Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.07 @ 11:37:20 Player: acra Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (85) 425 Value Destroyed (2972) 2972 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6677 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 270/300 Energy 99/100 System Corruption 6% Temperature Cool (12) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (10) ----- Medium Storage Unit Improved Terrain Scan Processor Advanced Terrain Scan Processor Improved Targeting Computer Improved Melee Analysis Suite Advanced Melee Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Armored Wheel Particle Gun Flak Gun Rocket Array Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Terrain Scan Processor Advanced Terrain Scan Processor Improved Targeting Computer Improved Targeting Computer Improved Melee Analysis Suite Advanced Melee Analysis Suite Hacking Suite Field Recycling Unit > --- WEAPON ----------- Gauss Rifle Power Maul > --- INVENTORY -------- Light Ion Engine Aluminum Leg Flexi-carbon Leg Wheel Particle Gun Thermic Laser Flak Gun Heavy Machine Gun Rocket Array Datajack [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Improved Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Power Maul Energy Gun Particle Gun Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Impact Weapon Power Maul Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 8 | . . 2 . 2 2 2 Weapon . | . . . . . . . Parts Attached 133 | 8 12 16 3 36 23 35 Power 20 | 1 2 2 . 6 4 5 Engine 11 | 1 2 2 . 1 1 4 Core 9 | . . . . 5 3 1 Reactor . | . . . . . . . Propulsion 33 | 3 1 3 2 10 5 9 Treads . | . . . . . . . Leg 29 | 2 1 3 2 9 5 7 Wheel 4 | 1 . . . 1 . 2 Hover . | . . . . . . . Flight . | . . . . . . . Utility 31 | 2 6 3 . 7 4 9 Device 11 | 1 2 . . 2 2 4 Storage 6 | 1 3 . . . . 2 Processor 11 | . 1 3 . 3 1 3 Hackware 2 | . . . . 1 1 . Protection 1 | . . . . 1 . . Artifact . | . . . . . . . Weapon 49 | 2 3 8 1 13 10 12 Energy Gun 20 | 1 3 3 . 5 3 5 Energy Cannon . | . . . . . . . Ballistic Gun 9 | 1 . 3 . . 1 4 Ballistic Cannon 1 | . . . . 1 . . Launcher 6 | . . 2 1 1 1 1 Special Weapon . | . . . . . . . Impact Weapon 10 | . . . . 5 4 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 3 | . . . . 1 1 1 Unidentified Prototypes 1 | . . . . . . 1 Corrupted Parts 3 | . . . . . 1 2 System Corruption 8 | . . . . . 3 5 Parts Lost 47 | . 2 2 . 10 7 26 Power 10 | . . 1 . 2 2 5 Propulsion 12 | . . 1 . 3 2 6 Utility 12 | . 1 . . 1 2 8 Weapon 13 | . 1 . . 4 1 7 Highest Loss Streak 12 | . 1 2 . 5 4 12 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 99 96 100 97 98 90 Engine 5 | . 14 11 11 2 . 1 Core 3 | . . . . 6 6 2 Leg 17 | . 28 19 22 17 14 11 Device 8 | . 4 . . 7 14 13 Storage 10 | . 21 11 11 9 7 7 Processor 25 | . 1 32 33 31 27 30 Hackware 4 | . . . . 4 9 6 Energy Gun 11 | . 23 12 19 11 6 2 Ballistic Gun 2 | . 4 8 . . . 3 Impact Weapon 3 | . . . . 4 6 4 Peak Build Rating 51 | 7 8 17 18 28 34 51 Average Rating 24 | 5 7 14 17 24 32 43 On Entrance 15 | . 7 8 17 17 28 34 Naked Turns . | . . . . . . . Heaviest Build 33 | 12 21 21 22 28 23 33 Greatest Support 38 | 20 20 26 26 26 25 38 Greatest Overweight (x) 6 | . 1 1 . 2 1 6 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 Most Carried 10 | 3 10 10 10 10 10 10 Average Carried 9 | 1 8 9 9 9 8 9 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | 3 10 10 10 10 9 5 Class Distribution -------------------- 56% | Scavenger-Mutant 43% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Matter Collected 1897 | 186 299 241 52 455 291 373 Remotely . | . . . . . . . Salvage Created 3520 | 26 421 455 168 1150 650 650 Parts 159 | 3 19 28 11 55 17 26 Haulers Intercepted 3 | . 1 1 . . 1 . Recyclers Shooed 6 | . 1 . . 4 . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 62 | . 9 9 2 20 15 7 Melee 14 | . . . . 6 6 2 Guns 29 | . 9 6 1 9 2 2 Cannons 2 | . . . . 2 . . AOE 5 | . . 3 1 . 1 . Classes Destroyed 12 | 1 4 3 1 2 . 1 Worker 5 | . . . . 3 . 2 Builder 1 | . . . 1 . . . Tunneler 1 | 1 . . . . . . Hauler 3 | . 1 1 . . 1 . Recycler 6 | . . 1 1 2 . 2 Operator 3 | . . 1 . 1 . 1 Watcher 4 | . 1 1 . 2 . . Swarmer 6 | . 2 4 . . . . Grunt 43 | . 7 2 2 17 14 1 Sentry 7 | . . 3 . 2 1 1 Hunter 4 | . . . . 1 . 3 Programmer 2 | . . . . . . 2 Best Kill Streak 9 | 1 2 9 2 6 3 2 Combat Bots Only 8 | . 2 8 2 4 3 2 Max Kills in Single Turn 3 | 1 1 3 2 1 1 2 Gunslinging . | . . . . . . . Exploded 3 | . . 3 1 . 1 . Melee 1 | . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Hostile Shots Fired 625 | . 46 60 3 129 130 257 Missed 195 | . 13 23 2 35 44 78 Damage Taken 6420 | . 433 566 53 1504 987 2877 Core 1672 | . 109 132 . 323 257 851 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 158 | . . . . 97 61 . Core Remaining (%) 65 | 100 56 . 67 41 63 . Volleys Fired 171 | 1 41 24 6 59 15 25 Largest 2 | 2 2 2 2 2 2 2 Hottest 145 | 60 90 108 78 128 98 145 Shots Fired 308 | 2 79 48 8 107 24 40 Gun 287 | 2 79 47 6 94 19 40 Cannon 12 | . . . . 12 . . Launcher 9 | . . 1 2 1 5 . Special . | . . . . . . . Kinetic 97 | 1 23 21 . 12 7 33 Thermal 120 | 1 39 2 . 63 12 3 Explosive 9 | . . 1 2 1 5 . Electromagnetic 82 | . 17 24 6 31 . 4 Robot Hit Streak 32 | 1 17 11 10 32 9 9 Robot Miss Streak 3 | . 2 2 1 3 2 3 Penetration Max . | . . . . . . . Secondary Targets 4 | . . 3 . . 1 . Max Gunslinging Chain 1 | . . 1 . . 1 . Shots Hit Robots 293 | 1 59 37 7 99 46 44 Core Hits 116 | 1 21 17 6 40 17 14 Critical Kills 2 | . . . . 1 . 1 Critical Parts Destroyed 16 | . . . . 5 5 6 Critical Strikes 27 | . 2 2 . 9 5 9 Burn 4 | . 2 . . . . 2 Blast 1 | . . . . 1 . . Corrupt 4 | . . 2 . 2 . . Smash 18 | . . . . 6 5 7 Melee Attacks 83 | . . . . 23 36 24 Impact 80 | . . . . 22 35 23 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 9 | . . . . 2 3 4 Combat Hostiles 2 | . . . . . 1 1 Follow-up Attacks . | . . . . . . . Damage Inflicted 7938 | 24 726 810 240 2646 1977 1515 Guns 3556 | 24 726 623 100 1238 213 632 Cannons 286 | . . . . 286 . . Explosions 1068 | . . 177 140 270 481 . Melee 3018 | . . . . 852 1283 883 Ramming 10 | . . 10 . . . . Kinetic 1393 | 12 240 273 . 286 49 533 Thermal 1644 | 12 373 64 66 911 164 54 Explosive 811 | . . 145 74 111 481 . Electromagnetic 1062 | . 113 318 100 486 . 45 Impact 3018 | . . . . 852 1283 883 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . 3 . . . 3 6 Average Corruption 2 | . 2 . . . 3 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 21 | . 10 . . . . 11 Message Errors 6 | . 2 . . . . 4 Matter Fused 5 | . 3 . . . . 2 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 3 | . . . . . . 3 Data Loss (minor) 3 | . 2 . . . . 1 Data Loss (major) 1 | . 1 . . . . . Alerts 1 | . 1 . . . . . Weapon Failures 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 1085 | . . . . 262 319 504 Projectiles . | . . . . . . . Explosions 8 | . . . . 8 . . Melee 1077 | . . . . 254 319 504 Knockbacks 16 | . . . . 8 5 3 Impact 10 | . . . . 2 5 3 Kinetic 5 | . . . . 5 . . Secondary 1 | . . . . 1 . . Self-Inflicted Damage 122 | . . 34 36 52 . . Shots 3 | . . 1 1 1 . . Rammed . | . . . . . . . Targets Rammed 1 | . . 1 . . . . Kicked 1 | . . 1 . . . . Crushed . | . . . . . . . Highest Temperature 470 | . 243 142 27 470 . 140 Average Temperature 119 | . 77 54 16 170 . 33 Received Heat Transfer 1929 | . 246 150 9 810 447 267 Effects 17 | . . . . 17 . . Shutdowns 3 | . . . . 3 . . Energy Bleed 3 | . . . . 3 . . Interference 8 | . . . . 8 . . Matter Decay 1 | . . . . 1 . . Short Circuit 2 | . . . . 2 . . Siege Activations . | . . . . . . . Robots Corrupted 14 | . . . . 4 7 3 Combat Hostiles 12 | . . . . 3 6 3 Parts Fried 25 | . . 1 1 6 8 9 Impact Corruptions 32 | . . . . 8 12 12 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 7 | . 2 . . 3 1 1 Heat Transferred 4033 | 25 1199 124 50 1915 370 350 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . 1 1 2 . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Peak Influence 311 | 5 168 269 121 262 311 176 Initial 100 | . 3 . 37 46 100 81 Average 118 | 1 75 70 53 167 198 69 Maximum Alert Level 1 | . . 1 . 1 1 . Low Security (%) 78 | 100 100 89 100 61 47 100 Level 1 21 | . . 10 . 38 52 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 16 | . . 2 . 6 3 5 Investigation 3 | . . 1 . 1 . 1 Extermination 1 | . . . . . . 1 Reinforcement 7 | . . 1 . 2 3 1 Assault . | . . . . . . . Garrison 5 | . . . . 3 . 2 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . 1 1 . Haulers Reinforced 2 | . . . . . 2 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Distress Signals 9 | . 3 3 . 2 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 96 | . 16 15 2 30 20 13 Peak Tracking Total 9 | . 5 9 2 4 4 3 Tactical Retreats 7 | . 1 . . 1 4 1 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Traps Triggered 6 | . 2 2 . . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Disabled 6 | . . 2 . 3 1 . Max in Single Turn 2 | . . 1 . 2 1 . Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Accessed 18 | . 5 2 . 5 4 2 Terminals 9 | . 4 1 . 2 1 1 Fabricators . | . . . . . . . Repair Stations 2 | . . . . 1 1 . Recycling Units 3 | . 1 . . 1 1 . Scanalyzers 2 | . . 1 . 1 . . Garrison Access 2 | . . . . . 1 1 Total Hacks 54 | . 9 17 . 16 9 3 Successful 36 | . 7 14 . 9 6 . Failed 18 | . 2 3 . 7 3 3 Catastrophic 7 | . . 1 . 1 2 3 Database Lockouts . | . . . . . . . Manual 13 | . 3 5 . 2 2 1 Terminals 21 | . 7 5 . 5 3 1 Fabricators . | . . . . . . . Repair Stations 9 | . . . . 6 3 . Recycling Units 7 | . 2 . . 3 2 . Scanalyzers 14 | . . 12 . 2 . . Garrison Access 3 | . . . . . 1 2 Terminal Hacks 13 | . 6 3 . 2 2 . Part Schematic 3 | . . 2 . . 1 . Prototype ID Bank 2 | . 2 . . . . . Branch Access Points 1 | . . . . 1 . . Alert Level 3 | . 2 . . 1 . . Transport Status 1 | . 1 . . . . . Recall Investigation 1 | . . 1 . . . . Zone Layout 2 | . 1 . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 7 | . . . . 4 3 . Scan Component 4 | . . . . 2 2 . Repair 3 | . . . . 2 1 . Recycling Unit Hacks 2 | . 1 . . 1 . . Retrieve Components 2 | . 1 . . 1 . . Scanalyzer 13 | . . 11 . 2 . . Insert Component 7 | . . 6 . 1 . . Analyze 6 | . . 5 . 1 . . Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . 3 2 . 3 3 2 Full Trace Events 2 | . . . . 1 . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 9 | . . 7 . 1 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . . . 2 1 . Time 96 | . . . . 64 32 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 19 | . 10 . . 9 . . Parts Scanalyzed 7 | . . 6 . 1 . . Part Schematics Acquired 6 | . . 5 . 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 3 | . . . . 1 1 1 Non-combat 3 | . . . . 1 1 1 Combat . | . . . . . . . Robot Hacks Applied 3 | . . . . 1 1 1 find_recycling 3 | . . . . 1 1 1 Relay Couplers Released 3 | . . . . . . 3 Programmers 3 | . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Turns Passed 5018 | 76 805 705 177 1408 874 973 Spaces Moved 2389 | 51 403 375 130 538 432 460 Core 3 | 2 . . . . . 1 Treads . | . . . . . . . Legs 2303 | 44 403 375 130 531 432 388 Wheels 83 | 5 . . . 7 . 71 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 115 120 85 Average Speed 134 | 115 136 140 120 150 130 119 Slowest Speed 350 | 120 190 190 120 260 190 350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 5 58 30 37 39 12 9 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . 1 1 1 . . . Unknown Exits Taken 3 | 1 . . . 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 3 | . . . . . . 3 Terrain Destroyed 61 | . . 8 26 16 8 3 Melee 3 | . . . . . . 3 Projectile 3 | . . . . 3 . . AOE 55 | . . 8 26 13 8 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Total 3728 | 62 578 514 143 990 646 795 Wait 823 | . 97 79 . 297 122 228 Move 2383 | 50 402 374 129 537 431 460 Hop . | . . . . . . . Pick Up 63 | 2 15 8 2 17 8 11 Fast Attach 36 | 8 2 3 1 7 4 11 Attach 35 | . 2 2 . 13 8 10 Detach 4 | 1 . . . 3 . . Swap 63 | . 8 11 2 16 11 15 Drop 61 | . 11 12 3 18 6 11 Fire 171 | 1 41 24 6 59 15 25 Melee 83 | . . . . 23 36 24 Ram . | . . . . . . . Kick 1 | . . 1 . . . . Crush . | . . . . . . . Escape Stasis 5 | . . . . . 5 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 98 | -10/Materials | Discovered new exit (range 14) 337 | -10/Materials | Build established: Mutant 781 | -10/Materials | Discovered new exit (range 4) 789 | -10/Materials | Identified exit to Materials 882 | -10/Materials | Entered another Materials area 882 | -9/Materials | Evolved 2 slots: Utility x2 1095 | -9/Materials | Build established: Scavenger-Mutant 1248 | -9/Materials | Destroyed 8 combat bots 1415 | -9/Materials | Build established: Mutant 1549 | -9/Materials | Discovered new exit (range 16) 1586 | -9/Materials | Identified exit to Mines 1587 | -9/Materials | Entered Mines 1721 | -9/Mines | Discovered new exit (range 13) 1745 | -9/Mines | Identified exit to Materials 1764 | -9/Mines | Entered Materials 1764 | -8/Materials | Evolved 2 slots: Utility x2 1897 | -8/Materials | Garrison activated, responded to threat 2024 | -8/Materials | Repaired Imp. Aluminum Leg 2058 | -8/Materials | Repaired Imp. Aluminum Leg 2143 | -8/Materials | Identified exit to Storage 2407 | -8/Materials | Lost 5 parts (1p2n1u1w) 2593 | -8/Materials | Build established: Scavenger-Mutant 2704 | -8/Materials | Core integrity fell below 50% 3116 | -8/Materials | Discovered new exit (range 14) 3172 | -8/Materials | Entered Factory 3172 | -7/Factory | Evolved 2 slots: Utility x2 3900 | -7/Factory | Lost 4 parts (1p2n1u) 3930 | -7/Factory | Repaired Particle Gun 4008 | -7/Factory | Found Prototype Launcher 4022 | -7/Factory | Discovered new exit (range 9) 4046 | -7/Factory | Entered another Factory area 4046 | -6/Factory | Evolved 2 slots: Utility x2 4046 | -6/Factory | Identified Rocket Array 4535 | -6/Factory | Lost 8 parts (3p1n3u1w) 4734 | -6/Factory | Spotted B-75 Beast 4826 | -6/Factory | Lost 5 parts (2n2u1w) 4986 | -6/Factory | Core integrity fell below 50% 5012 | -6/Factory | Core integrity fell below 20% 5019 | -6/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- Leg. Acquired 60 matter. Slug penetrates Wall. Penetrated by Slug. R-10 Processor collects Flexi-carbon Leg. N 9SQGLSYXG=>R31CD4PRCNY3DQWH% 0U&A Med. Matter Pod destroyed. Thermic Laser destroyed. Penetrated by Slug. R-10 Processor collects Corrupted Phase Shifter. Penetrated by Slug. Imp. Heat Sink destroyed. Penetrated by Slug. Hvy. Machine Gun destroyed. Flexi-carbon Leg destroyed. M-28 Smith repairs H-66 Slayer. Penetrated by Slug. Hacking Suite destroyed. Penetrated by Slug. Y-54 Guardian emerges from the garrison. 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Battery | -9/Materials | Scanalyzed Datajack | -9/Materials | Hacked Med. Laser | -9/Materials | Hacked Hacking Suite | -8/Materials | Scanalyzed Adv. Beam Rifle | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssaultProcessingMultirail Manual? 0 Play Time 01:11:47 Cumulative 23.5 hours Start 2025.01.07 @ 10:17:23 End 2025.01.07 @ 11:37:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 14 Adventurer 16 Explorer 1 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 30 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: be9f8f3c-42b4-4969-94f5-2fdb105e4216