Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.22 @ 03:37:21

Player: T1-4MT

Result: Destroyed by Y-64 Sentinel with KE Penetrator

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (18)       3600
Robots Destroyed (214)     1070
Value Destroyed (8605)     8605
Prototype IDs (32)         640
Alien Tech Used (0)        0
Bonus (4012)               4012
              TOTAL SCORE: 20427

 Bonus
-------
High Alert Combat Kills    1589
Follower Combat Kills      1874
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -351

 Cogmind 
---------
Core Integrity             0/1000
Matter                     283/300
Energy                     98/100
System Corruption          17%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -5/Extension

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
       Improved Treads
       Improved Treads
       Improved Treads
       Improved Medium Treads
>               --- UTILITY (9) ------
                    (None)
>               --- WEAPON (2) -------
                Power Maul
>               --- INVENTORY (5) ----
  High-capacity Storage Unit
                Huge Storage Unit
      Makeshift Transmission Jammer
                Hacking Drone Bay (1/1)

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
          Light Fission Core
>               --- PROPULSION -------
         Medium Treads
         Medium Treads
       Improved Medium Treads
         Spiked Medium Treads
>               --- UTILITY ----------
                Huge Storage Unit
       Advanced Signal Interpreter
       Improved Terrain Scanner
       Advanced Terrain Scan Processor
       Advanced Targeting Computer
      Makeshift Transmission Jammer
        Zionite Weapon Casing
        Zionite Heavy Carapace
>               --- WEAPON -----------
                Coil Gun
          Heavy Machine Gun
>               --- INVENTORY --------
     Reinforced Deuterium Engine
        Armored Treads
         Medium Treads
         Medium Treads
       Improved Medium Treads
       Improved Medium Treads
        Armored Huge Wheel
   Experimental Heat Sink
       Improved Cooling System
                Coolant Injector
  High-capacity Storage Unit
          Large Matter Pod
                Weapon Cycler
       Improved Weapon Shielding
       Advanced System Restoration Module
                Hacking Drone Bay
   High-powered Shock Rifle
       Improved Heavy Laser
  Hypervelocity Gauss Rifle
                Railgun
     Long-range Missile Launcher
                Impact Mace
[Rating: 86]

 Favorites 
-----------
Power                      Heavy Deuterium Engine
  Engine                   Heavy Deuterium Engine
  Power Core               Light Fission Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Airjet
Utility                    Advanced Targeting Computer
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Makeshift System Shield
  Protection               Improved Light Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Gauss Rifle
  Launcher                 Heavy Missile Launcher
  Impact Weapon            Impact Mace
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Ext 
Slots Evolved              10   | .   .   .   2   .   .   .   2   2   .   .   .   .   2   .   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Utility                  7    | .   .   .   1   .   .   .   2   2   .   .   .   .   1   .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             323  | 6   2   9   20  4   .   8   23  20  11  7   2   17  67  8   10  32  74  3   
  Power                    22   | 1   .   2   2   1   .   1   2   1   .   .   .   .   2   1   .   3   6   .   
    Engine                 14   | 1   .   1   .   1   .   1   2   1   .   .   .   .   1   1   .   1   4   .   
    Core                   7    | .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               71   | 2   .   3   4   .   .   1   6   7   .   .   .   1   21  2   2   7   12  3   
    Treads                 46   | 2   .   .   .   .   .   .   6   6   .   .   .   1   6   2   2   7   11  3   
    Leg                    12   | .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   
    Wheel                  9    | .   .   3   1   .   .   .   .   1   .   .   .   .   3   .   .   .   1   .   
    Hover                  4    | .   .   .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  115  | 1   2   1   7   2   .   .   5   12  9   6   .   10  22  1   5   9   23  .   
    Device                 62   | .   1   1   2   .   .   .   2   5   8   5   .   9   14  .   2   3   10  .   
    Storage                7    | 1   1   .   2   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   
    Processor              12   | .   .   .   1   1   .   .   1   3   .   .   .   1   1   .   2   .   2   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Protection             33   | .   .   .   2   1   .   .   2   4   1   1   .   .   7   .   1   5   9   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   115  | 2   .   3   7   1   .   6   10  .   2   1   2   6   22  4   3   13  33  .   
    Energy Gun             18   | .   .   3   2   .   .   .   1   .   .   .   .   .   3   .   1   .   8   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          63   | 2   .   .   4   1   .   3   6   .   1   1   2   3   12  2   2   8   16  .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               22   | .   .   .   .   .   .   3   2   .   1   .   .   3   3   1   .   4   5   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          9    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   .   .   4   .   
    Slashing Weapon        3    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  15   | .   .   1   2   .   .   .   1   .   .   .   .   .   3   .   1   .   7   .   
  Corrupted Parts          7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   2   
    System Corruption      34   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   21  2   11  
Parts Lost                 90   | .   .   9   4   3   .   .   7   4   .   .   .   2   19  2   .   10  30  .   
  Power                    11   | .   .   2   1   1   .   .   .   .   .   .   .   .   1   1   .   1   4   .   
  Propulsion               34   | .   .   3   2   .   .   .   3   2   .   .   .   .   10  1   .   3   10  .   
  Utility                  30   | .   .   1   .   1   .   .   2   2   .   .   .   2   8   .   .   5   9   .   
  Weapon                   15   | .   .   3   1   1   .   .   2   .   .   .   .   .   .   .   .   1   7   .   
  Highest Loss Streak      12   | .   .   4   4   2   .   .   3   2   .   .   .   2   3   1   .   4   12  .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   97  80  86  87  100 99  90  99  100 95  76  92  96  99  86  99  81  18  
  Engine                   5    | .   14  8   .   .   11  11  8   7   7   7   7   7   2   1   6   2   2   .   
  Treads                   18   | .   28  19  .   .   .   .   23  22  23  23  23  23  7   25  26  25  18  12  
  Leg                      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   14  .   .   .   .   .   
  Hover                    3    | .   .   .   18  33  33  32  1   .   .   .   .   .   .   .   .   .   .   .   
  Device                   9    | .   2   1   8   .   .   .   10  9   7   7   7   8   15  13  13  12  12  .   
  Storage                  7    | .   14  14  9   11  11  11  9   7   7   7   7   7   6   6   6   6   4   .   
  Processor                18   | .   .   .   2   8   11  11  9   20  30  26  23  21  19  20  20  20  15  .   
  Protection               9    | .   8   1   10  11  11  11  8   14  7   7   7   7   9   13  12  12  7   .   
  Ballistic Gun            12   | .   28  20  12  22  22  21  15  15  14  15  .   11  12  12  .   12  8   .   
Naked Turns                38   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   38  .   
Heaviest Build             115  | 12  28  31  36  36  34  38  49  51  47  64  60  67  62  76  73  114 115 3   
  Greatest Support         116  | 40  40  40  24  24  24  24  60  68  68  68  68  76  96  88  96  116 116 3   
  Greatest Overweight (x)  20   | .   .   2   3   1   1   2   1   3   .   .   .   .   5   1   .   .   20  .   
  Average Overweight (x)   .    | .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  20  20  25  25  5   
  Average Capacity         16   | 7   12  15  13  15  15  15  15  15  15  15  15  15  15  19  20  21  21  5   
  Most Carried             25   | 5   12  15  12  15  15  15  15  15  15  15  15  15  15  15  20  21  25  4   
  Average Carried          14   | 2   8   12  8   14  15  14  12  14  15  14  15  14  13  13  18  19  17  4   
  Final Capacity           25   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  20  20  25  5   5   
  Final Carried            20   | 4   12  8   12  15  15  15  15  15  15  15  15  13  15  13  18  20  4   4   

 Class Distribution 
--------------------
 55% | Scavenger-Mutant
 37% | Mutant
  4% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -7/Data Miner
           Mutant | -6/Proximity Caves
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Zion
 Scavenger-Mutant | -5/Proximity Caves
 Scavenger-Mutant | -5/Factory
           Mutant | -5/Extension

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   
-----------                Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Zio  Pro  Fac  Ext  
Matter Collected           7618 | 182  81   340  368  196  .    109  471  671  235  117  .    343  1944 149  109  756  1527 20   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            9184 | .    81   265  495  231  .    161  765  1238 316  110  .    287  2226 362  .    642  1931 74   
  Parts                    407  | .    4    2    26   20   .    12   36   63   14   9    .    9    78   20   .    30   82   2    
Haulers Intercepted        7    | .    .    .    2    .    .    .    .    2    .    .    .    .    1    .    .    .    2    .    
Recyclers Shooed           4    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    3    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      84   | .    .    .    .    .    .    .    .    .    12   11   .    14   .    20   3    24   .    .    
  Prevented                28   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Ext 
Combat Hostiles Destroyed  198  | .   2   13  15  11  .   8   14  19  8   2   .   9   43  10  .   13  30  1   
  Melee                    12   | .   .   .   3   .   .   .   2   1   .   .   .   .   3   2   .   .   1   .   
  Guns                     120  | .   2   12  11  11  .   2   8   18  3   2   .   4   25  2   .   7   13  .   
  AOE                      56   | .   .   1   1   .   .   6   4   .   5   .   .   5   8   4   .   6   16  .   
Classes Destroyed          20   | .   1   1   5   .   .   .   2   4   1   .   .   .   2   .   .   1   3   .   
  Worker                   6    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   4   .   
  Builder                  9    | .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   5   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler                   7    | .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   .   .   2   .   
  Recycler                 3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Watcher                  6    | .   .   .   .   .   .   .   2   2   .   .   .   .   1   .   .   .   1   .   
  Swarmer                  40   | .   .   .   10  9   .   5   .   3   .   .   .   3   4   4   .   .   2   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Grunt                    100  | .   2   3   1   2   .   2   11  10  5   1   .   6   30  2   .   10  15  .   
  Brawler                  5    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   1   2   .   
  Duelist                  2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   16   | .   .   .   3   .   .   .   3   1   2   1   .   .   1   2   .   1   1   1   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hunter                   7    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   5   .   
  Programmer               11   | .   .   .   .   .   .   .   .   4   .   .   .   .   3   2   .   .   2   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Assembled                12   | .   .   10  .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Best Kill Streak           12   | .   2   3   5   7   .   3   5   5   7   1   .   3   6   4   .   5   12  1   
  Combat Bots Only         8    | .   2   3   5   7   .   3   4   4   7   1   .   3   6   4   .   5   8   1   
Max Kills in Single Turn   4    | .   1   1   1   2   .   3   3   2   2   1   .   2   4   4   .   2   4   1   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Exploded                 4    | .   .   1   1   .   .   3   2   .   2   .   .   2   4   4   .   2   4   .   
  Melee                    1    | .   .   .   1   .   .   .   1   1   .   .   .   .   1   1   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   
--------                   Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Zio  Pro  Fac  Ext  
Damage Taken               17857 | .    158  1049 762  396  .    63   1102 1137 220  26   .    555  3946 572  .    1860 5963 48   
  Core                     2375  | .    25   223  202  88   .    29   141  85   .    .    .    19   348  37   .    177  976  25   
  Absorbed by Shields      670   | .    .    .    .    .    .    .    .    64   68   24   .    136  172  .    .    .    206  .    
  Redirected to Shielding  357   | .    .    .    10   15   .    .    .    14   .    .    .    .    .    .    .    .    318  .    
  Regen/Repaired (Parts)   544   | .    .    .    .    .    .    .    259  105  .    .    .    .    180  .    .    .    .    .    
Core Remaining (%)         52    | 100  .    .    .    .    .    20   74   .    .    .    .    85   .    .    .    33   .    .    
Volleys Fired              605   | .    10   80   40   25   .    10   45   58   9    2    .    17   127  6    .    56   120  .    
  Largest                  2     | .    2    2    2    2    .    2    2    2    2    2    .    2    2    2    .    2    2    .    
  Hottest                  130   | .    40   90   115  46   .    46   79   56   56   56   .    67   60   60   .    65   130  .    
Shots Fired                1121  | .    20   140  79   51   1    16   86   115  15   5    .    32   244  12   .    106  199  .    
  Gun                      1074  | .    20   140  79   51   1    11   82   115  12   5    .    24   237  11   .    100  186  .    
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 47    | .    .    .    .    .    .    5    4    .    3    .    .    8    7    1    .    6    13   .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  940   | .    20   104  61   51   1    11   70   115  12   5    .    24   233  11   .    100  122  .    
  Thermal                  112   | .    .    36   18   .    .    .    12   .    .    .    .    .    4    .    .    .    42   .    
  Explosive                47    | .    .    .    .    .    .    5    4    .    3    .    .    8    7    1    .    6    13   .    
  Electromagnetic          22    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   .    
  Robot Hit Streak         17    | .    16   9    5    7    .    5    13   16   4    8    .    8    16   9    .    17   13   .    
  Robot Miss Streak        8     | .    2    5    8    6    .    4    2    4    2    .    .    3    3    1    .    4    4    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    1    .    
  Secondary Targets        21    | .    1    4    .    2    .    .    1    2    1    .    .    1    5    .    .    2    2    .    
    Max Gunslinging Chain  1     | .    1    1    .    1    .    .    1    1    1    .    .    1    1    .    .    1    1    .    
Shots Hit Robots           824   | .    17   80   56   34   .    7    70   82   8    4    .    16   210  17   .    81   141  1    
  Core Hits                435   | .    7    36   24   13   .    8    31   39   20   4    .    17   93   10   .    39   94   .    
  Critical Kills           14    | .    .    .    .    .    .    .    2    3    2    .    .    1    3    2    .    .    1    .    
  Critical Parts Destroyed 22    | .    .    .    1    .    .    .    .    1    .    .    .    .    10   2    .    3    4    1    
  Critical Strikes         48    | .    .    2    3    .    .    .    5    4    2    .    .    1    13   4    .    5    8    1    
    Burn                   5     | .    .    2    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                22    | .    .    .    1    .    .    .    2    4    2    .    .    1    4    .    .    5    3    .    
    Corrupt                3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
    Smash                  16    | .    .    .    .    .    .    .    .    .    .    .    .    .    9    4    .    .    2    1    
    Sever                  2     | .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              90    | .    .    .    8    .    .    .    7    .    .    .    .    .    46   14   .    .    14   1    
  Impact                   75    | .    .    .    .    .    .    .    .    .    .    .    .    .    46   14   .    .    14   1    
  Slashing                 15    | .    .    .    8    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           25969 | .    133  736  1117 555  .    535  1627 1915 755  79   .    923  7138 903  .    2831 6630 92   
  Guns                     14632 | .    133  736  762  555  .    84   1000 1902 90   79   .    289  3839 165  .    1548 3450 .    
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               8569  | .    .    .    48   .    .    451  460  .    665  .    .    634  1726 299  .    1283 3003 .    
  Melee                    2684  | .    .    .    307  .    .    .    164  .    .    .    .    .    1508 439  .    .    174  92   
  Ramming                  84    | .    .    .    .    .    .    .    3    13   .    .    .    .    65   .    .    .    3    .    
  Kinetic                  12942 | .    133  505  584  555  .    84   860  1902 90   79   .    289  3782 165  .    1548 2366 .    
  Thermal                  1438  | .    .    231  178  .    .    .    140  .    .    .    .    .    57   .    .    .    832  .    
  Explosive                8398  | .    .    .    48   .    .    451  460  .    665  .    .    634  1637 299  .    1283 2921 .    
  Electromagnetic          423   | .    .    .    .    .    .    .    .    .    .    .    .    .    89   .    .    .    334  .    
  Impact                   2213  | .    .    .    .    .    .    .    .    .    .    .    .    .    1508 439  .    .    174  92   
  Slashing                 471   | .    .    .    307  .    .    .    164  .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         21    | .    .    .    1    1    1    1    .    2    2    2    2    10   4    7    7    21   6    17   
  Average Corruption       3     | .    .    .    1    1    1    1    .    1    2    2    2    3    3    4    7    14   3    11   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  246   | .    .    .    3    3    4    3    .    4    27   17   .    35   60   29   3    44   12   2    
    Message Errors         66    | .    .    .    1    1    2    1    .    2    11   7    .    10   16   1    1    11   2    .    
    Matter Fused           53    | .    .    .    1    .    .    .    .    1    4    3    .    10   14   3    1    13   2    1    
    Heat Flow Errors       27    | .    .    .    1    1    .    1    .    .    3    .    .    4    5    7    .    3    2    .    
    Energy Discharges      19    | .    .    .    .    .    .    .    .    .    3    1    .    2    1    6    .    5    1    .    
    Parts Rejected         5     | .    .    .    .    .    .    .    .    .    1    .    .    .    3    .    .    1    .    .    
    Parts Fused            5     | .    .    .    .    .    1    .    .    .    .    .    .    1    .    1    .    2    .    .    
    Data Loss (minor)      30    | .    .    .    .    .    .    .    .    .    3    2    .    2    9    5    1    4    3    1    
    Data Loss (major)      17    | .    .    .    .    .    .    .    .    .    2    3    .    1    4    4    .    2    1    .    
    Misfires               12    | .    .    .    .    1    1    1    .    .    .    1    .    4    2    1    .    1    .    .    
    Alerts                 9     | .    .    .    .    .    .    .    .    .    .    .    .    1    5    1    .    1    1    .    
    Weapon Failures        3     | .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1089  | .    .    .    18   .    .    58   .    .    30   .    .    32   556  129  .    3    171  92   
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               368   | .    .    .    .    .    .    58   .    .    30   .    .    32   103  .    .    3    142  .    
  Melee                    721   | .    .    .    18   .    .    .    .    .    .    .    .    .    453  129  .    .    29   92   
Knockbacks                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
  Impact                   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      134   | .    .    .    49   .    .    .    .    .    .    .    .    36   49   .    .    .    .    .    
  Shots                    3     | .    .    .    1    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    
  Rammed                   11    | .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    1    .    
Targets Rammed             14    | .    .    .    .    .    .    .    1    2    .    .    .    .    10   .    .    .    1    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  3     | .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        330   | .    35   80   330  270  .    260  135  6    240  3    .    275  267  267  .    233  321  .    
  Average Temperature      57    | .    17   31   117  113  .    86   35   6    98   2    .    59   33   92   .    46   69   .    
  Received Heat Transfer   4861  | .    105  285  252  33   .    .    657  430  65   10   .    30   1420 114  .    644  807  9    
  Effects                  3     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    .    .    .    .    
    Interference           3     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              17    | .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    .    .    4    2    
  Impact Corruptions       24    | .    .    .    .    .    .    .    .    .    .    .    .    .    16   6    .    .    1    1    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             9     | .    .    .    1    .    .    .    3    1    .    .    .    .    .    .    .    .    4    .    
  Heat Transferred         2988  | .    .    779  481  .    .    .    444  .    .    .    .    .    111  .    .    .    1173 .    
Parts Sabotaged            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   
-------                    Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Zio  Pro  Fac  Ext  
Peak Influence             1615 | .    62   99   345  257  .    229  263  362  .    .    .    .    1039 .    .    .    1615 794  
  Initial                  756  | .    .    24   .    62   .    .    11   53   .    .    .    .    .    .    .    .    18   756  
  Average                  331  | .    28   48   114  160  .    140  174  147  .    .    .    .    548  .    .    .    603  779  
Maximum Alert Level        5    | .    .    .    1    1    .    1    1    1    .    .    .    .    3    .    .    .    5    3    
  Low Security (%)         51   | 100  100  100  76   48   .    79   59   71   .    .    .    .    18   .    .    .    38   .    
  Level 1                  21   | .    .    .    23   51   .    20   40   28   .    .    .    .    17   .    .    .    15   .    
  Level 2                  8    | .    .    .    .    .    .    .    .    .    .    .    .    .    25   .    .    .    5    .    
  Level 3                  13   | .    .    .    .    .    .    .    .    .    .    .    .    .    38   .    .    .    9    100  
  Level 4                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    29   .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          28   | .    .    .    .    .    .    .    2    6    .    .    .    .    11   .    .    .    9    .    
  Investigation            3    | .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    
  Extermination            7    | .    .    .    .    .    .    .    .    2    .    .    .    .    4    .    .    .    1    .    
  Reinforcement            13   | .    .    .    .    .    .    .    2    2    .    .    .    .    3    .    .    .    6    .    
  Assault                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    2    .    
  Garrison                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       3    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    
Haulers Reinforced         4    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    3    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Ext 
Distress Signals           10   | .   .   .   2   .   .   .   3   .   .   .   .   .   3   .   .   .   2   .   
Communications Jammed      67   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   67  .   
  Distress Signals         65   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   65  .   
Times Spotted              319  | .   2   25  24  15  .   9   23  25  8   2   .   13  73  9   1   24  65  1   
  Peak Tracking Total      11   | .   2   4   6   4   .   3   5   6   7   1   .   4   7   5   1   7   11  .   
  Tactical Retreats        25   | .   .   6   1   1   .   1   2   2   .   .   .   .   8   1   .   .   3   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Ext 
Traps Triggered            5    | .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Ext 
Machines Disabled          30   | .   .   .   2   .   .   .   1   .   .   .   .   .   15  .   .   1   11  .   
  Max in Single Turn       6    | .   .   .   2   .   .   .   1   .   .   .   .   .   6   .   .   .   1   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Ext 
Machines Accessed          44   | .   4   .   7   .   4   .   2   5   .   1   4   1   12  2   .   .   2   .   
  Terminals                23   | .   3   .   7   .   .   .   1   3   .   .   .   1   7   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   1   .   .   .   .   .   1   1   .   .   .   .   2   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   
Total Hacks                119  | .   8   .   24  .   4   .   11  12  .   1   27  1   20  6   .   .   5   .   
  Successful               82   | .   4   .   17  .   4   .   6   5   .   1   27  1   9   6   .   .   2   .   
  Failed                   37   | .   4   .   7   .   .   .   5   7   .   .   .   .   11  .   .   .   3   .   
    Catastrophic           11   | .   1   .   4   .   .   .   .   2   .   .   .   .   3   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   48   | .   6   .   14  .   .   .   3   5   .   .   .   .   11  .   .   .   9   .   
  Terminals                55   | .   6   .   24  .   .   .   4   7   .   .   .   1   12  .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          19   | .   2   .   .   .   .   .   7   3   .   .   .   .   3   .   .   .   4   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   .   .   2   .   .   .   .   5   .   .   .   .   .   
Terminal Hacks             58   | .   3   .   14  .   4   .   1   .   .   1   27  1   .   6   .   .   1   .   
  Record                   21   | .   .   .   .   .   4   .   .   .   .   .   11  1   .   5   .   .   .   .   
  Part Schematic           9    | .   .   .   1   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   .   .   2   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement Status     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       11   | .   1   .   .   .   .   .   5   2   .   .   .   .   2   .   .   .   1   .   
  Scan Component           6    | .   .   .   .   .   .   .   3   1   .   .   .   .   1   .   .   .   1   .   
  Repair                   4    | .   .   .   .   .   .   .   2   1   .   .   .   .   1   .   .   .   .   .   
  Refit                    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Unauthorized Hacks         11   | .   .   .   3   .   .   .   .   3   .   .   .   .   5   .   .   .   .   .   
  Terminals                10   | .   .   .   3   .   .   .   .   3   .   .   .   .   4   .   .   .   .   .   
    Botnet                 10   | .   .   .   3   .   .   .   .   3   .   .   .   .   4   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Jam                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         32   | .   4   .   7   .   .   .   2   5   .   .   .   1   11  .   .   .   2   .   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   1   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   .   .   .   .   2   1   .   .   .   .   1   .   .   .   .   .   
  Time                     100  | .   .   .   .   .   .   .   52  26  .   .   .   .   22  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   
--------                   Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Zio  Pro  Fac  Ext  
Total Allies               23   | .    .    .    .    .    .    .    .    .    1    .    .    1    3    .    4    2    10   2    
  Largest Group            5    | .    .    .    .    .    .    .    .    .    1    .    .    1    3    .    4    5    5    4    
  Highest-Rated Group      380  | .    .    .    .    .    .    .    .    .    30   .    .    96   93   .    153  193  380  107  
  Highest-Rated Ally       96   | .    .    .    .    .    .    .    .    .    30   .    .    96   31   .    39   49   85   31   
Zionite Dispatches         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Heavy                    2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Light                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Total Orders               3    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
  EXPLORE                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  RETURN                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Ally Attacks               235  | .    .    .    .    .    .    .    .    .    .    .    .    14   76   .    .    48   97   .    
  Total Damage             8742 | .    .    .    .    .    .    .    .    .    .    .    .    460  1266 .    .    1483 5533 .    
  Kills                    64   | .    .    .    .    .    .    .    .    .    .    .    .    4    7    .    .    11   42   .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Ext 
Robot Analysis Total       3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    12   | .   .   .   .   2   .   .   .   .   1   2   .   1   .   1   3   2   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   
-------------              Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Zio  Pro  Fac  Ext  
Turns Passed               22776 | 111  394  636  704  681  549  479  854  1676 2042 1821 164  2086 3079 1336 2589 1890 1623 62   
Spaces Moved               13170 | 64   223  290  458  502  491  390  367  863  1167 1109 101  1254 1662 781  1535 1020 790  103  
  Core                     313   | 6    .    .    22   .    .    .    .    .    .    .    .    .    .    .    .    .    182  103  
  Treads                   9532  | 58   223  196  .    .    .    .    336  747  1167 1109 101  1254 399  781  1535 1020 606  .    
  Legs                     1032  | .    .    .    .    .    .    .    .    .    .    .    .    .    1032 .    .    .    .    .    
  Wheels                   621   | .    .    94   178  .    .    .    .    116  .    .    .    .    231  .    .    .    2    .    
  Hover                    1672  | .    .    .    258  502  491  390  31   .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  95   50   112  112  112  112  135  160  160  160  160  115  160  160  160  50   50   
  Average Speed            147   | 149  160  139  105  112  112  112  155  156  160  160  160  160  132  160  161  160  144  50   
  Slowest Speed            1050  | 160  160  160  245  112  112  176  160  160  160  160  160  160  260  240  162  162  1050 50   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Exploration Rate (%)       61    | 5    38   67   44   95   92   94   34   18   92   87   72   84   51   84   90   87   23   13   
  Regions Visited          18
    Branch Regions         12
  Pre-discovered Areas     3     | .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    1    .    .    .    
  Known Exits Taken        11    | .    .    .    1    .    .    .    .    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      7     | 1    1    1    .    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             28    | .    .    1    .    2    .    1    .    .    4    5    .    3    .    5    3    4    .    .    
Spaces Dug                 51    | .    .    .    .    .    .    .    18   .    2    .    .    22   1    .    .    .    8    .    
Terrain Destroyed          484   | .    .    .    28   .    .    44   28   1    46   .    .    86   80   14   .    82   75   .    
  Melee                    9     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    8    .    
  Projectile               23    | .    .    .    .    .    .    .    .    1    2    .    .    1    2    .    .    4    13   .    
  AOE                      452   | .    .    .    28   .    .    44   28   .    44   .    .    85   77   14   .    78   54   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   
---------                  Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Zio  Pro  Fac  Ext  
Total                      15378 | 77   244  401  588  571  490  412  550  1073 1321 1151 104  1298 2251 828  1646 1170 1093 110  
  Wait                     874   | 3    1    19   39   31   .    .    84   101  126  28   .    8    279  15   85   21   31   3    
  Move                     13152 | 63   222  289  457  501  490  389  366  862  1166 1108 100  1253 1661 780  1534 1019 789  103  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  130   | 5    7    4    8    6    .    2    12   14   .    1    .    1    31   2    7    16   14   .    
  Fast Attach              104   | 5    1    1    11   3    .    1    10   4    1    1    2    .    20   .    6    6    29   3    
  Attach                   100   | 1    .    8    5    1    .    1    8    6    .    .    .    2    20   2    2    10   34   .    
  Detach                   35    | .    1    .    6    1    .    .    2    1    .    1    .    .    2    .    2    2    17   .    
  Swap                     119   | .    1    .    4    .    .    6    5    10   10   6    .    15   27   6    2    16   11   .    
  Drop                     131   | .    1    .    10   3    .    3    10   15   .    4    2    2    28   3    8    9    33   .    
  Fire                     605   | .    10   80   40   25   .    10   45   58   9    2    .    17   127  6    .    56   120  .    
  Melee                    90    | .    .    .    8    .    .    .    7    .    .    .    .    .    46   14   .    .    14   1    
  Ram                      9     | .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    5     | .    .    .    .    .    .    .    1    2    .    .    .    .    1    .    .    .    1    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   24    | .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    15   .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Fac x3 / *Low)
-6/Lower Caves (discovered 2 exits: Low / *Zio)
-6/Zion (discovered 2 exits: [Dee] / *Pro)
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac / Upp / *Ext)
-5/Extension

 History 
---------
  Turn | Location           | Event
     9 | -11/Junkyard       | Discovered new exit (range 14)
   112 | -11/Junkyard       | Entered Materials
   308 | -10/Materials      | Build established: Mutant
   483 | -10/Materials      | Discovered new exit (range 6)
   506 | -10/Materials      | Entered Mines
   507 | -10/Mines          | Assembled infested the area
   512 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
   628 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
   631 | -10/Mines          | Found Prototype Device
   963 | -10/Mines          | Lost 3 parts (1p2n)
   981 | -10/Mines          | Core integrity fell below 50%
   997 | -10/Mines          | Core integrity fell below 20%
  1039 | -10/Mines          | Lost 4 parts (1n3w)
  1055 | -10/Mines          | Identified Exp. Sensor Array
  1087 | -10/Mines          | Discovered new exit (range 9)
  1142 | -10/Mines          | Entered Materials
  1142 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1255 | -9/Materials       | Identified exit to Mines
  1370 | -9/Materials       | Lost 4 parts (1p2n1w)
  1421 | -9/Materials       | Core integrity fell below 50%
  1846 | -9/Materials       | Entered Mines
  1917 | -9/Mines           | Destroyed 7 combat bots
  1957 | -9/Mines           | Joined a pair of Derelicts in attacking an 0b10 outpost
  2182 | -9/Mines           | Learned Materials non-interactive machine intel
  2186 | -9/Mines           | Discovered new exit (range 8)
  2336 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  2369 | -9/Mines           | Learned 2 Materials zone layouts
  2496 | -9/Mines           | Discovered new exit (range 8)
  2522 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  2523 | -9/Mines           | Discovered new exit (range 5)
  2527 | -9/Mines           | Entered Exiles
  2527 | -9/Exiles          | Found Exiles lab abandoned
  2542 | -9/Exiles          | Discovered new exit (range 15)
  3063 | -9/Exiles          | Discovered new exit (range 14)
  3076 | -9/Exiles          | Entered Mines
  3263 | -8/Mines           | Discovered new exit (range 5)
  3546 | -8/Mines           | Discovered new exit (range 9)
  3555 | -8/Mines           | Entered Materials
  3555 | -8/Materials       | Evolved 2 slots: Utility x2
  3557 | -8/Materials       | Loaded intel: 29 non-interactive machine locations
  3643 | -8/Materials       | Lost 3 parts (2n1w)
  3897 | -8/Materials       | Build established: Scavenger-Mutant
  3994 | -8/Materials       | Repaired Lgt. Treads
  4021 | -8/Materials       | Repaired Lgt. Treads
  4312 | -8/Materials       | Discovered new exit (range 10)
  4409 | -8/Materials       | Entered Factory
  4409 | -7/Factory         | Evolved 2 slots: Utility x2
  4411 | -7/Factory         | Discovered new exit (range 14)
  4503 | -7/Factory         | Discovered new exit (range 8)
  5049 | -7/Factory         | Repaired Lgt. Treads
  5812 | -7/Factory         | Build established: Mutant
  6085 | -7/Factory         | Identified exit to Lower Caves
  6085 | -7/Factory         | Entered Lower Caves
  6391 | -7/Lower Caves     | Build established: Scavenger-Mutant
  6830 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  6879 | -7/Lower Caves     | Destroyed 7 combat bots
  6936 | -7/Lower Caves     | Learned location of Extension (-5)
  7896 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  7983 | -7/Lower Caves     | Discovered new exit (range 7)
  7991 | -7/Lower Caves     | Identified exit to Lower Caves
  8127 | -7/Lower Caves     | Entered another Lower Caves area
  8300 | -7/Lower Caves     | Discovered new exit (range 15)
  8322 | -7/Lower Caves     | Identified exit to Factory
  8562 | -7/Lower Caves     | Learned location of 1 exit from Proximity Caves
  9065 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  9097 | -7/Lower Caves     | Learned location of 1 exit from Factory
  9267 | -7/Lower Caves     | Discovered new exit (range 13)
  9284 | -7/Lower Caves     | Identified exit to Data Miner
  9314 | -7/Lower Caves     | Build established: Mutant
  9948 | -7/Lower Caves     | Entered Data Miner
  9949 | -7/Data Miner      | Discovered new exit (range 6)
  9962 | -7/Data Miner      | Identified exit to Proximity Caves
  9983 | -7/Data Miner      | Met Data Miner
 10025 | -7/Data Miner      | Learned location of Section 7 (-2)
 10025 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 10052 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 10112 | -7/Data Miner      | Entered Proximity Caves
 10404 | -6/Proximity Caves | Escorted by Enhanced Grunt
 10406 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 11865 | -6/Proximity Caves | Crushed by falling debris
 11865 | -6/Proximity Caves | System corruption reached 10%
 11874 | -6/Proximity Caves | Learned Factory garrison access intel
 12156 | -6/Proximity Caves | Build established: Skirmisher
 12198 | -6/Proximity Caves | Entered Factory
 12198 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 12199 | -6/Factory         | Identified exit to Factory
 12200 | -6/Factory         | Loaded intel: 4 garrison access locations
 12697 | -6/Factory         | Lost 3 parts (3n)
 12775 | -6/Factory         | Garrison activated, responded to threat
 12842 | -6/Factory         | Allied Derelicts emerged from ambush trap array
 13166 | -6/Factory         | Lost 3 parts (1n2u)
 13168 | -6/Factory         | Build established: Scavenger-Mutant
 13633 | -6/Factory         | Discovered exit to Factory (range 14)
 13822 | -6/Factory         | Discovered exit to Factory (range 5)
 13869 | -6/Factory         | Repaired Lyr. Light Armor Plating
 13951 | -6/Factory         | Incoming assault squad redirected
 14195 | -6/Factory         | Build established: Mutant
 14298 | -6/Factory         | First assault squad dispatched
 14492 | -6/Factory         | Incoming assault squad redirected
 14549 | -6/Factory         | Lost 3 parts (1n2u)
 14610 | -6/Factory         | Lost 3 parts (2n1u)
 14889 | -6/Factory         | Build established: Scavenger-Mutant
 15234 | -6/Factory         | Discovered new exit (range 14)
 15275 | -6/Factory         | Identified exit to Lower Caves
 15277 | -6/Factory         | Entered Lower Caves
 15309 | -6/Lower Caves     | Encountered a Warlord checkpoint
 16252 | -6/Lower Caves     | Learned location of 1 exit from Factory
 16252 | -6/Lower Caves     | Learned 8 Factory zone layouts
 16252 | -6/Lower Caves     | Learned 8 Research zone layouts
 16252 | -6/Lower Caves     | Learned Research emergency access door positions
 16331 | -6/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
 16340 | -6/Lower Caves     | Identified exit to Zion
 16400 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 16427 | -6/Lower Caves     | Identified exit to Lower Caves
 16613 | -6/Lower Caves     | Entered Zion
 16679 | -6/Zion            | System corruption cleaned by Quarantine Array
 16785 | -6/Zion            | Learned location of 1 exit from Factory
 16858 | -6/Zion            | Learned location of Armory (-3)
 17093 | -6/Zion            | Discovered new exit (range 16)
 17116 | -6/Zion            | Identified exit to Proximity Caves
 17511 | -6/Zion            | Learned Factory trap positions
 17599 | -6/Zion            | Found CR-A16's Pointy Stick
 17636 | -6/Zion            | Given A8's code to call for help
 17825 | -6/Zion            | Given the Hacking Drone Bay
 17825 | -6/Zion            | Found Prototype Device
 17826 | -6/Zion            | Identified Hacking Drone Bay
 18024 | -6/Zion            | Discovered new exit (range 16)
 18213 | -6/Zion            | Learned 4 Factory zone layouts
 18873 | -6/Zion            | Imprinted
 18875 | -6/Zion            | Declared Zion's savior
 19202 | -6/Zion            | Entered Proximity Caves
 19202 | -5/Proximity Caves | Accompanied by 4 allies
 19204 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 19719 | -5/Proximity Caves | Spotted B-75 Beast
 19912 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 19941 | -5/Proximity Caves | Core integrity fell below 50%
 19958 | -5/Proximity Caves | Learned 8 Factory zone layouts
 19977 | -5/Proximity Caves | Lost 4 parts (2n2u)
 20042 | -5/Proximity Caves | Destroyed B-75 Beast
 20063 | -5/Proximity Caves | Lost 4 parts (1p1n1u1w)
 20489 | -5/Proximity Caves | Build established: Scavenger-Skirmisher
 20536 | -5/Proximity Caves | Discovered exit to Factory (range 15)
 20580 | -5/Proximity Caves | System corruption reached 10%
 21092 | -5/Proximity Caves | Entered Factory
 21092 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 21093 | -5/Factory         | Identified exit to Upper Caves
 21093 | -5/Factory         | Identified exit to Extension
 21094 | -5/Factory         | Identified exit to Factory
 21095 | -5/Factory         | Loaded intel: 97 trap records
 21112 | -5/Factory         | Zion Heavy squad teleported in
 21148 | -5/Factory         | Zion Heavy squad teleported in
 21303 | -5/Factory         | Build established: Scavenger-Mutant
 21516 | -5/Factory         | Found Prototype Protection
 21516 | -5/Factory         | Identified Zio. Heavy Carapace
 21523 | -5/Factory         | Found Prototype Protection
 21523 | -5/Factory         | Identified Zio. Weapon Casing
 21892 | -5/Factory         | Zion Light squad teleported in
 22038 | -5/Factory         | Found Zio. Weapon Casing
 22197 | -5/Factory         | Cargo convoy interrupted
 22247 | -5/Factory         | Found Zio. Weapon Casing
 22292 | -5/Factory         | First assault squad dispatched
 22328 | -5/Factory         | Lost 3 parts (2n1u)
 22390 | -5/Factory         | Terminal network hard line cut
 22398 | -5/Factory         | Destroyed 7 combat bots
 22471 | -5/Factory         | Lost 12 parts (1p5n3u3w)
 22472 | -5/Factory         | Destroyed 8 combat bots
 22480 | -5/Factory         | Core integrity fell below 50%
 22567 | -5/Factory         | Core integrity fell below 20%
 22579 | -5/Factory         | Released all parts (4)
 22607 | -5/Factory         | Allied Derelicts emerged from ambush trap array
 22609 | -5/Factory         | Lost 11 parts (2p2n3u4w)
 22612 | -5/Factory         | Incoming assault squad redirected
 22715 | -5/Factory         | Entered Extension
 22715 | -5/Extension       | Accompanied by 2 allies
 22743 | -5/Extension       | Rescued a captive Derelict
 22743 | -5/Extension       | Rescued a captive Derelict
 22747 | -5/Extension       | System corruption reached 10%
 22777 | -5/Extension       | Destroyed by Y-64 Sentinel with KE Penetrator

 Last Messages 
---------------
22737_ System corrupted: Component data lost.
22738_ Sneak attack on Y-64 Sentinel.
22738_ Y-64 Sentinel suffers critical hit (Smash).
22738_ Destroyed KE Penetrator.
22738_ Y-64 Sentinel system corrupted by crushing effect.
22739_ Y-64 Sentinel system terminally corrupted.
22739_ Adv. Heat Sink fried. <x2>
Door Terminal flashes as you approach.
22743_ MS-1G2(l): "Free at last!"
22743_ 7G-VCZ(l): "Our saviour has arrived!"
22746_ Acquired Corrupted Imp. Treads.
22746_ Integrated Corrupted Imp. Treads (+4).
22747_ Acquired 10 matter.
22748_ Acquired Corrupted Imp. Treads.
22748_ Integrated Corrupted Imp. Treads (+7).
22749_ Acquired 10 matter.
22760_ System corrupted: Matter fused (-7).
22764_ Acquired Imp. Medium Treads.
Door Terminal flashes as you approach.
22777_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ???????????????????????????????????##########?? |
|    ??????????????????????????????????           ?? |
|    ??????????????????###############             ? |
|    ??????????????????#   !  +                    ? |
|    ??????????????????#      #####        #???????? |
|    ??????????????????#  !/  #???#        #???????? |
|    ??????????????????# ]    #???#      ###???????? |
|    ??????????????????#   gl #???#      #?????????? |
|    ??????????????????#   g  #???#      #?????????? |
|    ?????#################/#######      #?????????? |
|    ?????#                               +????????? |
|    ?????# #####%#########@######### #####????????? |
|    ?????# #??#   T#????#T Y#???????  ????????????? |
|    ?????# #??##  ##????## ##???????"#????????????? |
|    ?????# #???#  #??????# p??????????????????????? |
|    ?????# #???####??????###??????????????????????? |
|    ?????# #??????????????????????????????????????? |
|    ?????# #??????????????????????????????????????? |
|    ?????# #??????????????????????????????????????? |
|    ?????# #??????????????????????????????????????? |
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|    ?????# #??????????????????????????????????????? |
|    ?????# #??????????????????????????????????????? |
|    ?????# #??????????????????????????????????????? |
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|    ?????# #??????????????????????????????????????? |
|    ?????# #??????????????????????????????????????? |
|    ?????# #??????????????????????????????????????? |
|    ?????# #??????????????????????????????????????? |
|    ?????# #??????????????????????????????????????? |
|    ?##### #####??????????????????????????????????? |
|    ?#  "" ""  #??????????????????????????????????? |
|    ?#   " "   ##########?????????????????????????? |
|    ?#                    ????????????????????????? |
|    ?#                    ????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           66
Energy Generation          29
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       210
Jamming Range              14
Armor Coverage             1200
Resistance: KI             20
Resistance: TH             15
Power Shielding            66
Weapon Shielding           100
Weapon Cycling             15
Phase Shifting             5
Evasion (%)                60
Targeting Accuracy         8
Target Analysis            6
Core Analysis              6
Recoil Reduction           4
Salvage Targeting          1
Defensive Hacking          11

 Item Schematics 
-----------------
         Hcp. Storage Unit | -9/Materials  | Hacked
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
  Cld. Cesium-ion Thruster | -7/Data Miner | Free
    Exp. Utility Shielding | -7/Data Miner | Free
         Antimatter Cannon | -7/Data Miner | Free
       Cmb. Gravmag System | -7/Data Miner | Free
        Remote Force Field | -7/Data Miner | Free
        Imp. Plasma Cutter | -7/Data Miner | Free

 Robot Schematics 
------------------
     P-60 Hacker | -7/Data Miner | Free
   A-15 Conveyor | -7/Data Miner | Free
  R-10 Processor | -7/Data Miner | Free
 X-57 Shotgunner | -7/Data Miner | Free
     C-35 Carver | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Brute Force
Close Call
Maybe Next Time I'll Detach My Launcher
What Is This Thing?

 Challenges 
------------
None

 Game 
------
Seed              AlloyGuidedNeutralizer
  Manual?         0
Play Time         05:07:02
  Cumulative      62.1 hours
  Start           2023.09.13 @ 17:09:02
  End             2023.09.22 @ 03:37:21
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          18
  Rogue           18
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             44
Gallery%          44
Achievement%      38
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0a04bb28-4792-44cb-9eb9-50c8445bcfbc