Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.14 @ 15:01:35 Player: H.1 Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (41) 205 Value Destroyed (854) 854 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 5739 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 117/300 Energy 63/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Signal Interpreter Transport Network Coupler > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Antigrav System Advanced Weight Redist. System Advanced ECM Suite Improved Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine Light Deuterium Engine > --- PROPULSION ------- Improved VTOL Module Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Advanced Weight Redist. System Triangulator Enhanced Optical Array Improved Sensor Array Improved Signal Interpreter Transport Network Coupler Cloaking Device > --- WEAPON ----------- Plasma Rifle Heavy Phase Cannon Coil Gun KE Penetrator > --- INVENTORY -------- Light Fission Core Advanced Weight Redist. System Advanced ECM Suite Long-range Missile Launcher Improved Datajack [Rating: 67] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fusion Compressor Propulsion Improved VTOL Module Wheel Wheel Hover Unit Hover Unit Flight Unit Improved VTOL Module Utility Sensor Array Device Sensor Array Storage Huge Storage Unit Processor Improved Signal Interpreter Weapon Coil Gun Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Coil Gun Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Slots Evolved 10 | . . . 2 2 2 . 2 2 Power 1 | . . . . . . . 1 . Propulsion 2 | . . . 1 1 . . . . Utility 5 | . . . 1 . 2 . . 2 Weapon 2 | . . . . 1 . . 1 . Parts Attached 55 | 4 6 5 6 11 2 2 9 10 Power 8 | 1 1 . . 1 . . 1 4 Engine 6 | 1 1 . . 1 . . . 3 Core 2 | . . . . . . . 1 1 Reactor . | . . . . . . . . . Propulsion 11 | 2 . 2 2 3 . . 2 . Treads . | . . . . . . . . . Leg . | . . . . . . . . . Wheel 4 | 2 . 2 . . . . . . Hover 3 | . . . 2 1 . . . . Flight 4 | . . . . 2 . . 2 . Utility 15 | 1 1 2 2 1 2 1 2 3 Device 8 | . . 1 2 . . 1 1 3 Storage 3 | 1 1 1 . . . . . . Processor 4 | . . . . 1 2 . 1 . Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 21 | . 4 1 2 6 . 1 4 3 Energy Gun 4 | . 1 . . 2 . . 1 . Energy Cannon 3 | . . . . 2 . . . 1 Ballistic Gun 7 | . 1 . 2 . . . 3 1 Ballistic Cannon 1 | . 1 . . . . . . . Launcher 5 | . 1 1 . 1 . 1 . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . Unidentified Prototypes 4 | . . . 1 3 . . . . Parts Lost 23 | . . 1 . 2 . 6 . 14 Power 3 | . . . . . . 1 . 2 Propulsion 7 | . . 1 . 2 . 1 . 3 Utility 6 | . . . . . . 1 . 5 Weapon 7 | . . . . . . 3 . 4 Highest Loss Streak 14 | . . 1 . 1 . 4 . 14 To Critical Strikes . | . . . . . . . . . Average Backups 6 | 3 5 14 6 4 3 4 4 4 Power . | . 1 1 . . . . . 1 Propulsion 1 | . . 5 1 . . . . . Utility 1 | . . 4 1 . . 1 2 1 Weapon 2 | 2 3 3 3 3 3 1 1 1 Tool/Special . | . . . . . . . . . Unused Backups 14 | . 1 1 6 1 . 1 1 3 Power . | . . . . . . . . . Propulsion 3 | . . . 2 . . . . 1 Utility 9 | . . 1 3 1 . 1 1 2 Weapon 2 | . 1 . 1 . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 83 | . 85 100 91 75 83 62 71 85 Engine 8 | . 14 14 10 9 7 2 . 8 Wheel 7 | . 28 28 19 . . . . . Hover 1 | . . . 7 8 . . . . Flight 8 | . . . . 3 15 15 17 15 Device 16 | . . 13 24 23 15 9 11 21 Storage 3 | . 17 14 6 . . . . . Processor 10 | . . . . 3 22 23 20 16 Energy Gun 4 | . 6 . . 3 15 9 3 4 Energy Cannon 2 | . . . . 12 . . . . Ballistic Gun 8 | . 12 8 15 5 . . 12 9 Ballistic Cannon 2 | . 6 12 2 . . . . . Launcher 1 | . . 6 3 2 . 1 . . Special Melee Weapon 2 | . . . . 2 7 . . 4 Peak Build Rating 67 | 4 8 10 14 29 33 35 54 67 Average Rating 29 | 2 6 8 12 20 32 25 42 55 On Entrance 18 | . 4 8 9 13 29 33 14 54 Avg Prop Armor Cover (%) 10 | . . . . 6 . 9 14 . Naked Turns . | . . . . . . . . . Heaviest Build 93 | 10 35 93 93 21 13 20 25 37 Greatest Support 36 | 26 26 20 36 18 16 16 26 26 Greatest Overweight (x) 4 | . 1 4 2 3 . 1 . 3 Average Overweight (x) . | . . 2 . . . . . . Largest Inventory Capacity 25 | 8 15 25 25 5 5 5 5 5 Average Capacity 8 | 6 9 20 15 5 5 5 5 5 Most Carried 16 | 5 14 16 15 5 4 5 5 5 Average Carried 6 | 3 5 15 7 4 3 4 4 4 Final Capacity 25 | 8 15 25 5 5 5 5 5 5 Final Carried 16 | 4 14 16 4 5 4 5 5 4 Class Distribution -------------------- 41% | Mutant 20% | Ninja 19% | Scout 9% | Skirmisher 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Skirmisher | -8/Materials Scout | -7/Factory Mutant | -7/DSF Scout | -6/Factory Ninja | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Matter Collected 1411 | 240 135 141 75 334 . 48 159 279 Remotely . | . . . . . . . . . Salvage Created 1177 | . 273 36 75 305 . 89 58 341 Parts 68 | . 11 . 4 20 . 4 9 20 Haulers Intercepted 4 | . 1 . 1 2 . . . . Recyclers Shooed 2 | . 1 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Combat Hostiles Destroyed 20 | . 5 1 1 7 . 2 . 4 Guns 1 | . . . 1 . . . . . Cannons 6 | . 1 1 . 2 . . . 2 AOE 12 | . 4 . . 4 . 2 . 2 Classes Destroyed 8 | . 5 . . 2 . . 1 . Worker 4 | . . . . . . . 2 2 Builder 7 | . 1 . . . . . 1 5 Hauler 4 | . 1 . 1 2 . . . . Recycler 3 | . 2 . . . . . . 1 Watcher 3 | . . . . 2 . . . 1 Swarmer 10 | . 3 . . 3 . . . 4 Grunt 9 | . 2 1 1 3 . 2 . . Sentry 1 | . . . . 1 . . . . Best Kill Streak 9 | . 9 1 1 5 . 2 2 4 Combat Bots Only 5 | . 4 1 1 5 . 2 . 2 Max Kills in Single Turn 3 | . 3 1 1 3 . 2 1 3 Gunslinging . | . . . . . . . . . Exploded 3 | . 3 . . 3 . 2 . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Hostile Shots Fired 299 | . 21 17 12 42 . 53 . 154 Missed 108 | . 9 5 3 16 . 21 . 54 Hits 191 | . 12 12 9 26 . 32 . 100 Projectile 191 | . 12 12 9 26 . 32 . 100 Critical Strikes 5 | . . . . 1 . 1 . 3 Damage Taken 3541 | . 174 180 115 329 . 665 . 2078 Core 1447 | . 50 32 37 67 . 255 . 1006 Absorbed by Shields 18 | . . . . . . 18 . . Regen/Repaired (Parts) 39 | . . . . 39 . . . . Core Remaining (%) 84 | 100 . 67 90 87 . 63 100 . Volleys Fired 64 | . 10 6 6 16 . 2 3 21 Largest 4 | . 2 2 2 3 . 3 4 4 Hottest 228 | . 50 50 46 159 . 146 165 228 Shots Fired 143 | . 20 11 12 40 . 6 12 42 Gun 87 | . 10 5 12 10 . 4 12 34 Cannon 43 | . 8 6 . 22 . . . 7 Launcher 13 | . 2 . . 8 . 2 . 1 Special . | . . . . . . . . . Kinetic 71 | . 18 11 12 4 . . 9 17 Thermal 59 | . . . . 28 . 4 3 24 Explosive 12 | . 2 . . 8 . 1 . 1 Electromagnetic 1 | . . . . . . 1 . . Robot Hit Streak 7 | . 5 6 4 7 . 3 3 5 Robot Miss Streak 8 | . 4 2 2 4 . 7 1 8 Penetration Max 2 | . . . . . . . . 2 Secondary Targets . | . . . . . . . . . Shots Hit Robots 72 | . 11 8 8 20 1 3 4 17 Core Hits 59 | . 16 2 2 16 . 4 3 16 Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 3 | . . 1 . 1 . . . 1 Burn 1 | . . . . . . . . 1 Meltdown 1 | . . . . 1 . . . . Blast 1 | . . 1 . . . . . . Melee Attacks 5 | . . . . 3 1 . 1 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 4 | . . . . 2 1 . 1 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2899 | . 440 123 131 780 . 199 109 1117 Guns 936 | . 86 53 131 92 . 38 109 427 Cannons 579 | . 69 70 . 226 . . . 214 Explosions 1384 | . 285 . . 462 . 161 . 476 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 719 | . 155 123 131 48 . . 63 199 Thermal 796 | . . . . 270 . 38 46 442 Explosive 1371 | . 285 . . 462 . 148 . 476 Electromagnetic 13 | . . . . . . 13 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . . . . . . . . 9 Average Corruption 6 | . . . . . . . . 6 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 2 | . . . . . . . . 2 Matter Fused 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 113 | . 25 . . 6 . . . 82 Projectiles 10 | . . . . . . . . 10 Explosions 103 | . 25 . . 6 . . . 72 Melee . | . . . . . . . . . Knockbacks 2 | . . 2 . . . . . . Impact . | . . . . . . . . . Kinetic 2 | . . 2 . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 404 | . . . . . . . . 404 Shots 5 | . . . . . . . . 5 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 272 | . 6 6 . 272 . 5 151 204 Average Temperature 65 | . 3 3 . 94 . 3 71 49 Received Heat Transfer 517 | . 90 103 39 126 . 159 . . Effects 1 | . . . . 1 . . . . Interference 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Melted 3 | . . . . 2 . . . 1 Heat Transferred 1477 | . . . . 481 . 74 100 822 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Maximum Alert Level 1 | . . . . 1 . . . 1 Low Security (%) 99 | 100 100 100 100 96 100 100 100 98 Level 1 . | . . . . 3 . . . 1 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 233 | . 147 47 20 209 30 116 50 233 Initial 50 | . . 47 . . . 7 50 . Average 37 | . 57 9 3 99 3 62 8 32 Influence Increases 1300 | . 176 45 27 338 30 149 20 515 Destroy 0b10 Robot/C 400 | . 100 20 20 140 . 40 . 80 Destroy 0b10 Robot/NC 105 | . 20 . 5 20 . . 15 45 Destroy Leader 84 | . 22 10 2 38 . 10 . 2 Successful Hack 28 | . 4 . . 19 . . 5 . Disable Machine 150 | . . . . 30 . 15 . 105 Destroy Structure 113 | . 15 . . 31 . 9 . 58 Lose Combat Pursuer 420 | . 15 15 . 60 30 75 . 225 Influence Decreases 1073 | . 54 167 27 338 20 63 116 288 Entered New Map 124 | . . 75 . . . 3 46 . Time Decay 692 | . 54 92 27 232 20 . 70 197 Lost Part 161 | . . . . 10 . 60 . 91 Purge Threat 96 | . . . . 96 . . . . Squads Dispatched 6 | . 1 . . 1 1 1 . 2 Investigation 1 | . . . . 1 . . . . Extermination 2 | . . . . . 1 . . 1 Reinforcement 3 | . 1 . . . . 1 . 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Distress Signals 8 | . 1 . 4 3 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 80 | . 8 7 7 16 2 10 1 29 Peak Tracking Total 15 | . 4 3 5 7 2 4 1 15 Tactical Retreats 14 | . 1 3 . 2 1 4 . 3 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Traps Triggered 4 | . 1 . 2 . . 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 3 | . 3 . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Machines Disabled 10 | . . . . 2 . 1 . 7 Max in Single Turn 4 | . . . . 2 . 1 . 4 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Machines Accessed 16 | . 1 . . 8 2 . 4 1 Terminals 12 | . 1 . . 6 2 . 3 . Fabricators 1 | . . . . . . . . 1 Repair Stations 1 | . . . . 1 . . . . Recycling Units 1 | . . . . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 32 | . 2 . . 16 2 . 11 1 Successful 18 | . 2 . . 9 1 . 6 . Failed 14 | . . . . 7 1 . 5 1 Catastrophic 4 | . . . . 2 1 . 1 . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 22 | . 2 . . 10 2 . 8 . Fabricators 1 | . . . . . . . . 1 Repair Stations 4 | . . . . 4 . . . . Recycling Units 3 | . . . . . . . 3 . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . Terminal Hacks 12 | . 2 . . 5 1 . 4 . Open DSF 1 | . . . . . 1 . . . Alert Level 3 | . . . . 2 . . 1 . Unreport Threat 1 | . . . . 1 . . . . Locate Traps 1 | . 1 . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . Dispatch Records 1 | . . . . 1 . . . . Investigation Status 1 | . . . . 1 . . . . Hauler Manifests 1 | . . . . . . . 1 . Zone Layout 2 | . . . . . . . 2 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . . . . 3 . . . . Scan Component 1 | . . . . 1 . . . . Repair 1 | . . . . 1 . . . . Refit 1 | . . . . 1 . . . . Recycling Unit Hacks 2 | . . . . . . . 2 . Recycle Component 1 | . . . . . . . 1 . Process 1 | . . . . . . . 1 . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Coupler Status 1 | . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 1 . . 7 1 . 3 1 Full Trace Events 1 | . . . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . Time 26 | . . . . 26 . . . . Parts Recycled 1 | . . . . . . . 1 . Recycled Matter 53 | . . . . . . . 53 . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 3 | . . . . 1 1 . 1 . Non-combat 3 | . . . . 1 1 . 1 . Combat . | . . . . . . . . . Robot Hacks Applied 4 | . . . . 2 1 . 1 . parse_system 2 | . . . . 1 1 . . . no_distress 2 | . . . . 1 . . 1 . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Active Infowar (turns) 2898 | . . 527 141 605 290 147 346 842 Optics 1550 | . . . . . 290 147 346 767 Sensors 2616 | . . 527 141 605 290 10 271 772 Seismic 483 | . . . 136 347 . . . . T.N.C. 1624 | . . . . . 289 147 346 842 Triangulation 772 | . . . . . . . . 772 Cloaking 734 | . . . . . . . . 734 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Turns Passed 3208 | 79 224 534 141 605 290 147 346 842 Spaces Moved 3393 | 71 184 370 119 665 440 140 476 928 Core 328 | 12 . . 1 20 . 97 50 148 Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels 647 | 59 184 370 34 . . . . . Hover 412 | . . . 84 328 . . . . Flight 2006 | . . . . 317 440 43 426 780 Fastest Speed 32 | 50 90 95 50 32 32 32 32 32 Average Speed 57 | 85 93 118 73 66 32 47 33 40 Slowest Speed 240 | 100 105 140 116 240 32 102 50 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 7 | . . . . . 2 . 1 4 Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 4 34 72 13 48 11 77 10 18 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . . . 1 1 . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 90 | . 13 . . 28 . 9 4 36 Melee . | . . . . . . . . . Projectile 5 | . . . . . . . 4 1 AOE 85 | . 13 . . 28 . 9 . 35 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Total 4522 | 88 216 452 166 795 586 214 650 1355 Wait 854 | 6 1 61 3 70 145 53 143 372 Move 3371 | 70 183 369 118 664 435 139 473 920 Hop 7 | . . . . . 2 . 1 4 Pick Up 80 | 8 15 4 11 15 1 3 12 11 Fast Attach . | . . . . . . . . . Attach 35 | 4 4 1 6 4 2 . 9 5 Detach 1 | . . . . . . . 1 . Swap 49 | . 2 9 5 12 . 3 5 13 Drop 44 | . 1 2 17 11 . 2 2 9 Fire 64 | . 10 6 6 16 . 2 3 21 Melee 5 | . . . . 3 1 . 1 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 12 | . . . . . . 12 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 197 | -10/Materials | Discovered new exit (range 16) 304 | -10/Materials | Entered Mines 332 | -10/Mines | Build established: Mutant 358 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 360 | -10/Mines | Found Scrap Suit 498 | -10/Mines | Assembled infested the area 503 | -10/Mines | Assisted by a Guerilla fighting off Assembled 512 | -10/Mines | Learned Materials stockpile data 598 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 802 | -10/Mines | Discovered new exit (range 3) 838 | -10/Mines | Entered Materials 838 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 964 | -9/Materials | Discovered new exit (range 14) 979 | -9/Materials | Entered another Materials area 979 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1013 | -8/Materials | Repaired Ion Engine? 1569 | -8/Materials | Discovered new exit (range 12) 1583 | -8/Materials | Identified exit to Factory 1584 | -8/Materials | Entered Factory 1584 | -7/Factory | Evolved 2 slots: Utility x2 1872 | -7/Factory | Build established: Scout 1874 | -7/Factory | Identified exit to DSF 1874 | -7/Factory | Entered DSF 1880 | -7/DSF | Discovered new exit (range 19) 1906 | -7/DSF | Additional patrols routed to DSF 1935 | -7/DSF | Identified exit to Factory 1955 | -7/DSF | Lost 4 parts (1p1u2w) 2021 | -7/DSF | Entered Factory 2021 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 2243 | -6/Factory | Discovered new exit (range 7) 2367 | -6/Factory | Identified exit to Factory 2367 | -6/Factory | Entered another Factory area 2367 | -5/Factory | Evolved 2 slots: Utility x2 2673 | -5/Factory | Build established: Ninja 3050 | -5/Factory | Spotted B-75 Beast 3142 | -5/Factory | Core integrity fell below 50% 3178 | -5/Factory | Core integrity fell below 20% 3206 | -5/Factory | Lost 14 parts (2p3n5u4w) 3209 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 03125_ U-05 Engineer lays Concrete. 03132_ S-27 Virus destroyed. 03134_ Enh. Optical Array destroyed. 03138_ KE Penetrator destroyed. 03139_ Imp. Sensor Array destroyed. 03140_ System corrupted: Component data lost. 03142_ Chain reaction triggered in Mic. Fission Core. 03143_ U-05 Engineer lays Concrete. 03148_ Megafabricator disabled. 03162_ Acquired Antigrav System. 03164_ Adv. Weight Redist. System destroyed. 03175_ Triangulator destroyed. 03181_ ALERT: Security rotation in progress. 03188_ Destroyed VTOL Module. 03192_ S-27 Virus destroyed. 03196_ System corrupted: Matter fused (-10). 03196_ Acquired 25 matter. 03203_ S-27 Virus destroyed. 03204_ Dropped Hvy. Phase Cannon. Map ----- +----------------------------------------------------+ | ###########" ###??+#############+############# | | #?? #?? #?????????????# #???????? | | # """"????##?????????????# """ """ #???????? | | + """"???????????????????# """ """ #???????? | | # """"???????????????????# """ """ #???????? | | #?? """"???????????????????# "" "" #???????? | | #????""""???????????????????# "" "" #???????? | | #??????"????????????????????# #???????? | | #???????????????????????????# #???????? | | #???????????????????????????#####+#####???????? | | #???????????????????????????????# #???????????? | | #???????????????????????????????# #???????????? | | #?????????????????#######???????# #???????????? | | #?????????????????# ! #???????# #???????????? | | #?????????????????# ! ######### ##+#????????? | | #?????????????????# R A #????????? | | #?????????????????# ############ #????????? | | #?????????????????# #????????????#????????? | | #???????############ ########???????????????? | | #???????# #?# # #???????????????? | | #?####### ! #?# # """ #???????????????? | | #?# ! #! #?# # """ #???????????????? | | ### # #?# # """ #??????????????? | | " / /! #?# # "" #??????????????? | | ### # /! *#?# # "" #??????????????? | | #?# # !! #?# @/ #??????????????? | | #?####### #?# # """ #??????????????? | | * #???????# #?# # """ #???????????????? | | +###???????######/###?# # """ #???????????????? | | ??????????????# #???# # "" #???????????????? | | ??????????????# #???#[s p "" #???????????????? | | ?????????????# #####=[]# #???????????????? | | ?????????????# [pp ########???????????????? | | ????????????# #########??????????????????????? | | ???########## # #??????????????????????? | | """" ??+ + """ !#??????????????????????? | | """" ??############ """ #??????????????????????? | | """" ????????????# """ #??????????????????????? | | """" ????????????# #??????????????????????? | | ????????????########??????????????????????? | | ##???##??????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 30 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Cloak Strength 2 Additional Mass Support 9 Evasion (%) 63 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 35% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- I Spy I Survived The Infestation Infodabbler Insider Info It's Just You Junior Dev Organ Harvest Spot Them First Window Shopping Challenges ------------ None Game ------ Seed ThunderSpectralPurifier Manual? 0 Play Time 02:18:15 Cumulative 10.8 hours Start 2026.02.14 @ 11:02:02 End 2026.02.14 @ 15:01:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 10 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 12 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 88e61fa9-5f6c-44bc-98d6-716126bfa223