Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.18 @ 15:40:27 Player: Flamey Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (99) 495 Value Destroyed (2650) 2650 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (533) 533 TOTAL SCORE: 6198 Bonus ------- High Alert Combat Kills 533 Cogmind --------- Core Integrity 0/700 Matter 192/300 Energy 100/100 System Corruption 18% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Heavy Ion Engine Light Armored Exoskeleton Matter Filter Flail Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Light Armored Exoskeleton Light Armored Exoskeleton > --- UTILITY ---------- High-capacity Storage Unit Melee Analysis Suite Target Analyzer Core Analyzer Improved Light Armor Plating > --- WEAPON ----------- Improved Assault Rifle Heavy Hammer > --- INVENTORY -------- Heavy Ion Engine Light Deuterium Engine Light Deuterium Engine Light Deuterium Engine Light Deuterium Engine Aluminum Leg Light Armored Exoskeleton Large Storage Unit Large Storage Unit Matter Filter Ion Cannon Mini Grenade Launcher Flail [Rating: 45] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Nuclear Core Propulsion Improved Aluminum Leg Treads Advanced Treads Leg Improved Aluminum Leg Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Processor Melee Analysis Suite Hackware System Shield Protection Power Shielding Weapon Mini Grenade Launcher Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 2 | . . 1 1 . . Utility 3 | . . 1 1 1 . Weapon . | . . . . . . Parts Attached 94 | 6 20 24 14 27 3 Power 19 | 1 5 2 1 7 3 Engine 15 | 1 5 2 1 3 3 Core 4 | . . . . 4 . Reactor . | . . . . . . Propulsion 26 | 2 3 8 4 9 . Treads 10 | 2 . 5 1 2 . Leg 16 | . 3 3 3 7 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 30 | 1 7 10 4 8 . Device 4 | . 2 1 . 1 . Storage 9 | 1 3 2 1 2 . Processor 5 | . . 1 1 3 . Hackware 1 | . . . 1 . . Protection 11 | . 2 6 1 2 . Artifact . | . . . . . . Weapon 19 | 2 5 4 5 3 . Energy Gun 3 | 2 1 . . . . Energy Cannon 4 | . 2 . 2 . . Ballistic Gun 4 | . . . 1 3 . Ballistic Cannon . | . . . . . . Launcher 6 | . 2 2 2 . . Special Weapon . | . . . . . . Impact Weapon 2 | . . 2 . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 31 | . 4 4 4 12 7 Power 7 | . 1 1 . 2 3 Propulsion 10 | . 2 . 1 6 1 Utility 10 | . 1 3 2 2 2 Weapon 4 | . . . 1 2 1 Highest Loss Streak 10 | . 2 3 2 10 4 To Critical Strikes 2 | . . . . . 2 Average Slot Usage (%) 91 | . 94 97 95 86 57 Engine 9 | . 13 10 9 6 5 Core 1 | . . . . 7 3 Treads 11 | . 5 16 19 3 . Leg 16 | . 19 15 16 16 13 Device 2 | . 4 1 5 . . Storage 11 | . 14 16 9 7 5 Processor 5 | . . . 3 12 22 Hackware 1 | . . . 4 2 . Protection 10 | . 8 13 10 11 1 Energy Gun 1 | . 6 . . . . Energy Cannon 1 | . 6 . 1 . . Ballistic Gun 1 | . . . . 5 1 Launcher 9 | . 14 17 7 1 . Impact Weapon 5 | . . 4 9 7 3 Naked Turns 3 | . . . . . 3 Heaviest Build 67 | 14 18 38 40 67 60 Greatest Support 89 | 40 40 66 89 67 60 Greatest Overweight (x) 5 | . 5 1 . 5 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 20 20 Average Capacity 14 | 6 8 14 15 19 17 Most Carried 15 | 5 8 15 15 14 14 Average Carried 10 | 1 5 12 12 11 11 Final Capacity 20 | 8 10 15 15 20 5 Final Carried 14 | 1 8 11 11 14 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 1967 | 170 544 508 399 346 . Remotely . | . . . . . . Salvage Created 2315 | . 315 805 649 546 . Parts 139 | . 26 46 41 26 . Haulers Intercepted 2 | . . 1 1 . . Recyclers Shooed 2 | . 2 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 69 | . 9 25 24 11 . Melee 2 | . . . 1 1 . Guns 7 | . 1 . . 6 . Cannons 6 | . 5 1 . . . AOE 47 | . 2 21 22 2 . Classes Destroyed 14 | . 6 4 1 3 . Worker 7 | . 1 1 5 . . Builder 9 | . 1 3 5 . . Hauler 2 | . . 1 1 . . Recycler 6 | . 1 3 2 . . Mechanic 1 | . . . . 1 . Watcher 5 | . 2 1 2 . . Swarmer 21 | . 4 8 9 . . Grunt 30 | . 5 6 11 8 . Brawler 3 | . . 3 . . . Duelist 1 | . . . . 1 . Protector 1 | . . 1 . . . Sentry 10 | . . 7 3 . . Hunter 1 | . . . 1 . . Programmer 2 | . . . . 2 . Best Kill Streak 10 | . 4 5 10 3 . Combat Bots Only 8 | . 3 4 8 3 . Max Kills in Single Turn 5 | . 2 4 5 1 . Gunslinging . | . . . . . . Exploded 5 | . 1 4 5 1 . Melee 1 | . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 445 | . 113 115 57 127 33 Missed 111 | . 30 32 16 29 4 Damage Taken 5971 | . 905 1559 544 1602 1361 Core 1242 | . 210 211 110 156 555 Absorbed by Shields 208 | . . 63 145 . . Redirected to Shielding 85 | . 31 . 8 46 . Core Remaining (%) 60 | 100 16 47 80 . . Volleys Fired 148 | . 38 27 29 54 . Largest 2 | . 2 2 1 1 . Hottest 110 | . 110 60 30 30 . Shots Fired 193 | . 65 44 29 55 . Gun 86 | . 32 . . 54 . Cannon 25 | . 25 . . . . Launcher 82 | . 8 44 29 1 . Special . | . . . . . . Kinetic 54 | . . . . 54 . Thermal 57 | . 57 . . . . Explosive 82 | . 8 44 29 1 . Electromagnetic . | . . . . . . Robot Hit Streak 20 | . 4 9 4 20 . Robot Miss Streak 4 | . 4 2 4 2 . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 160 | . 35 47 23 55 . Core Hits 145 | . 20 42 62 21 . Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 3 | . . . 2 1 . Critical Strikes 10 | . 3 3 3 1 . Burn 3 | . 3 . . . . Smash 7 | . . 3 3 1 . Melee Attacks 50 | . . 27 8 15 . Impact 50 | . . 27 8 15 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 9 | . . 3 6 . . Combat Hostiles . | . . . . . . Follow-up Attacks 2 | . . 2 . . . Damage Inflicted 8483 | . 998 3124 3135 1222 4 Guns 984 | . 247 . . 737 . Cannons 281 | . 281 . . . . Explosions 5424 | . 467 2263 2629 65 . Melee 1762 | . . 836 506 420 . Ramming 32 | . 3 25 . . 4 Kinetic 737 | . . . . 737 . Thermal 958 | . 528 . 430 . . Explosive 4994 | . 467 2263 2199 65 . Electromagnetic . | . . . . . . Impact 1762 | . . 836 506 420 . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 18 | . . 2 . 7 18 Average Corruption 4 | . . 2 . 2 14 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 31 | . . 11 . 9 11 Message Errors 3 | . . 2 . 1 . Matter Fused 7 | . . 1 . 4 2 Heat Flow Errors 6 | . . 2 . 2 2 Energy Discharges 1 | . . 1 . . . Parts Rejected 2 | . . 1 . . 1 Data Loss (minor) 5 | . . 3 . 1 1 Data Loss (major) 2 | . . 1 . . 1 Misfires 1 | . . . . 1 . Alerts 1 | . . . . . 1 Misdirections 3 | . . . . . 3 Overload Shots . | . . . . . . Overflow Damage 674 | . 26 260 275 113 . Projectiles 14 | . 14 . . . . Explosions 90 | . 12 38 38 2 . Melee 570 | . . 222 237 111 . Knockbacks 9 | . . 5 2 2 . Impact 8 | . . 4 2 2 . Kinetic . | . . . . . . Secondary 1 | . . 1 . . . Self-Inflicted Damage 448 | . 61 218 124 45 . Shots 12 | . 2 6 3 1 . Rammed . | . . . . . . Targets Rammed 7 | . 1 3 . . 3 Kicked 6 | . 1 2 . . 3 Crushed 1 | . . 1 . . . Highest Temperature 445 | . 445 260 9 111 212 Average Temperature 125 | . 221 64 4 25 111 Received Heat Transfer 1726 | . 300 483 178 765 . Effects 11 | . 10 1 . . . Shutdowns 1 | . 1 . . . . Energy Bleed 1 | . 1 . . . . Interference 3 | . 2 1 . . . Matter Decay 1 | . 1 . . . . Short Circuit 1 | . 1 . . . . Damage (major) 4 | . 4 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 17 | . . 8 7 2 . Impact Corruptions 24 | . . 12 9 3 . Robots Melted 1 | . 1 . . . . Combat Hostiles 1 | . 1 . . . . Parts Melted 2 | . 2 . . . . Heat Transferred 1854 | . 1554 . 300 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Peak Influence 1069 | . 328 864 1069 550 91 Initial 417 | . . 138 322 417 91 Average 456 | . 177 614 659 414 51 Maximum Alert Level 3 | . 1 3 3 2 . Low Security (%) 19 | 100 58 6 . . 100 Level 1 26 | . 41 14 17 45 . Level 2 26 | . . 20 36 54 . Level 3 26 | . . 58 46 . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 2 3 2 2 . Investigation . | . . . . . . Extermination 2 | . . . . 2 . Reinforcement 6 | . 2 2 2 . . Assault 1 | . . 1 . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 8 | . 3 2 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 104 | . 24 33 30 12 5 Peak Tracking Total 8 | . 6 5 8 4 5 Tactical Retreats 8 | . 6 1 . 1 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 4 | . . 3 . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . 1 . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled 13 | . 2 6 4 1 . Max in Single Turn 2 | . 2 2 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 1 | . 1 . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 2 | . 2 . . . . Successful 1 | . 1 . . . . Failed 1 | . 1 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . 1 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 31 | . . . . . 31 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 8 | . . . . . 8 Total Damage 166 | . . . . . 166 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 3922 | 66 785 916 1085 874 196 Spaces Moved 2298 | 48 475 533 748 358 136 Core 43 | 21 13 . . . 9 Treads 661 | 27 70 248 260 56 . Legs 1594 | . 392 285 488 302 127 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 Average Speed 139 | 111 130 131 129 188 135 Slowest Speed 470 | 160 300 225 150 470 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . 1 . . . Exploration Rate (%) 34 | 4 62 39 44 7 49 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 42 | . . 19 14 9 . Terrain Destroyed 494 | . 55 194 236 9 . Melee . | . . . . . . Projectile . | . . . . . . AOE 494 | . 55 194 236 9 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 2733 | 60 573 658 819 480 143 Wait 3 | . . . 3 . . Move 2294 | 47 474 532 747 358 136 Hop . | . . . . . . Pick Up 96 | 7 26 31 12 20 . Fast Attach . | . . . . . . Attach 46 | 6 5 11 6 15 3 Detach 2 | . . . . 2 . Swap 48 | . 15 13 8 12 . Drop 40 | . 14 16 6 4 . Fire 148 | . 38 27 29 54 . Melee 48 | . . 25 8 15 . Ram 1 | . . . . . 1 Kick 6 | . 1 2 . . 3 Crush 1 | . . 1 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 13) 67 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Core integrity fell below 50% 373 | -10/Materials | Build established: Mutant 434 | -10/Materials | Core integrity fell below 20% 685 | -10/Materials | Discovered new exit (range 16) 793 | -10/Materials | Discovered new exit (range 15) 852 | -10/Materials | Entered another Materials area 852 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1252 | -9/Materials | First assault squad dispatched 1321 | -9/Materials | Crushed by falling debris 1359 | -9/Materials | Lost 3 parts (1p2u) 1671 | -9/Materials | Discovered new exit (range 16) 1703 | -9/Materials | Core integrity fell below 50% 1768 | -9/Materials | Entered another Materials area 1768 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2288 | -8/Materials | Destroyed 8 combat bots 2336 | -8/Materials | Discovered new exit (range 7) 2485 | -8/Materials | Identified exit to Factory 2853 | -8/Materials | Entered Factory 2853 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3453 | -7/Factory | Lost 10 parts (2p5n2u1w) 3727 | -7/Factory | Sucked down chute 3727 | -7/Factory | Entered Waste 3728 | -7/Waste | Met a frightened Derelict 3742 | -7/Waste | EMP discharged 3742 | -7/Waste | System corruption reached 10% 3753 | -7/Waste | Spotted C-40 Crusher 3759 | -7/Waste | Spotted C-40 Crusher 3764 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3766 | -7/Waste | Spotted C-40 Crusher 3767 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3822 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3842 | -7/Waste | EMP discharged 3848 | -7/Waste | Spotted C-40 Crusher 3858 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3896 | -7/Waste | Spotted C-40 Crusher 3896 | -7/Waste | Crushed by Compactor (1 part destroyed) 3896 | -7/Waste | Crushed by Compactor (1 part destroyed) 3900 | -7/Waste | Core integrity fell below 50% 3902 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3918 | -7/Waste | Core integrity fell below 20% 3920 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3923 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- Lgt. Deuterium Engine crushed. System corrupted: Matter fused (-9). Broken Gravmag Array crushed. System corrupted: Lgt. Armored Exoskeleton rejected. Kicked C-40 Crusher. Hcp. Storage Unit crushed. Mni. Grenade Launcher crushed. Lgt. Deuterium Engine crushed. Lrg. Storage Unit crushed. Kicked C-40 Crusher. Core Analyzer crushed. Aluminum Leg crushed. Lgt. Armored Exoskeleton crushed. System corrupted: IFF burst signal emitted. Critical hit (Destroy). Lgt. Armored Exoskeleton destroyed. Melee Analysis Suite crushed. Target Analyzer crushed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????##########??##########?????????????????? | | ??????????# #??# #?????????????????? | | ??????????# #??# #?????????????????? | | ??????????# #??# #?????????????????? | | ??????????# #??# #?????????????????? | | ??????????# #??# ! #?????????????????? | | ??????????# #??# #?????????????????? | | ??????????# #??# CC #?????????????????? | | ??????????# #??? CC #?????????????????? | | ??????????### ###????# CC #???????????????????? | | ????????????# #??????#!CC #???????????????????? | | ????????????# #??????#@ CC#???????????????????? | | ????????????# #??????#CCCC#???????????????????? | | ??????????### #??????#CCCC######## #???????? | | ??????????# #??????# CC ???????? | | ??????????# #??????# ???????? | | ??????????# #??????# ???????? | | ??????????# #??????# ???????? | | ??????????### #??????# ######## #???????? | | ????????????# #??????# #????????? ?????????? | | ????????????# #??????# #???????????????????? | | ????????????# #??????# #???????????????????? | | ??????????### ######## #####???????????????? | | ??????????# = ????????? | | ??????????# ????????? | | ??????????# ????????? | | ??????????# ?????????? | | ??????????### ######## ######## ?????????? | | ##########??# #??????# #???????????????????? | | #??# #??????# #???????????????????? | | #??# #??????# #???????????????????? | | #### #??????# #???????????????????? | | ! #??????? #???????????????????? | | #??????? #???????????????????? | | #??????? #???????????????????? | | #??????? #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 24 Energy Capacity 290 Matter Stores 400 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Core Shielding 20 Power Shielding 33 Evasion (%) 55 Melee Accuracy 5 Target Analysis 5 Core Analysis 6 Recoil Reduction 4 Matter Filtering 30 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Let's See Who's Tougher Loot Pinata Quick And Dirty Remodeling Significant Disruption System Compromised Challenges ------------ None Game ------ Seed HugeAntimatterRay Manual? 0 Play Time 00:45:00 Cumulative 2.8 hours Start 2024.05.18 @ 14:54:41 End 2024.05.18 @ 15:40:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: be211a72-b697-4558-b172-5bbf9a45d318