Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.08.30 @ 20:09:04

Player: Joshua

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (19)      95
Value Destroyed (578)      578
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (75)                 75
              TOTAL SCORE: 2008

 Bonus
-------
Follower Combat Kills      75

 Cogmind 
---------
Core Integrity             0/250
Matter                     173/300
Energy                     85/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Walking (190) Ox1
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                Aluminum Leg
>               --- UTILITY (2) ------
         Medium Storage Unit
      Makeshift Salvage Targeting Computer
>               --- WEAPON (2) -------
                Slug Cannon
>               --- INVENTORY (10) ---
          Light Ion Engine
       Improved Carbon-fiber Leg
                Superbattery (1500)
  High-capacity Matter Pod (200)
                Kinecellerator
         Medium Laser
                Grenade Launcher
                Rocket Launcher
      Makeshift Hammer

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
         Medium Storage Unit
      Makeshift Salvage Targeting Computer
>               --- WEAPON -----------
       Improved Light Cannon
                Slug Cannon
>               --- INVENTORY --------
          Light Ion Engine
                Aluminum Leg
       Improved Carbon-fiber Leg
                Superbattery
  High-capacity Matter Pod
                Kinecellerator
         Medium Laser
                Grenade Launcher
                Rocket Launcher
      Makeshift Hammer
[Rating: 16]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Processor                Makeshift Salvage Targeting Computer
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             22   | .   8   5   2   7   
  Power                    1    | .   .   .   .   1   
    Engine                 1    | .   .   .   .   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               5    | .   4   .   .   1   
    Treads                 2    | .   2   .   .   .   
    Leg                    3    | .   2   .   .   1   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  4    | .   1   1   2   .   
    Device                 .    | .   .   .   .   .   
    Storage                3    | .   1   1   1   .   
    Processor              1    | .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   12   | .   3   4   .   5   
    Energy Gun             3    | .   1   2   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          2    | .   .   .   .   2   
    Ballistic Cannon       3    | .   1   .   .   2   
    Launcher               4    | .   1   2   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 6    | .   .   .   .   6   
  Power                    2    | .   .   .   .   2   
  Propulsion               2    | .   .   .   .   2   
  Utility                  .    | .   .   .   .   .   
  Weapon                   2    | .   .   .   .   2   
  Highest Loss Streak      4    | .   .   .   .   4   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     99   | .   98  100 100 99  
  Engine                   13   | .   14  14  14  13  
  Treads                   25   | .   9   28  28  28  
  Leg                      2    | .   18  .   .   .   
  Storage                  23   | .   27  28  24  14  
  Processor                4    | .   .   .   3   14  
  Energy Gun               12   | .   14  13  14  9   
  Ballistic Gun            1    | .   11  .   .   1   
  Ballistic Cannon         12   | .   2   14  14  16  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             24   | 11  16  17  22  24  
  Greatest Support         40   | 20  40  40  40  40  
  Greatest Overweight (x)  .    | .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | .   8   8   10  10  
  Average Capacity         8    | .   8   8   9   10  
  Most Carried             10   | .   8   8   10  10  
  Average Carried          8    | .   7   8   8   9   
  Final Capacity           10   | 8   8   8   10  10  
  Final Carried            10   | 6   8   8   10  9   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           845  | 171 128 156 141 249 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            536  | .   128 169 50  189 
  Parts                    30   | .   4   15  .   11  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   .   2   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  17   | .   3   8   .   6   
  Guns                     4    | .   3   .   .   1   
  Cannons                  7    | .   .   2   .   5   
  AOE                      6    | .   .   6   .   .   
Classes Destroyed          6    | .   1   3   .   2   
  Builder                  1    | .   .   1   .   .   
  Mechanic                 1    | .   .   1   .   .   
  Swarmer                  3    | .   .   3   .   .   
  Grunt                    12   | .   3   5   .   4   
  Brawler                  1    | .   .   .   .   1   
  Duelist                  1    | .   .   .   .   1   
Best Kill Streak           6    | .   2   6   .   2   
  Combat Bots Only         4    | .   2   4   .   2   
Max Kills in Single Turn   2    | .   1   2   .   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Exi  Min  
Damage Taken               1018 | .    199  143  .    676  
  Core                     250  | .    35   28   .    187  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              87   | .    16   16   30   25   
  Largest                  2    | .    2    2    1    2    
  Hottest                  89   | .    70   85   50   89   
Shots Fired                127  | .    30   23   30   44   
  Gun                      78   | .    29   9    30   10   
  Cannon                   38   | .    .    7    .    31   
  Launcher                 11   | .    1    7    .    3    
  Special                  .    | .    .    .    .    .    
  Kinetic                  53   | .    14   7    .    32   
  Thermal                  63   | .    15   9    30   9    
  Explosive                11   | .    1    7    .    3    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         11   | .    11   4    8    6    
  Robot Miss Streak        4    | .    2    2    1    4    
  Penetration Max          1    | .    .    .    .    1    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           79   | .    22   11   25   21   
  Core Hits                36   | .    9    12   5    10   
  Critical Kills           1    | .    .    .    .    1    
  Critical Parts Destroyed 1    | .    .    .    .    1    
  Critical Strikes         11   | .    4    .    4    3    
    Burn                   8    | .    4    .    4    .    
    Destroy                2    | .    .    .    .    2    
    Blast                  1    | .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1782 | .    226  768  310  478  
  Guns                     619  | .    226  36   310  47   
  Cannons                  480  | .    .    79   .    401  
  Explosions               683  | .    .    653  .    30   
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  566  | .    76   79   .    411  
  Thermal                  533  | .    150  36   310  37   
  Explosive                683  | .    .    653  .    30   
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    7    
  Average Corruption       6    | .    .    .    .    6    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  3    | .    .    .    .    3    
    Misfires               1    | .    .    .    .    1    
    Alerts                 1    | .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            25   | .    .    25   .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               25   | .    .    25   .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 2    | .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    2    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      24   | .    .    24   .    .    
  Shots                    1    | .    .    1    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        200  | .    186  126  200  126  
  Average Temperature      61   | .    81   39   80   42   
  Received Heat Transfer   259  | .    120  63   .    76   
  Effects                  2    | .    .    .    2    .    
    Interference           2    | .    .    .    2    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         2183 | .    740  111  1221 111  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             248  | .   230 248 .   120 
  Initial                  89   | .   .   89  .   .   
  Average                  111  | .   114 162 .   31  
Maximum Alert Level        1    | .   1   1   .   .   
  Low Security (%)         81   | .   89  66  .   100 
  Level 1                  18   | .   10  33  .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   2   1   .   1   
  Investigation            3    | .   2   .   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  1    | .   .   1   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              32   | .   7   11  .   14  
  Peak Tracking Total      8    | .   5   4   .   8   
  Tactical Retreats        2    | .   .   1   .   1   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            2    | .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          8    | .   4   .   2   2   
  Terminals                2    | .   1   .   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                39   | .   8   .   24  7   
  Successful               34   | .   7   .   24  3   
  Failed                   5    | .   1   .   .   4   
    Catastrophic           1    | .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   13   | .   6   .   1   6   
  Terminals                9    | .   3   .   .   6   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          4    | .   4   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             27   | .   .   .   24  3   
  Record                   23   | .   .   .   23  .   
  Robot Analysis           2    | .   .   .   .   2   
  Open Door                1    | .   .   .   .   1   
  EX-Prototype ID Bank     1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         5    | .   5   .   .   .   
  Terminals                2    | .   2   .   .   .   
    Botnet                 1    | .   1   .   .   .   
    Operators              1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
    Mechanics              1    | .   1   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
    Tunnel                 2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         3    | .   2   .   .   1   
  Full Trace Events        1    | .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     3    | .   3   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             1    | .   .   .   1   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               3    | .   .   2   1   .   
  Largest Group            1    | .   .   1   1   1   
  Highest-Rated Group      31   | .   .   31  31  8   
  Highest-Rated Ally       31   | .   .   31  31  8   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               32   | .   .   15  9   8   
  Total Damage             330  | .   .   210 64  56  
  Kills                    3    | .   .   1   2   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       2    | .   .   .   .   2   
Derelict Logs Recovered    3    | .   .   2   .   1   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Scr Mat Min Exi Min 
Turns Passed               2634 | .   352 835 896 551 
Spaces Moved               1491 | 1   218 491 491 290 
  Core                     .    | .   .   .   .   .   
  Treads                   1324 | .   52  491 491 290 
  Legs                     167  | 1   166 .   .   .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            120  | 120 120 160 160 160 
  Average Speed            155  | 120 129 160 160 160 
  Slowest Speed            160  | 120 160 160 160 160 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       60   | 2   44  98  92  65  
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     4    | .   2   1   1   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             2    | .   .   1   .   1   
Spaces Dug                 14   | .   10  4   .   .   
Terrain Destroyed          73   | .   10  32  .   31  
  Melee                    .    | .   .   .   .   .   
  Projectile               7    | .   .   .   .   7   
  AOE                      66   | .   10  32  .   24  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Total                      1683 | .   259 517 572 335 
  Wait                     34   | .   9   3   18  4   
  Move                     1487 | .   217 490 490 290 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  13   | .   5   1   3   4   
  Fast Attach              7    | .   4   .   .   3   
  Attach                   1    | .   .   .   .   1   
  Detach                   .    | .   .   .   .   .   
  Swap                     14   | .   4   5   2   3   
  Drop                     13   | .   4   2   2   5   
  Fire                     87   | .   16  16  30  25  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   27   | .   .   .   27  .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: [*Mat x2])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
   89 | -10/Materials | Discovered new exit (range 16)
  313 | -10/Materials | Discovered new exit (range 15)
  314 | -10/Materials | Build established: Mutant
  353 | -10/Materials | Entered Mines
  354 | -10/Mines     | Met a Derelict testing a Signal Generator
  408 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  587 | -10/Mines     | Found a hidden stash of uninstalled traps
  593 | -10/Mines     | Learned Materials stockpile data
  705 | -10/Mines     | Learned location of Storage (-8)
  799 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  810 | -10/Mines     | Discovered new exit (range 3)
 1003 | -10/Mines     | Discovered new exit (range 10)
 1017 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 1182 | -10/Mines     | Discovered new exit (range 5)
 1188 | -10/Mines     | Entered Exiles
 1188 | -10/Exiles    | Found Exiles lab destroyed
 1188 | -10/Exiles    | Accompanied by 1 ally
 1376 | -10/Exiles    | Opened EX-Vault
 1386 | -10/Exiles    | Found Superbattery
 1550 | -10/Exiles    | Learned location of Zion (-6)
 2070 | -10/Exiles    | Discovered new exit (range 11)
 2084 | -10/Exiles    | Entered Mines
 2084 | -9/Mines      | Accompanied by 1 ally
 2176 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 2297 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 2326 | -9/Mines      | Discovered new exit (range 14)
 2522 | -9/Mines      | Discovered new exit (range 13)
 2558 | -9/Mines      | Core integrity fell below 50%
 2604 | -9/Mines      | Assembled infested the area
 2634 | -9/Mines      | Core integrity fell below 20%
 2635 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
02577_ Acquired 3 matter.
02578_ K-01 Serf collects debris. <x3>
02585_ System corrupted: IFF burst signal emitted.
02588_ K-01 Serf collects debris.
02604_ ALERT: Infestation in the mines, dispatching Demolisher response squad.
02618_ C-30 ARC bursts open, deploying its payload.
02618_ D-53 Grenadier unfolds itself. <x2>
02621_ as-81320 destroyed.
02623_ as-78206 destroyed.
02623_ as-10367 destroyed.
02625_ as-83402 destroyed.
02626_ System corrupted: FCS attempts to trigger Rocket Launcher.
02626_ System corrupted: Rocket Launcher misfires.
02628_ The unstable cave ceiling collapses. <x2>
02631_ Lgt. Treads destroyed.
02631_ Lgt. Ion Engine destroyed.
02633_ The unstable cave ceiling collapses.
02633_ Lgt. Assault Rifle destroyed.
02633_ Lgt. Treads destroyed.
02634_ The unstable cave ceiling collapses. <x4>

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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| ?????###########?????????????????????????????????? |
| ?????#         #?????????????????????????????????? |
| ?????#     """ #?????????????????????????????????? |
| ?????# <   """ #?????????????????????????????????? |
| ?????#     """ #?????????????????????????????????? |
| ?????#         #???????????####??????????????????? |
| ?????#         #???????#####  ##?????????????????? |
| ?????#####     #??????##       ##????????????????? |
| ?????????##    #???####!        #????????????????? |
| ?????????#  [ ####?#"%" d[      ##???????????????? |
| ?????????##      ### ##          #???????????????? |
| ?????????#   %       #     #     ###?????????????? |
| ?????????## # #  ####   #          #?????????????? |
| #???????##%  ### #??#   #  #     # #?????????????? |
| #???????#     ##  #??#   @         #?????????????? |
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| #########            d              #????????????? |
|                ####                 #????????????? |
| ### #####      #??#;           a   ##????????????? |
| ??# #???##    ##??###    ##        #?????????????? |
| ??# #????##  ##?????###  #?##       #????????????? |
| ??# #?????####????????#  #???#      #????????????? |
| ### #?????????????????#  #????    ###????????????? |
| #   #?????????????????#  ?????? ###??????????????? |
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| # #???????????????????# g??????  ????????????????? |
| # #???????????????????#  ??????   ???????????????? |
| # #???????????????????# ????????? ???????????????? |
| # #???????????????????# ?????????????????????????? |
| # #???????????????????# ?????????????????????????? |
| = #???????????????????? ?????????????????????????? |
| ###??????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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|  ????????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              394
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2
Salvage Targeting          4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TacticalSlugVibroblade
  Manual?         0
Play Time         00:21:19
  Cumulative      593.6 hours
  Start           2022.08.30 @ 19:49:42
  End             2022.08.30 @ 20:09:04
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          184
  Rogue           184
  Adventurer      0
  Explorer        0
Win Type          -
  Total           52
  Types           29/4/7/3/2/2/3/1/1
Lore%             91
Gallery%          96
Achievement%      92
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: c7270f7b-2788-4373-a004-494afd0f0ec5