Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.06.02 @ 20:54:03 Player: Haraguro Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (394) 1970 Value Destroyed (19882) 19882 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (2443) 2443 TOTAL SCORE: 31575 Bonus ------- High Alert Combat Kills 2632 Friendly Fire -189 Cogmind --------- Core Integrity 0/1600 Matter 211/300 Energy 825/825 System Corruption 36% Temperature Cool (0) Movement Walking (180) Ox2 Location -1/Access Parts ------- > --- POWER (3) -------- Reinforced Antimatter Reactor > --- PROPULSION (4) --- Myomer Leg > --- UTILITY (13) ----- High-capacity Storage Unit Energy Well Improved Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Advanced Target Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (12) --- Advanced Heat Sink Medium Storage Unit Fusion Bomb Launcher Hellfire Missile Launcher Peak State ------------ > --- POWER ------------ Particle Reactor Light Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Heavy Siege Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Large Storage Unit High-capacity Storage Unit Advanced Energy Well Quantum Shading Machine Structural Scanner Improved Targeting Computer Experimental Target Analyzer Improved Armor Integrity Analyzer Phase Shifter EM Dispersion Field Advanced Hardlight Generator > --- WEAPON ----------- Gamma Rifle Gamma Rifle KE Penetrator Railgun Railgun > --- INVENTORY -------- Light Particle Reactor Light Quantum Reactor Light Quantum Reactor Enhanced Armored Medium Treads Biometal Heavy Treads Advanced Cryofiber Web Advanced Heat Sink Medium Storage Unit Medium Storage Unit Energy Well Phase Shifter Heavy Machine Gun Railgun Fusion Bomb Launcher Fusion Bomb Launcher Fusion Bomb Launcher Hellfire Missile Launcher [Rating: 175] Favorites ----------- Power Light Quantum Reactor Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Hover Unit Backup Propulsion I Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Centrium Heavy Armor Plating Weapon KE Penetrator Energy Gun Gamma Rifle Energy Cannon Long-range Proton Cannon Ballistic Gun KE Penetrator Ballistic Cannon Heavy Gauss Cannon Launcher Tiamat Missile Launcher Special Weapon Advanced Remote Datajack Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 . . 2 2 2 Power 2 | . . . . . . . . . . 2 . . Propulsion 2 | . . . . 1 . . . . . . . 1 Utility 11 | . . 1 2 1 2 2 2 . . . 1 . Weapon 3 | . . 1 . . . . . . . . 1 1 Parts Attached 401 | 7 6 6 20 27 42 8 35 2 7 38 70 133 Power 58 | 1 . 1 5 2 2 . 2 . . 6 18 21 Engine 12 | 1 . 1 5 2 2 . . . . . 1 . Core 3 | . . . . . . . 2 . . 1 . . Reactor 43 | . . . . . . . . . . 5 17 21 Propulsion 50 | 3 . 1 3 7 9 2 3 . 1 2 5 14 Treads 45 | 2 . 1 3 7 9 2 3 . 1 2 5 10 Leg 5 | 1 . . . . . . . . . . . 4 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 162 | 1 6 1 6 9 14 4 20 1 2 20 27 51 Device 90 | . . . 2 2 3 4 13 1 1 15 18 31 Storage 33 | 1 5 1 2 3 1 . 3 . 1 3 5 8 Processor 23 | . . . 2 2 2 . 4 . . 1 3 9 Hackware . | . . . . . . . . . . . . . Protection 16 | . 1 . . 2 8 . . . . 1 1 3 Artifact . | . . . . . . . . . . . . . Weapon 131 | 2 . 3 6 9 17 2 10 1 4 10 20 47 Energy Gun 24 | . . . . . 2 . . . 1 4 6 11 Energy Cannon 2 | . . . . . . . . . . 1 1 . Ballistic Gun 81 | 2 . 3 6 9 13 2 6 . . 1 11 28 Ballistic Cannon 6 | . . . . . 1 . 1 . 2 1 . 1 Launcher 16 | . . . . . 1 . 3 1 1 2 2 6 Special Weapon 1 | . . . . . . . . . . 1 . . Impact Weapon 1 | . . . . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 1 . 3 . 1 . . 3 2 4 Parts Lost 132 | . . . 2 3 1 . 13 1 3 15 9 85 Power 15 | . . . . . . . 1 . . 4 . 10 Propulsion 19 | . . . 1 1 . . 2 . 1 3 1 10 Utility 51 | . . . 1 1 . . 7 . 1 4 4 33 Weapon 47 | . . . . 1 1 . 3 1 1 4 4 32 Highest Loss Streak 22 | . . . 1 2 1 . 11 1 1 9 5 22 Average Slot Usage (%) 93 | . 99 99 99 98 99 98 97 99 96 93 89 82 Engine 3 | . 14 11 8 6 5 5 . . . . . . Reactor 4 | . . . . . . . . . . 7 12 10 Treads 14 | . 28 21 17 22 19 17 14 15 13 10 8 8 Device 10 | . . . 2 5 . 10 20 11 17 15 14 17 Storage 19 | . 27 33 26 23 20 17 25 24 16 15 13 10 Processor 16 | . . . 15 12 25 23 14 26 26 22 18 15 Protection 2 | . . . . 3 6 5 . . . . 4 1 Energy Gun 1 | . . . . . 2 . . . 3 5 4 3 Ballistic Gun 14 | . 28 33 26 22 14 11 9 5 . . 9 13 Ballistic Cannon 1 | . . . . . 2 5 4 5 6 4 . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 157 | 13 45 53 56 61 61 51 71 66 70 113 142 157 Greatest Support 165 | 40 40 40 40 60 78 85 87 87 88 103 114 165 Greatest Overweight (x) 25 | 4 1 2 2 1 1 . 1 . 1 1 1 25 Average Overweight (x) . | 2 . 1 1 . . . . . . . . . Largest Inventory Capacity 20 | 6 16 20 20 18 16 16 16 16 16 16 18 18 Average Capacity 16 | 5 11 19 19 17 16 16 16 16 16 14 12 16 Most Carried 20 | 6 15 20 20 18 16 16 16 16 16 16 16 18 Average Carried 15 | 4 8 17 18 17 15 15 15 16 15 13 12 15 Final Capacity 20 | 6 16 20 18 16 16 16 16 16 16 12 14 12 Final Carried 20 | 4 15 20 18 16 16 16 16 16 16 12 14 4 Class Distribution -------------------- 61% | Scavenger-Gunner 9% | Scavenger-Mutant 6% | Mutant 5% | Hauler-Gunner 5% | Scavenger-Skirmisher 5% | Generator-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Hauler-Gunner | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Generator-Gunner | -3/Research Scavenger-Gunner | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Matter Collected 14241 | 139 295 492 1014 871 1469 192 1236 439 253 665 2007 5169 Remotely . | . . . . . . . . . . . . . Salvage Created 21976 | . 436 576 1467 1510 1989 455 1381 166 320 765 4909 8002 Parts 1107 | . 40 36 85 95 104 15 63 16 7 27 248 371 Haulers Intercepted 11 | . 1 1 3 1 2 1 . . . . 2 . Recyclers Shooed 7 | . 1 . 1 2 . . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . . 16 5 . . . Prevented 2 | . . . . . . . . . 2 . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Combat Hostiles Destroyed 311 | . 9 9 25 18 27 7 34 9 7 12 53 101 Melee 2 | . . . . . . . . . . . . 2 Guns 223 | . 9 9 25 18 22 3 13 4 2 2 39 77 Cannons 34 | . . . . . 3 . 16 . 1 4 5 5 AOE 41 | . . . . . 1 4 5 5 4 3 4 15 Classes Destroyed 18 | . 5 2 3 1 1 . 4 . . . 1 1 Worker 12 | . . . 2 1 1 . . . . 1 3 4 Builder 14 | . 1 . . 3 . . 2 . . . 5 3 Tunneler 2 | . . . . . 1 . 1 . . . . . Hauler 11 | . 1 1 3 1 2 1 . . . . 2 . Recycler 15 | . . 1 2 3 . . 1 . . 1 3 4 Operator 4 | . . . 1 1 . 1 . . . 1 . . Drone 1 | . . . . . . . 1 . . . . . Watcher 24 | . 3 3 3 4 1 1 2 . . 2 2 3 Swarmer 56 | . 3 . 10 3 . . 9 9 . . 6 16 Grunt 95 | . 6 7 7 3 12 4 9 . 5 7 8 27 Brawler 5 | . . . . . . . 1 . . . 2 2 Duelist 5 | . . . . . . . . . . . 2 3 Sentry 36 | . . 2 6 7 4 2 1 . . 2 5 7 Demolisher 1 | . . . . . . . 1 . . . . . Hunter 48 | . . . 2 3 6 1 . . 2 2 12 20 Programmer 54 | . . . . 2 5 . 4 . . 1 18 24 Behemoth 2 | . . . . . . . . . . . . 2 Assembled 9 | . . . . . . . 9 . . . . . Best Kill Streak 12 | . 5 5 6 5 9 8 12 5 3 4 12 10 Combat Bots Only 9 | . 5 3 6 3 8 5 9 5 3 4 8 8 Max Kills in Single Turn 7 | . 1 1 2 2 1 7 4 5 2 3 3 6 Gunslinging 2 | . . . 1 . . . . . . . 1 2 Exploded 6 | . . . . . 1 4 3 5 2 3 2 6 Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Damage Taken 26675 | . 157 158 833 1080 1852 192 2648 363 456 1534 4756 12646 Core 2974 | . . . 103 170 211 96 314 88 2 75 298 1617 Absorbed by Shields 1303 | . . . . . . . 77 . . 554 . 672 Core Remaining (%) 85 | 100 100 100 81 75 75 90 . . 64 94 79 . Volleys Fired 766 | . 39 30 75 60 76 8 65 6 10 50 107 240 Largest 5 | . 2 3 3 3 3 3 3 3 3 3 4 5 Hottest 284 | . 40 66 69 84 136 104 135 135 168 177 284 272 Shots Fired 2479 | . 78 90 215 178 217 24 192 18 26 109 388 944 Gun 2165 | . 78 90 215 178 194 16 123 6 8 47 334 876 Cannon 277 | . . . . . 21 8 66 6 12 61 51 52 Launcher 37 | . . . . . 2 . 3 6 6 1 3 16 Special . | . . . . . . . . . . . . . Kinetic 2070 | . 78 90 215 178 195 24 189 12 12 61 226 790 Thermal 62 | . . . . . 9 . . . . 3 29 21 Explosive 37 | . . . . . 2 . 3 6 6 1 3 16 Electromagnetic 310 | . . . . . 11 . . . 8 44 130 117 Robot Hit Streak 62 | . 10 27 37 16 30 19 30 7 23 62 45 59 Robot Miss Streak 3 | . 2 2 3 2 3 1 2 1 . 3 1 2 Penetration Max 2 | . . . . 1 1 1 1 1 . 1 2 2 Secondary Targets 29 | . 2 . 5 3 1 . . . . . 6 12 Max Gunslinging Chain 2 | . 1 . 1 1 1 . . . . . 1 2 Shots Hit Robots 1994 | . 51 51 168 129 183 16 145 6 20 91 316 818 Core Hits 973 | . 25 27 74 57 160 22 97 11 18 28 147 307 Critical Hits 247 | . 3 1 2 13 7 3 22 2 2 14 55 123 Critical Kills 95 | . 2 1 . 5 4 1 9 2 . 5 28 38 Critical Parts Destroyed 127 | . 1 . 1 7 3 2 12 . 2 8 25 66 Melee Attacks 53 | . . . . . . . . . . . . 53 Impact 53 | . . . . . . . . . . . . 53 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 52176 | . 629 683 2358 2670 4488 1174 5025 387 1093 3046 8257 22366 Guns 36459 | . 629 683 2350 2554 3708 232 2264 131 100 708 6313 16787 Cannons 7127 | . . . . . 566 122 1936 . 302 1811 978 1412 Explosions 6989 | . . . . 80 214 820 825 256 691 518 966 2619 Melee 1513 | . . . . . . . . . . . . 1513 Ramming 88 | . . . 8 36 . . . . . 9 . 35 Kinetic 36837 | . 629 683 2350 2554 4050 354 4200 131 302 1811 4118 15655 Thermal 2785 | . . . . . 88 820 . . . 518 901 458 Explosive 5307 | . . . . . 65 . 825 256 691 79 772 2619 Electromagnetic 5646 | . . . . 80 285 . . . 100 629 2466 2086 Impact 1513 | . . . . . . . . . . . . 1513 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 36 | . . . 2 . 4 . 6 6 6 10 18 36 Average Corruption 7 | . . . 2 . 3 . 5 6 6 6 10 10 Corruption Purged . | . . . . . . . . . . . . . Effects 500 | . . . 12 . 36 . 46 33 8 18 105 242 Message Errors 89 | . . . 6 . 10 . 9 10 . 4 20 30 Matter Fused 77 | . . . . . 9 . 11 7 1 7 15 27 Heat Flow Errors 39 | . . . 1 . 2 . 5 2 3 1 10 15 Energy Discharges 48 | . . . 2 . 7 . 6 6 1 1 7 18 Parts Rejected 4 | . . . . . . . . . . . 1 3 Data Loss (minor) 32 | . . . . . 4 . 1 3 . 3 11 10 Data Loss (major) 11 | . . . . . . . . 2 1 . 4 4 Misfires 5 | . . . . . . . 2 1 1 . . 1 Alerts 1 | . . . . . . . . . . . 1 . Misdirections 24 | . . . . . . . . . . 1 5 18 Targeting Errors 145 | . . . 3 . 2 . 10 2 1 1 25 101 Weapon Failures 25 | . . . . . 2 . 2 . . . 6 15 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 727 | . . . . . 15 125 142 . 11 42 61 331 Projectiles 103 | . . . . . 15 . 59 . . 16 5 8 Explosions 404 | . . . . . . 125 83 . 11 26 56 103 Melee 220 | . . . . . . . . . . . . 220 Knockbacks 56 | . . . . . 5 . 21 . 2 23 . 5 Impact 1 | . . . . . . . . . . . . 1 Kinetic 46 | . . . . . 4 . 19 . 2 18 . 3 Secondary 9 | . . . . . 1 . 2 . . 5 . 1 Self-Inflicted Damage 452 | . . . . . 75 60 22 . . 75 36 184 Shots 14 | . . . . . 5 1 1 . . 1 1 5 Rammed 10 | . . 1 2 4 . . . . . . . 3 Targets Rammed 14 | . . 1 2 4 . . . . . 1 . 6 Kicked 2 | . . . . . . . . . . . . 2 Crushed 2 | . . . . . . . . . . 1 . 1 Highest Temperature 735 | . 8 7 117 160 189 . 206 265 155 735 708 460 Average Temperature 100 | . 3 3 17 35 48 . 41 70 55 212 196 96 Received Heat Transfer 2779 | . 60 81 279 309 339 18 485 9 75 268 333 523 Effects 30 | . . . . . . . . . . 9 15 6 Shutdowns 6 | . . . . . . . . . . 2 4 . Energy Bleed 3 | . . . . . . . . . . . 3 . Interference 10 | . . . . . . . . . . 2 2 6 Matter Decay 2 | . . . . . . . . . . 1 1 . Short Circuit 2 | . . . . . . . . . . 1 1 . Damage (minor) 3 | . . . . . . . . . . 1 2 . Damage (major) 4 | . . . . . . . . . . 2 2 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 11 | . . . . . 1 . . . . 3 5 2 Combat Hostiles 11 | . . . . . 1 . . . . 3 5 2 Parts Fried 49 | . . . . . 3 . . . 1 8 24 13 Impact Corruptions 17 | . . . . . . . . . . . . 17 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . . . 1 2 Heat Transferred 2607 | . . . . . 175 600 . . . 311 1025 496 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . 1 1 . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Peak Influence 1056 | . 199 191 489 323 347 364 403 . . 158 705 1056 Average Influence 269 | . 55 104 344 151 139 92 196 . . 57 269 576 Maximum Alert Level 3 | . . . 2 1 1 1 2 . . . 3 3 Low Security (%) 47 | 100 100 100 6 63 69 91 46 . . 100 35 3 Level 1 31 | . . . 66 36 30 8 47 . . . 37 32 Level 2 13 | . . . 26 . . . 5 . . . 25 28 Level 3 8 | . . . . . . . . . . . 1 35 Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 62 | . 1 1 3 8 9 1 5 . . 4 10 20 Investigation 7 | . 1 . 2 1 2 . . . . . . 1 Extermination 23 | . . . . 3 2 . 3 . . 2 4 9 Reinforcement 19 | . . 1 1 1 5 1 2 . . 2 3 3 Assault 4 | . . . . . . . . . . . . 4 Garrison 9 | . . . . 3 . . . . . . 3 3 Intercept . | . . . . . . . . . . . . . Construction Impeded 8 | . . . . . 1 . 1 . . 1 2 3 Haulers Reinforced 2 | . . . . . 2 . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Distress Signals 13 | . . 1 2 . 2 2 2 . . 2 1 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 410 | . 13 15 41 26 32 11 46 10 6 20 62 128 Peak Tracking Total 9 | . 4 3 8 3 5 6 8 5 2 6 9 7 Tactical Retreats 13 | . . . 1 . 2 . 2 . . . 1 7 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Traps Triggered 10 | . 1 . 3 2 1 . . . . 1 2 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 5 | . 4 . 1 . . . . . . . . . Reprogrammed 4 | . 4 . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 1 . . 1 Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Machines Disabled 29 | . . 1 . 2 12 5 4 . . 1 . 4 Max in Single Turn 5 | . . 1 . 2 4 5 1 . . 1 . 1 Garrison Access 2 | . . . . . 1 . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . 1 . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Machines Accessed 45 | . 6 3 8 7 8 2 2 . . 1 4 4 Terminals 28 | . 5 1 7 2 5 2 2 . . 1 1 2 Fabricators 2 | . . . . . . . . . . . 1 1 Repair Stations 7 | . 1 1 1 2 2 . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 4 | . . 1 . 2 . . . . . . 1 . Garrison Access 4 | . . . . 1 1 . . . . . 1 1 Total Hacks 121 | . 28 12 20 16 23 5 3 . . 2 6 6 Successful 84 | . 19 12 15 10 15 4 3 . . 1 4 1 Failed 37 | . 9 . 5 6 8 1 . . . 1 2 5 Catastrophic 7 | . 1 . . 1 2 . . . . . . 3 Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 76 | . 26 2 17 6 11 5 3 . . 2 1 3 Fabricators 3 | . . . . . . . . . . . 2 1 Repair Stations 26 | . 2 7 3 5 9 . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 8 | . . 3 . 3 . . . . . . 2 . Garrison Access 8 | . . . . 2 3 . . . . . 1 2 Terminal Hacks 52 | . 17 2 13 4 6 4 3 . . 1 1 1 Prototype ID Bank 2 | . . . . . 1 1 . . . . . . Level Access Points 4 | . . . . . . 1 1 . . . 1 1 Emergency Access Points 5 | . 1 1 1 1 . . 1 . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . Alert Level 9 | . 2 1 2 2 1 1 . . . . . . Unreport Threat 1 | . . . . . . . . . . 1 . . Locate Traps 4 | . 1 . 1 1 1 . . . . . . . Disarm Traps 3 | . 2 . 1 . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . Dispatch Records 4 | . 2 . . . . 1 1 . . . . . Maintenance Status 3 | . 2 . 1 . . . . . . . . . Security Status 2 | . . . 2 . . . . . . . . . Patrol Status 2 | . 1 . . . 1 . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . . . Reinforcement Status 2 | . 1 . 1 . . . . . . . . . Hauler Manifests 2 | . . . 2 . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . Zone Layout 4 | . 1 . 1 . 2 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 23 | . 2 7 2 4 8 . . . . . . . Scan Component 11 | . 1 3 1 2 4 . . . . . . . Repair 11 | . 1 3 1 2 4 . . . . . . . Refit 1 | . . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 7 | . . 3 . 2 . . . . . . 2 . Insert Component 4 | . . 2 . 1 . . . . . . 1 . Analyze 3 | . . 1 . 1 . . . . . . 1 . Garrison Access Hacks 2 | . . . . . 1 . . . . . 1 . Seal Access 2 | . . . . . 1 . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . Used 1 | . . . . 1 . . . . . . . . Hacking Detections 36 | . 5 2 7 5 7 1 1 . . 1 3 4 Full Trace Events 5 | . . 1 . 1 2 . . . . . . 1 Feedback Events 1 | . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 3 | . . 1 . 1 . . . . . . 1 . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 11 | . 1 3 1 2 4 . . . . . . . Time 350 | . 26 78 13 82 151 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 3 | . . 1 . 1 . . . . . . 1 . Part Schematics Acquired 3 | . . 1 . 1 . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders 6 | . . . . . 2 2 . . . . 2 . ROAM 6 | . . . . . 2 2 . . . . 2 . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . 1 . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches 8 | . . . . . 2 2 2 . . . 2 . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Turns Passed 18767 | 95 935 692 1589 2049 2222 589 1329 1179 264 1308 2517 3999 Spaces Moved 8195 | 46 464 283 696 1005 960 272 541 731 139 601 958 1499 Core 47 | 43 . . . . . . . . . . . 4 Treads 8140 | 3 464 283 696 1005 960 272 541 731 139 601 958 1487 Legs 8 | . . . . . . . . . . . . 8 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 180 180 160 160 160 158 158 155 155 170 120 Average Speed 169 | 175 169 180 180 164 160 160 161 158 159 166 186 171 Slowest Speed 1300 | 250 180 200 200 180 180 163 185 158 172 180 195 1300 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 8 | . . . . . . . . . 1 . . 7 Exploration Rate (%) 30 | 4 78 29 56 24 25 12 15 82 14 16 21 22 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 3 | . . . . . . 1 . . 1 . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 . 1 1 . 1 . . Scrap Searched 3 | . . . . . . . . 3 . . . . Spaces Dug 85 | . . . . . . . . 13 . . . 72 Terrain Destroyed 775 | . . . . 2 7 57 63 115 94 29 60 348 Melee . | . . . . . . . . . . . . . Projectile 103 | . . . . 2 4 1 19 10 5 9 6 47 AOE 672 | . . . . . 3 56 44 105 89 20 54 301 Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Total 11298 | 58 537 398 879 1271 1486 415 848 740 157 810 1444 2255 Wait 1466 | . 10 62 49 141 360 114 176 . . 92 232 230 Move 8179 | 45 463 282 695 1004 959 271 540 730 137 600 957 1496 Hop . | . . . . . . . . . . . . . Pick Up 171 | 6 14 11 16 13 13 6 16 1 2 9 21 43 Fast Attach 139 | 4 3 1 6 11 14 . 7 . 2 19 22 50 Attach 91 | 2 . 2 4 3 4 3 15 . 2 10 10 36 Detach 12 | . 1 . . 1 1 . 2 . . 1 2 4 Swap 172 | 1 3 3 10 13 24 5 13 2 3 10 38 47 Drop 231 | . 4 6 22 21 35 8 14 1 . 18 55 47 Fire 766 | . 39 30 75 60 76 8 65 6 10 50 107 240 Melee 53 | . . . . . . . . . . . . 53 Ram 1 | . . . . . . . . . . . . 1 Kick 4 | . . . . . . . . . . . . 4 Crush 9 | . . 1 2 4 . . . . . 1 . 1 Escape Stasis 4 | . . . . . . . . . 1 . . 3 Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 5 exits: Res x4 / [*Upp]) -4/Upper Caves -4/Upper Caves -3/Research -2/Research (discovered 3 exits: *Acc x3) -1/Access (discovered 1 exit: Sur) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 96 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 523 | -10/Materials | Repaired Lgt. Treads? 560 | -10/Materials | Discovered new exit (range 10) 1027 | -10/Materials | Discovered new exit (range 3) 1031 | -10/Materials | Entered another Materials area 1031 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1319 | -9/Materials | Build established: Hauler-Gunner 1649 | -9/Materials | Repaired Lgt. Armor Plating 1675 | -9/Materials | Repaired Lgt. Treads 1702 | -9/Materials | Repaired Grenade Launcher 1707 | -9/Materials | Discovered new exit (range 3) 1723 | -9/Materials | Entered another Materials area 1723 | -8/Materials | Evolved 2 slots: Utility x2 2224 | -8/Materials | Repaired Med. Storage Unit 2738 | -8/Materials | Build established: Scavenger-Skirmisher 3211 | -8/Materials | Discovered new exit (range 7) 3312 | -8/Materials | Entered Factory 3312 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3413 | -7/Factory | Repaired Hvy. Assault Rifle 4058 | -7/Factory | Build established: Scavenger-Tank 4440 | -7/Factory | Repaired Lgt. Angular Momentum Engine 4461 | -7/Factory | Build established: Scavenger-Gunner 4571 | -7/Factory | Garrison activated, responded to threat 5331 | -7/Factory | Discovered new exit (range 14) 5361 | -7/Factory | Entered another Factory area 5361 | -6/Factory | Evolved 2 slots: Utility x2 5526 | -6/Factory | Repaired Lgt. Angular Momentum Engine 6424 | -6/Factory | Destroyed 8 combat bots 6938 | -6/Factory | Repaired Lgt. Treads 6990 | -6/Factory | Repaired Imp. Medium Treads 7041 | -6/Factory | Repaired Lgt. Angular Momentum Engine 7218 | -6/Factory | Discovered new exit (range 47) 7554 | -6/Factory | Found Prototype Processor 7554 | -6/Factory | Identified Exp. Signal Interpreter 7583 | -6/Factory | Entered another Factory area 7583 | -5/Factory | Evolved 2 slots: Utility x2 7832 | -5/Factory | Identified exit to Factory 8172 | -5/Factory | Entered another Factory area 8172 | -4/Factory | Evolved 2 slots: Utility x2 8247 | -4/Factory | Destroyed 9 combat bots 8273 | -4/Factory | Lost 11 parts (1p1n7u2w) 8381 | -4/Factory | Identified exit to Research 9493 | -4/Factory | Discovered new exit (range 4) 9501 | -4/Factory | Entered Upper Caves 9939 | -4/Upper Caves | Build established: Scavenger-Mutant 10664 | -4/Upper Caves | Discovered new exit (range 11) 10670 | -4/Upper Caves | Spotted B-86 Titan 10680 | -4/Upper Caves | Entered another Upper Caves area 10759 | -4/Upper Caves | Crushed by falling debris 10786 | -4/Upper Caves | Discovered exit to Research (range 7) 10944 | -4/Upper Caves | Entered Research 10944 | -3/Research | Evolved 2 slots: Power x2 11395 | -3/Research | Discovered new exit (range 16) 11404 | -3/Research | Build established: Generator-Gunner 11751 | -3/Research | Lost 9 parts (2p1n2u4w) 11988 | -3/Research | Found Prototype Processor 11988 | -3/Research | Identified Exp. Targeting Computer 12069 | -3/Research | Found Prototype Protection 12069 | -3/Research | Identified Centrium Heavy Armor Plating 12106 | -3/Research | System corruption reached 10% 12161 | -3/Research | Found Unknown Launcher 12161 | -3/Research | Identified Fusion Bomb Launcher 12208 | -3/Research | Build established: Scavenger-Gunner 12252 | -3/Research | Entered another Research area 12252 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 12513 | -2/Research | Build established: Generator-Gunner 12646 | -2/Research | Garrison activated, responded to threat 12856 | -2/Research | Build established: Scavenger-Gunner 13275 | -2/Research | Destroyed 8 combat bots 13368 | -2/Research | System corruption reached 10% 13440 | -2/Research | Destroyed 7 combat bots 13442 | -2/Research | Lost 5 parts (1n2u2w) 13740 | -2/Research | Found Prototype Launcher 13741 | -2/Research | Identified Hellfire Missile Launcher 13750 | -2/Research | Found Faulty Hellfire Missile Launcher 13936 | -2/Research | Destroyed 7 combat bots 14481 | -2/Research | Identified exit to Access 14769 | -2/Research | Entered Access 14769 | -1/Access | Evolved 2 slots: Propulsion x1, Weapon x1 14796 | -1/Access | Found Prototype Device 14796 | -1/Access | Identified EM Dispersion Field 15212 | -1/Access | Found Prototype Processor 15212 | -1/Access | Identified Exp. Target Analyzer 15622 | -1/Access | Lost 3 parts (1n1u1w) 15732 | -1/Access | Found Fusion Bomb Launcher 15735 | -1/Access | Found Fusion Bomb Launcher 15900 | -1/Access | Lost 5 parts (2u3w) 16035 | -1/Access | Identified exit to Surface 16407 | -1/Access | Spotted B-99 Colossus 16458 | -1/Access | Spotted B-99 Colossus 16932 | -1/Access | Destroyed 7 combat bots 17059 | -1/Access | Crushed by falling debris 17070 | -1/Access | Crushed by falling debris 17084 | -1/Access | Crushed by falling debris 17089 | -1/Access | Crushed by falling debris 17089 | -1/Access | Crushed by falling debris 17090 | -1/Access | System corruption reached 10% 17100 | -1/Access | Crushed by falling debris 17131 | -1/Access | Lost 11 parts (8u3w) 17189 | -1/Access | Destroyed 8 combat bots 17193 | -1/Access | Lost 4 parts (1p1n1u1w) 17295 | -1/Access | First assault squad dispatched 17305 | -1/Access | Found Quantum Capacitor 17572 | -1/Access | Destroyed 8 combat bots 18022 | -1/Access | Lost 4 parts (1p2u1w) 18124 | -1/Access | Lost 7 parts (1p2n2u2w) 18363 | -1/Access | Destroyed B-99 Colossus 18443 | -1/Access | Lost 7 parts (2p1n1u3w) 18484 | -1/Access | Core integrity fell below 50% 18533 | -1/Access | Crushed by falling debris 18573 | -1/Access | Destroyed B-99 Colossus 18594 | -1/Access | Lost 22 parts (3p3n6u10w) 18676 | -1/Access | Core integrity fell below 20% 18679 | -1/Access | System corruption reached 30% 18692 | -1/Access | Lost 6 parts (3u3w) 18768 | -1/Access | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 18734_ M-36 Artificer fits Backup Power VII on P-80 Master. 18741_ P-80 Master destroyed. 18743_ Acquired Myomer Leg. 18745_ Destroyed Imp. Antigrav System. 18745_ P-80 Master system corrupted by crushing effect. 18747_ TZC&MG2KBAINW%ZNVBM5TBIQWK3M 18747_ System corrupted: Powered Hammer targeting data glitched. 18754_ Imp. Antigrav System melted. 18754_ P-80 Master destroyed. 18755_ Acquired 54 matter. 18756_ System corrupted: Powered Hammer targeting data glitched. 18759_ Powered Hammer destroyed. 18760_ System corrupted: Myomer Leg stumbles. 18760_ Slammed into G-73 Enforcer. 18760_ Destabilizing: Core damaged (-16). 18761_ Acquired 51 matter. 18763_ System corrupted: Matter fused (-6). 18763_ Kicked G-73 Enforcer out of the way. 18765_ Slammed into G-73 Enforcer. 18767_ Kicked G-73 Enforcer out of the way. Map ----- +----------------------------------------------------+ | ##?????# # ! # "" #?????# | | # #??????# " # # """""" #?????## | | ###??????# """ # # """""" #??????? | | #????????# """ # !!! # "" #??????? | | ##????????# " # !! # "" #??????? | | #?????????# # !! # ######## | | ????????# # # + + | | ???##?# ! # # # # | | ##########+######"###### ###### # | | ^ # | | * # | | |= !% + | | *%! * " # | | "#####"###+#####" """ # | | ? ???????## " #" """ # | | ???????????# | #" ! 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[? | | ?????????????????????????????????????????/######?? | | ????????????????????????????????????????? ???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 147 Energy Generation 74 Energy Capacity 1810 Matter Stores 400 Matter Capacity 400 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Cloak Strength 2 Power Amplification 20 Additional Mass Support 20 Base Temperature (-) 200 Armor Coverage 1200 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 95 Resistance: I 20 Resistance: S 20 Resistance: P 20 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 30 Target Analysis 12 Armor Integrity Analysis 50 Recoil Reduction 9 Energy Filtering 30 Kinecelleration 40 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- Salvage Targeting Computer | -9/Materials | Scanalyzed Recoil Stabilizer | -7/Factory | Scanalyzed Energy Well | -2/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StormDirtyElectrolaser Manual? 0 Play Time 03:42:29 Cumulative 142.8 hours Start 2020.06.02 @ 06:49:23 End 2020.06.02 @ 20:54:03 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 59 Rogue 25 Adventurer 34 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 26 Gallery% 45 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a748619a-db46-4be8-8c85-193ceb8dff5a