Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.12 @ 15:30:05

Player: Cracklepappy

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (0)        0
Robots Destroyed (5)       25
Value Destroyed (27)       27
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 52

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     89/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -11/Scrapyard

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (2) ------
     Small Storage Unit
  Improved Terrain Scanner
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (6) ----
           Ion Engine
     Light Ion Engine
           Aluminum Leg
   Compact Wheel
   Compact Wheel
     Small Laser

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
     Light Treads
   Compact Wheel
>          --- UTILITY ----------
     Small Storage Unit
  Improved Terrain Scanner
>          --- WEAPON -----------
    Medium Laser
     Light Assault Rifle
>          --- INVENTORY --------
           Ion Engine
     Light Ion Engine
     Light Treads
           Aluminum Leg
   Compact Wheel
     Small Laser
[Rating: 7]

 Favorites 
-----------
Power                      None
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 
-------                    Run  | Scr 
Slots Evolved              .    | .   
  Power                    .    | .   
  Propulsion               .    | .   
  Utility                  .    | .   
  Weapon                   .    | .   
Parts Attached             8    | 8   
  Power                    .    | .   
    Engine                 .    | .   
    Core                   .    | .   
    Reactor                .    | .   
  Propulsion               3    | 3   
    Treads                 2    | 2   
    Leg                    .    | .   
    Wheel                  1    | 1   
    Hover                  .    | .   
    Flight                 .    | .   
  Utility                  2    | 2   
    Device                 1    | 1   
    Storage                1    | 1   
    Processor              .    | .   
    Hackware               .    | .   
    Protection             .    | .   
    Artifact               .    | .   
  Weapon                   3    | 3   
    Energy Gun             2    | 2   
    Energy Cannon          .    | .   
    Ballistic Gun          1    | 1   
    Ballistic Cannon       .    | .   
    Launcher               .    | .   
    Special Weapon         .    | .   
    Impact Weapon          .    | .   
    Slashing Weapon        .    | .   
    Piercing Weapon        .    | .   
    Special Melee Weapon   .    | .   
  Unidentified Prototypes  .    | .   
Parts Lost                 4    | 4   
  Power                    .    | .   
  Propulsion               2    | 2   
  Utility                  .    | .   
  Weapon                   2    | 2   
  Highest Loss Streak      4    | 4   
Average Slot Usage (%)     .    | .   
Naked Turns                .    | .   
Heaviest Build             8    | 8   
  Greatest Support         40   | 40  
  Greatest Overweight (x)  1    | 1   
  Average Overweight (x)   .    | .   
Largest Inventory Capacity 6    | 6   
  Average Capacity         5    | 5   
  Most Carried             6    | 6   
  Average Carried          5    | 5   
  Final Capacity           6    | 6   
  Final Carried            6    | 6   

 Class Distribution 
--------------------
None

 Dominant Class 
----------------
None

 Resources                      | -11 
-----------                Run  | Scr 
Matter Collected           288  | 288 
  Remotely                 .    | .   
Salvage Created            136  | 136 
  Parts                    11   | 11  
Haulers Intercepted        .    | .   
Recyclers Shooed           .    | .   
Parts Field Recycled       .    | .   
  Retrieved Matter         .    | .   
Parts Self-Destructed      .    | .   
  Prevented                .    | .   

 Kills                          | -11 
-------                    Run  | Scr 
Combat Hostiles Destroyed  1    | 1   
  Guns                     1    | 1   
Classes Destroyed          3    | 3   
  Tunneler                 3    | 3   
  Recycler                 1    | 1   
  Assembled                1    | 1   
Best Kill Streak           1    | 1   
  Combat Bots Only         1    | 1   
Max Kills in Single Turn   1    | 1   
  Gunslinging              .    | .   
  Exploded                 .    | .   
  Melee                    .    | .   
Uniques/NPCs Destroyed     .    | .   

 Combat                         | -11 
--------                   Run  | Scr 
Damage Taken               756  | 756 
  Core                     261  | 261 
  Absorbed by Shields      .    | .   
Core Remaining (%)         .    | .   
Volleys Fired              17   | 17  
  Largest                  2    | 2   
  Hottest                  70   | 70  
Shots Fired                31   | 31  
  Gun                      31   | 31  
  Cannon                   .    | .   
  Launcher                 .    | .   
  Special                  .    | .   
  Kinetic                  17   | 17  
  Thermal                  14   | 14  
  Explosive                .    | .   
  Electromagnetic          .    | .   
  Robot Hit Streak         11   | 11  
  Robot Miss Streak        1    | 1   
  Penetration Max          .    | .   
  Secondary Targets        .    | .   
Shots Hit Robots           22   | 22  
  Core Hits                8    | 8   
  Critical Hits            .    | .   
  Critical Kills           .    | .   
  Critical Parts Destroyed .    | .   
Melee Attacks              .    | .   
  Impact                   .    | .   
  Slashing                 .    | .   
  Piercing                 .    | .   
  Sneak Attacks            .    | .   
    Combat Hostiles        .    | .   
  Follow-up Attacks        .    | .   
Damage Inflicted           226  | 226 
  Guns                     224  | 224 
  Cannons                  .    | .   
  Explosions               .    | .   
  Melee                    .    | .   
  Ramming                  2    | 2   
  Kinetic                  85   | 85  
  Thermal                  139  | 139 
  Explosive                .    | .   
  Electromagnetic          .    | .   
  Impact                   .    | .   
  Slashing                 .    | .   
  Piercing                 .    | .   
Highest Corruption         .    | .   
  Average Corruption       .    | .   
  Corruption Purged        .    | .   
Overload Shots             .    | .   
Overflow Damage            .    | .   
  Projectiles              .    | .   
  Explosions               .    | .   
  Melee                    .    | .   
Knockbacks                 .    | .   
  Impact                   .    | .   
  Kinetic                  .    | .   
  Secondary                .    | .   
Self-Inflicted Damage      .    | .   
  Shots                    .    | .   
  Rammed                   2    | 2   
Targets Rammed             2    | 2   
  Kicked                   .    | .   
  Crushed                  .    | .   
Highest Temperature        70   | 70  
  Average Temperature      24   | 24  
  Received Heat Transfer   140  | 140 
Siege Activations          .    | .   
Robots Corrupted           .    | .   
  Combat Hostiles          .    | .   
  Parts Fried              .    | .   
  Impact Corruptions       .    | .   
Robots Melted              .    | .   
  Combat Hostiles          .    | .   
  Parts Melted             .    | .   
  Heat Transferred         407  | 407 
Parts Sabotaged            .    | .   
Parts Stolen               .    | .   
Parts Stripped             .    | .   
Power Chain Reactions      .    | .   
Missiles Intercepted       .    | .   

 Alert                          | -11 
-------                    Run  | Scr 
Peak Influence             10   | 10  
  Initial                  .    | .   
  Average                  1    | 1   
Maximum Alert Level        .    | .   
  Low Security (%)         100  | 100 
  Level 1                  .    | .   
  Level 2                  .    | .   
  Level 3                  .    | .   
  Level 4                  .    | .   
  Level 5                  .    | .   
  High Security            .    | .   
  Max Security             .    | .   
Squads Dispatched          .    | .   
  Investigation            .    | .   
  Extermination            .    | .   
  Reinforcement            .    | .   
  Assault                  .    | .   
  Garrison                 .    | .   
  Intercept                .    | .   
Construction Impeded       .    | .   
Haulers Reinforced         .    | .   

 Stealth                        | -11 
---------                  Run  | Scr 
Distress Signals           .    | .   
Communications Jammed      .    | .   
  Distress Signals         .    | .   
Times Spotted              21   | 21  
  Peak Tracking Total      17   | 17  
  Tactical Retreats        .    | .   

 Traps                          | -11 
-------                    Run  | Scr 
Traps Triggered            .    | .   
  Indirectly               .    | .   
Trap Hack Attempts         .    | .   
  Triggered                .    | .   
  Disarmed                 .    | .   
  Reprogrammed             .    | .   
  Reused                   .    | .   
Traps Extracted            .    | .   
  Installed                .    | .   
  Triggered                .    | .   

 Machines                       | -11 
----------                 Run  | Scr 
Machines Disabled          .    | .   
  Max in Single Turn       .    | .   
Machines Sabotaged         .    | .   
Garrisons Compromised      .    | .   
Overloaded Fab Kills       .    | .   
Fab Network Shutdowns      .    | .   

 Hacking                        | -11 
---------                  Run  | Scr 
Machines Accessed          .    | .   
  Terminals                .    | .   
  Fabricators              .    | .   
  Repair Stations          .    | .   
  Recycling Units          .    | .   
  Scanalyzers              .    | .   
  Garrison Access          .    | .   
Total Hacks                .    | .   
  Successful               .    | .   
  Failed                   .    | .   
    Catastrophic           .    | .   
  Database Lockouts        .    | .   
  Manual                   .    | .   
  Terminals                .    | .   
  Fabricators              .    | .   
  Repair Stations          .    | .   
  Recycling Units          .    | .   
  Scanalyzers              .    | .   
  Garrison Access          .    | .   
Terminal Hacks             .    | .   
Fabricator Hacks           .    | .   
Repair Station Hacks       .    | .   
Recycling Unit Hacks       .    | .   
Scanalyzer                 .    | .   
Garrison Access Hacks      .    | .   
Unauthorized Hacks         .    | .   
  Terminals                .    | .   
  Fabricators              .    | .   
  Repair Stations          .    | .   
  Recycling Units          .    | .   
  Scanalyzers              .    | .   
  Garrison Access          .    | .   
Data Cores Recovered       .    | .   
  Used                     .    | .   
Hacking Detections         .    | .   
  Full Trace Events        .    | .   
  Feedback Events          .    | .   
  Feedback Blocked         .    | .   
Robot Schematics Acquired  .    | .   
  Robots Built             .    | .   
    Matter                 .    | .   
    Time                   .    | .   
  Total Robot Build Rating .    | .   
Part Schematics Acquired   .    | .   
  Parts Built              .    | .   
    Matter                 .    | .   
    Time                   .    | .   
  Total Part Build Rating  .    | .   
Parts Repaired             .    | .   
  Time                     .    | .   
Parts Recycled             .    | .   
  Recycled Matter          .    | .   
  Retrieved Matter         .    | .   
  Retrieved Components     .    | .   
Parts Scanalyzed           .    | .   
  Part Schematics Acquired .    | .   
  Parts Damaged            .    | .   

 Bothacking                     | -11 
------------               Run  | Scr 
Used RIF Installer         .    | .   
Robots Hacked              .    | .   
  Non-combat               .    | .   
  Combat                   .    | .   
Robot Hacks Applied        .    | .   
Relay Couplers Released    .    | .   
Robots Rewired             .    | .   
Allies Hacked              .    | .   
Hacks Repelled             .    | .   

 Allies                         | -11 
--------                   Run  | Scr 
Total Allies               .    | .   
  Largest Group            .    | .   
  Highest-Rated Group      .    | .   
  Highest-Rated Ally       .    | .   
Total Orders               .    | .   
Ally Attacks               .    | .   
  Total Damage             .    | .   
  Kills                    .    | .   
Allies Corrupted           .    | .   
Allies Melted              .    | .   

 Intel                          | -11 
-------                    Run  | Scr 
Robot Analysis Total       .    | .   
Derelict Logs Recovered    .    | .   
Drone Launches             .    | .   
  Drone Recoveries         .    | .   

 Exploration                    | -11  
-------------              Run  | Scr  
Turns Passed               2136 | 2136 
Spaces Moved               646  | 646  
  Core                     5    | 5    
  Treads                   632  | 632  
  Legs                     .    | .    
  Wheels                   9    | 9    
  Hover                    .    | .    
  Flight                   .    | .    
  Fastest Speed            50   | 50   
  Average Speed            158  | 158  
  Slowest Speed            160  | 160  
  Overloaded Moves         .    | .    
  Propulsion Burnouts      .    | .    
  Robots Hopped            .    | .    
  Cave-ins Triggered       .    | .    
Exploration Rate (%)       39   | 39   
  Regions Visited          .
    Branch Regions         .
  Pre-discovered Areas     .    | .    
  Known Exits Taken        .    | .    
  Unknown Exits Taken      .    | .    
Scrap Searched             .    | .    
Spaces Dug                 .    | .    
Terrain Destroyed          .    | .    
  Melee                    .    | .    
  Projectile               .    | .    
  AOE                      .    | .    
Terrain Rammed             .    | .    
  Walls Destroyed          .    | .    
  Machines Disabled        .    | .    

 Actions                        | -11  
---------                  Run  | Scr  
Total                      1725 | 1725 
  Wait                     1046 | 1046 
  Move                     646  | 646  
  Hop                      .    | .    
  Pick Up                  6    | 6    
  Fast Attach              6    | 6    
  Attach                   .    | .    
  Detach                   .    | .    
  Swap                     2    | 2    
  Drop                     .    | .    
  Fire                     17   | 17   
  Melee                    .    | .    
  Ram                      .    | .    
  Kick                     .    | .    
  Crush                    2    | 2    
  Escape Stasis            .    | .    
  Rewire                   .    | .    
  Trap                     .    | .    
  Miscellaneous            .    | .    

 Route 
-------
-11/Scrapyard (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   25 | -11/Scrapyard | Discovered new exit (range 15)
 2081 | -11/Scrapyard | Assembled infested the area
 2127 | -11/Scrapyard | Core integrity fell below 50%
 2137 | -11/Scrapyard | Core integrity fell below 20%
 2137 | -11/Scrapyard | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
02123_ D-53 Grenadier unfolds itself. <x2>
02123_ Slammed into as-16949.
02124_ Acquired 10 matter.
02125_ Slammed into as-08092.
02125_ as-16949 destroyed.
02125_ as-02804 destroyed.
02125_ as-08092 destroyed.
02127_ as-21119 destroyed.
02127_ as-63455 destroyed.
02127_ as-73012 destroyed.
02127_ as-38447 destroyed.
02127_ as-32863 destroyed.
02127_ as-20200 destroyed.
02127_ as-48912 destroyed.
02127_ as-23706 destroyed.
02129_ as-84513 destroyed.
02129_ as-74717 destroyed.
02129_ as-17273 destroyed.
02133_ Lgt. Treads destroyed. <x2>
02134_ Lgt. Assault Rifle destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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| #??????#?#???#?#?????????##?##???????????????????? |
| ?#####??###?##??????#?????????????????#??????????? |
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| ##?#???#?###########?##?????#????? ??????????????? |
| #???#?#???#        #????#?#????#?????????????????? |
| ###########        ######?????#??????????????????? |
|           #             ##?#??????????? ?????????? |
|                          #????????#?? ???????????? |
|  #######  #       d      ##??#??#????????????????? |
| ##       "%"              ###??????????#?????????? |
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| #??#      #  #?#???#  ## ?? ?????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          5
Energy Capacity            100
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BiometalSystemGreatsword
  Manual?         0
Play Time         00:07:36
  Cumulative      209.1 hours
  Start           2020.10.12 @ 15:26:23
  End             2020.10.12 @ 15:30:05
Sessions          0
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          231
  Rogue           231
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             61
Gallery%          75
Achievement%      58
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f5348b6e-0e36-4e1e-9a61-6a2ef5488f10