Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.24 @ 23:39:35 Player: Kai Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (104) 520 Value Destroyed (2784) 2784 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (36) 36 TOTAL SCORE: 6560 Bonus ------- High Alert Combat Kills 36 Cogmind --------- Core Integrity 0/700 Matter 286/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Sensor Array Improved Signal Interpreter Hacking Suite Hacking Suite Makeshift System Shield > --- WEAPON (3) ------- Mace > --- INVENTORY (5) ---- Improved Terrain Scanner Advanced Terrain Scan Processor Hacking Suite Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Cooled VTOL Module > --- UTILITY ---------- Improved Sensor Array Improved Signal Interpreter Hacking Suite Hacking Suite Makeshift System Shield > --- WEAPON ----------- Gauss Rifle Heavy Rocket Launcher Mace > --- INVENTORY -------- Light Nuclear Core Xenon Bombardment Thruster Improved Terrain Scanner Advanced Terrain Scan Processor Hacking Suite [Rating: 48] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Xenon Bombardment Thruster Utility Hacking Suite Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Launcher Heavy Missile Launcher Impact Weapon Mace Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 2 | . . . 1 1 . . . . Utility 3 | . . 1 1 1 . . . . Weapon 1 | . . 1 . . . . . . Parts Attached 87 | 6 10 28 18 17 . 3 3 2 Power 13 | 1 3 3 2 . . 1 2 1 Engine 11 | 1 3 3 2 . . . 1 1 Core 2 | . . . . . . 1 1 . Reactor . | . . . . . . . . . Propulsion 24 | 2 2 8 4 7 . . . 1 Treads 15 | 2 1 8 4 . . . . . Leg 1 | . 1 . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 8 | . . . . 7 . . . 1 Utility 19 | 1 3 5 4 5 . 1 . . Device 5 | . . 1 1 3 . . . . Storage 2 | 1 1 . . . . . . . Processor 4 | . . 2 1 1 . . . . Hackware 4 | . 1 . 1 1 . 1 . . Protection 4 | . 1 2 1 . . . . . Artifact . | . . . . . . . . . Weapon 31 | 2 2 12 8 5 . 1 1 . Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 21 | 2 2 9 5 2 . 1 . . Ballistic Cannon . | . . . . . . . . . Launcher 9 | . . 3 3 2 . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . . . Parts Lost 20 | . 6 3 1 . . 1 . 9 Power 5 | . 2 1 . . . . . 2 Propulsion 7 | . 2 . . . . . . 5 Utility 5 | . 1 2 1 . . 1 . . Weapon 3 | . 1 . . . . . . 2 Highest Loss Streak 7 | . 3 2 1 . . 1 . 7 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 95 | . 95 96 99 99 100 99 100 61 Engine 9 | . 13 10 9 7 7 2 . . Treads 17 | . 22 19 27 . . . . . Flight 6 | . . . . 30 30 30 30 12 Device 3 | . . 1 5 7 7 7 7 7 Storage 9 | . 17 11 9 . . . . . Processor 2 | . . . 3 7 7 7 7 7 Hackware 11 | . 2 11 9 22 23 22 23 23 Protection 5 | . 5 7 8 . . . . . Ballistic Gun 24 | . 28 32 26 7 7 7 7 . Launcher 1 | . . . . 6 7 7 7 . Impact Weapon 1 | . . . . 6 7 7 7 7 Naked Turns . | . . . . . . . . . Heaviest Build 47 | 13 33 42 47 23 23 23 19 19 Greatest Support 60 | 40 40 40 60 24 23 23 23 23 Greatest Overweight (x) 2 | . 2 2 . 1 . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 5 5 5 5 Average Capacity 12 | 6 14 15 15 5 5 5 5 5 Most Carried 15 | 3 15 15 15 14 5 5 5 5 Average Carried 11 | 1 11 14 14 5 5 4 4 3 Final Capacity 15 | 8 15 15 15 5 5 5 5 5 Final Carried 15 | 2 14 14 15 5 5 4 5 3 Class Distribution -------------------- 37% | Scavenger-Tank 21% | Mutant 18% | Hacker-Sprinter 6% | Tank 6% | Scavenger-Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Zion Hacker-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Matter Collected 2950 | 260 501 882 757 148 175 73 87 67 Remotely . | . . . . . . . . . Salvage Created 2880 | . 679 1121 713 10 119 99 . 139 Parts 201 | . 54 83 54 . 4 4 . 2 Haulers Intercepted 5 | . 1 4 . . . . . . Recyclers Shooed 4 | . 2 2 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 6 | . . . . . 3 2 . 1 Prevented 1 | . . . . . . . . 1 Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 87 | . 21 27 22 . 6 5 . 6 Melee 2 | . . . . . . 1 . 1 Guns 54 | . 21 19 14 . . . . . AOE 30 | . . 8 8 . 6 4 . 4 Classes Destroyed 13 | . 7 2 3 . 1 . . . Worker 4 | . 1 1 1 1 . . . . Builder 1 | . . 1 . . . . . . Hauler 5 | . 1 4 . . . . . . Recycler 1 | . . . 1 . . . . . Operator 4 | . 1 1 2 . . . . . Watcher 2 | . 1 1 . . . . . . Swarmer 37 | . 12 10 11 . . . . 4 Grunt 36 | . 7 11 7 . 5 4 . 2 Brawler 1 | . . . 1 . . . . . Duelist 1 | . . . . . 1 . . . Sentry 8 | . . 6 2 . . . . . Hunter 2 | . . . 1 . . 1 . . Subdweller 2 | . 2 . . . . . . . Best Kill Streak 7 | . 5 7 5 1 4 4 . 4 Combat Bots Only 7 | . 5 7 4 . 4 4 . 4 Max Kills in Single Turn 4 | . 2 3 4 1 2 2 . 2 Gunslinging 2 | . 1 1 2 . . . . . Exploded 4 | . . 3 4 . 2 2 . 2 Melee 1 | . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Hostile Shots Fired 459 | . 126 106 91 9 6 14 . 107 Missed 143 | . 31 32 22 9 3 5 . 41 Damage Taken 4028 | . 957 854 711 . 129 199 . 1178 Core 1041 | . 170 96 74 . 111 . . 590 Absorbed by Shields 215 | . . 27 188 . . . . . Regen/Repaired (Parts) 71 | . . . . 71 . . . . Core Remaining (%) 73 | 100 32 76 86 . . . . . Volleys Fired 257 | . 103 80 49 1 9 9 . 6 Largest 3 | . 2 3 3 1 2 2 . 2 Hottest 79 | . 40 79 79 23 62 67 . 67 Shots Fired 622 | . 205 231 143 1 16 15 . 11 Gun 594 | . 205 227 137 1 9 9 . 6 Cannon . | . . . . . . . . . Launcher 28 | . . 4 6 . 7 6 . 5 Special . | . . . . . . . . . Kinetic 594 | . 205 227 137 1 9 9 . 6 Thermal . | . . . . . . . . . Explosive 28 | . . 4 6 . 7 6 . 5 Electromagnetic . | . . . . . . . . . Robot Hit Streak 25 | . 25 15 11 . 3 2 . 4 Robot Miss Streak 8 | . 8 4 3 . 2 6 . 2 Penetration Max . | . . . . . . . . . Secondary Targets 7 | . 2 1 4 . . . . . Max Gunslinging Chain 2 | . 1 1 2 . . . . . Shots Hit Robots 383 | . 118 143 97 1 8 4 . 12 Core Hits 188 | . 44 64 45 . 14 10 . 11 Critical Kills 5 | . 3 2 . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . Critical Strikes 6 | . 3 2 1 . . . . . Destroy 6 | . 3 2 1 . . . . . Melee Attacks 16 | . . . . 4 . 1 1 10 Impact 16 | . . . . 4 . 1 1 10 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7761 | . 1118 2041 2045 97 818 761 . 881 Guns 4170 | . 1118 1474 1395 . 55 46 . 82 Cannons . | . . . . . . . . . Explosions 3278 | . . 546 648 . 763 678 . 643 Melee 290 | . . . . 97 . 37 . 156 Ramming 23 | . . 21 2 . . . . . Kinetic 4170 | . 1118 1474 1395 . 55 46 . 82 Thermal . | . . . . . . . . . Explosive 3278 | . . 546 648 . 763 678 . 643 Electromagnetic . | . . . . . . . . . Impact 290 | . . . . 97 . 37 . 156 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . 2 4 . . . . . Average Corruption 2 | . . 2 3 . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 47 | . . 25 22 . . . . . Message Errors 8 | . . 6 2 . . . . . Matter Fused 15 | . . 8 7 . . . . . Heat Flow Errors 4 | . . 2 2 . . . . . Energy Discharges 4 | . . 1 3 . . . . . Parts Rejected 1 | . . 1 . . . . . . Parts Fused 2 | . . 1 1 . . . . . Data Loss (minor) 7 | . . 4 3 . . . . . Data Loss (major) 1 | . . 1 . . . . . . Misfires 1 | . . . 1 . . . . . Weapon Failures 4 | . . 1 3 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 282 | . . 56 31 57 13 53 . 72 Projectiles . | . . . . . . . . . Explosions 194 | . . 56 31 . 13 53 . 41 Melee 88 | . . . . 57 . . . 31 Knockbacks 1 | . . . . . . . . 1 Impact 1 | . . . . . . . . 1 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 163 | . . . 27 . 74 62 . . Shots 4 | . . . 2 . 1 1 . . Rammed 4 | . . 3 1 . . . . . Targets Rammed 4 | . . 3 1 . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 257 | . 24 257 230 . 13 63 . 131 Average Temperature 24 | . 5 28 30 . 7 32 . 54 Received Heat Transfer 1020 | . 120 315 225 . 27 54 . 279 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . Impact Corruptions 4 | . . . . 1 . . . 3 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Peak Influence 627 | . 311 378 627 182 . . . . Initial 125 | . . 57 125 82 . . . . Average 220 | . 144 250 343 107 . . . . Maximum Alert Level 2 | . 1 1 2 . . . . . Low Security (%) 40 | 100 75 17 8 100 . . . . Level 1 52 | . 24 82 52 . . . . . Level 2 6 | . . . 38 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . 2 3 3 1 . . . . Investigation 1 | . 1 . . . . . . . Extermination 1 | . . . . 1 . . . . Reinforcement 7 | . 1 3 3 . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Distress Signals 11 | . 1 6 4 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 159 | . 44 45 37 2 9 5 . 17 Peak Tracking Total 7 | . 4 4 7 2 4 4 . 7 Tactical Retreats 10 | . 4 1 . . 2 . . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Traps Triggered 5 | . 1 1 2 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Machines Disabled 9 | . 2 4 2 . . . . 1 Max in Single Turn 1 | . 1 1 1 . . . . 1 Garrison Access 2 | . . . . 2 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Machines Accessed 29 | . 7 5 4 11 . 2 . . Terminals 17 | . 5 4 3 4 . 1 . . Fabricators 1 | . . . . 1 . . . . Repair Stations 2 | . 1 . . 1 . . . . Recycling Units 6 | . 1 1 1 3 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . Total Hacks 66 | . 17 16 12 18 . 3 . . Successful 32 | . 5 10 6 8 . 3 . . Failed 34 | . 12 6 6 10 . . . . Catastrophic 3 | . . 2 1 . . . . . Database Lockouts . | . . . . . . . . . Manual 32 | . 9 7 10 5 . . 1 . Terminals 49 | . 14 13 11 9 . 2 . . Fabricators 2 | . . . . 2 . . . . Repair Stations 3 | . 1 . . 2 . . . . Recycling Units 9 | . 2 3 1 3 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . Terminal Hacks 21 | . 4 8 5 1 . 3 . . Record 2 | . . . . . . 2 . . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 2 | . . 2 . . . . . . Open Door 1 | . . . . . . 1 . . Level Access Points 1 | . . . . 1 . . . . Branch Access Points 1 | . . . 1 . . . . . Alert Level 5 | . 2 2 1 . . . . . Unreport Threat 3 | . . 1 2 . . . . . Locate Traps 1 | . . 1 . . . . . . Hauler Manifests 3 | . 1 1 1 . . . . . Zone Layout 1 | . . 1 . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . Build 1 | . . . . 1 . . . . Repair Station Hacks 2 | . . . . 2 . . . . Scan Component 1 | . . . . 1 . . . . Repair 1 | . . . . 1 . . . . Recycling Unit Hacks 6 | . 1 2 1 2 . . . . Report Inventory 5 | . 1 1 1 2 . . . . Retrieve Components 1 | . . 1 . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . 2 . . . . Seal Access 2 | . . . . 2 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 21 | . 6 4 3 7 . 1 . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . 15 . Parts Built 2 | . . . . 2 . . . . Authchips . | . . . . . . . . . Time 58 | . . . . 58 . . . . Total Part Build Rating 14 | . . . . 14 . . . . Parts Repaired 1 | . . . . 1 . . . . Time 16 | . . . . 16 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . . 3 . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Total Allies 2 | . . . . . . . 2 . Largest Group 2 | . . . . . . . 2 . Highest-Rated Group 192 | . . . . . . . 192 . Highest-Rated Ally 96 | . . . . . . . 96 . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 4 | . . . . . 2 1 . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Turns Passed 6127 | 77 1495 2277 895 418 331 162 245 227 Spaces Moved 5732 | 43 629 975 424 1066 895 438 813 449 Core 134 | 2 . . . . . . . 132 Treads 2067 | 41 627 975 424 . . . . . Legs 2 | . 2 . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 3529 | . . . . 1066 895 438 813 317 Fastest Speed 29 | 50 160 160 160 29 29 29 29 29 Average Speed 86 | 154 184 197 160 30 29 29 29 38 Slowest Speed 320 | 160 260 320 160 107 29 29 29 50 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 56 | 4 94 59 45 30 79 55 80 64 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . Known Exits Taken 5 | . . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched 10 | . . . . . 4 2 3 1 Spaces Dug 3 | . . . . 3 . . . . Terrain Destroyed 244 | . . 36 42 3 83 46 . 34 Melee 3 | . . . . 3 . . . . Projectile . | . . . . . . . . . AOE 241 | . . 36 42 . 83 46 . 34 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Total 6417 | 51 785 1185 541 1159 948 454 819 475 Wait 185 | . 29 59 21 21 45 1 1 8 Move 5724 | 42 628 974 423 1065 894 437 812 449 Hop . | . . . . . . . . . Pick Up 63 | 3 14 16 14 14 . 1 1 . Fast Attach 19 | 5 4 3 2 4 . 1 . . Attach 20 | 1 4 5 2 5 . 1 . 2 Detach . | . . . . . . . . . Swap 48 | . 2 20 14 8 . 1 3 . Drop 63 | . 1 25 15 19 . 2 1 . Fire 257 | . 103 80 49 1 9 9 . 6 Melee 16 | . . . . 4 . 1 1 10 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 4 | . . 3 1 . . . . . Escape Stasis 18 | . . . . 18 . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: Fac x4 / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 78 | -11/Scrapyard | Entered Materials 187 | -10/Materials | Discovered new exit (range 5) 316 | -10/Materials | Build established: Mutant 461 | -10/Materials | Discovered new exit (range 11) 639 | -10/Materials | Discovered new exit (range 8) 878 | -10/Materials | Derelicts attacked the area 998 | -10/Materials | Lost 3 parts (1p1n1w) 1004 | -10/Materials | Core integrity fell below 50% 1154 | -10/Materials | Lost 3 parts (1p1n1u) 1537 | -10/Materials | Discovered new exit (range 12) 1573 | -10/Materials | Entered another Materials area 1573 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1981 | -9/Materials | Discovered new exit (range 16) 2077 | -9/Materials | Build established: Scavenger-Tank 2149 | -9/Materials | Destroyed 7 combat bots 2750 | -9/Materials | Discovered new exit (range 13) 2934 | -9/Materials | Discovered new exit (range 11) 3165 | -9/Materials | Discovered new exit (range 11) 3660 | -9/Materials | Build established: Tank 3850 | -9/Materials | Entered another Materials area 3850 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4077 | -8/Materials | Build established: Scavenger-Tank 4392 | -8/Materials | Discovered new exit (range 7) 4420 | -8/Materials | Identified exit to Factory 4719 | -8/Materials | Discovered exit to Factory (range 16) 4745 | -8/Materials | Entered Factory 4745 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4827 | -7/Factory | Repaired Hvy. Assault Rifle 5078 | -7/Factory | Fabricated Adv. Surge Thruster? 5086 | -7/Factory | Build established: Hacker-Sprinter 5101 | -7/Factory | Discovered new exit (range 15) 5126 | -7/Factory | Identified exit to Lower Caves 5131 | -7/Factory | Identified exit to Factory 5163 | -7/Factory | Entered Lower Caves 5371 | -7/Lower Caves | Learned location of Zion (-7) 5462 | -7/Lower Caves | Spotted B-75 Beast 5473 | -7/Lower Caves | Learned Factory stockpile data 5491 | -7/Lower Caves | Discovered new exit (range 10) 5494 | -7/Lower Caves | Identified exit to Lower Caves 5494 | -7/Lower Caves | Entered another Lower Caves area 5584 | -7/Lower Caves | Learned location of 1 exit from Factory 5644 | -7/Lower Caves | Discovered new exit (range 10) 5656 | -7/Lower Caves | Identified exit to Zion 5656 | -7/Lower Caves | Entered Zion 5668 | -7/Zion | Given A8's code to call for help 5842 | -7/Zion | Enhanced Grunt warped into view, answering call for help 5843 | -7/Zion | Enhanced Grunt warped into view, answering call for help 5897 | -7/Zion | Discovered new exit (range 16) 5901 | -7/Zion | Identified exit to Proximity Caves 5901 | -7/Zion | Entered Proximity Caves 5912 | -6/Proximity Caves | Attracted the attention of an 0b10 base 5984 | -6/Proximity Caves | Lost 7 parts (2p3n2w) 6036 | -6/Proximity Caves | Core integrity fell below 50% 6064 | -6/Proximity Caves | Core integrity fell below 20% 6113 | -6/Proximity Caves | Learned 4 Factory zone layouts 6128 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06046_ Destroyed VTOL Module. 06046_ S-27 Virus system corrupted by crushing effect. 06046_ S-27 Virus destroyed. 06048_ Acquired 18 matter. 06049_ Destroyed VTOL Module. 06049_ S-27 Virus system corrupted by crushing effect. 06050_ S-27 Virus system terminally corrupted. 06052_ Acquired 28 matter. 06057_ Slug penetrates Wall. 06058_ Corrupted Autogun self-destruct mechanism malfunctions. 06061_ Destroyed VTOL Module. 06061_ S-27 Virus system corrupted by crushing effect. 06061_ S-27 Virus knocked back. 06061_ Slug penetrates Wall. 06100_ C-30 ARC bursts open, deploying its payload. 06100_ B-48 Gladiator unfolds itself. 06100_ G-50 Soldier unfolds itself. 06113_ Acquired derelict log, extracted data. Data stored: Factory zone layouts (x4). 06125_ G-67 Veteran suffers critical hit (Burn). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??????????????####???????????????????????????????? | | ?????????????## ???????????????????????????????? | | ????????????## ???????????????????????????????? | | ????????????# ????????????????????????????????? | | ????????????# * ????????????????????????????????? | | ????????????# ????????????????????????????????? | | ???????????## ###?????????????????????????????? | | ??????????## ! ## ##???#####????????????????????? | | ?????????## #??## ######???????????????? | | #####????# #?## ###?????????????? | | # ##???# ### #?????????????? | | ? #???????# ## #??????????????? | | ?# #???????# ## # ####??????????????? | | ## ##??????# ## ### ##????????????????? | | # #??????# ## #?# #????????????????? | | # ##?????# ## #?### #????????????????? | | # ##????# ## #??## ##????????????????? | | #????# #??# ##?????????????????? | | ## #??### #### #??????????????????? | | ### #### g g ##??????????????????? | | ### gg ###???????????????????? | | ## bg #### #?????????????????????? | | ### ####??# #?????????????????????? | | #?#### ##?????# ##?????????????????????? | | ###??# #??????# @#??????????????????????? | | #??# #??????# #??????????????????????? | | ##??# ????? ??????????????????????? | | # ##???# ??? ###??????????????????????? | | # ##???# ? ?????????????????????????? | | ##?? ?????????????????????????? | | ?????????????????????????? | | # # ### ?????????????????????????? | | ## ## ########?## ?????????????????????????? | | ?# ####?????????# ?????????????????????????? | | ?# #????????????# ?????????????????????????? | | ?#" #????????????# #???????????????????????????? | | ?#%"#??####??????# ????????????????????????????? | | ##" #### ##?????? ??????????????????????????????? | | [ #?????????????????????????????????????? | | ##????????????????????????????????????? | | ### #????????????????????????????????????? | | #?# #??????????????????????????????????? | | ## #?????????????????????????????????? | | #?????????????????????????????????? | | ##?????????????????????????????????? | | ## #??????????????????????????????????? | | ## #??????????????????????????????????? | | #??????????????????????????????????? | | ## ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 64 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 30 Defensive Hacking 11 Item Schematics ----------------- Gravmag System | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Power Maul | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Mapping Drone Bay | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive Mak. Light Armor Plating | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Hvy. Riot Gun | -7/Zion | Archive Proton Cannon | -7/Zion | Archive System Guard | -7/Zion | Archive Hvy. Mass Driver | -7/Zion | Archive Robot Schematics ------------------ O-24 Administrator | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive W-25 Informer | -7/Zion | Archive Fabricated ------------ Adv. Surge Thruster | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Gunslinger Challenges ------------ None Game ------ Seed HardlightUtilityGreatsword Manual? 0 Play Time 01:10:50 Cumulative 21.4 hours Start 2024.06.24 @ 22:31:31 End 2024.06.24 @ 23:39:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 26 Achievement% 22 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 38x28 Zoom Use 87% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dbced907-e659-49d9-8b08-6c17d35a504e