Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.17 @ 19:40:09 Player: morimori Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (168) 840 Value Destroyed (3762) 3762 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (-673) -673 TOTAL SCORE: 8129 Bonus ------- High Alert Combat Kills 91 Follower Combat Kills 507 Friendly Fire -1271 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 87/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ Enhanced Optical Array Hacking Suite Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Large Storage Unit Improved Terrain Scanner Hacking Suite CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Airjet Aerolev Unit Gravmag System Gravmag System Gravmag System Improved Airjet > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Signal Interpreter Advanced Terrain Scan Processor > --- WEAPON ----------- Heavy Beamcaster Heavy Phase Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Airjet Gravmag System Improved Heat Sink High-capacity Matter Pod Improved Sensor Array Improved Terrain Scanner Insulated Plating Hacking Suite Hacking Suite Hacking Suite Heavy Beamcaster Heavy Phase Cannon Micro-nuke Launcher [Rating: 59] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Cesium-ion Thruster Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Field Laser Energy Gun Field Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Mace Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 . 2 2 . . . . . . Power . | . . . . . . . . . . . . . Propulsion 4 | . . . . . 2 2 . . . . . . Utility 2 | . . . 2 . . . . . . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 260 | 11 35 2 42 1 61 47 6 20 7 12 3 13 Power 29 | 2 8 1 7 . 3 4 . 1 . 2 . 1 Engine 23 | 2 8 1 6 . 2 3 . . . . . 1 Core 6 | . . . 1 . 1 1 . 1 . 2 . . Reactor . | . . . . . . . . . . . . . Propulsion 79 | 5 10 . 11 . 21 17 3 5 . 2 1 4 Treads . | . . . . . . . . . . . . . Leg 8 | 1 . . . . 4 . . . . . . 3 Wheel 39 | 4 10 . 11 . 14 . . . . . . . Hover 31 | . . . . . 3 17 3 5 . 2 . 1 Flight 1 | . . . . . . . . . . . 1 . Utility 96 | 2 8 . 15 1 18 18 2 14 7 4 2 5 Device 74 | 1 7 . 13 . 14 13 2 11 7 4 1 1 Storage 4 | 1 1 . . . . 1 . 1 . . . . Processor 6 | . . . 1 . . 2 . 1 . . 1 1 Hackware 2 | . . . . . . . . . . . . 2 Protection 10 | . . . 1 1 4 2 . 1 . . . 1 Artifact . | . . . . . . . . . . . . . Weapon 56 | 2 9 1 9 . 19 8 1 . . 4 . 3 Energy Gun 31 | 2 7 1 4 . 12 3 1 . . 1 . . Energy Cannon 10 | . . . 1 . 2 3 . . . 3 . 1 Ballistic Gun 6 | . 1 . 3 . 1 . . . . . . 1 Ballistic Cannon . | . . . . . . . . . . . . . Launcher 7 | . 1 . 1 . 4 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 6 . 2 2 1 . . . . . Parts Lost 38 | . 4 1 8 . 7 4 . . . 12 . 2 Power 5 | . 2 . 2 . 1 . . . . . . . Propulsion 20 | . 1 . 2 . 4 4 . . . 8 . 1 Utility 6 | . . . 2 . 2 . . . . 2 . . Weapon 7 | . 1 1 2 . . . . . . 2 . 1 Highest Loss Streak 8 | . 2 1 2 . 2 2 . . . 8 . 2 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 93 99 97 100 98 98 100 99 100 54 34 78 Engine 5 | . 13 14 7 11 7 5 7 . . . . 5 Core 1 | . . . 3 . 1 1 . 6 7 1 . . Leg 2 | . . . . . 10 . . . . . . 18 Wheel 13 | . 25 28 21 22 21 . . . . . . . Hover 9 | . . . . . 2 44 46 46 46 21 . 2 Flight 1 | . . . . . . . . . . . 6 6 Device 11 | . 13 14 23 18 13 7 15 11 7 5 . 2 Storage 9 | . 14 14 11 11 9 7 7 7 7 7 7 6 Processor 10 | . . . 6 11 9 14 7 9 15 15 20 16 Protection 1 | . . . 1 3 4 . . . . . . 2 Energy Gun 9 | . 20 27 12 11 11 7 7 7 7 . . . Energy Cannon 2 | . . . . . 5 3 7 7 7 1 . 4 Ballistic Gun 2 | . 4 . 9 11 1 . . . . . . 4 Peak Build Rating 59 | 8 9 10 24 22 32 52 57 59 59 59 21 46 Average Rating 26 | 6 8 9 18 21 29 46 52 55 57 30 19 39 On Entrance 27 | . 8 9 10 22 20 31 50 54 59 57 13 21 Naked Turns 1 | . . . . . . . . . . . . 1 Heaviest Build 105 | 15 90 89 98 98 105 99 47 47 44 44 20 44 Greatest Support 52 | 32 26 20 20 20 38 52 52 52 52 44 3 45 Greatest Overweight (x) 27 | 4 27 4 9 4 5 2 . . . 6 6 7 Average Overweight (x) 2 | . 3 4 4 4 3 . . . . . 6 . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 15 15 15 15 15 15 Average Capacity 20 | 7 24 25 25 25 25 15 15 15 15 15 15 14 Most Carried 25 | 8 25 25 25 25 25 25 15 15 15 15 15 15 Average Carried 19 | 4 17 24 24 25 24 14 14 14 15 13 14 12 Final Capacity 25 | 8 25 25 25 25 25 15 15 15 15 15 15 5 Final Carried 25 | 8 25 25 25 25 25 15 15 15 15 13 15 5 Class Distribution -------------------- 73% | Mutant 26% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Matter Collected 3550 | 310 650 20 643 25 712 462 164 209 70 . 150 135 Remotely . | . . . . . . . . . . . . . Salvage Created 6213 | 140 776 43 1673 93 1685 818 101 533 53 70 . 228 Parts 316 | 8 53 6 98 1 91 22 6 18 . 4 . 9 Haulers Intercepted 13 | . 2 . 5 . 5 1 . . . . . . Recyclers Shooed 9 | . 4 . 3 . 1 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . . . 5 5 6 Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Combat Hostiles Destroyed 90 | . 17 3 22 2 26 9 . 7 . 3 . 1 Guns 65 | . 15 3 20 2 17 2 . 4 . 1 . 1 Cannons 13 | . . . 1 . 3 4 . 3 . 2 . . AOE 10 | . 2 . 1 . 5 2 . . . . . . Classes Destroyed 16 | 2 7 . 2 . 1 1 1 2 . . . . Worker 12 | . 2 . 6 . 3 1 . . . . . . Builder 5 | . 2 . 2 . 1 . . . . . . . Tunneler 5 | 2 1 . 2 . . . . . . . . . Hauler 13 | . 2 . 5 . 5 1 . . . . . . Recycler 12 | 1 1 . 2 . 5 2 . 1 . . . . Operator 6 | . 1 . 1 . 2 2 . . . . . . Watcher 18 | . 3 . 5 . 5 5 . . . . . . Swarmer 29 | . 9 3 3 . 10 . . . . 3 . 1 Grunt 39 | . 8 . 12 2 7 6 . 4 . . . . Brawler 1 | . . . . . . . . 1 . . . . Duelist 2 | . . . 2 . . . . . . . . . Sentry 14 | . . . 5 . 7 1 . 1 . . . . Hunter 3 | . . . . . 2 1 . . . . . . Programmer 2 | . . . . . . 1 . 1 . . . . Surgeon 1 | . . . . . . . . 1 . . . . Wasp 1 | . . . . . . . . . . . . 1 Thug 2 | . . . . . . . . . . . . 2 Butcher 1 | . . . . . . . . . . . . 1 Martyr 2 | . . . . . . . 2 . . . . . Best Kill Streak 6 | 2 4 3 6 2 5 5 . 2 . 2 . 1 Combat Bots Only 4 | . 4 3 3 2 4 3 . 2 . 2 . 1 Max Kills in Single Turn 2 | 1 2 1 2 1 2 2 1 1 . 1 . 1 Gunslinging 1 | . 1 . 1 . . . . . . . . . Exploded 2 | . 2 . 1 . 2 2 . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Hostile Shots Fired 644 | . 103 19 114 7 130 89 . 26 . 110 . 46 Missed 191 | . 34 3 28 3 32 32 . 11 . 31 . 17 Damage Taken 6112 | . 639 134 1210 53 1376 704 . 288 . 1187 . 521 Core 1424 | . 164 44 375 10 117 111 . 18 . 459 . 126 Absorbed by Shields . | . . . . . . . . . . . . . Ignored by Resistances 9 | . . . . . . 3 . 6 . . . . Regen/Repaired (Parts) 482 | . 59 . 37 . 236 67 5 78 . . . . Core Remaining (%) 49 | 100 . 16 . 3 78 . . . . . . . Volleys Fired 493 | 5 114 11 116 5 128 41 9 29 13 17 . 5 Largest 2 | 2 2 2 2 2 2 2 2 2 1 2 . 2 Hottest 171 | 100 100 80 91 86 144 145 171 171 90 171 . 114 Shots Fired 897 | 10 187 17 227 10 246 75 19 58 13 25 . 10 Gun 736 | 10 186 17 222 10 198 41 9 29 . 9 . 5 Cannon 149 | . . . 3 . 42 31 10 29 13 16 . 5 Launcher 12 | . 1 . 2 . 6 3 . . . . . . Special . | . . . . . . . . . . . . . Kinetic 114 | . 12 . 69 5 23 . . . . . . 5 Thermal 771 | 10 174 17 156 5 217 72 19 58 13 25 . 5 Explosive 12 | . 1 . 2 . 6 3 . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 21 | 7 21 3 19 6 18 11 11 7 3 5 . 3 Robot Miss Streak 9 | 1 9 2 3 2 3 3 1 6 . 3 . 6 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 8 | . 2 . 4 . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . 1 . . . . . . . Shots Hit Robots 593 | 8 110 9 163 6 172 59 17 29 2 10 . 8 Core Hits 261 | 4 47 3 61 3 95 22 4 11 1 3 . 7 Critical Kills 1 | . . . . . . 1 . . . . . . Critical Parts Destroyed 3 | . . . . . 1 2 . . . . . . Critical Strikes 25 | 1 8 . 2 1 8 4 . 1 . . . . Burn 21 | 1 8 . 2 1 7 1 . 1 . . . . Meltdown 1 | . . . . . . 1 . . . . . . Destroy 1 | . . . . . 1 . . . . . . . Smash 2 | . . . . . . 2 . . . . . . Melee Attacks 16 | . . . . . . 11 . . . . . 5 Impact 11 | . . . . . . 11 . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 5 | . . . . . . . . . . . . 5 Sneak Attacks 6 | . . . . . . 1 . . . . . 5 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 12349 | 100 1476 99 2462 102 3760 2027 553 951 73 311 . 435 Guns 7868 | 100 1344 99 2222 102 2545 640 203 463 . 69 . 81 Cannons 2638 | . . . 64 . 696 689 350 488 73 242 . 36 Explosions 1098 | . 132 . 176 . 519 271 . . . . . . Melee 745 | . . . . . . 427 . . . . . 318 Ramming . | . . . . . . . . . . . . . Kinetic 1177 | . 54 . 759 29 254 . . . . . . 81 Thermal 9439 | 100 1290 99 1637 73 2987 1329 553 951 73 311 . 36 Explosive 988 | . 132 . 66 . 519 271 . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact 427 | . . . . . . 427 . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 318 | . . . . . . . . . . . . 318 Highest Corruption 6 | . . . . . . 6 6 6 1 1 1 . Average Corruption 2 | . . . . . . 4 6 4 1 1 1 . Corruption Purged 6 | . . . . . . . . 6 . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 37 | . . . . . . 17 7 4 . 1 8 . Message Errors 5 | . . . . . . 3 1 1 . . . . Matter Fused 13 | . . . . . . 6 1 1 . 1 4 . Heat Flow Errors 5 | . . . . . . 2 1 1 . . 1 . Energy Discharges 2 | . . . . . . 1 . . . . 1 . Parts Rejected 1 | . . . . . . 1 . . . . . . Data Loss (minor) 6 | . . . . . . 3 2 . . . 1 . Data Loss (major) 3 | . . . . . . . 1 1 . . 1 . Misfires 1 | . . . . . . . 1 . . . . . Alerts 1 | . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 403 | . 3 . . . 52 285 . 10 25 20 . 8 Projectiles 112 | . . . . . 36 21 . 10 25 20 . . Explosions 19 | . 3 . . . 16 . . . . . . . Melee 272 | . . . . . . 264 . . . . . 8 Knockbacks 3 | . . . . . . 3 . . . . . . Impact 3 | . . . . . . 3 . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 61 | . . . 36 . 25 . . . . . . . Shots 2 | . . . 1 . 1 . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 460 | 78 361 54 40 37 361 460 213 418 160 399 187 180 Average Temperature 89 | 39 79 28 10 25 65 139 95 123 66 149 102 77 Received Heat Transfer 1560 | . 144 . 423 48 396 288 . 153 . . . 108 Effects 11 | . 1 . . . . 4 . 4 . 2 . . Shutdowns 2 | . . . . . . 1 . 1 . . . . Energy Bleed 1 | . . . . . . 1 . . . . . . Interference 5 | . 1 . . . . . . 2 . 2 . . Short Circuit 1 | . . . . . . 1 . . . . . . Damage (minor) 2 | . . . . . . 1 . 1 . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . 4 . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . Parts Fried 5 | . . . . . . 4 . . . . . 1 Impact Corruptions 12 | . . . . . . 12 . . . . . . Robots Melted 2 | . . . . . 1 1 . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . Parts Melted 35 | 1 13 2 4 . 8 2 . 5 . . . . Heat Transferred 19054 | 370 4368 225 3538 222 5928 1961 703 1258 74 370 . 37 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Peak Influence 500 | 15 267 100 261 111 500 489 143 444 . . . . Initial 210 | . 9 25 . 61 42 210 141 100 . . . . Average 184 | 7 126 29 113 71 293 315 137 200 . . . . Maximum Alert Level 2 | . 1 . 1 . 2 2 . 2 . . . . Low Security (%) 61 | 100 86 100 87 100 29 9 100 50 . . . . Level 1 27 | . 13 . 12 . 43 70 . 43 . . . . Level 2 10 | . . . . . 27 19 . 5 . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 16 | . 3 . 3 . 3 6 . 1 . . . . Investigation 8 | . 2 . 2 . . 4 . . . . . . Extermination 2 | . . . . . . 1 . 1 . . . . Reinforcement 6 | . 1 . 1 . 3 1 . . . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Distress Signals 10 | . 1 . 3 . 5 . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 191 | . 29 3 37 2 52 22 6 15 . 13 1 11 Peak Tracking Total 9 | . 4 3 8 2 6 4 4 3 . 5 1 9 Tactical Retreats 15 | . . 1 2 . 6 3 1 . . 2 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Traps Triggered 13 | . 7 . 3 . . 2 . 1 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Objects Rigged 2 | . . . 2 . . . . . . . . . Exploded 1 | . . . 1 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Machines Disabled 9 | . 2 . 5 . 1 1 . . . . . . Max in Single Turn 2 | . 2 . 2 . 1 1 . . . . . . Garrison Access 2 | . . . . . 1 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Machines Accessed 64 | . 8 1 12 . 16 20 . 6 1 . . . Terminals 39 | . 5 . 10 . 11 11 . 2 . . . . Fabricators 2 | . . . . . . 2 . . . . . . Repair Stations 7 | . 1 . 1 . 2 1 . 2 . . . . Recycling Units 7 | . 2 . . . 1 3 . 1 . . . . Scanalyzers 5 | . . . 1 . 1 2 . 1 . . . . Garrison Access 2 | . . . . . 1 1 . . . . . . Total Hacks 172 | . 19 1 36 . 53 52 . 10 1 . . . Successful 85 | . 9 1 19 . 25 26 . 4 1 . . . Failed 85 | . 9 . 16 . 28 26 . 6 . . . . Catastrophic 17 | . . . 5 . 4 5 . 3 . . . . Database Lockouts 2 | . 1 . 1 . . . . . . . . . Manual 82 | . 11 . 23 . 21 25 . 2 . . . . Terminals 107 | . 12 . 28 . 34 30 . 3 . . . . Fabricators 5 | . . . . . . 5 . . . . . . Repair Stations 29 | . 3 . 5 . 11 6 . 4 . . . . Recycling Units 12 | . 4 . . . 1 6 . 1 . . . . Scanalyzers 13 | . . . 3 . 4 4 . 2 . . . . Garrison Access 4 | . . . . . 3 1 . . . . . . Terminal Hacks 29 | . 4 1 9 . 5 8 . 1 1 . . . Part Schematic 4 | . 2 . . . . 2 . . . . . . Robot Analysis 8 | . 1 . 3 . 3 1 . . . . . . Prototype ID Bank 4 | . . . 3 . 1 . . . . . . . Open Door 2 | . . 1 . . . . . . 1 . . . Open DSF 1 | . . . . . . . . 1 . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . Terminal Index 3 | . 1 . 1 . . 1 . . . . . . Garrison Index 1 | . . . . . . 1 . . . . . . Unreport Threat 3 | . . . 2 . 1 . . . . . . . Recall Investigation 1 | . . . . . . 1 . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . Fabricator Hacks 3 | . . . . . . 3 . . . . . . Network Status 1 | . . . . . . 1 . . . . . . Load Schematic 1 | . . . . . . 1 . . . . . . Build 1 | . . . . . . 1 . . . . . . Repair Station Hacks 23 | . 2 . 4 . 10 5 . 2 . . . . Scan Component 13 | . 1 . 2 . 5 3 . 2 . . . . Repair 10 | . 1 . 2 . 5 2 . . . . . . Recycling Unit Hacks 5 | . 2 . . . 1 2 . . . . . . Retrieve Components 5 | . 2 . . . 1 2 . . . . . . Scanalyzer 10 | . . . 2 . 4 3 . 1 . . . . Insert Component 6 | . . . 1 . 2 2 . 1 . . . . Analyze 4 | . . . 1 . 2 1 . . . . . . Garrison Access Hacks 2 | . . . . . 1 1 . . . . . . Seal Access 2 | . . . . . 1 1 . . . . . . Unauthorized Hacks 13 | . 1 . 4 . 4 4 . . . . . . Terminals 13 | . 1 . 4 . 4 4 . . . . . . Track 1 | . . . . . . 1 . . . . . . Assimilate 3 | . . . . . 2 1 . . . . . . Botnet 4 | . . . 1 . 1 2 . . . . . . Detonate 1 | . . . 1 . . . . . . . . . Disrupt 1 | . . . 1 . . . . . . . . . Operators 3 | . 1 . 1 . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . Used 1 | . . . . . . 1 . . . . . . Hacking Detections 54 | . 5 . 12 . 13 18 . 6 . . . . Full Trace Events 5 | . 1 . . . 1 3 . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 7 | . 2 . 1 . 2 2 . . . . . . Parts Built 2 | . . . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . . . Time 53 | . . . . . . 53 . . . . . . Total Part Build Rating 12 | . . . . . . 12 . . . . . . Parts Repaired 10 | . 1 . 2 . 5 2 . . . . . . Time 325 | . 13 . 58 . 178 76 . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 29 | . 18 . . . 10 1 . . . . . . Parts Scanalyzed 6 | . . . 1 . 2 2 . 1 . . . . Part Schematics Acquired 4 | . . . 1 . 2 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Total Allies 27 | . . . . . 1 1 20 . . . 5 . Largest Group 19 | . . . . . 1 2 19 9 1 . 5 5 Highest-Rated Group 475 | . . . . . 10 36 475 242 31 . 129 129 Highest-Rated Ally 35 | . . . . . 10 26 35 31 31 . 31 31 Total Orders 7 | . . . . . . 7 . . . . . . STAY 4 | . . . . . . 4 . . . . . . FOLLOW 3 | . . . . . . 3 . . . . . . Ally Attacks 222 | . . . . . . . 92 115 2 . . 13 Total Damage 6117 | . . . . . . . 4377 1550 46 . . 144 Kills 26 | . . . . . . . 13 11 . . . 2 Allies Corrupted 3 | . . . . . . . . 3 . . . . Allies Melted 1 | . . . . . . . . . . . . 1 Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Robot Analysis Total 8 | . 1 . 3 . 3 1 . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . . . . 1 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Turns Passed 16572 | 139 1634 1120 2720 366 3368 1244 317 812 700 303 3585 264 Spaces Moved 10668 | 99 802 674 1462 240 1709 1714 429 1033 985 326 1023 172 Core 1058 | 10 3 . . . . . . . . 7 1023 15 Treads . | . . . . . . . . . . . . . Legs 157 | . . . . . . . . . . . . 157 Wheels 4973 | 89 799 674 1462 240 1709 . . . . . . . Hover 4480 | . . . . . . 1714 429 1033 985 319 . . Flight . | . . . . . . . . . . . . . Fastest Speed 36 | 50 90 140 140 140 120 38 38 36 36 40 350 50 Average Speed 116 | 98 143 140 140 140 134 41 38 37 36 56 350 120 Slowest Speed 1400 | 250 1400 140 215 140 155 162 38 38 36 350 350 400 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 64 | 5 90 98 82 50 91 36 96 27 87 62 81 35 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . . . . . 2 . Known Exits Taken 4 | . . . . . . . . 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . Scrap Searched 11 | . . 1 . 1 . . . . 5 . 3 1 Spaces Dug 13 | . . . . . 2 5 . . 4 2 . . Terrain Destroyed 211 | . 4 . 44 . 84 44 . 11 11 9 . 4 Melee 3 | . . . . . . 3 . . . . . . Projectile 62 | . . . . . 17 10 . 11 11 9 . 4 AOE 146 | . 4 . 44 . 67 31 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Total 13869 | 126 1090 834 1926 259 2547 2149 568 1401 1313 422 1029 205 Wait 2146 | 3 99 143 228 14 577 292 113 305 309 61 . 2 Move 10657 | 98 801 673 1461 239 1708 1714 428 1032 984 325 1022 172 Hop . | . . . . . . . . . . . . . Pick Up 119 | 6 26 3 31 . 28 12 3 4 . . 2 4 Fast Attach 69 | 8 15 . 13 . 9 10 2 1 . . 3 8 Attach 47 | . 4 1 9 . 10 10 . 1 . 9 . 3 Detach 18 | 1 1 . 2 . 1 3 . 1 . 7 1 1 Swap 145 | 3 16 1 21 1 42 27 4 18 7 3 . 2 Drop 159 | 2 14 2 45 . 44 29 9 10 . . 1 3 Fire 493 | 5 114 11 116 5 128 41 9 29 13 17 . 5 Melee 16 | . . . . . . 11 . . . . . 5 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x2 / [*Min x2] / [*Sto]) -9/Mines (discovered 2 exits: *Mat / *Zio) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 15) 140 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 386 | -10/Materials | Repaired Med. Laser 475 | -10/Materials | Discovered new exit (range 16) 788 | -10/Materials | Discovered new exit (range 15) 989 | -10/Materials | Discovered new exit (range 16) 1188 | -10/Materials | Core integrity fell below 50% 1354 | -10/Materials | Discovered new exit (range 3) 1494 | -10/Materials | Discovered new exit (range 9) 1606 | -10/Materials | Central database locked down 1774 | -10/Materials | Entered Mines 1793 | -10/Mines | Learned Materials stockpile data 1859 | -10/Mines | Core integrity fell below 20% 1871 | -10/Mines | Discovered new exit (range 5) 2081 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2268 | -10/Mines | Discovered new exit (range 6) 2894 | -10/Mines | Entered Materials 2894 | -9/Materials | Evolved 2 slots: Utility x2 3277 | -9/Materials | Build established: Scavenger-Mutant 3315 | -9/Materials | Discovered new exit (range 6) 3665 | -9/Materials | Central database locked down 3711 | -9/Materials | Discovered new exit (range 3) 3752 | -9/Materials | Core integrity fell below 50% 4520 | -9/Materials | Discovered new exit (range 12) 4568 | -9/Materials | Discovered new exit (range 5) 4624 | -9/Materials | Build established: Mutant 4653 | -9/Materials | Repaired Imp. Aluminum Leg 4679 | -9/Materials | Repaired Sensor Array 5192 | -9/Materials | Core integrity fell below 20% 5259 | -9/Materials | Discovered new exit (range 14) 5499 | -9/Materials | Build established: Scavenger-Mutant 5614 | -9/Materials | Entered Mines 5638 | -9/Mines | Discovered new exit (range 9) 5826 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5980 | -9/Mines | Entered Materials 5980 | -8/Materials | Evolved 2 slots: Propulsion x2 6240 | -8/Materials | Repaired Hvy. Assault Rifle 6436 | -8/Materials | Build established: Mutant 7471 | -8/Materials | Discovered new exit (range 13) 8642 | -8/Materials | Discovered new exit (range 10) 8770 | -8/Materials | Repaired Imp. Light Armor Plating 8821 | -8/Materials | Repaired Missile Launcher 9298 | -8/Materials | Repaired Hvy. Particle Cannon 9332 | -8/Materials | Repaired Imp. Hover Unit 9348 | -8/Materials | Entered Factory 9348 | -7/Factory | Accompanied by 1 ally 9348 | -7/Factory | Evolved 2 slots: Propulsion x2 9660 | -7/Factory | Build established: Scavenger-Mutant 9783 | -7/Factory | Discovered new exit (range 13) 9801 | -7/Factory | Identified exit to Factory 9896 | -7/Factory | Fabricated Hvy. Phase Cannon (x2) 10004 | -7/Factory | Discovered new exit (range 6) 10006 | -7/Factory | Identified exit to Lower Caves 10181 | -7/Factory | Build established: Mutant 10198 | -7/Factory | Repaired Imp. Hover Unit 10244 | -7/Factory | Repaired Gravmag System 10331 | -7/Factory | Discovered exit to Lower Caves (range 10) 10592 | -7/Factory | Sucked down chute 10592 | -7/Factory | Entered Waste 10593 | -7/Waste | Met a frightened Derelict 10599 | -7/Waste | Spotted C-40 Crusher 10602 | -7/Waste | Spotted C-40 Crusher 10603 | -7/Waste | Spotted C-40 Crusher 10605 | -7/Waste | Spotted C-40 Crusher 10605 | -7/Waste | Spotted C-40 Crusher 10613 | -7/Waste | Discovered new exit (range 11) 10642 | -7/Waste | Warlord forces began an assault 10662 | -7/Waste | Allies destroyed C-40 Crusher 10664 | -7/Waste | Allies destroyed C-40 Crusher 10664 | -7/Waste | Spotted C-40 Crusher 10668 | -7/Waste | Allies destroyed C-40 Crusher 10671 | -7/Waste | Allies destroyed C-40 Crusher 10702 | -7/Waste | Lost 6 allies 10719 | -7/Waste | Allies destroyed C-40 Crusher 10845 | -7/Waste | Identified exit to Factory 10909 | -7/Waste | Entered Factory 10909 | -7/Factory | Accompanied by 9 allies 10925 | -7/Factory | Identified exit to DSF 11692 | -7/Factory | Discovered exit to Lower Caves (range 5) 11694 | -7/Factory | Lost 3 allies 11721 | -7/Factory | Entered Lower Caves 11721 | -7/Lower Caves | Accompanied by 1 ally 11785 | -7/Lower Caves | Build established: Scavenger-Mutant 11857 | -7/Lower Caves | Encountered a Warlord checkpoint 12170 | -7/Lower Caves | Discovered new exit (range 8) 12172 | -7/Lower Caves | Identified exit to Lower Caves 12421 | -7/Lower Caves | Entered another Lower Caves area 12475 | -7/Lower Caves | Discovered exit to Factory (range 13) 12495 | -7/Lower Caves | Lost 8 parts (5n1u2w) 12646 | -7/Lower Caves | Spotted B-75 Beast 12707 | -7/Lower Caves | Core integrity fell below 50% 12710 | -7/Lower Caves | Discovered new exit (range 5) 12720 | -7/Lower Caves | Identified exit to Zion 12723 | -7/Lower Caves | Core integrity fell below 20% 12724 | -7/Lower Caves | Entered Zion 12733 | -7/Zion | Lost 4 parts (3n1u) 12745 | -7/Zion | Build established: Mutant 13017 | -7/Zion | Found CR-A16's Pointy Stick 13122 | -7/Zion | Discovered new exit (range 16) 13171 | -7/Zion | Identified exit to Proximity Caves 13497 | -7/Zion | System corruption cleaned by Quarantine Array 14615 | -7/Zion | Learned location of Armory (-4) 14923 | -7/Zion | Learned Factory terminal intel 15525 | -7/Zion | Gained Derelict followers 16309 | -7/Zion | Entered Proximity Caves 16309 | -6/Proximity Caves | Accompanied by 5 allies 16556 | -6/Proximity Caves | Attracted the attention of an 0b10 base 16560 | -6/Proximity Caves | Released all parts (10) 16573 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 16560_ Released Carbon-fiber Leg. 16560_ Released Hvy. Phase Cannon. 16561_ VTOL Module fries itself beyond repair. 16561_ Acquired Hacking Suite. 16562_ Unknown Ballistic Gun fries itself beyond repair. 16563_ S-27 Virus destroyed. 16563_ Slug penetrates Wall. 16563_ Dropped Imp. Heat Sink. 16564_ Acquired Lrg. Storage Unit. 16565_ Acquired Hacking Suite. 16565_ XH-IMG(i) suffers critical hit (Burn). 16566_ Machine disabled. 16566_ Penetrated by Slug. 16567_ XH-IMG(i) heat short circuits Arm. Wheel. 16567_ XH-IMG(i) critical meltdown. 16567_ Acquired 32 matter. 16567_ Extracted 1 matter. 16568_ Acquired Enh. Optical Array. Map ----- +----------------------------------------------------+ | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ##??????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ##??##??????????????????????????????????????????? | | ### ##?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ##????????????????????????????????????????? | | #????????????????????????????????????????? | | ####????????????????????????????????????????? | | ###??????????????????????????????????????????? | | ## ?????#???###?##???????????????????????????? | | ## ????? ??? ## ##?????????????????????????? | | ### ????? ??? ## ##????????????????????????? | | ##?# ######+##?# ## #????????????????????????? | | ##?# #""""" "?# # #????????????????????????? | | ### # ""# ? #????????????????????????? | | ## # T"# ? #????????????????????????? | | ### # ""# #? #????????????????????????? | | #### # # #?# #????????????????????????? | | ### #? g/ #?# #????????????????????????? | | ## #??" "#g ### #??????##????????????????? | | ### #??" [% # #???? #????????????????? | | ### #??" !=!"#= ### #????????????????? | | ####+#%=/"#! @ #?????????????????? | | =!%!g =!* ##?????????????????? | | ### ]] ==!*## #### #??????????????????? | | #?################### #??? ????????????????? | | ##???????????????????###???? ?????????????? | | ????????????????????????????? #??????????? | | ?????????????????????????????? #??????????? | | ?????????????????????????????? ####??????????? | | ??????????????????????????????? #?????????????? | | ???????????????????????????????? #?????????????? | | ????????????????????????????????? #????????????? | | ????????????????????????????????? ##????????????? | | ??????????????????????????????????##?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 150 Resistance: EM 15 Evasion (%) 57 Particle Charging 15 Offensive Hacking 20 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Lrg. Storage Unit | -10/Materials | Hacked Hacking Suite | -9/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Aerolev Unit | -8/Materials | Scanalyzed Hvy. Phase Cannon | -7/Factory | Hacked Imp. Terrain Scanner | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hvy. Phase Cannon | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TeslaCoolingPick Manual? 0 Play Time 02:05:39 Cumulative 226.0 hours Start 2024.09.17 @ 17:32:51 End 2024.09.17 @ 19:40:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 125 Rogue 125 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 61 Achievement% 54 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7a0a6687-04a7-4122-9e91-75b88dc60e59