Cogmind - Beta 17.1 *** ADVENTURER MODE // 2026.09.26 @ 21:22:34 Player: MN-W4D Result: Core melted Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (83) 415 Value Destroyed (2889) 2889 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (9081) 9081 TOTAL SCORE: 15125 Bonus ------- Follower Combat Kills 281 Prayed to X0-1V1 5000 Major X0-1V1 Interference 3800 Cogmind --------- Core Integrity 0/750 Matter 510/1000 Energy 1875/1875 System Corruption 0% Temperature Critical (576) Movement Walking (125) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (3) --- Carbon-fiber Leg Titanium Leg > --- UTILITY (6) ------ Compact Battery Seismic Detector Hardened Medium Armor Plating EM Disruption Field X0-1V1's Piety Tracker > --- WEAPON (3) ------- Spread Laser Gauss Cannon > --- INVENTORY (5) ---- Light Deuterium Engine Gravmag System Component Analysis Suite Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Advanced Treads Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Visual Processing Unit Targeting Computer Recoil Stabilizer X0-1V1's Piety Tracker > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle Katana > --- INVENTORY -------- Light Deuterium Engine Advanced Treads Improved Carbon-fiber Leg Improved Cooling System Targeting Computer Armor Integrity Analyzer Component Analysis Suite Gauss Rifle Gauss Rifle Gauss Rifle Heavy Rocket Launcher Mining Laser [Rating: 58] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility X0-1V1's Piety Tracker Device X0-1V1's Piety Tracker Storage Large Storage Unit Processor Targeting Computer Protection Improved Weapon Shielding Weapon Gauss Rifle Energy Gun Shock Rifle Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Low Low Slots Evolved 6 | . . . 4 2 . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 4 | . . . 2 2 . . Weapon 1 | . . . 1 . . . Parts Attached 81 | 10 3 2 20 24 10 12 Power 11 | 1 1 . 4 3 . 2 Engine 7 | 1 . . 2 2 . 2 Core 4 | . 1 . 2 1 . . Reactor . | . . . . . . . Propulsion 19 | 4 . . 6 4 3 2 Treads 11 | 2 . . 5 2 2 . Leg 8 | 2 . . 1 2 1 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 25 | 2 1 . 5 8 4 5 Device 12 | 1 1 . 1 4 2 3 Storage 4 | 1 . . 2 . . 1 Processor 5 | . . . 2 1 2 . Hackware . | . . . . . . . Protection 4 | . . . . 3 . 1 Artifact . | . . . . . . . Weapon 26 | 3 1 2 5 9 3 3 Energy Gun 4 | 1 . . . 2 . 1 Energy Cannon 4 | . . . 3 . 1 . Ballistic Gun 13 | 2 1 2 1 6 1 . Ballistic Cannon 1 | . . . . . . 1 Launcher 2 | . . . 1 . 1 . Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . 1 . 1 . . . Parts Lost 34 | . 1 . 5 7 16 5 Power 3 | . . . 2 . 1 . Propulsion 11 | . . . 2 2 6 1 Utility 8 | . . . . 3 5 . Weapon 12 | . 1 . 1 2 4 4 Highest Loss Streak 6 | . 1 . 3 4 6 5 To Critical Strikes . | . . . . . . . Average Backups 7 | 3 7 8 9 9 6 3 Power . | . 1 1 . 1 1 . Propulsion 1 | 1 2 2 2 1 . . Utility 2 | . 2 3 2 3 3 1 Weapon 2 | 1 1 2 3 4 1 . Tool/Special . | . . . . . . . Unused Backups 10 | . . . 3 3 . 4 Power 1 | . . . . . . 1 Propulsion 4 | . . . 3 . . 1 Utility 3 | . . . . 1 . 2 Weapon 2 | . . . . 2 . . Tool/Special . | . . . . . . . Average Slot Usage (%) 88 | . 99 100 85 93 76 58 Engine 4 | . 8 . . 4 4 4 Core 4 | . 5 14 7 2 . . Treads 14 | . 12 28 21 14 9 . Leg 7 | . 16 . 1 6 6 10 Device 12 | . 14 14 8 17 7 14 Storage 9 | . 14 14 9 7 7 5 Processor 9 | . . . 10 10 20 5 Protection 1 | . . . . 5 . 3 Energy Gun 1 | . 2 . . 1 . 3 Energy Cannon 1 | . . . 7 . 1 1 Ballistic Gun 16 | . 25 28 17 11 10 1 Launcher 1 | . . . 1 . 3 . Slashing Weapon 1 | . . . . 5 . . Peak Build Rating 58 | 9 21 24 38 58 57 40 Average Rating 31 | 5 9 23 32 45 43 30 On Entrance 26 | . 9 21 24 38 54 39 Avg Prop Armor Cover (%) 7 | 24 . . 5 5 6 7 Naked Turns 67 | . . . . . . 67 Heaviest Build 48 | 15 15 18 41 48 47 39 Greatest Support 64 | 20 40 40 62 64 64 32 Greatest Overweight (x) 12 | 4 . . 1 2 12 9 Average Overweight (x) . | 2 . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 Average Capacity 11 | 7 8 8 10 15 15 7 Most Carried 14 | 4 8 8 12 14 13 5 Average Carried 7 | 3 7 8 9 9 6 3 Final Capacity 15 | 8 8 8 15 15 15 5 Final Carried 13 | 4 8 8 12 13 5 3 Class Distribution -------------------- 43% | Mutant 29% | Scavenger-Mutant 15% | Scavenger-Gunner 6% | Gunner 4% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Gunner | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Resources | -11 -10 -10 -8 -7 -7 -7 ----------- Run | Yrd Mat Sub Mat Fac Low Low Matter Collected 2903 | 333 151 309 504 647 518 441 Remotely . | . . . . . . . Salvage Created 3349 | 154 419 321 1165 759 445 86 Parts 171 | 10 28 12 68 32 15 6 Haulers Intercepted 2 | . . . 2 . . . Recyclers Shooed 1 | 1 . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 37 | . . 8 . . 15 14 Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Low Low Combat Hostiles Destroyed 67 | . 9 8 24 12 11 3 Melee 5 | . . . . 4 1 . Guns 40 | . 9 8 12 7 4 . Cannons 10 | . . . 7 . . 3 AOE 12 | . . . 5 1 6 . Classes Destroyed 15 | 3 3 1 5 2 1 . Worker 2 | 1 . . . 1 . . Builder 3 | . 2 . 1 . . . Tunneler 3 | 3 . . . . . . Hauler 2 | . . . 2 . . . Recycler 6 | 1 . . 2 3 . . Swarmer 12 | . 2 . 6 2 2 . Grunt 29 | . 7 4 9 3 4 2 Brawler 1 | . . . 1 . . . Duelist 4 | . . . 2 . 1 1 Sentry 7 | . . . 4 2 1 . Specialist 2 | . . . . 2 . . Hunter 6 | . . . 2 2 2 . Programmer 1 | . . . . 1 . . Behemoth 1 | . . . . . 1 . Subdweller 4 | . . 4 . . . . Best Kill Streak 8 | 3 4 4 8 4 5 3 Combat Bots Only 8 | . 2 4 8 4 5 3 Max Kills in Single Turn 3 | 1 1 1 3 1 3 1 Gunslinging 1 | . . . 1 . . . Exploded 3 | . . . 3 1 3 . Melee 1 | . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -------- Run | Yrd Mat Sub Mat Fac Low Low Hostile Shots Fired 713 | . 45 33 102 324 105 104 Missed 217 | . 8 8 27 115 34 25 Hits 496 | . 37 25 75 209 71 79 Melee 14 | . . . . . 9 5 Projectile 482 | . 37 25 75 209 62 74 AOE 1 | . . . . 1 . . Critical Strikes 11 | . 2 1 2 3 3 . Part Disruptions 1 | . . . . 1 . . Damage Taken 5951 | . 348 312 886 2030 1090 1285 Core 1396 | . 27 55 89 355 139 731 Absorbed by Shields . | . . . . . . . Redirected to Shielding 104 | . . . . 104 . . Ignored by Resistances 1718 | . 107 91 259 623 314 324 Core Remaining (%) 83 | 100 . 63 88 . . . Volleys Fired 214 | 16 31 21 58 49 28 11 Largest 3 | 1 2 2 3 3 3 2 Hottest 143 | 40 60 58 143 100 84 105 Shots Fired 405 | 16 61 43 126 78 64 17 Gun 341 | 16 61 43 79 77 59 6 Cannon 55 | . . . 45 . . 10 Launcher 8 | . . . 2 1 5 . Special 1 | . . . . . . 1 Kinetic 314 | 11 48 43 79 66 59 8 Thermal 54 | . . . 45 . . 9 Explosive 8 | . . . 2 1 5 . Electromagnetic 29 | 5 13 . . 11 . . Robot Hit Streak 31 | 4 17 11 15 31 17 12 Robot Miss Streak 4 | 1 2 2 2 2 2 4 Penetration Max 1 | . . . . . 1 . Secondary Targets 4 | . . 1 2 . 1 . Max Gunslinging Chain 1 | . . 1 1 . 1 . Shots Hit Robots 328 | 12 47 33 89 79 56 12 Core Hits 153 | 6 19 12 44 34 29 9 Critical Kills 3 | . . 1 1 . 1 . Critical Parts Destroyed 4 | . . . 1 3 . . Critical Strikes 12 | 1 . 1 2 6 1 1 Destroy 7 | . . 1 2 3 1 . Blast 1 | . . . . . . 1 Corrupt 1 | 1 . . . . . . Sever 3 | . . . . 3 . . Melee Attacks 19 | . . . . 15 4 . Impact . | . . . . . . . Slashing 19 | . . . . 15 4 . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7112 | 169 654 563 2081 1822 1501 322 Guns 4782 | 169 603 563 1068 1353 924 102 Cannons 932 | . . . 712 . . 220 Explosions 1023 | . 51 . 301 165 506 . Melee 342 | . . . . 271 71 . Ramming 33 | . . . . 33 . . Kinetic 4550 | 116 447 563 1068 1236 924 196 Thermal 889 | . 51 . 712 . . 126 Explosive 972 | . . . 301 165 506 . Electromagnetic 326 | 53 156 . . 117 . . Impact . | . . . . . . . Slashing 342 | . . . . 271 71 . Piercing . | . . . . . . . Highest Corruption 4 | . . 2 . 1 4 . Average Corruption 1 | . . 2 . 1 2 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 20 | . . 5 . 7 8 . Message Errors 5 | . . 2 . 2 1 . Matter Fused 4 | . . 1 . . 3 . Energy Discharges 5 | . . 1 . 2 2 . Parts Fused 1 | . . . . 1 . . Data Loss (minor) 2 | . . . . 2 . . Misfires 2 | . . 1 . . 1 . Alerts 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 44 | . . . 10 7 27 . Projectiles . | . . . . . . . Explosions 44 | . . . 10 7 27 . Melee . | . . . . . . . Knockbacks 4 | . . . . . . 4 Impact . | . . . . . . . Kinetic 4 | . . . . . . 4 Secondary . | . . . . . . . Self-Inflicted Damage 105 | . 41 . . . 64 . Shots 3 | . 1 . . . 2 . Rammed 6 | . . . . 6 . . Targets Rammed 9 | . 1 . . 8 . . Kicked 1 | . 1 . . . . . Crushed 2 | . . . . 2 . . Highest Temperature 576 | . 66 3 437 137 36 576 Average Temperature 102 | . 28 3 108 60 13 298 Received Heat Transfer 1788 | . 216 96 351 510 273 342 Effects 10 | . . . 4 . . 6 Shutdowns 1 | . . . 1 . . . Energy Bleed 1 | . . . 1 . . . Interference 3 | . . . . . . 3 Matter Decay 3 | . . . 1 . . 2 Short Circuit 1 | . . . 1 . . . Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . 2 1 . . Heat Transferred 1362 | . 50 . 1147 . . 165 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Low Low Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 90 | 100 100 . 55 100 . . Level 1 9 | . . . 44 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 377 | 10 66 . 377 131 . . Initial 131 | . 5 . 22 131 . . Average 53 | 1 10 . 191 24 . . Influence Increases 1987 | 25 226 80 697 354 240 365 Destroy 0b10 Robot/C 1460 | . 180 80 480 240 220 260 Destroy 0b10 Robot/NC 80 | 25 10 . 25 20 . . Destroy Leader 224 | . 30 . 114 50 20 10 Allied During Kill 20 | . . . . . . 20 Disable Machine 45 | . . . 27 18 . . Destroy Structure 38 | . 6 . 21 11 . . Lose Combat Pursuer 120 | . . . 30 15 . 75 Influence Decreases 1872 | 15 236 30 410 680 251 250 Entered New Map 245 | . 5 . 28 206 6 . Time Decay 1367 | 15 221 30 332 424 175 170 Lost Part 180 | . 10 . 50 50 70 . Lost Ally 80 | . . . . . . 80 Squads Dispatched 16 | . 2 . 6 7 . 1 Investigation 4 | . 2 . 1 1 . . Extermination 2 | . . . . 2 . . Reinforcement 5 | . . . 2 3 . . Assault 1 | . . . . . . 1 Garrison 4 | . . . 3 1 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . Stealth | -11 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Low Low Distress Signals 5 | . 2 . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 122 | . 19 6 35 21 11 30 Peak Tracking Total 12 | . 5 2 7 7 5 12 Tactical Retreats 6 | . . . 2 1 . 3 Traps | -11 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Low Low Traps Triggered 4 | . 2 . 1 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 ---------- Run | Yrd Mat Sub Mat Fac Low Low Machines Disabled 5 | . . . 3 2 . . Max in Single Turn 1 | . . . 1 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Low Low Machines Accessed 7 | . 1 1 1 3 . 1 Terminals 4 | . 1 . 1 2 . . Fabricators 1 | . . . . 1 . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 14 | . 2 3 1 7 . 1 Successful 9 | . 1 3 1 3 . 1 Failed 5 | . 1 . . 4 . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 2 | . 2 . . . . . Terminals 9 | . 2 . 1 6 . . Fabricators 1 | . . . . 1 . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 8 | . 1 3 1 2 . 1 Record 6 | . 1 3 . 1 . 1 Robot Analysis 1 | . . . 1 . . . Alert Level 1 | . . . . 1 . . Fabricator Hacks 1 | . . . . 1 . . Network Status 1 | . . . . 1 . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 1 . . 2 . . Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 ------------ Run | Yrd Mat Sub Mat Fac Low Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -------- Run | Yrd Mat Sub Mat Fac Low Low Total Allies 4 | . . . . . . 4 Largest Group 4 | . . . . . . 4 Highest-Rated Group 136 | . . . . . . 136 Highest-Rated Ally 34 | . . . . . . 34 Total Orders . | . . . . . . . Ally Attacks 16 | . . . . . . 16 Total Damage 1108 | . . . . . . 1108 Kills 10 | . . . . . . 10 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . X0-1V1 Amusement Gains 130 | . 2 . 5 15 25 83 Average Entertainment 12 | . 2 1 5 9 17 35 Good Acts 21 | . . 3 5 3 6 4 Bad Acts 26 | . . 4 4 7 6 5 Intel | -11 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Low Low Active Infowar (turns) 3637 | 28 1101 . . 934 1259 315 Optics 1483 | . . . . 138 1259 86 Terrain 1129 | 28 1101 . . . . . Seismic 229 | . . . . . . 229 ECM 909 | . . . . 909 . . Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered 3 | . . . . . 2 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 ------------- Run | Yrd Mat Sub Mat Fac Low Low Turns Passed 5875 | 178 1112 733 723 1448 1259 422 Spaces Moved 3040 | 70 720 408 306 638 574 324 Core 201 | 58 . . . . 24 119 Treads 1953 | . 282 408 306 557 400 . Legs 886 | 12 438 . . 81 150 205 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 160 152 120 153 50 Average Speed 163 | 181 135 160 164 187 200 113 Slowest Speed 650 | 250 160 160 240 330 650 500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 45 | 4 93 28 43 13 79 57 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . Scrap Searched 5 | . . . . . 3 2 Spaces Dug 6 | . . . . 6 . . Terrain Destroyed 88 | . 5 . 16 11 55 1 Melee 6 | . . . . 6 . . Projectile 4 | . . . 2 . 1 1 AOE 78 | . 5 . 14 5 54 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Low Low Total 3530 | 100 797 448 426 782 619 358 Wait 70 | . 27 16 12 14 1 . Move 3034 | 69 719 407 305 637 573 324 Hop . | . . . . . . . Pick Up 43 | 5 8 . 16 11 . 3 Fast Attach 43 | 6 . 2 7 14 5 9 Attach 28 | 1 2 . 6 8 8 3 Detach 2 | . . . . 2 . . Swap 24 | 3 4 . 9 8 . . Drop 37 | . 5 2 13 15 . 2 Fire 214 | 16 31 21 58 49 28 11 Melee 19 | . . . . 15 4 . Ram . | . . . . . . . Kick 1 | . 1 . . . . . Crush 8 | . . . . 8 . . Escape Stasis . | . . . . . . . Rewire 7 | . . . . 1 . 6 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub) -10/Subcaves (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 179 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 389 | -10/Materials | Discovered new exit (range 8) 493 | -10/Materials | Discovered new exit (range 10) 781 | -10/Materials | Discovered new exit (range 10) 894 | -10/Materials | Discovered new exit (range 11) 1211 | -10/Materials | Discovered new exit (range 9) 1277 | -10/Materials | Prayed at D.C.S.S. Altar Unit 1291 | -10/Materials | Entered Subcaves 1319 | -10/Subcaves | Energy generation permanently improved by X0-1V1 (+10; -100 max core) 1440 | -10/Subcaves | Identified exit to Recycling 1440 | -10/Subcaves | X0-1V1 revealed exit location to -9/Recycling 1446 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 1454 | -10/Subcaves | Shifting Twisted Machinery released Flamer 1462 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1504 | -10/Subcaves | Visited Clippyterm 1509 | -10/Subcaves | Learned Factory stockpile data 1829 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 1944 | -10/Subcaves | X0-1V1 sent hostile G-34 Mercenary (x4) 2003 | -10/Subcaves | Discovered new exit (range 14) 2024 | -10/Subcaves | Entered Materials 2024 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2129 | -8/Materials | Garrison activated, responded to threat 2357 | -8/Materials | Core integrity permanently improved by X0-1V1 (+300) 2419 | -8/Materials | X0-1V1 vaporized surrounding terrain (radius 20) 2472 | -8/Materials | Destroyed 8 combat bots 2493 | -8/Materials | Lost 3 parts (1p1n1w) 2528 | -8/Materials | X0-1V1 foreshadows a heat wave 2664 | -8/Materials | X0-1V1 sent hostile S-10 Pest (x3) 2718 | -8/Materials | Discovered new exit (range 17) 2745 | -8/Materials | Identified exit to Factory 2747 | -8/Materials | Entered Factory 2747 | -7/Factory | Evolved 2 slots: Utility x2 3060 | -7/Factory | Build established: Scavenger-Mutant 3091 | -7/Factory | Lost 4 parts (1n1u2w) 3256 | -7/Factory | X0-1V1 vaporized surrounding terrain (radius 15) 3306 | -7/Factory | X0-1V1 enhanced Transport squad support 3344 | -7/Factory | Cargo convoy interrupted 3820 | -7/Factory | Sight range permanently improved by X0-1V1 (+1; -150 max core) 3843 | -7/Factory | X0-1V1 sent hostile H-55 Commando (x2) 3846 | -7/Factory | Build established: Mutant 4081 | -7/Factory | X0-1V1 announced a LAN party 4162 | -7/Factory | Discovered new exit (range 12) 4165 | -7/Factory | Weapon slot count temporarily expanded by X0-1V1 (+1) 4184 | -7/Factory | Garrison activated, responded to threat 4195 | -7/Factory | Entered Lower Caves 4199 | -7/Lower Caves | Build established: Scavenger-Mutant 4331 | -7/Lower Caves | Lost 5 parts (2n2u1w) 4362 | -7/Lower Caves | Spotted B-75 Beast 4390 | -7/Lower Caves | Destroyed B-75 Beast 4415 | -7/Lower Caves | Lost 6 parts (2n2u2w) 4755 | -7/Lower Caves | X0-1V1 sent hostile H-55 Commando (x2) 4865 | -7/Lower Caves | Core integrity restored by X0-1V1 (+210) 4897 | -7/Lower Caves | Weapon slot count reverted to normal (-1) 5007 | -7/Lower Caves | Learned location of 2 exits from Factory 5009 | -7/Lower Caves | Identified exit to Lower Caves 5071 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5111 | -7/Lower Caves | Lost 4 parts (1p2n1u) 5298 | -7/Lower Caves | X0-1V1 vaporized surrounding terrain (radius 22) 5363 | -7/Lower Caves | X0-1V1 caused items to flee you 5434 | -7/Lower Caves | Build established: Scavenger-Gunner 5454 | -7/Lower Caves | Entered another Lower Caves area 5507 | -7/Lower Caves | Encountered a Warlord checkpoint 5510 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5540 | -7/Lower Caves | Released all parts (6) 5566 | -7/Lower Caves | Core integrity fell below 50% 5569 | -7/Lower Caves | Lost 5 parts (1n4w) 5571 | -7/Lower Caves | X0-1V1 sent hostile S-27 Virus (x5) 5589 | -7/Lower Caves | Core integrity fell below 20% 5595 | -7/Lower Caves | X0-1V1 sent allied D-53 Grenadier (x4) 5604 | -7/Lower Caves | Found DCF Scrap (16 items) 5638 | -7/Lower Caves | Lost 3 allies 5668 | -7/Lower Caves | Entered a destroyed Warlord outpost 5821 | -7/Lower Caves | X0-1V1 activates XOMVISION 5844 | -7/Lower Caves | X0-1V1 sent hostile G-47 Trooper (x4) 5877 | -7/Lower Caves | Core melted Last Messages --------------- 05859_ Particle Gun fries itself beyond repair. 05862_ L-41 Fighter knocked back. 05865_ Lgt. Nuclear Core fries itself beyond repair. 05865_ L-41 Fighter knocked back. 05866_ Aluminum Leg fries itself beyond repair. 05868_ L-41 Fighter destroyed. 05871_ Overheating: Matter decay (-90). 05871_ G-47 Trooper knocked back. 05873_ Overheating: System interference. 05873_ EM Disruption Field temporarily disabled. 05873_ Spread Laser temporarily disabled. 05874_ Overheating: System interference. 05874_ Seismic Detector temporarily disabled. 05874_ G-47 Trooper knocked back. 05875_ Overheating: Matter decay (-136). 05876_ G-47 Trooper Imp. Heat Sink blasted off. 05876_ G-47 Trooper destroyed. 05877_ Overheating: Core damaged (-150). 05877_ X0-1V1 snickers! Map ----- +----------------------------------------------------+ | ??????# ##????????# #???????????????????????? | | ###??## ##????????? #???????????????????????? | | #?## ##???????? ????????????????????????? | | ### #??????????????????????????????????? | | ###??????????????????????????????????? | | ##????????????????????????????????????? | | ##?????????????????????????????????????? | | ##########???????????? ??????????????????????? | | ##????## ###????????? ????????????????????? | | ##????## ##???????? #????????????????????? | | ##????## ????????? ##???????????????????? | | ##????## ????????? ##??????????????????? | | ## ???# #????????? ####???????????????? | | ?# ??# #????????? #???????????????? | | ## ### ##???????? #????????????????? | | ##??????# % % #????????????????? | | ##????## g #?????????????????? | | # ##???#; #??????????????????? | | ?# #??## #???????????????????? | | ??# #### #????????????????????? | | ???# ##### ## ##???????????????????? | | ???# ###?## ######## ????????? | | ???## #??## % % #??????????? | | ????## #???######%ggg #??????????? | | ?????## ##????????##g! #######????????????? | | ??????## ##??????????#@= #??????????????????? | | ########### #???????????# ####??????????????????? | | # #### #??????????? #?????????????????????? | | #???????????# #?????????????????????? | | #???????????# #?????????????????????? | | ## #####???????????# #?????????????????????? | | ### #?????????????? ?????????????????????? | | #?### #?????????????? ?????????????????????? | | ## #????##?????????????? " ?????????????????????? | | ?###????????????????????"" ????????????????????? | | ????????????????????????"" #????????????????????? | | ???????????????????????? #????????????????????? | | ???????????????????????? ? #????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 26 Energy Capacity 1875 Matter Stores 784 Matter Capacity 1000 Sight Range 25 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 10 Armor Integrity Analysis 30 Recoil Reduction 7 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Chaos Is Inevitable For Emergencies Only Jackpot Live, Flee, And Rebuild Physics Hates This One Trick Spot Them First Challenges ------------ None Game ------ Seed KineticHellfireInitializer Manual? 0 Play Time 01:01:56 Cumulative 32.3 hours Start 2026.09.13 @ 22:22:16 End 2026.09.26 @ 21:22:34 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 47 Rogue 27 Adventurer 20 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 38 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b41180e9-144f-4aed-82b4-503a97157554