exit (range 13)
 1745 | -9/Mines      | Identified exit to Materials
 1764 | -9/Mines      | Entered Materials
 1764 | -8/Materials  | Evolved 2 slots: Utility x2
 1897 | -8/Materials  | Garrison activated, responded to threat
 2024 | -8/Materials  | Repaired Imp. Aluminum Leg
 2058 | -8/Materials  | Repaired Imp. Aluminum Leg
 2143 | -8/Materials  | Identified exit to Storage
 2407 | -8/Materials  | Lost 5 parts (1p2n1u1w)
 2593 | -8/Materials  | Build established: Scavenger-Mutant
 2704 | -8/Materials  | Core integrity fell below 50%
 3116 | -8/Materials  | Discovered new exit (range 14)
 3172 | -8/Materials  | Entered Factory
 3172 | -7/Factory    | Evolved 2 slots: Utility x2
 3900 | -7/Factory    | Lost 4 parts (1p2n1u)
 3930 | -7/Factory    | Repaired Particle Gun
 4008 | -7/Factory    | Found Prototype Launcher
 4022 | -7/Factory    | Discovered new exit (range 9)
 4046 | -7/Factory    | Entered another Factory area
 4046 | -6/Factory    | Evolved 2 slots: Utility x2
 4046 | -6/Factory    | Identified Rocket Array
 4535 | -6/Factory    | Lost 8 parts (3p1n3u1w)
 4734 | -6/Factory    | Spotted B-75 Beast
 4826 | -6/Factory    | Lost 5 parts (2n2u1w)
 4986 | -6/Factory    | Core integrity fell below 50%
 5012 | -6/Factory    | Core integrity fell below 20%
 5019 | -6/Factory    | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
  Leg.
Acquired 60 matter.
Slug penetrates Wall.
Penetrated by Slug.
R-10 Processor collects Flexi-carbon Leg.
N 9SQGLSYXG=>R31CD4PRCNY3DQWH% 0U&A
Med. Matter Pod destroyed.
Thermic Laser destroyed.
Penetrated by Slug. <x2>
R-10 Processor collects Corrupted Phase Shifter.
Penetrated by Slug.
Imp. Heat Sink destroyed.
Penetrated by Slug.
Hvy. Machine Gun destroyed.
Flexi-carbon Leg destroyed.
M-28 Smith repairs H-66 Slayer.
Penetrated by Slug.
Hacking Suite destroyed.
Penetrated by Slug.
Y-54 Guardian emerges from the garrison.

 Map 
-----
+----------------------------------------------------+
|                 #??????# !   #???????????????????? |
|                 #??????#     #???????????????????? |
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| ???#     #         ##????????????????????????????? |
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| ???#     T####!#=   ##?#   ""#???????????????????? |
| ???#      #  # #!   #??#  h""#???????????????????? |
| ???#     #####+######### @Y G#???????????????????? |
| ???#     #            ## [Y""#???????????????????? |
| ???#                  ##   ""#???????????????????? |
| ???#                  ##     #???????????????????? |
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| ???#^^      """ """   ########???????????????????? |
| ???#        """ """   "      #???????????????????? |
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| ####     #????????????#      ##    !       #?????? |
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|                               +               #??? |
|                               "              ####? |
|                                              "     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           65
Energy Generation          14
Energy Capacity            400
Matter Stores              300
Matter Capacity            400
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       310
Armor Coverage             150
Evasion (%)                63
Targeting Accuracy         12
Melee Accuracy             14
Particle Charging          15
Offensive Hacking          20

 Item Schematics 
-----------------
        Terrain Scanner | -9/Materials | Scanalyzed
 Terrain Scan Processor | -9/Materials | Scanalyzed
             Ion Engine | -9/Materials | Scanalyzed
           Aluminum Leg | -9/Materials | Scanalyzed
           Med. Battery | -9/Materials | Scanalyzed
               Datajack | -9/Materials | Hacked
             Med. Laser | -9/Materials | Hacked
          Hacking Suite | -8/Materials | Scanalyzed
        Adv. Beam Rifle | -7/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AssaultProcessingMultirail
  Manual?         0
Play Time         01:11:47
  Cumulative      23.5 hours
  Start           2025.01.07 @ 10:17:23
  End             2025.01.07 @ 11:37:20
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          31
  Rogue           14
  Adventurer      16
  Explorer        1
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          30
Achievement%      31
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: be9f8f3c-42b4-4969-94f5-2fdb105e4216