Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.02 @ 15:00:30 Player: Dewz Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (41) 205 Value Destroyed (1424) 1424 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (8) 8 TOTAL SCORE: 3257 Bonus ------- High Alert Combat Kills 8 Cogmind --------- Core Integrity 175/550 Matter 280/300 Energy 415/415 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Deuterium Engine Nuclear Core > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (3) ------ Improved Heat Sink > --- WEAPON (2) ------- Particle Cannon Assault Cannon > --- INVENTORY (5) ---- Improved Ion Engine Beam Rifle Particle Gun Datajack Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Cooling System Small Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Improved EM Shotgun Particle Gun > --- INVENTORY -------- Cooling System Particle Gun Grenade Launcher Mining Laser [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Small Storage Unit Device Cooling System Storage Small Storage Unit Protection Hardened Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 2 | . . 1 1 Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 52 | 7 4 24 17 Power 12 | 1 . 5 6 Engine 10 | 1 . 5 4 Core 2 | . . . 2 Reactor . | . . . . Propulsion 12 | 2 2 5 3 Treads . | . . . . Leg 12 | 2 2 5 3 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 9 | 1 2 3 3 Device 6 | . 2 2 2 Storage 1 | 1 . . . Processor . | . . . . Hackware . | . . . . Protection 2 | . . 1 1 Artifact . | . . . . Weapon 19 | 3 . 11 5 Energy Gun 10 | 1 . 7 2 Energy Cannon 2 | . . 1 1 Ballistic Gun 2 | 2 . . . Ballistic Cannon 1 | . . . 1 Launcher 2 | . . 1 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 2 | . . 2 . Unidentified Prototypes 1 | . . 1 . Parts Lost 24 | . . 6 18 Power 6 | . . 2 4 Propulsion 7 | . . 2 5 Utility 7 | . . 2 5 Weapon 4 | . . . 4 Highest Loss Streak 8 | . . 2 8 To Critical Strikes . | . . . . Average Slot Usage (%) 86 | . 91 93 57 Engine 11 | . 14 10 11 Leg 25 | . 28 29 11 Device 9 | . 6 10 9 Storage 10 | . 14 11 5 Protection 6 | . . 10 2 Energy Gun 14 | . 14 17 4 Energy Cannon 2 | . . 1 6 Ballistic Gun 3 | . 14 . . Peak Build Rating 17 | 6 11 17 17 Average Rating 12 | 4 7 14 11 On Entrance 7 | . 6 11 12 Naked Turns . | . . . . Heaviest Build 30 | 14 16 26 30 Greatest Support 40 | 20 26 39 40 Greatest Overweight (x) 9 | 3 . 1 9 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 8 8 6 Most Carried 8 | 2 8 8 7 Average Carried 5 | . 5 6 3 Final Capacity 8 | 8 8 8 5 Final Carried 8 | 2 8 8 4 Class Distribution -------------------- 95% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 790 | 227 148 218 197 Remotely . | . . . . Salvage Created 1381 | . 227 718 436 Parts 70 | . 8 43 19 Haulers Intercepted 1 | . . 1 . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 36 | . 5 20 11 Guns 25 | . 5 16 4 Cannons 5 | . . 2 3 AOE 4 | . . . 4 Classes Destroyed 9 | . 1 7 1 Builder 2 | . . 1 1 Hauler 1 | . . 1 . Operator 1 | . . 1 . Watcher 1 | . . 1 . Swarmer 6 | . . 6 . Grunt 20 | . 5 7 8 Brawler 1 | . . . 1 Duelist 3 | . . 2 1 Sentry 6 | . . 5 1 Best Kill Streak 5 | . 3 4 5 Combat Bots Only 4 | . 3 3 4 Max Kills in Single Turn 2 | . 1 2 1 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 236 | . 35 110 91 Missed 67 | . 8 33 26 Damage Taken 2796 | . 358 1141 1297 Core 596 | . 56 165 375 Absorbed by Shields . | . . . . Core Remaining (%) 78 | 100 77 58 . Volleys Fired 118 | . 23 61 34 Largest 2 | . 2 2 2 Hottest 133 | . 70 133 133 Shots Fired 212 | . 46 109 57 Gun 171 | . 46 97 28 Cannon 31 | . . 10 21 Launcher 10 | . . 2 8 Special . | . . . . Kinetic 29 | . 23 . 6 Thermal 173 | . 23 107 43 Explosive 10 | . . 2 8 Electromagnetic . | . . . . Robot Hit Streak 10 | . 8 10 10 Robot Miss Streak 4 | . 3 4 4 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 150 | . 30 87 33 Core Hits 73 | . 13 34 26 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 5 | . 1 3 1 Burn 4 | . 1 3 . Blast 1 | . . . 1 Melee Attacks 20 | . . 20 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 4 | . . 4 . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3059 | . 390 1671 998 Guns 1749 | . 386 1096 267 Cannons 500 | . . 185 315 Explosions 782 | . . 366 416 Melee . | . . . . Ramming 28 | . 4 24 . Kinetic 337 | . 208 . 129 Thermal 1912 | . 178 1281 453 Explosive 782 | . . 366 416 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 150 | . . 136 14 Projectiles . | . . . . Explosions 150 | . . 136 14 Melee . | . . . . Knockbacks 1 | . . . 1 Impact . | . . . . Kinetic 1 | . . . 1 Secondary . | . . . . Self-Inflicted Damage 130 | . . 130 . Shots 2 | . . 2 . Rammed . | . . . . Targets Rammed 4 | . 1 3 . Kicked 4 | . 1 3 . Crushed . | . . . . Highest Temperature 196 | . 148 196 181 Average Temperature 55 | . 86 42 60 Received Heat Transfer 1005 | . 243 234 528 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 2 | . . 2 . Combat Hostiles 2 | . . 2 . Parts Melted 11 | . . 8 3 Heat Transferred 4773 | . 592 3219 962 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 458 | . 160 458 341 Initial 193 | . . . 193 Average 199 | . 67 235 290 Maximum Alert Level 2 | . . 2 1 Low Security (%) 50 | 100 100 40 9 Level 1 48 | . . 57 90 Level 2 . | . . 1 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 1 4 . Investigation 2 | . 1 1 . Extermination . | . . . . Reinforcement 3 | . . 3 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 6 | . . 4 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 57 | . 6 36 15 Peak Tracking Total 8 | . 3 8 5 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 6 | . . 4 2 Max in Single Turn 1 | . . 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 6 | . 1 4 1 Terminals 5 | . 1 3 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 14 | . 2 10 2 Successful 6 | . 1 4 1 Failed 8 | . 1 6 1 Catastrophic 2 | . 1 1 . Database Lockouts . | . . . . Manual 10 | . . 8 2 Terminals 13 | . 2 9 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 1 3 1 Branch Access Points 1 | . . 1 . Security Status 1 | . . . 1 Recall Investigation 1 | . . 1 . Registered Components 1 | . . 1 . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 1 | . . 1 . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . 1 . Mask 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 1 2 . Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 3 | . . 3 . Non-combat 3 | . . 3 . Combat . | . . . . Robot Hacks Applied 3 | . . 3 . parse_system 2 | . . 2 . no_distress 1 | . . 1 . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1932 | 75 419 1094 344 Spaces Moved 1085 | 51 272 651 111 Core 22 | 6 . . 16 Treads . | . . . . Legs 1063 | 45 272 651 95 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 131 | 124 120 123 205 Slowest Speed 500 | 200 120 190 500 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 30 | 4 38 62 16 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 84 | . . 68 16 Melee . | . . . . Projectile . | . . . . AOE 84 | . . 68 16 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1361 | 59 321 817 164 Wait 42 | . 4 38 . Move 1082 | 50 271 650 111 Hop . | . . . . Pick Up 23 | 2 11 8 2 Fast Attach 22 | 6 . 8 8 Attach 16 | . 1 8 7 Detach 2 | . . 2 . Swap 14 | 1 3 8 2 Drop 18 | . 7 11 . Fire 118 | . 23 61 34 Melee 20 | . . 20 . Ram . | . . . . Kick 4 | . 1 3 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / Min) -8/Materials History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 351 | -10/Materials | Discovered new exit (range 13) 495 | -10/Materials | Entered another Materials area 495 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 663 | -9/Materials | Discovered new exit (range 10) 1362 | -9/Materials | Identified exit to Mines 1568 | -9/Materials | Discovered new exit (range 6) 1589 | -9/Materials | Entered another Materials area 1589 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1672 | -8/Materials | Lost 8 parts (1p3n2u2w) 1720 | -8/Materials | Lost 3 parts (2n1w) 1771 | -8/Materials | Core integrity fell below 50% 1834 | -8/Materials | Lost 7 parts (3p3u1w) 1933 | -8/Materials | Self-destructed Last Messages --------------- >>Enumerate(Guards) Retrieving latest reported positions... Security request, restricting to local area... Found 1 active security squad. Downloaded coordinate data. 01895_ U-05 Engineer builds a Wall. 01899_ U-05 Engineer lays Concrete. 01900_ U-05 Engineer builds a Door. 01900_ U-05 Engineer lays Concrete. 01906_ U-05 Engineer builds a Wall. 01912_ U-05 Engineer lays Concrete. 01914_ U-05 Engineer builds a Wall. 01915_ K-01 Serf collects debris. 01917_ U-05 Engineer lays Concrete. 01919_ K-01 Serf collects debris. 01919_ U-05 Engineer lays Concrete. 01920_ U-05 Engineer builds a Wall. 01920_ U-05 Engineer lays Concrete. 01924_ U-05 Engineer builds a Wall. 01925_ U-05 Engineer lays Concrete. 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" # %# # | | ??! # ## # | | ???##### ## # "" | | ??????#" # # + "" | | #######" # # # "" | | # #" !# # # | | # """ #" # # # "T | | # """ #" # # #### | | # """ # ### #??? | | # """ # #??? | | # @/ #??? | | # """ # #??? | | # """ # ###+######/####??? | | # """ # # ! #??? | | # """ # # ## #??? | | # # # ##""" #??? | | # # # ##""" #??? | | ?###### # ##""" #??? | | ??????# # ## #??? | | ??????# # #?#######??? | | ??????#############??????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 23 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() Challenges ------------ None Game ------ Seed NullSupersonicBlade Manual? 0 Play Time 00:31:30 Cumulative 31.6 hours Start 2025.02.02 @ 14:30:59 End 2025.02.02 @ 15:00:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 27 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 32/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f834c4ef-dad6-4e13-8274-b488ac8490ff