Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.01 @ 22:49:59 Player: David Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (39) 195 Value Destroyed (1298) 1298 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 5913 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/850 Matter 273/300 Energy 8/100 System Corruption 1% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Signal Interpreter Improved Targeting Computer Hacking Suite Advanced Hacking Suite System Shield Recalibrator > --- WEAPON (3) ------- Autogun > --- INVENTORY (4) ---- Relay Coupler [ARC] (11) Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Experimental Sensor Array Advanced Signal Interpreter Improved Targeting Computer Hacking Suite Advanced Hacking Suite System Shield System Shield > --- WEAPON ----------- Heavy Beamcaster Heavy Beamcaster Heavy Rocket Launcher > --- INVENTORY -------- Nuclear Pulse Thruster Recalibrator Improved Datajack [Rating: 66] Favorites ----------- Power Antimatter Reactor Engine Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Armored Huge Wheel Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Hover Unit Flight Unit Nuclear Pulse Thruster Utility Improved Targeting Computer Device Experimental Sensor Array Storage Medium Matter Pod Processor Improved Targeting Computer Hackware Hacking Suite Weapon Heavy Beamcaster Energy Gun Heavy Beamcaster Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Gar Slots Evolved 8 | . . 2 2 2 . . 2 . Power . | . . . . . . . . . Propulsion 2 | . . 1 . . . . 1 . Utility 5 | . . . 2 2 . . 1 . Weapon 1 | . . 1 . . . . . . Parts Attached 67 | 5 5 9 9 4 10 5 2 18 Power 7 | 1 . . 1 . 2 . . 3 Engine 2 | 1 . . . . . . . 1 Core 3 | . . . 1 . . . . 2 Reactor 2 | . . . . . 2 . . . Propulsion 15 | 2 2 2 1 1 . 1 1 5 Treads . | . . . . . . . . . Leg 2 | . . . . . . . . 2 Wheel 5 | 2 . . . 1 . 1 1 . Hover 4 | . 2 2 . . . . . . Flight 4 | . . . 1 . . . . 3 Utility 18 | . 1 4 4 . 2 2 1 4 Device 7 | . . 2 1 . 1 . . 3 Storage 4 | . 1 1 2 . . . . . Processor 2 | . . 1 . . . 1 . . Hackware 5 | . . . 1 . 1 1 1 1 Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 27 | 2 2 3 3 3 6 2 . 6 Energy Gun 10 | 1 . . 1 2 5 . . 1 Energy Cannon 2 | . . . 2 . . . . . Ballistic Gun 6 | 1 2 . . . . . . 3 Ballistic Cannon 1 | . . . . 1 . . . . Launcher 4 | . . 3 . . . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 4 | . . . . . 1 1 . 2 Unidentified Prototypes 3 | . . . 1 1 1 . . . Parts Lost 31 | . . . 10 . . . . 21 Power 5 | . . . 1 . . . . 4 Propulsion 9 | . . . 3 . . . . 6 Utility 7 | . . . 3 . . . . 4 Weapon 10 | . . . 3 . . . . 7 Highest Loss Streak 9 | . . . 6 . . . . 9 Average Slot Usage (%) 73 | . 79 92 64 33 53 80 85 75 Engine 3 | . 14 11 1 . . . . 1 Reactor 3 | . . . . . 4 7 6 2 Wheel 8 | . 23 . . 7 7 10 13 8 Hover 7 | . 4 31 17 . . . . . Device 3 | . . 5 2 . 1 7 6 2 Storage 2 | . 9 6 3 . . . . . Processor 8 | . . 3 9 7 7 12 13 13 Hackware 14 | . . . 6 7 12 22 25 29 Energy Gun 7 | . . . 1 9 15 15 13 5 Energy Cannon 1 | . . . 10 . . . . . Ballistic Gun 6 | . 26 22 1 . . . . 2 Launcher 3 | . . 10 3 . . . 6 2 Naked Turns . | . . . . . . . . . Heaviest Build 40 | 9 15 18 19 15 32 34 34 40 Greatest Support 56 | 26 26 20 20 28 28 40 56 56 Greatest Overweight (x) 4 | 2 2 1 1 . 1 . . 4 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 6 | 4 6 4 4 4 4 4 4 4 Average Capacity 4 | 4 5 4 4 4 4 4 4 4 Most Carried 6 | 4 6 4 4 4 4 4 4 4 Average Carried 3 | 2 4 3 3 2 3 3 3 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 Final Carried 4 | 3 4 4 3 3 3 4 4 1 Class Distribution -------------------- 51% | Hacker-Mutant 47% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Hacker-Mutant | -7/Waste Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Gar Matter Collected 1327 | 154 76 227 408 . 182 11 . 269 Remotely . | . . . . . . . . . Salvage Created 1336 | . 76 253 359 . 258 11 . 379 Parts 86 | . 15 28 16 . 4 3 . 20 Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Gar Combat Hostiles Destroyed 27 | . 3 5 8 . 1 . . 10 Melee 1 | . . . . . . . . 1 Guns 14 | . 3 3 1 . 1 . . 6 Cannons 3 | . . . 3 . . . . . AOE 9 | . . 2 4 . . . . 3 Classes Destroyed 10 | . 3 4 2 . 1 . . . Worker 2 | . . 2 . . . . . . Builder 2 | . 1 1 . . . . . . Hauler 1 | . . . 1 . . . . . Operator 2 | . . 1 . . . 1 . . Watcher 5 | . 1 4 . . . . . . Swarmer 10 | . 3 3 . . . . . 4 Grunt 13 | . . 1 6 . . . . 6 Sentry 2 | . . 1 1 . . . . . Hunter 1 | . . . 1 . . . . . Compactor 1 | . . . . . 1 . . . Best Kill Streak 4 | . 3 4 3 . 1 1 . 4 Combat Bots Only 4 | . 3 3 3 . 1 . . 4 Max Kills in Single Turn 3 | . 1 3 2 . 1 1 . 3 Gunslinging 1 | . . 1 . . . . . . Exploded 3 | . . 1 1 . . . . 3 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Gar Damage Taken 3544 | . 54 104 955 . . . 30 2401 Core 1395 | . 13 20 499 . . . 30 833 Absorbed by Shields 177 | . . . . . . . . 177 Core Remaining (%) 79 | 100 94 95 9 . . 100 . . Volleys Fired 127 | 1 16 25 26 . 11 3 . 45 Largest 3 | 2 2 3 2 . 2 2 . 3 Hottest 201 | 70 46 76 136 . 162 162 . 201 Shots Fired 219 | 2 32 52 45 . 22 6 . 60 Gun 171 | 2 32 50 8 . 15 6 . 58 Cannon 37 | . . . 30 . 7 . . . Launcher 11 | . . 2 7 . . . . 2 Special . | . . . . . . . . . Kinetic 125 | 1 32 50 4 . 7 . . 31 Thermal 83 | 1 . . 34 . 15 6 . 27 Explosive 11 | . . 2 7 . . . . 2 Electromagnetic . | . . . . . . . . . Robot Hit Streak 14 | . 2 8 12 . 10 2 . 14 Robot Miss Streak 5 | . 3 5 2 . 1 1 . 1 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 145 | . 12 28 32 . 20 3 . 50 Core Hits 64 | . 5 15 17 . 2 1 . 24 Critical Hits 6 | . . 2 2 . 2 . . . Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed 3 | . . 2 1 . . . . . Melee Attacks 10 | . . . . . 1 . . 9 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3458 | . 189 540 919 . 523 22 . 1265 Guns 1785 | . 189 387 75 . 328 22 . 784 Cannons 669 | . . . 474 . 195 . . . Explosions 978 | . . 153 358 . . . . 467 Melee . | . . . . . . . . . Ramming 26 | . . . 12 . . . . 14 Kinetic 1220 | . 189 387 41 . 195 . . 408 Thermal 1234 | . . . 508 . 328 22 . 376 Explosive 978 | . . 153 358 . . . . 467 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . 1 . . . . 1 Average Corruption 1 | . . . 1 . . . . 1 Corruption Purged . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 11 | . . . . . . . . 11 Projectiles . | . . . . . . . . . Explosions 11 | . . . . . . . . 11 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 110 | . . . 70 . . . . 40 Shots 4 | . . . 2 . . . . 2 Rammed 11 | . . . 4 . . . . 7 Targets Rammed 11 | . . . 4 . . . . 7 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 381 | 9 12 58 314 . 224 174 . 381 Average Temperature 94 | 6 5 10 122 . 99 78 . 152 Received Heat Transfer 707 | . . 33 243 . . . . 431 Effects 2 | . . . . . . . . 2 Energy Bleed 1 | . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . 1 . . . . 1 Heat Transferred 2109 | . . . 925 . 518 37 . 629 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Gar Peak Influence 328 | . 112 309 328 75 26 24 2 189 Initial 74 | . . 46 74 60 26 . 2 1 Average 78 | . 51 185 210 69 25 5 2 80 Maximum Alert Level 1 | . . 1 1 . . . . . Low Security (%) 85 | 100 100 50 47 100 100 100 100 100 Level 1 14 | . . 49 52 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 4 | . . 2 2 . . . . . Investigation 3 | . . 1 2 . . . . . Extermination . | . . . . . . . . . Reinforcement 1 | . . 1 . . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Gar Distress Signals 1 | . . . 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 86 | . 9 21 24 1 1 2 . 28 Peak Tracking Total 13 | . 4 5 13 1 1 1 . 10 Tactical Retreats 7 | . 1 1 1 . . . . 4 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Gar Traps Triggered 5 | . . . 1 1 . . 1 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 1 | . . . . . . 1 . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Gar Machines Disabled 1 | . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . 1 Garrison Relay 1 | . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Gar Machines Accessed 21 | . . 8 5 1 . 5 2 . Terminals 13 | . . 6 3 . . 4 . . Fabricators 1 | . . . . . . . 1 . Repair Stations . | . . . . . . . . . Recycling Units 4 | . . 2 1 . . 1 . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 2 | . . . . 1 . . 1 . Total Hacks 49 | . . 14 17 2 . 12 4 . Successful 31 | . . 6 12 1 . 9 3 . Failed 18 | . . 8 5 1 . 3 1 . Catastrophic 4 | . . 3 1 . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 27 | . . 10 7 . . 10 . . Fabricators 2 | . . . . . . . 2 . Repair Stations . | . . . . . . . . . Recycling Units 10 | . . 4 4 . . 2 . . Scanalyzers 6 | . . . 6 . . . . . Garrison Access 4 | . . . . 2 . . 2 . Terminal Hacks 16 | . . 4 3 . . 9 . . Part Schematic 4 | . . . . . . 4 . . Robot Schematic 1 | . . . . . . 1 . . Prototype ID Bank 1 | . . 1 . . . . . . Branch Access Points 1 | . . . 1 . . . . . Emergency Access Points 2 | . . 1 . . . 1 . . Disarm Traps 1 | . . . . . . 1 . . Security Status 1 | . . 1 . . . . . . Recall Investigation 1 | . . . 1 . . . . . Registered Components 1 | . . . . . . 1 . . Zone Layout 3 | . . 1 1 . . 1 . . Fabricator Hacks 1 | . . . . . . . 1 . Build 1 | . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 5 | . . 2 3 . . . . . Process 2 | . . 1 1 . . . . . Retrieve Matter 3 | . . 1 2 . . . . . Scanalyzer 6 | . . . 6 . . . . . Insert Component 3 | . . . 3 . . . . . Analyze 3 | . . . 3 . . . . . Garrison Access Hacks 3 | . . . . 1 . . 2 . Unlock Access 2 | . . . . 1 . . 1 . Coupler Status 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . 1 . . . 1 . . Used . | . . . . . . . . . Hacking Detections 12 | . . 4 4 . . 3 1 . Full Trace Events 3 | . . 1 2 . . . . . Feedback Events 1 | . . . 1 . . . . . Corruption 1 | . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . . Robots Built 1 | . . . . . . . 1 . Matter 153 | . . . . . . . 153 . Time 40 | . . . . . . . 40 . Total Robot Build Rating 1 | . . . . . . . 1 . Part Schematics Acquired 6 | . . . 2 . . 4 . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 24 | . . . 24 . . . . . Retrieved Matter 24 | . . . 24 . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Gar Used RIF Installer 1 | . . . . . . . . 1 Robots Hacked 4 | . . . . . . . . 4 Non-combat . | . . . . . . . . . Combat 4 | . . . . . . . . 4 Robot Hacks Applied 4 | . . . . . . . . 4 overwrite_iff 1 | . . . . . . . . 1 streamctrl_high 3 | . . . . . . . . 3 Relay Couplers Released 3 | . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . 3 Attached 1 | . . . . . . . . 1 Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Gar Total Allies 5 | . . . . . . . 1 4 Largest Group 1 | . . . . . . . 1 1 Highest-Rated Group 12 | . . . . . . . 8 12 Highest-Rated Ally 12 | . . . . . . . 8 12 Total Orders 2 | . . . . . . . 2 . STAY 1 | . . . . . . . 1 . FOLLOW 1 | . . . . . . . 1 . Ally Attacks 7 | . . . . . . . . 7 Total Damage 89 | . . . . . . . . 89 Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Gar Turns Passed 3254 | 67 299 443 455 180 411 672 281 446 Spaces Moved 3227 | 58 293 630 518 173 351 646 247 311 Core 100 | 25 . . 68 . . . . 7 Treads . | . . . . . . . . . Legs 47 | . . . . . . . . 47 Wheels 1840 | 33 209 . . 173 351 646 247 181 Hover 1164 | . 84 630 450 . . . . . Flight 76 | . . . . . . . . 76 Fastest Speed 37 | 50 56 52 50 100 100 95 100 37 Average Speed 81 | 90 80 56 57 100 100 97 100 89 Slowest Speed 250 | 150 180 116 116 100 110 100 100 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 35 | 4 60 52 34 4 97 16 8 40 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 103 | . . 13 79 . . . . 11 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 103 | . . 13 79 . . . . 11 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Gar Total 3661 | 70 332 678 634 181 387 680 281 418 Wait 131 | . 7 . 63 . 7 21 29 4 Move 3220 | 57 292 629 517 173 350 645 246 311 Hop . | . . . . . . . . . Pick Up 43 | 7 5 8 4 4 1 4 3 7 Fast Attach 26 | 1 1 3 6 . 5 3 . 7 Attach 36 | 4 4 3 3 4 3 2 2 11 Detach 8 | . 2 . 2 . 2 . . 2 Swap 5 | . . 3 . . 2 . . . Drop 31 | . 5 7 9 . 5 2 1 2 Fire 127 | 1 16 25 26 . 11 3 . 45 Melee 10 | . . . . . 1 . . 9 Ram 11 | . . . 4 . . . . 7 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 13 | . . . . . . . . 13 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -7/Waste -7/Factory -6/Factory -6/Garrison History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 14) 68 | -11/Scrapyard | Entered Materials 165 | -10/Materials | Discovered new exit (range 12) 309 | -10/Materials | Build established: Mutant 336 | -10/Materials | Discovered new exit (range 10) 367 | -10/Materials | Entered another Materials area 367 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 458 | -9/Materials | Discovered new exit (range 16) 564 | -9/Materials | Discovered new exit (range 3) 693 | -9/Materials | Discovered new exit (range 10) 810 | -9/Materials | Entered another Materials area 810 | -8/Materials | Evolved 2 slots: Utility x2 934 | -8/Materials | Identified exit to Storage 1246 | -8/Materials | Core integrity fell below 50% 1257 | -8/Materials | Discovered new exit (range 15) 1263 | -8/Materials | Core integrity fell below 20% 1265 | -8/Materials | Entered Factory 1265 | -7/Factory | Evolved 2 slots: Utility x2 1267 | -7/Factory | Lost 6 parts (1p2n1u2w) 1409 | -7/Factory | Identified exit to Garrison 1445 | -7/Factory | Sucked down chute 1445 | -7/Factory | Entered Waste 1445 | -7/Waste | The area was eerily silent 1730 | -7/Waste | A Compactor rumbled back to life 1731 | -7/Waste | Spotted C-40 Crusher 1732 | -7/Waste | Found Prototype Device 1745 | -7/Waste | Discovered new exit (range 15) 1756 | -7/Waste | Destroyed C-40 Crusher 1767 | -7/Waste | Identified Exp. Sensor Array 1856 | -7/Waste | Entered Factory 1864 | -7/Factory | Build established: Hacker-Mutant 2313 | -7/Factory | Discovered new exit (range 4) 2357 | -7/Factory | Identified exit to Factory 2528 | -7/Factory | Entered another Factory area 2528 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2700 | -6/Factory | Fabricated R-06 Scavenger? 2771 | -6/Factory | Identified exit to Garrison 2809 | -6/Factory | Entered Garrison 2809 | -6/Garrison | Accompanied by 1 ally 2814 | -6/Garrison | Installed Relay Interface Framework 2838 | -6/Garrison | Triggered checkpoint 2906 | -6/Garrison | Garrison Relay disabled 2951 | -6/Garrison | Spotted B-75 Beast 3007 | -6/Garrison | Lost 3 parts (3w) 3174 | -6/Garrison | Triggered checkpoint 3180 | -6/Garrison | Triggered checkpoint 3194 | -6/Garrison | Triggered checkpoint 3197 | -6/Garrison | Core integrity fell below 50% 3216 | -6/Garrison | Core integrity fell below 20% 3239 | -6/Garrison | Lost 9 parts (2p4n1u2w) 3255 | -6/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03202_ S-27 Virus destroyed. 03204_ Acquired Autogun. 03208_ S-27 Virus destroyed. 03208_ System Shield destroyed. 03210_ Acquired Lgt. Nuclear Core. 03218_ S-27 Virus destroyed. 03222_ Destroyed VTOL Module. 03224_ S-27 Virus destroyed. 03225_ Acquired 23 matter. 03230_ Acquired 30 matter. 03235_ Acquired VTOL Module. 03239_ Lgt. Nuclear Core destroyed. 03244_ VTOL Module destroyed. 03246_ Slammed into S-27 Virus. 03246_ Destabilizing: Core damaged (-17). 03247_ Autogun destroyed. 03248_ Force Field destroyed. 03248_ Slammed into S-27 Virus. 03250_ Relay Coupler [Swarmer] destroyed. 03250_ Acquired Autogun. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????# #? | | ?????????????????????????????????????????????# #? | | ??????????????????????????????????#??????????# #? | | ??????????????????????????????????# ???????# #? | | ??????????????????????????????????# ######?# #? | | ??????????????????????????????????# ## ## ## | | ??????????????????????????????????# ## =# # | | ??????????????????????????????????# =%=% | | ????????????????????????????????? + % | | ??????????????????????????????????# " ! | | ??????????????????????????????????# ##% [%# %!# | | ??????????????????????????????????# ##" #=*%# | | ??????????????????????????????????" %== | | ??????????????????????????????????" | | ??????????????????????????????????" | | ??????????????????????????????????" | | ??????????????????????????????????# ## ## # | | ????????????????????????########### ## ## # | | ????????????????????????# # | | ????????????????????????# # | | ????????????????????????# ######## # | | ????????????????????????# #??????## ## ## # | | ????????????????????????# #???????# #? ## # | | ??????????????########### #???????# #?###### # | | ??????????????#%%%%%** s #???????# #??????# # | | ??????????????#%#########@ #???????# #??????# # | | ????????????? #???????# #???????# #??????# # | | ????????????# #???????#Y #???????# #??????# # | | ????????????# #???????# ??????? #??????# | | ????????????# #???????# ?????? #??????# | | ????????????### #???????# ###?????####??????? | | ??????????????# #???????# #??????????????????#### | | ??????????????# #???????# #?????????????????????? | | ??????????????# ???????# #?????????????????????? | | ???????????????##???????? #?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 21 Energy Capacity 550 Matter Stores 300 Matter Capacity 400 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 62 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 24 Defensive Hacking 20 Relay Coupler Types 32 Relay Coupler Value 1 Item Schematics ----------------- Arm. Huge Wheel | -8/Materials | Scanalyzed Imp. Datajack | -8/Materials | Scanalyzed Wave Gun | -7/Factory | Hacked Enh. Gauss Cannon | -7/Factory | Hacked Exp. Power Shielding | -7/Factory | Hacked Imp. EM Pulse Cannon | -7/Factory | Hacked Robot Schematics ------------------ T-07 Excavator | -7/Factory | Hacked Fabricated ------------ R-06 Scavenger | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Close Call Challenges ------------ None Game ------ Seed NovaHardlightReconfigurator Manual? 0 Play Time 00:53:06 Cumulative 55.8 hours Start 2021.02.01 @ 21:55:07 End 2021.02.01 @ 22:49:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 80 Rogue 80 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 43 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 46469923-4327-4c86-b2e1-0ec27a6fdf09