Cogmind - Beta 17.1 *** ADVENTURER MODE // 2026.10.16 @ 12:03:04 Player: Simyon Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (50) 250 Value Destroyed (1290) 1290 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1283) 1283 TOTAL SCORE: 4503 Bonus ------- Follower Combat Kills 183 Met Imprinter 300 Was Imprinted 300 MAIN.C Attacked Proxy Base 500 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 185/290 System Corruption 3% Temperature Cool (0) Movement Walking (90) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Carbon-fiber Leg Advanced VSS Leg > --- UTILITY (2) ------ Small Storage Unit Advanced Terrain Scan Processor > --- WEAPON (2) ------- Segregator > --- INVENTORY (8) ---- 0b10 Decoder Chip [Looter] Makeshift ECM Suite Makeshift System Shield Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Flight Unit VTOL Module VTOL Module Makeshift Flight Unit > --- UTILITY ---------- Small Storage Unit Experimental System Shield > --- WEAPON ----------- RU-N14's Throwing Claymores Makeshift Spear > --- INVENTORY -------- Flight Unit Advanced Terrain Scan Processor 0b10 Decoder Chip [Looter] Makeshift ECM Suite Makeshift System Shield Heavy Hammer Greatsword [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit VTOL Module Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Advanced Terrain Scan Processor Hackware Experimental System Shield Weapon Heavy Hammer Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Heavy Hammer Slashing Weapon Greatsword Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 42 | 3 12 9 6 4 8 Power 10 | 1 2 2 2 . 3 Engine 10 | 1 2 2 2 . 3 Core . | . . . . . . Reactor . | . . . . . . Propulsion 15 | 2 2 5 2 2 2 Treads . | . . . . . . Leg 7 | 2 . 2 1 . 2 Wheel . | . . . . . . Hover . | . . . . . . Flight 8 | . 2 3 1 2 . Utility 6 | . 3 . 1 1 1 Device 3 | . 2 . 1 . . Storage 1 | . 1 . . . . Processor 1 | . . . . . 1 Hackware 1 | . . . . 1 . Protection . | . . . . . . Artifact . | . . . . . . Weapon 11 | . 5 2 1 1 2 Energy Gun 1 | . 1 . . . . Energy Cannon . | . . . . . . Ballistic Gun 1 | . 1 . . . . Ballistic Cannon . | . . . . . . Launcher 2 | . 2 . . . . Special Weapon 1 | . . . . 1 . Impact Weapon 3 | . 1 2 . . . Slashing Weapon 2 | . . . . . 2 Piercing Weapon 1 | . . . 1 . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 2 . Parts Lost 19 | . 1 6 5 . 7 Power 6 | . 1 1 1 . 3 Propulsion 9 | . . 3 4 . 2 Utility 2 | . . 1 . . 1 Weapon 2 | . . 1 . . 1 Highest Loss Streak 7 | . 1 3 3 . 7 To Critical Strikes . | . . . . . . Average Backups 6 | 4 7 6 6 7 6 Power . | . . . . . . Propulsion 2 | . 1 2 3 1 . Utility 1 | . 1 1 . 2 3 Weapon 2 | 2 3 2 2 2 1 Tool/Special . | . . . . . . Unused Backups 11 | . 4 . . 4 3 Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 6 | . 2 . . 1 3 Weapon 3 | . 1 . . 2 . Tool/Special 1 | . 1 . . . . Average Slot Usage (%) 90 | . 96 92 64 91 77 Engine 11 | . 13 10 8 11 9 Leg 19 | . 27 31 6 . 3 Flight 15 | . . 11 20 41 35 Device 8 | . 11 9 6 6 . Storage 12 | . 14 11 11 11 11 Hackware 1 | . . . . 4 7 Launcher 6 | . 13 6 . . . Special Weapon 1 | . . . . 5 . Impact Weapon 8 | . 12 11 10 . . Piercing Weapon 2 | . . . 1 11 6 Peak Build Rating 36 | 3 10 16 14 32 36 Average Rating 13 | 2 8 11 8 23 26 On Entrance 10 | . 3 9 9 12 32 Avg Prop Armor Cover (%) 6 | . . 7 5 . 14 Naked Turns . | . . . . . . Heaviest Build 22 | 5 18 19 15 19 22 Greatest Support 40 | 20 20 40 30 20 33 Greatest Overweight (x) 1 | . 1 . 1 . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 5 8 8 8 8 8 Average Capacity 7 | 5 8 8 8 8 8 Most Carried 8 | 5 8 8 8 8 8 Average Carried 7 | 4 7 6 6 7 6 Final Capacity 8 | 5 8 8 8 8 8 Final Carried 8 | 5 8 7 7 8 3 Class Distribution -------------------- 64% | Mutant 24% | Sprinter 11% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -9/Mines Sprinter | -7/Zion Sprinter | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1124 | 188 232 350 119 50 185 Remotely . | . . . . . . Salvage Created 1254 | . 334 533 219 . 168 Parts 64 | . 12 33 14 . 5 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 19 | . . . . . 19 Prevented 6 | . . . . . 6 Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 39 | . 9 15 10 . 5 Melee 17 | . 3 4 7 . 3 AOE 13 | . 3 8 . . 2 Classes Destroyed 10 | . 5 2 1 . 2 Worker 1 | . 1 . . . . Recycler 5 | . 1 3 1 . . Watcher 5 | . 3 2 . . . Swarmer 17 | . 3 6 8 . . Saboteur 1 | . . . . . 1 Grunt 13 | . 6 3 1 . 3 Brawler 1 | . . 1 . . . Duelist 1 | . . . 1 . . Protector 1 | . . . . . 1 Sentry 5 | . . 5 . . . Best Kill Streak 8 | . 4 8 5 . 4 Combat Bots Only 6 | . 3 6 4 . 4 Max Kills in Single Turn 4 | . 1 4 1 . 2 Gunslinging . | . . . . . . Exploded 4 | . 1 4 . . 2 Melee 1 | . 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 284 | . 39 94 64 . 87 Missed 98 | . 9 28 17 . 44 Hits 186 | . 30 66 47 . 43 Melee 4 | . . . 1 . 3 Projectile 182 | . 30 66 46 . 40 Critical Strikes 5 | . 1 2 . . 2 Part Disruptions 1 | . . . . . 1 Damage Taken 2087 | . 297 764 318 . 708 Core 466 | . 65 128 69 . 204 Absorbed by Shields . | . . . . . . Ignored by Resistances 596 | . 93 199 106 . 198 Regen/Repaired (Parts) 115 | . 64 27 . . 24 Core Remaining (%) 87 | 100 74 . . . . Volleys Fired 31 | . 10 18 . . 3 Largest 1 | . 1 1 . . 1 Hottest 30 | . 30 30 . . . Shots Fired 29 | . 10 16 . . 3 Gun . | . . . . . . Cannon . | . . . . . . Launcher 26 | . 10 16 . . . Special 3 | . . . . . 3 Kinetic . | . . . . . . Thermal . | . . . . . . Explosive 29 | . 10 16 . . 3 Electromagnetic . | . . . . . . Robot Hit Streak 10 | . 3 10 . . 5 Robot Miss Streak 1 | . 1 1 . . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 95 | . 22 45 19 . 9 Core Hits 52 | . 11 22 5 . 14 Critical Kills 2 | . . 1 1 . . Critical Parts Destroyed 8 | . 1 3 4 . . Critical Strikes 12 | . 1 5 5 . 1 Smash 11 | . 1 5 5 . . Sever 1 | . . . . . 1 Melee Attacks 118 | . 29 54 25 . 10 Thermal 2 | . . . . . 2 Impact 108 | . 29 54 25 . . Slashing 4 | . . . . . 4 Piercing 4 | . . . . . 4 Sneak Attacks 4 | . 1 1 1 . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4552 | . 1133 1847 700 . 872 Guns . | . . . . . . Cannons . | . . . . . . Explosions 1712 | . 468 711 . . 533 Melee 2807 | . 665 1136 700 . 306 Ramming . | . . . . . . Kinetic . | . . . . . . Thermal 100 | . 100 . . . . Explosive 1612 | . 368 711 . . 533 Electromagnetic . | . . . . . . Impact 2501 | . 665 1136 700 . . Slashing 262 | . . . . . 262 Piercing 77 | . . . . . 77 Highest Corruption 4 | . . 4 4 4 3 Average Corruption 3 | . . 3 4 4 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 32 | . . 22 8 1 1 Message Errors 10 | . . 5 4 . 1 Matter Fused 10 | . . 9 1 . . Heat Flow Errors 2 | . . 1 1 . . Energy Discharges 4 | . . 3 1 . . Data Loss (minor) 2 | . . 1 . 1 . Data Loss (major) 1 | . . . 1 . . Alerts 1 | . . 1 . . . Weapon Failures 2 | . . 2 . . . Overload Shots . | . . . . . . Overflow Damage 795 | . 239 299 217 . 40 Projectiles . | . . . . . . Explosions 100 | . 63 37 . . . Melee 695 | . 176 262 217 . 40 Knockbacks 3 | . 2 1 . . . Impact 3 | . 2 1 . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 113 | . 44 69 . . . Shots 5 | . 2 3 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 273 | . . 273 113 . 14 Average Temperature 70 | . . 98 57 . 8 Received Heat Transfer 720 | . 138 252 66 . 264 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 10 | . 4 3 3 . . Combat Hostiles 9 | . 3 3 3 . . Parts Fried 6 | . 4 . 2 . . Impact Corruptions 30 | . 7 12 11 . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 50 | . 50 . . . . Parts Sabotaged 6 | . . . . . 6 Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 1 | . . 1 . . . Low Security (%) 98 | 100 100 96 100 . . Level 1 1 | . . 3 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 206 | . 122 206 169 . . Initial 59 | . . . 59 . . Average 51 | . 29 66 110 . . Influence Increases 1581 | . 424 656 265 . 236 Destroy 0b10 Robot/C 880 | . 180 300 200 . 200 Destroy 0b10 Robot/NC 60 | . 25 25 5 . 5 Destroy Leader 170 | . 46 94 30 . . Allied During Kill 31 | . . . . . 31 Successful Hack 19 | . 14 5 . . . Disable Machine 90 | . 63 27 . . . Destroy Structure 181 | . 96 85 . . . Partial Spotted 45 | . . 45 . . . Lose Combat Pursuer 105 | . . 75 30 . . Influence Decreases 1545 | . 424 476 331 114 200 Entered New Map 235 | . . . 121 114 . Time Decay 1040 | . 414 416 160 . 50 Lost Part 190 | . 10 60 50 . 70 Lost Ally 80 | . . . . . 80 Squads Dispatched 7 | . 1 6 . . . Investigation 4 | . 1 3 . . . Extermination . | . . . . . . Reinforcement 3 | . . 3 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 112 | . 14 34 28 . 36 Peak Tracking Total 18 | . 3 8 18 . 7 Tactical Retreats 6 | . . 3 3 . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 2 | . 1 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 10 | . 7 3 . . . Max in Single Turn 2 | . 2 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 17 | . 9 6 . . 2 Terminals 12 | . 7 5 . . . Fabricators . | . . . . . . Repair Stations 3 | . 1 1 . . 1 Recycling Units 2 | . 1 . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 46 | . 21 15 . . 10 Successful 26 | . 13 8 . . 5 Failed 20 | . 8 7 . . 5 Catastrophic 5 | . 3 2 . . . Database Lockouts . | . . . . . . Manual 4 | . . . . 4 . Terminals 27 | . 17 10 . . . Fabricators . | . . . . . . Repair Stations 14 | . 3 5 . . 6 Recycling Units 5 | . 1 . . . 4 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 14 | . 10 4 . . . Record 3 | . 2 1 . . . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 4 | . 2 2 . . . Alert Level 1 | . . 1 . . . Locate Traps 3 | . 3 . . . . Maintenance Status 1 | . 1 . . . . Registered Prototypes 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 9 | . 2 4 . . 3 Scan Component 5 | . 1 2 . . 2 Repair 4 | . 1 2 . . 1 Recycling Unit Hacks 3 | . 1 . . . 2 Report Inventory 2 | . 1 . . . 1 Retrieve Components 1 | . . . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 5 5 . . 1 Full Trace Events 3 | . . 3 . . . Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 4 | . 1 2 . . 1 Time 100 | . 26 58 . . 16 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . . . . . 3 Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 5 | . . . . 4 1 Largest Group 4 | . . . . 4 4 Highest-Rated Group 156 | . . . . 156 156 Highest-Rated Ally 40 | . . . . 40 40 Total Orders . | . . . . . . Ally Attacks 31 | . . . . . 31 Total Damage 867 | . . . . . 867 Kills 7 | . . . . . 7 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 586 | . . . 202 384 . Terrain 586 | . . . 202 384 . Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 2 | . . . . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3720 | 46 1425 939 324 704 282 Spaces Moved 4618 | 37 1033 942 494 1601 511 Core 12 | 10 . . . . 2 Treads . | . . . . . . Legs 1605 | 27 1033 456 60 . 29 Wheels . | . . . . . . Hover . | . . . . . . Flight 3001 | . . 486 434 1601 480 Fastest Speed 26 | 50 120 26 30 30 32 Average Speed 62 | 101 120 71 46 31 37 Slowest Speed 190 | 120 190 120 190 32 122 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered 1 | . . 1 . . . Exploration Rate (%) 58 | 4 98 59 61 91 39 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 4 | . . . . 4 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . . 1 3 1 Spaces Dug 23 | . 6 17 . . . Terrain Destroyed 206 | . 98 92 . . 16 Melee 23 | . 6 17 . . . Projectile 1 | . . . . . 1 AOE 182 | . 92 75 . . 15 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 5234 | 44 1159 1097 545 1800 589 Wait 320 | . 39 60 9 182 30 Move 4613 | 36 1032 941 493 1600 511 Hop . | . . . . . . Pick Up 51 | 5 19 7 6 7 7 Fast Attach 9 | 3 1 1 1 2 1 Attach 37 | . 8 6 7 1 15 Detach 10 | . 1 1 2 . 6 Swap 20 | . 8 7 1 1 3 Drop 25 | . 12 2 1 7 3 Fire 31 | . 10 18 . . 3 Melee 118 | . 29 54 25 . 10 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion (discovered 2 exits: [*Dee] / *Pro) -6/Proximity Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 47 | -11/Scrapyard | Entered Materials 210 | -10/Materials | Discovered new exit (range 12) 300 | -10/Materials | Build established: Mutant 406 | -10/Materials | Discovered new exit (range 13) 613 | -10/Materials | Discovered new exit (range 5) 804 | -10/Materials | Discovered new exit (range 8) 1010 | -10/Materials | Discovered new exit (range 13) 1109 | -10/Materials | Repaired Aluminum Leg 1472 | -10/Materials | Entered another Materials area 1472 | -9/Materials | Evolved 2 slots: Propulsion x2 1538 | -9/Materials | Crushed by falling debris 1681 | -9/Materials | Discovered new exit (range 3) 1930 | -9/Materials | Repaired Flight Unit 1973 | -9/Materials | Repaired VTOL Module 2362 | -9/Materials | Lost 3 parts (1n1u1w) 2366 | -9/Materials | Discovered new exit (range 5) 2411 | -9/Materials | Entered Mines 2458 | -9/Mines | Lost 3 parts (1p2n) 2659 | -9/Mines | Assembled infested the area 2688 | -9/Mines | Discovered new exit (range 8) 2704 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2722 | -9/Mines | Found a hidden stash of uninstalled traps 2732 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2735 | -9/Mines | Entered Zion 2782 | -7/Zion | System corruption cleaned by Quarantine Array 2817 | -7/Zion | Learned location of Armory (-4) 2817 | -7/Zion | Learned location of Warlord (-4) 2832 | -7/Zion | Learned location of 1 exit from Factory 2840 | -7/Zion | Learned Factory stockpile data 2861 | -7/Zion | Build established: Sprinter 2922 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2937 | -7/Zion | Met Imprinter 2943 | -7/Zion | Imprinted 2945 | -7/Zion | Declared Zion's savior 3057 | -7/Zion | Learned location of Data Miner (-6) 3107 | -7/Zion | Found Prototype Special Weapon 3107 | -7/Zion | Identified RU-N14's Throwing Claymores 3120 | -7/Zion | Found Prototype Hackware 3120 | -7/Zion | Identified Exp. System Shield 3216 | -7/Zion | Opened final containment barrier to the Deep Caves 3221 | -7/Zion | Discovered new exit (range 5) 3222 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 3319 | -7/Zion | Discovered new exit (range 15) 3411 | -7/Zion | Build established: Hacker-Sprinter 3439 | -7/Zion | Entered Proximity Caves 3439 | -6/Proximity Caves | Accompanied by 4 allies 3440 | -6/Proximity Caves | Greeted by an Infiltrator in a former 0b10 base 3464 | -6/Proximity Caves | Former 0b10 base attacked by MAIN.C 3558 | -6/Proximity Caves | Repaired VTOL Module 3581 | -6/Proximity Caves | Spotted B-75 Beast 3640 | -6/Proximity Caves | Core integrity fell below 50% 3694 | -6/Proximity Caves | Core integrity fell below 20% 3721 | -6/Proximity Caves | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Acquired 38 matter. W3-HJF(M) destroyed. Acquired Imp. Deuterium Engine. B0-N52(M) destroyed. Flexi-carbon Leg self-destruct mechanism malfunctions. Carbon-fiber Leg fries itself beyond repair. P-70 Sage resets M-28 Smith, system corruption cleaned. G-50 Soldier destroyed. P-60 Hacker resets G-50 Soldier, system corruption cleaned. Acquired 10 matter. G-50 Soldier Carbon-fiber Leg blasted off. G-50 Soldier destroyed. ML-JQQ(x) destroyed. P-70 Sage resets G-50 Soldier, system corruption cleaned. Slug penetrates Wall. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????? #???????????????????? | | ??????????????????????????h ????????????????????? | | ?????????????????????????? ????????????????????? | | ???????????????????????### ?????????????????????? | | ??????????????????????## h ?????????????????????? | | ????????????????????### #?????????????????????? | | ????????????????????#; %p% #?????????????????????? | | ????????????????????#; g ##????????????????????? | | ???????????????????## pg =%##???????????????????? | | ??????????????????## % %!% #???????????????????? | | ""#??????????????## %% #???????????????????? | | #?????????????## % % #???????????????????? | | #?????????????# g ##??????????????????? | | #?????????????????# %@ #??????????????????? | | #????????????????## = # #??????????????????? | | ###????????????????#; % #?? #?????????????????? | | ???????????????????## !% ##??? #????????????????? | | ???????????????????#;; ; #?###?????????????????? | | ?????????????????### % ###"#?????????????????? | | ????????????????## = ! "#?????????????????? | | ????????????????# !%%]%= #?????????????????? | | #???????????????# !*!! ##????????????????? | | ##??????????????## !!%= ##???????????????? | | "#???????????????### =%=[ #???????????????? | | "#?????????????????###*%%%% #???????????????? | | #?????????????##????##==% "####????????????? | | #???????????### #???# ; % ## ##???????????? | | #?????????### #### %%% % #???????????? | | #?????????# # % #???????????? | | #?????????# ##% % ##??????????? | | #??????????# #"!*= % #??????????? | | #???????????# !%% #??????????? | | #???????????## ## #?????????? | | #???????###??## % % #### ## ?????? | | #??????## #### ##??## ##? #????? | | ##?????# ## # % ###????###?? #????? | | &#??????# # # ##?????????? ????? | | ##??????# % % ##????????? ### ????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 210 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 64 Offensive Hacking 10 Defensive Hacking 16 Item Schematics ----------------- System Guard | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Force Booster | -7/Zion | Archive Lrn. Tractor Beam | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 28% | -10/Materials Flight Unit | 20% | -9/Materials VTOL Module | 56% | -9/Materials VTOL Module | 28% | -6/Proximity Caves Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Slippery One Sprinter The One Challenges ------------ None Game ------ Seed SurgePotentialSheargun Manual? 0 Play Time 01:16:34 Cumulative 18.6 hours Start 2026.10.16 @ 10:12:43 End 2026.10.16 @ 12:03:04 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 25 Rogue 18 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 15 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e05d5719-6454-4e29-928c-88cdbbf27bed