Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.07.02 @ 15:54:10 Player: cinemabaroque Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (50) 250 Value Destroyed (1708) 1708 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (204) 204 TOTAL SCORE: 5422 Bonus ------- High Alert Combat Kills 169 Follower Combat Kills 35 Cogmind --------- Core Integrity 0/850 Matter 226/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Advanced Visual Processing Unit Advanced Visual Processing Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Beam Rifle Shotgun Improved Datajack Heavy Flail Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Sensor Array Signal Interpreter Improved Transmission Jammer > --- WEAPON ----------- Improved EM Shotgun Plasma Rifle Flak Cannon > --- INVENTORY -------- Large Storage Unit Advanced Visual Processing Unit Advanced Visual Processing Unit Hardened Light Armor Plating Beam Rifle Shotgun Missile Launcher Improved Datajack Hammer [Rating: 34] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Visual Processing Unit Device Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Weapon Shotgun Energy Gun EM Pulse Gun Ballistic Gun Shotgun Ballistic Cannon Flak Cannon Launcher Missile Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -6 ------- Run | Scr Mat Mat Mat Sto Rec Fac Slots Evolved 8 | . . 2 2 . . 4 Power 2 | . . . 1 . . 1 Propulsion 1 | . . 1 . . . . Utility 4 | . . 1 1 . . 2 Weapon 1 | . . . . . . 1 Parts Attached 36 | 6 4 4 8 4 2 8 Power 5 | 1 1 . 1 1 . 1 Engine 4 | 1 1 . . 1 . 1 Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 11 | 2 . 2 3 2 1 1 Treads 5 | . . 2 2 1 . . Leg 6 | 2 . . 1 1 1 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 10 | 1 2 1 2 1 . 3 Device 4 | . . 1 1 1 . 1 Storage 2 | 1 1 . . . . . Processor 4 | . 1 . 1 . . 2 Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 10 | 2 1 1 2 . 1 3 Energy Gun 4 | 2 . . . . . 2 Energy Cannon . | . . . . . . . Ballistic Gun 3 | . 1 1 1 . . . Ballistic Cannon 1 | . . . 1 . . . Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . 1 . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 16 | . 2 . 1 2 . 11 Power 2 | . . . . . . 2 Propulsion 5 | . 1 . . 2 . 2 Utility 4 | . . . 1 . . 3 Weapon 5 | . 1 . . . . 4 Highest Loss Streak 7 | . 1 . 1 1 . 7 Average Slot Usage (%) 85 | . 92 99 70 96 90 54 Engine 8 | . 14 11 2 8 9 3 Core 3 | . . . 1 9 9 1 Treads 9 | . . 21 12 15 9 2 Leg 11 | . 27 11 3 9 9 4 Device 7 | . . 10 7 8 9 9 Storage 9 | . 14 11 9 9 9 4 Processor 14 | . 13 11 16 18 18 13 Energy Gun 3 | . 9 . . . . 7 Ballistic Gun 9 | . 13 21 10 9 6 . Ballistic Cannon 4 | . . . 6 9 9 4 Naked Turns . | . . . . . . . Heaviest Build 44 | 13 26 28 31 40 40 44 Greatest Support 42 | 20 20 40 40 42 20 32 Greatest Overweight (x) 5 | . 2 . 5 1 1 2 Average Overweight (x) . | . . . . . 1 . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 Average Capacity 9 | 5 8 10 10 10 10 8 Most Carried 10 | 4 10 10 10 10 10 10 Average Carried 8 | 3 7 8 8 9 10 8 Final Capacity 10 | 6 10 10 10 10 10 4 Final Carried 10 | 4 10 10 8 10 10 4 Class Distribution -------------------- 46% | Skirmisher 46% | Mutant 6% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -8/Storage Skirmisher | -8/Recycling Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -6 ----------- Run | Scr Mat Mat Mat Sto Rec Fac Matter Collected 1202 | 255 137 63 116 475 55 101 Remotely . | . . . . . . . Salvage Created 1620 | . 410 208 198 506 43 255 Parts 76 | . 17 12 6 27 1 13 Haulers Intercepted 2 | . . . . 2 . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 ------- Run | Scr Mat Mat Mat Sto Rec Fac Combat Hostiles Destroyed 42 | . 11 6 5 11 1 8 Guns 22 | . 11 6 1 3 . 1 Cannons 15 | . . . 4 8 1 2 AOE 5 | . . . . . . 5 Classes Destroyed 9 | . 2 2 . 4 . 1 Builder 2 | . . . . 1 . 1 Hauler 2 | . . . . 2 . . Operator 2 | . . . . 1 . 1 Watcher 2 | . . 1 . 1 . . Swarmer 9 | . 3 3 . . . 3 Grunt 24 | . 8 1 4 6 1 4 Brawler 1 | . . . . 1 . . Sentry 7 | . . 2 1 4 . . Programmer 1 | . . . . . . 1 Best Kill Streak 5 | . 4 4 2 5 1 4 Combat Bots Only 4 | . 4 3 2 4 1 3 Max Kills in Single Turn 2 | . 1 2 1 2 1 2 Gunslinging 1 | . . 1 . . . . Exploded 2 | . . . . . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -------- Run | Scr Mat Mat Mat Sto Rec Fac Damage Taken 2845 | . 330 54 303 490 133 1535 Core 1164 | . 64 14 87 113 26 860 Absorbed by Shields . | . . . . . . . Core Remaining (%) 82 | 100 74 96 . . 58 . Volleys Fired 104 | . 26 8 19 28 8 15 Largest 3 | . 2 2 2 2 2 3 Hottest 164 | . 63 46 67 67 67 164 Shots Fired 207 | . 48 16 38 56 9 40 Gun 137 | . 48 16 19 28 1 25 Cannon 68 | . . . 19 28 8 13 Launcher 2 | . . . . . . 2 Special . | . . . . . . . Kinetic 158 | . 26 16 38 56 9 13 Thermal 13 | . . . . . . 13 Explosive 2 | . . . . . . 2 Electromagnetic 34 | . 22 . . . . 12 Robot Hit Streak 30 | . 14 16 30 26 10 15 Robot Miss Streak 4 | . 2 3 4 3 3 4 Penetration Max . | . . . . . . . Secondary Targets 2 | . . 2 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 187 | . 39 13 35 49 16 35 Core Hits 152 | . 19 10 26 57 8 32 Critical Hits 1 | . 1 . . . . . Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks 9 | . . . . . 9 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 6 | . . . . . 6 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3434 | . 576 236 550 952 108 1012 Guns 1382 | . 570 236 140 220 . 216 Cannons 1624 | . . . 410 732 108 374 Explosions 422 | . . . . . . 422 Melee . | . . . . . . . Ramming 6 | . 6 . . . . . Kinetic 2565 | . 345 236 550 952 108 374 Thermal 277 | . . . . . . 277 Explosive 263 | . . . . . . 263 Electromagnetic 323 | . 225 . . . . 98 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 39 | . . . 3 . . 36 Projectiles 8 | . . . 3 . . 5 Explosions 31 | . . . . . . 31 Melee . | . . . . . . . Knockbacks 54 | . . . 14 16 6 18 Impact . | . . . . . . . Kinetic 51 | . . . 13 15 6 17 Secondary 3 | . . . 1 1 . 1 Self-Inflicted Damage 73 | . 2 . . . . 71 Shots 3 | . . . . . . 3 Rammed 1 | . 1 . . . . . Targets Rammed 2 | . 2 . . . . . Kicked 1 | . 1 . . . . . Crushed . | . . . . . . . Highest Temperature 328 | . 75 1 75 159 120 328 Average Temperature 62 | . 24 1 45 55 49 117 Received Heat Transfer 1002 | . 138 21 189 270 90 294 Effects 3 | . . . . . . 3 Interference 3 | . . . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 400 | . . . . . . 400 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 ------- Run | Scr Mat Mat Mat Sto Rec Fac Peak Influence 1034 | . 303 195 183 248 262 1034 Initial 922 | . . 11 10 65 81 922 Average 247 | . 146 96 60 145 73 851 Maximum Alert Level 3 | . 1 . . 1 1 3 Low Security (%) 70 | 100 72 100 100 82 89 . Level 1 10 | . 27 . . 17 10 . Level 2 . | . . . . . . 3 Level 3 17 | . . . . . . 96 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . 3 . . 3 1 8 Investigation 6 | . 3 . . 1 . 2 Extermination 1 | . . . . . . 1 Reinforcement 8 | . . . . 2 1 5 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 2 | . . . . . 1 1 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 --------- Run | Scr Mat Mat Mat Sto Rec Fac Distress Signals 12 | . 4 1 2 3 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 109 | . 19 9 11 16 16 38 Peak Tracking Total 9 | . 6 4 4 6 5 9 Tactical Retreats 9 | . 2 1 1 . . 5 Traps | -11 -10 -9 -8 -8 -8 -6 ------- Run | Scr Mat Mat Mat Sto Rec Fac Traps Triggered 10 | . 4 . 2 2 . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 ---------- Run | Scr Mat Mat Mat Sto Rec Fac Machines Disabled 3 | . . . . . 2 1 Max in Single Turn 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 --------- Run | Scr Mat Mat Mat Sto Rec Fac Machines Accessed 19 | . 5 2 2 3 3 4 Terminals 15 | . 4 2 2 2 1 4 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . 1 . . 1 2 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 57 | . 19 5 7 8 10 8 Successful 33 | . 9 3 4 5 8 4 Failed 24 | . 10 2 3 3 2 4 Catastrophic 2 | . 2 . . . . . Database Lockouts . | . . . . . . . Manual 43 | . 17 4 5 6 3 8 Terminals 47 | . 18 5 7 4 5 8 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 10 | . 1 . . 4 5 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 15 | . 5 1 2 2 3 2 Record 1 | . . . 1 . . . Part Schematic 2 | . 1 . . . 1 . Prototype ID Bank 1 | . 1 . . . . . Open Door 1 | . . . . 1 . . Level Access Points 1 | . 1 . . . . . Branch Access Points 3 | . 1 . . 1 1 . Alert Level 1 | . . . . . . 1 Unreport Threat 3 | . 1 . . . 1 1 Locate Traps 1 | . . . 1 . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 8 | . 1 . . 3 4 . Recycle Component 1 | . . . . 1 . . Retrieve Matter 4 | . . . . 2 2 . Retrieve Components 3 | . 1 . . . 2 . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 10 | . 3 2 2 . 1 2 Terminals 10 | . 3 2 2 . 1 2 Track 1 | . . 1 . . . . Botnet 7 | . 2 1 2 . 1 1 Operators 1 | . 1 . . . . . Sabotage 1 | . . . . . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 14 | . 4 2 2 1 2 3 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . 1 . . . 1 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 1 | . . . . 1 . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 12 | . 9 . . . 3 . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 ------------ Run | Scr Mat Mat Mat Sto Rec Fac Used RIF Installer . | . . . . . . . Robots Hacked 2 | . . . . . 2 . Non-combat 1 | . . . . . 1 . Combat 1 | . . . . . 1 . Robot Hacks Applied 2 | . . . . . 2 . parse_system 1 | . . . . . 1 . find_recycling 1 | . . . . . 1 . Relay Couplers Released . | . . . . . . . Robots Rewired 1 | . . . . . 1 . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -------- Run | Scr Mat Mat Mat Sto Rec Fac Total Allies 1 | . . . . . 1 . Largest Group 1 | . . . . . 1 1 Highest-Rated Group 34 | . . . . . 34 34 Highest-Rated Ally 34 | . . . . . 34 34 Total Orders 1 | . . . . . . 1 STAY 1 | . . . . . . 1 Ally Attacks 13 | . . . . . 13 . Total Damage 865 | . . . . . 865 . Kills 9 | . . . . . 9 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 ------- Run | Scr Mat Mat Mat Sto Rec Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 ------------- Run | Scr Mat Mat Mat Sto Rec Fac Turns Passed 3187 | 67 661 464 299 710 403 583 Spaces Moved 1656 | 46 352 182 112 305 199 460 Core 263 | 5 . . 1 . . 257 Treads 885 | . . 182 111 300 199 93 Legs 508 | 41 352 . . 5 . 110 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 160 160 152 180 50 Average Speed 142 | 112 137 160 169 162 180 107 Slowest Speed 300 | 120 180 160 300 180 180 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 4 78 23 17 44 50 23 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . 1 . 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 4 | . . . . . . 4 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 4 | . . . . . . 4 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 --------- Run | Scr Mat Mat Mat Sto Rec Fac Total 2276 | 61 480 340 185 463 230 517 Wait 416 | . 81 139 37 118 12 29 Move 1650 | 45 351 181 111 304 198 460 Hop . | . . . . . . . Pick Up 41 | 10 11 6 7 6 . 1 Fast Attach 7 | . 1 . . 2 1 3 Attach 26 | 6 2 4 8 2 . 4 Detach 2 | . . . 1 1 . . Swap 3 | . 1 . . . 1 1 Drop 16 | . 5 2 2 2 1 4 Fire 104 | . 26 8 19 28 8 15 Melee 9 | . . . . . 9 . Ram . | . . . . . . . Kick 2 | . 2 . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials -8/Materials -8/Storage -8/Recycling -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 272 | -10/Materials | Discovered new exit (range 7) 287 | -10/Materials | Identified exit to Mines 287 | -10/Materials | Identified exit to Materials 332 | -10/Materials | Build established: Mutant 729 | -10/Materials | Entered another Materials area 729 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1039 | -9/Materials | Discovered new exit (range 17) 1193 | -9/Materials | Entered another Materials area 1193 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1358 | -8/Materials | Discovered new exit (range 12) 1490 | -8/Materials | Identified exit to Storage 1492 | -8/Materials | Entered Storage 1812 | -8/Storage | Build established: Skirmisher 2178 | -8/Storage | Identified exit to Recycling 2195 | -8/Storage | Used back door to open Recycling access 2202 | -8/Storage | Entered Recycling 2283 | -8/Recycling | Spotter reported a threat 2339 | -8/Recycling | Spotter reported a threat 2386 | -8/Recycling | Spotter reported a threat 2410 | -8/Recycling | Spotter reported a threat 2424 | -8/Recycling | Spotter reported a threat 2442 | -8/Recycling | Spotter reported a threat 2442 | -8/Recycling | Spotter reported a threat 2506 | -8/Recycling | Spotter reported a threat 2508 | -8/Recycling | Spotter reported a threat 2517 | -8/Recycling | Spotter reported a threat 2529 | -8/Recycling | Spotter reported a threat 2529 | -8/Recycling | Spotter reported a threat 2542 | -8/Recycling | Spotter reported a threat 2552 | -8/Recycling | Spotter reported a threat 2598 | -8/Recycling | Discovered new exit (range 5) 2602 | -8/Recycling | Spotter reported a threat 2602 | -8/Recycling | Spotter reported a threat 2603 | -8/Recycling | Identified exit to Factory 2605 | -8/Recycling | Entered Factory 2605 | -6/Factory | Accompanied by 1 ally 2605 | -6/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 3055 | -6/Factory | Core integrity fell below 50% 3089 | -6/Factory | Lost 7 parts (3u4w) 3157 | -6/Factory | Core integrity fell below 20% 3167 | -6/Factory | Discovered new exit (range 17) 3188 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 03076_ Dropped Hammer. 03078_ O-16 Technician distress signal alerts nearby ally. 03078_ Acquired Hvy. Flail. 03082_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F001. 03097_ K-01 Serf cleans the Power Conduit. 03105_ ALERT: Rogue bot located, Programmers report to Factory Zone 4N. 03131_ C-30 ARC bursts open, deploying its payload. 03131_ G-67 Veteran unfolds itself. 03131_ G-50 Soldier unfolds itself. 03131_ K-01 Serf collects debris. 03134_ K-01 Serf cleans the Nuclear Reactor. 03152_ Slug penetrates Fusion Modulator. 03156_ Penetrated by Slug. 03161_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03166_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F009. 03167_ EXIT=FOUND 03180_ S-27 Virus destroyed. 03188_ Penetrated by Slug. 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