Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.02 @ 09:36:35 Player: Zonalar Result: Smashed by cave-in Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (37) 185 Value Destroyed (717) 717 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2822 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 290/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (100) Ox1 Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- Precision Beam Rifle Precision Beam Rifle > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Titanium Leg Backup Propulsion III Backup Propulsion III > --- UTILITY ---------- Improved Terrain Scanner Seismic Detector ECM Suite Improved Propulsion Shielding Backup Plating III > --- WEAPON ----------- Precision Beam Rifle Precision Beam Rifle > --- INVENTORY -------- Improved Titanium Leg Transmission Jammer Precision Beam Rifle Precision Beam Rifle Powered Hammer [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Backup Propulsion III Leg Improved Titanium Leg Wheel Compact Wheel Hover Unit Backup Propulsion III Flight Unit Cooled VTOL Module Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Backup Plating III Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher Missile Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 3 | . . 1 2 . Weapon . | . . . . . Parts Attached 48 | 13 6 7 8 14 Power 7 | 2 1 1 . 3 Engine 4 | 2 1 1 . . Core 3 | . . . . 3 Reactor . | . . . . . Propulsion 14 | 4 2 2 1 5 Treads . | . . . . . Leg 2 | . . . 1 1 Wheel 4 | 4 . . . . Hover 7 | . 2 2 . 3 Flight 1 | . . . . 1 Utility 12 | 4 2 2 1 3 Device 5 | 3 1 . . 1 Storage 2 | 1 . . . 1 Processor 2 | . . 1 . 1 Hackware . | . . . . . Protection 3 | . 1 1 1 . Artifact . | . . . . . Weapon 15 | 3 1 2 6 3 Energy Gun 9 | 1 1 2 3 2 Energy Cannon . | . . . . . Ballistic Gun 2 | 1 . . 1 . Ballistic Cannon . | . . . . . Launcher 1 | . . . 1 . Special Weapon 1 | 1 . . . . Impact Weapon 1 | . . . 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes 2 | . . . 1 1 Parts Lost 29 | 4 1 4 1 19 Power 5 | 1 1 . . 3 Propulsion 11 | 1 . 3 1 6 Utility 8 | 1 . 1 . 6 Weapon 5 | 1 . . . 4 Highest Loss Streak 7 | 4 1 4 1 7 To Critical Strikes . | . . . . . Average Backups 4 | 3 4 3 4 5 Power . | . . . . . Propulsion 1 | 1 2 . 1 1 Utility . | . 1 1 . . Weapon 2 | 1 1 1 3 2 Tool/Special . | . . . . . Unused Backups 9 | . 4 2 2 1 Power 1 | . . . . 1 Propulsion 2 | . 2 . . . Utility 1 | . 1 . . . Weapon 5 | . 1 2 2 . Tool/Special . | . . . . . Average Slot Usage (%) 90 | . 97 97 99 76 Engine 8 | . 13 11 9 2 Core 1 | . . . . 5 Leg 1 | . . . 2 3 Hover 23 | . 26 31 24 15 Device 19 | . 24 22 27 10 Storage 2 | . . . . 6 Processor 2 | . . 5 . 3 Protection 8 | . 3 3 17 9 Energy Gun 11 | . 20 12 8 7 Ballistic Gun 3 | . 6 9 1 . Impact Weapon 3 | . . . 5 7 Peak Build Rating 32 | 9 12 19 32 32 Average Rating 18 | 6 9 16 28 25 On Entrance 13 | . 8 10 19 32 Avg Prop Armor Cover (%) 5 | . . . 7 3 Naked Turns . | . . . . . Heaviest Build 22 | 14 13 15 22 21 Greatest Support 40 | 32 32 23 23 40 Greatest Overweight (x) 5 | . . . . 5 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 5 5 5 8 Average Capacity 5 | 6 5 5 5 7 Most Carried 8 | 5 5 5 5 8 Average Carried 4 | 3 4 3 4 5 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | 5 5 5 5 . Class Distribution -------------------- 89% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 971 | 278 227 172 154 140 Remotely . | . . . . . Salvage Created 1070 | 150 294 135 215 276 Parts 69 | 14 22 13 8 12 Haulers Intercepted 3 | . 1 . 2 . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 19 | . 8 3 4 4 Melee 1 | . . . . 1 Guns 11 | . 8 3 . . AOE 4 | . . . 4 . Classes Destroyed 11 | 2 4 2 2 1 Worker 2 | . . . 1 1 Builder 2 | . . 1 . 1 Tunneler 4 | 4 . . . . Hauler 3 | . 1 . 2 . Recycler 4 | 1 1 . 1 1 Operator 2 | . . 1 . 1 Watcher 1 | . 1 . . . Swarmer 9 | . 6 . 3 . Grunt 7 | . 2 3 . 2 Sentry 2 | . . . 1 1 Hunter 1 | . . . . 1 Best Kill Streak 5 | 4 5 3 5 3 Combat Bots Only 3 | . 3 3 3 2 Max Kills in Single Turn 4 | 1 2 1 4 1 Gunslinging 1 | . 1 . . . Exploded 3 | . . . 3 . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 239 | . 33 16 28 162 Missed 78 | . 14 6 13 45 Hits 161 | . 19 10 15 117 Projectile 161 | . 19 10 15 117 Critical Strikes 10 | . . . 5 5 Actively Blocked 1 | . . . 1 . Damage Taken 2974 | 312 180 336 268 1878 Core 717 | 47 42 57 43 528 Absorbed by Shields . | . . . . . Redirected to Shielding 106 | . . . 67 39 Core Remaining (%) 76 | 81 64 85 . . Volleys Fired 89 | 21 33 17 8 10 Largest 2 | 2 2 2 2 2 Hottest 122 | 120 70 70 122 122 Shots Fired 150 | 29 58 34 13 16 Gun 140 | 22 58 34 10 16 Cannon . | . . . . . Launcher 3 | . . . 3 . Special 7 | 7 . . . . Kinetic 43 | 14 14 15 . . Thermal 104 | 15 44 19 10 16 Explosive 3 | . . . 3 . Electromagnetic . | . . . . . Robot Hit Streak 13 | 5 8 5 5 13 Robot Miss Streak 5 | 2 3 5 1 3 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 110 | 12 32 17 16 33 Core Hits 43 | 6 18 8 7 4 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 3 | . . . . 3 Critical Strikes 5 | . . . 1 4 Burn 1 | . . . . 1 Smash 4 | . . . 1 3 Melee Attacks 65 | . . . 7 58 Impact 62 | . . . 7 55 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 9 | . . . 3 6 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2948 | 164 348 301 1157 978 Guns 1081 | 164 348 209 137 223 Cannons . | . . . . . Explosions 649 | . . 86 563 . Melee 1212 | . . . 457 755 Ramming 6 | . . 6 . . Kinetic 339 | 121 108 110 . . Thermal 742 | 43 240 99 137 223 Explosive 649 | . . 86 563 . Electromagnetic . | . . . . . Impact 1212 | . . . 457 755 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 11 | 10 11 . . 8 Average Corruption 9 | 10 10 . . 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 26 | 4 19 . . 3 Message Errors 7 | . 7 . . . Matter Fused 3 | . 2 . . 1 Heat Flow Errors 2 | . 2 . . . Energy Discharges 2 | 1 1 . . . Data Loss (minor) 2 | . 2 . . . Data Loss (major) 3 | 2 . . . 1 Alerts 1 | . . . . 1 Weapon Failures 6 | 1 5 . . . Overload Shots . | . . . . . Overflow Damage 453 | . . 59 112 282 Projectiles . | . . . . . Explosions 105 | . . 59 46 . Melee 348 | . . . 66 282 Knockbacks 2 | . . . 1 1 Impact 2 | . . . 1 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 285 | . . 229 56 . Shots 3 | . . 2 1 . Rammed 1 | . . 1 . . Targets Rammed 1 | . . 1 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 256 | 25 256 59 108 135 Average Temperature 39 | 14 52 19 37 39 Received Heat Transfer 795 | . 30 54 162 549 Effects 2 | . 2 . . . Interference 2 | . 2 . . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 2 | . . . . 2 Combat Hostiles 2 | . . . . 2 Parts Fried 2 | . . . . 2 Impact Corruptions 9 | . . . 1 8 Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 1 | . 1 . . . Heat Transferred 1884 | 100 708 225 296 555 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Maximum Alert Level 1 | . . . . 1 Low Security (%) 97 | 100 100 100 100 91 Level 1 2 | . . . . 8 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 281 | 10 97 60 155 281 Initial 54 | . . 34 . 54 Average 36 | . 34 24 59 54 Influence Increases 1256 | 25 215 150 255 611 Destroy 0b10 Robot/C 380 | . 160 60 80 80 Destroy 0b10 Robot/NC 90 | 25 15 10 20 20 Destroy Leader 88 | . 34 10 24 20 Successful Hack 46 | . 5 11 5 25 Disable Machine 150 | . . 30 75 45 Destroy Structure 97 | . 1 29 51 16 Lose Combat Pursuer 405 | . . . . 405 Influence Decreases 983 | 25 133 232 125 468 Entered New Map 124 | . . 48 . 76 Time Decay 636 | 25 123 144 115 229 Lost Part 223 | . 10 40 10 163 Squads Dispatched 8 | . 1 2 1 4 Investigation 4 | . . 2 . 2 Extermination . | . . . . . Reinforcement 3 | . 1 . . 2 Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 8 | . 1 1 2 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 87 | . 14 19 20 34 Peak Tracking Total 14 | . 4 8 7 14 Tactical Retreats 15 | . . 4 1 10 ECM-based Alert Blocks 15 | . . 10 5 . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered 1 | . . 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 10 | . . 2 5 3 Max in Single Turn 2 | . . 2 2 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 16 | . 3 3 2 8 Terminals 11 | . 2 1 1 7 Fabricators . | . . . . . Repair Stations 3 | . 1 1 . 1 Recycling Units . | . . . . . Scanalyzers 2 | . . 1 1 . Garrison Access . | . . . . . Total Hacks 42 | . 10 7 4 21 Successful 17 | . 3 5 3 6 Failed 24 | . 7 1 1 15 Catastrophic 3 | . . 1 . 2 Database Lockouts 1 | . . 1 . . Manual 25 | . 8 3 1 13 Terminals 32 | . 9 3 2 18 Fabricators . | . . . . . Repair Stations 5 | . 1 1 . 3 Recycling Units . | . . . . . Scanalyzers 5 | . . 3 2 . Garrison Access . | . . . . . Terminal Hacks 4 | . 1 1 1 1 Robot Analysis 1 | . . 1 . . Prototype ID Bank 2 | . 1 . 1 . Open Door 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 1 1 . . Refit 2 | . 1 1 . . Recycling Unit Hacks . | . . . . . Scanalyzer 3 | . . 2 1 . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Retrieve Study 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 8 | . 1 1 1 5 Terminals 8 | . 1 1 1 5 Botnet 8 | . 1 1 1 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 14 | . 2 3 2 7 Full Trace Events 4 | . 1 1 . 2 Feedback Events 1 | . 1 . . . Corruption 1 | . 1 . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked 1 | . . . . 1 Non-combat 1 | . . . . 1 Combat . | . . . . . Robot Hacks Applied 2 | . . . . 2 parse_system 1 | . . . . 1 no_distress 1 | . . . . 1 Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Active Infowar (turns) 1738 | 245 345 382 286 480 Optics 262 | . . . . 262 Terrain 1027 | 146 207 208 286 180 Seismic 1409 | 245 337 223 286 318 Jamming 37 | . . . . 37 ECM 366 | . 40 222 36 68 Robot Analysis Total 1 | . . 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 1913 | 309 345 388 286 585 Spaces Moved 1213 | 157 246 299 279 232 Core 18 | 12 . . . 6 Treads . | . . . . . Legs 109 | . . . 52 57 Wheels 162 | 145 17 . . . Hover 924 | . 229 299 227 169 Flight . | . . . . . Fastest Speed 50 | 50 56 52 65 65 Average Speed 74 | 90 64 64 77 84 Slowest Speed 300 | 100 100 76 130 300 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins 6 | . . . . 6 Cave-ins Triggered 5 | 1 . . . 4 Exploration Rate (%) 35 | 8 44 42 29 52 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 23 | 3 . . . 20 Terrain Destroyed 101 | 3 . 29 49 20 Melee 20 | . . . . 20 Projectile 3 | 3 . . . . AOE 78 | . . 29 49 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 1941 | 280 371 458 325 507 Wait 423 | 72 66 107 5 173 Move 1208 | 156 245 298 278 231 Hop . | . . . . . Pick Up 42 | 14 5 10 7 6 Fast Attach 19 | 3 3 1 5 7 Attach 28 | 8 . 6 4 10 Detach 3 | . 1 2 . . Swap 23 | 3 6 9 2 3 Drop 39 | 3 12 7 9 8 Fire 89 | 21 33 17 8 10 Melee 65 | . . . 7 58 Ram 1 | . . 1 . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 1 | . . . . 1 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: [*Fac] / *Sto x2) -8/Storage History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 238 | -11/Scrapyard | Crushed by falling debris 238 | -11/Scrapyard | System corruption reached 10% 269 | -11/Scrapyard | Lost 4 parts (1p1n1u1w) 310 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Discovered new exit (range 8) 311 | -10/Materials | Build established: Mutant 495 | -10/Materials | Discovered new exit (range 8) 629 | -10/Materials | Discovered new exit (range 8) 655 | -10/Materials | Entered another Materials area 655 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 700 | -9/Materials | Central database locked down 712 | -9/Materials | Lost 4 parts (3n1u) 894 | -9/Materials | Discovered new exit (range 12) 1033 | -9/Materials | Discovered new exit (range 10) 1043 | -9/Materials | Entered another Materials area 1043 | -8/Materials | Evolved 2 slots: Utility x2 1051 | -8/Materials | Discovered new exit (range 14) 1155 | -8/Materials | Discovered new exit (range 12) 1190 | -8/Materials | Discovered new exit (range 13) 1279 | -8/Materials | Garrison activated, responded to threat 1329 | -8/Materials | Entered Storage 1726 | -8/Storage | Lost 7 parts (1p3n2u1w) 1771 | -8/Storage | Core integrity fell below 50% 1805 | -8/Storage | Crushed by falling debris 1836 | -8/Storage | Lost 4 parts (1p1n1u1w) 1856 | -8/Storage | Crushed by falling debris 1863 | -8/Storage | Core integrity fell below 20% 1902 | -8/Storage | Crushed by falling debris 1915 | -8/Storage | Crushed by falling debris 1915 | -8/Storage | Smashed by cave-in Last Messages --------------- 01866_ Acquired 10 matter. 01871_ Penetrated by Slug. 01877_ Sml. Storage Unit destroyed. 01877_ Cld. VTOL Module destroyed. 01881_ Slug penetrates Earth. 01882_ System corrupted: Matter fused (-9). 01883_ The unstable cave ceiling collapses. 01883_ H-55 Commando crushed by falling debris. 01884_ Slug penetrates Earth. 01887_ Penetrated by Slug. 01889_ H-55 Commando critical meltdown. 01890_ U-05 Engineer builds a Wall. 01891_ Acquired 5 matter. 01902_ System corrupted: Substantial component data lost. 01902_ The unstable cave ceiling collapses. 01902_ Crushed by falling debris. 01902_ Prc. Beam Rifle destroyed. 01902_ System corrupted by crushing effect (+4). 01915_ The unstable cave ceiling collapses. 01915_ Crushed by falling debris. Map ----- +----------------------------------------------------+ | ???????????????????# #?????????? | | ???????????????????+ ??????????? | | ???????????????????# ??????????? | | ???????????????????? ??????????? | | ????????????????????# #??????????? | | ????????????????????# #??????????? | | ????????????"" 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"# // ##????#? | | ?????????????#T### // #?????#? | | ?????????????##??# #???#??? | | ????????#????#???# "T" #????#?? | | ?????????????????# """ #??????? | | ????????????#????# #??#???? | | ????????????????############??#???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 1 Jamming Range 12 Armor Coverage 225 Propulsion Shielding 66 Evasion (%) 55 Item Schematics ----------------- Imp. Hover Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Ghost 'Em Junior Dev Not Today, Chutes That Tickles Challenges ------------ None Game ------ Seed NullSpikedBattery Manual? 0 Play Time 01:05:08 Cumulative 42.0 hours Start 2025.12.02 @ 08:12:56 End 2025.12.02 @ 09:36:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 24 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 38x25 Zoom Use 3% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ed3b11c8-7edf-4a31-962b-41fdbdd55347