Cogmind - Beta 16 --- EXPLORER MODE // 2025.12.08 @ 10:27:46 Player: K.K.Y. Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (58) 290 Value Destroyed (1678) 1678 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (2000) 2000 TOTAL SCORE: 7468 Bonus ------- Delivered SUBCON Basin 2000 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 28/100 System Corruption 3% Temperature Cool (9) Movement Hovering (210) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Gravmag System > --- UTILITY (7) ------ High-capacity Storage Unit Machine Analyzer System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Light Deuterium Engine Fission Core Improved Titanium Leg Cryofiber Web Improved Cryofiber Web Improved Cooling System Weight Redist. System Structural Scanner Improved Trap Scanner Triangulator Improved Terrain Scanner Advanced Melee Analysis Suite Advanced ECM Suite Thermal Shield Improved Hacking Suite Sensor Drone Bay (20/20) Remote Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine Light Fission Core > --- PROPULSION ------- Armored Treads Armored Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Machine Analyzer Improved Sensor Array Force Field System Shield Component Analysis Suite Tech Extrapolator > --- WEAPON ----------- Shotgun Heavy Machine Gun Improved Datajack > --- INVENTORY -------- Nuclear Core Micro Nuclear Core Cryofiber Web Improved Cooling System Weight Redist. System Structural Scanner Improved Trap Scanner Triangulator Improved Terrain Scanner Experimental Targeting Computer Advanced ECM Suite Hardened Medium Armor Plating Hardened Medium Armor Plating Sensor Drone Bay High-powered Shock Rifle Heavy Particle Gun Magnetic Acceleration Cannon Great Maul Power Sword [Rating: 66] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Fission Core Propulsion Armored Treads Treads Armored Treads Hover Unit Improved Gravmag System Flight Unit Flight Unit Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Machine Analyzer Hackware System Shield Protection Improved Light Armor Plating Weapon Shotgun Energy Gun Field Laser Ballistic Gun Shotgun Ballistic Cannon Magnetic Acceleration Cannon Special Weapon Mining Laser Impact Weapon Great Maul Slashing Weapon Power Sword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Slots Evolved 9 | . 1 . . . . 8 Power 1 | . . . . . . 1 Propulsion 2 | . . . . . . 2 Utility 5 | . 1 . . . . 4 Weapon 1 | . . . . . . 1 Parts Attached 55 | 1 16 7 2 5 1 23 Power 6 | . 1 1 . 1 . 3 Engine 3 | . 1 1 . 1 . . Core 3 | . . . . . . 3 Reactor . | . . . . . . . Propulsion 13 | . 5 2 . 2 . 4 Treads 6 | . . 1 . 2 . 3 Leg . | . . . . . . . Wheel . | . . . . . . . Hover 2 | . . 1 . . . 1 Flight 5 | . 5 . . . . . Utility 20 | . 5 3 . 2 . 10 Device 8 | . 2 1 . 2 . 3 Storage 3 | . 1 1 . . . 1 Processor 3 | . 1 . . . . 2 Hackware 1 | . . . . . . 1 Protection 5 | . 1 1 . . . 3 Artifact . | . . . . . . . Weapon 16 | 1 5 1 2 . 1 6 Energy Gun 3 | . . 1 . . . 2 Energy Cannon . | . . . . . . . Ballistic Gun 5 | 1 3 . . . . 1 Ballistic Cannon 1 | . . . . . . 1 Launcher . | . . . . . . . Special Weapon 2 | . . . 1 . 1 . Impact Weapon 2 | . 1 . 1 . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . 1 . . . . 1 Unidentified Prototypes 1 | . . 1 . . . . Parts Lost 25 | . 1 . 1 1 . 22 Power 5 | . . . 1 . . 4 Propulsion 5 | . . . . 1 . 4 Utility 6 | . . . . . . 6 Weapon 9 | . 1 . . . . 8 Highest Loss Streak 11 | . 1 . 1 1 . 11 To Critical Strikes 3 | . . . . . . 3 Average Backups 10 | 2 4 8 8 6 15 14 Power . | . . . . . 1 1 Propulsion . | . . . . . 1 1 Utility 6 | 1 2 4 4 5 9 8 Weapon 2 | . 1 2 2 1 3 2 Tool/Special . | . . . . . . . Unused Backups 25 | . 1 2 1 1 . 20 Power 2 | . . . . . . 2 Propulsion 2 | . . 1 . . . 1 Utility 13 | . 1 1 1 1 . 9 Weapon 6 | . . . . . . 6 Tool/Special 2 | . . . . . . 2 Average Slot Usage (%) 81 | . 60 88 79 94 88 63 Engine 8 | . 6 12 7 11 12 2 Treads 15 | . . 8 12 21 25 9 Flight 1 | . 15 4 . . . . Device 17 | . 10 16 12 23 25 9 Storage 9 | . . 12 12 12 12 6 Processor 2 | . 8 . . . . 8 Hackware 1 | . . . . . . 5 Protection 3 | . 2 7 9 . . 3 Energy Gun 5 | . . 8 7 12 1 . Ballistic Gun 9 | . 13 16 7 8 12 4 Impact Weapon 2 | . . . 4 3 . 2 Peak Build Rating 66 | 1 11 21 31 37 25 66 Average Rating 25 | . 6 17 19 22 23 39 On Entrance 15 | . 1 10 17 31 24 24 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 79 | 2 14 52 53 58 57 79 Greatest Support 100 | 3 14 26 26 46 40 100 Greatest Overweight (x) 17 | . . 2 2 2 1 17 Average Overweight (x) 1 | . . 1 1 1 1 3 Largest Inventory Capacity 20 | 5 8 20 20 20 20 20 Average Capacity 18 | 5 5 15 20 20 20 20 Most Carried 20 | 5 6 9 20 20 19 20 Average Carried 11 | 3 4 8 11 7 15 14 Final Capacity 20 | 5 8 20 20 20 20 20 Final Carried 20 | 5 6 9 20 11 19 17 Class Distribution -------------------- 92% | Hacker-Mutant 7% | Hacker-Assassin Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -10/Subcaves Hacker-Mutant | -8/Recycling Hacker-Mutant | -8/Scraptown Hacker-Mutant | -6/Factory Resources | -11 -10 -10 -10 -8 -8 -6 ----------- Run | Yrd Mat Min Sub Rec Scr Fac Matter Collected 1701 | 225 394 208 188 93 10 583 Remotely . | . . . . . . . Salvage Created 2089 | 97 631 141 150 161 . 909 Parts 121 | 8 30 24 9 6 . 44 Haulers Intercepted 2 | . 2 . . . . . Recyclers Shooed 2 | . 1 . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Combat Hostiles Destroyed 39 | . 7 6 5 3 . 18 Melee 3 | . . . 1 . . 2 Guns 29 | . 7 6 3 3 . 10 Cannons 4 | . . . . . . 4 Classes Destroyed 14 | 2 5 1 2 1 . 3 Worker 3 | . 1 1 . . . 1 Builder 2 | . . 1 . . . 1 Tunneler 4 | 2 . 2 . . . . Hauler 2 | . 2 . . . . . Recycler 4 | 1 3 . . . . . Turret 1 | . . . 1 . . . Watcher 3 | . 2 . . . . 1 Swarmer 12 | . 4 6 . . . 2 Grunt 8 | . 3 . . . . 5 Duelist 1 | . . . . . . 1 Sentry 5 | . . . . 3 . 2 Hunter 5 | . . . . . . 5 Programmer 3 | . . . . . . 3 Subdweller 5 | . . . 5 . . . Best Kill Streak 4 | 2 3 4 2 1 . 3 Combat Bots Only 4 | . 2 4 2 1 . 3 Max Kills in Single Turn 3 | 1 1 3 1 1 . 1 Gunslinging 1 | . . 1 . . . . Exploded . | . . . . . . . Melee 1 | . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -6 -------- Run | Yrd Mat Min Sub Rec Scr Fac Hostile Shots Fired 699 | . 63 16 55 20 . 545 Missed 177 | . 21 4 12 6 . 134 Hits 522 | . 42 12 43 14 . 411 Melee 8 | . . . . . . 8 Projectile 514 | . 42 12 43 14 . 403 AOE 1 | . . . . . . 1 Critical Strikes 10 | . 1 . 2 . . 7 Part Disruptions 1 | . . . . . . 1 Damage Taken 4397 | . 298 54 564 124 . 3357 Core 1079 | . 123 20 61 18 . 857 Absorbed by Shields 229 | . . . . . . 229 Ignored by Resistances 2849 | . 193 40 334 77 . 2205 Core Remaining (%) 55 | 100 . . . . 11 . Volleys Fired 199 | 5 76 11 35 14 . 58 Largest 2 | 1 2 2 2 2 . 2 Hottest 123 | 20 46 86 123 86 . 104 Shots Fired 293 | 5 80 23 70 15 . 100 Gun 259 | 5 80 23 51 15 . 85 Cannon 15 | . . . . . . 15 Launcher . | . . . . . . . Special 19 | . . . 19 . . . Kinetic 219 | 5 80 15 35 1 . 83 Thermal 57 | . . 8 35 14 . . Explosive . | . . . . . . . Electromagnetic 17 | . . . . . . 17 Robot Hit Streak 59 | 5 17 15 43 59 . 25 Robot Miss Streak 2 | . 2 2 1 . . 1 Penetration Max . | . . . . . . . Secondary Targets 3 | . . 1 . . . 2 Max Gunslinging Chain 1 | . . 1 . . . 1 Shots Hit Robots 261 | 5 65 17 39 15 . 120 Core Hits 99 | 4 25 10 11 6 . 43 Critical Kills 2 | . . . 1 . . 1 Critical Parts Destroyed 3 | . . . . . . 3 Critical Strikes 12 | . . . 2 2 . 8 Burn 2 | . . . . 2 . . Destroy 2 | . . . 1 . . 1 Blast 3 | . . . . . . 3 Smash 4 | . . . 1 . . 3 Sever 1 | . . . . . . 1 Melee Attacks 44 | . . . 12 . . 32 Impact 30 | . . . 12 . . 18 Slashing 7 | . . . . . . 7 Piercing . | . . . . . . . Sneak Attacks 7 | . . . . . . 7 Combat Hostiles . | . . . . . . . Follow-up Attacks 1 | . . . . . . 1 Damage Inflicted 5242 | 59 884 277 866 260 . 2896 Guns 3677 | 59 884 277 617 260 . 1580 Cannons 305 | . . . . . . 305 Explosions . | . . . . . . . Melee 1181 | . . . 177 . . 1004 Ramming 7 | . . . . . . 7 Kinetic 3047 | 59 884 158 377 21 . 1548 Thermal 670 | . . 119 312 239 . . Explosive . | . . . . . . . Electromagnetic 337 | . . . . . . 337 Impact 906 | . . . 177 . . 729 Slashing 275 | . . . . . . 275 Piercing . | . . . . . . . Highest Corruption 3 | . 1 1 1 1 . 3 Average Corruption 1 | . 1 1 1 1 . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 66 | . . 12 9 16 . 29 Message Errors 11 | . . 1 1 2 . 7 Matter Fused 19 | . . 4 3 4 . 8 Heat Flow Errors 11 | . . 3 . 3 . 5 Energy Discharges 10 | . . 2 2 4 . 2 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 7 | . . . 2 2 . 3 Data Loss (major) 3 | . . 1 . 1 . 1 Misfires 2 | . . 1 . . . 1 Alerts 1 | . . . 1 . . . Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 360 | . . . 6 . . 354 Projectiles 127 | . . . . . . 127 Explosions . | . . . . . . . Melee 233 | . . . 6 . . 227 Knockbacks 9 | . . . . . . 9 Impact 3 | . . . . . . 3 Kinetic 5 | . . . . . . 5 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 3 | . . . . . . 3 Shots . | . . . . . . . Rammed 2 | . . . . . . 2 Targets Rammed 2 | . . . . . . 2 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 437 | . 12 262 189 437 . 310 Average Temperature 101 | . 12 61 118 156 . 83 Received Heat Transfer 1439 | . 228 . 695 54 . 462 Effects 5 | . . . . 3 . 2 Energy Bleed 1 | . . . . 1 . . Interference 3 | . . . . 1 . 2 Damage (minor) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 4 | . . . 1 . . 3 Combat Hostiles 3 | . . . 1 . . 2 Parts Fried 4 | . . . 1 . . 3 Impact Corruptions 11 | . . . 1 . . 10 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . 1 . . Heat Transferred 1593 | . . 259 668 666 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 . 100 . 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 85 | 5 70 85 . 20 . 70 Initial 2 | . 2 . . . . . Average 3 | 1 13 5 . . . 5 Influence Increases 1004 | 15 218 170 35 60 . 506 Destroy 0b10 Robot/C 700 | . 140 120 20 60 . 360 Destroy 0b10 Robot/NC 90 | 15 40 20 . . . 15 Destroy Leader 170 | . 38 30 . . . 102 Successful Hack 13 | . . . . . . 13 Destroy Structure 1 | . . . . . . 1 Lose Combat Pursuer 30 | . . . 15 . . 15 Influence Decreases 1004 | 10 223 170 35 60 . 506 Entered New Map 3 | . 3 . . . . . Time Decay 973 | 10 220 170 35 60 . 478 Lost Part 28 | . . . . . . 28 Squads Dispatched 9 | . . 1 . . . 8 Investigation 3 | . . 1 . . . 2 Extermination 4 | . . . . . . 4 Reinforcement 2 | . . . . . . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -6 --------- Run | Yrd Mat Min Sub Rec Scr Fac Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 55 | . 11 6 7 3 . 28 Peak Tracking Total 4 | . 3 3 2 1 . 4 Tactical Retreats 2 | . . . 1 . . 1 Traps | -11 -10 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Traps Triggered 3 | . 1 . . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -8 -8 -6 ---------- Run | Yrd Mat Min Sub Rec Scr Fac Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -6 --------- Run | Yrd Mat Min Sub Rec Scr Fac Machines Accessed 19 | . . 2 3 9 . 5 Terminals 7 | . . . . 5 . 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 5 | . . . . 4 . 1 Scanalyzers 1 | . . . . . . 1 Garrison Access 1 | . . . . . . 1 Total Hacks 34 | . . 2 4 14 . 14 Successful 30 | . . 2 4 13 . 11 Failed 4 | . . . . 1 . 3 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 12 | . . . . 10 . 2 Terminals 10 | . . . . 6 . 4 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 11 | . . . . 8 . 3 Scanalyzers 6 | . . . . . . 6 Garrison Access 1 | . . . . . . 1 Terminal Hacks 7 | . . 2 4 . . 1 Record 1 | . . . 1 . . . Part Schematic 1 | . . . . . . 1 Open Door 3 | . . 2 1 . . . Proto ID Catalog 1 | . . . 1 . . . Release Object 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 5 | . . . . 4 . 1 Retrieve Components 5 | . . . . 4 . 1 Scanalyzer 6 | . . . . . . 6 Retrieve Study 6 | . . . . . . 6 Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks 11 | . . . . 9 . 2 Terminals 7 | . . . . 5 . 2 Botnet 7 | . . . . 5 . 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . . . . 4 . . Reject 4 | . . . . 4 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . . . . 1 . 3 Full Trace Events 2 | . . . . . . 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 6 | . . . . . . 6 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 6 | . . . . . . 6 Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 11 | . . . . 9 . 2 Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -6 ------------ Run | Yrd Mat Min Sub Rec Scr Fac Used RIF Installer . | . . . . . . . Robots Hacked 2 | . . . . . . 2 Non-combat 2 | . . . . . . 2 Combat . | . . . . . . . Robot Hacks Applied 6 | . . . . . . 6 no_distress 2 | . . . . . . 2 find_chute 3 | . . . . . . 3 find_recycling 1 | . . . . . . 1 Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -6 -------- Run | Yrd Mat Min Sub Rec Scr Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders 6 | . . 6 . . . . EXPLORE 5 | . . 5 . . . . RETURN 1 | . . 1 . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Active Infowar (turns) 6075 | . 486 . . 2482 1841 1266 Optics 376 | . 376 . . . . . Sensors 5489 | . . . . 2440 1841 1208 Terrain 5402 | . . . . 2482 1841 1079 Structural 345 | . 345 . . . . . Machine Analysis 1019 | . . . . . . 1019 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 20 | . . 20 . . . . Drone Recoveries 20 | . . 20 . . . . Exploration | -11 -10 -10 -10 -8 -8 -6 ------------- Run | Yrd Mat Min Sub Rec Scr Fac Turns Passed 10421 | 56 525 1192 1325 2890 1841 2592 Spaces Moved 4330 | 47 842 467 448 1048 733 745 Core 310 | 47 174 . . . . 89 Treads 3060 | . . 316 448 1048 733 515 Legs . | . . . . . . . Wheels . | . . . . . . . Hover 196 | . . 55 . . . 141 Flight 764 | . 668 96 . . . . Fastest Speed 37 | 50 37 37 250 250 250 165 Average Speed 215 | 50 39 210 251 266 250 298 Slowest Speed 900 | 50 50 250 330 330 250 900 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 2 | . 2 . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 56 | 4 97 93 31 99 52 19 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched 5 | . . 2 . . 3 . Spaces Dug . | . . . . . . . Terrain Destroyed 1 | . . . . . . 1 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -6 --------- Run | Yrd Mat Min Sub Rec Scr Fac Total 5056 | 73 950 661 517 1132 744 979 Wait 311 | 15 4 155 13 53 . 71 Move 4320 | 46 837 466 447 1047 732 745 Hop 2 | . 2 . . . . . Pick Up 64 | 6 3 9 1 9 8 28 Fast Attach 17 | . 10 3 . 2 . 2 Attach 31 | 1 4 1 . 3 1 21 Detach 12 | . 4 . 1 1 2 4 Swap 15 | . 3 5 3 1 . 3 Drop 40 | . 7 11 5 2 1 14 Fire 199 | 5 76 11 35 14 . 58 Melee 43 | . . . 12 . . 31 Ram 2 | . . . . . . 2 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 16) 57 | -11/Scrapyard | Entered Materials 57 | -10/Materials | Evolved 1 slot: Utility x1 89 | -10/Materials | Identified exit to Mines 89 | -10/Materials | Discovered exit to Mines (range 15) 228 | -10/Materials | Identified exit to Materials 228 | -10/Materials | Discovered exit to Materials (range 17) 328 | -10/Materials | Build established: Hacker-Mutant 328 | -10/Materials | Discovered exit to Materials (range 18) 404 | -10/Materials | Discovered exit to Materials (range 4) 490 | -10/Materials | Identified exit to Subcaves 490 | -10/Materials | Discovered exit to Subcaves (range 16) 557 | -10/Materials | Derelicts attacked the area 582 | -10/Materials | Entered Mines 588 | -10/Mines | Found the Drone Emporium 594 | -10/Mines | Found Prototype Device 597 | -10/Mines | Identified Sensor Drone Bay 656 | -10/Mines | Discovered exit to Materials (range 8) 685 | -10/Mines | Discovered exit to Materials (range 26) 700 | -10/Mines | Core integrity fell below 50% 891 | -10/Mines | Met a Derelict shopkeep closing up shop 1649 | -10/Mines | Discovered exit to Subcaves (range 6) 1774 | -10/Mines | Entered Subcaves 1775 | -10/Subcaves | Approached by a straggling Scientist 1777 | -10/Subcaves | Identified exit to Materials 1777 | -10/Subcaves | Discovered exit to Materials (range 15) 1915 | -10/Subcaves | Visited 4L-MR0's lab 2062 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2314 | -10/Subcaves | Identified exit to Recycling 2314 | -10/Subcaves | Discovered exit to Recycling (range 10) 2391 | -10/Subcaves | Discovered exit to Materials (range 15) 2599 | -10/Subcaves | Core integrity fell below 20% 2800 | -10/Subcaves | Found SUBCON Basin 3099 | -10/Subcaves | Entered Recycling 3185 | -8/Recycling | Scanned before Scraplab entrance 3220 | -8/Recycling | Entered Scraplab 3868 | -8/Recycling | Identified exit to Factory 3868 | -8/Recycling | Discovered exit to Factory (range 16) 5986 | -8/Recycling | Identified exit to Scraptown 5986 | -8/Recycling | Discovered exit to Scraptown (range 2) 5989 | -8/Recycling | Entered Scraptown 5989 | -8/Scraptown | System corruption cleaned by C-Scrubber 6338 | -8/Scraptown | Visited Comm Corps 6393 | -8/Scraptown | Visited Cyclists 6426 | -8/Scraptown | Visited Junk Repository 6488 | -8/Scraptown | Visited Assassins FH 6508 | -8/Scraptown | Visited Shadow of the Wyrm 6563 | -8/Scraptown | Visited Awakened 6586 | -8/Scraptown | Visited TADAMA 7016 | -8/Scraptown | Discovered exit to Factory (range 13) 7830 | -8/Scraptown | Entered Factory 7830 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x4, Weapon x1 8337 | -6/Factory | Tech Extrapolator generated special schematic: Deep Structural Scanner 8366 | -6/Factory | Build established: Hacker-Assassin 8685 | -6/Factory | Found Prototype Processor 8915 | -6/Factory | Identified Exp. Targeting Computer 9082 | -6/Factory | Lost 11 parts (3p3n2u3w) 9198 | -6/Factory | Build established: Hacker-Mutant 9250 | -6/Factory | Lost 3 parts (2u1w) 9292 | -6/Factory | Core integrity fell below 50% 9331 | -6/Factory | Lost 4 parts (1p1n1u1w) 9944 | -6/Factory | Core integrity fell below 20% 10422 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10394_ B29:& QNJXWJBGEE5J%7OYDJ> 10396_ K-01 Serf cleans the Fusion Modulator. 10398_ K-01 Serf cleans the Power Conduit. 10410_ Triggered Ambush Trap. 10410_ B-48 Gladiator emerges from a hatch in the floor. 10410_ G-50 Soldier emerges from a hatch in the floor. 10410_ S-27 Virus emerges from a hatch in the floor. 10413_ Great Maul+ destroyed. 10415_ Component Analysis Suite destroyed. 10415_ Knocked back. 10415_ K-01 Serf cleans the Power Conduit. 10419_ U-05 Engineer lays Concrete. 10420_ Slammed into S-27 Virus. 10421_ K-01 Serf cleans the Power Conduit. 10421_ U-05 Engineer lays Concrete. 10422_ Lightning Gun+ destroyed. 10422_ Slammed into M-28 Smith. Map ----- +----------------------------------------------------+ | " !!! %# #??????????? | | " % !!!% # #??????????? | | % % ! !%%%# #??????????? | | + #??????????? | | # #??#???????? | | #+########## # #??????????? | | ?????????# ###############??????????? | | ?????????# #??##############? ??????? | | "?"""??????# " " " " #### #?"""????? | | "?"""??????# " " " " + """ """ #?"""????? | | "?"""??????# " " " " #### """ """ #?"""????? | | ???????????# " " " " #??# """ """ #????????? | | ???????????# " " " " ##?# #?"""????? | | ???????????# " " " " #??# """ #?"""????? | | ????#+?????# " " " "k #??# """ #?"""????? | | ????# ?????# " " " " #??# """ #????????? | | ????# #????# " " " " #??# [ " " #? ?????? | | ##### ###### #??# "R" #????????? | | # #??# """ #????????? | | # ^^ #??# #????????? | | # ##########+#########?????? | | " # ? | | " # "T" ? | | " + """ u!u ? | | # k !m! ?? | | " # bg@[ k k ?? | | " ####+########## s w##########+#####??? | | " # ## """ ] #????????? ? ?????? | | # "" ## """ #???? ?????????? ? | | # """ ""S ## """ #??##?????????????? | | ##### """ "" ## #?????????????????? | | ????# """ ## #??????????"??????? | | ????# ## #???? ?? ? ??? ???? | | ????# ## ########???? ? ???? ?????? | | ????############### #???????????????????????? | | ????# #???????#?#??????????????? | | ????# ##??????#??? ???????????#? | | ????# % #?????????????????? ????? | | ????# #??????????#??? ? ???????? | | ????# #???????#??############### | | ?#??# #### #####+########??????# #! | | ????# #??# ????# = / ######## # | | ????# #?##?????# [%* # ! ## # """ | | ??#?# #?##??#??# !=% = # ## # "G | | ???## # ??????# *! / # "" # """ | | ????# / """"""?# # " !! # | | ??### #?""""""?# # # !! ###+## | | ????# #?"""""" # # "#####+## | | ##### #?"""""" # # | | # # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 27 Energy Capacity 335 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Base Temperature (-) 100 Armor Coverage 450 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Evasion (%) 62 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Mak. Medium Armor Plating | -6/Factory | Extrapolated Thunder Leg | -6/Factory | Hacked Deep Structural Scanner | -6/Factory | Extrapolated Mak. Ablative Armor | -6/Factory | Extrapolated Beamcaster | -6/Factory | Extrapolated Mak. Coolant Network | -6/Factory | Extrapolated Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Great Maul | -6/Factory | Hacked Lgt. Deuterium Engine | -6/Factory | Hacked Lightning Gun | -6/Factory | Hacked Fission Core | -6/Factory | Hacked Imp. Gravmag System | -6/Factory | Hacked Remote Datajack | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SwordAccelerationRipper Manual? 0 Play Time 00:37:35 Cumulative 175.3 hours Start 2025.12.08 @ 09:50:27 End 2025.12.08 @ 10:27:46 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 241 Rogue 0 Adventurer 0 Explorer 241 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 70 Gallery% 67 Achievement% 53 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2826b1b7-9879-4220-84e6-9fa04a6208a8