Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.17 @ 13:46:49 Player: SovietPaperclip Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (58) 290 Value Destroyed (1472) 1472 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (189) 189 TOTAL SCORE: 2971 Bonus ------- High Alert Combat Kills 189 Cogmind --------- Core Integrity 76/400 Matter 284/300 Energy 240/240 System Corruption 13% Temperature Danger (437) Movement Treading (320) Ox2 Location -9/Materials Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (3) ------ Huge Storage Unit Medium Armor Plating > --- WEAPON (2) ------- Particle Cannon Advanced Beam Cannon > --- INVENTORY (25) --- Cooled Ion Engine Light Treads Light Treads Light Treads Improved Flight Unit Improved Flight Unit Structural Scanner Sensor Array Medium Armor Plating Medium Armor Plating Hacking Suite Light EM Pulse Cannon Particle Cannon Advanced Beam Cannon Advanced Beam Cannon Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Rocket Launcher Rocket Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Improved Flight Unit > --- UTILITY ---------- Cooling System Huge Storage Unit Medium Armor Plating > --- WEAPON ----------- Particle Cannon Advanced Beam Cannon > --- INVENTORY -------- Cooled Ion Engine Light Treads Light Treads Light Treads Light Treads Improved Flight Unit Improved Flight Unit Structural Scanner Sensor Array Medium Armor Plating Medium Armor Plating Hacking Suite Light EM Pulse Cannon Particle Cannon Advanced Beam Cannon Advanced Beam Cannon Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Rocket Launcher Rocket Launcher Rocket Launcher [Rating: 22] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit Improved Flight Unit Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 41 | 6 1 34 Power 5 | 1 . 4 Engine 3 | 1 . 2 Core 2 | . . 2 Reactor . | . . . Propulsion 10 | 2 . 8 Treads 9 | 2 . 7 Leg . | . . . Wheel . | . . . Hover . | . . . Flight 1 | . . 1 Utility 11 | 1 1 9 Device 4 | . 1 3 Storage 2 | 1 . 1 Processor 1 | . . 1 Hackware . | . . . Protection 4 | . . 4 Artifact . | . . . Weapon 15 | 2 . 13 Energy Gun 5 | . . 5 Energy Cannon 3 | . . 3 Ballistic Gun 7 | 2 . 5 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 6 | . . 6 Corrupted Parts 1 | . . 1 System Corruption 10 | . . 10 Parts Lost 12 | . . 12 Power . | . . . Propulsion 4 | . . 4 Utility 3 | . . 3 Weapon 5 | . . 5 Highest Loss Streak 3 | . . 3 To Critical Strikes 1 | . . 1 Average Slot Usage (%) 90 | . 87 91 Engine 4 | . 14 2 Core 6 | . . 8 Treads 27 | . 28 26 Device 7 | . 2 8 Storage 11 | . 14 11 Processor 6 | . . 7 Protection 4 | . . 5 Energy Gun 9 | . . 11 Energy Cannon 4 | . . 5 Ballistic Gun 8 | . 28 4 Naked Turns . | . . . Heaviest Build 104 | 13 14 104 Greatest Support 66 | 40 40 66 Greatest Overweight (x) 1 | . . 1 Average Overweight (x) . | . . . Largest Inventory Capacity 25 | 8 8 25 Average Capacity 13 | 6 8 15 Most Carried 23 | 4 2 23 Average Carried 8 | 1 1 10 Final Capacity 25 | 8 8 25 Final Carried 21 | 1 1 21 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 806 | 207 109 490 Remotely . | . . . Salvage Created 2385 | . 153 2232 Parts 129 | . 14 115 Haulers Intercepted 5 | . . 5 Recyclers Shooed 2 | . . 2 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 37 | . 5 32 Guns 22 | . 5 17 Cannons 8 | . . 8 AOE 4 | . . 4 Classes Destroyed 11 | . 3 8 Worker 3 | . . 3 Builder 2 | . . 2 Hauler 5 | . . 5 Recycler 4 | . . 4 Operator 1 | . . 1 Watcher 6 | . 1 5 Swarmer 6 | . 3 3 Grunt 18 | . 2 16 Brawler 3 | . . 3 Duelist 2 | . . 2 Sentry 8 | . . 8 Best Kill Streak 8 | . 4 8 Combat Bots Only 7 | . 2 7 Max Kills in Single Turn 3 | . 1 3 Gunslinging 1 | . . 1 Exploded 1 | . . 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 197 | . 21 176 Missed 40 | . 4 36 Damage Taken 2261 | . 142 2119 Core 340 | . 16 324 Absorbed by Shields . | . . . Core Remaining (%) 96 | 100 93 . Volleys Fired 119 | . 14 105 Largest 2 | . 2 2 Hottest 136 | . 40 136 Shots Fired 235 | . 28 207 Gun 177 | . 28 149 Cannon 58 | . . 58 Launcher . | . . . Special . | . . . Kinetic 82 | . 28 54 Thermal 58 | . . 58 Explosive . | . . . Electromagnetic 95 | . . 95 Robot Hit Streak 18 | . 12 18 Robot Miss Streak 3 | . 3 3 Penetration Max . | . . . Secondary Targets 4 | . 1 3 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 168 | . 21 147 Core Hits 77 | . 10 67 Critical Kills . | . . . Critical Parts Destroyed 1 | . . 1 Critical Strikes 4 | . . 4 Destroy 1 | . . 1 Corrupt 3 | . . 3 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 3403 | . 212 3191 Guns 2063 | . 212 1851 Cannons 839 | . . 839 Explosions 501 | . . 501 Melee . | . . . Ramming . | . . . Kinetic 689 | . 212 477 Thermal 1340 | . . 1340 Explosive . | . . . Electromagnetic 1374 | . . 1374 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 13 | . . 13 Average Corruption 10 | . . 10 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 33 | . . 33 Message Errors 7 | . . 7 Matter Fused 6 | . . 6 Heat Flow Errors 4 | . . 4 Energy Discharges 5 | . . 5 Parts Fused 1 | . . 1 Data Loss (minor) 4 | . . 4 Data Loss (major) 3 | . . 3 Misfires 1 | . . 1 Alerts 1 | . . 1 Weapon Failures 1 | . . 1 Overload Shots . | . . . Overflow Damage 5 | . . 5 Projectiles . | . . . Explosions 5 | . . 5 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 146 | . . 146 Shots 5 | . . 5 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 437 | . . 437 Average Temperature 100 | . . 100 Received Heat Transfer 783 | . 9 774 Effects 3 | . . 3 Shutdowns 2 | . . 2 Damage (minor) 1 | . . 1 Siege Activations . | . . . Robots Corrupted 3 | . . 3 Combat Hostiles 3 | . . 3 Parts Fried 11 | . . 11 Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 6 | . . 6 Heat Transferred 1948 | . . 1948 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 7 | . . 7 Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Peak Influence 727 | . 164 727 Initial 68 | . . 68 Average 351 | . 117 411 Maximum Alert Level 3 | . . 3 Low Security (%) 36 | 100 100 20 Level 1 12 | . . 15 Level 2 48 | . . 59 Level 3 2 | . . 3 Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 5 | . . 5 Investigation 1 | . . 1 Extermination . | . . . Reinforcement 2 | . . 2 Assault 2 | . . 2 Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded 1 | . . 1 Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 3 | . 1 2 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 53 | . 7 46 Peak Tracking Total 5 | . 4 5 Tactical Retreats 3 | . . 3 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 4 | . . 4 Max in Single Turn 1 | . . 1 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 8 | . 3 5 Terminals 7 | . 3 4 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers 1 | . . 1 Garrison Access . | . . . Total Hacks 14 | . 4 10 Successful 9 | . 2 7 Failed 5 | . 2 3 Catastrophic 2 | . . 2 Database Lockouts . | . . . Manual 5 | . . 5 Terminals 11 | . 4 7 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers 3 | . . 3 Garrison Access . | . . . Terminal Hacks 6 | . 2 4 Part Schematic 2 | . . 2 Branch Access Points 1 | . 1 . Alert Level 1 | . . 1 Hauler Manifests 1 | . 1 . Zone Layout 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer 3 | . . 3 Insert Component 1 | . . 1 Analyze 2 | . . 2 Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 4 | . 1 3 Full Trace Events 3 | . 1 2 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 3 | . . 3 Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed 1 | . . 1 Part Schematics Acquired 1 | . . 1 Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 2126 | 56 356 1714 Spaces Moved 897 | 36 195 666 Core 12 | 12 . . Treads 885 | 24 195 666 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 160 Average Speed 178 | 123 160 186 Slowest Speed 240 | 160 160 240 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 39 | 4 44 69 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 30 | . . 30 Melee . | . . . Projectile . | . . . AOE 30 | . . 30 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 1191 | 48 214 929 Wait 74 | . 4 70 Move 895 | 35 194 666 Hop . | . . . Pick Up 50 | 7 1 42 Fast Attach 4 | . . 4 Attach 21 | 6 1 14 Detach . | . . . Swap 16 | . . 16 Drop 12 | . . 12 Fire 119 | . 14 105 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: [*Mat x2]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 113 | -10/Materials | Identified exit to Mines 305 | -10/Materials | Build established: Mutant 397 | -10/Materials | Discovered new exit (range 10) 413 | -10/Materials | Entered another Materials area 413 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 980 | -9/Materials | Destroyed 7 combat bots 1007 | -9/Materials | Lost 3 parts (1n2w) 1149 | -9/Materials | Discovered new exit (range 12) 1263 | -9/Materials | Lost 3 parts (1u2w) 1356 | -9/Materials | System corruption reached 10% 1613 | -9/Materials | First assault squad dispatched 1646 | -9/Materials | Core integrity fell below 50% 2050 | -9/Materials | Discovered new exit (range 3) 2121 | -9/Materials | Core integrity fell below 20% 2127 | -9/Materials | Self-destructed Last Messages --------------- 02013_ ALERT: Significant disruption in Zone 9I, assault force dispatched. 02023_ System corrupted: Substantial component data lost. 02048_ UV SAWJB3DOZE#|CJQDN >B2XD2=QH9ZN/ 02050_ EXIT=FOUND 02095_ %PKKNRXCR 7RIG CXL7GUK= 02106_ C-30 ARC bursts open, deploying its payload. 02106_ G-47 Trooper unfolds itself. 02106_ B-36 Bruiser unfolds itself. 02106_ I-25 Savior unfolds itself. 02111_ System corrupted: Matter fused (-6). 02116_ Cooling System destroyed. 02116_ System corrupted by crushing effect (+2). 02118_ B-36 Bruiser destroyed. 02122_ Critical hit (Smash). 02122_ Lgt. Treads destroyed. 02122_ System corrupted by crushing effect (+1). 02127_ Power failure, Nuclear Core shutdown. 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Storage Unit | -9/Materials | Hacked Huge Storage Unit | -9/Materials | Hacked Hacking Suite | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhasingHeavyGravjet Manual? 0 Play Time 00:14:19 Cumulative 100.2 hours Start 2024.04.17 @ 13:33:51 End 2024.04.17 @ 13:46:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 125 Rogue 125 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 50 Achievement% 48 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 40b94cbe-98e0-4de6-a54f-f68cbd1240d7