Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.01 @ 14:03:49 Player: Lilith Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (74) 370 Value Destroyed (1939) 1939 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6269 Bonus ------- Met Imprinter 300 Cogmind --------- Core Integrity 792/850 Matter 59/300 Energy 150/150 System Corruption 6% Temperature Cool (12) Movement Hovering (116) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine (fused) > --- PROPULSION (4) --- Improved Hover Unit Airjet > --- UTILITY (7) ------ Small Storage Unit Signal Interpreter 0b10 Decoder Chip [Generic] Hacking Suite Makeshift Hacking Suite System Shield > --- WEAPON (2) ------- Magnetic Acceleration Cannon Mini Grenade Launcher > --- INVENTORY (8) ---- Light Deuterium Engine Fusion Compressor Heavy Machine Gun Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Hover Unit Airjet > --- UTILITY ---------- Small Storage Unit Improved Sensor Array Signal Interpreter 0b10 Decoder Chip [Generic] Hacking Suite Makeshift Hacking Suite System Shield > --- WEAPON ----------- Magnetic Acceleration Cannon Rocket Launcher > --- INVENTORY -------- Fusion Compressor Heavy Machine Gun Mini Grenade Launcher Datajack Plasma Cutter [Rating: 41] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Airjet Treads Light Treads Hover Unit Airjet Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Rocket Launcher Energy Gun Beam Rifle Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Slots Evolved 8 | . . 2 . . . 6 . . Power 1 | . . . . . . 1 . . Propulsion 2 | . . . . . . 2 . . Utility 5 | . . 2 . . . 3 . . Weapon . | . . . . . . . . . Parts Attached 83 | 7 11 31 6 6 7 11 . 4 Power 10 | 1 5 1 1 . . 2 . . Engine 7 | 1 3 . 1 . . 2 . . Core 3 | . 2 1 . . . . . . Reactor . | . . . . . . . . . Propulsion 8 | 2 1 3 . . 1 1 . . Treads 4 | 2 1 1 . . . . . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover 4 | . . 2 . . 1 1 . . Flight . | . . . . . . . . . Utility 23 | 2 2 14 . . 1 4 . . Device 14 | 1 1 11 . . . 1 . . Storage 1 | 1 . . . . . . . . Processor 4 | . . 3 . . 1 . . . Hackware 3 | . . . . . . 3 . . Protection 1 | . 1 . . . . . . . Artifact . | . . . . . . . . . Weapon 42 | 2 3 13 5 6 5 4 . 4 Energy Gun 4 | 1 1 2 . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 7 | 1 . 2 1 1 . 2 . . Ballistic Cannon 8 | . 2 1 . . 3 1 . 1 Launcher 10 | . . 3 1 1 2 1 . 2 Special Weapon 9 | . . 5 1 2 . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 4 | . . . 2 2 . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 13 | . 3 2 1 . 5 . . 2 Power 3 | . 1 . 1 . 1 . . . Propulsion 2 | . . . . . 2 . . . Utility 6 | . 1 2 . . 2 . . 1 Weapon 2 | . 1 . . . . . . 1 Highest Loss Streak 4 | . 3 2 1 . 4 . . 1 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 90 | . 91 94 96 100 66 61 66 73 Engine 7 | . 8 7 3 11 5 4 6 6 Core 2 | . 5 3 3 . . . . . Treads 10 | . 26 16 . . . . . . Hover 11 | . . 5 22 22 11 10 13 13 Device 16 | . 6 23 22 22 3 3 6 6 Storage 11 | . 14 11 11 11 11 6 6 6 Processor 8 | . . 5 11 11 20 13 13 13 Hackware 1 | . . . . . . 16 20 20 Energy Gun 4 | . 8 9 . . . . . . Ballistic Gun 3 | . 7 3 1 4 . . . . Ballistic Cannon 3 | . 8 4 . . 6 1 . 2 Launcher 4 | . . . 18 5 5 2 . 2 Special Weapon 1 | . . 3 . 3 1 . . 2 Special Melee Weapon 1 | . . . 1 8 1 . . . Naked Turns . | . . . . . . . . . Heaviest Build 24 | 14 19 22 19 21 16 24 15 24 Greatest Support 40 | 40 40 40 16 16 16 15 15 15 Greatest Overweight (x) 1 | 1 . 1 1 1 1 1 . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 Most Carried 8 | 3 6 8 8 8 8 8 8 8 Average Carried 6 | . 3 7 7 7 7 5 8 6 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 Final Carried 8 | . 5 8 7 8 6 8 8 5 Class Distribution -------------------- 88% | Mutant 6% | Hacker-Mutant 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Waste Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Matter Collected 1748 | 168 233 719 156 51 349 72 . . Remotely . | . . . . . . . . . Salvage Created 1961 | 136 436 928 252 . 116 68 . 25 Parts 154 | 10 31 73 23 . 12 5 . . Haulers Intercepted 2 | . 1 1 . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 8 | . . . . . 8 . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Combat Hostiles Destroyed 53 | . 10 24 11 . 6 1 . 1 Guns 21 | . 5 15 1 . . . . . Cannons 16 | . 5 6 . . 4 1 . . AOE 15 | . . 2 10 . 2 . . 1 Classes Destroyed 14 | 2 6 4 1 . 1 . . . Worker 2 | . 2 . . . . . . . Builder 2 | . 1 . 1 . . . . . Tunneler 3 | 3 . . . . . . . . Hauler 2 | . 1 1 . . . . . . Recycler 1 | 1 . . . . . . . . Mechanic 1 | . . 1 . . . . . . Operator 2 | . . 2 . . . . . . Watcher 8 | . 2 5 . . . 1 . . Swarmer 19 | . 3 9 3 . 4 . . . Grunt 19 | . 7 7 5 . . . . . Brawler 1 | . . . 1 . . . . . Duelist 1 | . . 1 . . . . . . Sentry 11 | . . 7 2 . . 1 . 1 Hunter 2 | . . . . . 2 . . . Best Kill Streak 4 | 4 4 4 3 . 4 1 . 1 Combat Bots Only 4 | . 3 4 3 . 4 1 . 1 Max Kills in Single Turn 2 | 1 2 2 2 . 1 1 . 1 Gunslinging 1 | . . 1 . . . . . . Exploded 2 | . . 1 2 . 1 . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Hostile Shots Fired 297 | . 42 111 22 . 55 27 1 39 Missed 103 | . 10 36 11 . 19 15 1 11 Damage Taken 2127 | . 594 695 105 . 447 69 . 217 Core 407 | . 113 137 11 . 88 8 . 50 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 569 | . 114 202 30 . 133 21 . 69 Core Remaining (%) 65 | 100 54 . . . 41 . . . Volleys Fired 190 | 6 46 93 16 9 13 3 . 4 Largest 2 | 2 2 2 2 1 2 2 . 2 Hottest 112 | 60 60 112 63 25 105 86 . 86 Shots Fired 314 | 12 79 151 25 9 26 5 . 7 Gun 193 | 12 59 109 7 4 . 2 . . Cannon 80 | . 20 33 . . 21 2 . 4 Launcher 29 | . . 6 14 . 5 1 . 3 Special 12 | . . 3 4 5 . . . . Kinetic 160 | 6 53 61 7 4 21 4 . 4 Thermal 125 | 6 26 84 4 5 . . . . Explosive 29 | . . 6 14 . 5 1 . 3 Electromagnetic . | . . . . . . . . . Robot Hit Streak 23 | 7 15 23 11 . 5 6 . 12 Robot Miss Streak 4 | . 2 4 2 . 4 . . . Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 217 | 7 58 108 17 3 13 5 . 6 Core Hits 104 | 4 25 44 15 . 9 4 . 3 Critical Kills 1 | . . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 4 | . . 3 . . 1 . . . Burn 3 | . . 3 . . . . . . Destroy 1 | . . . . . 1 . . . Melee Attacks 4 | . . . 1 3 . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 4 | . . . 1 3 . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4521 | 104 913 1876 818 . 520 130 . 160 Guns 2037 | 104 488 1314 83 . . 48 . . Cannons 1139 | . 283 397 . . 298 65 . 96 Explosions 1323 | . 142 165 713 . 222 17 . 64 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 2038 | 73 576 799 83 . 298 113 . 96 Thermal 1160 | 31 195 912 22 . . . . . Explosive 1323 | . 142 165 713 . 222 17 . 64 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . 9 . . . . . 6 6 Average Corruption 8 | . 9 . . . . . 6 6 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 19 | . 13 . . . . . 1 5 Message Errors 5 | . 3 . . . . . . 2 Matter Fused 7 | . 5 . . . . . . 2 Heat Flow Errors 2 | . 1 . . . . . 1 . Energy Discharges 1 | . 1 . . . . . . . Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 2 | . 2 . . . . . . . Data Loss (major) 1 | . 1 . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 27 | . . 2 22 . 3 . . . Projectiles 5 | . . 2 . . 3 . . . Explosions 22 | . . . 22 . . . . . Melee . | . . . . . . . . . Knockbacks 7 | . 2 . . . 5 . . . Impact . | . . . . . . . . . Kinetic 7 | . 2 . . . 5 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 76 | . 76 . . . . . . . Shots 1 | . 1 . . . . . . . Rammed 1 | . . 1 . . . . . . Targets Rammed 1 | . . 1 . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 261 | . 209 261 10 . 91 24 91 44 Average Temperature 56 | . 41 83 7 . 38 16 53 23 Received Heat Transfer 681 | . 228 255 90 . . 30 . 78 Effects 4 | . . 4 . . . . . . Energy Bleed 1 | . . 1 . . . . . . Interference 3 | . . 3 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . Combat Hostiles 1 | . . 1 . . . . . . Parts Melted 2 | . 1 . 1 . . . . . Heat Transferred 3152 | 75 450 2553 74 . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Peak Influence 368 | 20 215 368 337 . . 81 38 99 Initial 55 | . 11 9 55 . . . 23 23 Average 133 | 8 76 175 170 . . 41 31 42 Maximum Alert Level 1 | . 1 1 1 . . . . . Low Security (%) 70 | 100 83 61 57 . . 100 100 100 Level 1 29 | . 16 38 42 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 3 | . 2 1 . . . . . . Investigation 2 | . 2 . . . . . . . Extermination . | . . . . . . . . . Reinforcement 1 | . . 1 . . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Distress Signals 3 | . 1 2 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 81 | . 17 36 11 . 6 2 6 3 Peak Tracking Total 6 | . 4 4 3 . 4 1 6 2 Tactical Retreats 2 | . 1 1 . . . . . . Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Traps Triggered 4 | . 1 2 . . . 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Machines Disabled 5 | . 2 1 2 . . . . . Max in Single Turn 2 | . 1 1 2 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled 12 | . . 7 2 . . . . 3 Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Machines Accessed 14 | . 8 6 . . . . . . Terminals 14 | . 8 6 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 32 | . 18 14 . . . . . . Successful 16 | . 8 8 . . . . . . Failed 16 | . 10 6 . . . . . . Catastrophic 6 | . 2 4 . . . . . . Database Lockouts . | . . . . . . . . . Manual 30 | . 17 13 . . . . . . Terminals 32 | . 18 14 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 2 | . 1 1 . . . . . . Record 1 | . 1 . . . . . . . Alert Level 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 14 | . 7 7 . . . . . . Terminals 14 | . 7 7 . . . . . . Botnet 10 | . 6 4 . . . . . . Operators 4 | . 1 3 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 8 5 . . . . . . Full Trace Events 3 | . 2 1 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 2 | . . . . 2 . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 15 | . . . . 15 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 3 | . . . 1 2 . . . . Non-combat . | . . . . . . . . . Combat 3 | . . . 1 2 . . . . Robot Hacks Applied 4 | . . . 1 3 . . . . parse_system 4 | . . . 1 3 . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 2 1 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Decoded 0b10 Intel 8 | . . . . . . 3 2 3 Traps 1 | . . . . . . 1 . . Emergency Access 2 | . . . . . . . . 2 Items 5 | . . . . . . 2 2 1 Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Turns Passed 5624 | 123 1057 1705 981 849 564 134 36 175 Spaces Moved 4085 | 60 552 999 743 905 487 140 65 134 Core 15 | 15 . . . . . . . . Treads 1151 | 45 552 554 . . . . . . Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover 2919 | . . 445 743 905 487 140 65 134 Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 56 56 56 56 56 56 56 Average Speed 103 | 140 160 114 76 88 104 75 56 77 Slowest Speed 160 | 160 160 160 116 116 120 120 56 116 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . 1 . . . . . . . Exploration Rate (%) 56 | 4 94 80 99 87 63 5 73 5 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . . . . Known Exits Taken 4 | . . 1 1 1 1 . . . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched 7 | . . . 1 2 4 . . . Spaces Dug 12 | . . . 12 . . . . . Terrain Destroyed 274 | . 20 41 136 . 28 14 . 35 Melee . | . . . . . . . . . Projectile 6 | . . . . . 6 . . . AOE 268 | . 20 41 136 . 22 14 . 35 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Total 4970 | 87 647 1294 1097 936 516 167 64 162 Wait 422 | 8 19 65 318 6 4 . . 2 Move 4078 | 59 551 998 742 904 486 140 64 134 Hop . | . . . . . . . . . Pick Up 58 | 7 15 22 1 4 2 7 . . Fast Attach 5 | . . 5 . . . . . . Attach 40 | 7 6 9 1 . 4 10 . 3 Detach 12 | . . 5 . . 2 5 . . Swap 38 | . 5 17 5 6 3 1 . 1 Drop 31 | . 5 19 1 3 2 1 . . Fire 190 | 6 46 93 16 9 13 3 . 4 Melee 4 | . . . 1 3 . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . . 1 . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 91 | . . 60 12 1 . . . 18 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 124 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 509 | -10/Materials | Discovered new exit (range 15) 653 | -10/Materials | Discovered new exit (range 9) 711 | -10/Materials | Crushed by falling debris 730 | -10/Materials | Discovered new exit (range 12) 742 | -10/Materials | Lost 3 parts (1p1u1w) 936 | -10/Materials | Discovered new exit (range 12) 1037 | -10/Materials | Discovered new exit (range 10) 1181 | -10/Materials | Entered another Materials area 1181 | -9/Materials | Evolved 2 slots: Utility x2 1740 | -9/Materials | Discovered new exit (range 15) 1981 | -9/Materials | Discovered new exit (range 16) 2202 | -9/Materials | Discovered new exit (range 13) 2211 | -9/Materials | Build established: Skirmisher 2448 | -9/Materials | Discovered new exit (range 15) 2494 | -9/Materials | Identified exit to Materials 2557 | -9/Materials | Build established: Mutant 2606 | -9/Materials | Identified exit to Mines 2886 | -9/Materials | Entered Mines 2917 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2930 | -9/Mines | Discovered exit to Materials (range 4) 3029 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3029 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 3036 | -9/Mines | Identified exit to Zion 3202 | -9/Mines | Discovered exit to Materials (range 13) 3867 | -9/Mines | Entered Zion 3882 | -7/Zion | Given A8's code to call for help 3920 | -7/Zion | Discovered new exit (range 15) 3935 | -7/Zion | Identified exit to Proximity Caves 4013 | -7/Zion | Learned location of Quarantine (-3) 4129 | -7/Zion | Learned Factory terminal intel 4209 | -7/Zion | Learned location of 1 exit from Factory 4536 | -7/Zion | Learned location of Data Miner (-6) 4716 | -7/Zion | Entered Proximity Caves 4740 | -6/Proximity Caves | Identified exit to Factory 4836 | -6/Proximity Caves | Lost 4 parts (2n2u) 4999 | -6/Proximity Caves | Core integrity fell below 50% 5280 | -6/Proximity Caves | Entered Factory 5280 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 5281 | -6/Factory | Identified exit to Factory 5282 | -6/Factory | Loaded intel: 26 terminal locations 5414 | -6/Factory | Sucked down chute 5414 | -6/Factory | Entered Waste 5418 | -6/Waste | Spotted C-40 Crusher 5419 | -6/Waste | Spotted C-40 Crusher 5421 | -6/Waste | Spotted C-40 Crusher 5427 | -6/Waste | Spotted C-40 Crusher 5428 | -6/Waste | Spotted C-40 Crusher 5429 | -6/Waste | EMP discharged 5429 | -6/Waste | Spotted C-40 Crusher 5442 | -6/Waste | Discovered new exit (range 15) 5450 | -6/Waste | Identified exit to Factory 5450 | -6/Waste | Entered Factory 5596 | -6/Factory | Build established: Hacker-Mutant 5624 | -6/Factory | Spotted B-75 Beast 5625 | -6/Factory | Self-destructed Last Messages --------------- 05546_ Dismantling Fusion Modulator with Plasma Cutter. 05552_ Fusion Modulator dismantled. 05554_ K-01 Serf collects debris. 05558_ System corrupted: Matter fused (-6). 05561_ K-01 Serf collects debris. 05567_ ALERT: All DSF locations entering lockdown mode. 05571_ Rocket Launcher destroyed. 05574_ >> DECODED: Emergency access location. 05576_ Y-54 Guardian destroyed. 05582_ =IQL3#OQHVM>HEUTZMWXBXL%W8EGNH 05584_ K-01 Serf collects debris. 05591_ The unstable cave ceiling collapses. 05591_ K-01 Serf collects debris. 05593_ U-05 Engineer lays Concrete. 05595_ U-05 Engineer builds a Wall. 05596_ K-01 Serf collects debris. 05597_ The unstable cave ceiling collapses. 05597_ K-01 Serf collects debris. 05625_ Imp. Sensor Array destroyed. 05625_ Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ??????????????????????? | | ????????????????????? ??????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????# #?????????????????????? | | ????????????#+###### w#?????????????????????? | | ??????????? #??????????????######## | | ??????????? #??????????????# | | ??????????? #??????????????# | | ????????????"" *= #??????????????# | | ????????????"" = #??????????????# ## | | ????????????"" #??????????????# | | ????????????"" @%################# # | | ????????? % | | ?????????[[ ######+############ # | | ?????????[[ ???? [?????????# # | | ??????????##########BB#??? #???????# | | ???????????????????#B ??# ""T"" #???????#### #! | | ???????????????????##???# ! """"" #??????????#### | | ????????????????????????###########?????????????## | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 27 Energy Capacity 265 Matter Stores 260 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 53 Recoil Reduction 2 Offensive Hacking 31 Defensive Hacking 10 Item Schematics ----------------- Arm. Medium Treads | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Force Field | -7/Zion | Archive Power Maul | -7/Zion | Archive Remote Shield | -7/Zion | Archive Energy Filter | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Antigrav System | -7/Zion | Archive 0b10 Decoder Chip [Looter] | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Hvy. Mass Driver | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive D-53 Grenadier | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProcessingAssemblyProcessor Manual? 0 Play Time 00:57:26 Cumulative 41.0 hours Start 2024.04.01 @ 13:02:43 End 2024.04.01 @ 14:03:49 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 20 Rogue 2 Adventurer 4 Explorer 14 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 32 Gallery% 47 Achievement% 46 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 19c15e34-286e-4b1c-80c8-45525aae1e5c