Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.08 @ 23:57:04 Player: GordnCZ Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (66) 330 Value Destroyed (1928) 1928 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (220) 220 TOTAL SCORE: 4078 Bonus ------- High Alert Combat Kills 220 Cogmind --------- Core Integrity 388/550 Matter 115/300 Energy 318/325 System Corruption 0% Temperature Danger (496) Movement Rolling (100) Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine Light Nuclear Core > --- PROPULSION (3) --- Compact Wheel Armored Huge Wheel > --- UTILITY (3) ------ Large Storage Unit Utility Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Ion Engine Ion Engine Ion Engine Ion Engine Wheel Compact Wheel Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Utility Shielding > --- WEAPON ----------- Beam Cannon Ion Cannon Grenade Launcher > --- INVENTORY -------- Ion Engine Ion Engine Ion Engine Ion Engine Wheel Compact Wheel Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel Beam Cannon [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . 1 . Utility 1 | . . . 1 Weapon 1 | . . 1 . Parts Attached 80 | 7 13 42 18 Power 14 | 1 3 7 3 Engine 8 | 1 2 3 2 Core 6 | . 1 4 1 Reactor . | . . . . Propulsion 24 | 2 4 15 3 Treads 5 | 2 . 3 . Leg . | . . . . Wheel 19 | . 4 12 3 Hover . | . . . . Flight . | . . . . Utility 6 | 1 2 . 3 Device 2 | . 1 . 1 Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection 2 | . . . 2 Artifact . | . . . . Weapon 36 | 3 4 20 9 Energy Gun 10 | 2 3 4 1 Energy Cannon 13 | . 1 7 5 Ballistic Gun 1 | 1 . . . Ballistic Cannon . | . . . . Launcher 12 | . . 9 3 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 18 | . . 9 9 Power 1 | . . 1 . Propulsion 4 | . . 4 . Utility 2 | . . . 2 Weapon 11 | . . 4 7 Highest Loss Streak 5 | . . 4 5 To Critical Strikes . | . . . . Average Slot Usage (%) 91 | . 89 95 89 Engine 11 | . 13 6 15 Core 1 | . . 3 2 Treads 8 | . 13 6 . Wheel 18 | . 14 23 19 Device 7 | . 4 11 8 Storage 11 | . 14 11 9 Protection 1 | . . . 8 Energy Gun 14 | . 24 10 . Energy Cannon 8 | . 3 11 12 Launcher 6 | . . 10 12 Peak Build Rating 27 | 6 10 13 27 Average Rating 10 | 4 6 10 20 On Entrance 6 | . 6 8 10 Naked Turns . | . . . . Heaviest Build 48 | 11 31 35 48 Greatest Support 60 | 40 40 60 44 Greatest Overweight (x) 3 | 2 1 3 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 12 | 7 10 15 15 Most Carried 15 | 4 15 15 15 Average Carried 10 | 2 8 12 13 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 4 15 10 12 Class Distribution -------------------- 48% | Mutant 21% | Gunner 10% | Tank 9% | Scavenger-Gunner 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1296 | 207 194 583 312 Remotely . | . . . . Salvage Created 1950 | . 394 941 615 Parts 118 | . 35 54 29 Haulers Intercepted 1 | . . . 1 Recyclers Shooed 5 | . . 2 3 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 44 | . 11 18 15 Guns 13 | . 9 3 1 Cannons 10 | . . 5 5 AOE 19 | . 2 8 9 Classes Destroyed 10 | . 5 4 1 Worker 6 | . 1 5 . Builder 5 | . . 4 1 Tunneler 2 | . . 1 1 Hauler 1 | . . . 1 Recycler 3 | . . 2 1 Operator 1 | . 1 . . Watcher 4 | . 2 2 . Swarmer 6 | . 6 . . Grunt 30 | . 5 12 13 Sentry 8 | . . 6 2 Best Kill Streak 8 | . 5 8 7 Combat Bots Only 5 | . 4 4 5 Max Kills in Single Turn 7 | . 3 7 3 Gunslinging . | . . . . Exploded 2 | . 2 2 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 215 | . 39 80 96 Missed 60 | . 16 20 24 Damage Taken 2691 | . 335 1035 1321 Core 548 | . 91 295 162 Absorbed by Shields . | . . . . Redirected to Shielding 17 | . . . 17 Core Remaining (%) 63 | 100 63 26 . Volleys Fired 112 | 1 26 51 34 Largest 3 | 2 2 3 3 Hottest 180 | 60 100 180 180 Shots Fired 252 | 2 52 120 78 Gun 92 | 2 51 33 6 Cannon 104 | . 1 62 41 Launcher 56 | . . 25 31 Special . | . . . . Kinetic 1 | 1 . . . Thermal 142 | 1 45 55 41 Explosive 56 | . . 25 31 Electromagnetic 53 | . 7 40 6 Robot Hit Streak 12 | . 11 9 12 Robot Miss Streak 4 | . 2 4 2 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 156 | . 33 73 50 Core Hits 118 | . 23 49 46 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . 1 . 1 Burn 1 | . 1 . . Corrupt 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5162 | . 557 2424 2181 Guns 715 | . 393 245 77 Cannons 1369 | . . 760 609 Explosions 3070 | . 164 1411 1495 Melee . | . . . . Ramming 8 | . . 8 . Kinetic . | . . . . Thermal 2382 | . 480 875 1027 Explosive 2224 | . . 1147 1077 Electromagnetic 548 | . 77 394 77 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . 1 2 . Average Corruption 1 | . 1 1 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 7 | . . 7 . Message Errors 2 | . . 2 . Matter Fused 1 | . . 1 . Energy Discharges 2 | . . 2 . Parts Rejected 1 | . . 1 . Alerts 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 126 | . . 35 91 Projectiles 18 | . . 4 14 Explosions 108 | . . 31 77 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 411 | . 24 169 218 Shots 15 | . 1 5 9 Rammed 1 | . . 1 . Targets Rammed 1 | . . 1 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 496 | 10 315 359 496 Average Temperature 134 | 7 87 132 179 Received Heat Transfer 1095 | . 105 333 657 Effects 18 | . 2 7 9 Shutdowns 3 | . . . 3 Energy Bleed 1 | . . . 1 Interference 12 | . 2 6 4 Damage (minor) 2 | . . 1 1 Siege Activations . | . . . . Robots Corrupted 2 | . . 2 . Combat Hostiles 1 | . . 1 . Parts Fried 3 | . . 3 . Impact Corruptions . | . . . . Robots Melted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Melted 12 | . 5 6 1 Heat Transferred 4273 | . 1205 1695 1373 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 8 | . 2 4 2 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 837 | . 219 520 837 Initial 219 | . . 12 219 Average 189 | . 58 206 474 Maximum Alert Level 3 | . 1 2 3 Low Security (%) 61 | 100 95 51 . Level 1 21 | . 4 40 32 Level 2 14 | . . 7 56 Level 3 2 | . . . 10 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 1 1 4 Investigation 3 | . 1 . 2 Extermination . | . . . . Reinforcement 2 | . . 1 1 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 6 | . . 3 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 67 | . 17 25 25 Peak Tracking Total 8 | . 5 5 8 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 8 | . 3 4 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 4 | . . . 4 Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered 1 | . . 1 . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 9 | . 1 4 4 Max in Single Turn 1 | . 1 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 12 | . 5 2 5 Terminals 10 | . 3 2 5 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 32 | . 13 7 12 Successful 11 | . 5 2 4 Failed 21 | . 8 5 8 Catastrophic 5 | . 3 1 1 Database Lockouts . | . . . . Manual . | . . . . Terminals 25 | . 6 7 12 Fabricators . | . . . . Repair Stations 4 | . 4 . . Recycling Units 3 | . 3 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 8 | . 2 2 4 Alert Level 4 | . 2 1 1 Locate Traps 1 | . . 1 . Reprogram Traps 1 | . . . 1 Dispatch Records 1 | . . . 1 Recall Reinforcements 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 3 | . 3 . . Scan Component 3 | . 3 . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 11 | . 5 2 4 Full Trace Events 2 | . 1 . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2370 | 74 1042 768 486 Spaces Moved 1575 | 44 748 473 310 Core 16 | 16 . . . Treads 361 | 28 261 72 . Legs . | . . . . Wheels 1198 | . 487 401 310 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 80 100 Average Speed 114 | 131 119 107 111 Slowest Speed 240 | 160 160 240 115 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 42 | 5 98 41 27 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 384 | . 1 162 221 Melee . | . . . . Projectile 2 | . . . 2 AOE 382 | . 1 162 219 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1903 | 55 842 621 385 Wait 54 | . 25 27 2 Move 1572 | 43 747 472 310 Hop . | . . . . Pick Up 51 | 4 21 15 11 Fast Attach 21 | 6 1 14 . Attach 20 | . . 9 11 Detach 4 | . . . 4 Swap 39 | 1 12 19 7 Drop 29 | . 10 13 6 Fire 112 | 1 26 51 34 Melee . | . . . . Ram 1 | . . 1 . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -8/Materials History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Discovered new exit (range 6) 306 | -10/Materials | Build established: Mutant 446 | -10/Materials | Discovered new exit (range 16) 582 | -10/Materials | Discovered new exit (range 7) 708 | -10/Materials | Discovered new exit (range 8) 856 | -10/Materials | Discovered new exit (range 16) 1117 | -10/Materials | Entered another Materials area 1117 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1415 | -9/Materials | Build established: Gunner 1423 | -9/Materials | Lost 4 parts (2n2w) 1669 | -9/Materials | Core integrity fell below 50% 1756 | -9/Materials | Discovered new exit (range 5) 1872 | -9/Materials | Lost 4 parts (2n2w) 1885 | -9/Materials | Entered another Materials area 1885 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2292 | -8/Materials | Lost 3 parts (1u2w) 2353 | -8/Materials | Garrison activated, responded to threat 2371 | -8/Materials | Self-destructed Last Messages --------------- 02338_ K-01 Serf collects debris. 02345_ Critical hit (Burn: +37). 02353_ G-50 Soldier calls for garrison reinforcements. 02353_ ALERT: Activating Garrison Access M001. [Achievement: Troublemaker] 02353_ Grenade Launcher destroyed. 02359_ Critical hit (Burn: +37). 02360_ W-25 Informer sends out distress signal. 02361_ The unstable cave ceiling collapses. 02363_ Power failure, Imp. Ion Engine shutdown. 02363_ Lgt. Angular Momentum Engine melted. 02363_ G-50 Soldier destroyed. 02364_ Power failure, Lgt. Nuclear Core shutdown. 02364_ Overheating: Beam Cannon damaged (-33). 02364_ Ion Cannon destroyed. 02366_ Beam Cannon destroyed. 02367_ Imp. Heat Sink destroyed. 02369_ G-47 Trooper destroyed. 02369_ Beam Cannon destroyed. 02371_ Power failure, Imp. Ion Engine shutdown. 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"?????????????????? | | ???????????????????????? ??""????????????????? | | ???????????????????????? % ? ????????????????? | | ???????????????????????? w #??##???????????????? | | ????????????????????????#g g #???????????????????? | | ???????????????????????? ##???????????????????? | | ????????????????????????# #????????????????????? | | ?????????????????????????w #????????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 21 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Utility Shielding 33 Evasion (%) 44 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Power Corrupts Troublemaker Challenges ------------ None Game ------ Seed GuidedOvertunedBlaster Manual? 0 Play Time 00:50:37 Cumulative 6.3 hours Start 2024.12.08 @ 23:08:38 End 2024.12.08 @ 23:57:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 7 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 38x25 Zoom Use 97% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fd63b58d-ea26-4ce2-9d79-3b143a8db287